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  • Android Developers, Are you adding APP 2 SD in a future app release and if so for which applications

    - by Anthony
    For Android application developers regarding 2.2 and the new App 2 SD feature. Android 2.2 now allows you to have your applications installed onto the SD card instead of using the phones internal memory. Will any of you be adding this feature onto your next release and if so what is your app? I know applications built with the App 2 SD function cannot be used when the SD card is mounted. Maybe 2 versions of each app on the market would work out great for those that would need an app while the phone is mounted. What do you think about this idea? Are you aware of any other negative issues that arise from an application built for this feature?

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  • Android playing Video data from a custom network stream?

    - by Cinar
    Does Android MediaPlayer can only work with file sources? I would like play media (video) from a network stream, but the stream comes in a non-standard protocol, so I have to somehow feed Android MediaPlayer with the data only. Is there anyway to do that? I found a few web pages suggesting using a temporary file for the buffered media data etc. but I would like to minimize the I/O usage as much as I can, so I'm looking for a API only solution if there is any? how about JNI? but looks like the permissions going to be an issue with that also.

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  • Why are there so many floats in the Android API?

    - by Brian
    The default floating point type in Java is the double. If you hard code a constant like 2.5 into your program, Java makes it a double automatically. When you do an operation on floats or ints that could potentially benefit from more precision, the type is 'promoted' to a double. But in the Android API, everything seems to be a float from sound volumes to rectangle coordinates. There's a structure called RectF used in most drawing; the F is for float. It's really a pain for programmers who are casting promoted doubles back to (float) pretty often. Don't we all agree that Java code is messy and verbose enough as it is? Usually math coprocessors and accelerators prefer double in Java because it corresponds to one of the internal types. Is there something about Android's Dalvik VM that prefers floats for some reason? Or are all the floats just a result of perversion in API design?

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  • C# - Custom Attributes - Setting an attribute property to the type of the decorated class.

    - by cmaduro
    Is it possible to get the decorated class' type inside of the custom attribute's class? For example: [MetadataAttribute] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property, AllowMultiple = false)] public class ViewAttribute : ExportAttribute { public object TargetRegion { get; set; } public Type ViewModel { get; set; } public Type Module { get; set; } public ViewAttribute() : base(typeof(UserControl)) { Module = GetDecoratedClassType(); //I need this method } } In the following example GetDecoratedClassType() would return HomeView [View] HomeView MyHomeView { get; set; }

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  • TinyMCE Custom Tags Rendering

    - by Cullen2010
    I have add a custom plugin that insert custom tags into my tinyMCE editor of the format: title I want the custom tags to be rendered with some styles when viewed in the WYSIWYG view. I have seen one response to a similar question : http://topsecretproject.finitestatemachine.com/2010/02/how-to-custom-tags-with-tinymce/ but this doesn't work - they tags are not stripped out but they are not styled either??

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  • Custom component creation - how to add small icon representing component in Tool Palette?

    - by Wodzu
    Please bear in mind that I've read all the instructions I could find about adding component icon to my custom component. And I am able to do this when we talk about the icon size which is 24x24 pixels. I see the icon when a component is dropped on the form. However I can not see the small 16x16 icon which should be displayed when browsing Tool Palette. I've read that I should name my two other BMP files which are contained in DCR file like this: MyComponentName16 [for 16x16 BMP file] MyComponentName32 [for 32x32 BMP file] Unfortunately this does not seem to work, I've tried to restart Delphi few times in hope that it might be the case of not refreshing something, but without any success. Any ideas?

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  • android: ListView.setAdapter() is causing IllegalStateException. Not sure how to fix it.

    - by Stev0
    I'm trying to populate a listview with the contents of various ListAdapters based upon the results of a switch statement nested in an OnItemClickListener. When clicking the item, the application was force closing, so I ran it through the dev tools and android debugger. Eclipse is showing me the in the main thread that the application has suspended due an IllegalStateException. I have a marginal understanding of what the particular exception indicates, but not sure how to fix it, or what in my code is causing it to be thrown. Code as follows: final ListView lv = (ListView) findViewById(R.id.main_list); final String[] autos = getResources().getStringArray(R.array.auto_array); final ListAdapter la_auto = new ArrayAdapter<String>(this, android.R.layout.simple_list_item_2, autos); And then further down in the portion dealing with the onclicklistener gallery.setOnItemClickListener(new OnItemClickListener() { public void onItemClick(AdapterView parent, View v, int position, long id) { switch(gallery.getSelectedItemPosition()) { case 0: lv.setAdapter(la_auto); break;

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  • How to change TextView background color when touching in and out of view?

