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  • Properly setting up willSelectRowAtIndexPath and didSelectRowAtIndexPath to send cell selections

    - by Gordon Fontenot
    Feel like I'm going a bit nutty here. I have a detail view with a few stand-alone UITextFields, a few UITextFields in UITAbleViewCells, and one single UITableViewCell that will be used to hold notes, if there are any. I only want this cell selectable when I am in edit mode. When I am not in edit mode, I do not want to be able to select it. Selecting the cell (while in edit mode) will fire a method that will init a new view. I know this is very easy, but I am missing something somewhere. Here are the current selection methods I am using: -(NSIndexPath *)tableView:(UITableView *)tableView willSelectRowAtIndexPath:(NSIndexPath *)indexPath { if (!self.editing) { NSLog(@"Returning nil, not in edit mode"); return nil; } NSLog(@"Cell will be selected, not in edit mode"); if (indexPath.section == 0) { NSLog(@"Comments cell will be selected"); return indexPath; } return nil; } -(void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { if (!self.editing) { NSLog(@"Not in edit mode. Should not have made it this far."); return; } if (indexPath.section == 0) [self pushCommentsView]; else return; } My problem is really 2 fold; 1) Even when I'm not in edit mode, and I know I am returning nil (due to the NSLog message), I can still select the row (it flashes blue). From my understanding of the willSelectRowAtIndexPath method, this shouldn't be happening. Maybe I am wrong about this? 2) When I enter edit mode, I can't select anything at all. the willSelectRowAtIndexPath method never fires, and neither does the didSelectRowAtIndexPath. The only thing I am doing in the setEditing method, is hiding the back button while editing, and assigning firstResponder to the top textField to get the keyboard to pop up. I thought maybe the first responder was getting in the way of the click (which would be dumb), but even with that commented out, I cannot perform the cell selection during editing.

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  • How to create a compiler in vb.net

    - by Cyclone
    Before answering this question, understand that I am not asking how to create my own programming language, I am asking how, using vb.net code, I can create a compiler for a language like vb.net itself. Essentially, the user inputs code, they get a .exe. By NO MEANS do I want to write my own language, as it seems other compiler related questions on here have asked. I also do not want to use the vb.net compiler itself, nor do I wish to duplicate the IDE. The exact purpose of what I wish to do is rather hard to explain, but all I need is a nudge in the right direction for writing a compiler (from scratch if possible) which can simply take input and create a .exe. I have opened .exe files as plain text before (my own programs) to see if I could derive some meaning from what I assumed would be human readable text, yet I was obviously sorely disappointed to see the random ascii, though it is understandable why this is all I found. I know that a .exe file is simply lines of code, being parsed by the computer it is on, but my question here really boils down to this: What code makes up a .exe? How could I go about making one in a plain text editor if I wanted to? (No, I do not want to do that, but if I understand the process my goals will be much easier to achieve.) What makes an executable file an executable file? Where does the logic of the code fit in? This is intended to be a programming question as opposed to a computer question, which is why I did not post it on SuperUser. I know plenty of information about the System.IO namespace, so I know how to create a file and write to it, I simply do not know what exactly I would be placing inside this file to get it to work as an executable file. I am sorry if this question is "confusing", "dumb", or "obvious", but I have not been able to find any information regarding the actual contents of an executable file anywhere. One of my google searches Something that looked promising EDIT: The second link here, while it looked good, was an utter fail. I am not going to waste hours of my time hitting keys and recording the results. "Use the "Alt" and the 3-digit combinations to create symbols that do not appear on the keyboard but that you need in the program." (step 4) How the heck do I know what symbols I need??? Thank you very much for your help, and my apologies if this question is a nooby or "bad" one. To sum this up simply: I want to create a program in vb.net that can compile code in a particular language to a single executable file. What methods exist that can allow me to do this, and if there are none, how can I go about writing my own from scratch?

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  • Adding Parsekit To An Xcode Project

    - by Garry
    I am trying to add the Parsekit framework to my OSX Xcode project. I've never added a 3rd party framework before and I can't get it to work right. I dragged the included Xcode project into my 'Groups & Files' pane and chose to Add it to my project. I then dragged Parsekit.framework underneath the Link Binary With Libraries heading. Then I double-clicked my target app and added Parsekit as a Direct Dependency. I also added libicucore.dylib as a Linked Library (as it says to do this on their site). Finally, in the Build settings tab of my target info I set the Header Search Paths to /Users/path/to/include/directory and the Other Linker Flags to -ObjC -all_load. Running this as a debug build work fine with no errors. However, when I build my app to release and then try to run the executable created, the app fails to load with the following error message: MyApp cannot be opened because of a problem. Check with the developer to make sure myApp works with this version of Mac OS X. Here is the dump from the crash reporter: Process: MyApp [11658] Path: /Users/Garry/Programming/Xcode/Mac/MyApp/build/Release/MyApp.app/Contents/MacOS/MyApp Identifier: com.yourcompany.MyApp Version: ??? (???) Code Type: X86-64 (Native) Parent Process: launchd [135] Date/Time: 2010-05-24 17:08:08.475 +0100 OS Version: Mac OS X 10.6.3 (10D573) Report Version: 6Interval Since Last Report: 133300 sec Crashes Since Last Report: 3 Per-App Crashes Since Last Report: 3 Anonymous UUID: DF0265E4-B5A0-45E1-8B71-D52A27CFDDCA Exception Type: EXC_BREAKPOINT (SIGTRAP) Exception Codes: 0x0000000000000002, 0x0000000000000000 Crashed Thread: 0 Dyld Error Message: Library not loaded: @executable_path/../Frameworks/ParseKit.framework/Versions/A/ParseKit Referenced from: /Users/Garry/Programming/Xcode/Mac/MyApp/build/Release/MyApp.app/Contents/MacOS/MyApp Reason: image not found Model: MacBookPro5,5, BootROM MBP55.00AC.B03, 2 processors, Intel Core 2 Duo, 2.53 GHz, 4 GB, SMC 1.47f2 Graphics: NVIDIA GeForce 9400M, NVIDIA GeForce 9400M, PCI, 256 MB Memory Module: global_name AirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0x8D), Broadcom BCM43xx 1.0 (5.10.91.27) Bluetooth: Version 2.3.1f4, 2 service, 2 devices, 1 incoming serial ports Network Service: AirPort, AirPort, en1 Network Service: Ethernet Adaptor (en6), Ethernet, en6 Serial ATA Device: Hitachi HTS545025B9SA02, 232.89 GB Serial ATA Device: HL-DT-ST DVDRW GS23N USB Device: Built-in iSight, 0x05ac (Apple Inc.), 0x8507, 0x24400000 USB Device: Internal Memory Card Reader, 0x05ac (Apple Inc.), 0x8403, 0x26500000 USB Device: IR Receiver, 0x05ac (Apple Inc.), 0x8242, 0x04500000 USB Device: Apple Internal Keyboard / Trackpad, 0x05ac (Apple Inc.), 0x0237, 0x04600000 USB Device: BRCM2046 Hub, 0x0a5c (Broadcom Corp.), 0x4500, 0x06100000 USB Device: Bluetooth USB Host Controller, 0x05ac (Apple Inc.), 0x8213, 0x06110000 After building the app, in addition to the executable file, Xcode is also creating a file called MyApp.app.dSYM. Any idea what that is?? I am developing with Xcode 3.2.2 on an Intel MBP running 10.6.3. Many thanks for any help offered.

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  • Thread not behaving correctly

