Search Results

Search found 30728 results on 1230 pages for 'app pool'.

Page 285/1230 | < Previous Page | 281 282 283 284 285 286 287 288 289 290 291 292  | Next Page >

  • Installing/Uninstalling Windows 8 UI Apps in Windows 8 for all users

    - by Donotalo
    I'm using Windows 8 Pro 64 bit quite a while now. My account is the only Administrator account on the PC. There are 2 other standard (and local) accounts. I've noticed that if I install an app from Windows Store, that app is only available from my start screen. Also when I uninstall an app that's common for all users (e.g., Finance), it only uninstalled from my account. I want to install app and want it to be available for all users. When I'll uninstall an app, it should be removed for all users. No other user should have access to it. Just like installing/uninstalling programs on previous versions of Windows. How can I do that?

    Read the article

  • How to set x509 Certificate private key access rights for AppPoolIdentity

    - by ChrisD
    If your website uses the AppPoolIdentity and requires access to the private key of an x509Certficate, you’ll need to grant the read permissions to the iis application pool.   To grant permissions to the AppPoolIdentity: Run Certificates.MMC (or Start->run->mmc.exe, Add Certificate Snap-In for LocalMachine) Select the certificate (Personal node on the certificate tree) , right click and Manage Permissions. Add a new user to the permissions list. Enter "IIS AppPool\AppPoolName" on the local machine". Replace "AppPoolName" with the name of your application pool.

    Read the article

  • Error while upgrading

    - by arun
    When i have select to install updates from the update manager it says: Failed to fetch http://us.archive.ubuntu.com/ubuntu/pool/main/l/linux/linux-image-3.0.0-13-generic_3.0.0-13.22_i386.deb Size mismatch I have tried several times and through terminal too but the size mismatch repeats itself there too. What is this size mismatch error ? Please Help ? tried sudo apt-get update and the sudo apt-get upgrade but the again error comes:: Failed to fetch http://us.archive.ubuntu.com/ubuntu/pool/main/x/xserver-xorg-video-intel/xserver-xorg-video-intel_2.15.901-1ubuntu2.1_i386.deb Size mismatch E: Unable to fetch some archives, maybe run apt-get update or try with --fix-missing?

    Read the article

  • Five geeky things you must do with your Android Smartphone

    - by Gopinath
    Android is the Windows of next generation. Its open, free, widely adopted and smart enough to outsmart Apple’s iOS. It’s a stolen product and cheap imitation of iOS, but Steve Job’s once quoted saying good artists copy and great artists steal. Alright, this post is not about Android vs iOS or is it really stolen or not. Android is a great OS for mobile devices and it lets you do amazing through mobiles.  In this post I want to write about the geeky things we can do with an Android Smartphone. Control your computer using mobile Assume that it is a lazy weekend and you are on a couch watching movies on a laptop which is a meter away. Now you want to adjust volume or skip a scene/song. How to control your laptop without moving out of couch? Just install Universal Remote free app on your smartphone and start control your computer using phone. Universal Remove app controls computers over Wifi or Bluetooth networks with dedicated remote controls for various media players and applications like YouTube, VLC & Spotify.  The application is very easy to use and works amazingly well in controlling computers. Few of the remote controls provided in the app are – Mouse, Keyboard, Media Controls, Power, Start, Windows Media Player, VLC Player,  YouTube. There is also paid version of this app with additional remotes, but for most of the users Free version is good enough. Stream YouTube videos playing on you mobile to computer You can stream YouTube videos playing on your mobile to computer/smart tv. This is something similar to Apple’s most popular AirPlay feature, but works only with YouTube videos. To start streaming videos install Google’s YouTube Remote on your smartphone, open youtube.com/leanback on your computer  and pair up mobile with computer. Once the pairing is done, videos played on YouTube Remote app will be streamed on to your computer. Access your mobile using any web browser – send/receive SMS, view photos/call logs, etc. Want to control your mobile phone using a computer? Install AirDroid app on your phone and start controlling your phone using computer browser – send and receive messages, view call logs, play music, upload/download files, edit contacts and many more. At times it’s lot of fun to access mobile using a big screen devices like laptops. Launch a webpage on your mobile browser using your computer With Google Chrome to Phone installed on your computer and mobile, you can send links and other information from Chrome browser to your Android device. With a click on Chrome browser, the current webpage of Chrome browser will be automatically launched on Android device. This is very handy when you want to send links, send driving direction to mobile using Google Maps and launch phone dialer with number selected on webpage. Install Apps on mobile using computer To install apps on your smartphone you really don’t need to touch it. Open any web browser, sing in to Google Play with your Google id that is associated with smartphone and start installing apps on to your phone right from the browser. As you browse apps on Google Play store, you find Install button and all you need to do is to just click Install. Google will automatically installs app on your mobile within few seconds.