    - by MikeShiny
    This has to be a very simple fix, but I can't seem to figure it out. I have got my program to change the background color to change onClick, and onTouch with ACTION_DOWN and ACTION_UP. But I need it to change the color when touching the screen and going in and out of the TextView. I need it to function like a mouseOver/mouseOut event. Is there a way to do this on android? Or am I stuck with onTouch, where the action has to start from within the TextView? Right now I set the onTouch Listener on the textview itself. Should I set it somewhere else and then check if the x and y are within the Textview? Or is there another event listener I should be using? I am new to Android, any help would be appreciated. Thanks. Mike

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  • Redemption using filter on a custom datetime field in contacts.

    - by Spitje
    Hello, I'm having a problem using a filter on a custom date in contacts. RDOItems Contacts = null; string strSearch = string.Empty; strSearch = AddQuotes("http://schemas.microsoft.com/mapi/string/{01234567-8901-2345-C678-901234567801}/CustomFieldString"); strSearch += " <> '' "; strSearch += " AND "; strSearch += AddQuotes("http://schemas.microsoft.com/mapi/string/{01234567-8901-2345-C678-901234567802}/CustomFieldDate"); strSearch += " < "; strSearch += "'2010-04-28 18:00'"; Contacts = (RDOItems)synContacts.Items.Restrict(strSearch) When i use only the first part of the filter (CustomFieldString) i get the right contacts, but when i expand the filter with the datetime field no contacts are returned. Thanks, Spitje

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  • Is there a definitive list of uri patterns for use in android apps made by google?

    - by The Trav
    Apart from http://developer.android.com/guide/appendix/g-app-intents.html (which is quite good but fairly limited in the number of apps/uri's it covers) I've been unable to find a decent reference source for looking up URI's to use when integrating with google apps. I'm currently working on triggering the "add new contact" UI, and have found that the tel: uri pattern seems to work, but what if I only have a name and an email? I wouldn't have expected I'd need to rely on sample code / trial and error, but I really can't see anywhere where the intent/URI interface is supposed to be documented in android apps. Does such a standard exist? Is there some quasi standard / user database that I can consult? On a platform with such a good inter-interoperability architecture it just seems like something so useful I can't believe it's not there

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  • how to access camera.java in on cick event?

    - by Srikanth Naidu
    hi , i am making a app which takes photo on button click i have camera.java which operates camera and takes photo how to i call it on the below event? public void onClick(DialogInterface arg0, int arg1) { setContentView(R.layout.startcamera); } Camera .java package neuro.com; import java.io.FileNotFoundException; import java.io.FileOutputStream; import java.io.IOException; import android.app.Activity; import android.hardware.Camera; import android.hardware.Camera.PictureCallback; import android.hardware.Camera.ShutterCallback; import android.os.Bundle; import android.util.Log; import android.view.View; import android.view.View.OnClickListener; import android.widget.Button; import android.widget.FrameLayout; public class CameraDemo extends Activity { private static final String TAG = "CameraDemo"; Camera camera; Preview preview; Button buttonClick; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.startcamera); preview = new Preview(this); ((FrameLayout) findViewById(R.id.preview)).addView(preview); buttonClick = (Button) findViewById(R.id.buttonClick); buttonClick.setOnClickListener( new OnClickListener() { public void onClick(View v) { preview.camera.takePicture(shutterCallback, rawCallback, jpegCallback); } }); Log.d(TAG, "onCreate'd"); } ShutterCallback shutterCallback = new ShutterCallback() { public void onShutter() { Log.d(TAG, "onShutter'd"); } }; /** Handles data for raw picture */ PictureCallback rawCallback = new PictureCallback() { public void onPictureTaken(byte[] data, Camera camera) { Log.d(TAG, "onPictureTaken - raw"); } }; /** Handles data for jpeg picture */ PictureCallback jpegCallback = new PictureCallback() { public void onPictureTaken(byte[] data, Camera camera) { FileOutputStream outStream = null; try { // write to local sandbox file system // outStream = CameraDemo.this.openFileOutput(String.format("%d.jpg", System.currentTimeMillis()), 0); // Or write to sdcard outStream = new FileOutputStream(String.format("/sdcard/%d.jpg", System.currentTimeMillis())); outStream.write(data); outStream.close(); Log.d(TAG, "onPictureTaken - wrote bytes: " + data.length); } catch (FileNotFoundException e) { e.printStackTrace(); } catch (IOException e) { e.printStackTrace(); } finally { } Log.d(TAG, "onPictureTaken - jpeg"); } }; }

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  • Strange behaviour of Android debugger in Eclipse when using Camera for preview.