    - by ivor
    Hello, I wonder if anyone can help me to understand where I could be going wrong with this code; Basically I'm working on a turorial and calling the class below from another class - and it is getting the following error; Exception in thread "Thread-1" java.lang.NullPointerException at org.newdawn.spaceinvaders.TCPChat.run(TCPChat.java:322) at java.lang.Thread.run(Unknown Source) I realise the error is beibg flagged in another class- but I have tested the other class with a small class which sets up a separate thread - and it works fine, but as soon as I try and implement a new thread in this class - it causes all sorts of problems. Am I setting up the thread correctly in this class? Basically I can set up a thread in this class, with a test loop and it's fine, but when I bring in the functionality of the rest of the game it sometimes hangs, or does not display at all. Any suggestions on where I could be going wrong would be greatly appreciated. Thanks for looking. package org.newdawn.spaceinvaders; import java.awt.BorderLayout; import java.awt.Canvas; import java.awt.Color; import java.awt.Dimension; import java.awt.FlowLayout; import java.awt.Graphics2D; import java.awt.GridLayout; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.awt.event.KeyAdapter; import java.awt.event.KeyEvent; import java.awt.event.WindowAdapter; import java.awt.event.WindowEvent; import java.awt.image.BufferStrategy; import java.util.ArrayList; import java.util.Scanner; import java.awt.*;//maybe not needed import javax.swing.*;//maybenot needed import java.util.Random; //import java.io.*; /** * The main hook of our game. This class with both act as a manager * for the display and central mediator for the game logic. * * Display management will consist of a loop that cycles round all * entities in the game asking them to move and then drawing them * in the appropriate place. With the help of an inner class it * will also allow the player to control the main ship. * * As a mediator it will be informed when entities within our game * detect events (e.g. alient killed, played died) and will take * appropriate game actions. * * @author Kevin Glass */ public class Game extends Canvas implements Runnable{ /** The stragey that allows us to use accelerate page flipping */ private BufferStrategy strategy; /** True if the game is currently "running", i.e. the game loop is looping */ private boolean gameRunning = true; /** The list of all the entities that exist in our game */ private ArrayList entities = new ArrayList(); /** The list of entities that need to be removed from the game this loop */ private ArrayList removeList = new ArrayList(); /** The entity representing the player */ private Entity ship; /** The speed at which the player's ship should move (pixels/sec) */ private double moveSpeed = 300; /** The time at which last fired a shot */ private long lastFire = 0; /** The interval between our players shot (ms) */ private long firingInterval = 500; /** The number of aliens left on the screen */ private int alienCount; /** The number of levels progressed */ private double levelCount; /** high score for the user */ private int highScore; /** high score for the user */ private String player = "bob"; //private GetUserInput getPlayer; /** The list of entities that need to be removed from the game this loop */ /** The message to display which waiting for a key press */ private String message = ""; /** True if we're holding up game play until a key has been pressed */ private boolean waitingForKeyPress = true; /** True if the left cursor key is currently pressed */ private boolean leftPressed = false; /** True if the right cursor key is currently pressed */ private boolean rightPressed = false; /** True if we are firing */ private boolean firePressed = false; /** True if game logic needs to be applied this loop, normally as a result of a game event */ private boolean logicRequiredThisLoop = false; //private Thread cThread = new Thread(this); //public Thread t = new Thread(this); //private Thread g = new Thread(this); void setHighscore(int setHS) { highScore = setHS; } public int getHighscore() { return highScore; } public void setPlayer(String setPlayer) { player = setPlayer; } public String getPlayer() { return player; } public void run() { //setup(); System.out.println("hello im running bob"); /*int count = 1; do { System.out.println("Count is: " + count); count++; try{Thread.sleep(1);} catch(InterruptedException e){} } while (count <= 2000000);*/ //Game g =new Game(); //Game g = this; // Start the main game loop, note: this method will not // return until the game has finished running. Hence we are // using the actual main thread to run the game. //setup(); //this.gameLoop(); //try{thread.sleep(1);} //catch{InterruptedException e} } /** * Construct our game and set it running. */ public Game () { //Thread t = new Thread(this);//set up new thread for invaders game //t.run();//run the run method of the game //Game g =new Game(); //setup(); //Thread t = new Thread(this); //thread.start(); //SwingUtilities.invokeLater(this); Thread er = new Thread(this); er.start(); } public void setup(){ //initialise highscore setHighscore(0); // create a frame to contain our game JFrame container = new JFrame("Space Invaders 101"); // get hold the content of the frame and set up the resolution of the game JPanel panel = (JPanel) container.getContentPane(); panel.setPreferredSize(new Dimension(800,600)); //panel.setLayout(null); // setup our canvas size and put it into the content of the frame setBounds(0,0,800,600); panel.add(this); // Tell AWT not to bother repainting our canvas since we're // going to do that our self in accelerated mode setIgnoreRepaint(true); // finally make the window visible container.pack(); container.setResizable(false); container.setVisible(true); // add a listener to respond to the user closing the window. If they // do we'd like to exit the game container.addWindowListener(new WindowAdapter() { public void windowClosing(WindowEvent e) { //cThread.interrupt(); System.exit(0); } }); // add a key input system (defined below) to our canvas // so we can respond to key pressed addKeyListener(new KeyInputHandler()); // request the focus so key events come to us requestFocus(); // create the buffering strategy which will allow AWT // to manage our accelerated graphics createBufferStrategy(2); strategy = getBufferStrategy(); // initialise the entities in our game so there's something // to see at startup initEntities(); } /** * Start a fresh game, this should clear out any old data and * create a new set. */ private void startGame() { // clear out any existing entities and intialise a new set entities.clear(); initEntities(); //initialise highscore setHighscore(0); // blank out any keyboard settings we might currently have leftPressed = false; rightPressed = false; firePressed = false; } /** * Initialise the starting state of the entities (ship and aliens). Each * entitiy will be added to the overall list of entities in the game. */ //private void initEntities() { public void initEntities() { Random randomAlien = new Random(); // create the player ship and place it roughly in the center of the screen //ship = new ShipEntity(this,"sprites/ship.gif",370,550);//orignal ship = new ShipEntity(this,"sprites/ship.gif",700,300);//changed postioning to right hand side entities.add(ship); // create a block of aliens (5 rows, by 12 aliens, spaced evenly) alienCount = 0; levelCount = 1.02; for (int row=0;row<7;row++) {//altered number of rows for (int x=0;x<5;x++) { int r = randomAlien.nextInt(100);//loop added to produce random aliens if (r < 50){ //Entity alien = new AlienEntity(this,"sprites/alien.gif",/*100+*/(x*50),(50)+row*30); Entity alien = new AlienEntity(this,"sprites/alien.gif",100+(x*90),(12)+row*85); entities.add(alien); alienCount++; } } } } //private void initEntities() { public void initAlienEntities() { Random randomAlien = new Random(); // create the player ship and place it roughly in the center of the screen //ship = new ShipEntity(this,"sprites/ship.gif",370,550);//orignal //ship = new ShipEntity(this,"sprites/ship.gif",700,300);//changed postioning to right hand side //entities.add(ship); // create a block of aliens (5 rows, by 12 aliens, spaced evenly) alienCount = 0; levelCount = levelCount + 0.10;//this increases the speed on every level for (int row=0;row<7;row++) {//altered number of rows for (int x=0;x<5;x++) { int r = randomAlien.nextInt(100);//loop added to produce random aliens if (r < 50){//randome check to show alien //Entity alien = new AlienEntity(this,"sprites/alien.gif",/*100+*/(x*50),(50)+row*30); Entity alien = new AlienEntity(this,"sprites/alien.gif",-250+(x*90),(12)+row*85); entities.add(alien); alienCount++; } } } advanceAlienSpeed(levelCount); } /** * Notification from a game entity that the logic of the game * should be run at the next opportunity (normally as a result of some * game event) */ public void updateLogic() { logicRequiredThisLoop = true; } /** * Remove an entity from the game. The entity removed will * no longer move or be drawn. * * @param entity The entity that should be removed */ public void removeEntity(Entity entity) { removeList.add(entity); } /** * Notification that the player has died. */ public void notifyDeath() { message = "Oh no! They got you, try again?"; waitingForKeyPress = true; } /** * Notification that the player has won since all the aliens * are dead. */ public void notifyWin() { message = "Well done! You Win!"; waitingForKeyPress = true; } /** * Notification that an alien has been killed */ public void notifyAlienKilled() { // reduce the alient count, if there are none left, the player has won! alienCount--; if (alienCount == 0) { //notifyWin();win not relevant here... this.initAlienEntities();//call fresh batch of aliens } // if there are still some aliens left then they all need to get faster, so // speed up all the existing aliens advanceAlienSpeed(1.30); } public void advanceAlienSpeed(double speed) { // if there are still some aliens left then they all need to get faster, so // speed up all the existing aliens for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); if (entity instanceof AlienEntity) { // speed up by 2% entity.setHorizontalMovement(entity.getHorizontalMovement() * speed); //entity.setVerticalMovement(entity.getVerticalMovement() * 1.02); } } } /** * Attempt to fire a shot from the player. Its called "try" * since we must first check that the player can fire at this * point, i.e. has he/she waited long enough between shots */ public void tryToFire() { // check that we have waiting long enough to fire if (System.currentTimeMillis() - lastFire < firingInterval) { return; } // if we waited long enough, create the shot entity, and record the time. lastFire = System.currentTimeMillis(); ShotEntity shot = new ShotEntity(this,"sprites/shot.gif",ship.getX()+10,ship.getY()-30); entities.add(shot); } /** * The main game loop. This loop is running during all game * play as is responsible for the following activities: * <p> * - Working out the speed of the game loop to update moves * - Moving the game entities * - Drawing the screen contents (entities, text) * - Updating game events * - Checking Input * <p> */ public void gameLoop() { long lastLoopTime = System.currentTimeMillis(); // keep looping round til the game ends while (gameRunning) { // work out how long its been since the last update, this // will be used to calculate how far the entities should // move this loop long delta = System.currentTimeMillis() - lastLoopTime; lastLoopTime = System.currentTimeMillis(); // Get hold of a graphics context for the accelerated // surface and blank it out Graphics2D g = (Graphics2D) strategy.getDrawGraphics(); g.setColor(Color.black); g.fillRect(0,0,800,600); // cycle round asking each entity to move itself if (!waitingForKeyPress) { for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.move(delta); } } // cycle round drawing all the entities we have in the game for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.draw(g); } // brute force collisions, compare every entity against // every other entity. If any of them collide notify // both entities that the collision has occured for (int p=0;p<entities.size();p++) { for (int s=p+1;s<entities.size();s++) { Entity me = (Entity) entities.get(p); Entity him = (Entity) entities.get(s); if (me.collidesWith(him)) { me.collidedWith(him); him.collidedWith(me); } } } // remove any entity that has been marked for clear up entities.removeAll(removeList); removeList.clear(); // if a game event has indicated that game logic should // be resolved, cycle round every entity requesting that // their personal logic should be considered. if (logicRequiredThisLoop) { //g.drawString("Press any key",(800-g.getFontMetrics().stringWidth("Press any key"))/2,300); for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.doLogic(); } logicRequiredThisLoop = false; } // if we're waiting for an "any key" press then draw the // current message //show highscore at top of screen //show name at top of screen g.setColor(Color.white); g.drawString("Player : "+getPlayer()+" : Score : "+getHighscore(),20,20); if (waitingForKeyPress) { g.setColor(Color.white); g.drawString(message,(800-g.getFontMetrics().stringWidth(message))/2,250); g.drawString("Press any key",(800-g.getFontMetrics().stringWidth("Press any key"))/2,300); } // finally, we've completed drawing so clear up the graphics // and flip the buffer over g.dispose(); strategy.show(); // resolve the movement of the ship. First assume the ship // isn't moving. If either cursor key is pressed then // update the movement appropraitely ship.setVerticalMovement(0);//set to vertical movement if ((leftPressed) && (!rightPressed)) { ship.setVerticalMovement(-moveSpeed);//**took out setHorizaontalMOvement } else if ((rightPressed) && (!leftPressed)) { ship.setVerticalMovement(moveSpeed);//**took out setHorizaontalMOvement } // if we're pressing fire, attempt to fire if (firePressed) { tryToFire(); } // finally pause for a bit. Note: this should run us at about // 100 fps but on windows this might vary each loop due to // a bad implementation of timer try { Thread.sleep(10); } catch (Exception e) {} } } /** * A class to handle keyboard input from the user. The class * handles both dynamic input during game play, i.e. left/right * and shoot, and more static type input (i.e. press any key to * continue) * * This has been implemented as an inner class more through * habbit then anything else. Its perfectly normal to implement * this as seperate class if slight less convienient. * * @author Kevin Glass */ private class KeyInputHandler extends KeyAdapter { /** The number of key presses we've had while waiting for an "any key" press */ private int pressCount = 1; /** * Notification from AWT that a key has been pressed. Note that * a key being pressed is equal to being pushed down but *NOT* * released. Thats where keyTyped() comes in. * * @param e The details of the key that was pressed */ public void keyPressed(KeyEvent e) { // if we're waiting for an "any key" typed then we don't // want to do anything with just a "press" if (waitingForKeyPress) { return; } // if (e.getKeyCode() == KeyEvent.VK_LEFT) { ////leftPressed = true; ///} //// if (e.getKeyCode() == KeyEvent.VK_RIGHT) { //rightPressed = true; if (e.getKeyCode() == KeyEvent.VK_UP) { leftPressed = true; } if (e.getKeyCode() == KeyEvent.VK_DOWN) { rightPressed = true; } if (e.getKeyCode() == KeyEvent.VK_SPACE) { firePressed = true; } } /** * Notification from AWT that a key has been released. * * @param e The details of the key that was released */ public void keyReleased(KeyEvent e) { // if we're waiting for an "any key" typed then we don't // want to do anything with just a "released" if (waitingForKeyPress) { return; } if (e.getKeyCode() == KeyEvent.VK_UP) {//changed from VK_LEFT leftPressed = false; } if (e.getKeyCode() == KeyEvent.VK_DOWN) {//changed from VK_RIGHT rightPressed = false; } if (e.getKeyCode() == KeyEvent.VK_SPACE) { firePressed = false; } } /** * Notification from AWT that a key has been typed. Note that * typing a key means to both press and then release it. * * @param e The details of the key that was typed. */ public void keyTyped(KeyEvent e) { // if we're waiting for a "any key" type then // check if we've recieved any recently. We may // have had a keyType() event from the user releasing // the shoot or move keys, hence the use of the "pressCount" // counter. if (waitingForKeyPress) { if (pressCount == 1) { // since we've now recieved our key typed // event we can mark it as such and start // our new game waitingForKeyPress = false; startGame(); pressCount = 0; } else { pressCount++; } } // if we hit escape, then quit the game if (e.getKeyChar() == 27) { //cThread.interrupt(); System.exit(0); } } } /** * The entry point into the game. We'll simply create an * instance of class which will start the display and game * loop. * * @param argv The arguments that are passed into our game */ //public static void main(String argv[]) { //Game g =new Game(); // Start the main game loop, note: this method will not // return until the game has finished running. Hence we are // using the actual main thread to run the game. //g.gameLoop(); //} }