    Read the article

  • Which iPhone ad API has produced the highest revenue for you?

    - by Kyle Humfeld
    This isn't a technical question, but more of a request for advice and empirical/anecdotal data. I'm nearly done writing a free app for iPhone, and I'm at the stage where I'm going to put ads into the app. I've had mixed success in the past with iAd (their fill rates have been atrocious recently, and their payouts have cut by about 75% over the past 4 months or so), and would like to know how much ad revenue you, the community, has seen from the various ad APIs you've used for your iPhone apps. This isn't a request for opinion, i.e. which is 'better', only what kinds of numbers you're seeing. I don't need absolute figures, but 'iAd pays x% higher than AdMob, and y% lower than AdSense' would be extremely helpful to me as I make my decision as to which ad API to integrate into my App. Also, have you had any experience or success with integrating multiple ad APIs into the same app? That's something I'm considering doing in my current iAd-filled apps (particularly my iPad app, which has yet to receive a single impression after nearly 60,000 requests)... something like: 1) Request-from-iAd 2) if that fails, request-from-adSense 3) if that fails, request-from-adMob 4) if that fails, ... etc.

    Read the article

  • Which iPhone ad API has produced the highest revenue for you?

    - by Kyle Humfeld
    This isn't a technical question, but more of a request for advice and empirical/anecdotal data. I'm nearly done writing a free app for iPhone, and I'm at the stage where I'm going to put ads into the app. I've had mixed success in the past with iAd (their fill rates have been atrocious recently, and their payouts have cut by about 75% over the past 4 months or so), and would like to know how much ad revenue you, the community, has seen from the various ad APIs you've used for your iPhone apps. This isn't a request for opinion, i.e. which is 'better', only what kinds of numbers you're seeing. I don't need absolute figures, but 'iAd pays x% higher than AdMob, and y% lower than AdSense' would be extremely helpful to me as I make my decision as to which ad API to integrate into my App. Also, have you had any experience or success with integrating multiple ad APIs into the same app? That's something I'm considering doing in my current iAd-filled apps (particularly my iPad app, which has yet to receive a single impression after nearly 60,000 requests)... something like: 1) Request-from-iAd 2) if that fails, request-from-adSense 3) if that fails, request-from-adMob 4) if that fails, ... etc.

    Read the article

  • Collision Detection on floor tiles Isometric game

    - by Anivrom
    I am having a very hard to time figuring out a bug in my code. It should have taken me 20 minutes but instead I've been working on it for over 12 hours. I am writing a isometric tile based game where the characters can walk freely amongst the tiles, but not be able to cross over to certain tiles that have a collides flag. Sounds easy enough, just check ahead of where the player is going to move using a Screen Coordinates to Tile method and check the tiles array using our returned xy indexes to see if its collidable or not. if its not, then don't move the character. The problem I'm having is my Screen to Tile method isn't spitting out the proper X,Y tile indexes. This method works flawlessly for selecting tiles with the mouse. NOTE: My X tiles go from left to right, and my Y tiles go from up to down. Reversed from some examples on the net. Here's the relevant code: public Vector2 ScreentoTile(Vector2 screenPoint) { //Vector2 is just a object with x and y float properties //camOffsetX,Y are my camera values that I use to shift everything but the //current camera target when the target moves //tilescale = 128, screenheight = 480, the -46 offset is to center // vertically + 16 px for some extra gfx in my tile png Vector2 tileIndex = new Vector2(-1,-1); screenPoint.x -= camOffsetX; screenPoint.y = screenHeight - screenPoint.y - camOffsetY - 46; tileIndex.x = (screenPoint.x / tileScale) + (screenPoint.y / (tileScale / 2)); tileIndex.y = (screenPoint.x / tileScale) - (screenPoint.y / (tileScale / 2)); return tileIndex; } The method that calls this code is: private void checkTileTouched () { if (Gdx.input.justTouched()) { if (last.x >= 0 && last.x < levelWidth && last.y >= 0 && last.y < levelHeight) { if (lastSelectedTile != null) lastSelectedTile.setColor(1, 1, 1, 1); Sprite sprite = levelTiles[(int) last.x][(int) last.y].sprite; sprite.setColor(0, 0.3f, 0, 1); lastSelectedTile = sprite; } } if (touchDown) { float moveX=0,moveY=0; Vector2 pos = new Vector2(); if (player.direction == direction_left) { moveX = -(player.moveSpeed); moveY = -(player.moveSpeed / 2); Gdx.app.log("Movement", String.valueOf("left")); } else if (player.direction == direction_upleft) { moveX = -(player.moveSpeed); moveY = 0; Gdx.app.log("Movement", String.valueOf("upleft")); } else if (player.direction == direction_up) { moveX = -(player.moveSpeed); moveY = player.moveSpeed / 2; Gdx.app.log("Movement", String.valueOf("up")); } else if (player.direction == direction_upright) { moveX = 0; moveY = player.moveSpeed; Gdx.app.log("Movement", String.valueOf("upright")); } else if (player.direction == direction_right) { moveX = player.moveSpeed; moveY = player.moveSpeed / 2; Gdx.app.log("Movement", String.valueOf("right")); } else if (player.direction == direction_downright) { moveX = player.moveSpeed; moveY = 0; Gdx.app.log("Movement", String.valueOf("downright")); } else if (player.direction == direction_down) { moveX = player.moveSpeed; moveY = -(player.moveSpeed / 2); Gdx.app.log("Movement", String.valueOf("down")); } else if (player.direction == direction_downleft) { moveX = 0; moveY = -(player.moveSpeed); Gdx.app.log("Movement", String.valueOf("downleft")); } //Player.moveSpeed is 1 //tileObjects.x is drawn in the center of the screen (400px,240px) // the sprite width is 64, height is 128 testX = moveX * 10; testY = moveY * 10; testX += tileObjects.get(player.zIndex).x + tileObjects.get(player.zIndex).sprite.getWidth() / 2; testY += tileObjects.get(player.zIndex).y + tileObjects.get(player.zIndex).sprite.getHeight() / 2; moveX += tileObjects.get(player.zIndex).x + tileObjects.get(player.zIndex).sprite.getWidth() / 2; moveY += tileObjects.get(player.zIndex).y + tileObjects.get(player.zIndex).sprite.getHeight() / 2; pos = ScreentoTile(new Vector2(moveX,moveY)); Vector2 pos2 = ScreentoTile(new Vector2(testX,testY)); if (!levelTiles[(int) pos2.x][(int) pos2.y].collides) { Vector2 newPlayerPos = ScreentoTile(new Vector2(moveX,moveY)); CenterOnCoord(moveX,moveY); player.tileX = (int)newPlayerPos.x; player.tileY = (int)newPlayerPos.y; } } } When the player is moving to the left (downleft-ish from the viewers point of view), my Pos2 X values decrease as expected but pos2 isnt checking ahead on the x tiles, it is checking ahead on the Y tiles(as if we were moving DOWN, not left), and vice versa, if the player moves down, it will check ahead on the X values (as if we are moving LEFT, instead of DOWN). instead of the Y values. I understand this is probably the most confusing and horribly written post ever, but I'm confused myself so I'm having a hard time explaining it to others lol. if you need more information please ask!! I'm so frustrated after over 12 hours of working on it I'm about to give up.

