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  • Ubuntu 9.10 and Squid 2.7 Transparent Proxy TCP_DENIED

    - by user298814
    Hi, We've spent the last two days trying to get squid 2.7 to work with ubuntu 9.10. The computer running ubuntu has two network interfaces: eth0 and eth1 with dhcp running on eth1. Both interfaces have static ip's, eth0 is connected to the Internet and eth1 is connected to our LAN. We have followed literally dozens of different tutorials with no success. The tutorial here was the last one we did that actually got us some sort of results: http://www.basicconfig.com/linuxnetwork/setup_ubuntu_squid_proxy_server_beginner_guide. When we try to access a site like seriouswheels.com from the LAN we get the following message on the client machine: ERROR The requested URL could not be retrieved Invalid Request error was encountered while trying to process the request: GET / HTTP/1.1 Host: www.seriouswheels.com Connection: keep-alive User-Agent: Mozilla/5.0 (X11; U; Linux x86_64; en-US) AppleWebKit/532.9 (KHTML, like Gecko) Chrome/5.0.307.11 Safari/532.9 Cache-Control: max-age=0 Accept: application/xml,application/xhtml+xml,text/html;q=0.9,text/plain;q=0.8,image/png,/;q=0.5 Accept-Encoding: gzip,deflate,sdch Cookie: __utmz=88947353.1269218405.1.1.utmccn=(direct)|utmcsr=(direct)|utmcmd=(none); __qca=P0-1052556952-1269218405250; __utma=88947353.1027590811.1269218405.1269218405.1269218405.1; __qseg=Q_D Accept-Language: en-US,en;q=0.8 Accept-Charset: ISO-8859-1,utf-8;q=0.7,*;q=0.3 Some possible problems are: Missing or unknown request method. Missing URL. Missing HTTP Identifier (HTTP/1.0). Request is too large. Content-Length missing for POST or PUT requests. Illegal character in hostname; underscores are not allowed. Your cache administrator is webmaster. Below are all the configuration files: /etc/squid/squid.conf, /etc/network/if-up.d/00-firewall, /etc/network/interfaces, /var/log/squid/access.log. Something somewhere is wrong but we cannot figure out where. Our end goal for all of this is the superimpose content onto every page that a client requests on the LAN. We've been told that squid is the way to do this but at this point in the game we are just trying to get squid setup correctly as our proxy. Thanks in advance. squid.conf acl all src all acl manager proto cache_object acl localhost src 127.0.0.1/32 acl to_localhost dst 127.0.0.0/8 acl localnet src 192.168.0.0/24 acl SSL_ports port 443 # https acl SSL_ports port 563 # snews acl SSL_ports port 873 # rsync acl Safe_ports port 80 # http acl Safe_ports port 21 # ftp acl Safe_ports port 443 # https acl Safe_ports port 70 # gopher acl Safe_ports port 210 # wais acl Safe_ports port 1025-65535 # unregistered ports acl Safe_ports port 280 # http-mgmt acl Safe_ports port 488 # gss-http acl Safe_ports port 591 # filemaker acl Safe_ports port 777 # multiling http acl Safe_ports port 631 # cups acl Safe_ports port 873 # rsync acl Safe_ports port 901 # SWAT acl purge method PURGE acl CONNECT method CONNECT http_access allow manager localhost http_access deny manager http_access allow purge localhost http_access deny purge http_access deny !Safe_ports http_access deny CONNECT !SSL_ports http_access allow localhost http_access allow localnet http_access deny all icp_access allow localnet icp_access deny all http_port 3128 hierarchy_stoplist cgi-bin ? cache_dir ufs /var/spool/squid/cache1 1000 16 256 access_log /var/log/squid/access.log squid refresh_pattern ^ftp: 1440 20% 10080 refresh_pattern ^gopher: 1440 0% 1440 refresh_pattern -i (/cgi-bin/|\?) 0 0% 0 refresh_pattern (Release|Package(.gz)*)$ 0 20% 2880 refresh_pattern . 0 20% 4320 acl shoutcast rep_header X-HTTP09-First-Line ^ICY.[0-9] upgrade_http0.9 deny shoutcast acl apache rep_header Server ^Apache broken_vary_encoding allow apache extension_methods REPORT MERGE MKACTIVITY CHECKOUT cache_mgr webmaster cache_effective_user proxy cache_effective_group proxy hosts_file /etc/hosts coredump_dir /var/spool/squid access.log 1269243042.740 0 192.168.1.11 TCP_DENIED/400 2576 GET NONE:// - NONE/- text/html 00-firewall iptables -F iptables -t nat -F iptables -t mangle -F iptables -X echo 1 | tee /proc/sys/net/ipv4/ip_forward iptables -t nat -A POSTROUTING -j MASQUERADE iptables -t nat -A PREROUTING -p tcp --dport 80 -j REDIRECT --to-port 3128 networking auto lo iface lo inet loopback auto eth0 iface eth0 inet static address 142.104.109.179 netmask 255.255.224.0 gateway 142.104.127.254 auto eth1 iface eth1 inet static address 192.168.1.100 netmask 255.255.255.0

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  • Cannot get UISearchBar Scope Bar to appear in Toolbar (or anywhere) on iPad

    - by Jann
    This is really causing me fits. I see a lot of info on putting a UISearchBar in the top row of a UITableView -- but I am putting the UISearchBar into the Toolbar at the top of my screen (on the iPad). I cannot find ANYTHING regarding how to handle UISearchBar and UISearchDisplayController using a UIPopoverController on the iPad. Any more info about the UISearchDisplayController using a UIPopoverController would be greatly appreciated. Please help with this as I am at my wit's end. Using IB, I put a toolbar on the IUView on the iPad. I added the following: Search Bar (not Search Bar and Search Display) to the toolbar. I set the options to be as follows: Show Cancel Button, Show Scope Bar, Scope Button Titles are: "Title1" and "Title2" (with Title2's radio button selected). Opaque, Clear Context and Auto Resize are checked. I hooked up the delegate of Search Bar to the "File's Owner" and linked it to IBOutlet theSearchBar. In my viewWillAppear I have the following: //Just in case: [theSearchBar setScopeButtonTitles:[NSArray arrayWithObjects:@"Near Me",@"Everywhere",nil]]; //Just in case (again): [theSearchBar setShowsScopeBar:YES]; //doesn't seem to do anything: //[theSearchBar sizeToFit]; searchDisplayController = [[UISearchDisplayController alloc] initWithSearchBar:theSearchBar contentsController:self]; [self setSearchDisplayController:searchDisplayController]; [searchDisplayController setDelegate:self]; [searchDisplayController setSearchResultsDataSource:self]; //again--does not seem to do anything..but people have suggested it: [theSearchBar sizeToFit]; Okay, so far, I thought, so good. So, I made the File's Owner .m file to be a delegate for: UISearchBarDelegate, UISearchDisplayDelegate. My issue: I have yet to implement the delegates necessary to do the search but still... shouldn't I be seeing the scopeBar next to the search field when I click into the search field? Just so you know I DO see the log of the characters I type, so the delegate is working. I have the following dummy functions in the .m file (just in case) // called when keyboard search button pressed - (void)searchBarSearchButtonClicked:(UISearchBar *)searchBar { NSLog(@"Search Button Clicked\n"); [theSearchBar resignFirstResponder]; } // called when cancel button pressed - (void)searchBarCancelButtonClicked:(UISearchBar *)searchBar { NSLog(@"Cancel Button Clicked\n"); [theSearchBar resignFirstResponder]; } - (void)searchBar:(UISearchBar *)searchBar textDidChange:(NSString *)searchText { NSLog(@"Search Text So Far: '%@'\n",searchText); } - (BOOL)searchBarShouldBeginEditing:(UISearchBar *)searchBar { return YES; } - (BOOL)searchBarShouldEndEditing:(UISearchBar *)searchBar { return YES; } Why doesn't the Scope Bar appear? A results UIPopoverController appears with the title "Results" and "No results found" (of course) when i type the first character in my search...but no scope bar. (not that i expect anything other than "No Results Found". I am wondering where the scope bar is supposed to appear...in the titleView of the UIPopover? In the toolbar to the right of the search area? Where?

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  • utf8 problem with Perl and XML::Parser

    - by René Nyffenegger
    I encountered a problem dealing with utf8, XML and Perl. The following is the smallest piece of code and data in order to reproduce the problem. Here's an XML file that needs to be parsed: <?xml version="1.0" encoding="utf-8"?> <test> <words>???????????? ??????? ????????? ???? ???????????? ??????</words> <words>???????????? ??????? ????????? ???? ???????????? ??????</words> <words>???????????? ??????? ????????? ???? ???????????? ??????</words> [<words> .... </words> 148 times repeated] <words>???????????? ??????? ????????? ???? ???????????? ??????</words> <words>???????????? ??????? ????????? ???? ???????????? ??????</words> </test> The parsing is done with this perl script: use warnings; use strict; use XML::Parser; use Data::Dump; my $in_words = 0; my $xml_parser=new XML::Parser(Style=>'Stream'); $xml_parser->setHandlers ( Start => \&start_element, End => \&end_element, Char => \&character_data, Default => \&default); open OUT, '>out.txt'; binmode (OUT, ":utf8"); open XML, 'xml_test.xml' or die; $xml_parser->parse(*XML); close XML; close OUT; sub start_element { my($parseinst, $element, %attributes) = @_; if ($element eq 'words') { $in_words = 1; } else { $in_words = 0; } } sub end_element { my($parseinst, $element, %attributes) = @_; if ($element eq 'words') { $in_words = 0; } } sub default { # nothing to see here; } sub character_data { my($parseinst, $data) = @_; if ($in_words) { if ($in_words) { print OUT "$data\n"; } } } When the script is run, it produces the out.txt file. The problem is in this file on line 147. The 22th character (which in utf-8 consists of \xd6 \xb8) is split between the d6 and b8 with a new line. This should not happen. Now, I am interested if someone else has this problem or can reproduce it. And why I am getting this problem. I am running this script on Windows: C:\temp>perl -v This is perl, v5.10.0 built for MSWin32-x86-multi-thread (with 5 registered patches, see perl -V for more detail) Copyright 1987-2007, Larry Wall Binary build 1003 [285500] provided by ActiveState http://www.ActiveState.com Built May 13 2008 16:52:49

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  • just can't get a controller to work

