Search Results

Search found 21343 results on 854 pages for 'pass by reference'.

Page 284/854 | < Previous Page | 280 281 282 283 284 285 286 287 288 289 290 291  | Next Page >

  • Need material for character anatomy in a 2D game. Spartan Like, See Picture

    - by Edwin Soho
    I'm creating my art for an 2d based IOS game. I know some basic anatomy as you can see by the picture but I have no idea how I will make draw the pics for animation of the character walking, attacking with his sword and protecting himself with shield. Is there any anatomy reference for 2d game out there, book or anything else? for your information, I did try to find but all of stuff I found are very amateur and incomplete The picture was my attempt of creating a example of the character walking, which I'm not happy with please help, thanks Update: Since I am in a hurry I decided I would copy the anatomy from other 2d games, it is not that clean but at least I wanna be able to start it. The question is still open.

    Read the article

  • Table and Column Checksums

    - by Ricardo Peres
    Following my last posts on Change Data Capture and Change Tracking, here is another tip regarding tracking changes: table and colum checksums. The concept is: each time a column value changes, the checksum also changes. You can use this simple method to see if a table has changed very easily, however, beware, different column values may generate the same checksum. Here's the SQL: -- table checksum SELECT CHECKSUM_AGG(BINARY_CHECKSUM(*)) FROM TableName -- column checksum SELECT CHECKSUM_AGG(BINARY_CHECKSUM(ColumnName)) FROM TableName -- integer column checksum SELECT CHECKSUM_AGG(IntegerColumnName) FROM TableName Here are the reference links on the CHECKSUM, CHECKSUM_AGG and BINARY_CHECKSUM functions: CHECKSUM CHECKSUM_AGG BINARY_CHECKSUM SyntaxHighlighter.config.clipboardSwf = 'http://alexgorbatchev.com/pub/sh/2.0.320/scripts/clipboard.swf'; SyntaxHighlighter.brushes.Xml.aliases = ['xml']; SyntaxHighlighter.all();

    Read the article

  • Having a generic data type for a database table column, is it "good" practice?

    - by Yanick Rochon
    I'm working on a PHP project where some object (class member) may contain different data type. For example : class Property { private $_id; // (PK) private $_ref_id; // the object reference id (FK) private $_name; // the name of the property private $_type; // 'string', 'int', 'float(n,m)', 'datetime', etc. private $_data; // ... // ..snip.. public getters/setters } Now, I need to perform some persistence on these objects. Some properties may be a text data type, but nothing bigger than what a varchar may hold. Also, later on, I need to be able to perform searches and sorting. Is it a good practice to use a single database table for this (ie. is there a non negligible performance impact)? If it's "acceptable", then what could be the data type for the data column?

    Read the article

  • How do I provide arguments to an application launcher in kde?

    - by bobdobbs
    So I can create launchers in a quicklaunch thing on the kde desktop. The launchers are easy to create, and work most of the time. What I haven't figured out, is how to pass arguments to the applications that I want to launch. I want to launch the firefox profile manager and I also want to add a launcher for an emacsclient frame. For emacsclient, I've tried these: emacsclient -c "emacsclient -c" 'emacsclient -c' None of them work. When I click the launcher, the tiny emacs logo appears attached to the mouse pointer, and stays there for at least a couple of minutes, but no new frame opens. So, how can I actually open an emacsclient frame, or any other application with an argument from quicklaunch?

    Read the article

  • One True Event Loop

    - by CyberShadow
    Simple programs that collect data from only one system need only one event loop. For example, Windows applications have the message loop, POSIX network programs usually have a select/epoll/etc. loop at their core, pure SDL games use SDL's event loop. But what if you need to collect events from several subsystems? Such as an SDL game which doesn't use SDL_net for networking. I can think of several solutions: Polling (ugh) Put each event loop in its own thread, and: Send messages to the main thread, which collects and processes the events, or Place the event-processing code of each thread in a critical section, so that the threads can wait for events asynchronously but process them synchronously Choose one subsystem for the main event loop, and pass events from other subsystems via that subsystem as custom messages (for example, the Windows message loop and custom messages, or a socket select() loop and passing events via a loopback connection). Option 2.1 is more interesting on platforms where message-passing is a well-developed threading primitive (e.g. in the D programming language), but 2.2 looks like the best option to me.

    Read the article

  • Is there a sequence to read through the Android Developer Site for a user new to Android?

