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  • uniimageview not updating after views tranistion

    - by Fabio Ricci
    Hi I have one main view where I display an image, in the method viewDidLoad: ballRect = CGRectMake(posBallX, 144, 32.0f, 32.0f); theBall = [[UIImageView alloc] initWithFrame:ballRect]; [theBall setImage:[UIImage imageNamed:@"ball.png"]]; [self.view addSubview:theBall]; [laPalla release]; Obviously, the value of posBallX is defined and then update via a custom method call many times in the same class. theBall.frame = CGRectMake(posBallX, 144, 32, 32); Everything works, but when I go to another view with [self presentModalViewController:viewTwo animated:YES]; and come back with [self presentModalViewController:viewOne animated:YES]; the image is displayed correctly after the method viewDidLoad is called (I retrieve the values with NSUserDefaults) but no more in the second method. In the NSLog I can even see the new posBallX updating correctly, but the Image is simply no more shown... The same happens with a Label as well, which should print the value of posBallX. So, things are just not working if I come back to the viewOne from the viewTwo... Any idea??????? Thanks so much!

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  • How can I create/update an XML node that may or may not exist?

    - by ScottBai
    Is there a method available (i.e. without me creating my own recursive method), for a given xpath (or other method of identifying the hierarchical position) to create/update an XML node, where the node would be created if it does not exist? This would need to create the parent node if it does not exist as well. I do have an XSD which includes all possible nodes. i.e. Before: <employee> <name>John Smith</name> </employee> Would like to call something like this: CoolXmlUpdateMethod("/employee/address/city", "Los Angeles"); After: <employee> <name>John Smith</name> <address> <city>Los Angeles</city> </address> </employee> Or even a method to create a node, given an xpath, wherein it will recursively create the parent node(s) if they do not exist? As far as the application (if it matters), this is taking an existing XML doc that contains only populated nodes, and adding data to it from another system. The new data may or may not already have values populated in the source XML. Surely this is not an uncommon scenario?

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  • SAX Parser Exceprtion

    - by sairam333
    When I run my application the following error willl be occured some times only,Can u explain why it is occured some times only and what i sthe solution for this and the error message is 03-13 14:38:18.055: WARN/System.err(1866): org.xml.sax.SAXParseException: expected: '' actual: '?' (position:END_TAG @137:35 in java.io.StringReader@438e0ef0) 03-13 14:38:18.064: WARN/System.err(1866): at org.apache.harmony.xml.parsers.DocumentBuilderImpl.parse(DocumentBuilderImpl.java:151) 03-13 14:38:18.074: WARN/System.err(1866): at com.fitzengineering.teslaworldnet.interfacelayer.ParseXMLString.convertPeoples(ParseXMLString.java:484) 03-13 14:38:18.074: WARN/System.err(1866): at com.fitzengineering.teslaworldnet.presentationlayer.People.onCreate(People.java:91) 03-13 14:38:18.074: WARN/System.err(1866): at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1123) 03-13 14:38:18.084: WARN/System.err(1866): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2231) 03-13 14:38:18.095: WARN/System.err(1866): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2284) 03-13 14:38:18.104: WARN/System.err(1866): at android.app.ActivityThread.access$1800(ActivityThread.java:112)03-13 14:38:18.104: WARN/System.err(1866): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1692) 03-13 14:38:18.114: WARN/System.err(1866): at android.os.Handler.dispatchMessage(Handler.java:99) 03-13 14:38:18.124: WARN/System.err(1866): at android.os.Looper.loop(Looper.java:123) 03-13 14:38:18.134: WARN/System.err(1866): at android.app.ActivityThread.main(ActivityThread.java:3948) 03-13 14:38:18.134: WARN/System.err(1866): at java.lang.reflect.Method.invokeNative(Native Method) 03-13 14:38:18.144: WARN/System.err(1866): at java.lang.reflect.Method.invoke(Method.java:521) 03-13 14:38:18.144: WARN/System.err(1866): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:782) 03-13 14:38:18.154: WARN/System.err(1866): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:540) 03-13 14:38:18.154: WARN/System.err(1866): Thanks in advance

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  • A bit confused about OOP and PHP.

    - by Pirkka
    Hello I have programmed with procedural style a lot before and in these few months I have decided to go OOP. Im a bit confused about OOP and PHP. Lets say I have Categories table and Pages table in my database. I would like to do a page-class and a category-class. Lets say I would have a page that showed information about the category and there would be a list of pages that belong to the category. How would I implement that in OOP way? I have thought that the category class would have a property (array) that would contain all the pages that it has. Well then comes the part that I`m confused about. Should I have a method that would get all the pages with correct categoryID from the database and should I instantiate all the rows as an Page-object? Or should I have a setPages-method in the Category-class and getAllPages-method in the Pages-class and with that method I would set all the pages to the Category-class. Huh Im lost. :D

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  • The uncatchable exception, pt 2

    - by chaiguy
    Ok I've done some testing and I've reduced the problem to something very simple: i. Create a method in a new class that throws an exception: public class Class1 { public void CallMe() { string blah = null; blah.ToLower(); } } ii. Create a MethodInfo that points to this method somewhere else: Type class1 = typeof( Class1 ); Class1 obj = new Class1(); MethodInfo method = class1.GetMethod( "CallMe" ); iii. Wrap a call to Invoke() in a try/catch block: try { method.Invoke( obj, null ); // exception is not being caught! } catch { } iv. Run the program without the debugger (works fine). v. Now run the program with the debugger. The debugger will halt the program when the exception occurs, even though it's wrapped in a catch handler that tries to ignore it. (Even if you put a breakpoint in the catch block it will halt before it reaches it!) In fact, the exception is happening when you run it without the debugger too. In a simple test project it's getting ignored at some other level, but if your app has any kind of global exception handling, it will get triggered there as well. This is causing me a real headache because it keeps triggering my app's crash-handler, not to mention the pain it is to attempt to debug.

