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  • Looking for an appropriate design pattern

    - by user1066015
    I have a game that tracks user stats after every match, such as how far they travelled, how many times they attacked, how far they fell, etc, and my current implementations looks somewhat as follows (simplified version): Class Player{ int id; public Player(){ int id = Math.random()*100000; PlayerData.players.put(id,new PlayerData()); } public void jump(){ //Logic to make the user jump //... //call the playerManager PlayerManager.jump(this); } public void attack(Player target){ //logic to attack the player //... //call the player manager PlayerManager.attack(this,target); } } Class PlayerData{ public static HashMap<int, PlayerData> players = new HashMap<int,PlayerData>(); int id; int timesJumped; int timesAttacked; } public void incrementJumped(){ timesJumped++; } public void incrementAttacked(){ timesAttacked++; } } Class PlayerManager{ public static void jump(Player player){ players.get(player.getId()).incrementJumped(); } public void incrementAttacked(Player player, Player target){ players.get(player.getId()).incrementAttacked(); } } So I have a PlayerData class which holds all of the statistics, and brings it out of the player class because it isn't part of the player logic. Then I have PlayerManager, which would be on the server, and that controls the interactions between players (a lot of the logic that does that is excluded so I could keep this simple). I put the calls to the PlayerData class in the Manager class because sometimes you have to do certain checks between players, for instance if the attack actually hits, then you increment "attackHits". The main problem (in my opinion, correct me if I'm wrong) is that this is not very extensible. I will have to touch the PlayerData class if I want to keep track of a new stat, by adding methods and fields, and then I have to potentially add more methods to my PlayerManager, so it isn't very modulized. If there is an improvement to this that you would recommend, I would be very appreciative. Thanks.

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  • Multithreading: Read from / write to a pipe

    - by Tero Jokinen
    I write some data to a pipe - possibly lots of data and at random intervals. How to read the data from the pipe? Is this ok: in the main thread (current process) create two more threads (2, 3) the second thread writes sometimes to the pipe (and flush-es the pipe?) the 3rd thread has infinite loop which reads the pipe (and then sleeps for some time) Is this so far correct? Now, there are a few thing I don't understand: do I have to lock (mutex?) the pipe on write? IIRC, when writing to pipe and its buffer gets full, the write end will block until I read the already written data, right? How to check for read data in the pipe, not too often, not too rarely? So that the second thread wont block? Is there something like select for pipes? It is possible to set the pipe to unbuffered more or I have to flush it regularly - which one is better? Should I create one more thread, just for flushing the pipe after write? Because flush blocks as well, when the buffer is full, right? I just don't want the 1st and 2nd thread to block.... [Edit] Sorry, I thought the question is platform agnostic but just in case: I'm looking at this from Win32 perspective, possibly MinGW C...

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  • Python - creating a list with 2 characteristics bug

    - by user2733911
    The goal is to create a list of 99 elements. All elements must be 1s or 0s. The first element must be a 1. There must be 7 1s in total. import random import math import time # constants determined through testing generation_constant = 0.96 def generate_candidate(): coin_vector = [] coin_vector.append(1) for i in range(0, 99): random_value = random.random() if (random_value > generation_constant): coin_vector.append(1) else: coin_vector.append(0) return coin_vector def validate_candidate(vector): vector_sum = sum(vector) sum_test = False if (vector_sum == 7): sum_test = True first_slot = vector[0] first_test = False if (first_slot == 1): first_test = True return (sum_test and first_test) vector1 = generate_candidate() while (validate_candidate(vector1) == False): vector1 = generate_candidate() print vector1, sum(vector1), validate_candidate(vector1) Most of the time, the output is correct, saying something like [1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0] 7 True but sometimes, the output is: [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] 2 False What exactly am I doing wrong?

