C++ wxWidgets Event (Focus) Handling
- by Wallter
Due to comments I added the following code
(in BasicPanel)
Connect(CTRL_ONE, wxEVT_KILL_FOCUS, (wxObjectEventFunction)&BasicPanel::OnKillFocus);
Connect(CTRL_TWO,wxEVT_KILL_FOCUS, (wxObjectEventFunction)&BasicPanel::OnKillFocus);
Connect(CTRL_THREE, wxEVT_KILL_FOCUS, (wxObjectEventFunction)&BasicPanel::OnKillFocus);
Connect(CTRL_FOUR, wxEVT_KILL_FOCUS, (wxObjectEventFunction)&BasicPanel::OnKillFocus);
Connect(CTRL_FIVE, wxEVT_KILL_FOCUS, (wxObjectEventFunction)&BasicPanel::OnKillFocus);
(enums)
CTRL_NAME = wxID_HIGHEST + 5, // 6004
CTRL_ADDRESS = wxID_HIGHEST + 6, // 6005
CTRL_PHONENUMBER = wxID_HIGHEST + 7, // 6006
CTRL_SS = wxID_HIGHEST + 8, // 6007
CTRL_EMPNUMBER = wxID_HIGHEST + 9 // 6008
(The OnKillFocus Function - the declaration is included as suggested)
void BasicPanel::OnKillFocus(wxFocusEvent& event) {
switch (event.GetId()) {
case 6004:
...
break;
... ... ...
}
All of these added to the code do nothing when the user changes focus on which text box they are using...
Q1:I am using wxWidgets (C++) and have come accost a problem that i can not locate any help. I have created several wxTextCtrl boxes and would like the program to update the simple calculations in them when the user 'kills the focus.' I could not find any documentation on this subject on the wxWidgets webpage and Googling it only brought up wxPython. The two events i have found are: EVT_COMMAND_KILL_FOCUS - EVT_KILL_FOCUS for neither of which I could find any snippet for. Could anyone give me a short example or lead me to a page that would be helpful?
Q2:Would i have to create an event to handle the focus being killed for each of my 8 wxTextCtrl boxes? In the case that i have to create a different event: How would i get each event to differentiate from each other? I know i will have to create new wxID's for each of the wxTextCtrl boxes but how do I get the correct one to be triggered?
class BasicPanel : public wxPanel { ...
wxTextCtrl* one;
wxTextCtrl* two;
wxTextCtrl* three;
wxTextCtrl* four; ... }