Search Results

Search found 8224 results on 329 pages for 'sometimes'.

Page 285/329 | < Previous Page | 281 282 283 284 285 286 287 288 289 290 291 292  | Next Page >

  • How to properly manage a complex DB structure?

    - by errr
    Let's say you have several systems using the same DB - each uses several schemes (sometimes same as the other). This structure of these schemes is somewhat very big and complicated. Now, how could you possibly manage such scheme structure? Obviously using some sort of "configuration" - the simplest would be SQL scripts, but a more reasonable solution would be XMLs which can be easily converted into SQL, or some other readable solution (for example, JPA's XMLs or Annotations). This solution though, causes a problem where you can't really tell if your configuration matches the structure of the DB schemes exactly. You can't say if those two are synchronized. Why wouldn't they? Well, in such big structure there are going to be many changes, and you won't always remember to save/commit your configuration after you've altered the schemes, or maybe you did save/commit it, but eventually didn't altered anything in the schemes and forgot to undo the changes to the configuration. More than that, another problem (not caused by the configuration, but isn't addressed by it either) is versioning. I don't see any good way of managing the DB schemes versions (say our last alteration makes 3 systems crash - not good, how to "rollback"?). And thoughts? thx.

    Read the article

  • Looking for PyQt4 embeddable terminal widget

    - by redShadow
    I wrote an application that, among other things, launches some "backend" processes to do some stuff. These subprocesses are very likely to fail or have unexpected behavior since they have to operate in quite hard conditions, so I prefer to give full control over them to the operator. NOTE: I am running these processes using a subprocess module based class instead of QProcess to have some more control functionality over the running process. At the moment, I'm using a QPlainTextEdit widget to which I append standard output/error from the subprocess, plus some buttons to quickly send some common signals (INT, STOP, CONT, KILL, ..), but: In some cases it would be useful to send some input too. Although it could be done with a text input box, I would prefer using something more "professional" Of course, there is no direct way to interpret special control characters, such as color codes, cursor movement, etc.. I had to implement an auto-scroll management of the console, but it is not guaranteed 100% to work nicely (sometimes the scroll locking doesn't work as expected, etc.) So: does anyone know something I could use to accomplish these needs? I found qtermwidget but it seems more oriented on handling a shell process (and the Python bindings seems to let you run /bin/bash only) by itself than communicating with an already existing process I/O.

    Read the article

  • How do I conditionally compile C code snippets to my Perl module?

    - by mobrule
    I have a module that will target several different operating systems and configurations. Sometimes, some C code can make this module's task a little easier, so I have some C functions that I would like to bind the code. I don't have to bind the C functions -- I can't guarantee that the end-user even has a C compiler, for instance, and it's generally not a problem to failover gracefully to a pure Perl way of accomplishing the same thing -- but it would be nice if I could call the C functions from the Perl script. Still with me? Here's another tricky part. Just about all of the C code is system specific -- a function written for Windows won't compile on Linux and vice-versa, and the function that does a similar thing on Solaris will look totally different. #include <some/Windows/headerfile.h> int foo_for_Windows_c(int a,double b) { do_windows_stuff(); return 42; } #include <path/to/linux/headerfile.h> int foo_for_linux_c(int a,double b) { do_linux_stuff(7); return 42; } Furthermore, even for native code that targets the same system, it's possible that only some of them can be compiled on any particular configuration. #include <some/headerfile/that/might/not/even/exist.h> int bar_for_solaris_c(int a,double b) { call_solaris_library_that_might_be_installed_here(11); return 19; } But ideally we could still use the C functions that would compile with that configuration. So my questions are: how can I compile C functions conditionally (compile only the code that is appropriate for the current value of $^O)? how can I compile C functions individually (some functions might not compile, but we still want to use the ones that can)? can I do this at build-time (while the end-user is installing the module) or at run-time (with Inline::C, for example)? Which way is better? how would I tell which functions were successfully compiled and are available for use from Perl? All thoughts appreciated!

