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  • Map format for 3d open world

    - by Pacha
    I am making an open world 3d platformer in Ogre3D, and I have no idea on what kind of 3d map file format I should use for it. I want to make low-polygon blocky-style objects. Probably rectangles and other geometrical figures that don't have circular edges. Some of those blocks will have properties, like climbable or they might move. I was wondering what would be the best thing to do to make the map (just one level, as it is open).

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  • Contract / Project / Line-Item hierarchy design considerations

    - by Ryan
    We currently have an application that allows users to create a Contract. A contract can have 1 or more Project. A project can have 0 or more sub-projects (which can have their own sub-projects, and so on) as well as 1 or more Line. Lines can have any number of sub-lines (which can have their own sub-lines, and so on). Currently, our design contains circular references, and I'd like to get away from that. Currently, it looks a bit like this: public class Contract { public List<Project> Projects { get; set; } } public class Project { public Contract OwningContract { get; set; } public Project ParentProject { get; set; } public List<Project> SubProjects { get; set; } public List<Line> Lines { get; set; } } public class Line { public Project OwningProject { get; set; } public List ParentLine { get; set; } public List<Line> SubLines { get; set; } } We're using the M-V-VM "pattern" and use these Models (and their associated view models) to populate a large "edit" screen where users can modify their contracts and the properties on all of the objects. Where things start to get confusing for me is when we add, for example, a Cost property to the Line. The issue is reflecting at the highest level (the contract) changes made to the lowest level. Looking for some thoughts as to how to change this design to remove the circular references. One thought I had was that the contract would have a Dictionary<Guid, Project> which would contain ALL projects (regardless of their level in hierarchy). The Project would then have a Guid property called "Parent" which could be used to search the contract's dictionary for the parent object. THe same logic could be applied at the Line level. Thanks! Any help is appreciated.

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  • Rendering projectiles

    - by Chris
    I'm working on a simple game that has the user control a space ship that shoots small circular projectiles. However, I'm not sure how to render these. Right now I know how to make a LPDIREC3DSURFACE for a sprite and render it onto a LPDIRECT3DDEVICE9, but that's only for a single sprite. I assume I don't need to constantly create new surfaces and devices. How should projectile generation/rendering be handled? Thanks in advance.

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  • Rendering projectiles with DirectX and C++

    - by Chris
    I'm working on a simple game that has the user control a space ship that shoots small circular projectiles. However, I'm not sure how to render these. Right now I know how to make a LPDIREC3DSURFACE for a sprite and render it onto a LPDIRECT3DDEVICE9, but that's only for a single sprite. I assume I don't need to constantly create new surfaces and devices. How should projectile generation/rendering be handled? Thanks in advance.

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  • Error in running script [closed]

