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  • Including C header file with lots of global variables

    - by Costi
    I have an include file with 100+ global variables. It's being used in a library, but some programs that I'm linking the lib to also need to access the globals. The way it was built: // In one library .c file #define Extern // In the programs that use the globals #define Extern extern // In the .h file Extern int a,b,c; I had a hard time understanding why the original programmer did that so I removed that define Extern stuff. Now I think I understand the thing about TU with the help of stackoverflow: 1, 2, 3. Now I understand that I should define the global variables in one .c file in the library and use extern in the .h file. The problem is that I don't want to duplicate code. Should I go back to that #define Extern voodoo?

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  • objdump -S - source code listing

    - by anon
    How does objdump manage to display source code? Is there a reference to the source file in the binary? I tried running strings on the binary and couldn't find any reference to the source file listed... Thanks.

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  • are runtime linking library globals shared among plugins loaded with dlopen?

    - by conejoroy
    I've a C++ program that links at runtime with, lets say, mylib.so. then, the same program uses dlopen()/dlsym() to load a function from myplugin.so, dynamic library that in turn has dependencies to mylib.so. My question is: will the program AND the function in the plugin access the same globals defined in mydlib.so in the same memory area reserved for the program, or each will be assigned different, unrelated copies in its own memory space? if the latter is the default behaviour, is it possible to change that? Thanks in advance =)!

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  • How do you compile without linking in Automake?

    - by MDH
    I am new to Automake and I am attempting to compile without linking. My goal is to generate a simple Makefile as shown below using Automake. CFLAG = -Wall build: Thread.o Thread.o: Thread.cc Thread.h g++ $(CFLAG) -c Thread.cc clean: rm -f *.o My attempt so far has brought me to the following Makefile.ac. noinst_PROGRAMS = thread thread_SOURCES = Thread.cc EXTRA_DIST= Thread.h Does anyone have any advice on how to simulate my original Makefile? Thanks in advance.

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  • Where is the bottleneck in this code?

    - by Mikhail
    I have the following tight loop that makes up the serial bottle neck of my code. Ideally I would parallelize the function that calls this but that is not possible. //n is about 60 for (int k = 0;k < n;k++) { double fone = z[k*n+i+1]; double fzer = z[k*n+i]; z[k*n+i+1]= s*fzer+c*fone; z[k*n+i] = c*fzer-s*fone; } Are there any optimizations that can be made such as vectorization or some evil inline that can help this code? I am looking into finding eigen solutions of tridiagonal matrices. http://www.cimat.mx/~posada/OptDoglegGraph/DocLogisticDogleg/projects/adjustedrecipes/tqli.cpp.html

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  • Are there any was to link my program with Wine-compiled part?

    - by seas
    I am trying to use windows dll functionality in Linux. My current solution is a compilation of a separate wine application, that uses dll and transfer requests/responses between dll and main application over IPC. This works, but is a real overhead comparing to a simple dll calls. I see that wine-compiled program usually is a bootstrapping-script and some .so, which (according to file utility) is normal linux dynamically linked library. Are there any way to link that .so directly to my application? Are there any manual?

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  • Strange behaviour with fputs and a loop.

    - by Jonathan
    When running the following code I get no output but I cannot work out why. # include <stdio.h> int main() { fputs("hello", stdout); while (1); return 0; } Without the while loop it works perfectly but as soon as I add it in I get no output. Surely it should output before starting the loop? Is it just on my system? Do I have to flush some sort of buffer or something? Thanks in advance.

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  • converting char array into one int

    - by user1762517
    I can't use atoi, need to do it digit by digit.. How do I save it in a int.. given a char* temp put it all in one int.. #include <stdio.h> #include <string.h> #include <stdlib.h> #include <math.h> int main () { char* temp = "798654564654564654"; int i = 0; for (i = 0; i < strlen(temp); i++) { printf("%d", temp[i] - 48); } printf("\n"); }

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  • Can this code cause a memory leak (Arduino)

    - by tbraun89
    I have a arduino project and I created this struct: struct Project { boolean status; String name; struct Project* nextProject; }; In my application I parse some data and create Project objects. To have them in a list there is a pointer to the nextProject in each Project object expect the last. This is the code where I add new projects: void RssParser::addProject(boolean tempProjectStatus, String tempData) { if (!startProject) { startProject = true; firstProject.status = tempProjectStatus; firstProject.name = tempData; firstProject.nextProject = NULL; ptrToLastProject = &firstProject; } else { ptrToLastProject->nextProject = new Project(); ptrToLastProject->nextProject->status = tempProjectStatus; ptrToLastProject->nextProject->name = tempData; ptrToLastProject->nextProject->nextProject = NULL; ptrToLastProject = ptrToLastProject->nextProject; } } firstProject is an private instance variable and defined in the header file like this: Project firstProject; So if there actually no project was added, I use firstProject, to add a new one, if firstProject is set I use the nextProject pointer. Also I have a reset() method that deletes the pointer to the projects: void RssParser::reset() { delete ptrToLastProject; delete firstProject.nextProject; startProject = false; } After each parsing run I call reset() the problem is that the memory used is not released. If I comment out the addProject method there are no issues with my memory. Someone can tell me what could cause the memory leak?