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  • Read header data from files on remote server

    - by rejeep
    Hi! I'm working on a project right now where I need to read header data from files on remote servers. I'm talking about many and large files so I cant read whole files, but just the header data I need. The only solution I have is to mount the remote server with fuse and then read the header from the files as if they where on my local computer. I've tried it and it works. But it has some drawbacks. Specially with FTP: Really slow (FTP is compared to SSH with curlftpfs). From same server, with SSH 90 files was read in 18 seconds. And with FTP 10 files in 39 seconds. Not dependable. Sometimes the mountpoint will not be unmounted. If the server is active and a passive mounting is done. That mountpoint and the parent folder gets locked in about 3 minutes. Does timeout, even when there's data transfer going (guess this is the FTP-protocol and not curlftpfs). Fuse is a solution, but I don't like it very much because I don't feel that I can trust it. So my question is basically if there's any other solutions to the problem. Language is preferably Ruby, but any other will work if Ruby does not support the solution. Thanks!

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  • Selenium : Handling Loading screens obscuring the web elements. (Java)

    - by Sheldon Cooper
    I'm writing an automated test case for a web page. Here's my scenario. I have to click and type on various web elements in an html form. But, sometimes while typing on a text field, an ajax loading image appears , fogging all elements i want to interact with. So, I'm using web-driver wait before clicking on the actual elements like below, WebdriverWait innerwait=new WebDriverWait(driver,30); innerwait.until(ExpectedConditions.elementToBeClickable(By.xpath(fieldID))); driver.findelement(By.xpath(fieldID)).click(); But the wait function returns the element even if it is fogged by another image and is not clickable. But the click() throws an exception as Element is not clickable at point (586.5, 278). Other element would receive the click: <div>Loading image</div> Do I have to check every time if the loading image appeared before interacting with any elements?.(I can't predict when the loading image will appear and fog all elements.) Is there any efficient way to handle this? Currently I'm using the following function to wait till the loading image disappears, public void wait_for_ajax_loading() throws Exception { try{ Thread.sleep(2000); if(selenium.isElementPresent("id=loadingPanel")) while(selenium.isElementPresent("id=loadingPanel")&&selenium.isVisible("id=loadingPanel"))//wait till the loading screen disappears { Thread.sleep(2000); System.out.println("Loading...."); }} catch(Exception e){ Logger.logPrint("Exception in wait_for_ajax_loading() "+e); Logger.failedReport(report, e); driver.quit(); System.exit(0); } } But I don't know exactly when to call the above function, calling it at a wrong time will fail. Is there any efficient way to check if an element is actually clickable? or the loading image is present? Thanks..

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  • Looking for out-of-place directories in an SVN working copy?

    - by jthg
    An annoyance that I sometimes come across with SVN is the working copy getting corrupted by one of the .svn folders getting moved from its original location. It doesn't happen often if you're careful and use the proper tools for all moves and renames, but it still somehow happens from time to time. First, does anyone know if there's a good way to catch the problem before a commit is even done? Cruise control usually catches the problem, but there are plenty of cases it wouldn't catch. Second, is there a quick and easy way to check for out-of-place .svn folder if I suspect that there is one? I can definitely do it manually by deducing what directory is out of place based on the compiler errors or by diffing the working copy with another clean checkout. But, this seems like a problem that SVN can diagnose in a second by giving me a list of all directories whose parent directory in the working copy doesn't match its parent directory in the repository. There there some way to have SVN give me a list like that? Thanks.

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  • php parsing csv with ftell

    - by Robert82
    I have a 500mb csv file with over 500,000 lines, each with 80 fields. I am using fget to process the file line by line. $col1 = array(); while (($row = fgetcsv($handle, 1000, ",")) !== FALSE) { $col1[] = $row[0]; } Because of an execution time limit on the PHP file by my hosting provider (120 seconds), I can't process the whole file in one run. I tried using ftell() and fseek() to remember the last position for restart. The trouble is, sometimes the ftell() position is in the middle of a row, and resuming means missing the first half of the row. Is there an elegant way to know the last line successfully processed, and resume from the one after it? I realize I can do a simple counter, and then loop through to that point again, but that would produce diminishing returns on the rows I can process towards the end of the file. Is there something like ftell() and fseek() that would work in my case? Or a way to limit ftell() to return the pointer for the end of the previous line?