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  • Routed Command Question

    - by Andrew
    I'd like to implement a custom command to capture a Backspace key gesture inside of a textbox, but I don't know how. I wrote a test program in order to understand what's going on, but the behaviour of the program is rather confusing. Basically, I just need to be able to handle the Backspace key gesture via wpf commands while keyboard focus is in the textbox, and without disrupting the normal behaviour of the Backspace key within the textbox. Here's the xaml for the main window and the corresponding code-behind, too (note that I created a second command for the Enter key, just to compare its behaviour to that of the Backspace key): <Window x:Class="WpfApplication1.Window1" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Title="Window1" Height="300" Width="300"> <Grid> <TextBox Margin="44,54,44,128" Name="textBox1" /> </Grid> </Window> And here's the corresponding code-behind: using System.Windows; using System.Windows.Input; namespace WpfApplication1 { /// <summary> /// Interaction logic for EntryListView.xaml /// </summary> public partial class Window1 : Window { public static RoutedCommand EnterCommand = new RoutedCommand(); public static RoutedCommand BackspaceCommand = new RoutedCommand(); public Window1() { InitializeComponent(); CommandBinding cb1 = new CommandBinding(EnterCommand, EnterExecuted, EnterCanExecute); CommandBinding cb2 = new CommandBinding(BackspaceCommand, BackspaceExecuted, BackspaceCanExecute); this.CommandBindings.Add(cb1); this.CommandBindings.Add(cb2); KeyGesture kg1 = new KeyGesture(Key.Enter); KeyGesture kg2 = new KeyGesture(Key.Back); InputBinding ib1 = new InputBinding(EnterCommand, kg1); InputBinding ib2 = new InputBinding(BackspaceCommand, kg2); this.InputBindings.Add(ib1); this.InputBindings.Add(ib2); } #region Command Handlers private void EnterCanExecute(object sender, CanExecuteRoutedEventArgs e) { MessageBox.Show("Inside EnterCanExecute Method."); e.CanExecute = true; } private void EnterExecuted(object sender, ExecutedRoutedEventArgs e) { MessageBox.Show("Inside EnterExecuted Method."); e.Handled = true; } private void BackspaceCanExecute(object sender, CanExecuteRoutedEventArgs e) { MessageBox.Show("Inside BackspaceCanExecute Method."); e.Handled = true; } private void BackspaceExecuted(object sender, ExecutedRoutedEventArgs e) { MessageBox.Show("Inside BackspaceExecuted Method."); e.Handled = true; } #endregion Command Handlers } } Any help would be very much appreciated. Thanks! Andrew

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  • css, unordered list not displaying icon in right place...

    - by Ronedog
    I'm really frustrated with this one. A few weeks ago I got it working in both firefox and ie just fine. Went back today to do some testing and found a problem with the display in firefox and I've been searching the code but can't find anything. I could use a few tips from anyone willing, I'm sure I'm looking at the wrong things. I upgraded my firefox version but I imagine my code is broke, not firefox. I'm assuming the problem is somewhere in my css file, but I'm not sure. Here's what I've confirmed so far. There don't seem to be conflicts in other css files with < ul 's or < li 's that may be overriding settings. The other confirmation is that This works fine in Internet Explorer...therefore I must be an idiot, because its usually been the other way around (working in FF, but failing in IE). Here's How it looks in IE (Notice the position of the folder icon right next to the text): Here's how it looks in FF (Notice the folder icon is not being pushed down with its corresponding text). Here's the Unordered List: <ul id="nav"> <li><a>Utah</a></li> <ul> <li><a>ParkCity</a> <ul> <li><a>Com1</a></li> <ul> <li class="folder_closed"><a>Timber</a></li> <div>SQUARE CONTAINER IS INSIDE THIS DIV</div> </ul> </ul> </ul> </ul> Here's the CSS that is used for the whole menu: /* MENU NAVIGATION (<UL><LI> LISTS ****************************************/ ul#nav{ /* This handles the main root <ul> */ margin-left:0; margin-right:0; padding-left:0px; text-indent:15px; } ul#nav div{ overflow: hidden; } #nav li>a:hover { cursor: pointer; } #nav li > ul{ /* This will hide any element with an id of "nav" and an "li" that has a direct child that is a "ul" */ display:none; margin-left:0px; margin-right:0px; padding-left:15px; padding-right:0px; text-indent:15px; } #nav li { list-style-type:none; list-style-image: none; } #nav > li{ vertical-align: top; left:0px; text-align:left; clear: both; margin:0px; margin-right:0px; padding-right:0px; } .menu_parent{ background-image: url(../images/maximize.png); background-repeat: no-repeat; background-position: 0px 1px; position:relative; } .menu_parent_minimized{ background-image: url(../images/minimize.png); background-repeat: no-repeat; background-position: 0px 1px; position:relative; } .folder_closed{ position:relative; background-image: url(../images/folder_closed12x14.png); background-repeat: no-repeat; background-position: 0px -2px; } .folder_open{ position:relative; background-image: url(../images/folder_open12x14.png); background-repeat: no-repeat; background-position: 0px -2px; } </ul>

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  • Annoying Captcha >> How to programm a form that can SMELL difference between human and robot?

