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  • iPhone OpenGLES textures - colour banding

    - by chicknstu
    I've got a problem with openGL on iPhone which I'm sure must have a simple solution! When I load a texture and display it, I get a lot of what I believe is called 'Colour Banding', whereby the colours, particularly on gradients, seem to get automatically 'optimized'. Just to demonstrate that this wasn't anything wrong with my own code, I downloaded the iPhone 'Crashlanding' app and replaced the background image, and as you can see in the image below (Taken from the simulator), the exact same thing happens. The image on the left is the original PNG, and on the right is it in the game. It's almost as if it's palette is being downsized to a 256 colour one. Screenshot I'm sure this is related to the format I'm saving the image as, although it doesn't just happen with PNG's, it seems to happen no matter what image format I chose. Doing my head in! If you want to recreate this, simply download the crash landing app, and replace the background. Thanks so much in advance for any help.

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  • getting the path of a file from its grandparent folder

    - by Saswat
    i have a php file which has the followng path Shubhmangalam/admin/welcome_image_edition/delete_image.php and an image file with the follwing path Shubhmangalam/welcome_images/image_1.jpg i want to delete the image_1.jpg file which i know can be done by using unlink() method.. but the prob is that the parent folder of the .php file and .jpg file is different, and so is their level of file-system...and i cant find the proper way to get the path to delete the image_1.jpg file. now the code on the delete_image.php is accordingly <?php $image=$_REQUEST['image']; if(unlink("./../welcome_images/".$image)) echo "Successfully Deleted"; else echo "Wrong"; ?> now the above is server-scripting code, i want to delete the image by getting appropriate path.. i dnt want the actual path, but the path from the project folder that is Shubhmangalam thanks in advance

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  • How to OCR a specific region of a MODI.Document?

    - by Mark Kadlec
    I need to OCR a specific region of a scanned document and I am using MODI (Microsoft's Document Imaging COM object). My code currently OCR's the entire page (quite accurately!), but I would like to target a specific region of the page where the text is always static (order number). How can I do this? Here is my code for the page: MODI.Document md = new MODI.Document(); md.Create("c:\\temp\\mpk.tiff"); md.OCR(MODI.MiLANGUAGES.miLANG_ENGLISH, true, true); MODI.Image image = (MODI.Image)md.Images[0]; FileStream createFile = new FileStream("c:\\temp\\mpk.txt", FileMode.CreateNew); StreamWriter writeFile = new StreamWriter(createFile); writeFile.Write(image.Layout.Text); writeFile.Close(); md.Close(); Can I somehow specify the region of the image? Any help would be greatly appreciated!

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  • ImageMagick - how to enforce min/max heights/widths?

    - by Henryh
    Using ImageMagick, how can I resize an image to have a minimum: height of 150px width of 200px and also have a maximum: height of 225px width of 275px UPDATE: In case it helps, here's a further explanation of what I'm experiencing. I have a buch of images with all different ratio dimensions. Some images have 1:5 height/width ratios. Some have 5:1 height/width ratios. So that I want to do is set that a minimum height/width size for the image but also don't want the image size to be larger than a particular size. If I need to apply white padding to an image to make it fit within my constraint so that I don't have to distort the image, I'd like to do so.

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  • Remove unncessary error raised by paperclip - filename is not recognized by the 'identify' command.

    - by kgpdeveloper
    I've been searching on how to solve this issue but could not find any real and working solution. User model: validates_attachment_content_type :avatar, :content_type = ['image/jpeg', 'image/pjpeg', 'image/x-png', 'image/png', 'image/gif'] Unnecessary error shows up when invalid file type is uploaded: Avatar /tmp/sample,23283,0.txt is not recognized by the 'identify' command. Server details: Ubuntu and Debian which identify results to /usr/bin/identify Specifying command path does not solve the issue: Paperclip.options[:command_path] = "/usr/bin" Any ideas? I looked at geometry.rb file and there seems to be something wrong with it. def self.from_file file file = file.path if file.respond_to? "path" geometry = begin Paperclip.run("identify", %Q[-format "%wx%h" "#{file}"[0]]) rescue PaperclipCommandLineError "" end parse(geometry) || raise(NotIdentifiedByImageMagickError.new("#{file} is not recognized by the 'identify' command.")) end Let me know if anyone has solved the same issue and how. Many thanks.