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  • Zend Framework - How do make a hierarchy without it being a module?

    - by Josh
    Here is my specific issue. I want to make an api level which then under that you can select which method you will use. For example: test.com/api/rest test.com/api/xmlprc Currently I have api mapping to a module directory. I then setup a route to make it a rest route. test.com/api is a rest route, but I would rather have it be test.com/api/rest. This would allow me later to add others. In Bootstrap.php: $front = Zend_Controller_Front::getInstance(); $router = $front->getRouter(); $route = new Zend_Controller_Router_Route( 'api/:module/:controller/:id/*', array('module' =>'default') ); $router-addRoute('api', $route); $restRoute = new Zend_Rest_Route($front, array(), array( 'rest' )); $router-addRoute('rest', $restRoute); return $router; In application.ini: resources.frontController.moduleDirectory = APPLICATION_PATH "/modules" I know it will involve routes, but sometimes I find the Zend Framework documentation to be a little hard to follow. When I go to test.com/rest/controller/ it works how it should, but if I go to test.com/api/rest/ it tells me that my module is api and controller is rest.

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  • Game design flaw, need help investigating

    - by Snake
    I am not sure if I will be able to get help here but I would give it a shot. The problem is I dont know where the problem is. I have a cards game, in which when you "human" play by dragging a card, then at the end of card being dragged, a handler using postExecute is called with delay of 0.5 sec to start the next player in turn (which is a bot) The bot chooses the color and plays it and at the end of the animation (the card moving to the middle) a handler is started for the next bot and so on. Once the play reaches again to the human player, it waits for his touchs to drag the crad and start the cycle again. The problem that in production, sometimes I am getting errors. The error is resulting in somehow messing up the sequence which ends up with players having more cards than others. After investigation, I found that the transition from human to bot is the problem. Somehow, the transition is happening twice (meaning handler calling post execute twice and the bot is playing twice and everything is messed up). Its been mutliple months and I can't reproduce it (to fix it) and I cna't figure out why this is happeneing? ANY IDEA how I can go after it? How can I get more info about or how can I solve something like that? any pointer would help me

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  • loading.gif ( but customized )

    - by 422
    I know the various websites around the tinternet, that allow you to customize a loading.gif etc, but what I wanted to know... Is there a way, aside from creating a gif with adobe etc, to create custom text loading... So instead of the ubiquitous spinner, you can specify text that animates whilst an image loads. I have searched high and low, and not found anything. Nearest I got was a jquery spinner, but thats not what I am after. Wondered if any of you guys had come across this before. If so, what did you do to customize it.. Example: Sometimes you may see the following animated ( as a gif ) L...... LO..... LOA.... LOAD... LOADI.. LOADIN. LOADING I know the above is done by creating a loop of animations, but wondered if there was a more upto date method of creating custom loading messages, perhaps using jquery ... I have seen it done in flash etc

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  • Please tell me what is wrong with my threading!!!

    - by kiddo
    I have a function where I will compress a bunch of files into a single compressed file..it is taking a long time(to compress),so I tried implementing threading in my application..Say if I have 20 files for compression,I separated that as 5*4=20,inorder to do that I have separate variables(which are used for compression) for all 4 threads in order to avoid locks and I will wait until the 4 thread finishes..Now..the threads are working but i see no improvement in their performance..normally it will take 1 min for 20 files(for example) after implementing threading ...there is only 5 or 3 sec difference., sometimes the same. here i will show the code for 1 thread(so it is for other3 threads) //main thread myClassObject->thread1 = AfxBeginThread((AFX_THREADPROC)MyThreadFunction1,myClassObject); .... HANDLE threadHandles[4]; threadHandles[0] = myClassObject->thread1->m_hThread; .... WaitForSingleObject(myClassObject->thread1->m_hThread,INFINITE); UINT MyThreadFunction(LPARAM lparam) { CMerger* myClassObject = (CMerger*)lparam; CString outputPath = myClassObject->compressedFilePath.GetAt(0);//contains the o/p path wchar_t* compressInputData[] = {myClassObject->thread1outPath, COMPRESS,(wchar_t*)(LPCTSTR)(outputPath)}; HINSTANCE loadmyDll; loadmydll = LoadLibrary(myClassObject->thread1outPath); fp_Decompress callCompressAction = NULL; int getCompressResult=0; myClassObject->MyCompressFunction(compressInputData,loadClient7zdll,callCompressAction,myClassObject->thread1outPath, getCompressResult,minIndex,myClassObject->firstThread,myClassObject); return 0; }