    - by Sam
    Hi folks. On the comment of my old form needing a CAPTHA, I felt I share my problem, perhaps you recognize it and find its time we had better solutions: FACTUAL PROBLEM I know most of my clients (typical age= 40~60) hate CAPTCHA things. Now, I myself always feel like a robot, when I have to sueeze my eyes and fill in the strange letters from the Capcha... Sometimes I fail! Go back etc. Turnoff. I mean comon its 2011, shouldnt the forms have better A.I. by now? MY NEW IDEA (please dont laugh) Ive thought about it and this is my idea's to tell difference between human and robot: My idea is to give credibility points. 100 points = human 0% = robot. require real human mouse movements require mousemovements that dont follow any mathematical pattern require non-instantaneous reading delays, between load and first input in form when typing in form, delays are measured between letters and words approve as human when typical human behaviour measured (deleting, rephrasing etc) dont allow instant pasting or all fields give points for real keyboard pressures retract points for credibility when hyperlinks in form Test wether fake email field (invisible by human) is populated (suggested by Tomalak) when more than 75% human cretibility, allow to be sent without captcha when less than 25% human crecibility, force captcha puzzle to be sure Could we write a A.I. PHP that replaces the human-annoying capthas, meanwhile stopping most spamservers filing in the data? Not only for the fun of it, but also actually to provide a 99% better alternative than CAPTHCA's. Imagine the userfriendlyness of your forms! Your site distinguishing itself from others, showing your audience your sites KNOWS the difference between a robot and a human. Imagine the advangage. I am trying to capture the essense of that distinguishing edge. PROGRAMMING QUESTION: 1) Are such things possible to programm? 2) If so how would you start such programm? 3) Are there already very good working solutions available elsewhere? 4) If it isn't so hard, your are welcome to share your answer/solutions below. 5) upon completion of hints and new ideas, could this page be the start of a new AI captcha, OR should I forget about it and just go with the flow, forget about the whole AI dream, and use captcha like everyone else.

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  • Call an member function implementing the {{#linkTo ...}} helper from javascript code

    - by gonvaled
    I am trying to replace this navigation menu: <nav> {{#linkTo "nodes" }}<i class="icon-fixed-width icon-cloud icon-2x"></i>&nbsp;&nbsp;{{t generic.nodes}} {{grayOut "(temporal)"}}{{/linkTo}} {{#linkTo "services" }}<i class="icon-fixed-width icon-phone icon-2x"></i>&nbsp;&nbsp;{{t generic.services}}{{/linkTo}} {{#linkTo "agents" }}<i class="icon-fixed-width icon-headphones icon-2x"></i>&nbsp;&nbsp;{{t generic.agents}}{{/linkTo}} {{#linkTo "extensions" }}<i class="icon-fixed-width icon-random icon-2x"></i>&nbsp;&nbsp;{{t generic.extensions}}{{/linkTo}} {{#linkTo "voiceMenus" }}<i class="icon-fixed-width icon-sitemap icon-2x"></i>&nbsp;&nbsp;{{t generic.voicemenus}}{{/linkTo}} {{#linkTo "queues" }}<i class="icon-fixed-width icon-tasks icon-2x"></i>&nbsp;&nbsp;{{t generic.queues}}{{/linkTo}} {{#linkTo "contacts" }}<i class="icon-fixed-width icon-user icon-2x"></i>&nbsp;&nbsp;{{t generic.contacts}}{{/linkTo}} {{#linkTo "accounts" }}<i class="icon-fixed-width icon-building icon-2x"></i>&nbsp;&nbsp;{{t generic.accounts}}{{/linkTo}} {{#linkTo "locators" }}<i class="icon-fixed-width icon-phone-sign icon-2x"></i>&nbsp;&nbsp;{{t generic.locators}}{{/linkTo}} {{#linkTo "phonelocations" }}<i class="icon-fixed-width icon-globe icon-2x"></i>&nbsp;&nbsp;{{t generic.phonelocations}}{{/linkTo}} {{#linkTo "billing" }}<i class="icon-fixed-width icon-euro icon-2x"></i>&nbsp;&nbsp;{{t generic.billing}}{{/linkTo}} {{#linkTo "profile" }}<i class="icon-fixed-width icon-cogs icon-2x"></i>&nbsp;&nbsp;{{t generic.profile}}{{/linkTo}} {{#linkTo "audio" }}<i class="icon-fixed-width icon-music icon-2x"></i>&nbsp;&nbsp;{{t generic.audio}}{{/linkTo}} {{#linkTo "editor" }}<i class="icon-fixed-width icon-puzzle-piece icon-2x"></i>&nbsp;&nbsp;{{t generic.node_editor}}{{/linkTo}} </nav> With a more dynamic version. What I am trying to do is to reproduce the html inside Ember.View.render, but I would like to reuse as much Ember functionality as possible. Specifically, I would like to reuse the {{#linkTo ...}} helper, with two goals: Reuse existing html rendering implemented in the {{#linkTo ...}} helper Get the same routing support that using the {{#linkTo ...}} in a template provides. How can I call this helper from within javascript code? This is my first (incomplete) attempt. The template: {{view SettingsApp.NavigationView}} And the view: var trans = Ember.I18n.t; var MAIN_MENU = [ { 'linkTo' : 'nodes', 'i-class' : 'icon-cloud', 'txt' : trans('generic.nodes') }, { 'linkTo' : 'services', 'i-class' : 'icon-phone', 'txt' : trans('generic.services') }, ]; function getNavIcon (data) { var linkTo = data.linkTo, i_class = data['i-class'], txt = data.txt; var html = '<i class="icon-fixed-width icon-2x ' + i_class + '"></i>&nbsp;&nbsp;' + txt; return html; } SettingsApp.NavigationView = Ember.View.extend({ menu : MAIN_MENU, render: function(buffer) { for (var i=0, l=this.menu.length; i<l; i++) { var data = this.menu[i]; // TODO: call the ember function implementing the {{#linkTo ...}} helper buffer.push(getNavIcon(data)); } return buffer; } });

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  • Need help with memory leaks in RSS Reader

    - by Stilton
    I'm trying to write a simple RSS reader for the iPhone, and it appeared to be working fine, until I started working with Instruments, and discovered my App is leaking massive amounts of memory. I'm using the NSXMLParser class to parse an RSS feed. My memory leaks appear to be originating from the overridden delegate methods: - (void)parser:(NSXMLParser *)parser foundCharacters:(NSString *)string and - (void)parser:(NSXMLParser *)parser didEndElement:(NSString *)elementName namespaceURI:(NSString *)namespaceURI qualifiedName:(NSString *)qName I'm also suspicious of the code that populates the cells from my parsed data, I've included the code from those methods and a few other key ones, any insights would be greatly appreciated. - (void)parser:(NSXMLParser *)parser foundCharacters:(NSString *)string { if ([self.currentElement isEqualToString:@"title"]) { [self.currentTitle appendString:string]; } else if ([self.currentElement isEqualToString:@"link"]) { [self.currentURL appendString:string]; } else if ([self.currentElement isEqualToString:@"description"]) { [self.currentSummary appendString:string]; } } - (void)parser:(NSXMLParser *)parser didEndElement:(NSString *)elementName namespaceURI:(NSString *)namespaceURI qualifiedName:(NSString *)qName { if ([elementName isEqualToString:@"item"]) { //asdf NSMutableDictionary *item = [[NSMutableDictionary alloc] init]; [item setObject:currentTitle forKey:@"title"]; [item setObject:currentURL forKey:@"URL"]; [item setObject:currentSummary forKey:@"summary"]; [self.currentTitle release]; [self.currentURL release]; [self.currentSummary release]; [self.stories addObject:item]; [item release]; } } // Customize the appearance of table view cells. - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease]; } // Configure the cell. // Set up the cell int index = [indexPath indexAtPosition: [indexPath length] - 1]; CGRect contentRect = CGRectMake(8.0, 4.0, 260, 20); UILabel *textLabel = [[UILabel alloc] initWithFrame:contentRect]; if (self.currentLevel == 0) { textLabel.text = [self.categories objectAtIndex: index]; } else { textLabel.text = [[self.stories objectAtIndex: index] objectForKey:@"title"]; } textLabel.textColor = [UIColor blackColor]; textLabel.font = [UIFont boldSystemFontOfSize:14]; [[cell contentView] addSubview: textLabel]; //[cell setText:[[stories objectAtIndex: storyIndex] objectForKey: @"title"]]; [textLabel autorelease]; return cell; } - (void)parser:(NSXMLParser *)parser didStartElement:(NSString *)elementName namespaceURI:(NSString *)namespaceURI qualifiedName:(NSString *)qName attributes:(NSDictionary *)attributeDict { if ([elementName isEqualToString:@"item"]) { self.currentTitle = [[NSMutableString alloc] init]; self.currentURL = [[NSMutableString alloc] init]; self.currentSummary = [[NSMutableString alloc] init]; } if (currentElement != nil) { [self.currentElement release]; } self.currentElement = [elementName copy]; } - (void)dealloc { [currentElement release]; [currentTitle release]; [currentURL release]; [currentSummary release]; [currentDate release]; [stories release]; [rssParser release]; [storyTable release]; [super dealloc]; } // Override to support row selection in the table view. - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { // Navigation logic may go here -- for example, create and push another view controller. // AnotherViewController *anotherViewController = [[AnotherViewController alloc] initWithNibName:@"AnotherView" bundle:nil]; int index = [indexPath indexAtPosition: [indexPath length] - 1]; if (currentLevel == 1) { StoryViewController *storyViewController = [[StoryViewController alloc] initWithURL:[[stories objectAtIndex: index] objectForKey:@"URL"] nibName:@"StoryViewController" bundle:nil]; [self.navigationController pushViewController:storyViewController animated:YES]; [storyViewController release]; } else { RootViewController *rvController = [[RootViewController alloc] initWithNibName:@"RootViewController" bundle:nil]; rvController.currentLevel = currentLevel + 1; rvController.rssIndex = index; [self.navigationController pushViewController:rvController animated:YES]; [rvController release]; } }

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  • Do you feel underappreciated or resent the geek/nerd stigma?