    - by SWEngineer
    I'm trying to run heathusf_v1.1.0.tar.gz found here I installed tcsh to make build_heathusf work. But, when I run ./build_heathusf, I get the following (I'm running that on a Fedora Linux system from Terminal): $ ./build_heathusf Compiling programs to build a library of image processing functions. convexpolyscan.c: In function ‘cdelete’: convexpolyscan.c:346:5: warning: incompatible implicit declaration of built-in function ‘bcopy’ [enabled by default] myalloc.c: In function ‘mycalloc’: myalloc.c:68:16: error: invalid storage class for function ‘store_link’ myalloc.c: In function ‘mymalloc’: myalloc.c:101:16: error: invalid storage class for function ‘store_link’ myalloc.c: In function ‘myfree’: myalloc.c:129:27: error: invalid storage class for function ‘find_link’ myalloc.c:131:12: warning: assignment makes pointer from integer without a cast [enabled by default] myalloc.c: At top level: myalloc.c:150:13: warning: conflicting types for ‘store_link’ [enabled by default] myalloc.c:150:13: error: static declaration of ‘store_link’ follows non-static declaration myalloc.c:91:4: note: previous implicit declaration of ‘store_link’ was here myalloc.c:164:24: error: conflicting types for ‘find_link’ myalloc.c:131:14: note: previous implicit declaration of ‘find_link’ was here Building the mammogram resizing program. gcc -O2 -I. -I../common mkimage.o -o mkimage -L../common -lmammo -lm ../common/libmammo.a(aggregate.o): In function `aggregate': aggregate.c:(.text+0x7fa): undefined reference to `mycalloc' aggregate.c:(.text+0x81c): undefined reference to `mycalloc' aggregate.c:(.text+0x868): undefined reference to `mycalloc' ../common/libmammo.a(aggregate.o): In function `aggregate_median': aggregate.c:(.text+0xbc5): undefined reference to `mymalloc' aggregate.c:(.text+0xbfb): undefined reference to `mycalloc' aggregate.c:(.text+0xc3c): undefined reference to `mycalloc' ../common/libmammo.a(aggregate.o): In function `aggregate': aggregate.c:(.text+0x9b5): undefined reference to `myfree' ../common/libmammo.a(aggregate.o): In function `aggregate_median': aggregate.c:(.text+0xd85): undefined reference to `myfree' ../common/libmammo.a(optical_density.o): In function `linear_optical_density': optical_density.c:(.text+0x29e): undefined reference to `mymalloc' optical_density.c:(.text+0x342): undefined reference to `mycalloc' optical_density.c:(.text+0x383): undefined reference to `mycalloc' ../common/libmammo.a(optical_density.o): In function `log10_optical_density': optical_density.c:(.text+0x693): undefined reference to `mymalloc' optical_density.c:(.text+0x74f): undefined reference to `mycalloc' optical_density.c:(.text+0x790): undefined reference to `mycalloc' ../common/libmammo.a(optical_density.o): In function `map_with_ushort_lut': optical_density.c:(.text+0xb2e): undefined reference to `mymalloc' optical_density.c:(.text+0xb87): undefined reference to `mycalloc' optical_density.c:(.text+0xbc6): undefined reference to `mycalloc' ../common/libmammo.a(optical_density.o): In function `linear_optical_density': optical_density.c:(.text+0x4d9): undefined reference to `myfree' ../common/libmammo.a(optical_density.o): In function `log10_optical_density': optical_density.c:(.text+0x8f1): undefined reference to `myfree' ../common/libmammo.a(optical_density.o): In function `map_with_ushort_lut': optical_density.c:(.text+0xd0d): undefined reference to `myfree' ../common/libmammo.a(virtual_image.o): In function `deallocate_cached_image': virtual_image.c:(.text+0x3dc6): undefined reference to `myfree' virtual_image.c:(.text+0x3dd7): undefined reference to `myfree' ../common/libmammo.a(virtual_image.o):virtual_image.c:(.text+0x3de5): more undefined references to `myfree' follow ../common/libmammo.a(virtual_image.o): In function `allocate_cached_image': virtual_image.c:(.text+0x4233): undefined reference to `mycalloc' virtual_image.c:(.text+0x4253): undefined reference to `mymalloc' virtual_image.c:(.text+0x4275): undefined reference to `mycalloc' virtual_image.c:(.text+0x42e7): undefined reference to `mycalloc' virtual_image.c:(.text+0x44f9): undefined reference to `mycalloc' virtual_image.c:(.text+0x47a9): undefined reference to `mycalloc' virtual_image.c:(.text+0x4a45): undefined reference to `mycalloc' virtual_image.c:(.text+0x4af4): undefined reference to `myfree' collect2: error: ld returned 1 exit status make: *** [mkimage] Error 1 Building the breast segmentation program. gcc -O2 -I. -I../common breastsegment.o segment.o -o breastsegment -L../common -lmammo -lm breastsegment.o: In function `render_segmentation_sketch': breastsegment.c:(.text+0x43): undefined reference to `mycalloc' breastsegment.c:(.text+0x58): undefined reference to `mycalloc' breastsegment.c:(.text+0x12f): undefined reference to `mycalloc' breastsegment.c:(.text+0x1b9): undefined reference to `myfree' breastsegment.c:(.text+0x1c6): undefined reference to `myfree' breastsegment.c:(.text+0x1e1): undefined reference to `myfree' segment.o: In function `find_center': segment.c:(.text+0x53): undefined reference to `mycalloc' segment.c:(.text+0x71): undefined reference to `mycalloc' segment.c:(.text+0x387): undefined reference to `myfree' segment.o: In function `bordercode': segment.c:(.text+0x4ac): undefined reference to `mycalloc' segment.c:(.text+0x546): undefined reference to `mycalloc' segment.c:(.text+0x651): undefined reference to `mycalloc' segment.c:(.text+0x691): undefined reference to `myfree' segment.o: In function `estimate_tissue_image': segment.c:(.text+0x10d4): undefined reference to `mycalloc' segment.c:(.text+0x14da): undefined reference to `mycalloc' segment.c:(.text+0x1698): undefined reference to `mycalloc' segment.c:(.text+0x1834): undefined reference to `mycalloc' segment.c:(.text+0x1850): undefined reference to `mycalloc' segment.o:segment.c:(.text+0x186a): more undefined references to `mycalloc' follow segment.o: In function `estimate_tissue_image': segment.c:(.text+0x1bbc): undefined reference to `myfree' segment.c:(.text+0x1c4a): undefined reference to `mycalloc' segment.c:(.text+0x1c7c): undefined reference to `mycalloc' segment.c:(.text+0x1d8e): undefined reference to `myfree' segment.c:(.text+0x1d9b): undefined reference to `myfree' segment.c:(.text+0x1da8): undefined reference to `myfree' segment.c:(.text+0x1dba): undefined reference to `myfree' segment.c:(.text+0x1dc9): undefined reference to `myfree' segment.o:segment.c:(.text+0x1dd8): more undefined references to `myfree' follow segment.o: In function `estimate_tissue_image': segment.c:(.text+0x20bf): undefined reference to `mycalloc' segment.o: In function `segment_breast': segment.c:(.text+0x24cd): undefined reference to `mycalloc' segment.o: In function `find_center': segment.c:(.text+0x3a4): undefined reference to `myfree' segment.o: In function `bordercode': segment.c:(.text+0x6ac): undefined reference to `myfree' ../common/libmammo.a(aggregate.o): In function `aggregate': aggregate.c:(.text+0x7fa): undefined reference to `mycalloc' aggregate.c:(.text+0x81c): undefined reference to `mycalloc' aggregate.c:(.text+0x868): undefined reference to `mycalloc' ../common/libmammo.a(aggregate.o): In function `aggregate_median': aggregate.c:(.text+0xbc5): undefined reference to `mymalloc' aggregate.c:(.text+0xbfb): undefined reference to `mycalloc' aggregate.c:(.text+0xc3c): undefined reference to `mycalloc' ../common/libmammo.a(aggregate.o): In function `aggregate': aggregate.c:(.text+0x9b5): undefined reference to `myfree' ../common/libmammo.a(aggregate.o): In function `aggregate_median': aggregate.c:(.text+0xd85): undefined reference to `myfree' ../common/libmammo.a(cc_label.o): In function `cc_label': cc_label.c:(.text+0x20c): undefined reference to `mycalloc' cc_label.c:(.text+0x6c2): undefined reference to `mycalloc' cc_label.c:(.text+0xbaa): undefined reference to `myfree' ../common/libmammo.a(cc_label.o): In function `cc_label_0bkgd': cc_label.c:(.text+0xe17): undefined reference to `mycalloc' cc_label.c:(.text+0x12d7): undefined reference to `mycalloc' cc_label.c:(.text+0x17e7): undefined reference to `myfree' ../common/libmammo.a(cc_label.o): In function `cc_relabel_by_intensity': cc_label.c:(.text+0x18c5): undefined reference to `mycalloc' ../common/libmammo.a(cc_label.o): In function `cc_label_4connect': cc_label.c:(.text+0x1cf0): undefined reference to `mycalloc' cc_label.c:(.text+0x2195): undefined reference to `mycalloc' cc_label.c:(.text+0x26a4): undefined reference to `myfree' ../common/libmammo.a(cc_label.o): In function `cc_relabel_by_intensity': cc_label.c:(.text+0x1b06): undefined reference to `myfree' ../common/libmammo.a(convexpolyscan.o): In function `polyscan_coords': convexpolyscan.c:(.text+0x6f0): undefined reference to `mycalloc' convexpolyscan.c:(.text+0x75f): undefined reference to `mycalloc' convexpolyscan.c:(.text+0x7ab): undefined reference to `myfree' convexpolyscan.c:(.text+0x7b8): undefined reference to `myfree' ../common/libmammo.a(convexpolyscan.o): In function `polyscan_poly_cacheim': convexpolyscan.c:(.text+0x805): undefined reference to `mycalloc' convexpolyscan.c:(.text+0x894): undefined reference to `myfree' ../common/libmammo.a(mikesfileio.o): In function `read_segmentation_file': mikesfileio.c:(.text+0x1e9): undefined reference to `mycalloc' mikesfileio.c:(.text+0x205): undefined reference to `mycalloc' ../common/libmammo.a(optical_density.o): In function `linear_optical_density': optical_density.c:(.text+0x29e): undefined reference to `mymalloc' optical_density.c:(.text+0x342): undefined reference to `mycalloc' optical_density.c:(.text+0x383): undefined reference to `mycalloc' ../common/libmammo.a(optical_density.o): In function `log10_optical_density': optical_density.c:(.text+0x693): undefined reference to `mymalloc' optical_density.c:(.text+0x74f): undefined reference to `mycalloc' optical_density.c:(.text+0x790): undefined reference to `mycalloc' ../common/libmammo.a(optical_density.o): In function `map_with_ushort_lut': optical_density.c:(.text+0xb2e): undefined reference to `mymalloc' optical_density.c:(.text+0xb87): undefined reference to `mycalloc' optical_density.c:(.text+0xbc6): undefined reference to `mycalloc' ../common/libmammo.a(optical_density.o): In function `linear_optical_density': optical_density.c:(.text+0x4d9): undefined reference to `myfree' ../common/libmammo.a(optical_density.o): In function `log10_optical_density': optical_density.c:(.text+0x8f1): undefined reference to `myfree' ../common/libmammo.a(optical_density.o): In function `map_with_ushort_lut': optical_density.c:(.text+0xd0d): undefined reference to `myfree' ../common/libmammo.a(virtual_image.o): In function `deallocate_cached_image': virtual_image.c:(.text+0x3dc6): undefined reference to `myfree' virtual_image.c:(.text+0x3dd7): undefined reference to `myfree' ../common/libmammo.a(virtual_image.o):virtual_image.c:(.text+0x3de5): more undefined references to `myfree' follow ../common/libmammo.a(virtual_image.o): In function `allocate_cached_image': virtual_image.c:(.text+0x4233): undefined reference to `mycalloc' virtual_image.c:(.text+0x4253): undefined reference to `mymalloc' virtual_image.c:(.text+0x4275): undefined reference to `mycalloc' virtual_image.c:(.text+0x42e7): undefined reference to `mycalloc' virtual_image.c:(.text+0x44f9): undefined reference to `mycalloc' virtual_image.c:(.text+0x47a9): undefined reference to `mycalloc' virtual_image.c:(.text+0x4a45): undefined reference to `mycalloc' virtual_image.c:(.text+0x4af4): undefined reference to `myfree' collect2: error: ld returned 1 exit status make: *** [breastsegment] Error 1 Building the mass feature generation program. gcc -O2 -I. -I../common afumfeature.o -o afumfeature -L../common -lmammo -lm afumfeature.o: In function `afum_process': afumfeature.c:(.text+0xd80): undefined reference to `mycalloc' afumfeature.c:(.text+0xd9c): undefined reference to `mycalloc' afumfeature.c:(.text+0xe80): undefined reference to `mycalloc' afumfeature.c:(.text+0x11f8): undefined reference to `myfree' afumfeature.c:(.text+0x1207): undefined reference to `myfree' afumfeature.c:(.text+0x1214): undefined reference to `myfree' ../common/libmammo.a(aggregate.o): In function `aggregate': aggregate.c:(.text+0x7fa): undefined reference to `mycalloc' aggregate.c:(.text+0x81c): undefined reference to `mycalloc' aggregate.c:(.text+0x868): undefined reference to `mycalloc' ../common/libmammo.a(aggregate.o): In function `aggregate_median': aggregate.c:(.text+0xbc5): undefined reference to `mymalloc' aggregate.c:(.text+0xbfb): undefined reference to `mycalloc' aggregate.c:(.text+0xc3c): undefined reference to `mycalloc' ../common/libmammo.a(aggregate.o): In function `aggregate': aggregate.c:(.text+0x9b5): undefined reference to `myfree' ../common/libmammo.a(aggregate.o): In function `aggregate_median': aggregate.c:(.text+0xd85): undefined reference to `myfree' ../common/libmammo.a(convexpolyscan.o): In function `polyscan_coords': convexpolyscan.c:(.text+0x6f0): undefined reference to `mycalloc' convexpolyscan.c:(.text+0x75f): undefined reference to `mycalloc' convexpolyscan.c:(.text+0x7ab): undefined reference to `myfree' convexpolyscan.c:(.text+0x7b8): undefined reference to `myfree' ../common/libmammo.a(convexpolyscan.o): In function `polyscan_poly_cacheim': convexpolyscan.c:(.text+0x805): undefined reference to `mycalloc' convexpolyscan.c:(.text+0x894): undefined reference to `myfree' ../common/libmammo.a(mikesfileio.o): In function `read_segmentation_file': mikesfileio.c:(.text+0x1e9): undefined reference to `mycalloc' mikesfileio.c:(.text+0x205): undefined reference to `mycalloc' ../common/libmammo.a(optical_density.o): In function `linear_optical_density': optical_density.c:(.text+0x29e): undefined reference to `mymalloc' optical_density.c:(.text+0x342): undefined reference to `mycalloc' optical_density.c:(.text+0x383): undefined reference to `mycalloc' ../common/libmammo.a(optical_density.o): In function `log10_optical_density': optical_density.c:(.text+0x693): undefined reference to `mymalloc' optical_density.c:(.text+0x74f): undefined reference to `mycalloc' optical_density.c:(.text+0x790): undefined reference to `mycalloc' ../common/libmammo.a(optical_density.o): In function `map_with_ushort_lut': optical_density.c:(.text+0xb2e): undefined reference to `mymalloc' optical_density.c:(.text+0xb87): undefined reference to `mycalloc' optical_density.c:(.text+0xbc6): undefined reference to `mycalloc' ../common/libmammo.a(optical_density.o): In function `linear_optical_density': optical_density.c:(.text+0x4d9): undefined reference to `myfree' ../common/libmammo.a(optical_density.o): In function `log10_optical_density': optical_density.c:(.text+0x8f1): undefined reference to `myfree' ../common/libmammo.a(optical_density.o): In function `map_with_ushort_lut': optical_density.c:(.text+0xd0d): undefined reference to `myfree' ../common/libmammo.a(virtual_image.o): In function `deallocate_cached_image': virtual_image.c:(.text+0x3dc6): undefined reference to `myfree' virtual_image.c:(.text+0x3dd7): undefined reference to `myfree' ../common/libmammo.a(virtual_image.o):virtual_image.c:(.text+0x3de5): more undefined references to `myfree' follow ../common/libmammo.a(virtual_image.o): In function `allocate_cached_image': virtual_image.c:(.text+0x4233): undefined reference to `mycalloc' virtual_image.c:(.text+0x4253): undefined reference to `mymalloc' virtual_image.c:(.text+0x4275): undefined reference to `mycalloc' virtual_image.c:(.text+0x42e7): undefined reference to `mycalloc' virtual_image.c:(.text+0x44f9): undefined reference to `mycalloc' virtual_image.c:(.text+0x47a9): undefined reference to `mycalloc' virtual_image.c:(.text+0x4a45): undefined reference to `mycalloc' virtual_image.c:(.text+0x4af4): undefined reference to `myfree' collect2: error: ld returned 1 exit status make: *** [afumfeature] Error 1 Building the mass detection program. make: Nothing to be done for `all'. Building the performance evaluation program. gcc -O2 -I. -I../common DDSMeval.o polyscan.o -o DDSMeval -L../common -lmammo -lm ../common/libmammo.a(mikesfileio.o): In function `read_segmentation_file': mikesfileio.c:(.text+0x1e9): undefined reference to `mycalloc' mikesfileio.c:(.text+0x205): undefined reference to `mycalloc' collect2: error: ld returned 1 exit status make: *** [DDSMeval] Error 1 Building the template creation program. gcc -O2 -I. -I../common mktemplate.o polyscan.o -o mktemplate -L../common -lmammo -lm Building the drawimage program. gcc -O2 -I. -I../common drawimage.o -o drawimage -L../common -lmammo -lm ../common/libmammo.a(mikesfileio.o): In function `read_segmentation_file': mikesfileio.c:(.text+0x1e9): undefined reference to `mycalloc' mikesfileio.c:(.text+0x205): undefined reference to `mycalloc' collect2: error: ld returned 1 exit status make: *** [drawimage] Error 1 Building the compression/decompression program jpeg. gcc -O2 -DSYSV -DNOTRUNCATE -c lexer.c lexer.c:41:1: error: initializer element is not constant lexer.c:41:1: error: (near initialization for ‘yyin’) lexer.c:41:1: error: initializer element is not constant lexer.c:41:1: error: (near initialization for ‘yyout’) lexer.c: In function ‘initparser’: lexer.c:387:21: warning: incompatible implicit declaration of built-in function ‘strlen’ [enabled by default] lexer.c: In function ‘MakeLink’: lexer.c:443:16: warning: incompatible implicit declaration of built-in function ‘malloc’ [enabled by default] lexer.c:447:7: warning: incompatible implicit declaration of built-in function ‘exit’ [enabled by default] lexer.c:452:7: warning: incompatible implicit declaration of built-in function ‘exit’ [enabled by default] lexer.c:455:34: warning: incompatible implicit declaration of built-in function ‘calloc’ [enabled by default] lexer.c:458:7: warning: incompatible implicit declaration of built-in function ‘exit’ [enabled by default] lexer.c:460:3: warning: incompatible implicit declaration of built-in function ‘strcpy’ [enabled by default] lexer.c: In function ‘getstr’: lexer.c:548:26: warning: incompatible implicit declaration of built-in function ‘malloc’ [enabled by default] lexer.c:552:4: warning: incompatible implicit declaration of built-in function ‘exit’ [enabled by default] lexer.c:557:21: warning: incompatible implicit declaration of built-in function ‘calloc’ [enabled by default] lexer.c:557:28: warning: incompatible implicit declaration of built-in function ‘strlen’ [enabled by default] lexer.c:561:7: warning: incompatible implicit declaration of built-in function ‘exit’ [enabled by default] lexer.c: In function ‘parser’: lexer.c:794:21: warning: incompatible implicit declaration of built-in function ‘calloc’ [enabled by default] lexer.c:798:8: warning: incompatible implicit declaration of built-in function ‘exit’ [enabled by default] lexer.c:1074:21: warning: incompatible implicit declaration of built-in function ‘calloc’ [enabled by default] lexer.c:1078:8: warning: incompatible implicit declaration of built-in function ‘exit’ [enabled by default] lexer.c:1116:21: warning: incompatible implicit declaration of built-in function ‘calloc’ [enabled by default] lexer.c:1120:8: warning: incompatible implicit declaration of built-in function ‘exit’ [enabled by default] lexer.c:1154:25: warning: incompatible implicit declaration of built-in function ‘calloc’ [enabled by default] lexer.c:1158:5: warning: incompatible implicit declaration of built-in function ‘exit’ [enabled by default] lexer.c:1190:5: warning: incompatible implicit declaration of built-in function ‘exit’ [enabled by default] lexer.c:1247:25: warning: incompatible implicit declaration of built-in function ‘calloc’ [enabled by default] lexer.c:1251:5: warning: incompatible implicit declaration of built-in function ‘exit’ [enabled by default] lexer.c:1283:5: warning: incompatible implicit declaration of built-in function ‘exit’ [enabled by default] lexer.c: In function ‘yylook’: lexer.c:1867:9: warning: cast from pointer to integer of different size [-Wpointer-to-int-cast] lexer.c:1867:20: warning: cast from pointer to integer of different size [-Wpointer-to-int-cast] lexer.c:1877:12: warning: cast from pointer to integer of different size [-Wpointer-to-int-cast] lexer.c:1877:23: warning: cast from pointer to integer of different size [-Wpointer-to-int-cast] make: *** [lexer.o] Error 1