    - by Buzzy
    Hi, I have an Android application that uses a SurfaceView subclass and Camera object to preview images before capture. Once I capture an image, I stop the preview and release the camera. Execution stops at any breakpoint after this. However, apart from the "Suspend" and "Terminate" icons, the rest are disabled. This is strange because the "Debug Current Instruction Pointer" is clearly at the said breakpoint and execution is already suspended. I can't perform any debugging operations and have no option but to terminate the session. Sometimes (very rarely), the session terminates by itself. I can confirm that this odd behavior takes place only after I preview the camera capture. I am fairly new to Android development. Is there some obvious mistake I am making? Any help would be highly appreciated.

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  • View isn't scrolling back down after I dismiss the keyboard

    - by fmi
    I have a Tab Bar app. One of the views has a UITextView that is hidden by the keyboard when touched. I've set the view to scroll to account for the keyboard but it the view doesn't always return to it's original position after I dismiss the keyboard. Here is my code: //Scroll the view for keyboard - (void)viewWillAppear:(BOOL)animated { void (^keyBoardWillShow) (NSNotification *)= ^(NSNotification * notif) { NSDictionary* info = [notif userInfo]; NSValue* aValue = [info objectForKey:UIKeyboardFrameEndUserInfoKey]; CGSize keyboardSize = [aValue CGRectValue].size; float bottomPoint = (additionalView.frame.origin.y + additionalView.frame.size.height + 10); scrollAmount = keyboardSize.height - (self.view.frame.size.height - bottomPoint); if (scrollAmount > 0) { moveViewUp =YES; [self scrollTheView:YES]; } else moveViewUp = NO; }; [[NSNotificationCenter defaultCenter] addObserverForName:UIKeyboardWillShowNotification object:self.view.window queue:nil usingBlock:keyBoardWillShow]; void (^keyBoardWillHide) (NSNotification *)= ^(NSNotification * notif) { if (moveViewUp) [self scrollTheView:NO]; }; [[NSNotificationCenter defaultCenter] addObserverForName:UIKeyboardWillHideNotification object:self.view.window queue:nil usingBlock:keyBoardWillHide]; [super viewWillAppear:animated]; } - (void)viewWillDisappear:(BOOL)animated { [[NSNotificationCenter defaultCenter] removeObserver:self name:UIKeyboardWillShowNotification object:nil]; [super viewWillDisappear:animated]; } (void)scrollTheView:(BOOL)movedUp { [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:0.3]; CGRect rect = self.view.frame; if (movedUp){ rect.origin.y -= scrollAmount; } else { rect.origin.y += scrollAmount; } self.view.frame = rect; [UIView commitAnimations]; }

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  • How to put Custom View above built in views in Android?

    - by Lord.F
    Hi All, I am developing a small app for Android. I am creating my own view. I am planning to design the layout to be: <LinearLayout> <MyView> <Button><Button> </LinearLayout> But when I run my program, my custom view will cover the whole screen. Is there anyway to avoid this? I have already tried to add android:layout_width, layout_height to be wrap_content, fill_partent, but no luck.

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  • In MVC framworks (such as Ruby on Rails), do usually Model spell as singular and controller and view

    - by Jian Lin
    I usually see Ruby on Rails books using script/generate model Story name:string link:string which is a singular Story, while when it is controller script/generate controller Stories index then the Story now is Stories, which is plural. Is this a standard on Ruby on Rails? Is it true in other MVC frameworks too, like CakePHP, Symfony, Django, or TurboGears? I see that in the book Rails Space, the controller is also called User, which is the same as the model name, and it is the only exception I see.

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  • How to make a resolution independent camera preview on android?