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  • How can I make PHP scripts timeout gracefully while waiting for long-running MySQL queries?

    - by Mark B
    I have a PHP site which runs quite a lot of database queries. With certain combinations of parameters, these queries can end up running for a long time, triggering an ugly timeout message. I want to replace this with a nice timeout message themed according to the rest of my site style. Anticipating the usual answers to this kind of question: "Optimise your queries so they don't run for so long" - I am logging long-running queries and optimising them, but I only know about these after a user has been affected. "Increase your PHP timeout setting (e.g. set_time_limit, max_execution_time) so that the long-running query can finish" - Sometimes the query can run for several minutes. I want to tell the user there's a problem before that (e.g. after 30 seconds). "Use register_tick_function to monitor how long scripts have been running" - This only gets executed between lines of code in my script. While the script is waiting for a response from the database, the tick function doesn't get called. In case it helps, the site is built using Drupal (with lots of customisation), and is running on a virtual dedicated Linux server on PHP 5.2 with MySQL 5.

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  • Common protected data member in base class?

    - by EXP0
    I have a base class and several derived classes. The derived classes use some common data, can I just put those common data as protected member of the base class? I know the protected member breaks encapsulation sometimes, so I wonder if there is any good approach. Here is a specific example: class Base{ public: virtual void foo() = 0; void printData(); protected: std::vector<std::string> mData; } class Dr1 : public Base{ public: virtual void foo(); //could change mData } class Dr2 : public Base{ public: virtual void foo(); //could change mData } If I put mData into Dr1 and Dr2 as private member, then I need to put it in both of them, and I can not have printData() in Base since printData() need access to mData unless I make printData() virtual and have identical function in both Dr1 and Dr2, which doesn't make much sense to me. Is there a better way to approach this without using protected member? Thank you.

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  • c++ simple conditional logging

    - by Sunny
    Disclaimer: I'm not a c++ developer, I can only do basic things. (I understand pointers, just my knowledge is so rusty, I haven't touch c/c++ for about 20 years :) ) The setup: I have an Outlook addin, written in C#/.Net 1.1. It uses a c++ shim to load. Usually, this works pretty well, and I use in my c# code nlog for logging purposes. But sometimes, the addin fails to load, i.t. it does not hit the managed code at all for me to be able to investigate the problem from the log files. So, I need to hook some basic logging into the c++ shim - just writing in a file. I need to make it as simple as possible for our users to enable. Actually I would prefer not to ship it by default. I was thinking about something, which will check if a specific dll is present (the logging dll), and if so, to use it. Otherwise, it will just not log anything. That way, when I have a user with such a problems, I can send him only the logging dll, the user will save it in the runtime directory, and I'll have the file. I guess this have to be done with some form a factory solution, which returns either a dummy logger, or if the dll is found, a real one. Another option would be to make some simple logger, and rebuild the shim with or w/o using it, based on directives. This is not the desirable approach, because the shim needs to be signed, and I have to instruct the user to make a backup copy of the "real" one, then restore when done, etc., instead of just saving and deleting a dll. I'd appreciate any good suggestion how to approach it, together with links or sample code how to go after this. Cheers

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  • Improved technique to store a filename in a variable?