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  • Metro: Using Templates

    - by Stephen.Walther
    The goal of this blog post is to describe how templates work in the WinJS library. In particular, you learn how to use a template to display both a single item and an array of items. You also learn how to load a template from an external file. Why use Templates? Imagine that you want to display a list of products in a page. The following code is bad: var products = [ { name: "Tesla", price: 80000 }, { name: "VW Rabbit", price: 200 }, { name: "BMW", price: 60000 } ]; var productsHTML = ""; for (var i = 0; i < products.length; i++) { productsHTML += "<h1>Product Details</h1>" + "<div>Product Name: " + products[i].name + "</div>" + "<div>Product Price: " + products[i].price + "</div>"; } document.getElementById("productContainer").innerHTML = productsHTML; In the code above, an array of products is displayed by creating a for..next loop which loops through each element in the array. A string which represents a list of products is built through concatenation. The code above is a designer’s nightmare. You cannot modify the appearance of the list of products without modifying the JavaScript code. A much better approach is to use a template like this: <div id="productTemplate"> <h1>Product Details</h1> <div> Product Name: <span data-win-bind="innerText:name"></span> </div> <div> Product Price: <span data-win-bind="innerText:price"></span> </div> </div> A template is simply a fragment of HTML that contains placeholders. Instead of displaying a list of products by concatenating together a string, you can render a template for each product. Creating a Simple Template Let’s start by using a template to render a single product. The following HTML page contains a template and a placeholder for rendering the template: <!DOCTYPE html> <html> <head> <meta charset="utf-8"> <title>Application1</title> <!-- WinJS references --> <link href="//Microsoft.WinJS.0.6/css/ui-dark.css" rel="stylesheet"> <script src="//Microsoft.WinJS.0.6/js/base.js"></script> <script src="//Microsoft.WinJS.0.6/js/ui.js"></script> <!-- Application1 references --> <link href="/css/default.css" rel="stylesheet"> <script src="/js/default.js"></script> </head> <body> <!-- Product Template --> <div id="productTemplate"> <h1>Product Details</h1> <div> Product Name: <span data-win-bind="innerText:name"></span> </div> <div> Product Price: <span data-win-bind="innerText:price"></span> </div> </div> <!-- Place where Product Template is Rendered --> <div id="productContainer"></div> </body> </html> In the page above, the template is defined in a DIV element with the id productTemplate. The contents of the productTemplate are not displayed when the page is opened in the browser. The contents of a template are automatically hidden when you convert the productTemplate into a template in your JavaScript code. Notice that the template uses data-win-bind attributes to display the product name and price properties. You can use both data-win-bind and data-win-bindsource attributes within a template. To learn more about these attributes, see my earlier blog post on WinJS data binding: http://stephenwalther.com/blog/archive/2012/02/26/windows-web-applications-declarative-data-binding.aspx The page above also includes a DIV element named productContainer. The rendered template is added to this element. Here’s the code for the default.js script which creates and renders the template: (function () { "use strict"; var app = WinJS.Application; app.onactivated = function (eventObject) { if (eventObject.detail.kind === Windows.ApplicationModel.Activation.ActivationKind.launch) { var product = { name: "Tesla", price: 80000 }; var productTemplate = new WinJS.Binding.Template(document.getElementById("productTemplate")); productTemplate.render(product, document.getElementById("productContainer")); } }; app.start(); })(); In the code above, a single product object is created with the following line of code: var product = { name: "Tesla", price: 80000 }; Next, the productTemplate element from the page is converted into an actual WinJS template with the following line of code: var productTemplate = new WinJS.Binding.Template(document.getElementById("productTemplate")); The template is rendered to the templateContainer element with the following line of code: productTemplate.render(product, document.getElementById("productContainer")); The result of this work is that the product details are displayed: Notice that you do not need to call WinJS.Binding.processAll(). The Template render() method takes care of the binding for you. Displaying an Array in a Template If you want to display an array of products using a template then you simply need to create a for..next loop and iterate through the array calling the Template render() method for each element. (function () { "use strict"; var app = WinJS.Application; app.onactivated = function (eventObject) { if (eventObject.detail.kind === Windows.ApplicationModel.Activation.ActivationKind.launch) { var products = [ { name: "Tesla", price: 80000 }, { name: "VW Rabbit", price: 200 }, { name: "BMW", price: 60000 } ]; var productTemplate = new WinJS.Binding.Template(document.getElementById("productTemplate")); var productContainer = document.getElementById("productContainer"); var i, product; for (i = 0; i < products.length; i++) { product = products[i]; productTemplate.render(product, productContainer); } } }; app.start(); })(); After each product in the array is rendered with the template, the result is appended to the productContainer element. No changes need to be made to the HTML page discussed in the previous section to display an array of products instead of a single product. The same product template can be used in both scenarios. Rendering an HTML TABLE with a Template When using the WinJS library, you create a template by creating an HTML element in your page. One drawback to this approach of creating templates is that your templates are part of your HTML page. In order for your HTML page to validate, the HTML within your templates must also validate. This means, for example, that you cannot enclose a single HTML table row within a template. The following HTML is invalid because you cannot place a TR element directly within the body of an HTML document:   <!-- Product Template --> <tr> <td data-win-bind="innerText:name"></td> <td data-win-bind="innerText:price"></td> </tr> This template won’t validate because, in a valid HTML5 document, a TR element must appear within a THEAD or TBODY element. Instead, you must create the entire TABLE element in the template. The following HTML page illustrates how you can create a template which contains a TR element: <!DOCTYPE html> <html> <head> <meta charset="utf-8"> <title>Application1</title> <!