    Read the article

  • Smart Grid Gateway and New Meter Data Management released

    - by Anthony Shorten
    Two products have just been released and are available from edlivery.oracle.com. Smart Grid Gateway 2.0.0 - A new product to integrate to Smart Grid networks Meter Data Management 2.0.1 - A new version of the Meter Data Management product. These products are the first products to use the brand new version of the Oracle Utilities Applicaton Framework (V4.1). The new framework builds up on FW2.2 and FW4.0.2 to add exciting new features (this is just a subset): Support for Database Vault Enhancements to Business Object Maintenance Batch Statistics Portal for benchmarking Custom template user exit support File permissions now consistent with other Oracle products Use of Universal Connection Pool for all database pool access Ability to manage the batch data cache Over the next few weeks I will be publishing articles and updates to existing whitepapers to highlight all the new features.

    Read the article

  • What Technology can Render Medium Scale 3d Environments in a Web-Browser

    - by JakeM
    I intend to make a web application that displays 3d environments that can be navigated by dragging(with a finger or mouse depending on the platform). The web app will render 3d environments of development sites including contours, water pipeline locations, buildings etc. I am trying to decide what technology/libraries to use that will create a web-app that will work on Android-Web-Browser, iOS-Safari, IE9, Safari, Firefox and Chrome. And also what technology will provide speed in development. I understand that this is 'asking for my cake and eating it too'/'asking for the moon' but I don't know all the technologies out there - so there may be advanced libraries that can render 3d environments across many web-browsers including the main smart phone ones and I dont know of them. The 3d rendering would not be highly detailed buildings or water with effects, but rather simple 3d representations of these objects. The environment would be navigable by dragging around and you could view the landscape in layers(view only contour lines, view only underground pipelines, view only sewerage pipes, etc.). Are there any 3d libraries for web-browsers out there? Is there a way to run OpenGL(or OpenGL ES) through a webbrowser? What technology would you use if you were making this kind of app/web app that should work on desktop Windows, Android, iOS and WindowsPhone? Is there any technology I have failed to mention that would be good for this kind of project? I am tending towards a Browser Driven Web App because I get that cross platform ability(where it even works on linux and MacOS by using compatible web-browsers). Also I know of CSS3 transforms that can create cubes that can rotate in 3d space(NOTE only works for WebKit browsers - so no IE :( ). But I don't know if CSS3 is robust enough to render whole 3d environments? Do you think it could? Maybe I could use HTML5 canvas's for this? Can Google maps create custom 3d maps?