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  • .NET: How to pass value when subscribing to event and obtain it when the event is triggered (Dynamic

    - by Entrase
    The task is to create event handlers in runtime. I need the one method to be called with different parameter value for different events. The events and their number are only known in runtime. So I'm trying to generate dynamic methods, each of which will be assigned to some event, but in general they all just pass some value to an instance method and call it. It would be great if something similar could be done the easier way. I mean passing some value at subscribing stage and then obtaining it when the event is triggered. This is what I'm trying to do now: public class EventSource { public event EventHandler eventOne; public event EventHandler eventTwO; public event EventHandler eventThree; } public class EventListener { SubscribeForEvents() { BindingFlags flags = BindingFlags.IgnoreCase | BindingFlags.Public | BindingFlags.Instance; // Suppose we've already got EventInfo // and target source somewhere // so we can do eventInfo.AddEventHandler(target, delegate) // Now we need a delegate. int value = 42; Type tDelegate = eventInfo.EventHandlerType; // http://msdn.microsoft.com/en-us/library/ms228976(VS.95).aspx Type returnType = GetDelegateReturnType(tDelegate); DynamicMethod listener = new DynamicMethod("", null, GetDelegateParameterTypes(tDelegate), this.GetType()); ///////// Type[] callParameters = { typeof(int) }; MethodInfo method = this.GetType().GetMethod("ToCallFromDelegate", flags); ILGenerator generator = listener.GetILGenerator(); // No success in this mess. What's wrong? generator.Emit(OpCodes.Ldc_I4, value); generator.Emit(OpCodes.Call, method); generator.Emit(OpCodes.Pop); generator.Emit(OpCodes.Ret); ///////////// Delegate delegate = listener.CreateDelegate(tDelegate); eventInfo.AddEventHandler(target, delegate); // When triggered, there is InvalidProgramException } void ToCallFromDelegate(int value) { doSomething(); } }

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  • Redirecting users after destroy

    - by mathee
    I have 3 models: Questions, Answers, and Profiles (I know, it should be called "Users"). When you view a question Q, I query the database for the answers to Q. (They are linked by id.) In the view, the current user has the option to delete his answer by clicking on the destroy link displayed next to his answer: %table %tr %td Answers: - @answers.each do |a| %tr %td - @provider = Profile.find(a.provider) %i #{h @provider.username} said: %br #{h a.description} %td = link_to 'View full answer', a %td - if a.provider == @profile.id #{link_to 'Delete my answer', a, :confirm => 'Are you sure?', :method => :delete} The problem is that when the user clicks on the destroy link, it redirects to the /answers/index. I want it to redirect to /questions/Q. What's the best way to do this? I know that there's a redirect_to method, but I don't know how to implement it when I want to redirect to an action for a different controller. It also needs to remember the question from which the answer is being deleted. I tried passing something like :question_id in link_to as: #{link_to 'Delete my answer', a, :confirm => 'Are you sure?', :question_id => @question.id, :method => :delete} In AnswersController#destroy: def destroy @answer = Answer.find(params[:id]) @answer.destroy respond_to do |format| format.html { redirect_to(answers_url) } format.xml { head :ok } end @question = Question.find(params[:question_id]) redirect_to question_path(@question) end The :question_id information is not passed to the destroy method, so I get this error: Couldn't find Question without an ID To confirm, I added a puts call before Question.find, and it returned nil.

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  • How to create an instance of object with RTTI in Delphi 2010?

    - by Paul
    As we all known, when we call a constructor of a class like this: instance := TSomeClass.Create; The Delphi compiler actually do the following things: Call the static NewInstance method to allocate memory and initialize the memory layout. Call the constructor method to perform the initialization of the class Call the AfterConstruction method It's simple and easy to understand. but I'm not very sure how the compiler handle exceptions in the second and the third step. It seems there are no explicit way to create an instance using a RTTI constructor method in D2010. so I wrote a simple function in the Spring Framework for Delphi to reproduce the process of the creation. class function TActivator.CreateInstance(instanceType: TRttiInstanceType; constructorMethod: TRttiMethod; const arguments: array of TValue): TObject; var classType: TClass; begin TArgument.CheckNotNull(instanceType, 'instanceType'); TArgument.CheckNotNull(constructorMethod, 'constructorMethod'); classType := instanceType.MetaclassType; Result := classType.NewInstance; try constructorMethod.Invoke(Result, arguments); except on Exception do begin if Result is TInterfacedObject then begin Dec(TInterfacedObjectHack(Result).FRefCount); end; Result.Free; raise; end; end; try Result.AfterConstruction; except on Exception do begin Result.Free; raise; end; end; end; I feel it maybe not 100% right. so please show me the way. Thanks!