    - by Paul
    I keep seeing that I don't need to buy an android development book, that I should just read the Android Developer Site site because it has everything I need to know. I see it more as drinking from a fire hose. But I'm one of those people who likes to be walked thru the basics. I like to build up my knowledge, rather than being dropped into reference documentation. I also like to make sure I have see all/most of the topics covered. I'd hate to develop the wrong thing because I don't know about Fragments, Content Providers, or whatever. So, since it's a great resource, better than any book (we don't need no stinkin books), how do I traverse the site to get the information provide in the same way as a book would lay it out?

    Read the article

  • Cocos2d Tiled Dynamic Object Layer

    - by Rodrigo Camargo
    I'm trying to develop a cocos2d tiled based game using a sort of 'dynamic' object layer. What I want to do is after the tiled map is loaded, the user can drag something into the map and that will become an event when the 'hero' pass over it. I know how to build an object layer in tiled but it seems that is for fixed positions and what I want is a dynamic action position based on what the user can select. For instance, the user can drag a rock into a tile and when the character hit that rock he may die, or something. I'm a little lost about how to make it work. Do you have any idea of what should I use or what should I look for? Thanks in advance!

    Read the article

  • At what size of data does it become beneficial to move from SQL to NoSQL?

    - by wobbily_col
    As a relational database programmer (most of the time), I read articles about how relational databases don't scale, and NoSQL solutions such as MongoDB do. As most of the databases I have developed so far have been small to mid scale, I have never had a problem that hasn't been solved by some indexing, query optimization or schema redesign. What sort of size would I expect to see MySQL struggling with. How many rows? (I know this is going to depend on the application, and type of data stored. the one that got me thing was basically a genetics database, so would have one main table, with 3 or 4 lookup tables. The main table will contain amongst other things, a chromosome reference, and a position coordinate. It will likely get queried for a number of entries between two potions on a chromosome, to see what is stored there).

    Read the article

  • Looking for a very subtle unit testing example

    - by Stéphane Bruckert
    In the context of Continuous Integration, I need to teach unit testing to a 20-people audience of programmers. Everything will be all right, but I am still trying to find the perfect unit testing example. More than writing tests like a robot, I want to show that unit testing can help prevent very subtle errors. I am thinking of the following scenario to happen when doing a live TDD demo: the test cases would already be written, we would have to write methods together, most of us would naturally have forgotten to handle a specific case for a method, everyone would then be surprised, when seeing that all tests don't pass, the failing test would make us think more and realize that we forgot an important case. My question will probably finish as "too broad" or "not clear what you are asking", but we never know, one of you might have a great idea. Your answer can use Java and JUnit, though any other language will be fine since only the idea will matter.

    Read the article

  • Login - check database if user exists... (c#)

    - by SAMIR BHOGAYTA
    I have managed to do the following... string connectionString = "datasource=localhost;username=xxx;password=xxx;database=xxx"; MySqlConnection mySqlConnection = new MySqlConnection(connectionString); string selectString = "SELECT username, password " + "FROM forum_members " + "WHERE username = '" + frmUsername.Text + "' AND password = '" + frmPassword.Text + "'"; MySqlCommand mySqlCommand = new MySqlCommand(selectString, mySqlConnection); mySqlConnection.Open(); String strResult = String.Empty; strResult = (String)mySqlCommand.ExecuteScalar(); mySqlConnection.Close(); if (strResult.Length == 0) { Label1.Text = "INCORRECT USER/PASS!" //could redirect to register page } else { Label1.Text = "YOU ARE LOGGED IN!"; //set loggin in sessions variables }

    Read the article

  • Stumbling Through: Visual Studio 2010 (Part II)

