Search Results

Search found 14399 results on 576 pages for 'python noob'.

Page 285/576 | < Previous Page | 281 282 283 284 285 286 287 288 289 290 291 292  | Next Page >

  • 64-bit integers in Cython

    - by Homayoon
    I'm trying to interface a C++ library (pHash) with Python using Cython, but I have trouble with some of the types. The library functions use "unsigned long long" and I can't find a way to declare variables and parameters with this type. I searched for a list of the types that I can use with cdef but I found nothing. Can anyone point me to such a list (if it exists) or otherwise suggest a way to use 64 bit types in Cython? Thanks.

    Read the article

  • Assigning IDs to instances of a class (Pythonic)

    - by mellort
    I want to have each instance of some class have a unique integer identifier based on the order that I create them, starting with (say) 0. In Java, I could do this with a static class variable. I know I can emulate the same sort of behavior with Python, but what would be the most 'Pythonic' way to do this? Thanks

    Read the article

  • datetime.datetime.strptime problem

    - by Rahul99
    My input string is '16-MAR-2010 03:37:04' and i want to store it as datetime. I am trying to use: db_inst.HB_Create_Ship_Date = datetime.strptime(fields[7]," %d-%b-%Y %H:%M:%S ") fields[7] = '16-MAR-2010 03:37:04' I am getting an error: ::ValueError: time data '16-MAR-2010 03:37:04' does not match format ' %d-%b-%Y %H:%M:%S ' I am running Python version --EDIT-ME-- on the --EDIT-ME-- operating system. My locale is --EDIT-ME--. Which format do I have to use?

    Read the article

  • whats the best way to parse and replace the string with its values ?

    - by shahjapan
    I may have string like, """Hello, %(name)s, how are you today, here is amount needed: %(partner_id.account_id.debit_amount)d """ what would be the best solution for such template may i need to combine regular expression and eval, input string may differ like $partner_id.account_id.debit_amount$ - for the moment I've kept as python string format - just for testing.

    Read the article

  • How do "and" and "or" work when combined in one statement?

    - by orokusaki
    For some reason this function confused me: def protocol(port): return port == "443" and "https://" or "http://" Can somebody explain the order of what's happening behind the scenes to make this work the way it does. I understood it as this until I tried it: Either A) def protocol(port): if port == "443": if bool("https://"): return True elif bool("http://"): return True return False Or B) def protocol(port): if port == "443": return True + "https://" else: return True + "http://" Is this some sort of special case in Python, or am I completely misunderstanding how statements work?

    Read the article

  • Generate table schema inspecting Excel(CSV) and import data

    - by Frank Malina
    How would I go around creating a MYSQL table schema inspecting an Excel(or CSV) file. Are there any ready Python libraries for the task? Column headers would be sanitized to column names. Datatype would be estimated based on the contents of the spreadsheet column. When done, data would be loaded to the table. I have an Excel file of ~200 columns that I want to start normalizing.

    Read the article

  • tk: how to invoke it just to display something, and return to the main program?

    - by max
    Sorry for the noob question but I really don't understand this. I'm using python / tkinter and I want to display something (say, a canvas with a few shapes on it), and keep it displayed until the program quits. I understand that no widgets would be displayed until I call tkinter.tk.mainloop(). However, if I call tkinter.tk.mainloop(), I won't be able to do anything else until the user closes the main window. I don't need to monitor any user input events, just display some stuff. What's a good way to do this without giving up control to mainloop? EDIT: Is this sample code reasonable: class App(tk.Tk): def __init__(self, sim): self.sim = sim # link to the simulation instance self.loop() def loop(): self.redraw() # update all the GUI to reflect new simulation state sim.next_step() # advance simulation another step self.after(0, self.loop) def redraw(): # get whatever we need from self.sim, and put it on the screen EDIT2 (added after_idle): class App(tk.Tk): def __init__(self, sim): self.sim = sim # link to the simulation instance self.after_idle(self.preloop) def preloop(): self.after(0, self.loop) def loop(): self.redraw() # update all the GUI to reflect new simulation state sim.next_step() # advance simulation another step self.after_idle(self.preloop) def redraw(): # get whatever we need from self.sim, and put it on the screen

    Read the article

  • How do I rename a process on Linux?

    - by jemfinch
    I'm using Python, for what it's worth, but will accept answers in any applicable language. I've tried writing to /proc/$pid/cmdline, but that's a readonly file. I've tried assigning a new string to sys.argv[0], but that has no perceptible impact. Are there any other possibilities? My program is executing processes via os.system (equivalent to system(3)) so a general, *NIX-based solution using an additional spawning process would be fine.