    - by histeria
    Hi all, I'm making an android 1.6 app that uses phone's camera. In order to do this app resolution independent, I need to set a compatible aspect ratio for previewing camera on a SurfaceLayout. In 1.6 sdk there is no way to get supported sizes for the camera preview. It is possible to use a 4:3 or 3:2 aspect ratio and get no errors whith that? On the other hand, I need a way to make a xml layout that represents this Surfacelayout in this (unknown) aspect ratio in every resolution. I assume that is not possible to change the SurfaceLayout size in runtime. Can I do it with "dp" units? The other way is making this layout programmatically? There are some apps like Vignette or android camera application with some tricks to make something like that, like black bars (vignette) or fixed buttons bar, but I don't know how to do it in any kind of resolution. Any ideas? Thanks!

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  • How we can execute a javascript function and get a return value in our android application?

    - by JAC
    How we can execute a javascript function and get a return value in our android appplication ? We have a javascript file that stored in our sqlite db, We want to execute that script on a button press event, we need to pass parameters to the script and get return values, how we can implement this? sample script file stored in Db is, <html><head><title>ADV</title><script type="text/javascript"> function checkName(pname) if( pname == 'android') { return false; }else { return true; } } </script></head><body></Body></html>

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  • How to set a custom font for a spinner?

    - by AndrewC
    Is there anyway to set a custom font or color for the selected item in a Spinner? For example, I open the spinner and click a priority of "High". I'm my layout containing the spinner, I would like to see the word "High" in red or a custom font. I can't seem to obtain the textview to make the necessary change. I always obtain a NullPointerException if I typecast the spinner.getSelectedView() to textview and attempt to set the color. any ideas? thanks in advance!

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  • How to make EditText smaller than default?

    - by Heikki Toivonen
    I need to show a large number of EditText controls on a screen, each of which will only allow entering 0-2 digits. The default EditText size is too wide for me to show enough EditText controls on a screen, but I have been unable to figure out how to make them narrower. I have tried the following attributes in XML: android:maxLength="2" android:layout_width="20dip" android:maxWidth="20px" android:ems="2" android:maxEms="2". So the question is: how can EditText be made smaller than default?

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  • Android: Maps - Best way to provide 'search for location' feature?

    - by r3mo
    Hello all, I've got an android app that uses a map activity and serves up content based on map location. I'm looking for a way to allow the user to search for a location by name (anything from 'New York' to 'Eiffel Tower') - e.g. have a text input field into which they could type 'Rome' - after pressing a button, the user would be brought to the coordinates of Rome on the map. What would be the best way to go about this? I've looked into the google geocoding api (http://code.google.com/apis/maps/documentation/geocoding/), but it has limitations of 2,500 geolocation requests per day - I'm presuming this is per API key? Or is it per user/source IP? 2,500 requests for one android app woudln't last long. Ideally, I would be able to search for English and foreign names of countries. Thanks in advance! r3mo

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  • Is Android (read typical devices) fast enough for a game that requires plotting pixel by pixel rather than blitting

    - by mP
    i have an idea for an Android game which is a little different from the typical game that usually moves sprites(bitmaps) around the screen. Id want to plot lots of little pixels to create my visuals. PROS no bitmaps required pixel plotting of stuff like "fire" can react to wind. no need to scale bitmaps, works w/ any screen res (lets pretend device can handle more drawing because its got a bigger screen). CONS slower to plot pixels than blit bitmaps need lot of animation frames. WISHES id like to update my game in real time, more is better 30fps is good but not essential, 15fps is enough. PERFORMANCE Q... Is the typical Android device fast enough to plot say half a screenful of pixels w/ a default background ? if full screen is not practical what window size should be able to handle such refreshes

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  • How do I change the number of thumbnails seen in the Android sample Home application?

    - by Todd
    I am working with the sample Home application project on http://developer.android.com/resources/samples/Home/index.html I've added another value to the THUMBS_IDS and IMAGE_IDS Integer arrays in the Wallpaper class for a total of four wallpaper options. When I run the application with Device API version 7, Skin: HVGA, hw.lcd.density: 160, in portrait layout, the fourth wallpaper option is not shown. I need to use the directional keys in the emulator to see the 4th wallpaper option, because the first option is centered. I have modified only the wallpaper.xml file with a variety of android:layout_* options with no success at this point. How do I show all four of my wallpaper options?

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