    I would now like to expand a little on what I stumbled through in part I of my Visual Studio 2010 post and touch on a few other features of VS 2010.  Specifically, I want to generate some code based off of an Entity Framework model and tie it up to an actual data source.  Im not going to take the easy way and tie to a SQL Server data source, though, I will tie it to an XML data file instead.  Why?  Well, why not?  This is purely for learning, there are probably much better ways to get strongly-typed classes around XML but it will force us to go down a path less travelled and maybe learn a few things along the way.  Once we get this XML data and the means to interact with it, I will revisit data binding to this data in a WPF form and see if I cant get reading, adding, deleting, and updating working smoothly with minimal code.  To begin, I will use what was learned in the first part of this blog topic and draw out a data model for the MFL (My Football League) - I dont want the NFL to come down and sue me for using their name in this totally football-related article.  The data model looks as follows, with Teams having Players, and Players having a position and statistics for each season they played: Note that when making the associations between these entities, I was given the option to create the foreign key but I only chose to select this option for the association between Player and Position.  The reason for this is that I am picturing the XML that will contain this data to look somewhat like this: <MFL> <Position/> <Position/> <Position/> <Team>     <Player>         <Statistic/>     </Player> </Team> </MFL> Statistic will be under its associated Player node, and Player will be under its associated Team node no need to have an Id to reference it if we know it will always fall under its parent.  Position, however, is more of a lookup value that will not have any hierarchical relationship to the player.  In fact, the Position data itself may be in a completely different xml file (something Id like to play around with), so in any case, a player will need to reference the position by its Id. So now that we have a simple data model laid out, I would like to generate two things based on it:  A class for each entity with properties corresponding to each entity property An IO class with methods to get data for each entity, either all instances, by Id or by parent. Now my experience with code generation in the past has consisted of writing up little apps that use the code dom directly to regenerate code on demand (or using tools like CodeSmith).  Surely, there has got to be a more fun way to do this given that we are using the Entity Framework which already has built-in code generation for SQL Server support.  Lets start with that built-in stuff to give us a base to work off of.  Right click anywhere in the canvas of our model and select Add Code Generation Item: So just adding that code item seemed to do quite a bit towards what I was intending: It apparently generated a class for each entity, but also a whole ton more.  I mean a TON more.  Way too much complicated code was generated now that code is likely to be a black box anyway so it shouldnt matter, but we need to understand how to make this work the way we want it to work, so lets get ready to do some stumbling through that text template (tt) file. When I open the .tt file that was generated, right off the bat I realize there is going to be trouble there is no color coding, no intellisense no nothing!  That is going to make stumbling through more like groping blindly in the dark while handcuffed and hopping on one foot, which was one of the alternate titles I was considering for this blog.  Thankfully, the community comes to my rescue and I wont have to cast my mind back to the glory days of coding in VI (look it up, kids).  Using the Extension Manager (Available under the Tools menu), I did a quick search for tt editor in the Online Gallery and quickly found the Tangible T4 Editor: Downloading and installing this was a breeze, and after doing so I got some color coding and intellisense while editing the tt files.  If you will be doing any customizing of tt files, I highly recommend installing this extension.  Next, well see if that is enough help for us to tweak that tt file to do the kind of code generation that we wantDid you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

    Read the article

  • Should functions of a C library always expect a string's length?

    - by Benjamin Kloster
    I'm currently working on a library written in C. Many functions of this library expect a string as char* or const char* in their arguments. I started out with those functions always expecting the string's length as a size_t so that null-termination wasn't required. However, when writing tests, this resulted in frequent use of strlen(), like so: const char* string = "Ugh, strlen is tedious"; libFunction(string, strlen(string)); Trusting the user to pass properly terminated strings would lead to less safe, but more concise and (in my opinion) readable code: libFunction("I hope there's a null-terminator there!"); So, what's the sensible practice here? Make the API more complicated to use, but force the user to think of their input, or document the requirement for a null-terminated string and trust the caller?

    Read the article

  • Data-tier Applications in SQL Server 2008 R2

    - by BuckWoody
    I had the privilege of presenting to the Adelaide SQL Server User Group in Australia last evening, and I covered the Data Access Component (DAC) and the Utility Control Point (UCP) from SQL Server 2008 R2. Here are some links from that presentation:   Whitepaper: http://msdn.microsoft.com/en-us/library/ff381683.aspx Tutorials: http://msdn.microsoft.com/en-us/library/ee210554(SQL.105).aspx From Visual Studio: http://msdn.microsoft.com/en-us/library/dd193245(VS.100).aspx Restrictions and capabilities by Edition: http://msdn.microsoft.com/en-us/library/cc645993(SQL.105).aspx    Glen Berry's Blog entry on scripts for UCP/DAC: http://www.sqlservercentral.com/blogs/glennberry/archive/2010/05/19/sql-server-utility-script-from-24-hours-of-pass.aspx    Objects supported by a DAC: http://msdn.microsoft.com/en-us/library/ee210549(SQL.105).aspx   Share this post: email it! | bookmark it! | digg it! | reddit! | kick it! | live it!