    - by Asaf
    I try to get into mysite/user so that application/classes/controller/user.php should be working, now this is my file tree: code of controller/user.php: <?php defined('SYSPATH') OR die('No direct access allowed.'); class Controller_User extends Controller_Default { public $template = 'user'; function action_index() { //$view = View::factory('user'); //$view->render(TRUE); $this->template->message = 'hello, world!'; } } ?> code of controller/default.php: <?php defined('SYSPATH') OR die('No direct access allowed.'); class Controller_default extends Controller_Template { } bootstrap.php: <?php defined('SYSPATH') or die('No direct script access.'); //-- Environment setup -------------------------------------------------------- /** * Set the default time zone. * * @see http://kohanaframework.org/guide/using.configuration * @see http://php.net/timezones */ date_default_timezone_set('America/Chicago'); /** * Set the default locale. * * @see http://kohanaframework.org/guide/using.configuration * @see http://php.net/setlocale */ setlocale(LC_ALL, 'en_US.utf-8'); /** * Enable the Kohana auto-loader. * * @see http://kohanaframework.org/guide/using.autoloading * @see http://php.net/spl_autoload_register */ spl_autoload_register(array('Kohana', 'auto_load')); /** * Enable the Kohana auto-loader for unserialization. * * @see http://php.net/spl_autoload_call * @see http://php.net/manual/var.configuration.php#unserialize-callback-func */ ini_set('unserialize_callback_func', 'spl_autoload_call'); //-- Configuration and initialization ----------------------------------------- /** * Initialize Kohana, setting the default options. * * The following options are available: * * - string base_url path, and optionally domain, of your application NULL * - string index_file name of your index file, usually "index.php" index.php * - string charset internal character set used for input and output utf-8 * - string cache_dir set the internal cache directory APPPATH/cache * - boolean errors enable or disable error handling TRUE * - boolean profile enable or disable internal profiling TRUE * - boolean caching enable or disable internal caching FALSE */ Kohana::init(array( 'base_url' => '/mysite/', 'index_file' => FALSE, )); /** * Attach the file write to logging. Multiple writers are supported. */ Kohana::$log->attach(new Kohana_Log_File(APPPATH.'logs')); /** * Attach a file reader to config. Multiple readers are supported. */ Kohana::$config->attach(new Kohana_Config_File); /** * Enable modules. Modules are referenced by a relative or absolute path. */ Kohana::modules(array( 'auth' => MODPATH.'auth', // Basic authentication 'cache' => MODPATH.'cache', // Caching with multiple backends 'codebench' => MODPATH.'codebench', // Benchmarking tool 'database' => MODPATH.'database', // Database access 'image' => MODPATH.'image', // Image manipulation 'orm' => MODPATH.'orm', // Object Relationship Mapping 'pagination' => MODPATH.'pagination', // Paging of results 'userguide' => MODPATH.'userguide', // User guide and API documentation )); /** * Set the routes. Each route must have a minimum of a name, a URI and a set of * defaults for the URI. */ Route::set('default', '(<controller>(/<action>(/<id>)))') ->defaults(array( 'controller' => 'welcome', 'action' => 'index', )); /** * Execute the main request. A source of the URI can be passed, eg: $_SERVER['PATH_INFO']. * If no source is specified, the URI will be automatically detected. */ echo Request::instance() ->execute() ->send_headers() ->response; ?> .htaccess: RewriteEngine On RewriteBase /mysite/ RewriteRule ^(application|modules|system) - [F,L] RewriteCond %{REQUEST_FILENAME} !-f RewriteCond %{REQUEST_FILENAME} !-d RewriteRule .* index.php/$0 [PT,L] Trying to go to http://localhost/ makes the "hello world" page, from the welcome.php Trying to go to http://localhost/mysite/user give me this: The requested URL /mysite/user was not found on this server.

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  • Odd tcp deadlock under windows

    - by John Robertson
    We are moving large amounts of data on a LAN and it has to happen very rapidly and reliably. Currently we use windows TCP as implemented in C++. Using large (synchronous) sends moves the data much faster than a bunch of smaller (synchronous) sends but will frequently deadlock for large gaps of time (.15 seconds) causing the overall transfer rate to plummet. This deadlock happens in very particular circumstances which makes me believe it should be preventable altogether. More importantly if we don't really know the cause we don't really know it won't happen some time with smaller sends anyway. Can anyone explain this deadlock? Deadlock description (OK, zombie-locked, it isn't dead, but for .15 or so seconds it stops, then starts again) The receiving side sends an ACK. The sending side sends a packet containing the end of a message (push flag is set) The call to socket.recv takes about .15 seconds(!) to return About the time the call returns an ACK is sent by the receiving side The the next packet from the sender is finally sent (why is it waiting? the tcp window is plenty big) The odd thing about (3) is that typically that call doesn't take much time at all and receives exactly the same amount of data. On a 2Ghz machine that's 300 million instructions worth of time. I am assuming the call doesn't (heaven forbid) wait for the received data to be acked before it returns, so the ack must be waiting for the call to return, or both must be delayed by something else. The problem NEVER happens when there is a second packet of data (part of the same message) arriving between 1 and 2. That part very clearly makes it sound like it has to do with the fact that windows TCP will not send back a no-data ACK until either a second packet arrives or a 200ms timer expires. However the delay is less than 200 ms (its more like 150 ms). The third unseemly character (and to my mind the real culprit) is (5). Send is definitely being called well before that .15 seconds is up, but the data NEVER hits the wire before that ack returns. That is the most bizarre part of this deadlock to me. Its not a tcp blockage because the TCP window is plenty big since we set SO_RCVBUF to something like 500*1460 (which is still under a meg). The data is coming in very fast (basically there is a loop spinning out data via send) so the buffer should fill almost immediately. According to msdn the buffer being full and at least one pending send should cause the data to be sent (though in another place it mentions that there various "heuristics" used in deciding when a send hits the wire). Anway, why the sender doesn't actually send more data during that .15 second pause is the most bizarre part to me. The information above was captured on the receiving side via wireshark (except of course the socket.recv return times which were logged in a text file). We tried changing the send buffer to zero and turning off Nagle on the sender (yes, I know Nagle is about not sending small packets - but we tried turning Nagle off in case that was part of the unstated "heuristics" affecting whether the message would be posted to the wire. Technically microsoft's Nagle is that a small packet isn't sent if the buffer is full and there is an outstanding ACK, so it seemed like a possibility).

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  • Reading off a socket until end of line C#?

    - by Omar Kooheji
    I'm trying to write a service that listens to a TCP Socket on a given port until an end of line is recived and then based on the "line" that was received executes a command. I've followed a basic socket programming tutorial for c# and have come up with the following code to listen to a socket: public void StartListening() { _log.Debug("Creating Maing TCP Listen Socket"); _mainSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); IPEndPoint ipLocal = new IPEndPoint(IPAddress.Any, _port); _log.Debug("Binding to local IP Address"); _mainSocket.Bind(ipLocal); _log.DebugFormat("Listening to port {0}",_port); _mainSocket.Listen(10); _log.Debug("Creating Asynchronous callback for client connections"); _mainSocket.BeginAccept(new AsyncCallback(OnClientConnect), null); } public void OnClientConnect(IAsyncResult asyn) { try { _log.Debug("OnClientConnect Creating worker socket"); Socket workerSocket = _mainSocket.EndAccept(asyn); _log.Debug("Adding worker socket to list"); _workerSockets.Add(workerSocket); _log.Debug("Waiting For Data"); WaitForData(workerSocket); _log.DebugFormat("Clients Connected [{0}]", _workerSockets.Count); _mainSocket.BeginAccept(new AsyncCallback(OnClientConnect), null); } catch (ObjectDisposedException) { _log.Error("OnClientConnection: Socket has been closed\n"); } catch (SocketException se) { _log.Error("Socket Exception", se); } } public class SocketPacket { private System.Net.Sockets.Socket _currentSocket; public System.Net.Sockets.Socket CurrentSocket { get { return _currentSocket; } set { _currentSocket = value; } } private byte[] _dataBuffer = new byte[1]; public byte[] DataBuffer { get { return _dataBuffer; } set { _dataBuffer = value; } } } private void WaitForData(Socket workerSocket) { _log.Debug("Entering WaitForData"); try { lock (this) { if (_workerCallback == null) { _log.Debug("Initializing worker callback to OnDataRecieved"); _workerCallback = new AsyncCallback(OnDataRecieved); } } SocketPacket socketPacket = new SocketPacket(); socketPacket.CurrentSocket = workerSocket; workerSocket.BeginReceive(socketPacket.DataBuffer, 0, socketPacket.DataBuffer.Length, SocketFlags.None, _workerCallback, socketPacket); } catch (SocketException se) { _log.Error("Socket Exception", se); } } public void OnDataRecieved(IAsyncResult asyn) { SocketPacket socketData = (SocketPacket)asyn.AsyncState; try { int iRx = socketData.CurrentSocket.EndReceive(asyn); char[] chars = new char[iRx + 1]; _log.DebugFormat("Created Char array to hold incomming data. [{0}]",iRx+1); System.Text.Decoder decoder = System.Text.Encoding.UTF8.GetDecoder(); int charLength = decoder.GetChars(socketData.DataBuffer, 0, iRx, chars, 0); _log.DebugFormat("Read [{0}] characters",charLength); String data = new String(chars); _log.DebugFormat("Read in String \"{0}\"",data); WaitForData(socketData.CurrentSocket); } catch (ObjectDisposedException) { _log.Error("OnDataReceived: Socket has been closed. Removing Socket"); _workerSockets.Remove(socketData.CurrentSocket); } catch (SocketException se) { _log.Error("SocketException:",se); _workerSockets.Remove(socketData.CurrentSocket); } } This I thought was going to be a good basis for what I wanted to do, but the code I have appended the incoming characters to a text box one by one and didn't do anything with it. Which doesn't really work for what I want to do. My main issue is the decoupling of the OnDataReceived method from the Wait for data method. which means I'm having issues building a string (I would use a string builder but I can accept multiple connections so that doesn't really work. Ideally I'd like to look while listening to a socket until I see and end of line character and then call a method with the resulting string as a parameter. What's the best way to go about doing this.

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  • [Java] Cannot draw pixels

    - by Wilhelm
    Hello everyone. I want to print each digit of pi number as a colored pixel, so, I get na input, with the pi number, then parse it into a list, each node containing a digit (I know, I'll use an array later), but I never get this painted to screen... Can someone help me to see where I'm wrong? package edu.pi.view; import java.awt.Graphics; import java.awt.Image; import java.awt.image.MemoryImageSource; import java.io.BufferedReader; import java.io.File; import java.io.FileReader; import java.util.ArrayList; import java.util.List; import javax.swing.JFrame; import javax.swing.JPanel; public class Main extends JPanel { private static final long serialVersionUID = 6416932054834995251L; private static int pixels[]; private static List<Integer> pi; public static void readFile(String name) { File file = new File(name); BufferedReader reader = null; pi = new ArrayList<Integer>(); char[] digits; try { reader = new BufferedReader(new FileReader(file)); String text = null; while((text = reader.readLine()) != null) { digits = text.toCharArray(); for(char el : digits) if(el != ' ') pi.add(Character.getNumericValue(el)); } } catch (Exception e) { e.printStackTrace(); } } public void paint(Graphics gg) { readFile("c:\\pi.txt"); int h = 5; int w = 2; int color = 0xffffff; int digit; int i = 0; pixels = new int[w * h]; for (int y = 0; y < h; y++) { for (int x = 0; x < h; x++) { digit = pi.get(i); if(digit == 0) color = 0x000000; else if(digit == 1) color = 0x787878; else if(digit == 2) color = 0x008B00; else if(digit == 3) color = 0x00008B; else if(digit == 4) color = 0x008B8B; else if(digit == 5) color = 0x008B00; else if(digit == 6) color = 0xCDCD00; else if(digit == 7) color = 0xFF4500; else if(digit == 8) color = 0x8B0000; else if(digit == 9) color = 0xFF0000; pixels[i] = color; i++; } } Image art = createImage(new MemoryImageSource(w, h, pixels, 0, w)); gg.drawImage(art, 0, 0, this); } public static void main(String[] args) { JFrame frame = new JFrame(); frame.getContentPane().add(new Main()); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.setSize(300,300); frame.setVisible(true); } }

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  • Javascript crc32 function and PHP crc32 not matching