    Read the article

  • JQuery Control Update Not Happening

    - by Mad Halfling
    Hi, I've got a script that disables a button input control, empties a table body and then (after an AJAX call) re-populates it. It all works fine but sometimes there are a lot of rows in the table so the browser (IE) takes a while to empty and refill it. The strange thing is, while the rows are being emptied, the button still appears to be enabled, however if I put an alert between the button being disabled and the tbody being emptied, the button works properly, disabling visibly before the the alert comes up. Is there any way I can get the button to update before the resource consuming table emptying process/command commences? Thx MH Code sample, as requested (but it's not complex, so I didn't initially include it) $('#Search').attr('disabled', true); $('#StatusSpan').empty(); $('#DisplayTBody').empty(); then I perform my AJAX call, re-enable the button and repopulate the table. As I mentioned, normally this is really quick and isn't a problem, but if there are, say, 1500 rows in the table it takes a while to clear down but the 'Search' button doesn't update on the screen, however if I put an alert after the .attr('disabled' line the button visibly updates when the alert box is up, but without that the button doesn't visibly disable until after the table clears (which is about 3 or 4 seconds with 1500 rows), it just stays in it's down/"mid-press" state. I don't have a problem with the time the browser is taking to render the table changes, that's just life, but I need the users to see visible feedback so they know the search has started

    Read the article

  • C++: getting the address of the start of an std::vector ?

    - by shoosh
    Sometimes it is useful to use the starting address of an std::vector and temporarily treat that address as the address of a regularly allocated buffer. For instance replace this: char* buf = new char[size]; fillTheBuffer(buf, size); useTheBuffer(buf, size); delete[] buf; With This: vector<char> buf(size); fillTheBuffer(&buf[0], size); useTheBuffer(&buf[0], size); The advantage of this is of course that the buffer is deallocated automatically and I don't have to worry about the delete[]. The problem I'm having with this is when size == 0. In that case the first version works ok. An empty buffer is "allocated" and the subsequent functions do nothing size they get size == 0. The second version however fails if size == 0 since calling buf[0] may rightly contain an assertion that 0 < size. So is there an alternative to the idiom &buf[0] that returns the address of the start of the vector even if the vector is empty? I've also considered using buf.begin() but according to the standard it isn't even guaranteed to return a pointer.

    Read the article

  • What does the Asterisk * mean in Objective-C?

    - by Thanks
    Is it true, that the Asterisk always means "Hey, that is a pointer!" And an Pointer always holds an memory adress? (Yes I know for the exception that a * is used for math operation) For Example: NSString* myString; or SomeClass* thatClass; or (*somePointerToAStruct).myStructComponent = 5; I feel that there is more I need to know about the Asterirsk (*) than that I use it when defining an Variable that is a pointer to a class. Because sometimes I already say in the declaration of an parameter that the Parameter variable is a pointer, and still I have to use the Asterisk in front of the Variable in order to access the value. That recently happened after I wanted to pass a pointer of an struct to a method in a way like [myObj myMethod:&myStruct], I could not access a component value from that structure even though my method declaration already said that there is a parameter (DemoStruct*)myVar which indeed should be already known as a pointer to that demostruct, still I had always to say: "Man, compiler. Listen! It IIISSS a pointer:" and write: (*myVar).myStructComponentX = 5; I really really really do not understand why I have to say that twice. And only in this case. When I use the Asterisk in context of an NSString* myString then I can just access myString however I like, without telling the compiler each time that it's a pointer. i.e. like using *myString = @"yep". It just makes no sense to me.

    Read the article

  • Need help with jquery json data transfer from php file

    - by Scarface
    Hey guys I am trying to return the latest 10 results of a query from a php file, through json format, to a jquery getjson function that prints results. I am getting weird problems though. For example I am only getting 8 entries returned, and some are disordered, and sometimes nothing is returned. I am not really sure what I am doing wrong, so if anyone has any ideas I would really appreciate it. This is my query ($res) SELECT time, user, message FROM comments WHERE topic_id='$topic_id' ORDER BY time DESC LIMIT 10 This is the processing of the results while($row = mysql_fetch_array($res)){ $message=$row['message']; $user=$row['user']; if($row['message'] AND $row['time'] > $_GET['time']) $data[] = $row; } $out = json_encode($data); print $out; And this is the retrieval where prepare is just a function that returns information into a div $.getJSON(files+"processing.php?action=load&time="+0+"&topic_id="+topic_id+"&t=" + (new Date()), function(json) { if(json.length) { for(i=0; i < 10; i++) { $('#comment-list').prepend(prepare(json[i])); $('#list-' + count).fadeIn(1500); } } }); function prepare(response) { count++; var string = '<li class="comment-list" id="list-'+count+'">' //organize info into a div +'</li>'; return string; }

    Read the article

  • Improved technique to store a filename in a variable?