    Read the article

  • RTFMobile

    - by ultan o'broin
    It may seem obvious but it’s worth stating again. The idea that mobile users are going to read lots of user assistance on their devices is just wrong. So, Jakob Nielsen’s post Mobile Content Is Twice as Difficult serves as a timely reminder for anyone thinking of putting manuals as a form of user assistance onto mobile phones. There is also an excellent post on UXMag.com, explaining that one of the ways to screw up with your iPhone app is to throw an old-style user manual into the user experience: 10 Surefire Ways to Screw Up Your iPhone App.   (Image copyright and referenced from UX Magazine 2010)   Instead, user assistance  alternatives—if any at all—include one-time tours, graphics, in-context instructions, and so on. Not so sure that importing “humor” and “personality” work so well in the enterprise app space, myself. However, the message is clear: iPhone users don’t read manuals. Great message. Users will figure it out, and if they can’t, well then your app’s UX is a problem and the app will fail. Shame some teams are obsessed with figuring out ways to port existing manuals to mobile platforms without any thought for the UX. Razorfish’s Scatter/Gather blog says it all: One thing that is particularly discouraging, most material currently available on “Creating Content for the iPad” or similar themes turns out to be about getting traditional content onto, or into, the iPad. Now, manuals for non-end users in PDF format on eReaders is a different matter. I have research on that, but it’s for another post. Technorati Tags: mobile,user assistance,UX,user experience,manuals,documentation

    Read the article

  • InnoDB Compression Improvements in MySQL 5.6

    - by Inaam Rana
    MySQL 5.6 comes with significant improvements for the compression support inside InnoDB. The enhancements that we'll talk about in this piece are also a good example of community contributions. The work on these was conceived, implemented and contributed by the engineers at Facebook. Before we plunge into the details let us familiarize ourselves with some of the key concepts surrounding InnoDB compression. In InnoDB compressed pages are fixed size. Supported sizes are 1, 2, 4, 8 and 16K. The compressed page size is specified at table creation time. InnoDB uses zlib for compression. InnoDB buffer pool will attempt to cache compressed pages like normal pages. However, whenever a page is actively used by a transaction, we'll always have the uncompressed version of the page as well i.e.: we can have a page in the buffer pool in compressed only form or in a state where we have both the compressed page and uncompressed version but we'll never have a page in uncompressed only form. On-disk we'll always only have the compressed page. When both compressed and uncompressed images are present in the buffer pool they are always kept in sync i.e.: changes are applied to both atomically. Recompression happens when changes are made to the compressed data. In order to minimize recompressions InnoDB maintains a modification log within a compressed page. This is the extra space available in the page after compression and it is used to log modifications to the compressed data thus avoiding recompressions. DELETE (and ROLLBACK of DELETE) and purge can be performed without recompressing the page. This is because the delete-mark bit and the system fields DB_TRX_ID and DB_ROLL_PTR are stored in uncompressed format on the compressed page. A record can be purged by shuffling entries in the compressed page directory. This can also be useful for updates of indexed columns, because UPDATE of a key is mapped to INSERT+DELETE+purge. A compression failure happens when we attempt to recompress a page and it does not fit in the fixed size. In such case, we first try to reorganize the page and attempt to recompress and if that fails as well then we split the page into two and recompress both pages. Now lets talk about the three major improvements that we made in MySQL 5.6.Logging of Compressed Page Images:InnoDB used to log entire compressed data on the page to the redo logs when recompression happens. This was an extra safety measure to guard against the rare case where an attempt is made to do recovery using a different zlib version from the one that was used before the crash. Because recovery is a page level operation in InnoDB we have to be sure that all recompress attempts must succeed without causing a btree page split. However, writing entire compressed data images to the redo log files not only makes the operation heavy duty but can also adversely affect flushing activity. This happens because redo space is used in a circular fashion and when we generate much more than normal redo we fill up the space much more quickly and in order to reuse the redo space we have to flush the corresponding dirty pages from the buffer pool.Starting with MySQL 5.6 a new global configuration parameter innodb_log_compressed_pages. The default value is true which is same as the current behavior. If you are sure that you are not going to attempt to recover from a crash using a different version of zlib then you should set this parameter to false. This is a dynamic parameter.Compression Level:You can now set the compression level that zlib should choose to compress the data. The global parameter is innodb_compression_level - the default value is 6 (the zlib default) and allowed values are 1 to 9. Again the parameter is dynamic i.e.: you can change it on the fly.Dynamic Padding to Reduce Compression Failures:Compression failures are expensive in terms of CPU. We go through the hoops of recompress, failure, reorganize, recompress, failure and finally page split. At the same time, how often we encounter compression failure depends largely on the compressibility of the data. In MySQL 5.6, courtesy of Facebook engineers, we have an adaptive algorithm based on per-index statistics that we gather about compression operations. The idea is that if a certain index/table is experiencing too many compression failures then we should try to pack the 16K uncompressed version of the page less densely i.e.: we let some space in the 16K page go unused in an attempt that the recompression won't end up in a failure. In other words, we dynamically keep adding 'pad' to the 16K page till we get compression failures within an agreeable range. It works the other way as well, that is we'll keep removing the pad if failure rate is fairly low. To tune the padding effort two configuration variables are exposed. innodb_compression_failure_threshold_pct: default 5, range 0 - 100,dynamic, implies the percentage of compress ops to fail before we start using to padding. Value 0 has a special meaning of disabling the padding. innodb_compression_pad_pct_max: default 50, range 0 - 75, dynamic, the  maximum percentage of uncompressed data page that can be reserved as pad.