    Read the article

  • How do I unit test the methods in a method object?

    - by Sancho
    I've performed the "Replace Method with Method Object" refactoring described by Beck. Now, I have a class with a "run()" method and a bunch of member functions that decompose the computation into smaller units. How do I test those member functions? My first idea is that my unit tests be basically copies of the "run()" method (with different initializations), but with assertions between each call to the member functions to check the state of the computation. (I'm using Python and the unittest module.)

    Read the article

  • Android , Read in binary data and write it to file

    - by Shpongle
    Hi all , Im trying to read in image file from a server , with the code below . It keeps going into the exception. I know the correct number of bytes are being sent as I print them out when received. Im sending the image file from python like so #open the image file and read it into an object imgfile = open (marked_image, 'rb') obj = imgfile.read() #get the no of bytes in the image and convert it to a string bytes = str(len(obj)) #send the number of bytes self.conn.send( bytes + '\n') if self.conn.sendall(obj) == None: imgfile.flush() imgfile.close() print 'Image Sent' else: print 'Error' Here is the android part , this is where I'm having the problem. Any suggestions on the best way to go about receiving the image and writing it to a file ? //read the number of bytes in the image String noOfBytes = in.readLine(); Toast.makeText(this, noOfBytes, 5).show(); byte bytes [] = new byte [Integer.parseInt(noOfBytes)]; //create a file to store the retrieved image File photo = new File(Environment.getExternalStorageDirectory(), "PostKey.jpg"); DataInputStream dis = new DataInputStream(link.getInputStream()); try{ os =new FileOutputStream(photo); byte buf[]=new byte[1024]; int len; while((len=dis.read(buf))>0) os.write(buf,0,len); Toast.makeText(this, "File recieved", 5).show(); os.close(); dis.close(); }catch(IOException e){ Toast.makeText(this, "An IO Error Occured", 5).show(); } EDIT: I still cant seem to get it working. I have been at it since and the result of all my efforts have either resulted in a file that is not the full size or else the app crashing. I know the file is not corrupt before sending server side. As far as I can tell its definitely sending too as the send all method in python sends all or throws an exception in the event of an error and so far it has never thrown an exception. So the client side is messed up . I have to send the file from the server so I cant use the suggestion suggested by Brian .

    Read the article

  • Getting started with C++ ( the paradigm shift from Python )

    - by orokusaki
    I want to learn C++ so that i can develop C++ Python modules for server-related stuff. I'm a purely dynamic languages developer (Python, PHP, Ruby, etc). I want to learn a fast language, and if I'm going to do this, I'd rather learn a really fast language like C++. Before I even get started though, I understand that suddenly working with static types, a different syntax, and compiling code will be quite the paradigm shift. Is there any advice that a C++ dev who also has dynamic languages experience can give me to me to help me make that shift faster?

    Read the article

  • how to use ffmpeg

    - by Moayyad Yaghi
    hello .. im trying to extract frames from a video .. and i picked ffmpeg ( tell me if you know something better ) for this task i downloaded it's source .. and i don't know how to use it ?? how do i compile it ?? what is the recommended language for it ?? i know python and C++ please note that i use windows vista 64x .

    Read the article

  • How can I make list or set translatable using gettext?

    - by Thomas
    I have some structure in Python: gender=( ('0','woman'), ('1','man') ) I want translate it before I will display it in Django template. Unfortunatelly below sollution don't work: from django.utils.translation import ugettext_lazy as _ gender=( ('0',('woman')), ('1',('man')) ) What I must do to translate this. I readed something in: link text but I can't understand what I should do.

    Read the article

  • How should a Gnome applet store its configuration data?

    - by George Edison
    I have a Gnome applet written in Python. In order to save configuration data/settings, it creates a file ~/.appname. However, this prevents multiple instances of the applet from being added to the panel because each cannot have its own settings. How can I store the settings in a way that allows each instance to have its own unique settings? Update: I specifically want to know how to store settings per instance.

    Read the article

  • Learn Actionscript 3.0+Flash Vs. C#

    - by user335932
    I have a background in python and I'm looking for a new language. I am almost only intrested in making games. I have come to 2 languages. C# and Action Script. C# because Microsoft allows you to make Indie XBLA games programmed in C# ONLY. Action Script so I can make flash games for new grounds and ect. What do you think is better to learn in the long run?

    Read the article

< Previous Page | 281 282 283 284 285 286 287 288 289 290 291 292  | Next Page >