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  • C# Calling Methods in Generic Classes

    - by aip.cd.aish
    I am extending the ImageBox control from EmguCV. The control's Image property can be set to anything implementing the IImage interface. All of the following implement this interface: Image<Bgr, Byte> Image<Ycc, Byte> Image<Hsv, Byte> Now I want to call the Draw method on the object of the above type (what ever it may be). The problem is when I access the Image property, the return type is IImage. IImage does not implement the Draw method, but all of the above do. I believe I can cast the object of type IImage to one of the above (the right one) and I can access the Draw method. But how do I know what the right one is? If you have a better way of doing this, please suggest that as well.

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  • How to load secure S3 images into Flex with temporary URLs

    - by Yarin
    I have some secure images on S3 that I need to load into Flex. I was expecting to be able to do this using signed temporary URLs but can't get it working. I know the URLs I'm generating are correct, because they load fine in my browsers' address bar. Moreover, Flex has no problem loading my images with a non-signed url when they are public, but as soon as I try signing the urls all the images fail, whether public or not. I've tried image.source = signedURL, image.load(signedURL), etc. If I try loading the file with URLLoader/URLStream, it looks like I'm getting the data OK, but I'm not sure how to translate those results to an Image control. Is this just an issue with the Image control not being able to recognize signed urls? Do I have to load the image from a byte array? What would that look like?

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  • NSImage different size in code different shown by Finder/Preview

    - by krasnyk
    I have a couple of images that i use in my application(one of them is attached). The strange thing is that the real image size(shown by finder and preview) is 1200x701 px. When I access image from the code and as for its size, I get 360x210px. What is going on? Code I'm using to get the size of the image: NSImage *newImg = [[NSImage alloc] initWithContentsOfURL: [NSURL URLFromPasteboard:[sender draggingPasteboard]]]; float h = [newImg size].height; //height is 210px - should be 701px float w = [newImg size].width; //width is 320px - should be 1200px The content of the newImg is the same image that has been pointed and loaded - I display it in the NSImageView anyway so I see. Just the size taken with -size is wrong. This is the image:

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  • How to switch images with jquery ?

    - by eemceebee
    Hi I have a simple setup with one big image container and 3 smaller thumbnail containers. Now when I click on the thumbnail I want to switch the big image and the small thumbnail image, so that the big image container has now the bigger sized thumbnail and the thumbnail container shows the thumbnail view of the before big image. <div class="thumbnailFloat"> <img src="data/img_2.jpg" width="60" > <img src="data/img_3.jpg" width="60" > <img src="data/img_4.jpg" width="60" > </div> <div class="imageFloat"> <img src="data/img_1.jpg" width="180" height="250"> </div> Thanks for helping out.

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  • Replace images in a DIV using javascript.

    - by Muhammad Sajid
    Hi, I want to show different images in a DIV, the turn of an image depend on a random number. The image name is like 1.gif, 2.gif, .. 6.gif to do that I coded var img = document.createElement("IMG"); img.src = "images/1.gif"; document.getElementById('imgDiv').appendChild(img); but it does not replace the old image how ever it add an another image right in the bottom of first image. syntax for DIV is: <div id="imgDiv" style="width:85px; height:100px; margin:0px 10px 10px 375px;"></div> may u halp me ?

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  • another question about OpenGL ES rendering to texture