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  • Interpreting java.lang.NoSuchMethodError message

    - by Doog
    I get the following runtime error message (along with the first line of the stack trace, which points to line 94). I'm trying to figure out why it says no such method exists. java.lang.NoSuchMethodError: com.sun.tools.doclets.formats.html.SubWriterHolderWriter.printDocLinkForMenu( ILcom/sun/javadoc/ClassDoc;Lcom/sun/javadoc/MemberDoc; Ljava/lang/String;Z)Ljava/lang/String; at com.sun.tools.doclets.formats.html.AbstractExecutableMemberWriter.writeSummaryLink( AbstractExecutableMemberWriter.java:94) Line 94 of writeSummaryLink is shown below. QUESTIONS What does "ILcom" or "Z" mean? Why there are four types in parentheses (ILcom/sun/javadoc/ClassDoc;Lcom/sun/javadoc/MemberDoc;Ljava/lang/String;Z) and one after the parentheses Ljava/lang/String; when the method printDocLinkForMenu clearly has five parameters? CODE DETAIL The writeSummaryLink method is: protected void writeSummaryLink(int context, ClassDoc cd, ProgramElementDoc member) { ExecutableMemberDoc emd = (ExecutableMemberDoc)member; String name = emd.name(); writer.strong(); writer.printDocLinkForMenu(context, cd, (MemberDoc) emd, name, false); // 94 writer.strongEnd(); writer.displayLength = name.length(); writeParameters(emd, false); } Here's the method line 94 is calling: public void printDocLinkForMenu(int context, ClassDoc classDoc, MemberDoc doc, String label, boolean strong) { String docLink = getDocLink(context, classDoc, doc, label, strong); print(deleteParameterAnchors(docLink)); }

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  • How to properly set relationships in Core Data when using setValue and data already exists

    - by ern
    Let's say I have two objects: Articles and Categories. For the sake of this example all relevant categories have already been added to the data store. When looping through data that holds edits for articles, there is category relationship information that needs to be saved. I was planning on using the -setValue method in the Article class in order to set the relationships like so: - (void)setValue:(id)value forUndefinedKey:(NSString *)key { if([key isEqualToString:@"categories"]){ NSLog(@"trying to set categories..."); } } The problem is that value isn't a Category, it is just a string (or array of strings) holding the title of a category. I could certainly do a lookup within this method for each category and assign it, but that seems inefficient when processing a whole bunch of articles at once. Another option is to populate an array of all possible categories and just filter, but my question is where to store that array? Should it be a class method on Article? Is there a way to pass in additional data to the -setValue method? Is there another, better option for setting the relationship I'm not thinking of? Thanks for your help.

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  • Java - Thread problem

    - by Yatendra Goel
    My question is related to all those methods(including Thread.sleep(...)) which throw InterruptedException. I found a statement on Sun's tutorial saying InterruptedException is an exception that sleep throws when another thread interrupts the current thread while sleep is active. Is that means that the interrupt will be ignored if the sleep is not active at the time of interrupt? Suppose I have two threads: threadOne and threadTwo. threadOne creates and starts threadTwo. threadTwo executes a runnable whose run method is something like: public void run() { : : try { Thread.sleep(10 * 1000); } catch (InterruptedException e) { return; } : : : // In the middle of two sleep invocations : : try { Thread.sleep(10 * 1000); } catch (InterruptedException e) { return; } : : } After thread creation, threadOne interrupts threadTwo. Suppose the threadTwo is in the middle of two sleep invocations at the time of interrupt (when no sleep method was active), then will the second sleep method throw InterrupteException as soon as it is invoked? If not, then will this interrupt will be ignored forever? How to be sure that threadTwo will always know about the interrupt (doesn't matter whether its one of the sleep method is active or not)?

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  • How to implement an interface class using the non-virtual interface idiom in C++?

    - by andreas buykx
    Hi all, In C++ an interface can be implemented by a class with all its methods pure virtual. Such a class could be part of a library to describe what methods an object should implement to be able to work with other classes in the library: class Lib::IFoo { public: virtual void method() = 0; }; : class Lib::Bar { public: void stuff( Lib::IFoo & ); }; Now I want to to use class Lib::Bar, so I have to implement the IFoo interface. For my purposes I need a whole of related classes so I would like to work with a base class that guarantees common behavior using the NVI idiom: class FooBase : public IFoo // implement interface IFoo { public: void method(); // calls methodImpl; private: virtual void methodImpl(); }; The non-virtual interface (NVI) idiom ought to deny derived classes the possibility of overriding the common behavior implemented in FooBase::method(), but since IFoo made it virtual it seems that all derived classes have the opportunity to override the FooBase::method(). If I want to use the NVI idiom, what are my options other than the pImpl idiom already suggested (thanks space-c0wb0y).

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  • Finding out max available print area

    - by Armagan
    I'm trying to find out max available area on my printer. I've printed a simple rectangle trying out different boundary variables. My question is, why doesn't first two work correctly? They don't print a full rectangle on the paper, only the left and top sides are drawn. Why does only the third one prints a full rectangle? I was under the impression of that all three should be working correctly. What am I missing? Here's my code: this.printDocument1.DefaultPageSettings.Margins = new Margins(0, 0, 0, 0); ... private void PrintPage(object sender, PrintPageEventArgs e) { //Method 1, no right and bottom sides are printed e.Graphics.DrawRectangle(new Pen(Color.Black, 1), e.PageBounds); //Method 2, same as Method 1 e.Graphics.DrawRectangle(new Pen(Color.Black, 1), e.MarginBounds); //Method 3, works correctly e.Graphics.DrawRectangle(new Pen(Color.Black, 1), new Rectangle((int)e.Graphics.VisibleClipBounds.X, (int)e.Graphics.VisibleClipBounds.Y, (int)e.Graphics.VisibleClipBounds.Width, (int)e.Graphics.VisibleClipBounds.Height)); }

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  • What does it mean to say "Instance variables are not over-rided" in java?