    - by Greg Frommer
    Hello everyone, I'm working on a webapp where I want to match some crc32 values that have been generated server side in PHP with some crc32 values that I am generating in Javascript. Both are using the same input string but returning different values. I found a crc32 javascript library on webtoolkit, found here: "http://www.webtoolkit.info/javascript-crc32.html" ... when I try and match a simple CRC32 value that I generate in PHP, for the life of me I can't generate the same matching value in the Javascript crc32 function. I tried adding a utf-8 language encoding meta tag to the top of my page with no luck. I've also tried adding a PHP utf8_encode() around the string before I enter it into the PHP crc32 function, but still no matching crc's .... Is this a character encoding issue? How do I get these two generated crc's to match? Thanks everyone! /** * * Javascript crc32 * http://www.webtoolkit.info/ * **/ function crc32 (str) { function Utf8Encode(string) { string = string.replace(/\r\n/g,"\n"); var utftext = ""; for (var n = 0; n < string.length; n++) { var c = string.charCodeAt(n); if (c < 128) { utftext += String.fromCharCode(c); } else if((c > 127) && (c < 2048)) { utftext += String.fromCharCode((c >> 6) | 192); utftext += String.fromCharCode((c & 63) | 128); } else { utftext += String.fromCharCode((c >> 12) | 224); utftext += String.fromCharCode(((c >> 6) & 63) | 128); utftext += String.fromCharCode((c & 63) | 128); } } return utftext; }; str = Utf8Encode(str); var table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if (typeof(crc) == "undefined") { crc = 0; } var x = 0; var y = 0; crc = crc ^ (-1); for( var i = 0, iTop = str.length; i < iTop; i++ ) { y = ( crc ^ str.charCodeAt( i ) ) & 0xFF; x = "0x" + table.substr( y * 9, 8 ); crc = ( crc >>> 8 ) ^ x; } return crc ^ (-1); };

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  • Correct way to edit and update complex viewmodel objects using asp.net-mvc2 and entity framework

    - by jslatts
    I have a table in my database with a one to many relationship to another table: ParentObject ID Name Description ChildObject ID Name Description ParentObjectID AnotherObjectID The objects are mapped into Entity Framework and exposed through a data access class. It seemed like ViewModels are recommended when the data to be displayed greatly differs from the domain object, so I created a ViewModel as follows: public class ViewModel { public IList<ParentObject> ParentObjects { get; set; } public ParentObject selectedObject { get; set; } public IList<ChildObject> ChildObjects { get; set; } } I have a view that displays a list of ParentObjects and when clicked will allow a ChildObject to be modified saved. <% using (Html.BeginForm()) { %> <table> <% foreach (var parent in Model.ParentObjects) { %> <tr> <td> ObjectID [<%= Html.Encode(parent.ID)%>] </td> <td> <%= Html.Encode(parent.Name)%> </td> <td> <%= Html.Encode(parent.Description)%> </td> </tr> <% } %> </table> <% if (Model.ParentObject != null) { %> <div> Name:<br /> <%= Html.TextBoxFor(model => model.ParentObject.Name) %> <%= Html.ValidationMessageFor(model => model.ParentObject.Name, "*")%> </div> <div> Description:<br /> <%= Html.TextBoxFor(model => model.ParentObject.Description) %> <%= Html.ValidationMessageFor(model => model.ParentObject.Description, "*")%> </div> <div> Child Objects </div> <% for (int i = 0; i < Model.ParentObject.ChildObjects.Count(); i++) { %> <div> <%= Html.DisplayTextFor(sd => sd.ChildObjects[i].Name) %> </div> <div> <%= Html.HiddenFor(sd => sd.ChildObjects[i].ID )%> <%= Html.TextBoxFor( sd => sd.ChildObjects[i].Description) %> <%= Html.ValidationMessageFor(sd => sd.ChildObjects[i].Description, "*") %> </div> <% } } } %> This all works fine. My question is around the best way to update the EF objects and persist the changes back to the database. I initially tried: [HttpPost] public ActionResult Edit(ViewModel viewModel) { ParentObject parent = myRepository.GetParentObjectByID(viewModel.SelectedObject.ID); if ((!ModelState.IsValid) || !TryUpdateModel(parent, "SelectedObject", new[] { "Name", "Description" })) { || !TryUpdateModel(parent.ChildObjects, "ChildObjects", new[] { "Name", "Description" })) { //Code to handle failure and return the current model snipped return View(viewModel); } myRepository.Save(); return RedirectToAction("Edit"); } When I try to save a change to the child object, I get this exception: Entities in 'MyEntities.ChildObject' participate in the 'FK_ChildObject_AnotherObject' relationship. 0 related 'AnotherObject' were found. 1 'AnotherObject' is expected. Investigation on StackOverflow and generally googling led me to this blog post that seems to describe my problem: TryUpdateModel() does not correctly handle nested collections. Apparently, (and stepping through the debugger confirms this) it creates a new ChildObject instead of associating with the EF objects from my instantiated context. My hacky work around is this: if (viewModel.ChildObjects.Count > 0) { foreach (ChildObject modelChildObject in viewModel.ChildObjects) { ChildObject childToUpdate = ParentObject.ChildObject.Where(a => a.ID == modelChildObject.ID).First(); childToUpdate.Name = modelChildObject.Name; } } This seems to work fine. My question to you good folks: Is there correct way to do this? I tried following the suggestion for making a custom model binder per the blog link I posted above but it didn't work (there was an issue with reflection) and I needed to get something going ASAP. PS - I tried to cleanup the code to hide specific information, so beware I may have hosed something up. I mainly just want to know if other people have solved this problem. Thanks!

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  • Paging over a lazy-loaded collection with NHibernate

    - by HackedByChinese
    I read this article where Ayende states NHibernate can (compared to EF 4): Collection with lazy=”extra” – Lazy extra means that NHibernate adapts to the operations that you might run on top of your collections. That means that blog.Posts.Count will not force a load of the entire collection, but rather would create a “select count(*) from Posts where BlogId = 1” statement, and that blog.Posts.Contains() will likewise result in a single query rather than paying the price of loading the entire collection to memory. Collection filters and paged collections - this allows you to define additional filters (including paging!) on top of your entities collections, which means that you can easily page through the blog.Posts collection, and not have to load the entire thing into memory. So I decided to put together a test case. I created the cliché Blog model as a simple demonstration, with two classes as follows: public class Blog { public virtual int Id { get; private set; } public virtual string Name { get; set; } public virtual ICollection<Post> Posts { get; private set; } public virtual void AddPost(Post item) { if (Posts == null) Posts = new List<Post>(); if (!Posts.Contains(item)) Posts.Add(item); } } public class Post { public virtual int Id { get; private set; } public virtual string Title { get; set; } public virtual string Body { get; set; } public virtual Blog Blog { get; private set; } } My mappings files look like this: <hibernate-mapping xmlns="urn:nhibernate-mapping-2.2" default-access="property" auto-import="true" default-cascade="none" default-lazy="true"> <class xmlns="urn:nhibernate-mapping-2.2" name="Model.Blog, TestEntityFramework, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null" table="Blogs"> <id name="Id" type="System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089"> <column name="Id" /> <generator class="identity" /> </id> <property name="Name" type="System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089"> <column name="Name" /> </property> <property name="Type" type="System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089"> <column name="Type" /> </property> <bag lazy="extra" name="Posts"> <key> <column name="Blog_Id" /> </key> <one-to-many class="Model.Post, TestEntityFramework, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null" /> </bag> </class> </hibernate-mapping> <hibernate-mapping xmlns="urn:nhibernate-mapping-2.2" default-access="property" auto-import="true" default-cascade="none" default-lazy="true"> <class xmlns="urn:nhibernate-mapping-2.2" name="Model.Post, TestEntityFramework, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null" table="Posts"> <id name="Id" type="System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089"> <column name="Id" /> <generator class="identity" /> </id> <property name="Title" type="System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089"> <column name="Title" /> </property> <property name="Body" type="System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089"> <column name="Body" /> </property> <many-to-one class="Model.Blog, TestEntityFramework, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null" name="Blog"> <column name="Blog_id" /> </many-to-one> </class> </hibernate-mapping> My test case looks something like this: using (ISession session = Configuration.Current.CreateSession()) // this class returns a custom ISession that represents either EF4 or NHibernate { blogs = (from b in session.Linq<Blog>() where b.Name.Contains("Test") orderby b.Id select b); Console.WriteLine("# of Blogs containing 'Test': {0}", blogs.Count()); Console.WriteLine("Viewing the first 5 matching Blogs."); foreach (Blog b in blogs.Skip(0).Take(5)) { Console.WriteLine("Blog #{0} \"{1}\" has {2} Posts.", b.Id, b.Name, b.Posts.Count); Console.WriteLine("Viewing first 5 matching Posts."); foreach (Post p in b.Posts.Skip(0).Take(5)) { Console.WriteLine("Post #{0} \"{1}\" \"{2}\"", p.Id, p.Title, p.Body); } } } Using lazy="extra", the call to b.Posts.Count does do a SELECT COUNT(Id)... which is great. However, b.Posts.Skip(0).Take(5) just grabs all Posts for Blog.Id = ?id, and then LINQ on the application side is just taking the first 5 from the resulting collection. What gives?

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  • searchdisplaycontroller: change the text of the searchbar

    - by kudorgyozo
    Hello, SHORT DESCRIPTION OF PROBLEM: I want to set the text of a searchbar without automatically triggering the search display controller that is bound to it. LONG DESCRIPTION OF PROBLEM: I have an iphone application with a search bar and a search display controller. The searchdisplaycontroller is used for autocomplete. For autocomplete i use an sqlite database. The user enters the first few letters of a keyword and the result are shown in the table of the searchdisplaycontroller. An sql select query is executed for every character typed. this part works ok, the letters have been entered and the results are visible. The problem is the following: If the user selects a row from the table I want to change the text of the searchbar to the text that was selected in the autocomplete results table. I also want to hide the search display controller. This is not working. After the search display controller disappears the textbox in the search bar is empty. I have no idea what's wrong. I didn't think something so simple as changing the text of a textbox can get so complicated. I have tried to change the text in 2 methods: First in the didSelectRowAtIndexPath method (for the search results table of the search display controller), but that didn't help. The text was there while the search display controller was active (animating away) but after that the textbox was empty. - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { NSLog(@"didSelectRowAtIndexPath"); if (allKeywords.count 0) { didSelectKeyword = TRUE; self.selectedKeyword = (NSString *)[allKeywords objectAtIndex: indexPath.row]; NSLog(@"keyword didselectrow at idxp: %@", self.selectedKeyword); shouldReloadResults = FALSE; [[self.mainViewController keywordSearchBar] setText: selectedKeyword]; //shouldReloadResults = TRUE; [[mainViewController searchDisplayController] setActive:NO animated: YES]; } } I also tried to change it in the searchDisplayControllerDidEndSearch method but that didn't help either. The textbox was...again.. empty. edit: actually it wasnt empty the text was there but after the disappearing animation the results of the autocomplete table are still there. So it ends up getting worse. - (void)searchDisplayControllerDidEndSearch:(UISearchDisplayController *)controller { NSLog(@"searchDisplayControllerDidEndSearch"); if (didSelectKeyword) { shouldReloadResults = FALSE; NSLog(@"keyword sdc didendsearch: %@", selectedKeyword); [[mainViewController keywordSearchBar] setText: selectedKeyword]; // In this method i call another method which selects the data from sqlite. This part is working. - (BOOL)searchDisplayController:(UISearchDisplayController *)controller shouldReloadTableForSearchString:(NSString *)searchString { NSLog(@"shouldReloadResults : %i", shouldReloadResults); if (shouldReloadResults) { NSLog(@"shouldReloadTableForSearchString: %@", searchString); [self GetKeywords: searchString : @"GB"]; NSLog(@"shouldReloadTableForSearchString vege"); return YES; } return NO; } Please ask me if it's not clear what my problem is. I need your help. Thank you