    - by ensoreus
    Hello, pros and gurus! Here is another question about rendering to texture. The whole stuff is all about saving texture between passing image into different filters. Maybe all iPhone developers knows about Apple's sample code with OpenGL processing where they used GL filters(functions), but pass into them the same source image. I need to edit an image by passing it sequentelly with saving the state of the image to edit. I am very noob in OpenGL, so I spent increadibly a lot of to solve the issue. So, I desided to create 2 FBO's and attach source image and temporary image as a textures to render in. Here is my init routine: glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); glEnable(GL_TEXTURE_2D); glPixelStorei(GL_UNPACK_ALIGNMENT, 1); glGetIntegerv(GL_FRAMEBUFFER_BINDING_OES, (GLint *)&SystemFBO); glImage = [self loadTexture:preparedImage]; //source image for (int i = 0; i < 4; i++) { fullquad[i].s *= glImage->s; fullquad[i].t *= glImage->t; flipquad[i].s *= glImage->s; flipquad[i].t *= glImage->t; } tmpImage = [self loadEmptyTexture]; //editing image glGenFramebuffersOES(1, &tmpImageFBO); glBindFramebufferOES(GL_FRAMEBUFFER_OES, tmpImageFBO); glFramebufferTexture2DOES(GL_FRAMEBUFFER_OES, GL_COLOR_ATTACHMENT0_OES, GL_TEXTURE_2D, tmpImage->texID, 0); GLenum status = glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES); if(status != GL_FRAMEBUFFER_COMPLETE_OES) { NSLog(@"failed to make complete tmp framebuffer object %x", status); } glBindTexture(GL_TEXTURE_2D, 0); glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); glGenRenderbuffersOES(1, &glImageFBO); glBindFramebufferOES(GL_FRAMEBUFFER_OES, glImageFBO); glFramebufferTexture2DOES(GL_FRAMEBUFFER_OES, GL_COLOR_ATTACHMENT0_OES, GL_TEXTURE_2D, glImage->texID, 0); status = glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES) ; if(status != GL_FRAMEBUFFER_COMPLETE_OES) { NSLog(@"failed to make complete cur framebuffer object %x", status); } glBindTexture(GL_TEXTURE_2D, 0); glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); When user drag the slider, this routine invokes to apply changes -(void)setContrast:(CGFloat)value{ contrast = value; if(flag!=mfContrast){ NSLog(@"contrast: dumped"); flag = mfContrast; glBindFramebufferOES(GL_FRAMEBUFFER_OES, glImageFBO); glClearColor(1,1,1,1); glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrthof(0, 512, 0, 512, -1, 1); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glScalef(512, 512, 1); glBindTexture(GL_TEXTURE_2D, tmpImage->texID); glViewport(0, 0, 512, 512); glVertexPointer(2, GL_FLOAT, sizeof(V2fT2f), &fullquad[0].x); glTexCoordPointer(2, GL_FLOAT, sizeof(V2fT2f), &fullquad[0].s); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); } glBindFramebufferOES(GL_FRAMEBUFFER_OES,tmpImageFBO); glClearColor(0,0,0,1); glClear(GL_COLOR_BUFFER_BIT); glEnable(GL_TEXTURE_2D); glActiveTexture(GL_TEXTURE0); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrthof(0, 512, 0, 512, -1, 1); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glScalef(512, 512, 1); glBindTexture(GL_TEXTURE_2D, glImage->texID); glViewport(0, 0, 512, 512); [self contrastProc:fullquad value:contrast]; glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); [self redraw]; } Here are two cases: if it is the same filter(edit mode) to use, I bind tmpFBO to draw into tmpImage texture and edit glImage texture. contrastProc is a pure routine from Apples's sample. If it is another mode, than I save edited image by drawing tmpImage texture in source texture glImage, binded with glImageFBO. After that I call redraw: glBindFramebufferOES(GL_FRAMEBUFFER_OES, SystemFBO); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrthof(0, kTexWidth, 0, kTexHeight, -1, 1); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glScalef(kTexWidth, kTexHeight, 1); glBindTexture(GL_TEXTURE_2D, glImage->texID); glViewport(0, 0, kTexWidth, kTexHeight); glVertexPointer(2, GL_FLOAT, sizeof(V2fT2f), &flipquad[0].x); glTexCoordPointer(2, GL_FLOAT, sizeof(V2fT2f), &flipquad[0].s); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); And here it binds visual framebuffer and dispose glImage texture. So, the result is VERY aggresive filtering. Increasing contrast volume by just 0.2 brings image to state that comparable with 0.9 contrast volume in Apple's sample code project. I miss something obvious, I guess. Interesting, if I disabple line glBindTexture(GL_TEXTURE_2D, glImage->texID); in setContrast routine it brings no effect. At all. If I replace tmpImageFBO with SystemFBO to draw glImage directly on display(and disabling redraw invoking line), all works fine. Please, HELP ME!!! :(

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  • custom UIButton with skewed area in iPhone

    - by sugar
    I want to have a button on a screen with this image. this image is transparent from its corners as you can see here. UIButton *btn=[UIButton buttonWithType:UIButtonTypeCustom]; [btn setFrame:CGRectMake(xCo, yCo, kImageSizeWidth, kImageSizeHeight)]; [btn setImage:[UIImage imageNamed:@"aboveImg.png"] forState:UIControlStateNormal]; [btn addTarget:self action:@selector(btnTapped:) forControlEvents:UIControlEventTouchDown]; But the button tap is recognized out side image & i don't want that kind of functionality. I mean tap must be recognized only when it is tapped within image not outside image. How is that possible ? Thanks in advance for sharing your great knowledge. Sagar.

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  • How to rotate a UIImageView?