-- WinJS references --> <link href="//Microsoft.WinJS.0.6/css/ui-dark.css" rel="stylesheet"> <script src="//Microsoft.WinJS.0.6/js/base.js"></script> <script src="//Microsoft.WinJS.0.6/js/ui.js"></script> <!-- Application1 references --> <link href="/css/default.css" rel="stylesheet"> <script src="/js/default.js"></script> </head> <body> <!-- Product Template --> <div id="productTemplate"> <table> <tbody> <tr> <td data-win-bind="innerText:name"></td> <td data-win-bind="innerText:price"></td> </tr> </tbody> </table> </div> <!-- Place where Product Template is Rendered --> <table> <thead> <tr> <th>Name</th><th>Price</th> </tr> </thead> <tbody id="productContainer"> </tbody> </table> </body> </html>   In the HTML page above, the product template includes TABLE and TBODY elements: <!-- Product Template --> <div id="productTemplate"> <table> <tbody> <tr> <td data-win-bind="innerText:name"></td> <td data-win-bind="innerText:price"></td> </tr> </tbody> </table> </div> We discard these elements when we render the template. The only reason that we include the TABLE and THEAD elements in the template is to make the HTML page validate as valid HTML5 markup. Notice that the productContainer (the target of the template) in the page above is a TBODY element. We want to add the rows rendered by the template to the TBODY element in the page. The productTemplate is rendered in the default.js file: (function () { "use strict"; var app = WinJS.Application; app.onactivated = function (eventObject) { if (eventObject.detail.kind === Windows.ApplicationModel.Activation.ActivationKind.launch) { var products = [ { name: "Tesla", price: 80000 }, { name: "VW Rabbit", price: 200 }, { name: "BMW", price: 60000 } ]; var productTemplate = new WinJS.Binding.Template(document.getElementById("productTemplate")); var productContainer = document.getElementById("productContainer"); var i, product, row; for (i = 0; i < products.length; i++) { product = products[i]; productTemplate.render(product).then(function (result) { row = WinJS.Utilities.query("tr", result).get(0); productContainer.appendChild(row); }); } } }; app.start(); })(); When the product template is rendered, the TR element is extracted from the rendered template by using the WinJS.Utilities.query() method. Next, only the TR element is added to the productContainer: productTemplate.render(product).then(function (result) { row = WinJS.Utilities.query("tr", result).get(0); productContainer.appendChild(row); }); I discuss the WinJS.Utilities.query() method in depth in a previous blog entry: http://stephenwalther.com/blog/archive/2012/02/23/windows-web-applications-query-selectors.aspx When everything gets rendered, the products are displayed in an HTML table: You can see the actual HTML rendered by looking at the Visual Studio DOM Explorer window:   Loading an External Template Instead of embedding a template in an HTML page, you can place your template in an external HTML file. It makes sense to create a template in an external file when you need to use the same template in multiple pages. For example, you might need to use the same product template in multiple pages in your application. The following HTML page does not contain a template. It only contains a container that will act as a target for the rendered template: <!DOCTYPE html> <html> <head> <meta charset="utf-8"> <title>Application1</title> <!-- WinJS references --> <link href="//Microsoft.WinJS.0.6/css/ui-dark.css" rel="stylesheet"> <script src="//Microsoft.WinJS.0.6/js/base.js"></script> <script src="//Microsoft.WinJS.0.6/js/ui.js"></script> <!-- Application1 references --> <link href="/css/default.css" rel="stylesheet"> <script src="/js/default.js"></script> </head> <body> <!-- Place where Product Template is Rendered --> <div id="productContainer"></div> </body> </html> The template is contained in a separate file located at the path /templates/productTemplate.html:   Here’s the contents of the productTemplate.html file: <!-- Product Template --> <div id="productTemplate"> <h1>Product Details</h1> <div> Product Name: <span data-win-bind="innerText:name"></span> </div> <div> Product Price: <span data-win-bind="innerText:price"></span> </div> </div> Notice that the template file only contains the template and not the standard opening and closing HTML elements. It is an HTML fragment. If you prefer, you can include all of the standard opening and closing HTML elements in your external template – these elements get stripped away automatically: <html> <head><title>product template</title></head> <body> <!-- Product Template --> <div id="productTemplate"> <h1>Product Details</h1> <div> Product Name: <span data-win-bind="innerText:name"></span> </div> <div> Product Price: <span data-win-bind="innerText:price"></span> </div> </div> </body> </html> Either approach – using a fragment or using a full HTML document  — works fine. Finally, the following default.js file loads the external template, renders the template for each product, and appends the result to the product container: (function () { "use strict"; var app = WinJS.Application; app.onactivated = function (eventObject) { if (eventObject.detail.kind === Windows.ApplicationModel.Activation.ActivationKind.launch) { var products = [ { name: "Tesla", price: 80000 }, { name: "VW Rabbit", price: 200 }, { name: "BMW", price: 60000 } ]; var productTemplate = new WinJS.Binding.Template(null, { href: "/templates/productTemplate.html" }); var productContainer = document.getElementById("productContainer"); var i, product, row; for (i = 0; i < products.length; i++) { product = products[i]; productTemplate.render(product, productContainer); } } }; app.start(); })(); The path to the external template is passed to the constructor for the Template class as one of the options: var productTemplate = new WinJS.Binding.Template(null, {href:"/templates/productTemplate.html"}); When a template is contained in a page then you use the first parameter of the WinJS.Binding.Template constructor to represent the template – instead of null, you pass the element which contains the template. When a template is located in an external file, you pass the href for the file as part of the second parameter for the WinJS.Binding.Template constructor. Summary The goal of this blog entry was to describe how you can use WinJS templates to render either a single item or an array of items to a page. We also explored two advanced topics. You learned how to render an HTML table by extracting the TR element from a template. You also learned how to place a template in an external file.