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  • Flex SDK missing fundamental things

    - by Bart van Heukelom
    All of a sudden Flash Builder 4 is missing all kinds of fundamental things and is generating incorrect errors. I've had the same issue yesterday, where I fixed it by downloading a new Flex SDK and importing that into FB. I did this again, but this time it fixed nothing. I don't think it's something I did, like removing critical references from the build path. The errors also appeared on projects I was not working on at the time. It occurs for ActionScript, Flex and Flex Library projects alike. Update 3: Well, i've singled the problem down to a single piece of code, though a very simple one. I can make a new workspace in FB and things work ok, then screw the workspace up forever by adding this code to a project. All projects will have errors and closing or even removing the faulty project does not change this. Making another new workspace (without the faulty code) makes my projects compile again. Link: http://www.the3rdage.net/files/2745/Main.as (i've uploaded the file in case an odd character or encoding error causes the error) Update 2: I've tried manual compiling with mxmlc, the same errors occur. It appears to be an SDK problem, not Flash Builder. Update: I find this stack trace in the Flash Builder error log: !ENTRY com.adobe.flexbuilder.project 4 43 2010-05-11 11:55:47.495 !MESSAGE Uncaught exception in compiler !STACK 0 java.lang.NullPointerException at macromedia.asc.semantics.ConstantEvaluator.evaluate(ConstantEvaluator.java:2592) at macromedia.asc.parser.VariableBindingNode.evaluate(VariableBindingNode.java:64) at macromedia.asc.semantics.ConstantEvaluator.evaluate(ConstantEvaluator.java:2233) at macromedia.asc.parser.ListNode.evaluate(ListNode.java:44) at macromedia.asc.semantics.ConstantEvaluator.evaluate(ConstantEvaluator.java:2578) at macromedia.asc.parser.VariableDefinitionNode.evaluate(VariableDefinitionNode.java:48) at macromedia.asc.semantics.ConstantEvaluator.evaluate(ConstantEvaluator.java:2310) at macromedia.asc.parser.StatementListNode.evaluate(StatementListNode.java:60) at macromedia.asc.semantics.ConstantEvaluator.evaluate(ConstantEvaluator.java:2503) at macromedia.asc.parser.WithStatementNode.evaluate(WithStatementNode.java:44) at macromedia.asc.semantics.ConstantEvaluator.evaluate(ConstantEvaluator.java:2310) at macromedia.asc.parser.StatementListNode.evaluate(StatementListNode.java:60) at macromedia.asc.semantics.ConstantEvaluator.evaluate(ConstantEvaluator.java:2891) at macromedia.asc.parser.FunctionCommonNode.evaluate(FunctionCommonNode.java:106) at macromedia.asc.semantics.ConstantEvaluator.evaluate(ConstantEvaluator.java:2905) at macromedia.asc.parser.FunctionCommonNode.evaluate(FunctionCommonNode.java:106) at macromedia.asc.semantics.ConstantEvaluator.evaluate(ConstantEvaluator.java:3643) at macromedia.asc.parser.ClassDefinitionNode.evaluate(ClassDefinitionNode.java:106) at macromedia.asc.semantics.ConstantEvaluator.evaluate(ConstantEvaluator.java:3371) at macromedia.asc.parser.ProgramNode.evaluate(ProgramNode.java:80) at flex2.compiler.as3.As3Compiler.analyze4(As3Compiler.java:709) at flex2.compiler.CompilerAPI.analyze(CompilerAPI.java:3089) at flex2.compiler.CompilerAPI.analyze(CompilerAPI.java:2977) at flex2.compiler.CompilerAPI.batch2(CompilerAPI.java:528) at flex2.compiler.CompilerAPI.batch(CompilerAPI.java:1274) at flex2.compiler.CompilerAPI.compile(CompilerAPI.java:1496) at flex2.tools.oem.Application.compile(Application.java:1188) at flex2.tools.oem.Application.recompile(Application.java:1133) at flex2.tools.oem.Application.compile(Application.java:819) at flex2.tools.flexbuilder.BuilderApplication.compile(BuilderApplication.java:344) at com.adobe.flexbuilder.multisdk.compiler.internal.ASApplicationBuilder$MyBuilder.mybuild(ASApplicationBuilder.java:276) at com.adobe.flexbuilder.multisdk.compiler.internal.ASApplicationBuilder.build(ASApplicationBuilder.java:127) at com.adobe.flexbuilder.multisdk.compiler.internal.ASBuilder.build(ASBuilder.java:190) at com.adobe.flexbuilder.multisdk.compiler.internal.ASItemBuilder.build(ASItemBuilder.java:74) at com.adobe.flexbuilder.project.compiler.internal.FlexProjectBuilder.buildItem(FlexProjectBuilder.java:480) at com.adobe.flexbuilder.project.compiler.internal.FlexProjectBuilder.build(FlexProjectBuilder.java:306) at com.adobe.flexbuilder.project.compiler.internal.FlexIncrementalBuilder.build(FlexIncrementalBuilder.java:157) at org.eclipse.core.internal.events.BuildManager$2.run(BuildManager.java:627) at org.eclipse.core.runtime.SafeRunner.run(SafeRunner.java:42) at org.eclipse.core.internal.events.BuildManager.basicBuild(BuildManager.java:170) at org.eclipse.core.internal.events.BuildManager.basicBuild(BuildManager.java:201) at org.eclipse.core.internal.events.BuildManager$1.run(BuildManager.java:253) at org.eclipse.core.runtime.SafeRunner.run(SafeRunner.java:42) at org.eclipse.core.internal.events.BuildManager.basicBuild(BuildManager.java:256) at org.eclipse.core.internal.events.BuildManager.basicBuildLoop(BuildManager.java:309) at org.eclipse.core.internal.events.BuildManager.build(BuildManager.java:341) at org.eclipse.core.internal.events.AutoBuildJob.doBuild(AutoBuildJob.java:140) at org.eclipse.core.internal.events.AutoBuildJob.run(AutoBuildJob.java:238) at org.eclipse.core.internal.jobs.Worker.run(Worker.java:55)

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  • Is SHA-1 secure for password storage?

    - by Tgr
    Some people throw around remarks like "SHA-1 is broken" a lot, so I'm trying to understand what exactly that means. Let's assume I have a database of SHA-1 password hashes, and an attacker whith a state of the art SHA-1 breaking algorithm and a botnet with 100,000 machines gets access to it. (Having control over 100k home computers would mean they can do about 10^15 operations per second.) How much time would they need to find out the password of any one user? find out the password of a given user? find out the password of all users? find a way to log in as one of the users? find a way to log in as a specific user? How does that change if the passwords are salted? Does the method of salting (prefix, postfix, both, or something more complicated like xor-ing) matter? Here is my current understanding, after some googling. Please correct in the answers if I misunderstood something. If there is no salt, a rainbow attack will immediately find all passwords (except extremely long ones). If there is a sufficiently long random salt, the most effective way to find out the passwords is a brute force or dictionary attack. Neither collision nor preimage attacks are any help in finding out the actual password, so cryptographic attacks against SHA-1 are no help here. It doesn't even matter much what algorithm is used - one could even use MD5 or MD4 and the passwords would be just as safe (there is a slight difference because computing a SHA-1 hash is slower). To evaluate how safe "just as safe" is, let's assume that a single sha1 run takes 1000 operations and passwords contain uppercase, lowercase and digits (that is, 60 characters). That means the attacker can test 1015*60*60*24 / 1000 ~= 1017 potential password a day. For a brute force attack, that would mean testing all passwords up to 9 characters in 3 hours, up to 10 characters in a week, up to 11 characters in a year. (It takes 60 times as much for every additional character.) A dictionary attack is much, much faster (even an attacker with a single computer could pull it off in hours), but only finds weak passwords. To log in as a user, the attacker does not need to find out the exact password; it is enough to find a string that results in the same hash. This is called a first preimage attack. As far as I could find, there are no preimage attacks against SHA-1. (A bruteforce attack would take 2160 operations, which means our theoretical attacker would need 1030 years to pull it off. Limits of theoretical possibility are around 260 operations, at which the attack would take a few years.) There are preimage attacks against reduced versions of SHA-1 with negligible effect (for the reduced SHA-1 which uses 44 steps instead of 80, attack time is down from 2160 operations to 2157). There are collision attacks against SHA-1 which are well within theoretical possibility (the best I found brings the time down from 280 to 252), but those are useless against password hashes, even without salting. In short, storing passwords with SHA-1 seems perfectly safe. Did I miss something?

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  • How to do inclusive range queries when only half-open range is supported (ala SortedMap.subMap)

    - by polygenelubricants
    On SortedMap.subMap This is the API for SortedMap<K,V>.subMap: SortedMap<K,V> subMap(K fromKey, K toKey) : Returns a view of the portion of this map whose keys range from fromKey, inclusive, to toKey, exclusive. This inclusive lower bound, exclusive upper bound combo ("half-open range") is something that is prevalent in Java, and while it does have its benefits, it also has its quirks, as we shall soon see. The following snippet illustrates a simple usage of subMap: static <K,V> SortedMap<K,V> someSortOfSortedMap() { return Collections.synchronizedSortedMap(new TreeMap<K,V>()); } //... SortedMap<Integer,String> map = someSortOfSortedMap(); map.put(1, "One"); map.put(3, "Three"); map.put(5, "Five"); map.put(7, "Seven"); map.put(9, "Nine"); System.out.println(map.subMap(0, 4)); // prints "{1=One, 3=Three}" System.out.println(map.subMap(3, 7)); // prints "{3=Three, 5=Five}" The last line is important: 7=Seven is excluded, due to the exclusive upper bound nature of subMap. Now suppose that we actually need an inclusive upper bound, then we could try to write a utility method like this: static <V> SortedMap<Integer,V> subMapInclusive(SortedMap<Integer,V> map, int from, int to) { return (to == Integer.MAX_VALUE) ? map.tailMap(from) : map.subMap(from, to + 1); } Then, continuing on with the above snippet, we get: System.out.println(subMapInclusive(map, 3, 7)); // prints "{3=Three, 5=Five, 7=Seven}" map.put(Integer.MAX_VALUE, "Infinity"); System.out.println(subMapInclusive(map, 5, Integer.MAX_VALUE)); // {5=Five, 7=Seven, 9=Nine, 2147483647=Infinity} A couple of key observations need to be made: The good news is that we don't care about the type of the values, but... subMapInclusive assumes Integer keys for to + 1 to work. A generic version that also takes e.g. Long keys is not possible (see related questions) Not to mention that for Long, we need to compare against Long.MAX_VALUE instead Overloads for the numeric primitive boxed types Byte, Character, etc, as keys, must all be written individually A special check need to be made for toInclusive == Integer.MAX_VALUE, because +1 would overflow, and subMap would throw IllegalArgumentException: fromKey > toKey This, generally speaking, is an overly ugly and overly specific solution What about String keys? Or some unknown type that may not even be Comparable<?>? So the question is: is it possible to write a general subMapInclusive method that takes a SortedMap<K,V>, and K fromKey, K toKey, and perform an inclusive-range subMap queries? Related questions Are upper bounds of indexed ranges always assumed to be exclusive? Is it possible to write a generic +1 method for numeric box types in Java? On NavigableMap It should be mentioned that there's a NavigableMap.subMap overload that takes two additional boolean variables to signify whether the bounds are inclusive or exclusive. Had this been made available in SortedMap, then none of the above would've even been asked. So working with a NavigableMap<K,V> for inclusive range queries would've been ideal, but while Collections provides utility methods for SortedMap (among other things), we aren't afforded the same luxury with NavigableMap. Related questions Writing a synchronized thread-safety wrapper for NavigableMap On API providing only exclusive upper bound range queries Does this highlight a problem with exclusive upper bound range queries? How were inclusive range queries done in the past when exclusive upper bound is the only available functionality?