    - by Ankit
    I am aware of the concept called field hiding in java. But still I am having a confusion in relation to instance variable being not over-ridden. According to my present knowledge, overriding a method of super-class means that the JVM will call the sub-class's over-ridden method though the super-class's method is available to the sub-class. And I read the similar thing for field hiding via the link:- Hiding Fields So, in any case we are over-ridding the instance if we change the values of the inherited instance variable in the sub-class. I am confused please help. I am using the following super-class:- public class Animal{ File picture; String food; int hunger; int width, height; int xcoord, ycoord; public void makeNoise(){ ......... } public void eat(){ ............. } public void sleep(){ .......... } public void roam(){ ............. } } It has sub-classes like Tiger, cat, dog,hippo etc. The sub-classes over-ride the makeNoise(), eat and roam() method. But each sub-class also uses a different set of values for instance variables. So as per my confusion, I am kind-of overriding all the instance variables and 3 methods of the super-class Animal; and I still have the super-class instance variables available to the sub-class with the use of the super keyword.

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  • How best to associate code with events in jQuery?

    - by Ned Batchelder
    Suppose I have a <select> element on my HTML page, and I want to run some Javascript when the selection is changed. I'm using jQuery. I have two ways to associate the code with the element. Method 1: jQuery .change() <select id='the_select'> <option value='opt1'>One</option> <option value='opt2'>Two</option> </select> <script> $('#the_select').change(function() { alert('Changed!'); }); </script> Method 2: onChange attribute <select id='the_select' onchange='selectChanged();'> <option value='opt1'>One</option> <option value='opt2'>Two</option> </select> <script> function selectChanged() { alert('Changed!'); } </script> I understand the different modularity here: for example, method 1 keeps code references out of the HTML, but method 2 doesn't need to mention HTML ids in the code. What I don't understand is: are there operational differences between these two that would make me prefer one over the other? For example, are there edge-case browsers where one of these works and the other doesn't? Is the integration with jQuery better for either? Does the late-binding of the code to the event make a difference in the behavior of the page? Which do you pick and why?

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  • Do I need to implement an XMPP server?

    - by WTFITS
    (newbie alert) I need to program a multiparty communication service for a course project, and I am considering XMPP for it. The service needs following messaging semantics: 1) server will provide a method of registering and unregistering an address such as [email protected]/SomeResource. (for now I will do it manually). 2) server will provide a method of forwarding incoming messages from, say, [email protected]/SomeResource to [email protected]/someOtherResource, assuming that the latter is registered, and a method for removing this forwarding. (for now I will do it manually). 3) anonymous clients can send messages to, say, [email protected]/someresource (one way traffic only). If there is any forwarding setup, the message will be forwarded. Finally if the address is [email protected]/someresource is registered, the message will be stored for later delivery (or immediate if a retrieving client is online - see below). If no forwarding and unregistered, message will be silently dropped. 4) clients can connect and retrieve messages from a registered address. Exact method of authenticating clients (e.g., passwords?) is yet to be determined. Eventually, I want to add support for clients to connect from a web browser so they can register/unregister and set/remove forwarding themselves. Thus, the server will have to do some non-standard switching. Will I need to implement an XMPP server for this? I guess some (or all?) of this can also be done using a XMPP client bot

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  • How to Make a Game like Space Invaders - Ray Wenderlich (why do my space invaders scroll off screen)