    - by dotnetdev
    At work we have a piece of A4 paper with the number of everyone in the office. The structure of this document is laid out in rectangles, by department. I work for the department that does all the technical stuff. That includes support—bear in mind that the support staff isn't educated in IT but just has experience in PC maintenance and providing support to a system we resell but don't have source code access to, project manager, team leader, a network administrator, a product manager, and me, a programmer. Anyway, on this paper, we are labelled as nerds and geeks. I did take a little offence to this, as much as it is light hearted (but annoying and old) humour. I have a vivid image that a geek is someone who doesn't go out but codes all day. I code all day at home and at work (when I have something to code...), but I keep balance by going out. I don't know why it is only people who work with computers that get such a stigma. No other profession really gets the same stigma—skilled, technical, or whatever. An account manager (and this is hardly a skilled job) says, "Perhaps [MY NAME HERE] could write some geeky code tomorrow to add this functionality to the website." It is funny how I get such an unfair stigma but I am so pivotal. In fact, if it wasn't for me, the company would have nothing to sell so the account managers would be redundant! I make systems, they get sold, and this is what pays the wages. It's funny how the account managers get a commission for how many systems they sell, or manage to make clients resubscribe to. Yet I built the thing in the first place! On top of that, my brother says all I do is type stuff on a keyboard all day. Surely if I did, I'd be typing at my normal typing speed of 100wpm+ as if I am writing a blog entry. Instead, I plan as I code along on the fly if commercial pressures and time prohibit proper planning. I never type as if I'm writing normal English. There is more to our jobs than just typing code. And my brother is a pipe fitter with no formal qualifications in his name. I could easily, and perhaps more justifiably, say he just manipulates a spanner or something. Does you feel underappreciated or that a geek/nerd stigma is undeserved or unfair?

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  • How to get dropdown menu to open/close on click rather than hover?

    - by TankDriver
    Hello! I am very new to java and ajax/jquery and have been working on trying to get a script to open and close the drop menu on click rather that hover. The menu in question is found on http://www.gamefriction.com/Coded/ and is the dark menu on the right side under the header. I would like it to open and close like the other menu that is further below it (it is light gray and is in the "Select Division" module). The gray menu is part of a menu and the language menu is not. I have a jquery import as well which can be found in the view source of the above link. My Java: <script type="text/javascript"> /* Language Selector */ $(function() { $("#lang-selector li").hover(function() { $('ul:first',this).css('display', 'block'); }, function() { $('ul:first',this).css('display', 'none'); }); }); $(document).ready(function(){ /* Navigation */ $('.subnav-game').hide(); $('.subnav-game:eq(0)').show(); $('.preorder-type').hide(); $('.preorder-type:eq(3)').show(); }); </script> My CSS: #lang-selector { font-size: 11px; height: 21px; margin: 7px auto 17px auto; width: 186px; } #lang-selector span { color: #999; float: left; margin: 4px 0 0 87px; padding-right: 4px; text-align: right; } #lang-selector ul { float: left; list-style: none; margin: 0; padding: 0; } #lang-selector ul li a { padding: 3px 10px 1px 10px; } #lang-selector ul, #lang-selector a { width: 186px; } #lang-selector ul ul { display: none; position: absolute; } #lang-selector ul ul li { border-top: 1px solid #666; float: left; position: relative; } #lang-selector a { background: url("http://www.gamefriction.com/Coded/images/language_bg.png") no-repeat; color: #666; display: block; font-size: 10px; height: 17px; padding: 4px 10px 0 10px; text-align: left; text-decoration: none; width: 166px; } #lang-selector ul ul li a { background: #333; color: #999; } #lang-selector ul ul li a:hover { background: #c4262c; color: #fff; } My HTML: <div id="lang-selector"> <ul> <li> <a href="#">Choose a Language</a> <ul> <li><a href="?iw_lang=en">English</a></li> <li><a href="?iw_lang=de">Deutsch</a></li> <li><a href="?iw_lang=es">Espa&ntilde;ol</a></li> <li><a href="?iw_lang=fr">Fran&ccedil;ais</a></li> <li><a href="?iw_lang=it">Italiano</a></li> </ul> </li> </ul> </div> Thanks!

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  • Choosing the right .NET architecture. WCF? WPF/Forms, ASP.NET (MVC)?

    - by Tommy Jakobsen
    I’m in the situation that I have to design and implement a rather big system from the bottom. I’m having some (a lot actually) questions about the architecture that I would like your comments and thoughts on. I don’t hope that I’ve written too much here, but I wanted to give you all an idea of what the system is. Quick info about the applications, read if you want: I can’t share much detail about the project, but basically it’s a system where we offer our customer a service to manage their users. We have a hotline where the users call and our hotline uses an (windows) application (intranet) to manage the user’s data, etc. The customer also has a web application where they can see reports, information about their business and users, and the ability to modify their data. Modifying data is not just user data like address and so, but also information about the products/services the user has, which can be complicated. The applications will be built on Microsoft .NET Framework 4, with a MS SQL Server 2008 database. There will be a few applications that have to access this database, such as: Intranet application (used by us and our hotline) Customer web application type 1 Customer web application type 2 Customer web application type n different applications) … Now my big problem is what .NET parts I should use for such a system. For the “backend” I’ve considered using Windows Communication Foundation: Would WCF be a good choice? The intranet application will be an application that has to edit lots of records in the database. It has to be easy to navigate using the keyboard (fast to work with). Has a feature such as “find customer, find that, lookup this, choose this and update that”. What would be the best choice to develop this application in? Would it be WPF or good old Windows Forms? I don’t need all of the fancy graphics features in WPF, like 3D, but the application has to look nice (maybe something like the new Visual Studio/Office tools). And the same question goes for the web pages. They have much the same work to do, but not as many features as the intranet application, and not the same amount of data (much less). That is my questions for now. I’m hoping to get a discussion going that will open my eyes to some of these technologies, helping me decide architecture to go with. I would like to say thanks in advance, and let you all know that any thoughts will be much appreciated.

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  • In ASP.NET MVC, How do I make a partial view available to all controllers?

    - by Quakkels
    In ASP.NET MVC, How do I make a partial view available to all controllers? I want to create navigation that is common across the entire site, but when I place the Html.Action into my master page, it only works on views associated with 1 controller. Right now, I have a controller action defined like this: // GET: GetCategoriesPartial [ChildActionOnly] public ActionResult GetCategoriesPartial() { var category = CategoriesDataContext.GetCategories(); return PartialView(category); } And I've created my partial view like this: <%@ Import Namespace="wopr.Models" %> <%@ Control Language="C#" Inherits="System.Web.Mvc.ViewUserControl" %> <ul> <% foreach (var cat in Model as IEnumerable<Category>) { %> <li><a href="/categories/Details/<%=cat.catID%>"><%=cat.catName%></a></li> <% } %> </ul> My Master Page looks like this: <%@ Import Namespace="wopr.Models" %> <%@ Master Language="C#" Inherits="System.Web.Mvc.ViewMasterPage" %> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" > <head runat="server"> <title><asp:ContentPlaceHolder ID="TitleContent" runat="server" /></title> <link type="text/css" rel="Stylesheet" href="/Content/Site.css" /> </head> <body> <div class="wrap-all"> <div style="text-align:right;"> <a href="/">Home</a> | <a href="/games/">Games</a> | <a href="/games/Index2/1">Games <em>(paginated)</em></a> | <a href="/categories/">Categories</a> | <a href="/upload/">Upload</a> </div> <asp:ContentPlaceHolder ID="MainContent" runat="server"> </asp:ContentPlaceHolder> <!--This errors on any non-CategoryController page.--> <%= Html.Action("GetCategoriesPartial")%> <!----> </div> </body> </html> This code works as long as I'm viewing something handled by the CategoriesController. If I go to any view handled by a different controller, I get the exception: System.Web.HttpException: A public action method 'GetCategoriesPartial' was not found on controller 'wopr.Controllers.GamesController'. How do I make this partial view available to all the site's controllers? Thanks for any help. Quakkels

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  • How to make sql query dynamic?

    - by ClarkSKent
    Hello, I am using this pagination class and was looking for a way to make the sql query more dynamic instead of having it hardcoded. I have a 3 <li> elements that I want to be filter buttons, meaning when a user clicks on one of these elements I want It to send the id so I can use it in a sql query. So for the $sql = "select * from explore where category='marketing'"; (as seen below). When the user clicks on the 'automotive' button it will change the category above to automotive. Any help on this would be highly appreciated, Thanks. This is what my main page looks like: <script type="text/javascript" src="http://ajax.googleapis.com/ajax/libs/jquery/1.4.1/jquery.min.js"></script> <script type="text/javascript" src="jquery_page.js"></script> <?php //Include the PS_Pagination class include('ps_pagination.php'); //Connect to mysql db $conn = mysql_connect('localhost', 'root', 'root'); mysql_select_db('ajax_demo',$conn); $sql = "select * from explore where category='marketing'"; //Create a PS_Pagination object $pager = new PS_Pagination($conn, $sql, 3, 11, 'param1=valu1&param2=value2'); //The paginate() function returns a mysql //result set for the current page $rs = $pager->paginate(); //Loop through the result set while($row = mysql_fetch_assoc($rs)) { echo "<table width='800px'>"; echo "<tr>"; echo"<td>"; echo $row['id']; echo"</td>"; echo"<td>"; echo $row['site_description']; echo"</td>"; echo"<td>"; echo $row['site_price']; echo"</td>"; echo "</tr>"; echo "</table>"; } echo "<ul id='pagination'>"; echo "<li>"; //Display the navigation echo $pager->renderFullNav(); echo "</li>"; echo "</ul>"; echo "<ul id='filter'>"; echo "<li id='marketing'>"; echo "Marketing"; echo "</li>"; echo "<li id='automotive'>"; echo "Automotive"; echo "</li>"; echo "<li id='sports'>"; echo "Sports"; echo "</li>"; echo "</ul>"; ?>

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  • Design Technique: How to design a complex system for processing orders, products and units.