    - by SDGuero
    Greetings, I need to store the filename of a log into a variable so my script can perform some checks on the daily log files. These logs always have a different name because they have a timestamp in the name. Currently I'm using a hodge podged method that pipes an ls command to sed, sort, cut, and tail in order to get the name out. CRON_LOG=$(ls -1 $LOGS_DIR/fetch_cron_{true,false}_$CRON_DATE*.log 2> /dev/null | sed 's/^[^0-9][^0-9]*\([0-9][0-9]*\).*/\1 &/' | sort -n | cut -d ' ' -f2- | tail -1 ) UPDATE: $CRON_DATE is supplied as an argument to the script. It is the date (to the day) that the log was created on. Sometimes multiple logs will exist for the same day so I want this to get the most recent one. A typical filename is fetch_cron_false_031810090452.log I'm pretty sure I kluged this together from some stuff I found google a few months ago. it works now but I'm not really happy with the technique. I have some ideas about how to do this better but I have had great success on this site before and thought it might be best to refer to the stackoverflow gods first. All answers are greatly appreciated. Thanks, Ryan

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  • Need help with jquery json data transfer from php file

    - by Scarface
    Hey guys I am trying to return the latest 10 results of a query from a php file, through json format, to a jquery getjson function that prints results. I am getting weird problems though. For example I am only getting 8 entries returned, and some are disordered, and sometimes nothing is returned. I am not really sure what I am doing wrong, so if anyone has any ideas I would really appreciate it. This is my query ($res) SELECT time, user, message FROM comments WHERE topic_id='$topic_id' ORDER BY time DESC LIMIT 10 This is the processing of the results while($row = mysql_fetch_array($res)){ $message=$row['message']; $user=$row['user']; if($row['message'] AND $row['time'] > $_GET['time']) $data[] = $row; } $out = json_encode($data); print $out; And this is the retrieval where prepare is just a function that returns information into a div $.getJSON(files+"processing.php?action=load&time="+0+"&topic_id="+topic_id+"&t=" + (new Date()), function(json) { if(json.length) { for(i=0; i < 10; i++) { $('#comment-list').prepend(prepare(json[i])); $('#list-' + count).fadeIn(1500); } } }); function prepare(response) { count++; var string = '<li class="comment-list" id="list-'+count+'">' //organize info into a div +'</li>'; return string; }

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  • A very interesting MYSQL problem (related to indexing, million records, algorithm.)

    - by terence410
    This problem is pretty hard to describe and therefore difficult to search the answer. I hope some expert could share you opinions on that. I have a table with around 1 million of records. The table structure is similar to something like this: items{ uid (primary key, bigint, 15) updated (indexed, int, 11) enabled (indexed, tinyint, 1) } The scenario is like this. I have to select all of the records everyday and do some processing. It takes around 3 second to handle each item. I have written a PHP script to fetch 200 items each time using the following. select * from items where updated unix_timestamp(now()) - 86400 and enabled = 1 limit 200; I will then update the "updated" field of the selected items to make sure that it wont' be selected again within one day. The selected query is something like that. update items set updated = unix_timestamp(now()) where uid in (1,2,3,4,...); Then, the PHP will continue to run and process the data which doesn't require any MYSQL connection anymore. Since I have million records and each record take 3 seconds to process, it's definitely impossible to do it sequentially. Therefore, I will execute the PHP in every 10 seconds. However, as time goes by and the table growth, the select getting much slower. Sometimes, it take more than 100 seconds to run! Do you guys have any suggestion how may I solve this problem?

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  • PHP SDK Requires two logins...doesn't recognize first

    - by Jay Konieczny
    I am using the following code to authenticate whether users are logged in or not. While users can log in, they have to click the login button twice. Additionally, sometimes even after they click the log-in button twice, my "user info" part of the page (earlier in the page than the content) shows them as logged out while the actual page shows them as logged in. Here is the code. Could someone suggest a better way of handling log-ins? function isLoggedIn($facebook) { if (isset($facebook) and $facebook->getUser() != 0) { // UserID exists, but user may still not be logged in. Let's check: try { $facebook->api('/me', 'GET'); // If this succeeds, then they are logged in. return true; } catch(FacebookApiException $e) { // Some kind of error, so not logged in. if(session_id() === '') session_destroy(); return false; } } else { if(session_id() === '') session_destroy(); return false; } } Thanks!