    Read the article

  • Sharepoint 2010, People Picker (peoplepicker-searchadforests), 1 way Active Directory trust .... process monitor to the rescue!

    - by steve schofield
    If you run Sharepoint 2010 in one forest, users in another forest and a 1-way forest in-place.  There is some additional configuration needed in Sharepoint 2010.  I included links below that discuss the details.  My post is not to be in-depth how to setup, rather share a tidbit not discussed in documentation (not that I could find).  Thanks to a smart co-worker and process monitor, it was found there is a registry entry, the application pool needs READ access.  You can either manually grant permissions on the server or add registry permission in AD Group Policy.  Hope this helps. People Picker overview (SharePoint Server 2010)http://technet.microsoft.com/en-us/library/gg602068.aspx Configure People Picker (SharePoint Server 2010)http://technet.microsoft.com/en-us/library/gg602075(d=lightweight).aspx Peoplepicker-searchadforests: Stsadm property (Office SharePoint Server)http://technet.microsoft.com/en-us/library/cc263460.aspx Application Pool needs read accessMACHINE\SOFTWARE\Microsoft\Shared Tools\Web Server Extensions\14.0\Secure Multi Forest/Cross Forest People Pickerhttp://blogs.msdn.com/b/joelo/archive/2007/01/18/multi-forest-cross-forest-people-picker-peoplepicker-searchadcustomquery.aspx Process Monitorhttp://technet.microsoft.com/en-us/sysinternals/bb896645.aspx Steve SchofieldMicrosoft MVP - IIS