    Read the article

  • XNA clip plane effect makes models black

    - by user1990950
    When using this effect file: float4x4 World; float4x4 View; float4x4 Projection; float4 ClipPlane0; void vs(inout float4 position : POSITION0, out float4 clipDistances : TEXCOORD0) { clipDistances.x = dot(position, ClipPlane0); clipDistances.y = 0; clipDistances.z = 0; clipDistances.w = 0; position = mul(mul(mul(position, World), View), Projection); } float4 ps(float4 clipDistances : TEXCOORD0) : COLOR0 { clip(clipDistances); return float4(0, 0, 0, 0); } technique { pass { VertexShader = compile vs_2_0 vs(); PixelShader = compile ps_2_0 ps(); } } all models using this are rendered black. Is it possible to render them correctly?

    Read the article

  • Do delegates defy OOP

    - by Dave Rook
    I'm trying to understand OOP so I can write better OOP code and one thing which keeps coming up is this concept of a delegate (using .NET). I could have an object, which is totally self contained (encapsulated); it knows nothing of the outside world... but then I attach a delegate to it. In my head, this is still quite well separated as the delegate only knows what to reference, but this by itself means it has to know about something else outside it's world! That a method exists within another class! Have I got myself it total muddle here, or is this a grey area, or is this actually down to interpretation (and if so, sorry as that will be off topic I'm sure). My question is, do delegates defy/muddy the OOP pattern?

    Read the article

  • Nominations for Oracle's Eco-Enterprise Innovation Awards- Due July 17, 2012

    - by swalker
    Are you working with a customer that is using any of Oracle's products to reduce their environmental footprint while improving their operational efficiency? Reducing energy usage? Reducing gas usage? Going paperless? Both you and your customer may be eligible for Oracle's Eco-Enterprise Innovation Award, part of the Oracle Excellence awards. Get more details and submit a nomination form here by July 17. These awards will be presented during Oracle OpenWorld by Jeff Henley, Oracle Chairman of the Board, in a special conference session. Winning customers will receive a free Oracle OpenWorld registration pass.

    Read the article

  • Unity3D problem. Bullets fall down instead of flying like they should

    - by user2342080
    I used this tutorial as a reference. http://www.youtube.com/watch?v=3L8eaoyZ0Go My problem is that whenever I play the game, EVERYTHING works but the bullets. It just falls down instead of flying forward. This is the flash version of the game: http://v1k.me/swf/ Can some one help me out? Should I upload the project? This is my "Shoot.js": public var bulletPrefab : Transform; public var bulletSpeed : float = 20; function Update() { if(Input.GetMouseButton(0)) { if(bulletPrefab || bulletSpeed) { var bulletCreate = Instantiate(bulletPrefab, GameObject.Find("SpawnPoint").transform.position, Quaternion.identity); bulletCreate.rigidbody.AddForce(transform.forward * bulletSpeed); } } }

    Read the article

  • JavaOne Kicks Off with Sunday Keynotes

    - by Yolande Poirier
    The Java Strategy, Partner, and Technical keynotes will be held on Sunday, September 22, beginning at 4:00 p.m. like last year, to free up time for session slots on Monday and Tuesday. The keynotes will again take place at the historic Masonic Auditorium on Nob Hill. That same evening at 7:00 p.m., attendees are invited to the official JavaOne Welcome Reception at the Taylor Street Café @ the Zone. Sunday will also feature User Group meetings (at Moscone West) and Java University courses (Hilton San Francisco Union Square). On Thursday, the Java Community keynote will start the wrap up of the conference. Register before July 19, 2013 and save US$400. Click here for information on registration packages, including the low-cost Discover pass alternative.

    Read the article

  • Render a 3D scene in multiple windows - extended panoramic view

    - by teodron
    Is there any resource location on how to view a 3D scene from an application or a game on multiple windows or monitors? Each window should continue drawing from where the neighbouring one left off (in the end, the result should be a mosaic of the scene). My idea is to use a camera for each window and have a reference position and orientation for a meta-camera object that is used to correctly offset the other camera. Since there are quite some elements to consider (window specs, viewport properties, position-orientation of each render camera), what is the correct way to update the individual cameras considering the position and orientation of the central, meta-camera? I currently cannot make the cameras present the scene contiguously (and I am reluctant in working out the transformations without checking whether this is the actual way of doing things).