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  • How do I get an Iterator over a vector of objects from a Template?

    - by nieldw
    I'm busy implementing a Graph ADT in C++. I have templates for the Edges and the Vertices. At each Vertex I have a vector containing pointers to the Edges that are incident to it. Now I'm trying to get an iterator over those edges. These are the lines of code: vector<Edge<edgeDecor, vertexDecor, dir>*> edges = this->incidentEdges(); vector<Edge<edgeDecor, vertexDecor, dir>*>::const_iterator i; for (i = edges.begin(); i != edges.end(); ++i) { However, the compiler won't accept the middle line. I'm pretty new to C++. Am I missing something? Why can't I declare an iterator over objects from the Edge template? The compiler isn't giving any useful feedback. Much thanks niel

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  • reverse a linked list?

    - by sil3nt
    Hi there, Im trying to reverse the order of the following linked list, I've done so, But the reversed list does not seem to print out. Where have I gone wrong? //reverse the linked list #include <iostream> using namespace std; struct node{ int number; node *next; }; node *A; void addNode(node *&listpointer, int num){ node *temp; temp = new node; temp->number = num; temp->next = listpointer; listpointer = temp; } void reverseNode(node *&listpointer){ node *temp,*current; current = listpointer; temp = new node; while (true){ if (current == NULL){ temp = NULL; break; } temp->number = current->number; current = current->next; temp = temp->next; } listpointer = temp; } int main(){ A = NULL; addNode(A,1); addNode(A,2); addNode(A,3); while (true){ if (A == NULL){break;} cout<< A->number << endl; A = A->next; } cout<< "****" << endl; reverseNode(A); while (true){ if (A == NULL){break;} cout<< A->number << endl; A = A->next; } cout<< "****"<< endl; return 0; }

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  • Generating code at compile-time using scripts

    - by Manux
    Hello, I would ideally like to be able to add (very repetitive) C/C++ code to my actual code, but at compile time, code which would come from say, the stdout of a python script, the same way one does with macros. For example, let's say I want to have functions that depend on the public attributes of a given class, being able to just write the following in my C++ code would be a blessing: generate_boring_functions(FooBarClass,"FooBarClass.cpp") Is that feasible using conventional means? Or must I hack with Makefiles and temporary source files? Thanks.

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  • Are there any way to link my program with Wine-compiled part?

    - by seas
    I am trying to use windows dll functionality in Linux. My current solution is a compilation of a separate wine application, that uses dll and transfer requests/responses between dll and main application over IPC. This works, but is a real overhead comparing to a simple dll calls. I see that wine-compiled program usually is a bootstrapping-script and some .so, which (according to file utility) is normal linux dynamically linked library. Are there any way to link that .so directly to my application? Are there any manual?

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  • Ignoring characters in a file while parsing

    - by sfactor
    i need to parse through a text file and process the data. the valid data is usually denoted by either a timestamp with TS followed by 10 numbers (TS1040501134) or values with a alpabet followed by nine numbers (A098098098)...so it will be like TS1040501134A111111111B222222222...........TS1020304050A000000000........ However, there are cases when there will be filler 0s when there is no data. So, such a case might be 00000000000000000000TS1040501134A111111111B2222222220000000000TS1020304050A000000000........` Now as we can see I need to ignore these zeros. how might i do this? I am using gnu C.

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  • Illegal Instruction When Programming C++ on Linux