    - by Erv Noel
    I'm following this tutorial(http://www.raywenderlich.com/51068/how-to-make-a-game-like-space-invaders-with-sprite-kit-tutorial-part-1) and I've run into a problem right after the part where I add [self determineInvaderMovementDirection]; to my GameScene.m file (specifically to my moveInvadersForUpdate method) The tutorial states that the space invaders should be moving accordingly after adding this piece of code but when I run they move to the left and they do not come back. I'm not sure what I am doing wrong as I have followed this tutorial very carefully. Any help or clarification would be greatly appreciated. Thanks in advance ! Here is the full GameScene.m #import "GameScene.h" #import <CoreMotion/CoreMotion.h> #pragma mark - Custom Type Definitions /* The type definition and constant definitions 1,2,3 take care of the following tasks: 1.Define the possible types of invader enemies. This can be used in switch statements later when things like displaying different sprites images for each enemy type. The typedef makes InvaderType a formal Obj-C type that is type checked for method arguments and variables.This is so that the wrong method argument is not used or assigned to the wrong variable. 2. Define the size of the invaders and that they'll be laid out in a grid of rows and columns on the screen. 3. Define a name that will be used to identify invaders when searching for them. */ //1 typedef enum InvaderType { InvaderTypeA, InvaderTypeB, InvaderTypeC } InvaderType; /* Invaders move in a fixed pattern: right, right, down, left, down, right right. InvaderMovementDirection tracks the invaders' progress through this pattern */ typedef enum InvaderMovementDirection { InvaderMovementDirectionRight, InvaderMovementDirectionLeft, InvaderMovementDirectionDownThenRight, InvaderMovementDirectionDownThenLeft, InvaderMovementDirectionNone } InvaderMovementDirection; //2 #define kInvaderSize CGSizeMake(24,16) #define kInvaderGridSpacing CGSizeMake(12,12) #define kInvaderRowCount 6 #define kInvaderColCount 6 //3 #define kInvaderName @"invader" #define kShipSize CGSizeMake(30, 16) //stores the size of the ship #define kShipName @"ship" // stores the name of the ship stored on the sprite node #define kScoreHudName @"scoreHud" #define kHealthHudName @"healthHud" /* this class extension allows you to add “private” properties to GameScene class, without revealing the properties to other classes or code. You still get the benefit of using Objective-C properties, but your GameScene state is stored internally and can’t be modified by other external classes. As well, it doesn’t clutter the namespace of datatypes that your other classes see. This class extension is used in the method didMoveToView */ #pragma mark - Private GameScene Properties @interface GameScene () @property BOOL contentCreated; @property InvaderMovementDirection invaderMovementDirection; @property NSTimeInterval timeOfLastMove; @property NSTimeInterval timePerMove; @end @implementation GameScene #pragma mark Object Lifecycle Management #pragma mark - Scene Setup and Content Creation /*This method simply invokes createContent using the BOOL property contentCreated to make sure you don’t create your scene’s content more than once. This property is defined in an Objective-C Class Extension found near the top of the file()*/ - (void)didMoveToView:(SKView *)view { if (!self.contentCreated) { [self createContent]; self.contentCreated = YES; } } - (void)createContent { //1 - Invaders begin by moving to the right self.invaderMovementDirection = InvaderMovementDirectionRight; //2 - Invaders take 1 sec for each move. Each step left, right or down // takes 1 second. self.timePerMove = 1.0; //3 - Invaders haven't moved yet, so set the time to zero self.timeOfLastMove = 0.0; [self setupInvaders]; [self setupShip]; [self setupHud]; } /* Creates an invade sprite of a given type 1. Use the invadeType parameterr to determine color of the invader 2. Call spriteNodeWithColor:size: of SKSpriteNode to alloc and init a sprite that renders as a rect of the given color invaderColor with size kInvaderSize */ -(SKNode*)makeInvaderOfType:(InvaderType)invaderType { //1 SKColor* invaderColor; switch (invaderType) { case InvaderTypeA: invaderColor = [SKColor redColor]; break; case InvaderTypeB: invaderColor = [SKColor greenColor]; break; case InvaderTypeC: invaderColor = [SKColor blueColor]; break; } //2 SKSpriteNode* invader = [SKSpriteNode spriteNodeWithColor:invaderColor size:kInvaderSize]; invader.name = kInvaderName; return invader; } -(void)setupInvaders { //1 - loop over the rows CGPoint baseOrigin = CGPointMake(kInvaderSize.width / 2, 180); for (NSUInteger row = 0; row < kInvaderRowCount; ++row) { //2 - Choose a single InvaderType for all invaders // in this row based on the row number InvaderType invaderType; if (row % 3 == 0) invaderType = InvaderTypeA; else if (row % 3 == 1) invaderType = InvaderTypeB; else invaderType = InvaderTypeC; //3 - Does some math to figure out where the first invader // in the row should be positioned CGPoint invaderPosition = CGPointMake(baseOrigin.x, row * (kInvaderGridSpacing.height + kInvaderSize.height) + baseOrigin.y); //4 - Loop over the columns for (NSUInteger col = 0; col < kInvaderColCount; ++col) { //5 - Create an invader for the current row and column and add it // to the scene SKNode* invader = [self makeInvaderOfType:invaderType]; invader.position = invaderPosition; [self addChild:invader]; //6 - update the invaderPosition so that it's correct for the //next invader invaderPosition.x += kInvaderSize.width + kInvaderGridSpacing.width; } } } -(void)setupShip { //1 - creates ship using makeShip. makeShip can easily be used later // to create another ship (ex. to set up more lives) SKNode* ship = [self makeShip]; //2 - Places the ship on the screen. In SpriteKit the origin is at the lower //left corner of the screen. The anchorPoint is based on a unit square with (0, 0) at the lower left of the sprite's area and (1, 1) at its top right. Since SKSpriteNode has a default anchorPoint of (0.5, 0.5), i.e., its center, the ship's position is the position of its center. Positioning the ship at kShipSize.height/2.0f means that half of the ship's height will protrude below its position and half above. If you check the math, you'll see that the ship's bottom aligns exactly with the bottom of the scene. ship.position = CGPointMake(self.size.width / 2.0f, kShipSize.height/2.0f); [self addChild:ship]; } -(SKNode*)makeShip { SKNode* ship = [SKSpriteNode spriteNodeWithColor:[SKColor greenColor] size:kShipSize]; ship.name = kShipName; return ship; } -(void)setupHud { //Sets the score label font to Courier SKLabelNode* scoreLabel = [SKLabelNode labelNodeWithFontNamed:@"Courier"]; //1 - Give the score label a name so it becomes easy to find later when // the score needs to be updated. scoreLabel.name = kScoreHudName; scoreLabel.fontSize = 15; //2 - Color the score label green scoreLabel.fontColor = [SKColor greenColor]; scoreLabel.text = [NSString stringWithFormat:@"Score: %04u", 0]; //3 - Positions the score label near the top left corner of the screen scoreLabel.position = CGPointMake(20 + scoreLabel.frame.size.width/2, self.size.height - (20 + scoreLabel.frame.size.height/2)); [self addChild:scoreLabel]; //Applies the font of the health label SKLabelNode* healthLabel = [SKLabelNode labelNodeWithFontNamed:@"Courier"]; //4 - Give the health label a name so it can be referenced later when it needs // to be updated to display the health healthLabel.name = kHealthHudName; healthLabel.fontSize = 15; //5 - Colors the health label red healthLabel.fontColor = [SKColor redColor]; healthLabel.text = [NSString stringWithFormat:@"Health: %.1f%%", 100.0f]; //6 - Positions the health Label on the upper right hand side of the screen healthLabel.position = CGPointMake(self.size.width - healthLabel.frame.size.width/2 - 20, self.size.height - (20 + healthLabel.frame.size.height/2)); [self addChild:healthLabel]; } #pragma mark - Scene Update - (void)update:(NSTimeInterval)currentTime { //Makes the invaders move [self moveInvadersForUpdate:currentTime]; } #pragma mark - Scene Update Helpers //This method will get invoked by update -(void)moveInvadersForUpdate:(NSTimeInterval)currentTime { //1 - if it's not yet time to move, exit the method. moveInvadersForUpdate: // is invoked 60 times per second, but you don't want the invaders to move // that often since the movement would be too fast to see if (currentTime - self.timeOfLastMove < self.timePerMove) return; //2 - Recall that the scene holds all the invaders as child nodes; which were // added to the scene using addChild: in setupInvaders identifying each invader // by its name property. Invoking enumerateChildNodesWithName:usingBlock only loops over the invaders because they're named kInvaderType; which makes the loop skip the ship and the HUD. The guts og the block moves the invaders 10 pixels either right, left or down depending on the value of invaderMovementDirection [self enumerateChildNodesWithName:kInvaderName usingBlock:^(SKNode *node, BOOL *stop) { switch (self.invaderMovementDirection) { case InvaderMovementDirectionRight: node.position = CGPointMake(node.position.x - 10, node.position.y); break; case InvaderMovementDirectionLeft: node.position = CGPointMake(node.position.x - 10, node.position.y); break; case InvaderMovementDirectionDownThenLeft: case InvaderMovementDirectionDownThenRight: node.position = CGPointMake(node.position.x, node.position.y - 10); break; InvaderMovementDirectionNone: default: break; } }]; //3 - Record that you just moved the invaders, so that the next time this method is invoked (1/60th of a second from when it starts), the invaders won't move again until the set time period of one second has elapsed. self.timeOfLastMove = currentTime; //Makes it so that the invader movement direction changes only when the invaders are actually moving. Invaders only move when the check on self.timeOfLastMove passes (when conditional expression is true) [self determineInvaderMovementDirection]; } #pragma mark - Invader Movement Helpers -(void)determineInvaderMovementDirection { //1 - Since local vars accessed by block are default const(means they cannot be changed), this snippet of code qualifies proposedMovementDirection with __block so that you can modify it in //2 __block InvaderMovementDirection proposedMovementDirection = self.invaderMovementDirection; //2 - Loops over the invaders in the scene and refers to the block with the invader as an argument [self enumerateChildNodesWithName:kInvaderName usingBlock:^(SKNode *node, BOOL *stop) { switch (self.invaderMovementDirection) { case InvaderMovementDirectionRight: //3 - If the invader's right edge is within 1pt of the right edge of the scene, it's about to move offscreen. Sets proposedMovementDirection so that the invaders move down then left. You compare the invader's frame(the frame that contains its content in the scene's coordinate system) with the scene width. Since the scene has an anchorPoint of (0,0) by default and is scaled to fill it's parent view, this comparison ensures you're testing against the view's edges. if (CGRectGetMaxX(node.frame) >= node.scene.size.width - 1.0f) { proposedMovementDirection = InvaderMovementDirectionDownThenLeft; *stop = YES; } break; case InvaderMovementDirectionLeft: //4 - If the invader's left edge is within 1 pt of the left edge of the scene, it's about to move offscreen. Sets the proposedMovementDirection so invaders move down then right if (CGRectGetMinX(node.frame) <= 1.0f) { proposedMovementDirection = InvaderMovementDirectionDownThenRight; *stop = YES; } break; case InvaderMovementDirectionDownThenLeft: //5 - If invaders are moving down then left, they already moved down at this point, so they should now move left. proposedMovementDirection = InvaderMovementDirectionLeft; *stop = YES; break; case InvaderMovementDirectionDownThenRight: //6 - if the invaders are moving down then right, they already moved down so they should now move right. proposedMovementDirection = InvaderMovementDirectionRight; *stop = YES; break; default: break; } }]; //7 - if the proposed invader movement direction is different than the current invader movement direction, update the current direction to the proposed direction if (proposedMovementDirection != self.invaderMovementDirection) { self.invaderMovementDirection = proposedMovementDirection; } } #pragma mark - Bullet Helpers #pragma mark - User Tap Helpers #pragma mark - HUD Helpers #pragma mark - Physics Contact Helpers #pragma mark - Game End Helpers @end