    - by SDGuero
    Greetings, I need to store the filename of a log into a variable so my script can perform some checks on the daily log files. These logs always have a different name because they have a timestamp in the name. Currently I'm using a hodge podged method that pipes an ls command to sed, sort, cut, and tail in order to get the name out. CRON_LOG=$(ls -1 $LOGS_DIR/fetch_cron_{true,false}_$CRON_DATE*.log 2> /dev/null | sed 's/^[^0-9][^0-9]*\([0-9][0-9]*\).*/\1 &/' | sort -n | cut -d ' ' -f2- | tail -1 ) UPDATE: $CRON_DATE is supplied as an argument to the script. It is the date (to the day) that the log was created on. Sometimes multiple logs will exist for the same day so I want this to get the most recent one. A typical filename is fetch_cron_false_031810090452.log I'm pretty sure I kluged this together from some stuff I found google a few months ago. it works now but I'm not really happy with the technique. I have some ideas about how to do this better but I have had great success on this site before and thought it might be best to refer to the stackoverflow gods first. All answers are greatly appreciated. Thanks, Ryan

    Read the article

  • multiple mysql_real_query() in while loop

    - by Steve
    It seems that when I have one mysql_real_query() function in a continuous while loop, the query will get executed OK. However, if multiple mysql_real_query() are inside the while loop, one right after the other. Depending on the query, sometimes neither the first query nor second query will execute properly. This seems like a threading issue to me. I'm wondering if the mysql c api has a way of dealing with this? Does anyone know how to deal with this? mysql_free_result() doesn't work since I am not even storing the results. //keep polling as long as stop character '-' is not read while(szRxChar != '-') { // Check if a read is outstanding if (HasOverlappedIoCompleted(&ovRead)) { // Issue a serial port read if (!ReadFile(hSerial,&szRxChar,1, &dwBytesRead,&ovRead)) { DWORD dwErr = GetLastError(); if (dwErr!=ERROR_IO_PENDING) return dwErr; } } // Wait 5 seconds for serial input if (!(HasOverlappedIoCompleted(&ovRead))) { WaitForSingleObject(hReadEvent,RESET_TIME); } // Check if serial input has arrived if (GetOverlappedResult(hSerial,&ovRead, &dwBytesRead,FALSE)) { // Wait for the write GetOverlappedResult(hSerial,&ovWrite, &dwBytesWritten,TRUE); //load tagBuffer with byte stream tagBuffer[i] = szRxChar; i++; tagBuffer[i] = 0; //char arrays are \0 terminated //run query with tagBuffer if( strlen(tagBuffer)==PACKET_LENGTH ) { sprintf(query,"insert into scan (rfidnum) values ('"); strcat(query, tagBuffer); strcat(query, "')"); mysql_real_query(&mysql,query,(unsigned int)strlen(query)); i=0; } mysql_real_query(&mysql,"insert into scan (rfidnum) values ('2nd query')",(unsigned int)strlen("insert into scan (rfid) values ('2nd query')")); mysql_free_result(res); } }

    Read the article

  • Implementing comparision operators via 'tuple' and 'tie', a good idea?

    - by Xeo
    (Note: tuple and tie can be taken from Boost or C++11.) When writing small structs with only two elements, I sometimes tend to choose a std::pair, as all important stuff is already done for that datatype, like operator< for strict-weak-ordering. The downsides though are the pretty much useless variable names. Even if I myself created that typedef, I won't remember 2 days later what first and what second exactly was, especially if they are both of the same type. This gets even worse for more than two members, as nesting pairs pretty much sucks. The other option for that is a tuple, either from Boost or C++11, but that doesn't really look any nicer and clearer. So I go back to writing the structs myself, including any needed comparision operators. Since especially the operator< can be quite cumbersome, I thought of circumventing this whole mess by just relying on the operations defined for tuple: Example of operator<, e.g. for strict-weak-ordering: bool operator<(MyStruct const& lhs, MyStruct const& rhs){ return std::tie(lhs.one_member, lhs.another, lhs.yet_more) < std::tie(rhs.one_member, rhs.another, rhs.yet_more); } (tie makes a tuple of T& references from the passed arguments.) Edit: The suggestion from @DeadMG to privately inherit from tuple isn't a bad one, but it got quite some drawbacks: If the operators are free-standing (possibly friends), I need to inherit publicly With casting, my functions / operators (operator= specifically) can be easily bypassed With the tie solution, I can leave out certain members if they don't matter for the ordering Are there any drawbacks in this implementation that I need to consider?