    - by remagen
    Heyo, My program, which does exactly the same thing every time it runs (moves a point sprite into the distance) will randomly fail with the text on the terminal 'Illegal Instruction'. My googling has found people encountering this when writing assembly which makes sense because assembly throws those kinds of errors. But why would g++ be generating an illegal instruction like this? It's not like I'm compiling for Windows then running on Linux (which even then, as long as both are on x86 shouldn't AFAIK cause an Illegal Instruction). I'll post the main file below. I can't reliably reproduce the error. Although, if I make random changes (add a space here, change a constant there) that force a recompile I can get a binary which will fail with Illegal Instruction every time it is run, until I try setting a break point, which makes the illegal instruction 'dissapear'. :( #include <stdio.h> #include <stdlib.h> #include <GL/gl.h> #include <GL/glu.h> #include <SDL/SDL.h> #include "Screen.h" //Simple SDL wrapper #include "Textures.h" //Simple OpenGL texture wrapper #include "PointSprites.h" //Simple point sprites wrapper double counter = 0; /* Here goes our drawing code */ int drawGLScene() { /* These are to calculate our fps */ static GLint T0 = 0; static GLint Frames = 0; /* Move Left 1.5 Units And Into The Screen 6.0 */ glLoadIdentity(); glTranslatef(0.0f, 0.0f, -6); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); glEnable(GL_POINT_SPRITE_ARB); glTexEnvi(GL_POINT_SPRITE, GL_COORD_REPLACE, GL_TRUE); glBegin( GL_POINTS ); /* Drawing Using Triangles */ glVertex3d(0.0,0.0, 0); glVertex3d(1.0,0.0, 0); glVertex3d(1.0,1.0, counter); glVertex3d(0.0,1.0, 0); glEnd( ); /* Finished Drawing The Triangle */ /* Move Right 3 Units */ /* Draw it to the screen */ SDL_GL_SwapBuffers( ); /* Gather our frames per second */ Frames++; { GLint t = SDL_GetTicks(); if (t - T0 >= 50) { GLfloat seconds = (t - T0) / 1000.0; GLfloat fps = Frames / seconds; printf("%d frames in %g seconds = %g FPS\n", Frames, seconds, fps); T0 = t; Frames = 0; counter -= .1; } } return 1; } GLuint objectID; int main( int argc, char **argv ) { Screen screen; screen.init(); screen.resize(800,600); LoadBMP("./dist/Debug/GNU-Linux-x86/particle.bmp"); InitPointSprites(); while(true){drawGLScene();} }

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  • Objective-C++ visibility question

    - by John Smith
    I have linked a library with my program. It works fine. The only problem is that there visibility errors/warnings (thousands of them). They are all of the form: newlib::method() has different visibility (default) in newlib.a and (hidden) in AppDelegate.o It is always with AppDelegate.o. I have tried to set the visibility for both the library and the main app in several ways: the visibility checkmark in XCode, and -fvisibility. Non seem to have worked. Is there somethin special about AppDelegate.mm?

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  • could not read symbols: Archive has no index; run ranlib to add one

    - by indu
    i tried making library with ar -r -c -s libtestlib.a *.o as given in this tutorial http://matrixprogramming.com/Tools/CompileLink.html But on linking with library following error comes g++ -o uni2asc uni2asc.o -L../Modules -ltestlib ../Modules/libtestlib.a: could not read symbols: Archive has no index; run ranlib to add one collect2: ld returned 1 exit status i tried with ranlib also but still the error comes.. im working with ubuntu9.10 Please suggest me some solution for this

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  • Is it possible to create a null function that will not produce warnings?

    - by bbazso
    I have a logger in a c++ application that uses defines as follows: #define FINEST(...) Logger::Log(FINEST, _FILE, __LINE, __func, __VA_ARGS_) However what I would like to do is to be able to switch off these logs since they have a serious performance impact on my system. And, it's not sufficient to simply have my Logger not write to the system log. I really need to get rid of the code produced by the logs. In order to do this, I changed the define to: #define FINEST(...) Which works, but this produces a whole bunch of warning in my code since variables are unused now. So what I would like to have is a sort of NULL FUNCTION that would not actually exist, but would not produce warnings for the unused variables. So, said another way, I would like it to compile with no warnings (i.e. the compiler thinks that the variables are used for a function) but the function does not actually exist in the application (i.e. produces no performance hit). Is this possible? Thanks!

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  • Typedef equivalence in function arguments

    - by Warren Seine
    Hi guys, The question is kind of hard to ask without an example so here it is: #include <vector> struct O { }; struct C { template <typename T> void function1(void (C::*callback)(const O*)); template <typename T> void function2(void (C::*callback)(const typename T::value_type)); void print(const O*); }; int main() { C c; c.function1< std::vector<O*> >(&C::print); // Success. c.function2< std::vector<O*> >(&C::print); // Fail. } The error that I am given is: error: no matching function for call to ‘C::function2(void (C::*)(const O*))’. Basically, the only difference between calls is that in function2, I'm more generic since I use the typedef std::vector<O*>::value_type which should resolve to O*, hence similar to function1. I'm using G++ 4.2.1 (I know it's old), but Comeau confirms I'm wrong. Why does the compilation fail?

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  • Working with wchar in C

    - by Richard Mar.
    I have this code: #include <stdio.h> #include <wchar.h> int main() { wchar_t *foo = L"ðh"; wprintf(L"[%ls]\n", foo); return 0; } And when I compile it, it gives me the implicit declaration of function ‘wprintf’ warning. I know that I should link the wchar library during compilation, but how do I do that?

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