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  • Distributing an Android game with plugins via the market

    - by Peter Serwylo
    I'm new to Android development, and was wondering how the following could be achieved within the confines of the Android market as a distribution channel: One main application, which handles the main menu, networking, high scores, etc. Several games which can be launched from the main menu, which all work within the same eco system. The main

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  • Snake Game Help

    - by MuhammadA
    I am making a snake game and learning XNA at the same time. I have 3 classes : Game.cs, Snake.cs and Apple.cs My problem is more of a conceptual problem, I want to know which class is really responsible for ... detecting collision of snake head on apple/itself/wall? which class should increase the snakes speed, size? It seems to me that

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  • AndEngine Box2d game

    - by OneMoreVladimir
    I'm developing a 2d survival shooter using Box2d extension and I've got some questions: I have two AnalogOnScreenControls. Their listeners modify both sprites and bodies. I receive TouchEventPool was exhausted and as their number grows the game crashes accidently. I've tried to put the modification of the bodies and sprites on the

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  • Game Asset Management

    - by user964123
    I am making my first small mobile game in C# XNA. Lets say I have 3 screens, the main menu, options and game screen. A single game session usually lasts for 1 min, so the user will alternate frequently between the main menu and game screen. Therefore, once I load the textures for either screen, I want to keep them in memory to

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  • Game Development

    - by Sundareswaran Senthilvel
    I'm planning to write a game from scratch (a BIG Game, for commercial purpose). I'm aware that there are certain compute libraries like OpenCL, AMD APP SDK, C++ AMP as well as DirectCompute - both from MS (NOT interested in CUDA) are available in the market. I'm planning to write the game from the scratch, which includes the

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  • sd card folder is not being created in DDMS

    - by Abhijeet
    hi everyone , I am new to android. I intend to make video player which can play video from file as well as web URL. But the problem is that when my emulator runs , a sd card folder should be created in "File Explorer" tab of DDMS perspective in eclipse , which is not happening . That's why I am unable to push any file in

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  • Conway's Game of Life - C++ and Qt

    - by Jeff Bridge
    I've done all of the layouts and have most of the code written even. But, I'm stuck in two places. 1) I'm not quite sure how to set up the timer. Am I using it correctly in the gridwindow class? And, am I used the timer functions/signals/slots correctly with the other gridwindow functions. 2) In GridWindow's timerFired()

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  • Looking for a Magnetic Card Reader with data storage

    - by Omar Sharif
    I am looking for a magnetic card reader with data storage of about 2 GB. This reader be placed in open under a shade, but would be exposed to temperatures from -5 C to 50 C. Job is to swipe customer loyalty cards issued to regular customers of a gas station. Each time they get gas filled, they will swipe their card, to

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  • Credit card payment method

    - by Rudy
    Hi guys, I'm creating a online webshop using ASP .net and C#. The website is supposed to receive payment by master card, visa, paypal, and e-transfer. Any reference how can I do that, esp for master card and visa. Is it done via web service? Do i hv to use a payment gateway? Is it possible to connect directly to MC and

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  • Embed Google’s Pac Man Game On Your Website

    - by Gopinath
    Google is celebrating the 30th anniversary of Pac-Man with a playable Pac Man game doodle on it’s home page. You can play the full game(255 levels) at http://google.com. This is the first time ever Google released an interactive doodle. How To Embed the Pac Man Game In Your Web Pages? I’m surprised to see this

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  • 3D Character/Model Creator

    - by Click Ok
    I'm in a project to create a 3d game using XNA/C#, and the game will use a lot of 3d characters. Looking at the current 3d games, in some they create near to hundreds of characters, what lead me to think that there are some good 3d character/model creator. To narrow the sample, the

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  • Scene Graph Traversing Techniques

    - by Bunkai.Satori
    Scene Graph seems to be the most effective way of representing the game world. The game world usually tends to be as large as the memory and device can handle. In contrast, the screen of the device captures only a fraction of the Game World/Scene Graph. Ideally, I wish to

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