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  • Placing Varibles into an external Sheet

    - by Leslie Peer
    Trying to Build an Online D&d program which stores the character info into Tables my problem is the game works just fine while your playing but as soon as you exit game all varibles are lost which means you have to restart from scratch the next time you log on... So this is a Two Fold Question What is the Best type of External Sheet to save it on... and two How to access sheet for saving and Loading Below are Varibles <SCRIPT> Name1="Tabor Bloomfield"; Name2="Sam Wrightfield"; Name3="Gavin Hartfild"; Name4="Gail Quickfoot"; Name5="Robert Gragorian"; Name6="Peter Shain"; Class1="MagicUser"; Class2="Fighter"; Class3="Fighter"; Class4="Thief"; Class5="Cleric"; Class6="Fighter"; Level1=23; Level2=1; Level3=1; Level4=2; Level5=2; Level6=1; Hpts1=145; Hpts2=14; Hpts3=13; Hpts4=8; Hpts5=12; Hpts6=15; Armor1="Robe of Protection +5"; Armor2="Splinted Armor"; Armor3="Chain Armor"; Armor4="Leather Armor"; Armor5="Chain Armor"; Armor6="Splinted Armor"; Ac1a=5; Ac2a=3; Ac3a=3; Ac4a=4; Ac5a=2; Ac6a=3; Armor1b="Ring of Protection +5"; Armor2b="Small Shield"; Armor3b="Small Shield"; Armor4b="Wooden Shield"; Armor5b="Large Shield"; Armor6b="Small Shield"; Ac1b=5; Ac2b=1; Ac3b=1; Ac4b=1; Ac5b=1; Ac6b=1; Str1=21; Str2=16; Str3=14; Str4=13; Str5=14; Str6=13; Int1=19; Int2=11; Int3=12; Int4=13; Int5=14; Int6=13; Wis1=18; Wis2=12; Wis3=14; Wis4=13; Wis5=14; Wis6=12; Dex1=19; Dex2=14; Dex3=13; Dex4=15; Dex5=14; Dex6=12; Con1=19; Con2=15; Con3=16; Con4=13; Con5=12; Con6=10; Chr1=21; Chr2=14; Chr3=13; Chr4=12; Chr5=14; Chr6=13; </SCRIPT> File name ="gamestats" Path="trellian Webpage/droves E and F/gamestats have tryed html Page,Javascript,Creating a serperate table page and putting the varibles into cells...But at a lost on how to arrive at a solution

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  • Error in python - don't understand

    - by Jasper
    Hi, I'm creating a game, and am quite new to Python generally. I created a function 'descriptionGenerator()' which generates a description for characters and objects either randomly or using variables passed to it. It seemed to be working, but every now and then it wouldn't work correctly. So i placed it in a loop, and it never seems to be able to complete the loop without one of the iterations having this problem. The code is as follows: #+------------------------------------------+ #| Name: bitsandpieces.py | #| A module for the 'Europa I' game | #| created for the Game Making Competition | #| | #| Date Created/Modified: | #| 3/4/10 | 3/4/10 | #+------------------------------------------+ # Import the required modules # Import system modules: import time import random # Import 3rd party modules: # Import game modules: # Define the 'descriptionGenerator()' function def descriptionGenerator(descriptionVariables): descriptionVariableSize = len(descriptionVariables) if descriptionVariables[0] == 'char': # If there is only one variable ('char'), create a random description if descriptionVariableSize == 1: # Define choices for descriptionVariables to be generated from gender_choices = ['male', 'female'] hair_choices = ['black', 'red', 'blonde', 'grey', 'brown', 'blue'] hair_choices2 = ['long', 'short', 'cropped', 'curly'] size_choices = ['tubby', 'thin', 'fat', 'almost twig-like'] demeanour_choices = ['glowering', 'bright', 'smiling', 'sombre', 'intelligent'] impression_choices = ['likeable', 'unlikeable', 'dangerous', 'annoying', 'afraid'] # Define description variables gender = random.choice(gender_choices) height = str(float('0.' + str(random.randint(1, 9))) + float(random.randint(1, 2))) if float(height) > 1.8: height_string = 'tall' if float(height) > 2: height_string = 'very tall' elif float(height) < 1.8 and float(height) > 1.5: height_string = 'average' elif float(height) < 1.5: height_string = 'short' if float(height) < 1.3: height_string = 'very short' hair = random.choice(hair_choices2) + ' ' + random.choice(hair_choices) size = random.choice(size_choices) demeanour = random.choice(demeanour_choices) impression = random.choice(impression_choices) # Collect description variables in list 'randomDescriptionVariables' randomDescriptionVariables = ['char', gender, height, height_string, hair, size, demeanour, impression] # Generate description using the 'descriptionGenerator' function descriptionGenerator(randomDescriptionVariables) # Generate the description of a character using the variables passed to the function elif descriptionVariableSize == 8: if descriptionVariables[1] == 'male': if descriptionVariables[7] != 'afraid': print """A %s man, about %s m tall. He has %s hair and is %s. He is %s and you get the impression that he is %s.""" %(descriptionVariables[3], descriptionVariables[2], descriptionVariables[4], descriptionVariables[5], descriptionVariables[6], descriptionVariables[7]) elif descriptionVariables[7] == 'afraid': print """A %s man, about %s m tall. He has %s hair and is %s. He is %s.\nYou feel that you should be %s of him.""" %(descriptionVariables[3], descriptionVariables[2], descriptionVariables[4], descriptionVariables[5], descriptionVariables[6], descriptionVariables[7]) elif descriptionVariables[1] == 'female': if descriptionVariables[7] != 'afraid': print """A %s woman, about %s m tall. She has %s hair and is %s. She is %s and you get the impression that she is %s.""" %(descriptionVariables[3], descriptionVariables[2], descriptionVariables[4], descriptionVariables[5], descriptionVariables[6], descriptionVariables[7]) elif descriptionVariables[7] == 'afraid': print """A %s woman, about %s m tall. She has %s hair and is %s. She is %s.\nYou feel that you should be %s of her.""" %(descriptionVariables[3], descriptionVariables[2], descriptionVariables[4], descriptionVariables[5], descriptionVariables[6], descriptionVariables[7]) else: pass elif descriptionVariables[0] == 'obj': # Insert code here 2 deal with object stuff pass print print myDescriptionVariables = ['char'] i = 0 while i < 30: print print print descriptionGenerator(myDescriptionVariables) i = i + 1 time.sleep(10) When it fails to properly execute it says this: Traceback (most recent call last): File "/Users/Jasper/Development/Programming/MyProjects/Game Making Challenge/Europa I/Code/Code 2.0/bitsandpieces.py", line 79, in <module> descriptionGenerator(myDescriptionVariables) File "/Users/Jasper/Development/Programming/MyProjects/Game Making Challenge/Europa I/Code/Code 2.0/bitsandpieces.py", line 50, in descriptionGenerator randomDescriptionVariables = ['char', gender, height, height_string, hair, size, demeanour, impression] UnboundLocalError: local variable 'height_string' referenced before assignment Thanks for any help with this

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  • NSOutlineView not refreshing when objects added to managed object context from NSOperations

    - by John Gallagher
    Background Cocoa app using core data Two processes - daemon and a main UI Daemon constantly writing to a data store UI process reads from same data store NSOutlineView in UI is bound to an NSTreeController which is bound to Application with key path of delegate.interpretedMOC What I want When the UI is activated, the outline view should update with the latest data inserted by the daemon. The Problem Main Thread Approach I fetch all the entities I'm interested in, then iterate over them, doing refreshObject:mergeChanges:YES. This works OK - the items get refreshed correctly. However, this is all running on the main thread, so the UI locks up for 10-20 seconds whilst it refreshes. Fine, so let's move these refreshes to NSOperations that run in the background instead. NSOperation Multithreaded Approach As soon as I move the refreshObject:mergeChanges: call into an NSOperation, the refresh no longer works. When I add logging messages, it's clear that the new objects are loaded in by the NSOperation subclass and refreshed. Not only that, but they are What I've tried I've messed around with this for 2 days solid and tried everything I can think of. Passing objectIDs to the NSOperation to refresh instead of an entity name. Resetting the interpretedMOC at various points - after the data refresh and before the outline view reload. I'd subclassed NSOutlineView. I discarded my subclass and set the view back to being an instance of NSOutlineView, just in case there was any funny goings on here. Added a rearrangeObjects call to the NSTreeController before reloading the NSOutlineView data. Made sure I had set the staleness interval to 0 on all managed object contexts I was using. I've got a feeling this problem is somehow related to caching core data objects in memory. But I've totally exhausted all my ideas on how I get this to work. I'd be eternally grateful of any ideas anyone else has. Code Main Thread Approach // In App Delegate -(void)applicationDidBecomeActive:(NSNotification *)notification { // Delay to allow time for the daemon to save [self performSelector:@selector(refreshTrainingEntriesAndGroups) withObject:nil afterDelay:3]; } -(void)refreshTrainingEntriesAndGroups { NSSet *allTrainingGroups = [[[NSApp delegate] interpretedMOC] fetchAllObjectsForEntityName:kTrainingGroup]; for(JGTrainingGroup *thisTrainingGroup in allTrainingGroups) [interpretedMOC refreshObject:thisTrainingGroup mergeChanges:YES]; NSError *saveError = nil; [interpretedMOC save:&saveError]; [windowController performSelectorOnMainThread:@selector(refreshTrainingView) withObject:nil waitUntilDone:YES]; } // In window controller class -(void)refreshTrainingView { [trainingViewTreeController rearrangeObjects]; // Didn't really expect this to have any effect. And it didn't. [trainingView reloadData]; } NSOperation Multithreaded Approach // In App Delegate -(void)refreshTrainingEntriesAndGroups { JGRefreshEntityOperation *trainingGroupRefresh = [[JGRefreshEntityOperation alloc] initWithEntityName:kTrainingGroup]; NSOperationQueue *refreshQueue = [[NSOperationQueue alloc] init]; [refreshQueue setMaxConcurrentOperationCount:1]; [refreshQueue addOperation:trainingGroupRefresh]; while ([[refreshQueue operations] count] > 0) { [[NSRunLoop currentRunLoop] runUntilDate:[NSDate dateWithTimeIntervalSinceNow:0.05]]; [windowController performSelectorOnMainThread:@selector(refreshTrainingView) withObject:nil waitUntilDone:YES]; } // JGRefreshEntityOperation.m @implementation JGRefreshEntityOperation @synthesize started; @synthesize executing; @synthesize paused; @synthesize finished; -(void)main { [self startOperation]; NSSet *allEntities = [imoc fetchAllObjectsForEntityName:entityName]; for(id thisEntity in allEntities) [imoc refreshObject:thisEntity mergeChanges:YES]; [self finishOperation]; } -(void)startOperation { [self willChangeValueForKey:@"isExecuting"]; [self willChangeValueForKey:@"isStarted"]; [self setStarted:YES]; [self setExecuting:YES]; [self didChangeValueForKey:@"isExecuting"]; [self didChangeValueForKey:@"isStarted"]; imoc = [[NSManagedObjectContext alloc] init]; [imoc setStalenessInterval:0]; [imoc setUndoManager:nil]; [imoc setPersistentStoreCoordinator:[[NSApp delegate] interpretedPSC]]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(mergeChanges:) name:NSManagedObjectContextDidSaveNotification object:imoc]; } -(void)finishOperation { saveError = nil; [imoc save:&saveError]; if (saveError) { NSLog(@"Error saving. %@", saveError); } imoc = nil; [self willChangeValueForKey:@"isExecuting"]; [self willChangeValueForKey:@"isFinished"]; [self setExecuting:NO]; [self setFinished:YES]; [self didChangeValueForKey:@"isExecuting"]; [self didChangeValueForKey:@"isFinished"]; } -(void)mergeChanges:(NSNotification *)notification { NSManagedObjectContext *mainContext = [[NSApp delegate] interpretedMOC]; [mainContext performSelectorOnMainThread:@selector(mergeChangesFromContextDidSaveNotification:) withObject:notification waitUntilDone:YES]; } -(id)initWithEntityName:(NSString *)entityName_ { [super init]; [self setStarted:false]; [self setExecuting:false]; [self setPaused:false]; [self setFinished:false]; [NSThread setThreadPriority:0.0]; entityName = entityName_; return self; } @end // JGRefreshEntityOperation.h @interface JGRefreshEntityOperation : NSOperation { NSString *entityName; NSManagedObjectContext *imoc; NSError *saveError; BOOL started; BOOL executing; BOOL paused; BOOL finished; } @property(readwrite, getter=isStarted) BOOL started; @property(readwrite, getter=isPaused) BOOL paused; @property(readwrite, getter=isExecuting) BOOL executing; @property(readwrite, getter=isFinished) BOOL finished; -(void)startOperation; -(void)finishOperation; -(id)initWithEntityName:(NSString *)entityName_; -(void)mergeChanges:(NSNotification *)notification; @end