    Read the article

  • Can't install "cedar trail drm driver in DKMS format" on Ubuntu 12.04

    - by Mychal Phillip Segala Sajulga
    Ubuntu 12.04 32bit ... Toshiba NB520 *side-note, this computer is so slow even with a 2gbram; far better than my emachine and neo laptop. I think this is the answer: driver. /var/log/jockey.log 2013-09-19 05:29:36,773 DEBUG: Comparing 3.8.0-29 with 2013-09-19 05:32:45,094 DEBUG: updating <jockey.detection.LocalKernelModulesDriverDB instance at 0x8427a0c> 2013-09-19 05:32:50,861 DEBUG: reading modalias file /lib/modules/3.8.0-29-generic/modules.alias 2013-09-19 05:32:56,240 DEBUG: reading modalias file /usr/share/jockey/modaliases/b43 2013-09-19 05:32:56,265 DEBUG: reading modalias file /usr/share/jockey/modaliases/disable-upstream-nvidia 2013-09-19 05:32:56,474 DEBUG: loading custom handler /usr/share/jockey/handlers/dvb_usb_firmware.py 2013-09-19 05:32:56,791 DEBUG: Instantiated Handler subclass __builtin__.DvbUsbFirmwareHandler from name DvbUsbFirmwareHandler 2013-09-19 05:32:56,792 DEBUG: Firmware for DVB cards not available 2013-09-19 05:32:56,793 DEBUG: loading custom handler /usr/share/jockey/handlers/cdv.py 2013-09-19 05:32:56,927 WARNING: modinfo for module cedarview_gfx failed: ERROR: modinfo: could not find module cedarview_gfx 2013-09-19 05:32:58,213 DEBUG: linux-lts-raring installed: True linux-lts-saucy installed: False linux minor version: 8 xserver ABI: 13 xserver-lts-quantal: False 2013-09-19 05:32:58,214 DEBUG: Instantiated Handler subclass __builtin__.CdvDriver from name CdvDriver 2013-09-19 05:32:58,214 DEBUG: cdv.available: falling back to default 2013-09-19 05:32:58,685 DEBUG: XorgDriverHandler(cedarview_gfx, cedarview-graphics-drivers, None): Disabling as package video ABI(s) xorg-video-abi-11 not compatible with X.org video ABI xorg-video-abi-13 2013-09-19 05:32:58,686 DEBUG: Intel Cedarview graphics driver not available 2013-09-19 05:32:58,687 DEBUG: loading custom handler /usr/share/jockey/handlers/vmware-client.py 2013-09-19 05:32:58,716 WARNING: modinfo for module vmxnet failed: ERROR: modinfo: could not find module vmxnet 2013-09-19 05:32:58,717 DEBUG: Instantiated Handler subclass __builtin__.VmwareClientHandler from name VmwareClientHandler 2013-09-19 05:32:58,758 DEBUG: VMWare Client Tools availability undetermined, adding to pool 2013-09-19 05:32:58,758 DEBUG: loading custom handler /usr/share/jockey/handlers/nvidia.py 2013-09-19 05:32:58,826 WARNING: modinfo for module nvidia_304 failed: ERROR: modinfo: could not find module nvidia_304 2013-09-19 05:32:58,836 DEBUG: Instantiated Handler subclass __builtin__.NvidiaDriver304 from name NvidiaDriver304 2013-09-19 05:32:58,837 DEBUG: nvidia.available: falling back to default 2013-09-19 05:33:11,682 DEBUG: NVIDIA accelerated graphics driver availability undetermined, adding to pool 2013-09-19 05:33:11,688 WARNING: modinfo for module nvidia_304_updates failed: ERROR: modinfo: could not find module nvidia_304_updates 2013-09-19 05:33:11,696 DEBUG: Instantiated Handler subclass __builtin__.NvidiaDriver304Updates from name NvidiaDriver304Updates 2013-09-19 05:33:11,696 DEBUG: nvidia.available: falling back to default 2013-09-19 05:33:24,326 DEBUG: NVIDIA accelerated graphics driver (post-release updates) availability undetermined, adding to pool 2013-09-19 05:33:24,332 WARNING: modinfo for module nvidia_current_updates failed: ERROR: modinfo: could not find module nvidia_current_updates 2013-09-19 05:33:24,339 DEBUG: Instantiated Handler subclass __builtin__.NvidiaDriverCurrentUpdates from name NvidiaDriverCurrentUpdates 2013-09-19 05:33:24,340 DEBUG: nvidia.available: falling back to default 2013-09-19 05:33:24,381 DEBUG: NVIDIA accelerated graphics driver (post-release updates) not available 2013-09-19 05:33:24,387 WARNING: modinfo for module nvidia_experimental_304 failed: ERROR: modinfo: could not find module nvidia_experimental_304 2013-09-19 05:33:24,427 DEBUG: Instantiated Handler subclass __builtin__.NvidiaDriverExperimental304 from name NvidiaDriverExperimental304 2013-09-19 05:33:24,427 DEBUG: nvidia.available: falling back to default 2013-09-19 05:33:24,461 DEBUG: NVIDIA accelerated graphics driver (**experimental** beta) not available 2013-09-19 05:33:24,467 WARNING: modinfo for module nvidia_current failed: ERROR: modinfo: could not find module nvidia_current

    Read the article

  • Mobile Apps for Oracle E-Business Suite

    - by Steven Chan (Oracle Development)
    Many things have changed in the mobile space over the last few years. Here's an update on our strategy for mobile apps for the E-Business Suite. Mobile app strategy We're building our family of mobile apps for the E-Business Suite using Oracle Mobile Application Framework.  This framework allows us to write a single application that can be run on Apple iOS and Google Android platforms. Mobile apps for the E-Business Suite will share a common look-and-feel. The E-Business Suite is a suite of over 200 product modules spanning Financials, Supply Chain, Human Resources, and many other areas. Our mobile app strategy is to release standalone apps for specific product modules.  Our Oracle Timecards app, which allows users to create and submit timecards, is an example of a standalone app. Some common functions that span multiple product areas will have dedicated apps, too. An example of this is our Oracle Approvals app, which allows users to review and approve requests for expenses, requisitions, purchase orders, recruitment vacancies and offers, and more. You can read more about our Oracle Mobile Approvals app here: Now Available: Oracle Mobile Approvals for iOS Our goal is to support smaller screen (e.g. smartphones) as well as larger screens (e.g. tablets), with the smaller screen versions generally delivered first.  Where possible, we will deliver these as universal apps.  An example is our Oracle Mobile Field Service app, which allows field service technicians to remotely access customer, product, service request, and task-related information.  This app can run on a smartphone, while providing a richer experience for tablets. Deploying EBS mobile apps The mobile apps, themselves (i.e. client-side components) can be downloaded by end-users from the Apple iTunes today.  Android versions will be available from Google play. You can monitor this blog for Android-related updates. Where possible, our mobile apps should be deployable with a minimum of server-side changes.  These changes will generally involve a consolidated server-side patch for technology-stack components, and possibly a server-side patch for the functional product module. Updates to existing mobile apps may require new server-side components to enable all of the latest mobile functionality. All EBS product modules are certified for internal intranet deployments (i.e. used by employees within an organization's firewall).  Only a subset of EBS products such as iRecruitment are certified to be deployed externally (i.e. used by non-employees outside of an organization's firewall).  Today, many organizations running the E-Business Suite do not expose their EBS environment externally and all of the mobile apps that we're building are intended for internal employee use.  Recognizing this, our mobile apps are currently designed for users who are connected to the organization's intranet via VPN.  We expect that this may change in future updates to our mobile apps. Mobile apps and internationalization The initial releases of our mobile apps will be in English.  Later updates will include translations for all left-to-right languages supported by the E-Business Suite.  Right-to-left languages will not be translated. Customizing apps for enterprise deployments The current generation of mobile apps for Oracle E-Business Suite cannot be customized. We are evaluating options for limited customizations, including corporate branding with logos, corporate color schemes, and others. This is a potentially-complex area with many tricky implications for deployment and maintenance.  We would be interested in hearing your requirements for customizations in enterprise deployments.Prerequisites Apple iOS 7 and higher Android 4.1 (API level 16) and higher, with minimum CPU/memory configurations listed here EBS 12.1: EBS 12.1.3 Family Packs for the related product module EBS 12.2.3 References Oracle E-Business Suite Mobile Apps, Release 12.1 and 12.2 Documentation (Note 1641772.1) Oracle E-Business Suite Mobile Apps Administrator's Guide, Release 12.1 and 12.2 (Note 1642431.1) Related Articles Using Mobile Devices with Oracle E-Business Suite Apple iPads Certified with Oracle E-Business Suite 12.1 Now Available: Oracle Mobile Approvals for iOS The preceding is intended to outline our general product direction.  It is intended for information purposes only, and may not be incorporated into any contract.   It is not a commitment to deliver any material, code, or functionality, and should not be relied upon in making purchasing decision.  The development, release, and timing of any features or functionality described for Oracle’s products remains at the sole discretion of Oracle.