    - by Shyam
    Hi, Programming is fun: I learned that by trying out simple challenges, reading up some books and following some tutorials. I am able to grasp the concepts of writing with OO (I do so in Ruby), and write a bit of code myself. What bugs me though is that I feel re-inventing the wheel: I haven't followed an education or found a book (a free one that is) that explains me the why's instead of the how's, and I've learned from the A-team that it is the plan that makes it come together. So, armed with my nuby Ruby skills, I decided I wanted to program a virtual store. I figured out the following: My virtual Store will have: Products and Services Inventories Orders and Shipping Customers Now this isn't complex at all. With the help of some cool tools (CMapTools), I drew out some concepts, but quickly enough (thanks to my inferior experience in designing), my design started to bite me. My very first product-line were virtual "laptops". So, I created a class (Ruby): class Product attr_accessor :name, :price def initialize(name, price) @name = name @price = price end end which can be instantiated by doing (IRb) x = Product.new("Banana Pro", 250) Since I want my virtual customers to be able to purchase more than one product, or various types, I figured out I needed some kind of "Order" mechanism. class Order def initialize(order_no) @order_no = order_no @line_items = [] end def add_product(myproduct) @line_items << myproduct end def show_order() puts @order_no @line_items.each do |x| puts x.name.to_s + "\t" + x.price.to_s end end end that can be instantiated by doing (IRb) z = Order.new(1234) z.add_product(x) z.show_order Splendid, I have now a very simple ordering system that allows me to add products to an order. But, here comes my real question. What if I have three models of my product (economy, business, showoff)? Or have my products be composed out of separate units (bigger screen, nicer keyboard, different OS)? Surely I could make them three separate products, or add complexity to my product class, but I am looking for are best practices to design a flexible product object that can be used in the real world, to facilitate a complex system. My apologies if my grammar and my spelling are with error, as english is not my first language and I took the time to check as far I could understand and translate properly! Thank you for your answers, comments and feedback!

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  • XNA - Mouse coordinates to word space transformation

    - by Gabriel Butcher
    I have a pretty annoying problem. I would like to create a drawing program, using winform + XNA combo. The most important part would be to transform the mouse position into the XNA drawn grid - I was able to make it for the translations, but it only work if I don't zoom in - when I do, the coordinates simply went horrible wrong. And I have no idea what I doing wrong. I tried to transform with scaling matrix, transform with inverse scaling matrix, multiplying with zoom, but none seems to work. In the beginning (with zoom value = 1) the grid starts from (0,0,0) going to (Width, Height, 0). I was able to get coordinates based on this grid as long as the zoom value didn't changed at all. I using a custom shader, with orthographic projection matrix, identity view matrix, and the transformed world matrix. Here is the two main method: internal void Update(RenderData data) { KeyboardState keyS = Keyboard.GetState(); MouseState mouS = Mouse.GetState(); if (ButtonState.Pressed == mouS.RightButton) { camTarget.X -= (float)(mouS.X - oldMstate.X) / 2; camTarget.Y += (float)(mouS.Y - oldMstate.Y) / 2; } if (ButtonState.Pressed == mouS.MiddleButton || keyS.IsKeyDown(Keys.Space)) { zVal += (float)(mouS.Y - oldMstate.Y) / 10; zoom = (float)Math.Pow(2, zVal); } oldKState = keyS; oldMstate = mouS; world = Matrix.CreateTranslation(new Vector3(-camTarget.X, -camTarget.Y, 0)) * Matrix.CreateScale(zoom / 2); } internal PointF MousePos { get { Vector2 mousePos = new Vector2(Mouse.GetState().X, Mouse.GetState().Y); Matrix trans = Matrix.CreateTranslation(new Vector3(camTarget.X - (Width / 2), -camTarget.Y + (Height / 2), 0)); mousePos = Vector2.Transform(mousePos, trans); return new PointF(mousePos.X, mousePos.Y); } } The second method should return the coordinates of the mouse cursor based on the grid (where the (0,0) point of the grid is the top-left corner.). But is just don't work. I deleted the zoom transformation from the matrix trans, as I didnt was able to get any useful result (most of the time, the coordinates was horrible wrong, mostly many thousand when the grid's size is 500x500). Any idea, or suggestion? I trying to solve this simple problem for two days now :\

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  • Clear float issue

    - by Jason
    I have a page with the standard navigation bar on the left and the content area taking up the rest of the horizontal area to its side. For modern browsers I am using table-row and table-cell values for the display attribute. However, for IE7 I included a conditional stylesheet that tries to float the nav bar. This works fine except when the content area itself has floated elements and I try to use clear. My goal is to displayed the clear element right after the content area floats but instead it gets shoved down below the nav area. The following demo code shows this issue. My goal is to get the table to display right below the "leftThing" and "rightThing" but instead there is a large gap between them and the table. <html> <head> <title>Float Test</title> <style type="text/css"> #body { background: #cecece; } #sidebar { background: #ababab; float: left; width: 200px; } #content { background: #efefef; margin-left: 215px; } #leftThing { background: #456789; float: left; width: 100px; } #rightThing { background: #654321; float: right; width: 100px; } table { clear: both; } </style> </head> <body> <div id="body"> <div id="sidebar"> <ul> <li>One</li> <li>Two</li> <li>Three</li> </ul> </div> <div id="content"> <div style="position: realtive;"> <div id="leftThing"> ABCDEF </div> <div id="rightThing"> WXYZ </div> <table> <thead> <th>One</th> <th>Two</th> </thead> <tr> <td>Jason</td> <td>45</td> </tr> <tr> <td>Mary</td> <td>41</td> </tr> </table> <p>Exerci ullamcorper consequat duis ipsum ut nostrud zzril, feugait feugiat duis dolor feugiat commodo, accumsan, duis illum eum molestie luptatum nisl iusto. Commodo minim ullamcorper blandit, nostrud feugiat blandit esse dolore, consequat vulputate augue sit ad. Facilisi feugait luptatum eu minim wisi, facilisis molestie wisi in in amet vero quis.</p> </div> </div> </div> </body> </html> Thank you for your help.

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  • When Clearing an ObservableCollection, There are No Items in e.OldItems

    - by cplotts
    I have something here that is really catching me off guard. I have an ObservableCollection of T that is filled with items. I also have an event handler attached to the CollectionChanged event. When you Clear the collection it causes an CollectionChanged event with e.Action set to NotifyCollectionChangedAction.Reset. Ok, that's normal. But what is weird is that neither e.OldItems or e.NewItems has anything in it. I would expect e.OldItems to be filled with all items that were removed from the collection. Has anyone else seen this? And if so, how have they gotten around it? Some background: I am using the CollectionChanged event to attach and detach from another event and thus if I don't get any items in e.OldItems ... I won't be able to detach from that event. CLARIFICATION: I do know that the documentation doesn't outright state that it has to behave this way. But for every other action, it is notifying me of what it has done. So, my assumption is that it would tell me ... in the case of Clear/Reset as well. Below is the sample code if you wish to reproduce it yourself. First off the xaml: <Window x:Class="ObservableCollection.Window1" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Title="Window1" Height="300" Width="300" > <StackPanel> <Button x:Name="addButton" Content="Add" Width="100" Height="25" Margin="10" Click="addButton_Click"/> <Button x:Name="moveButton" Content="Move" Width="100" Height="25" Margin="10" Click="moveButton_Click"/> <Button x:Name="removeButton" Content="Remove" Width="100" Height="25" Margin="10" Click="removeButton_Click"/> <Button x:Name="replaceButton" Content="Replace" Width="100" Height="25" Margin="10" Click="replaceButton_Click"/> <Button x:Name="resetButton" Content="Reset" Width="100" Height="25" Margin="10" Click="resetButton_Click"/> </StackPanel> </Window> Next, the code behind: using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Navigation; using System.Windows.Shapes; using System.Collections.ObjectModel; namespace ObservableCollection { /// <summary> /// Interaction logic for Window1.xaml /// </summary> public partial class Window1 : Window { public Window1() { InitializeComponent(); _integerObservableCollection.CollectionChanged += new System.Collections.Specialized.NotifyCollectionChangedEventHandler(_integerObservableCollection_CollectionChanged); } private void _integerObservableCollection_CollectionChanged(object sender, System.Collections.Specialized.NotifyCollectionChangedEventArgs e) { switch (e.Action) { case System.Collections.Specialized.NotifyCollectionChangedAction.Add: break; case System.Collections.Specialized.NotifyCollectionChangedAction.Move: break; case System.Collections.Specialized.NotifyCollectionChangedAction.Remove: break; case System.Collections.Specialized.NotifyCollectionChangedAction.Replace: break; case System.Collections.Specialized.NotifyCollectionChangedAction.Reset: break; default: break; } } private void addButton_Click(object sender, RoutedEventArgs e) { _integerObservableCollection.Add(25); } private void moveButton_Click(object sender, RoutedEventArgs e) { _integerObservableCollection.Move(0, 19); } private void removeButton_Click(object sender, RoutedEventArgs e) { _integerObservableCollection.RemoveAt(0); } private void replaceButton_Click(object sender, RoutedEventArgs e) { _integerObservableCollection[0] = 50; } private void resetButton_Click(object sender, RoutedEventArgs e) { _integerObservableCollection.Clear(); } private ObservableCollection<int> _integerObservableCollection = new ObservableCollection<int> { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19 }; } }

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  • How to debug SITE.MASTER ASPX file?