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  • Show a number with specified number of significant digits

    - by dreeves
    I use the following function to convert a number to a string for display purposes (don't use scientific notation, don't use a trailing dot, round as specified): (* Show Number. Convert to string w/ no trailing dot. Round to the nearest r. *) Unprotect[Round]; Round[x_,0] := x; Protect[Round]; shn[x_, r_:0] := StringReplace[ ToString@NumberForm[Round[N@x,r], ExponentFunction->(Null&)], re@"\\.$"->""] (Note that re is an alias for RegularExpression.) That's been serving me well for years. But sometimes I don't want to specify the number of digits to round to, rather I want to specify a number of significant figures. For example, 123.456 should display as 123.5 but 0.00123456 should display as 0.001235. To get really fancy, I might want to specify significant digits both before and after the decimal point. For example, I might want .789 to display as 0.8 but 789.0 to display as 789 rather than 800. Do you have a handy utility function for this sort of thing, or suggestions for generalizing my function above? Related: Suppressing a trailing "." in numerical output from Mathematica

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  • assign characters to key combinations in XP or Visual Studio .Net

    - by cpj
    I'm running Mac OSX on a MacBookPro (UK keyboard). I run windows XP under parallels in a VM. I run Visual Studio .Net 2003 and 2008 in XP in the VM when i need to. I have English United Kingdom and English United states keyboards setup in XP. (they switch sometimes for no apparent reason) There is no hash "#" key on my mac's keyboard. However, in OSX I can get a hash with an alt+3 key combination. But In Windows XP... I can not make a "#" character. I can go to the character map in windows and copy a hash.. switch into OSX and copy a hash.. search in code and copy a hash.. but I can not make a hash in XP using my keyboard without typing U+0023: ... which you can imagine is annoying. coding anything with hash symbols is becoming a choir. Anyone got any advice or key mapping tricks I can use to get hash characters working in XP using my mac UK keyboard?

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  • What does the Asterisk * mean in Objective-C?

    - by Thanks
    Is it true, that the Asterisk always means "Hey, that is a pointer!" And an Pointer always holds an memory adress? (Yes I know for the exception that a * is used for math operation) For Example: NSString* myString; or SomeClass* thatClass; or (*somePointerToAStruct).myStructComponent = 5; I feel that there is more I need to know about the Asterirsk (*) than that I use it when defining an Variable that is a pointer to a class. Because sometimes I already say in the declaration of an parameter that the Parameter variable is a pointer, and still I have to use the Asterisk in front of the Variable in order to access the value. That recently happened after I wanted to pass a pointer of an struct to a method in a way like [myObj myMethod:&myStruct], I could not access a component value from that structure even though my method declaration already said that there is a parameter (DemoStruct*)myVar which indeed should be already known as a pointer to that demostruct, still I had always to say: "Man, compiler. Listen! It IIISSS a pointer:" and write: (*myVar).myStructComponentX = 5; I really really really do not understand why I have to say that twice. And only in this case. When I use the Asterisk in context of an NSString* myString then I can just access myString however I like, without telling the compiler each time that it's a pointer. i.e. like using *myString = @"yep". It just makes no sense to me.

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  • Is "tip-of-the-day" good?

    - by Jonta
    Many programs (often large ones, like MS Office, The GIMP, Maxthon) have a feature called "tip-of-the-day". It explains a small part of the program, like this one in Maxthon: "You can hide/show the main menu bar by pressing Ctrl+F11" You can usually browse through them by clicking next. And other options provided are "Previous", "Close", "Do not show at startup". I think I like the way Maxthon used to handle this; in the browser's statusbar (down at the bottom usually, together with "Done", the progress-bar etc), there would sometimes be a small hint or tip on what else you could do with it. As Joel Spolsky wrote in his article-series "User Interface Design for Programmers", people don't like reading manuals. But we still want them to use the program, and the features they could benefit from, don't we? Therefore, I think it is useful to have such a feature, without the annoyance of the pop-up on startup. What do you think? Pop-up? Maxthonstyle? No way?