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  • Oracle Database Machine and Exadata Storage Server

    - by jean-marc.gaudron(at)oracle.com
    Master Note for Oracle Database Machine and Exadata Storage Server (Doc ID 1187674.1)This Master Note is intended to provide an index and references to the most frequently used My Oracle Support Notes with respect to Oracle Exadata and Oracle Database Machine environments. This Master Note is subdivided into categories to allow for easy access and reference to notes that are applicable to your area of interest. This includes the following categories: • Database Machine and Exadata Storage Server Concepts and Overview• Database Machine and Exadata Storage Server Configuration and Administration• Database Machine and Exadata Storage Server Troubleshooting and Debugging• Database Machine and Exadata Storage Server Best Practices• Database Machine and Exadata Storage Server Patching• Database Machine and Exadata Storage Server Documentation and References• Database Machine and Exadata Storage Server Known Problems• ASM and RAC Documentation• Using My Oracle Support Effectively

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  • Script to embed image and CSS data in HTML files

    - by andreas-h
    I have a HTML page which references external stylesheets and shows some images. I'm looking for an easy way to include all referenced external resources in the HTML file directly, so that it doesn't have any external references any more. (Images should be included in the HTML file using the <img src="data:image/jpg;base64,[...] method). EDIT: I want to do this so that my web proxy can deliver a nice-looking error page if the backend is down, so I have to assume all my webservers cannot deliver the static content which would normally be linked to from my websites (CSS, images).

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  • XNA extending an existing Content type

    - by Maarten
    We are doing a game in XNA that reacts to music. We need to do some offline processing of the music data and therefore we need a custom type containing the Song and some additional data: // Project AudioGameLibrary namespace AudioGameLibrary { public class GameTrack { public Song Song; public string Extra; } } We've added a Content Pipeline extension: // Project GameTrackProcessor namespace GameTrackProcessor { [ContentSerializerRuntimeType("AudioGameLibrary.GameTrack, AudioGameLibrary")] public class GameTrackContent { public SongContent SongContent; public string Extra; } [ContentProcessor(DisplayName = "GameTrack Processor")] public class GameTrackProcessor : ContentProcessor<AudioContent, GameTrackContent> { public GameTrackProcessor(){} public override GameTrackContent Process(AudioContent input, ContentProcessorContext context) { return new GameTrackContent() { SongContent = new SongProcessor().Process(input, context), Extra = "Some extra data" // Here we can do our processing on 'input' }; } } } Both the Library and the Pipeline extension are added to the Game Solution and references are also added. When trying to use this extension to load "gametrack.mp3" we run into problems however: // Project AudioGame protected override void LoadContent() { AudioGameLibrary.GameTrack gameTrack = Content.Load<AudioGameLibrary.GameTrack>("gametrack"); MediaPlayer.Play(gameTrack.Song); } The error message: Error loading "gametrack". File contains Microsoft.Xna.Framework.Media.Song but trying to load as AudioGameLibrary.GameTrack. AudioGame contains references to both AudioGameLibrary and GameTrackProcessor. Are we maybe missing other references? EDIT Selecting the correct content processor helped, it loads the audio file correctly. However, when I try to process some data, e.g: public override GameTrackContent Process(AudioContent input, ContentProcessorContext context) { int count = input.Data.Count; // With this commented out it works fine return new GameTrackContent() { SongContent = new SongProcessor().Process(input, context) }; } It crashes with the following error: Managed Debugging Assistant 'PInvokeStackImbalance' has detected a problem in 'C:\Users\Maarten\Documents\Visual Studio 2010\Projects\AudioGame\DebugPipeline\bin\Debug\DebugPipeline.exe'. Additional Information: A call to PInvoke function 'Microsoft.Xna.Framework.Content.Pipeline!Microsoft.Xna.Framework.Content.Pipeline.UnsafeNativeMethods+AudioHelper::OpenAudioFile' has unbalanced the stack. This is likely because the managed PInvoke signature does not match the unmanaged target signature. Check that the calling convention and parameters of the PInvoke signature match the target unmanaged signature. Information from logger right before crash: Using "BuildContent" task from assembly "Microsoft.Xna.Framework.Content.Pipel ine, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553". Task "BuildContent" Building gametrack.mp3 -> bin\x86\Debug\Content\gametrack.xnb Rebuilding because asset is new Importing gametrack.mp3 with Microsoft.Xna.Framework.Content.Pipeline.Mp3Imp orter Im experiencing exactly this: http://forums.create.msdn.com/forums/t/75996.aspx

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  • Win 7: apps crash, then explorer crashes, then services fail, then boom