    - by salvationishere
    I am developing a C#/SQL VS 2008 website application and I'm trying to set breakpoints in my site.master file--is there a way to do this? The contents of this file are: <%@ Master Language="C#" AutoEventWireup="true" CodeFile="Site.master.cs" Inherits="Site" %> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head id="Head1" runat="server"> <title>Forms Authentication, Authorization, and User Accounts</title> <link href="Styles.css" rel="stylesheet" type="text/css" /> </head> <body> <div id="wrapper"> <form id="form1" runat="server"> <div id="header"> <span class="title">User Account Tutorials</span><br /> <span class="breadcrumb"> <asp:SiteMapPath ID="SiteMapPath1" runat="server"> </asp:SiteMapPath> </span> </div> <div id="content"> <asp:ContentPlaceHolder ID="MainContent" runat="server"> <!-- Page-specific content will go here... --> </asp:ContentPlaceHolder> </div> <div id="navigation"> <asp:ContentPlaceHolder ID="LoginContent" runat="server"> <asp:LoginView ID="LoginView1" runat="server"> <LoggedInTemplate> Welcome back,<asp:LoginName ID="LoginName1" runat="server" /> </LoggedInTemplate> <AnonymousTemplate> Hello, stranger! </AnonymousTemplate> </asp:LoginView> <br /> <br /> </asp:ContentPlaceHolder> <asp:LoginStatus ID="LoginStatus1" runat="server" LogoutAction="Redirect" LogoutPageUrl="~/Logout.aspx" /> <ul> <li> <asp:HyperLink runat="server" ID="lnkHome" NavigateUrl="~/Default.aspx">Home</asp:HyperLink> </li> <asp:Repeater runat="server" ID="menu" DataSourceID="SiteMapDataSource1"> <ItemTemplate> <li> <asp:HyperLink ID="lnkMenuItem" runat="server" NavigateUrl='<%# Eval("Url") %>'><%# Eval("Title") %></asp:HyperLink> <asp:Repeater ID="submenu" runat="server" DataSource="<%# ((SiteMapNode) Container.DataItem).ChildNodes %>"> <HeaderTemplate> <ul> </HeaderTemplate> <ItemTemplate> <li> <asp:HyperLink ID="lnkMenuItem" runat="server" NavigateUrl='<%# Eval("Url") %>'><%# Eval("Title") %></asp:HyperLink> </li> </ItemTemplate> <FooterTemplate> </ul> </FooterTemplate> </asp:Repeater> </li> </ItemTemplate> </asp:Repeater> </ul> <asp:SiteMapDataSource ID="SiteMapDataSource1" runat="server" ShowStartingNode="false" /> </div> </form> </div> </body> </html>

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  • How to scroll table view with toolbar at the top of the view

    - by Jakub
    Hello, I have a view with a toolbar at the top and a table view with text fields in it's cells. When I want to edit the text fields placed in the bottom of the table view the keyboard is hiding the text field being edited (as the table view is not scrolled up). I tried to implement http://cocoawithlove.com/2008/10/sliding-uitextfields-around-to-avoid.html but this makes my whole view move up (the toolbar and the table view) while I would like to have the toobar at the top of the view for the whole time. I modified the mentioned code to something like this: - (void)textFieldDidBeginEditing:(UITextField *)textField { CGRect textFieldRect = [tableView.window convertRect:textField.bounds fromView:textField]; CGRect viewRect = [tableView.window convertRect:tmpTableView.bounds fromView:tableView]; CGFloat midline = textFieldRect.origin.y + 0.5 * textFieldRect.size.height; CGFloat numerator = midline - viewRect.origin.y - MINIMUM_SCROLL_FRACTION * viewRect.size.height; CGFloat denominator = (MAXIMUM_SCROLL_FRACTION - MINIMUM_SCROLL_FRACTION) * viewRect.size.height; CGFloat heightFraction = numerator / denominator; if (heightFraction < 0.0) { heightFraction = 0.0; } else if (heightFraction > 1.0) { heightFraction = 1.0; } UIInterfaceOrientation orientation = [[UIApplication sharedApplication] statusBarOrientation]; if (orientation == UIInterfaceOrientationPortrait || orientation == UIInterfaceOrientationPortraitUpsideDown) { animatedDistance = floor(PORTRAIT_KEYBOARD_HEIGHT * heightFraction); } else { animatedDistance = floor(LANDSCAPE_KEYBOARD_HEIGHT * heightFraction); } CGRect viewFrame = tableView.frame; viewFrame.origin.y -= animatedDistance; [UIView beginAnimations:nil context:NULL]; [UIView setAnimationBeginsFromCurrentState:YES]; [UIView setAnimationDuration:KEYBOARD_ANIMATION_DURATION]; [tableView setFrame:viewFrame]; [UIView commitAnimations]; } and - (void)textFieldDidEndEditing:(UITextField *)textField { CGRect viewFrame = tableView.frame; viewFrame.origin.y += animatedDistance; [UIView beginAnimations:nil context:NULL]; [UIView setAnimationBeginsFromCurrentState:YES]; [UIView setAnimationDuration:KEYBOARD_ANIMATION_DURATION]; [tableView setFrame:viewFrame]; [UIView commitAnimations]; } This made my toolbar stay at the top, but unfortunately the table view overlays the toolbar and the toolbar is not visible. Any ideas how to solve this?

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  • Cant bind data to a table view

    - by sudhakarilla
    Hi, I have retrieved data from Json URL and displayed it in a table view. I have also inlcuced a button in table view. On clicking the button the data must be transferred to a another table view. The problem is that i could send the data to a view and could display it on a label. But i couldnt bind the dat to table view ... Here's some of the code snippets... Buy Button... -(IBAction)Buybutton{ /* UIAlertView *alert =[[UIAlertView alloc]initWithTitle:@"thank u" message:@"products" delegate:nil cancelButtonTitle:@"ok" otherButtonTitles:nil]; [alert show]; [alert release];*/ Product *selectedProduct = [[data products]objectAtIndex:0]; CartViewController *cartviewcontroller = [[[CartViewController alloc] initWithNibName:@"CartViewController" bundle:nil]autorelease]; cartviewcontroller.product= selectedProduct; //NSString *productname=[product ProductName]; //[currentproducts setproduct:productname]; [self.view addSubview:cartviewcontroller.view]; } CartView... // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { [super viewDidLoad]; data = [GlobalData SharedData]; NSMutableArray *prod =[[NSMutableArray alloc]init]; prod = [data products]; for(NSDictionary *product in prod) { Cart *myprod = [[Cart alloc]init]; myprod.Description = [product Description]; myprod.ProductImage =[product ProductImage]; myprod.ProductName = [product ProductName]; myprod.SalePrice = [product SalePrice]; [data.carts addObject:myprod]; [myprod release]; } Cart *cart = [[data carts]objectAtIndex:0]; NSString *productname=[cart ProductName]; self.label.text =productname; NSLog(@"carts"); } (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { return 1; } (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { return [data.carts count]; } -(CGFloat)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath { return 75; } (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { NSLog(@"cellforrow"); static NSString *CellIdentifier = @"Cell"; ProductCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if(cell ==nil) { cell = [[[ProductCell alloc]initWithFrame:CGRectZero reuseIdentifier:CellIdentifier]autorelease]; } NSUInteger row = [indexPath row]; Cart *cart = [[data carts]objectAtIndex:row]; cell.productNameLabel.text = [cart ProductName]; /*NSString *sale = [[NSString alloc]initWithFormat:@"SalePrice:%@",[cart SalePrice]]; cell.salePriceLabel.text = sale; cell.DescriptionLabel.text = [cart Description]; NSMutableString imageUrl =[NSMutableString string]; [imageUrl appendFormat:@"http://demo.s2commerce.net/DesktopModules/S2Commerce/Images/Products/%@",[product ProductImage]]; NSLog(@"imageurl:%@",imageUrl); NSString mapURL = [imageUrl stringByReplacingPercentEscapesUsingEncoding:NSASCIIStringEncoding]; NSData* imageData = [[NSData alloc]initWithContentsOfURL:[NSURL URLWithString:mapURL]]; UIImage* image = [[UIImage alloc]initWithData:imageData]; cell.productImageview.image = image; [imageData release]; [image release];*/ return cell; } I am also getting the following error in the console 2010-06-11 18:34:29.169 navigation[4109:207] * -[CartViewController tableView:numberOfRowsInSection:]: message sent to deallocated instance 0xcb4d4f90

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  • Java app makes screen display unresponsive after 10 minutes of user idle time