    Read the article

  • Sending files via HTTP to web service

    - by Serguei Fedorov
    I am bit frustrated at the lack of information about this online. Here is the issue: I am in charge of creating a iOS application which sends sound data back and forth between the server and the app. The Audio is in small files and thus does not need to be streamed over, but rather it can be sent. Right now, I am using a TCP server I wrote to handle applications like this. However, I want to keep the system as simple as possible and writing your own server and client sockets can get a bit complex and leaves room for crashes. Overall it slows down development because I need to account for packet structure and other things. My question is, can I write an ASPX or PHP web service that lets me pass the files back and forth through GET or POST?

    Read the article

  • tic tac toe game ai as3

    - by David Jones
    I'm looking into creating a simple tic tac toe/noughts and crosses game in actionscript3 and am trying to understand the ideas behind the ai used in a game like this. I've seen some simplistic examples online but from what I've read a game tree or something like minimax is the best way to go about this. Can anyone help explain or reference any good examples of this? I've seen that there is a library called as3ds - data structures for game developers which has a number of classes that might help tie this together? Any info/examples or help is much appreciated

    Read the article

  • In this context with views in a tree, which class should perform the task?

    - by Jhonny 8
    Imagine that I have this context: A main view containing a table containing some cells. Each one of them with their own controller and view files. In the main view, I have an object "Person", with 3 different IDs. Depending on certain conditions (let say, time of the day), I have to choose one of them and display it in the cell. My question is, should the main view pass the whole object to the table, and this one to the cell, and the cell will calculate the ID that it will be shown? or, The main view calculates this parameter, and send the result to the table and this to the cell? Is a question focused on OO design, which one of this approaches is more suitable in an OO design and why?

    Read the article

  • what's wrong with this Lua code (creating text inside listener in Corona)

    - by Greg
    If you double/triple click on the myObject here the text does NOT disappear. Why is this not working when there are multiple events being fired? That is, are there actually multiple "text" objects, with some existing but no longer having a reference to them held by the local "myText" variable? Do I have to manually removeSelf() on the local "myText" field before assigning it another "display.newText(...)"? display.setStatusBar( display.HiddenStatusBar ) local myText local function hideMyText(event) print ("hideMyText") myText.isVisible = false end local function showTextListener(event) if event.phase == "began" then print("showTextListener") myText = display.newText("Hello World!", 0, 0, native.systemFont, 30) timer.performWithDelay(1000, hideMyText, 1 ) end end -- Display object to press to show text local myObject = display.newImage( "inventory_button.png", display.contentWidth/2, display.contentHeight/2) myObject:addEventListener("touch", showTextListener) Question 2 - Also why is it the case that if I add a line BEFORE "myText = ..." of: a) "if myText then myText:removeSelf() end" = THIS FIXES THINGS, whereas b) "if myText then myText=nil end" = DOES NOT FIX THINGS Interested in hearing how Lua works here re the answer...

    Read the article

  • What are the so-called "levels" of understanding multithreading?

    - by Dan Tao
    I seem to remember reading somewhere some list of 4 "levels" of understanding multithreading. This may have been in a formal publication, or it may have been in an extremely informal context (even like in a Stack Overflow question, for example). Unfortunately I don't remember who referred to them or precisely what they were. I seem to recall that they were roughly like: Total ignorance Awareness mixed with incompetence Relative competence mixed with fear True understanding My intention is to refer to these levels in a blog post I'm writing, with a reference; but I can't for the life of me remember where I first encountered this list. Brief Google searches have proved unfruitful.

    Read the article

  • Interacting with scene cocos2d

    - by cjroebuck
    I'm attempting to make my first cocos2d (for iphone) multiplayer game and having difficulty understanding how to interact with a scene once it is running. The game is a simple turn-based one and so I have a GameController class which co-ordinates the rounds. I also have a GameScene class which is the actual scene that is displayed during a round of the game. The basic interaction I need is for the GameController to be able to pass messages to the GameScene class.. such as StartRound/StopRound etc. The thing that complicates this is that I am loading the GameScene with a LoadingScene class which simply initialises the scene and replaces the current scene with this one, so there is no reference from GameController to GameScene, so passing messages is quite tricky. Does anyone have any ways to get around this, ideally I would still like to use a Loading class as it smooths out the memory hit when replacing scenes.

    Read the article

< Previous Page | 280 281 282 283 284 285 286 287 288 289 290 291  | Next Page >