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  • Issues writing to serial port on MAC OSX using unistd.h in c

    - by Schuyler
    I am trying to write to a bluetooth device on MAC OSX using the unistd.h Linux functions in c. I am connecting fine and writing the first few bytes with success. When I try to write other commands to it (there are bytes added to the write buffer every 15ms), I don't see any results even though the write() function returns 1 (write success). If you start a write and it doesn't finish by the time you try to start another write (since it is non-blocking), could that possibly screw up the initial write? (If so, is there any way to check if a write has completed?) That is the only thing I can think of since the writes are occurring fairly frequently and the first two are successfully sent. qwbyte() simply adds a byte to the output array and increments its length The open port function: BAMid = -1; struct termios options; struct termios originalTTYAttrs; // Open the serial port read/write, nonblocking, with no controlling terminal, and don't wait for a connection. BAMid = open(strPath, O_RDWR | O_NOCTTY | O_NONBLOCK); if (BAMid == -1) { printf("Error opening serial port %s - %s(%d).\n", strPath, strerror(errno), errno); goto error; } // Issue TIOCEXCL ioctl to prevent additional opens except by root-owned processes. if (ioctl(BAMid, TIOCEXCL) == -1) { printf("Error setting TIOCEXCL on %s - %s(%d).\n", strPath, strerror(errno), errno); goto error; } // Get the current options and save them so we can restore the default settings later. if (tcgetattr(BAMid, &originalTTYAttrs) == -1) { printf("Error getting tty attributes %s - %s(%d).\n", strPath, strerror(errno), errno); goto error; } // The serial port attributes such as timeouts and baud rate are set by modifying the termios // structure and then calling tcsetattr() to cause the changes to take effect. Note that the // changes will not become effective without the tcsetattr() call. options = originalTTYAttrs; // Set raw input (non-canonical) mode, with reads blocking until either a single character // has been received or a one second timeout expires. [should be moot since we are leaving it as nonblocking] cfmakeraw(&options); options.c_cc[VMIN] = 1; options.c_cc[VTIME] = 10; cfsetspeed(&options, B57600); // Set 57600 baud options.c_cflag |= CS8; // Use 8 bit words // Cause the new options to take effect immediately. if (tcsetattr(BAMid, TCSANOW, &options) == -1) { printf("Error setting tty attributes %s - %s(%d).\n", strPath, strerror(errno), errno); goto error; } //flush old transmissions if (tcflush(BAMid,TCIOFLUSH) == -1) { printf("Error flushing BAM serial port - %s(%d).\n", strerror(errno), errno); } oBufLength = 0; // Ask it to start if (! qwbyte(CmdStart) ) { goto error; } if (! qwbyte(CmdFull) ) { goto error; } //this transmit works txbytes(); printf("success opening port!"); return -1; // Failure path error: if (BAMid != -1) { close(BAMid); } printf("returning an error--%d",errno); return errno; } The write function (txbytes): int i, bufSize, numBytes; if(oBufLength != 0) { //if the output array isn't empty //duplicating the output array and its size so it can //be overwritten while this write is occuring printf("about to transmit: "); for(i = 0; i < oBufLength; i++) { printf(" %u",oBuf[i]); tempBuf[i] = oBuf[i]; } printf("\n"); bufSize = oBufLength; oBufLength = 0; numBytes = write(BAMid, &tempBuf, bufSize); printf("bytes written = %d\n",numBytes); if (numBytes == -1) { printf("Error writing to port - %s(%d).\n", strerror(errno), errno); } return (numBytes 0); } else { return 0; }

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  • wave.getState() returns null

    - by RMorrisey
    When trying to call wave.getState() in my Google Wave gadget, I get back null (no state object). How can I initialize the Wave state object? I am working in the Wave Sandbox. My ModulePrefs contains the following: <Require feature="wave" /> <Require feature="rpc"/> I got the "rpc" feature from some google groups post when searching for a fix, but it doesn't seem to be any help. The gadget contains a jQuery plugin, which defines the classes I use (not shown), attaches an event handler to the link that shows up in edit mode, and sets up the callback methods with the google wave gadget initializer: $.fn.extend({ $.gork.InitPass.newButtonClick = function newButtonClick() { var jer = new $.gork.InitPass.Player('Jeremias', 12, 2); var delta = {}; delta[jer.name] = jer.serialize(); wave.getState().submitDelta(delta); }; $.gork.InitPass.modeCallback = function modeCallback() { var state = wave.getState(); var mode = wave.getMode(); $.gork.InitPass.getContainer().ipCombatState(state, (mode == wave.Mode.EDIT)); }; $.gork.InitPass.stateCallback = function stateCallback() { $.gork.InitPass.getContainer().ipCombatState( wave.getState(), (wave.getMode() == wave.Mode.EDIT)); alert('state'); }; $.gork.InitPass.init = function init() { if (wave && wave.isInWaveContainer()) { var mode = wave.getMode(); $('.gork-ip-container').ipCombatState(null, (mode == wave.Mode.EDIT)); wave.setModeCallback($.gork.InitPass.modeCallback); wave.setStateCallback($.gork.InitPass.stateCallback); } }; })(jQuery); gadgets.util.registerOnLoadHandler($.gork.InitPass.init); $(function ready() { $.gork.InitPass.getContainer().find('.gork-ip-edit .addSection a.newButton').click( $.gork.InitPass.newButtonClick); }); So there are two main pieces of functionality here: When the mode changes, ipCombatState(...) is called. This changes the visual appearance of the gadget when the user puts the gadget in Edit mode (CTRL+E), by hiding the view DIV and displaying the edit DIV. The newButtonClick callback (which is attached to the link "a.newButton" in the edit container) is supposed to add Jeremias (Nate's Shadowrun character) to the gadget state, so that he'll be appear as a table row in edit mode. I have verified that the initializer method is called, and the view/edit mode switch works just fine (except the state is null). When I click on the new button link (the link at the bottom in edit mode), and trigger the newButtonClick handler, I get an error because wave.getState() also returns null. How can I initialize the wave state so that I can work with it? The purpose of my gadget will be to keep track of combat initiative order in a Shadowrun tabletop game (4th Ed). You can test it out in Wave and see what I have so far: http://gorkwobble.herobo.com/wave/init-pass.xml The actual javascript code is externalized to: http://gorkwobble.herobo.com/wave/init-pass.js P.S. If any Shadowrun players read this, and want to hear about it when I get the gadget working, leave a comment and I'll wave you.

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  • Qt, MSVC, and /Zc:wchar_t- == I want to blow up the world

    - by Noah Roberts
    So Qt is compiled with /Zc:wchar_t- on windows. What this means is that instead of wchar_t being a typedef for some internal type (__wchar_t I think) it becomes a typedef for unsigned short. The really cool thing about this is that the default for MSVC is the opposite, which of course means that the libraries you're using are likely compiled with wchar_t being a different type than Qt's wchar_t. This doesn't become an issue of course until you try to use something like std::wstring in your code; especially when one or more libraries have functions that accept it as parameters. What effectively happens is that your code happily compiles but then fails to link because it's looking for definitions using std::wstring<unsigned short...> but they only contain definitions expecting std::wstring<__wchar_t...> (or whatever). So I did some web searching and ran into this link: http://bugreports.qt.nokia.com/browse/QTBUG-6345 Based on the statement by Thiago Macieira, "Sorry, we will not support building Qt like this," I've been worried that fixing Qt to work like everything else might cause some problem and have been trying to avoid it. We recompiled all of our support libraries with the /Zc:wchar_t- flag and have been fairly content with that until a couple days ago when we started trying to port over (we're in the process of switching from Wx to Qt) some serialization code. Because of how win32 works, and because Wx just wraps win32, we've been using std::wstring to represent string data with the intent of making our product as i18n ready as possible. We did some testing and Wx did not work with multibyte characters when trying to print special stuff (even not so special stuff like the degree symbol was an issue). I'm not so sure that Qt has this problem since QString isn't just a wrapper to the underlying _TCHAR type but is a Unicode monster of some sort. At any rate, the serialization library in boost has compiled parts. We've attempted to recompile boost with /Zc:wchar_t- but so far our attempts to tell bjam to do this have gone unheeded. We're at an impasse. From where I'm sitting I have three options: Recompile Qt and hope it works with /Zc:wchar_t. There's some evidence around the web that others have done this but I have no way of predicting what will happen. All attempts to ask Qt people on forums and such have gone unanswered. Hell, even in that very bug report someone asks why and it just sat there for a year. Keep fighting with bjam until it listens. Right now I've got someone under me doing that and I have more experience fighting with things to get what I want but I do have to admit to getting rather tired of it. I'm also concerned that I'll KEEP running into this issue just because Qt wants to be a c**t. Stop using wchar_t for anything. Unfortunately my i18n experience is pretty much 0 but it seems to me that I just need to find the right to/from function in QString (it has a BUNCH) to encode the Unicode into 8-bytes and visa-versa. UTF8 functions look promising but I really want to be sure that no data will be lost if someone from Zimbabfuckegypt starts writing in their own language and the documentation in QString frightens me a little into thinking that could happen. Of course, I could always run into some library that insists I use wchar_t and then I'm back to 1 or 2 but I rather doubt that would happen. So, what's my question... Which of these options is my best bet? Is Qt going to eventually cause me to gouge out my own eyes because I decided to compile it with /Zc:wchar_t anyway? What's the magic incantation to get boost to build with /Zc:wchar_t- and will THAT cause permanent mental damage? Can I get away with just using the standard 8-bit (well, 'common' anyway) character classes and be i18n compliant/ready? How do other Qt developers deal with this mess?