    Read the article

  • Game design flaw, need help investigating

    - by Snake
    I am not sure if I will be able to get help here but I would give it a shot. The problem is I dont know where the problem is. I have a cards game, in which when you "human" play by dragging a card, then at the end of card being dragged, a handler using postExecute is called with delay of 0.5 sec to start the next player in turn (which is a bot) The bot chooses the color and plays it and at the end of the animation (the card moving to the middle) a handler is started for the next bot and so on. Once the play reaches again to the human player, it waits for his touchs to drag the crad and start the cycle again. The problem that in production, sometimes I am getting errors. The error is resulting in somehow messing up the sequence which ends up with players having more cards than others. After investigation, I found that the transition from human to bot is the problem. Somehow, the transition is happening twice (meaning handler calling post execute twice and the bot is playing twice and everything is messed up). Its been mutliple months and I can't reproduce it (to fix it) and I cna't figure out why this is happeneing? ANY IDEA how I can go after it? How can I get more info about or how can I solve something like that? any pointer would help me

    Read the article

  • Automatically Persisting a Complex Java Object

    - by VeeArr
    For a project I am working on, I need to persist a number of POJOs to a database. The POJOs class definitions are sometimes highly nested, but they should flatten okay, as the nesting is tree-like and contains no cycles (and the base elements are eventually primitives/Strings). It is preferred that the solution used create one table per data type and that the tables will have one field per primitive member in the POJO. Subclassing and similar problems are not issues for this particular project. Does anybody know of any existing solutions that can: Automatically generate a CREATE TABLE definition from the class definition Automatically generate a query to persist an object to the database, given an instance of the object Automatically generate a query to retrieve an object from the database and return it as a POJO, given a key. Solutions that can do this with minimum modifications/annotions to the class files and minimum external configuration are preferred. Example: Java classes //Class to be persisted class TypeA { String guid; long timestamp; TypeB data1; TypeC data2; } class TypeB { int id; int someData; } class TypeC { int id; int otherData; } Could map to CREATE TABLE TypeA ( guid CHAR(255), timestamp BIGINT, data1_id INT, data1_someData INT, data2_id INt, data2_otherData INT ); Or something similar.

    Read the article

  • understanding and implementing Boids

    - by alphablender
    So I'm working on porting Boids to Brightscript, based on the pseudocode here: http://www.kfish.org/boids/pseudocode.html I'm trying to understand the data structures involved, for example is Velocity a single value, or is it a 3D value, ie velocity={x,y,z} It seems as if the pseudocode seems to mix this up where sometimes it has an equation that incudes both vectors and single-value items: v1 = rule1(b) v2 = rule2(b) v3 = rule3(b) b.velocity = b.velocity + v1 + v2 + v3 If Velocity is a tripartite value then this would make sense, but I'm not sure. So my first question here is, is this the correct datastructure for a single boid based on the Pseudocode on that page: boid={position:{px:0,py:0,pz:0},velocity:{x:0,y:0,z:0},vector:{x:0,y:0,z:0},pc:{x:0,y:0,z:0},pv:{x:0,y:0,z:0}) where pc=perceived center, pv= perceived velocity I"ve implemented a vector_add, vector_sub, vector_div, and vector boolean functions. The reason I'm starting from this pseudocode is I've not been able to find anything else that is as readable, but it still leaves me with lots of questions as the data structures are not explicitly defined for each variable. (edit) here's a good example of what i'm talking about: IF |b.position - bJ.position| < 100 THEN if b.position - b[j].position are both 3D coordinates, how can they be considered "less than 100" unless they are < {100,100,100} ? Maybe that is what I need to do here, use a vector comparison function?