    Read the article

  • APIs that deal with logins

    - by Brandon Still
    I have been asked to make a mobile app for a friends website. The website is a Multi level marketing site that sells products and franchises. A client logs in in to the website and can view his or her dashboard ( user can view team members, business volume, commissions, invoices, etc.) The app is supposed to bring the dashboard to user's mobile devices (w/ some added features). The company does not have any APIs that deal with interaction or authentication, and I am new to the whole secure login side of app development. My questions is this, how do I let the users gain access to their information via my app from the secure website when there is no API?

    Read the article

  • Mi-Fi LEGO Contest Showcases Ultra Minimal Sci-Fi Designs

    - by Jason Fitzpatrick
    Many LEGO creations showcased by geeks across the web involve thousands upon thousands of bricks to create perfectly scaled recreations of buildings, movie scenes, and more. In this case, the goal is to recreate an iconic Sci-Fi scene with as few bricks as possible. Courtesy of the LEGO enthusiast site The Living Brick, the Microscale Sci-Fi LEGO Contest or Mi-Fi for short, combines Sci-Fi with tiny, tiny, recreations of scenes from shows and movies in the genre. Hit up the group’s Flickr pool for the contest to check out all the great submissions–including a tiny Star Gate, a mini Star Destroyer, and a surprisingly detailed scene from Planet of the Apes. Mi-Fi Picture Pool [via Neatorama] How to Banish Duplicate Photos with VisiPic How to Make Your Laptop Choose a Wired Connection Instead of Wireless HTG Explains: What Is Two-Factor Authentication and Should I Be Using It?

    Read the article

  • Filezilla Install Problem: Hash Sum Mismatch

    - by kyleskool
    I'm new to the Ubuntu scene, and I tried to install Filezilla today by going to terminal and typing "sudo apt-get install filezilla", and got this error: Failed to fetch http://us.archive.ubuntu.com/ubuntu/pool/universe/w/wxwidgets2.8/libwxbase2.8-0_2.8.12.1-6ubuntu2_amd64.deb Hash Sum mismatch Failed to fetch http://us.archive.ubuntu.com/ubuntu/pool/universe/w/wxwidgets2.8/libwxgtk2.8-0_2.8.12.1-6ubuntu2_amd64.deb Hash Sum mismatch Failed to fetch http://universe/t/tinyxml/libtinyxml2.6.2_2.6.2-1build1_amd64.deb Hash Sum mismatch Failed to fetch http://universe/f/filezilla/filezilla-common_3.5.3-1ubuntu2_all.deb Hash Sum mismatch Failed to fetch http://universe/f/filezilla/filezilla_3.5.3-1ubuntu2_amd64.deb Hash Sum mismatch E: Unable to fetch some archives, maybe run apt-get update or try with --fix-missing? Running it again with "--fix-missing" appended to the command didn't work, nor did running apt-get update. Any suggestion? Thanks!