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  • Doctrine - get the offset of an object in a collection (implementing an infinite scroll)

    - by dan
    I am using Doctrine and trying to implement an infinite scroll on a collection of notes displayed on the user's browser. The application is very dynamic, therefore when the user submits a new note, the note is added to the top of the collection straightaway, besides being sent (and stored) to the server. Which is why I can't use a traditional pagination method, where you just send the page number to the server and the server will figure out the offset and the number of results from that. To give you an example of what I mean, imagine there are 20 notes displayed, then the user adds 2 more notes, therefore there are 22 notes displayed. If I simply requests "page 2", the first 2 items of that page will be the last two items of the page currently displayed to the user. Which is why I am after a more sophisticated method, which is the one I am about to explain. Please consider the following code, which is part of the server code serving an AJAX request for more notes: // $lastNoteDisplayedId is coming from the AJAX request $lastNoteDisplayed = $repository->findBy($lastNoteDisplayedId); $allNotes = $repository->findBy($filter, array('createdAt' => 'desc')); $offset = getLastNoteDisplayedOffset($allNotes, $lastNoteDisplayedId); // retrieve the page to send back so that it can be appended to the listing $notesPerPage = 30 $notes = $repository->findBy( array(), array('createdAt' => 'desc'), $notesPerPage, $offset ); $response = json_encode($notes); return $response; Basically I would need to write the method getLastNoteDisplayedOffset, that given the whole set of notes and one particoular note, it can give me its offset, so that I can use it for the pagination of the previous Doctrine statement. I know probably a possible implementation would be: getLastNoteDisplayedOffset($allNotes, $lastNoteDisplayedId) { $i = 0; foreach ($allNotes as $note) { if ($note->getId() === $lastNoteDisplayedId->getId()) { break; } $i++; } return $i; } I would prefer not to loop through all notes because performance is an important factor. I was wondering if Doctrine has got a method itself or if you can suggest a different approach.