    Read the article

  • Java: Efficient Equivalent to Removing while Iterating a Collection

    - by Claudiu
    Hello everyone. We all know you can't do this: for (Object i : l) if (condition(i)) l.remove(i); ConcurrentModificationException etc... this apparently works sometimes, but not always. Here's some specific code: public static void main(String[] args) { Collection<Integer> l = new ArrayList<Integer>(); for (int i=0; i < 10; ++i) { l.add(new Integer(4)); l.add(new Integer(5)); l.add(new Integer(6)); } for (Integer i : l) { if (i.intValue() == 5) l.remove(i); } System.out.println(l); } This, of course, results in: Exception in thread "main" java.util.ConcurrentModificationException ...even though multiple threads aren't doing it... Anyway. What's the best solution to this problem? "Best" here means most time and space efficient (I realize you can't always have both!) I'm also using an arbitrary Collection here, not necessarily an ArrayList, so you can't rely on get.

    Read the article

  • How to gracefully handle YouTube thumbnail broken images when videos are taken down?

    - by mrjf
    Our site contains some lists of YouTube videos with their thumbnails linked to the movies themselves. We fetch the thumbnail URLs from the YouTube API, and hotlink to them in situ on YouTube's servers. So our image tags look like: <img src="http://i.ytimg.com/vi/o6CHqSN7O-o/2.jpg" alt="" width="133" height="78" /> The problem is that sometimes a video gets removed -- and so does the thumbnail. We don't know when that might happen, and our thumbnails just turn into broken images. How can we handle this? There are a number of solutions: Download thumbnails and store them locally -- movie won't work, but that's ok, it will explain it was removed, and we avoid the broken image Check periodically with the API to see if the image thumbnail has changed -- if it no longer exists, substitute our own "movie removed" thumbnail. This is pretty heavy on the API calling! Use JavaScript to replace broken images (don't like this one much) Our ideal solution would be to point the img src to a location on YouTube that would display a friendly "move removed" image when a movie goes down. However, that doesn't seem to exist. Anyone else dealt with this? Thanks!

    Read the article

  • How can I avoid garbage collection delays in Java games? (Best Practices)

    - by Brian
    I'm performance tuning interactive games in Java for the Android platform. Once in a while there is a hiccup in drawing and interaction for garbage collection. Usually it's less than one tenth of a second, but sometimes it can be as large as 200ms on very slow devices. I am using the ddms profiler (part of the Android SDK) to search out where my memory allocations come from and excise them from my inner drawing and logic loops. The worst offender had been short loops done like, for(GameObject gob : interactiveObjects) gob.onDraw(canvas); where every single time the loop was executed there was an iterator allocated. I'm using arrays (ArrayList) for my objects now. If I ever want trees or hashes in an inner loop I know that I need to be careful or even reimplement them instead of using the Java Collections framework since I can't afford the extra garbage collection. That may come up when I'm looking at priority queues. I also have trouble where I want to display scores and progress using Canvas.drawText. This is bad, canvas.drawText("Your score is: " + Score.points, x, y, paint); because Strings, char arrays and StringBuffers will be allocated all over to make it work. If you have a few text display items and run the frame 60 times a second that begins to add up and will increase your garbage collection hiccups. I think the best choice here is to keep char[] arrays and decode your int or double manually into it and concatenate strings onto the beginning and end. I'd like to hear if there's something cleaner. I know there must be others out there dealing with this. How do you handle it and what are the pitfalls and best practices you've discovered to run interactively on Java or Android? These gc issues are enough to make me miss manual memory management, but not very much.

    Read the article

  • PHP SDK Requires two logins...doesn't recognize first

    - by Jay Konieczny
    I am using the following code to authenticate whether users are logged in or not. While users can log in, they have to click the login button twice. Additionally, sometimes even after they click the log-in button twice, my "user info" part of the page (earlier in the page than the content) shows them as logged out while the actual page shows them as logged in. Here is the code. Could someone suggest a better way of handling log-ins? function isLoggedIn($facebook) { if (isset($facebook) and $facebook->getUser() != 0) { // UserID exists, but user may still not be logged in. Let's check: try { $facebook->api('/me', 'GET'); // If this succeeds, then they are logged in. return true; } catch(FacebookApiException $e) { // Some kind of error, so not logged in. if(session_id() === '') session_destroy(); return false; } } else { if(session_id() === '') session_destroy(); return false; } } Thanks!

    Read the article

  • Guidelines for creating a programming-language enjoyable to write programs in?