    - by jkally
    It's quite frustrating not to be able to do such a simple task: I have an "app" with a single viewcontroller, and in it a single UIImageView, that's initialized to a specific image at potrtait mode. Now when the iPhone gets roteated to landscape mode and the shouldAutorotateToInterfaceOrientation event fires, at which I return YES, my resulting UIImageView looks totally screwed up: either the image is stretched so to fill landscape mode frame (which looks ridiculuous of course) or the top and bottom of the image are cropped. How can I have my UIImageview and the contained image handle the device rotation gracefully, and display normal looking image at landscape mode as well?

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  • rsvg doesn't render linked images

    - by colinmarc
    I use the python rsvg bindings to render an svg image into cairo and save to file, which mostly works. But if the svg file contains a linked image, like so: <image href="static/usrimgs/tmpDtIKpx.png" x="10" y="10" width="600px" height="400px"></image> the image doesn't show up in the final file (the rest of the svg renders just fine). The relative path is correct based on where the script is running, but I'm guessing there's some problem with the fact that it would normally be a relative URL, not a relative filepath. How do I get around this?

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  • Question about Convolutional neural network.

    - by Nhu Phuong
    I readed few book and acticles about Convolutional neural network, it seem I understand the concept but I don't know how to put it up like in image below: from 28x28 normalized pixel INPUT we get 4 feature map 24x24. but how to get them ? size the INPUT image ? or perform image transformation? but what kind of transformation? or cut up the input image to 4 piece 24x24 by 4 corner? I don't understand the process to me it seem they cut up or resize the image to more smaller at each step. please help thanks.

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  • Morphing content based on window part focus

    - by Adrian A.
    What I'm trying to achieve is basically have a code that will morph ( move around the page ) based on the part of the window which is currently viewed. Scenario : - actual page height : 2000px - actual screen height( pc, laptop whatever ) : 800px - 1 image of 600px - 3 div's or virtual boxes ( just to prove what I want to do ) Workflow When you open the page, you'd see the first part of the page with the image loaded in the first div. What I want and need to achieve is when scrolling the page, and the focus would be on the second div ( or the image simply gets out of focus - you can't see it no more ), the image would move ( disappear from the first box ) and appear in the second one, which is currently visible. The idea might seem pretty easy but I'm not Javascript savvy. Ideally, the answer should include a way to load a Javascript instead of that image.

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  • Storing images in a Microsoft SQL Server 2005 database

    - by Rekreativc
    Hello! I have a question about storing an image in a database. I know this topic has been discussed before, however I feel that in my case this is actually a good idea - the images will be small (none should be as large as 1MB) and there shouldn't be too many. I like the idea of not worrying about IO permissions etc. Anyway I have a problem when storing the image (byte[]) to the database type image. Here is my code: OleDbCommand comm = new OleDbCommand(strSql, Program.GetConnection()); comm.Parameters.Add("?", SqlDbType.Image).Value = bytearr; comm.ExecuteNonQuery(); Everything compiles fine, however when I run it, the code only saves the value 63 (0x3F) into the field - no matter which image I am trying to save. What could be the problem? Thank you for your help.

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  • How to get selenium to click on an object other than by ID

    - by Zombies
    So here is a little challenge. I have an image. It has 2 attributes: a random ID - not helpful an image url - but it is a button, and other buttons use the same image url, not helpful a CSS class - also used by too many other things to be helpful a style - neither helpful nor unique This image is however inside of an anchor tag, but the anchor tab isn't to a page, it just runs some javascript. Bellow is the html in question: <a id="template:j_id__ctru168pc2" title="Click for the Manual Class LOV" class="xei" style="text-decoration: none;" onclick="return false;" href="#"> <img id="template:j_id__ctru169pc2" class="xgs" style="border: 0pt none;" src="images/lov_ena.png"> </a> How can I click this image without using the ID?

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  • Objective - C, fastest way to show sequence of images in UIImageView

    - by Almas Adilbek
    I have hundreds of images, which are frame images of one animation (24 images per second). Each image size is 1024x690. My problem is, I need to make smooth animation iterating each image frame in UIImageView. I know I can use animationImages of UIImageView. But it crashes, because of memory problem. Also, I can use imageView.image = [UIImage imageNamed:@""] that would cache each image, so that the next repeat animation will be smooth. But, caching a lot of images crashed app. Now I use imageView.image = [UIImage imageWithContentsOfFile:@""], which does not crash app, but doesn't make animation so smooth. Maybe there is a better way to make good animation of frame images? Maybe I need to make some preparations, in order to somehow achieve better result. I need your advices. Thank you!