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  • NUnit for VS has suddenly bombed.. Anyone else experience this?

    - by Ian P
    I'm getting the following set of errors in a project, that previously worked fine, from NUnit for VS when I try to run either individual or all of the tests in a given solution. Error loading C:\Path to Application\Application\Application.ApplicationTests\bin\Debug\Application.ApplicationTests.dll: The method or operation is not implemented. Error loading C:\Path to Application\Application\Application.FileDetectorTests\bin\Debug\FileDetectorTests.dll: The method or operation is not implemented. Error loading C:\Path to Application\Application\Application.PresentationTests\bin\Debug\Application.PresentationTests.dll: The method or operation is not implemented. Error loading C:\Path to Application\Application\Application.DomainTests\bin\Debug\Application.DomainTests.dll: The method or operation is not implemented. I've verified that each project is setup with the appropriate ProjectTypeGuids for a test project in the Project file. I've tried uninstalling / reinstalling NUnit for VS, but have had no luck. Does anyone have any advice as to how I might start troubleshooting this? If I open each individual test project outside of the main solution (that includes all projects, by the way,) and save it as it's own solution, they run just fine. Nothing of note has changed since this stopped working. Thanks! Ian

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  • How do I update a NSTableView when its data source has changed?

    - by Jergason
    I am working along with Cocoa Programming For Mac OS X (a great book). One of the exercises the book gives is to build a simple to-do program. The UI has a table view, a text field to type in a new item and an "Add" button to add the new item to the table. On the back end I have a controller that is the data source and delegate for my NSTableView. The controller also implements an IBAction method called by the "Add" button. It contains a NSMutableArray to hold the to do list items. When the button is clicked, the action method fires correctly and the new string gets added to the mutable array. However, my data source methods are not being called correctly. Here they be: - (NSInteger)numberOfRowsInTableView:(NSTableView *)aTableView { NSLog(@"Calling numberOfRowsInTableView: %d", [todoList count]); return [todoList count]; } - (id)tableView:(NSTableView *)aTableView objectValueForTableColumn:(NSTableColumn *)aTableColumn row:(NSInteger)rowIndex { NSLog(@"Returning %@ to be displayed", [todoList objectAtIndex:rowIndex]); return [todoList objectAtIndex:rowIndex]; } Here is the rub. -numberOfRowsInTableView only gets called when the app first starts, not every time I add something new to the array. -objectValueForTableColumn never gets called at all. I assume this is because Cocoa is smart enough to not call this method when there is nothing to draw. Is there some method I need to call to let the table view know that its data source has changed, and it should redraw itself?

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  • How do I make my ArrayList Thread-Safe? Another approach to problem in Java?

    - by thechiman
    I have an ArrayList that I want to use to hold RaceCar objects that extend the Thread class as soon as they are finished executing. A class, called Race, handles this ArrayList using a callback method that the RaceCar object calls when it is finished executing. The callback method, addFinisher(RaceCar finisher), adds the RaceCar object to the ArrayList. This is supposed to give the order in which the Threads finish executing. I know that ArrayList isn't synchronized and thus isn't thread-safe. I tried using the Collections.synchronizedCollection(c Collection) method by passing in a new ArrayList and assigning the returned Collection to an ArrayList. However, this gives me a compiler error: Race.java:41: incompatible types found : java.util.Collection required: java.util.ArrayList finishingOrder = Collections.synchronizedCollection(new ArrayList(numberOfRaceCars)); Here is the relevant code: public class Race implements RaceListener { private Thread[] racers; private ArrayList finishingOrder; //Make an ArrayList to hold RaceCar objects to determine winners finishingOrder = Collections.synchronizedCollection(new ArrayList(numberOfRaceCars)); //Fill array with RaceCar objects for(int i=0; i<numberOfRaceCars; i++) { racers[i] = new RaceCar(laps, inputs[i]); //Add this as a RaceListener to each RaceCar ((RaceCar) racers[i]).addRaceListener(this); } //Implement the one method in the RaceListener interface public void addFinisher(RaceCar finisher) { finishingOrder.add(finisher); } What I need to know is, am I using a correct approach and if not, what should I use to make my code thread-safe? Thanks for the help!