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  • A couple PHP/MySQL questions...

    - by Jeff
    I am a college student taking a course in php and mysql progamming and my first question is about the "$variable" variables in the following code: <?php ob_start(); ?> <?php session_start(); if ($_SESSION['auth'] != "true") { header("Location: login.php"); exit; } $uid = $_SESSION['user']; $connection = mysql_connect("localhost", "username", "password"); mysql_select_db("username", $connection); $result = mysql_query ( "SELECT * FROM users where user_id = '$uid'", $connection); $num = mysql_numrows($result); $i=0; while ($i < $num) { $f1=mysql_result($result,$i,"firstname"); $f2=mysql_result($result,$i,"lastname"); ?> <html><body> <p> <td><center><font size = "18" face="Arial"><?php echo "Name: $f1 "; echo $f2; ?> </font></center></td> </p> </body></html> <?php $i++; } ?> <?php $result1 = mysql_query ( "SELECT * FROM phone where user_id = '$uid'", $connection); $num1 = mysql_numrows($result1); $j=0; while ($j < $num1) { $f3=mysql_result($result1,$j,"type"); $f4=mysql_result($result1,$j,"number"); ?> <html><body> <p> <br> <td><center><font size = "12" face="Arial"><?php echo "$f5: "; echo "($f3) "; echo "$f4 <br />"; ?> </font></center></td> </p> </body></html> <?php $j++; } ?> <?php $result2 = mysql_query ( "SELECT * FROM address where user_id = '$uid'", $connection); $num2 = mysql_numrows($result2); $h=0; while ($h < $num2) { $f6=mysql_result($result2,$h,"type"); $f7=mysql_result($result2,$h,"address"); $f8=mysql_result($result2,$h,"city"); $f9=mysql_result($result2,$h,"state"); $f10=mysql_result($result2,$h,"zip"); ?> <html><body> <p> <br> <td><center><font size = "12" face="Arial"><?php echo "$f10 Address: $f6, $f7, $f8 $f9"; ?></font></center></td> </p> </body></html> <?php $h++; } ?> <?php include 'navbar.php'; ob_end_flush(); ?> I just don't really understand the $variables at all. Are they user-generated or are they entities in the database? And how does the code know which $result is which? My second question is that, if this was someone else in my class's code and I wanted to modify it to make it my own and substitute my own variables, how would I go about doing that? Do the $variables need to be changed if they are not user-defined and if so, how? I apologize if these are dumb questions, but I am a beginner at this programming language. Thanks in advance for your help. -Jeff

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  • handling filename* parameters with spaces via RFC 5987 results in '+' in filenames

    - by Peter Friend
    I have some legacy code I am dealing with (so no I can't just use a URL with an encoded filename component) that allows a user to download a file from our website. Since our filenames are often in many different languages they are all stored as UTF-8. I wrote some code to handle the RFC5987 conversion to a proper filename* parameter. This works great until I have a filename with non-ascii characters and spaces. Per RFC, the space character is not part of attr_char so it gets encoded as %20. I have new versions of Chrome as well as Firefox and they are all converting to %20 to + on download. I have tried not encoding the space and putting the encoded filename in quotes and get the same result. I have sniffed the response coming from the server to verify that the servlet container wasn't mucking with my headers and they look correct to me. The RFC even has examples that contain %20. Am I missing something, or do all of these browsers have a bug related to this? Many thanks in advance. The code I use to encode the filename is below. Peter public static boolean bcsrch(final char[] chars, final char c) { final int len = chars.length; int base = 0; int last = len - 1; /* Last element in table */ int p; while (last >= base) { p = base + ((last - base) >> 1); if (c == chars[p]) return true; /* Key found */ else if (c < chars[p]) last = p - 1; else base = p + 1; } return false; /* Key not found */ } public static String rfc5987_encode(final String s) { final int len = s.length(); final StringBuilder sb = new StringBuilder(len << 1); final char[] digits = {'0','1','2','3','4','5','6','7','8','9','A','B','C','D','E','F'}; final char[] attr_char = {'!','#','$','&','\'','+','-','.','0','1','2','3','4','5','6','7','8','9','A','B','C','D','E','F','G','H','I','J','K','L','M','N','O','P','Q','R','S','T','U','V','W','X','Y','Z','^','_','a','b','c','d','e','f','g','h','i','j','k','l','m','n','o','p','q','r','s','t','u','v','w','x','y','z','|', '~'}; for (int i = 0; i < len; ++i) { final char c = s.charAt(i); if (bcsrch(attr_char, c)) sb.append(c); else { final char[] encoded = {'%', 0, 0}; encoded[1] = digits[0x0f & (c >>> 4)]; encoded[2] = digits[c & 0x0f]; sb.append(encoded); } } return sb.toString(); } Update Here is a screen shot of the download dialog I get for a file with Chinese characters with spaces as mentioned in my comment.

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  • C#: Inheritance, Overriding, and Hiding

    - by Rosarch
    I'm having difficulty with an architectural decision for my C# XNA game. The basic entity in the world, such as a tree, zombie, or the player, is represented as a GameObject. Each GameObject is composed of at least a GameObjectController, GameObjectModel, and GameObjectView. These three are enough for simple entities, like inanimate trees or rocks. However, as I try to keep the functionality as factored out as possible, the inheritance begins to feel unwieldy. Syntactically, I'm not even sure how best to accomplish my goals. Here is the GameObjectController: public class GameObjectController { protected GameObjectModel model; protected GameObjectView view; public GameObjectController(GameObjectManager gameObjectManager) { this.gameObjectManager = gameObjectManager; model = new GameObjectModel(this); view = new GameObjectView(this); } public GameObjectManager GameObjectManager { get { return gameObjectManager; } } public virtual GameObjectView View { get { return view; } } public virtual GameObjectModel Model { get { return model; } } public virtual void Update(long tick) { } } I want to specify that each subclass of GameObjectController will have accessible at least a GameObjectView and GameObjectModel. If subclasses are fine using those classes, but perhaps are overriding for a more sophisticated Update() method, I don't want them to have to duplicate the code to produce those dependencies. So, the GameObjectController constructor sets those objects up. However, some objects do want to override the model and view. This is where the trouble comes in. Some objects need to fight, so they are CombatantGameObjects: public class CombatantGameObject : GameObjectController { protected new readonly CombatantGameModel model; public new virtual CombatantGameModel Model { get { return model; } } protected readonly CombatEngine combatEngine; public CombatantGameObject(GameObjectManager gameObjectManager, CombatEngine combatEngine) : base(gameObjectManager) { model = new CombatantGameModel(this); this.combatEngine = combatEngine; } public override void Update(long tick) { if (model.Health <= 0) { gameObjectManager.RemoveFromWorld(this); } base.Update(tick); } } Still pretty simple. Is my use of new to hide instance variables correct? Note that I'm assigning CombatantObjectController.model here, even though GameObjectController.Model was already set. And, combatants don't need any special view functionality, so they leave GameObjectController.View alone. Then I get down to the PlayerController, at which a bug is found. public class PlayerController : CombatantGameObject { private readonly IInputReader inputReader; private new readonly PlayerModel model; public new PlayerModel Model { get { return model; } } private float lastInventoryIndexAt; private float lastThrowAt; public PlayerController(GameObjectManager gameObjectManager, IInputReader inputReader, CombatEngine combatEngine) : base(gameObjectManager, combatEngine) { this.inputReader = inputReader; model = new PlayerModel(this); Model.Health = Constants.PLAYER_HEALTH; } public override void Update(long tick) { if (Model.Health <= 0) { gameObjectManager.RemoveFromWorld(this); for (int i = 0; i < 10; i++) { Debug.WriteLine("YOU DEAD SON!!!"); } return; } UpdateFromInput(tick); // .... } } The first time that this line is executed, I get a null reference exception: model.Body.ApplyImpulse(movementImpulse, model.Position); model.Position looks at model.Body, which is null. This is a function that initializes GameObjects before they are deployed into the world: public void Initialize(GameObjectController controller, IDictionary<string, string> data, WorldState worldState) { controller.View.read(data); controller.View.createSpriteAnimations(data, _assets); controller.Model.read(data); SetUpPhysics(controller, worldState, controller.Model.BoundingCircleRadius, Single.Parse(data["x"]), Single.Parse(data["y"]), bool.Parse(data["isBullet"])); } Every object is passed as a GameObjectController. Does that mean that if the object is really a PlayerController, controller.Model will refer to the base's GameObjectModel and not the PlayerController's overriden PlayerObjectModel? In response to rh: This means that now for a PlayerModel p, p.Model is not equivalent to ((CombatantGameObject)p).Model, and also not equivalent to ((GameObjectController)p).Model. That is exactly what I do not want. I want: PlayerController p; p.Model == ((CombatantGameObject)p).Model p.Model == ((GameObjectController)p).Model How can I do this? override?

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  • Cross-platform, human-readable, du on root partition that truly ignores other filesystems