    - by sub
    I'm currently working on the topic of programming-languages and interpreter-design. I have already created several programming languages but couldn't reach my goal so far: Create a programming-language which focuses on giving the programmer a good feeling when writing code in it. It should just be fun and/or interesting and in no case annoying to write something in it. I get this feeling when writing code in Python. I sometimes get the opposite with PHP and in rare cases when having to reinvent some wheel in C++. So I've tried to figure out some syntactical features to make programming in my new language fun, but I just can't find any. Which concrete features, maybe mainly in terms of syntax, do/could make programming in a language fun? Examples: I find it enjoyable to program in Ruby because of it's use of code blocks. It would be nice if you could include exactly one example in your answer Those features do not have to already exist in any language! I'm doing this because I have experienced extreme rises in (my own) productivity when programming in languages I love (because of particular features).

    Read the article

  • Stop functions in 5 minutes if they dont end running

    - by george mano
    I want to add a feature in my project. I have 2 functions running in a for-loop because I want to find the solution of the functions in random arrays. I also have an function that makes random arrays. In each loop the array that is made by the random_array fun are the input of the 2 functions. The 2 functions print solutions in the screen , they dont return an argument. int main(){ for (i=0;i<50 i++) { arr1=ramdom_array(); func1(arr1) func2(arr1) } } I need to stop the functions running if they have not ended in 5 minutes. I have thought that I have to put in the functions something like this : void func1(array<array<int,4>,4> initial) { while (5minutes_not_passed) { //do staff if(solution==true) break; } } But I dont know what to put in the 5minutes_not_passed. the declaration of the functions are like this: void func1(array<array<int,4>,4> initial) void func2(array<array<int,4>,4> initial) I have found that I can use the thread library but I dont think meshing up with threads in a good idea. I believe something like a timer is needed. Note that the functions sometimes might end before 5 minutes.

    Read the article

  • [Scala] Using overloaded, typed methods on a collection

    - by stephanos
    I'm quite new to Scala and struggling with the following: I have database objects (type of BaseDoc) and value objects (type of BaseVO). Now there are multiple convert methods (all called 'convert') that take an instance of an object and convert it to the other type accordingly. For example: def convert(doc: ClickDoc): ClickVO = doc match { case null => null case _ => val result = new ClickVO result.x = doc.x result.y = doc.y result } Now I sometimes need to convert a list of objects. How would I do this - I tried: def convert[D <: MyBaseDoc, V <: BaseVO](docs: List[D]):List[V] = docs match { case List() => List() case xs => xs.map(doc => convert(doc)) } Which results in 'overloaded method value convert with alternatives ...'. I tried to add manifest information to it, but couldn't make it work. I couldn't even create one method for each because it'd say that they have the same parameter type after type erasure (List). Ideas welcome!

    Read the article

  • Minimizing MySQL output with Compress() and by concatening results?

    - by johnrl
    Hi all. It is crucial that I transfer the least amount of data possible between server and client. Therefore I thought of using the mysql Compress() function. To get the max compression I also want to concatenate all my results in one large string (or several of max length allowed by MySql), to allow for similar results to be compressed, and then compress these/that string. 1st problem (concatenating mysql results): SELECT name,age FROM users returns 10 results. I want to concatenate all these results in one strign on the form: name,age,name,age,name,age... and so on. Is this possible? 2nd problem (compressing the results from above) When I have comstructed the concatenated string as above I want to compress it. If I do: SELECT COMPRESS('myname'); then it just gives me as output the character '-' - sometimes it even returns unprintable characters. How do I get COMPRESS() to return a compressed printable string that I can trasnfer in ex ASCII encoding?

    Read the article

  • Set attribute disabled to options NOT containing a certain string

    - by kuswantin
    I know this should be easier if I could only use optgroups. But I am trying to avoid hacking core of my CMS, so jQuery should come to rescue again, hopefully. I have a select with options in a hierarchy sometimes, and I want to put attributes disabled to any of options containing text NOT starting with a dash. I want to code like: Set disabled attributes to selectors with options text NOT starting with a dash ("-"). <select id="options"> <option value="" selected="selected">- Please choose -</option> <option value="1">Parent1</option> <option value="2">-child1</option> <option value="3">-child2</option> <option value="4">-child3</option> <option value="5">-child4</option> <option value="6">Parent2</option> <option value="7">-child5</option> <option value="8">-child6</option> <option value="9">-child7</option> <option value="10">-child8</option> </select> The closest solution is here http://stackoverflow.com/questions/2012299/contain-start-by, $.extend($.expr[':'], { startsWith: function(elem,match) { return (elem.textContent || elem.innerText || "").indexOf(match[3]) == 0; } }); But I can't seem to do it right this far. Any help would be very much appreciated. Thank you very much.