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  • Should the program logic reside inside the gui object class or be external to the class?

    - by hd112
    I have a question about how to structure code in relation to GUI objects. Suppose I have a dialog that has a list control that has a bunch of names obtained from a database. The user can edit the names. Does the logic reside inside that dialog class or should it be from the outside. To illustrate what I mean, here’s some pseudo code showing the structure of the code when the logic is handled outside the dialog class: NamesDialog : wxDialog { Private: ..stuff.. Public: ... SetNames(wxStringArray names); wxStringArray GetNames(); ..stuff.. } So the user of the class would do something like: wxStringArray names = DatabaseManager::Get()->GetNames(); names.Sort(); NamesDialogObject.SetNames(names); NamesDialogObject.ShowModal(); wxStringArray modified_names = NamesDialogObject.GetNames(); AddToDatabase(modified_names); //or something like this. On the other hand, the database logic can reside inside the NamesDialog class itself. In the show method I can query the database for the names and as the user interacts with the controls (list control in this case), the database can be updated from the event handlers. As a result the NamesDialog class only has the Show() method as there is no need to use SetNames or GetNames() etc. Which method is generally preferred? I don’t have much work experience so I’m not sure which is the proper way to handle it. Sometimes it's easier to handle everything in the class but getting access to objects it interacts with can be challenging. Generally can do it by having the relevant objects be singletons like the database manager in the above example.

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  • C++ new memory allocation fragmentation

    - by tamulj
    I was trying to look at the behavior of the new allocator and why it doesn't place data contiguously. My code: struct ci { char c; int i; } template <typename T> void memTest() { T * pLast = new T(); for(int i = 0; i < 20; ++i) { T * pNew = new T(); cout << (pNew - pLast) << " "; pLast = pNew; } } So I ran this with char, int, ci. Most allocations were a fixed length from the last, sometimes there were odd jumps from one available block to another. sizeof(char) : 1 Average Jump: 64 bytes sizeof(int): 4 Average Jump: 16 sizeof(ci): 8 (int has to be placed on a 4 byte align) Average Jump: 9 Can anyone explain why the allocator is fragmenting memory like this? Also why is the jump for char so much larger then ints and a structure that contains both an int and char.

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  • Issue creating side-by-side slideshows with jQuery

    - by JShweky
    I'm trying to create a site with 2 slideshows. I've tweaked and re-tweaked the JS and Jquery numerous times. Sometimes one slideshow works perfectly and the other cycles between one picture, other times both work but are out of sync, or the fadeIn doesn't seem to be applied to the second slideshow, or in some variations one slideshow stays frozen on the initial image and just remains static. Anyway, I created a JS Fiddle (link at bottom) and apparently my code is at least free of typos. JS is below, the rest is on the JS Fiddle. Any help would be greatly appreciated. $(document).ready(function () { $(".slider #1").fadeIn(1000); $(".slider #1").delay(2000).fadeOut(1000); var sc = $(".slider img").size(); var count = 2; setInterval(function () { $(".slider #" + count).fadeIn(1000); $(".slider #" + count).delay(2000).fadeOut(1000); if (count === sc) { count = 1; } else { count++; } }, 3500); $(".sliderTwo #7").fadeIn(1000); $(".sliderTwo #7").delay(2000).fadeOut(1000); var sc2 = 12; var count2 = 7; setInterval(function () { $(".sliderTwo #" + count2).fadeIn(1000); $(".sliderTwo #" + count2).delay(2000).fadeOut(1000); if (count2 === sc2) { count2 = 7; } else { count2++; } }, 3500); }); http://jsfiddle.net/gg4PL/

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