    - by Ross
    I've written a Java app that allows users to script mouse/keyboard input (JMacro, link not important, only for the curious). I personally use the application to automate character actions in an online game overnight while I sleep. Unfortunately, I keep coming back to the computer in the morning to find it unresponsive. Upon further testing, I'm finding that my application causes the computer to become unresponsive after about 10 minutes of user idle time (even if the application itself it simulating user activity). I can't seem to pin-point the issue, so I'm hoping somebody else might have a suggestion of where to look or what might be causing the issue. The relevant symptoms and characteristics: Unresponsiveness occurs after user is idle for 10 minutes User can still move the mouse pointer around the screen Everything but the mouse appears frozen... mouse clicks have no effect and no applications update their displays, including the Windows 7 desktop I left the task manager up along the with the app overnight so I could see the last task manager image before the screen freezes... the Java app is at normal CPU/Memory usage and total CPU usage is only ~1% After moving the mouse (in other words, the user comes back from being idle), the screen image starts updating again within 30 minutes (this is very hit and miss... sometimes 10 minutes, sometimes no results after two hours) User can CTRL-ALT-DEL to get to Windows 7's CTRL-ALT-DEL screen (after a 30 second pause). User is still able to move mouse pointer, but clicking any of the button options causes the screen to appear to freeze again On some very rare occasions, the system never freezes, and I come back to it in the morning with full responsiveness The Java app automatically stops input scripting in the middle of the night, so Windows 7 detects "real" idleness and turns the monitors into Standby mode... which they successfully come out of upon manually moving the mouse in the morning when I wake up, even though the desktop display still appears frozen Given the symptoms and characteristics of the issue, it's as if the Java app is causing the desktop display of the logged in user to stop updating, including any running applications. Programming concepts and Java packages used: Multi-threading Standard out and err are rerouted to a javax.swing.JTextArea The application uses a Swing GUI awt.Robot (very heavily used) awt.PointerInfo awt.MouseInfo System Specs: Windows 7 Professional Java 1.6.0 u17 In conclusion, I should stress that I'm not looking for any specific solutions, as I'm not asking a very specific question. I'm just wondering if anybody has run into a similar problem when using the Java libraries that I'm using. I would also gladly appreciate any suggestions for things to try to attempt to further pinpoint what is causing my problem. Thanks! Ross PS, I'll post an update/answer if I manage to stumble across anything else while I continue to debug this.

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  • how to develop a program to minimize errors in human transcription of hand written surveys

    - by Alex. S.
    I need to develop custom software to do surveys. Questions may be of multiple choice, or free text in a very few cases. I was asked to design a subsystem to check if there is any error in the manual data entry for the multiple choices part. We're trying to speed up the user data entry process and to minimize human input differences between digital forms and the original questionnaires. The surveys are filled with handwritten marks and text by human interviewers, so it's possible to find hard to read marks, or also the user could accidentally select a different value in some question, and we would like to avoid that. The software must include some automatic control to detect possible typing differences. Each answer of the multiple choice questions has the same probability of being selected. This question has two parts: The GUI. The most simple thing I have in mind is to implement the most usable design of the questions display: use of large and readable fonts and space generously the choices. Is there something else? For faster input, I would like to use drop down lists (favoring keyboard over mouse). Given the questions are grouped in sections, I would like to show the answers selected for the questions of that section, but this could slow down the process. Any other ideas? The error checking subsystem. What else can I do to minimize or to check human typos in the multiple choice questions? Is this a solvable problem? is there some statistical methodology to check values that were entered by the users are the same from the hand filled forms? For example, let's suppose the survey has 5 questions, and each has 4 options. Let's say I have n survey forms filled in paper by interviewers, and they're ready to be entered in the software, then how to minimize the accidental differences that can have the manual transcription of the n surveys, without having to double check everything in the 5 questions of the n surveys? My first suggestion is that at the end of the processing of all the hand filled forms, the software could choose some forms randomly to make a double check of the responses in a few instances, but on what criteria can I make this selection? This validation would be enough to cover everything in a significant way? The actual survey is nation level and it has 56 pages with over 200 questions in total, so it will be a lot of hand written pages by many people, and the intention is to reduce the likelihood of errors and to optimize speed in the data entry process. The surveys must filled in paper first, given the complications of taking laptops or handhelds with the interviewers.

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  • Internet Explorer Automation: how to suppress Open/Save dialog?

    - by Vladimir Dyuzhev
    When controlling IE instance via MSHTML, how to suppress Open/Save dialogs for non-HTML content? I need to get data from another system and import it into our one. Due to budget constraints no development (e.g. WS) can be done on the other side for some time, so my only option for now is to do web scrapping. The remote site is ASP.NET-based, so simple HTML requests won't work -- too much JS. I wrote a simple C# application that uses MSHTML and SHDocView to control an IE instance. So far so good: I can perform login, navigate to desired page, populate required fields and do submit. Then I face a couple of problems: First is that report is opening in another window. I suspect I can attach to that window too by enumerating IE windows in the system. Second, more troublesome, is that report itself is CSV file, and triggers Open/Save dialog. I'd like to avoid it and make IE save the file into given location OR I'm fine with programmatically clicking dialog buttons too (how?) I'm actually totally non-Windows guy (unix/J2EE), and hope someone with better knowledge would give me a hint how to do those tasks. Thanks! UPDATE I've found a promising document on MSDN: http://msdn.microsoft.com/en-ca/library/aa770041.aspx Control the kinds of content that are downloaded and what the WebBrowser Control does with them once they are downloaded. For example, you can prevent videos from playing, script from running, or new windows from opening when users click on links, or prevent Microsoft ActiveX controls from downloading or executing. Slowly reading through... UPDATE 2: MADE IT WORK, SORT OF... Finally I made it work, but in an ugly way. Essentially, I register a handler "before navigate", then, in the handler, if the URL is matching my target file, I cancel the navigation, but remember the URL, and use WebClient class to access and download that temporal URL directly. I cannot copy the whole code here, it contains a lot of garbage, but here are the essential parts: Installing handler: _IE2.FileDownload += new DWebBrowserEvents2_FileDownloadEventHandler(IE2_FileDownload); _IE.BeforeNavigate2 += new DWebBrowserEvents2_BeforeNavigate2EventHandler(IE_OnBeforeNavigate2); Recording URL and then cancelling download (thus preventing Save dialog to appear): public string downloadUrl; void IE_OnBeforeNavigate2(Object ob1, ref Object URL, ref Object Flags, ref Object Name, ref Object da, ref Object Head, ref bool Cancel) { Console.WriteLine("Before Navigate2 "+URL); if (URL.ToString().EndsWith(".csv")) { Console.WriteLine("CSV file"); downloadUrl = URL.ToString(); } Cancel = false; } void IE2_FileDownload(bool activeDocument, ref bool cancel) { Console.WriteLine("FileDownload, downloading "+downloadUrl+" instead"); cancel = true; } void IE_OnNewWindow2(ref Object o, ref bool cancel) { Console.WriteLine("OnNewWindow2"); _IE2 = new SHDocVw.InternetExplorer(); _IE2.BeforeNavigate2 += new DWebBrowserEvents2_BeforeNavigate2EventHandler(IE_OnBeforeNavigate2); _IE2.Visible = true; o = _IE2; _IE2.FileDownload += new DWebBrowserEvents2_FileDownloadEventHandler(IE2_FileDownload); _IE2.Silent = true; cancel = false; return; } And in the calling code using the found URL for direct download: ... driver.ClickButton(".*_btnRunReport"); driver.WaitForComplete(); Thread.Sleep(10000); WebClient Client = new WebClient(); Client.DownloadFile(driver.downloadUrl, "C:\\affinity.dump"); (driver is a simple wrapper over IE instance = _IE) Hope that helps someone.

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  • Building a modular Website with Zend Framework: Am I on the right way?

    - by Oliver
    Hi, i´m a little bit confused by reading all this posts an tutorials about staring with Zend, because there a so many different ways to solve a problem. I only need a feedback about my code to know if iam on the right way: To simply get a (hard coded) Navigation for my side (depending on who is logged in) i build a Controller Plugin with a postDispatch method that holds following code: public function postDispatch(Zend_Controller_Request_Abstract $request) { $menu = new Menu(); //Render menu in menu.phtml $view = new Zend_View(); //NEW view -> add View Helper $prefix = 'My_View_Helper'; $dir = dirname(__FILE__).'/../../View/Helper/'; $view->addHelperPath($dir,$prefix); $view->setScriptPath('../application/default/views/scripts/menu'); $view->menu = $menu->getMenu(); $this->getResponse()->insert('menu', $view->render('menu.phtml')); } Is it right that i need to set the helper path once again? I did this in a Plugin Controller named ViewSetup. There i do some setup for the view like doctype, headlinks, helper paths...(This step is from the book: Zend Framework in Action) The Menu class which is initiated looks like this: class Menu { protected $_menu = array(); /** * Menu for notloggedin and logged in */ public function getMenu() { $auth = Zend_Auth::getInstance(); $view = new Zend_View(); //check if user is logged in if(!$auth->hasIdentity()) { $this->_menu = array( 'page1' => array( 'label' => 'page1', 'title' => 'page1', 'url' => $view->url(array('module' => 'pages','controller' => 'my', 'action' => 'page1')) ), 'page2' => array( 'label' => 'page2', 'title' => 'page2', 'url' => $view->url(array('module' => 'pages','controller' => 'my', 'action' => 'page2')) ), 'page3' => array( 'label' => 'page3', 'title' => 'page3', 'url' => $view->url(array('module' => 'pages','controller' => 'my', 'action' => 'page3')) ), 'page4' => array( 'label' => 'page4', 'title' => 'page4', 'url' => $view->url(array('module' => 'pages','controller' => 'my', 'action' => 'page4')) ), 'page5' => array( 'label' => 'page5', 'title' => 'page5', 'url' => $view->url(array('module' => 'pages','controller' => 'my', 'action' => 'page5')) ) ); } else { //user is vom type 'client' //.. } return $this->_menu; } } Here´s my view script: <ul id="mainmenu"> <?php echo $this->partialLoop('menuItem.phtml',$this->menu) ?> </ul> This is working so far. My question is: is it usual to do it this way, is there anything to improve? I´m new to Zend and in the web are many deprecated tutorials which often is not obvious. Even the book is already deprecated where the autoloader is mentioned. Many thanks in advance

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