    Read the article

  • A self-creator: What pattern is this? php

    - by user151841
    I have several classes that are basically interfaces to database rows. Since the class assumes that a row already exists ( __construct expects a field value ), there is a public static function that allows creation of the row and returns an instance of the class. Here's a pseudo-code example : class fruit { public $id; public function __construct( $id ) { $this->id = $id; $sql = "SELECT * FROM Fruits WHERE id = $id"; ... $this->arrFieldValues[$field] = $row[$value]; } public function __get( $var ) { return $this->arrFieldValues[$var]; } public function __set( $var, $val ) { $sql = "UPDATE fruits SET $var = $val WHERE id = $this->id"; } public static function create( $id ) { $sql = "INSERT INTO Fruits ( fruit_name ) VALUE ( '$fruit' )"; $id = mysql_insert_id(); $fruit = & new fruit($id); return $fruit; } } $obj1 = fruit::create( "apple" ); $obj2 = & new fruit( 12 ); What is this pattern called? Edit: I changed the example to one that has more database-interface functionality. For most of the time, this kind of class would be instantiated normally, through __construct(). But sometimes when you need to create a new row first, you would call create().

    Read the article

  • jQuery variable and object caching

    - by niksy
    This is something that has been bugging me some time and every time I found myself using different solution for this. So, I have link in my document which on click creates new element with some ID. <a href="#" id="test-link">Link</a> For the purpose of easier reusing, I would like to store that new elements ID in a variable which is jQuery object var test = $('#test'); On click I append that new element on body, new element is DIV $('body').append('<div id="test"/>'); And here goes the main "problem" - if I test this new elements length with test.length it first returns 0 and later 1. But, when I test it with $('#test').length it returns 1 from the start. I suppose it is some caching mechanism and I was wondering is there better, all-around solution which will allow to store elements in variables in the start for later repurpose and in the same time work with dynamically created elements. Live, delegate, something else? What I do sometimes is create string and add it to jQuery object but I think this is just avoiding the real issue. Also, using .find() inside another jQuery object. Thanks in advance.

    Read the article

  • OpenGL GL_LINES enpoints not joining

    - by old-school rules
    I'm having problems with the GL_LINES block... the lines in the sample below do not connect on the ends (although sometimes it randomly decides to connect a corner or two). Instead, the endpoints come within 1 pixel of one another (leaving a corner that is not fully squared; if that makes sense). It is a simple block to draw a solid 1-pixel rectangle. glBegin(GL_LINES); glColor3b(cr, cg, cb); glVertex3i(pRect->left, pRect->top, 0); glVertex3i(pRect->right, pRect->top, 0); glVertex3i(pRect->right, pRect->top, 0); glVertex3i(pRect->right, pRect->bottom, 0); glVertex3i(pRect->right, pRect->bottom, 0); glVertex3i(pRect->left, pRect->bottom, 0); glVertex3i(pRect->left, pRect->bottom, 0); glVertex3i(pRect->left, pRect->top, 0); glEnd(); The sample below seems to correct the problem, giving me sharp, square corners; but I can't accept it because I don't know why it's acting this way... glBegin(GL_LINES); glColor3b(cr, cg, cb); glVertex3i(pRect->left, pRect->top, 0); glVertex3i(pRect->right + 1, pRect->top, 0); glVertex3i(pRect->right, pRect->top, 0); glVertex3i(pRect->right, pRect->bottom + 1, 0); glVertex3i(pRect->right, pRect->bottom, 0); glVertex3i(pRect->left - 1, pRect->bottom, 0); glVertex3i(pRect->left, pRect->bottom, 0); glVertex3i(pRect->left, pRect->top - 1, 0); glEnd(); Any OpenGL programmers out there that can help, I would appreciate it :)

    Read the article

< Previous Page | 281 282 283 284 285 286 287 288 289 290 291 292  | Next Page >