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  • Should I Use Anchor, Button Or Form Submit For "Follow" Feature In Rails

    - by James
    I am developing an application in Rails 3 using a nosql database. I am trying to add a "Follow" feature similar to twitter or github. In terms of markup, I have determined that there are three ways to do this. 1) Use a regular anchor. (Github Uses This Method) <a href="/users/follow?target=Joe">Follow</a> 2) Use a button. (Twitter Uses This Method) <button href="/friendships/create/">Follow</button> 3) Use a form with a submit button. (Has some advantages for me, but I haven't see anyone do it yet.) <form method="post" id="connection_new" class="connection_new" action="/users/follow"> <input type="hidden" value="60d7b563355243796dd8496e17d36329" name="target" id="target"> <input type="submit" value="Follow" name="commit" id="connection_submit"> </form> Since I want to store the user_id in the database and not the username, options 1 and 2 will force me to do a database query to get the actual user_id, whereas option 3 will allow me to store the user_id in a hidden form field so that I don't have to do any database lookups. I can just get the id from the params hash on form submission. I have successfully got each of these methods working, but I would like to know what is the best way to do this. Which way is more semantic, secure, better for spiders, etc...? Is there a reason both twitter and github don't use forms to do this? Any guidance would be appreciated. I am leaning towards using the form method since then I don't have to query the db to get the id of the user, but I am worried that there must be a reason the big guys are just using anchors or buttons for this. I am a newb so go easy on me if I am totally missing something. Thanks!

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  • What is wrong with locking non-static fields? What is the correct way to lock a particular instance?

    - by smartcaveman
    Why is it considered bad practice to lock non-static fields? And, if I am not locking non-static fields, then how do I lock an instance method without locking the method on all other instances of the same or derived class? I wrote an example to make my question more clear. public abstract class BaseClass { private readonly object NonStaticLockObject = new object(); private static readonly object StaticLockObject = new object(); protected void DoThreadSafeAction<T>(Action<T> action) where T: BaseClass { var derived = this as T; if(derived == null) { throw new Exception(); } lock(NonStaticLockObject) { action(derived); } } } public class DerivedClass :BaseClass { private readonly Queue<object> _queue; public void Enqueue(object obj) { DoThreadSafeAction<DerivedClass>(x=>x._queue.Enqueue(obj)); } } If I make the lock on the StaticLockObject, then the DoThreadSafeAction method will be locked for all instances of all classes that derive from BaseClass and that is not what I want. I want to make sure that no other threads can call a method on a particular instance of an object while it is locked.

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  • JDBC call not executing

    - by dbyrne
    I am working on one of the DAOs for a medium sized web application. Unfortunately, it contains very convoluted logic, and makes hundreds of JDBC stored proc calls in loops. This is out of my control. I am working on a method inside the DAO which makes a single JDBC call. The simplified version of what this method looks like is this: DriverManager.registerDriver(new com.sybase.jdbc2.jdbc.SybDriver()); Connection con = DriverManager.getConnection((String)connectionDetails.get("DATABASE_URL") (String)connectionDetails.get("USERID"), (String)connectionDetails.get("PASSWORD")); String sqlToExecute = "{call " + STORED_PROC + "(?,?,?,?,?,?,?,?,?,?,?,?,?,?,?)}"; CallableStatement stmt = con.prepareCall(sqlToExecute); //Maybe I should try calling clearParameters here? stmt.setString(1,someData); //....Set of parameters.... if (!stmt.execute()) { //execute method never returns false } stmt.close(); Its pretty much a textbook JDBC call. All this stored proc does is insert a single row. Here is where things get crazy: This code works when you run it through a debugger line by line, but fails when you run it "full speed". Not only does it fail, but it doesn't throw any exception! The execute method always returns true. It just breezes right through the JDBC call without inserting a row to the database. If you go through the log files, copy the stored proc call and run it manually, it works (just like it does in debug mode). Whats strange is that the rest of the DAO, with all its hundreds of looped stored proc calls, works fine. My thinking is that Connection or CallableStatement is caching some value behind the scenes that is screwing things up. Has anyone ever seen anything like this before? A JDBC call failing with no exceptions? I know it will be impossible to provide a complete solution to this without seeing the whole application, I am just looking for suggestions on possible issues to investigate.

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  • Java XHTML Doclet: fatal exception

    - by Cheeso
    Has anyone used XHTML Doclet, and can you provide some hints as to how to get it to work successfully? I run it like this: \sunjdk\bin\javadoc -doclet net.sourceforge.xhtmldoclet.Doclet -docletpath c:\sw\java\XHTML_Doclet_0.4.jar -d <output> [class files here] (all on one line) When I run it I get this: javadoc: error - In doclet class net.sourceforge.xhtmldoclet.Doclet, method validOptions has thrown an exception java.lang.reflect.InvocationTargetException java.lang.Error: Fatal: Resource (net.sourceforge.xhtmldoclet.resources.doclet) for javadoc doclets is missing. at com.sun.tools.doclets.internal.toolkit.util.MessageRetriever.getText(MessageRetriever.java:110) at com.sun.tools.doclets.internal.toolkit.util.MessageRetriever.getText(MessageRetriever.java:92) at com.sun.tools.doclets.internal.toolkit.util.MessageRetriever.getText(MessageRetriever.java:81) at com.sun.tools.doclets.internal.toolkit.Configuration.getText(Configuration.java:634) at com.sun.tools.doclets.internal.toolkit.Configuration.generalValidOptions(Configuration.java:515) at net.sourceforge.xhtmldoclet.Config.validOptions(Unknown Source) at net.sourceforge.xhtmldoclet.Doclet.validOptions(Unknown Source) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at com.sun.tools.javadoc.DocletInvoker.invoke(DocletInvoker.java:269) at com.sun.tools.javadoc.DocletInvoker.validOptions(DocletInvoker.java:198) at com.sun.tools.javadoc.Start.parseAndExecute(Start.java:317) at com.sun.tools.javadoc.Start.begin(Start.java:128) at com.sun.tools.javadoc.Main.execute(Main.java:41) at com.sun.tools.javadoc.Main.main(Main.java:31) 1 error It seems like it ought to just work. What am I doing wrong?

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