    Read the article

  • Some Oracle VM 3 updates

    - by wcoekaer
    Today we did another patch set update for Oracle VM 3 (3.0.3-build 227). This can be downloaded from My Oracle Support as patch ID 14736185. There are quite a few updates in here and I highly recommend any Oracle VM 3 customer or user to install this update. This patch can be installed on top of Oracle VM 3.0 versions 3.0.2 and 3.0.3. The patch is cumulative for 3.0.3. So if you already installed patch update 1 (3.0.3-150) then this will just be incremental on top of that and brings you to 3.0.3-build 227. There is a readme file which contains the patchlist in the patch info. The following patches are released on ULN for Oracle VM server 3.0 : initscripts-8.45.30-2.100.18.el5.x86_64 The inittab file and the /etc/init.d scripts. kernel-ovs-2.6.32.21-45.6.x86_64 The Linux kernel kernel-ovs-firmware-2.6.32.21-45.6.x86_64 Firmware files used by the Linux kernel osc-oracle-ocfs2-0.1.0-35.el5.noarch Oracle Storage Connect ocfs2 Plugin osc-plugin-manager-1.2.8-9.el5.3.noarch Oracle Storage Connect Plugin Infrastructure osc-plugin-manager-devel-1.2.8-9.el5.3.noarch Oracle Storage Connect Plugin Development ovs-agent-3.0.3-41.6.x86_64 Agent for Oracle VM xen-4.0.0-81.el5.1.x86_64 Xen is a virtual machine monitor xen-devel-4.0.0-81.el5.1.x86_64 Development libraries for Xen tools xen-tools-4.0.0-81.el5.1.x86_64 Various tooling for the manipulation of Xen instances Errata emails will be sent in the next few days with details on the above updates. Or you will find them here. I also did an update of my Oracle VM utilities to 0.4.0. They are also available from My Oracle Support, patch ID 14736239. These utils can be unzipped and installed on the server running Oracle VM Manager. Typically in /u01/app/oracle/ovm-manager-3/ovm_utils. There is a set of man pages in /u01/app/oracle/ovm-manager-3/ovm_utils/man/man8. There now are 6 commands : ovm_vmcontrol : VM level operations ovm_servercontrol : server level operations ovm_vmdisks : virtual disk/physical location mapping for VM disks ovm_vmmessage : message passing utility between the manager and the VM tools (in the Oracle VM templates) ovm_repocontrol : repository level operations ovm_poolcontrol : pool level operations Some of the new changes : at a pool level, acknowledge events and cascade to servers and virtual machines with outstanding events at a pool level, do a rescan of the storage for fibrechannel/iscsi disks if you add new devices (it does this operation then on every running server) at a repository level, fixup a device if it had a failed create repository at a repository level, refresh the repository and this will update the free space in the UI for ocfs2 repositories at a server level, acknowledge server events and cascade to virtual machines if needed at a VM level, acknowledge VM events at a VM level, bind vcpus to cores with vcpuset/vcpuget Please see the man pages and remember that these tools are just written As Is - no SRs... (per the documentation) Hopefully they are useful.

    Read the article

  • LDoms and Maintenance Mode

    - by Owen Allen
     I got a few questions about how maintenance mode works with LDoms. "I have a Control Domain that I need to do maintenance on. What does being put in maintenance mode actually do for a Control Domain?" Maintenance mode is what you use when you're going to be shutting a system down, or otherwise tinkering with it, and you don't want Ops Center to generate incidents and notification of incidents. Maintenance mode stops new incidents from being generated, but it doesn't stop polling, or monitoring, the system and it doesn't prevent alerts. "What does maintenance mode do with the guests on a Control Domain?" If you have auto recovery set and the Control Domain is a member of a server pool of eligible systems, putting the Control Domain in maintenance mode automatically migrates guests to an available Control Domain.  When a Control Domain is in maintenance mode, it is not eligible to receive guests and the placement policies for guest creation and for automatic recovery won't select this server as a possible destination. If there isn't a server pool or there aren't any eligible systems in the pool, the guests are shut down. You can select a logical domain from the Assets section to view the Dashboard for the virtual machine and the Automatic Recovery status, either Enabled or Disabled. To change the status, click the action in the Actions pane. "If I have to do maintenance on a system and I do not want to initiate auto-recovery, what do I have to do so that I can manually bring down the Control Domain (and all its Guest domains)?" Use the Disable Automatic Recovery action. "If I put a Control Domain into maintenance mode, does that also put the OS into maintenance mode?" No, just the Control Domain server. You have to put the OS into maintenance mode separately. "Also, is there an easy way to see what assets are in maintenance mode? Can we put assets into, or take them out of, maintenance mode on some sort of group level?" You can create a user-defined group that will automatically include assets in maintenance mode. The docs here explain how to set up these groups. You'll use a group rule that looks like this:

    Read the article

< Previous Page | 281 282 283 284 285 286 287 288 289 290 291 292  | Next Page >