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  • Problems inserting file data into sqlite database using python

    - by tylerc230
    I'm trying to open an image file in python and add that data to an sqlite table. I created the table using: "CREATE TABLE "images" ("id" INTEGER PRIMARY KEY AUTOINCREMENT NOT NULL , "description" VARCHAR, "image" BLOB );" I am trying to add the image to the db using: imageFile = open(imageName, 'rb') b = sqlite3.Binary(imageFile.read()) targetCursor.execute("INSERT INTO images (image) values(?)", (b,)) targetCursor.execute("SELECT id from images") for id in targetCursor: imageid= id[0] targetCursor.execute("INSERT INTO %s (questionID,imageID) values(?,?)" % table, (questionId, imageid)) When I print the value of 'b' it looks like binary data but when I call: 'select image from images where id = 1' I get '????' printed to the console. Anyone know what I'm doing wrong?

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  • how to stop lightbox from closeing after submit button is clicked?

    - by Mahmoud
    hey all i am using lightbox to show an enlarge image of the thumbnail images, where in each enlarged image there is a submit button, when that button is clicked it addes to jcart and refreshes the pages, for demo please visit secure.sabayafrah.com username = mahmud password = mahmud now as you can see when you click at the thumbnail lightbox well show you an enlarge image in a bubble, where there is an submit image below the enlarged image if it was clicked it must add to cart and not refresh the page. i am using jcart as add to cart and lightbox to enlarge the images i asked so many people and all suggested that i use jquery live but i never used ajax so i am stuck here is it possible if yes is their a demo or a code well do this feature

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  • How can I achive this effect jQuery? or can it be done with CSS?

    - by Charles Marsh
    Hello All, Is it possible to switch HTML on click? I have an index page with a large image on the front. Under the image there is four links. When the cursor rolls over the link I would like a small tool tip to appear. Then when the clicks the link I want the large Image to change and some extra HTML to appear over it. (just a small content box) The tooltip I think I have sorted using Jquery but I'm not sure how I can change the image [b]AND[/b] add a small content box over the image. Thanks in advanced everyone.

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  • how to display complete Bitmap in android using Canvas?

    - by UMMA
    friends, i am using following onDraw method to display bitmap on screen. @Override public void onDraw(Canvas canvas) { Bitmap _scratch = BitmapFactory.decodeResource(getResources(), R.drawable.icon2); //ImageView img= new ImageView(Tutorial2D.this); //img.setImageBitmap(_scratch); canvas.drawColor(Color.BLACK); canvas.drawBitmap(_scratch, 0, 0, null); } image is displayed on the screen but some part because android screen is small how can i display complete image in whole android screen? can i set ScaleType of image to fitxy in canvas ? or can i add android layout image to this canvas so that i could set fitxy property or image there as i have commented the code? any help would be appreciated.

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  • Images not displaying if using file:///c:/

    - by Ben
    I am using jQuery and would like to display the images from my PC, rather than hosting them. I have the following: /* works fine: */ .ui-widget-header .ui-icon { background-image: url(images/ui-icons_2e83ff_256x240.png); } /* does not work: */ .ui-widget-header .ui-icon { background-image: url(file:///C:/ui-icons_2e83ff_256x240.png); } When I put file:///C:/ui-icons_2e83ff_256x240.png in a browser, it displays the actual image beautifully. Both locations are valid image locations. Could this not working be to do with the image being a sprite? Does anyone have any ideas on this one? Many thanks.

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  • can we use layout in Customview ?

    - by UMMA
    friends, i have a custom view class public class Zoom extends View { private Drawable image; private int zoomControler=20; public Zoom(Context context) { super(context); image=context.getResources().getDrawable(R.drawable.icon); setFocusable(true); } @Override protected void onDraw(Canvas canvas) { super.onDraw(canvas); //TransparentPanel tp = new TransparentPanel(this.getContext()); //Button MyButton = new Button(this.getContext()); //MyButton.setText("Press me"); //tp.addView(MyButton); image.setBounds((getWidth()/2)-zoomControler, (getHeight()/2)-zoomControler, (getWidth()/2)+zoomControler, (getHeight()/2)+zoomControler); image.draw(canvas); } } can i use SetContentView(R.layout.mylayout) in this custom view to display that design? or how can i display button with image ondraw method as i have commented the code ? any help would be appreciated.

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