    - by nice_line
    I hate this so much: Linux builtsowell 2.6.18-274.7.1.el5 #1 SMP Mon Oct 17 11:57:14 EDT 2011 x86_64 x86_64 x86_64 GNU/Linux df -kh Filesystem Size Used Avail Use% Mounted on /dev/mapper/mpath0p2 8.8G 8.7G 90M 99% / /dev/mapper/mpath0p6 2.0G 37M 1.9G 2% /tmp /dev/mapper/mpath0p3 5.9G 670M 4.9G 12% /var /dev/mapper/mpath0p1 494M 86M 384M 19% /boot /dev/mapper/mpath0p7 7.3G 187M 6.7G 3% /home tmpfs 48G 6.2G 42G 14% /dev/shm /dev/mapper/o10g.bin 25G 7.4G 17G 32% /app/SIP/logs /dev/mapper/o11g.bin 25G 11G 14G 43% /o11g tmpfs 4.0K 0 4.0K 0% /dev/vx lunmonster1q:/vol/oradb_backup/epmxs1q1 686G 507G 180G 74% /rpmqa/backup lunmonster1q:/vol/oradb_redo/bisxs1q1 4.0G 1.6G 2.5G 38% /bisxs1q/rdoctl1 lunmonster1q:/vol/oradb_backup/bisxs1q1 686G 507G 180G 74% /bisxs1q/backup lunmonster1q:/vol/oradb_exp/bisxs1q1 2.0T 1.1T 984G 52% /bisxs1q/exp lunmonster2q:/vol/oradb_home/bisxs1q1 10G 174M 9.9G 2% /bisxs1q/home lunmonster2q:/vol/oradb_data/bisxs1q1 52G 5.2G 47G 10% /bisxs1q/oradata lunmonster1q:/vol/oradb_redo/bisxs1q2 4.0G 1.6G 2.5G 38% /bisxs1q/rdoctl2 ip-address1:/vol/oradb_home/cspxs1q1 10G 184M 9.9G 2% /cspxs1q/home ip-address2:/vol/oradb_backup/cspxs1q1 674G 314G 360G 47% /cspxs1q/backup ip-address2:/vol/oradb_redo/cspxs1q1 4.0G 1.5G 2.6G 37% /cspxs1q/rdoctl1 ip-address2:/vol/oradb_exp/cspxs1q1 4.1T 1.5T 2.6T 37% /cspxs1q/exp ip-address2:/vol/oradb_redo/cspxs1q2 4.0G 1.5G 2.6G 37% /cspxs1q/rdoctl2 ip-address1:/vol/oradb_data/cspxs1q1 160G 23G 138G 15% /cspxs1q/oradata lunmonster1q:/vol/oradb_exp/epmxs1q1 2.0T 1.1T 984G 52% /epmxs1q/exp lunmonster2q:/vol/oradb_home/epmxs1q1 10G 80M 10G 1% /epmxs1q/home lunmonster2q:/vol/oradb_data/epmxs1q1 330G 249G 82G 76% /epmxs1q/oradata lunmonster1q:/vol/oradb_redo/epmxs1q2 5.0G 609M 4.5G 12% /epmxs1q/rdoctl2 lunmonster1q:/vol/oradb_redo/epmxs1q1 5.0G 609M 4.5G 12% /epmxs1q/rdoctl1 /dev/vx/dsk/slaxs1q/slaxs1q-vol1 183G 17G 157G 10% /slaxs1q/backup /dev/vx/dsk/slaxs1q/slaxs1q-vol4 173G 58G 106G 36% /slaxs1q/oradata /dev/vx/dsk/slaxs1q/slaxs1q-vol5 75G 952M 71G 2% /slaxs1q/exp /dev/vx/dsk/slaxs1q/slaxs1q-vol2 9.8G 381M 8.9G 5% /slaxs1q/home /dev/vx/dsk/slaxs1q/slaxs1q-vol6 4.0G 1.6G 2.2G 42% /slaxs1q/rdoctl1 /dev/vx/dsk/slaxs1q/slaxs1q-vol3 4.0G 1.6G 2.2G 42% /slaxs1q/rdoctl2 /dev/mapper/appoem 30G 1.3G 27G 5% /app/em Yet, I equally, if not quite a bit more, also hate this: SunOS solarious 5.10 Generic_147440-19 sun4u sparc SUNW,SPARC-Enterprise Filesystem size used avail capacity Mounted on kiddie001Q_rpool/ROOT/s10s_u8wos_08a 8G 7.7G 1.3G 96% / /devices 0K 0K 0K 0% /devices ctfs 0K 0K 0K 0% /system/contract proc 0K 0K 0K 0% /proc mnttab 0K 0K 0K 0% /etc/mnttab swap 15G 1.8M 15G 1% /etc/svc/volatile objfs 0K 0K 0K 0% /system/object sharefs 0K 0K 0K 0% /etc/dfs/sharetab fd 0K 0K 0K 0% /dev/fd kiddie001Q_rpool/ROOT/s10s_u8wos_08a/var 31G 8.3G 6.6G 56% /var swap 512M 4.6M 507M 1% /tmp swap 15G 88K 15G 1% /var/run swap 15G 0K 15G 0% /dev/vx/dmp swap 15G 0K 15G 0% /dev/vx/rdmp /dev/dsk/c3t4d4s0 3 20G 279G 41G 88% /fs_storage /dev/vx/dsk/oracle/ora10g-vol1 292G 214G 73G 75% /o10g /dev/vx/dsk/oec/oec-vol1 64G 33G 31G 52% /oec/runway /dev/vx/dsk/oracle/ora9i-vol1 64G 33G 31G 59% /o9i /dev/vx/dsk/home 23G 18G 4.7G 80% /export/home /dev/vx/dsk/dbwork/dbwork-vol1 292G 214G 73G 92% /db03/wk01 /dev/vx/dsk/oradg/ebusredovol 2.0G 475M 1.5G 24% /u21 /dev/vx/dsk/oradg/ebusbckupvol 200G 32G 166G 17% /u31 /dev/vx/dsk/oradg/ebuscrtlvol 2.0G 475M 1.5G 24% /u20 kiddie001Q_rpool 31G 97K 6.6G 1% /kiddie001Q_rpool monsterfiler002q:/vol/ebiz_patches_nfs/NSA0304 203G 173G 29G 86% /oracle/patches /dev/odm 0K 0K 0K 0% /dev/odm The people with the authority don't rotate logs or delete packages after install in my environment. Standards, remediation, cohesion...all fancy foreign words to me. ============== How am I supposed to deal with / filesystem full issues across multiple platforms that have a devastating number of mounts? On Red Hat el5, du -x apparently avoids traversal into other filesystems. While this may be so, it does not appear to do anything if run from the / directory. On Solaris 10, the equivalent flag is du -d, which apparently packs no surprises, allowing Sun to uphold its legacy of inconvenience effortlessly. (I'm hoping I've just been doing it wrong.) I offer up for sacrifice my Frankenstein's monster. Tell me how ugly it is. Tell me I should download forbidden 3rd party software. Tell me I should perform unauthorized coreutils updates, piecemeal, across 2000 systems, with no single sign-on, no authorized keys, and no network update capability. Then, please help me make this bastard better: pwd / du * | egrep -v "$(echo $(df | awk '{print $1 "\n" $5 "\n" $6}' | \ cut -d\/ -f2-5 | egrep -v "[0-9]|^$|Filesystem|Use|Available|Mounted|blocks|vol|swap")| \ sed 's/ /\|/g')" | egrep -v "proc|sys|media|selinux|dev|platform|system|tmp|tmpfs|mnt|kernel" | \ cut -d\/ -f1-2 | sort -k2 -k1,1nr | uniq -f1 | sort -k1,1n | cut -f2 | xargs du -shx | \ egrep "G|[5-9][0-9]M|[1-9][0-9][0-9]M" My biggest failure and regret is that it still requires a single character edit for Solaris: pwd / du * | egrep -v "$(echo $(df | awk '{print $1 "\n" $5 "\n" $6}' | \ cut -d\/ -f2-5 | egrep -v "[0-9]|^$|Filesystem|Use|Available|Mounted|blocks|vol|swap")| \ sed 's/ /\|/g')" | egrep -v "proc|sys|media|selinux|dev|platform|system|tmp|tmpfs|mnt|kernel" | \ cut -d\/ -f1-2 | sort -k2 -k1,1nr | uniq -f1 | sort -k1,1n | cut -f2 | xargs du -shd | \ egrep "G|[5-9][0-9]M|[1-9][0-9][0-9]M" This will exclude all non / filesystems in a du search from the / directory by basically munging an egrepped df from a second pipe-delimited egrep regex subshell exclusion that is naturally further excluded upon by a third egrep in what I would like to refer to as "the whale." The munge-fest frantically escalates into some xargs du recycling where -x/-d is actually useful, and a final, gratuitous egrep spits out a list of directories that almost feels like an accomplishment: Linux: 54M etc/gconf 61M opt/quest 77M opt 118M usr/ ##===\ 149M etc 154M root 303M lib/modules 313M usr/java ##====\ 331M lib 357M usr/lib64 ##=====\ 433M usr/lib ##========\ 1.1G usr/share ##=======\ 3.2G usr/local ##========\ 5.4G usr ##<=============Ascending order to parent 94M app/SIP ##<==\ 94M app ##<=======Were reported as 7gb and then corrected by second du with -x. Solaris: 63M etc 490M bb 570M root/cores.ric.20100415 1.7G oec/archive 1.1G root/packages 2.2G root 1.7G oec Guess what? It's really slow. Edit: Are there any bash one-liner heroes out there than can turn my bloated abomination into divine intervention, or at least something resembling gingerly copypasta?

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  • CISCO 2911 Router configuration

    - by bala
    Device cisco 2911 router configuration support is required please. I have exchange server 2010 configured and working without any errors the problem is in cisco router configuration when exchange server sends emails out the receives WAN IP not the public ip. I have configured RDNS lookups with our MX record IP addesses that match the FQDN but all our emails are rejected because it does not match with the public ip. Receiving mails problem is not an problem all mails are coming through. i am sure i am missing something on the router configuration that does not sends the public ip, can any one help me to solve this issue. Note; I've got 1 WAN IP & 8 Public IP from ISP . Find below the running configuration. Building configuration... Current configuration : 2734 bytes ! ! Last configuration change at 06:32:13 UTC Tue Apr 3 2012 ! NVRAM config last updated at 06:32:14 UTC Tue Apr 3 2012 ! NVRAM config last updated at 06:32:14 UTC Tue Apr 3 2012 version 15.1 service timestamps debug datetime msec service timestamps log datetime msec service password-encryption ! hostname BSBG-LL ! boot-start-marker boot-end-marker ! ! enable secret 5 $x$xHrxxxxx5ox0 enable password 7 xx23xx5FxxE1xx044 ! no aaa new-model ! no ipv6 cef ip source-route ip cef ! ! ! ! ! ip flow-cache timeout active 1 ip domain name yourdomain.com ip name-server 213.42.20.20 ip name-server 195.229.241.222 multilink bundle-name authenticated ! ! crypto pki token default removal timeout 0 ! ! license udi pid CISCO2911/K9 ! ! username bsbg ! ! ! ! ! ! interface Embedded-Service-Engine0/0 no ip address shutdown ! interface GigabitEthernet0/0 ip address 192.168.0.9 255.255.255.0 ip flow ingress ip nat inside ip virtual-reassembly in duplex auto speed 100 no cdp enable ! interface GigabitEthernet0/1 ip address 213.42.xx.x2 255.255.255.252 ip nat outside ip virtual-reassembly in duplex auto speed auto no cdp enable ! interface GigabitEthernet0/2 no ip address shutdown duplex auto speed auto ! ip forward-protocol nd ! no ip http server no ip http secure-server ! ip nat inside source list 120 interface GigabitEthernet0/1 overload ip nat inside source static tcp 192.168.0.4 25 94.56.89.100 25 extendable ip nat inside source static tcp 192.168.0.4 53 94.56.89.100 53 extendable ip nat inside source static udp 192.168.0.4 53 94.56.89.100 53 extendable ip nat inside source static tcp 192.168.0.4 110 94.56.89.100 110 extendable ip nat inside source static tcp 192.168.0.4 443 94.56.89.100 443 extendable ip nat inside source static tcp 192.168.0.4 587 94.56.89.100 587 extendable ip nat inside source static tcp 192.168.0.4 995 94.56.89.100 995 extendable ip nat inside source static tcp 192.168.0.4 3389 94.56.89.100 3389 extendable ip nat inside source static tcp 192.168.0.4 443 94.56.89.101 443 extendable ip nat inside source static tcp 192.168.0.12 80 94.56.89.102 80 extendable ip nat inside source static tcp 192.168.0.12 443 94.56.89.102 443 extendable ip nat inside source static tcp 192.168.0.12 3389 94.56.89.102 3389 extendable ip route 0.0.0.0 0.0.0.0 213.42.69.41 ! access-list 120 permit ip 192.168.0.0 0.0.0.255 any ! ! ! control-plane ! ! ! line con 0 exec-timeout 5 0 line aux 0 line 2 no activation-character no exec transport preferred none transport input all transport output pad telnet rlogin lapb-ta mop udptn v120 ssh stopbits 1 line vty 0 4 password 7 xx64xxD530D26086Dxx login transport input all ! scheduler allocate 20000 1000 end

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