    - by snorfys
    Periodically, every 2-3 days one of my systems will go haywire: every app will crash search will fail via the start menu and then explorer will fail. Restarting explorer via taskmanager will cause it to fail again, then it'll BSOD and restart. The eventlog for when this happens goes something like this every time: ERROR: Session "ReadyBoot" stopped due to the following error: 0xC0000188 (supposedly not a problem) WARNING: The maximum file size for session "ReadyBoot" has been reached... (forget where I found out, but also 'not a problem') ERROR: Session "Circular Kernel Context Logger" stopped due to the following error: 0xC0000188 (again, supposedly not a problem) WARNING: The maximum file size for session "Circular Kernel Context Logger" has been reached... ERROR: Faulting application name: Explorer.EXE, version: 6.1.7600.16450, time stamp:... ERROR: Faulting application name: explorer.exe, version: 6.1.7600.16450, time stamp:... ERROR: Faulting application name: svchost.exe_iphlpsvc, version: 6.1.7600.16385, time stamp:... ERROR: The Service Name service terminated unexpectedly. It has done this 1 time(s) That last one happens a number of times but with a different service name. Then finally we have: ERROR: The Service Control Manager tried to take a corrective action (Restart the service) after the unexpected termination of the Server service, but this action failed with the following error: An instance of the service is already running. After that, I have my BSOD and logs complaining that windows started up without shutting down. It's a new machine: Intel i3 530 4gb RAM (Ran memtest for 4 hrs, no problems) 320GB WD/250GB Seagate HDDs (Happened on fresh installs on 2 separate HDDs) Win7 Pro/Ultimate x64 (wife's copy of pro, my copy of ult, no change) Fresh install + driver and windows update (happened without updates as well) I'm at a bit of a loss as to what I can look at next. Especially since it'll work like a charm for 2-3 days and then it's hooped for a night (I'm on it now in fact - no problems).

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  • Applications affected by memory performance

    - by robotron
    I'm writing a paper on the topic of applications affected more by memory performance than processor performance. I've got a lot written regarding the gap between the two, however I can't seem to find anything about the applications that might be affected more by memory performance than by processor speed. I suppose these are applications that make a large amount of memory references, but I have no idea what kind of applications would make such large number of references to make it stand out? Perhaps databases? Can you please give me any pointers on how to proceed, some links to papers? I'm really stuck.

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  • Upgarde from Asp.Net MVC 1 to MVC 2 - how to and issues with JsonRequestBehavior

    - by Renso
    Goal Upgrade your MVC 1 app to MVC 2 Issues You may get errors about your Json data being returned via a GET request violating security principles - we also address this here. This post is not intended to delve into why the Json GET request is or may be an issue, just how to resolve it as part of upgrading from MVC1 to 2. Solution First remove all references from your projects to the MVC 1 dll and replace it with the MVC 2 dll. Now update your web.config file in your web app root folder by simply changing references to assembly="System.Web.Mvc, Version 1.0.0.0 to Version 2.0.0.0, there are a couple of references in your config file, here are probably most of them you may have:         <compilation debug="true" defaultLanguage="c#">             <assemblies>                        <add assembly="System.Web.Mvc, Version=2.0.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35" />             </assemblies>         </compilation>           <pages masterPageFile="~/Views/Masters/CRMTemplate.master" pageParserFilterType="System.Web.Mvc.ViewTypeParserFilter, System.Web.Mvc, Version=2.0.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35" pageBaseType="System.Web.Mvc.ViewPage, System.Web.Mvc, Version=2.0.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35" userControlBaseType="System.Web.Mvc.ViewUserControl, System.Web.Mvc, Version=2.0.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35" validateRequest="False">             <controls>                 <add assembly="System.Web.Mvc, Version=2.0.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35" namespace="System.Web.Mvc" tagPrefix="mvc" />   Secondly, if you return Json objects from an ajax call via the GET method you ahve several options to fix this depending on your situation: 1. The simplest, as in my case I did this for an internal web app, you may simply do:             return Json(myObject, JsonRequestBehavior.AllowGet);   2. In Mvc if you have a controller base you could wrap the Json method with:         public new JsonResult Json(object data)         {             return Json(data, "application/json", JsonRequestBehavior.AllowGet);                    }   3. The most work would be to decorate your Actions with:         [AcceptVerbs(HttpVerbs.Get)]   4. Another tnat is also a lot of work that needs to be done to every ajax call returning Json is:                             msg = $.ajax({ url: $('#ajaxGetSampleUrl').val(), dataType: 'json', type: 'POST', async: false, data: { name: theClass }, success: function(data, result) { if (!result) alert('Failure to retrieve the Sample Data.'); } }).responseText;   This should cover all the issues you may run into when upgrading. Let me kow if you run into any other ones.

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  • Software Architecture and MEF composition location

    - by Leonardo
    Introduction My software (a bunch of webapi's) consist of 4 projects: Core, FrontWebApi, Library and Administration. Library is a code library project that consists of only interfaces and enumerators. All my classes in other projects inherit from at least one interface, and this interface is in the library. Generally speaking, my interfaces define either Entities, Repositories or Controllers. This project references no other project or any special dlls... just the regular .Net stuff... Core is a class-library project where concrete implementation of Entities and Repositories. In some cases i have more than 1 implementation for a Repository (ex: one for azure table storage and one for regular Sql). This project handles the intelligence (business rules mostly) and persistence, and it references only the Library. FrontWebApi is a ASP.NET MVC 4 WebApi project that implements the controllers interfaces to handle web-requests (from a mobile native app)... It references the Core and the Library. Administration is a code-library project that represents a "optional-module", meaning: if it is present, it provides extra-features (such as Access Control Lists) to the application, but if its not, no problem. Administration is also only referencing the Library and implementing concrete classes of a few interfaces such as "IAccessControlEntry"... I intend to make this available with a "setup" that will create any required database table or anything like that. But it is important to notice that the Core has no reference to this project... Development Now, in order to have a decoupled code I decide to use IoC and because this is a small project, I decided to do it using MEF, specially because of its advertised "composition" capabilities. I arranged all the imports/exports and constructors and everything, but something is quite not perfect in my "mental-visualisation": Main Question Where should I "Compose" the objects? I mean: Technically, the only place where real implementation access is required is in the Repositories, because in order to retrieve data from wherever, entities instances will be necessary, and in all other places. The repositories could also provide a public "GetCleanInstanceOf()" right? Then all other places will be just fine working with the interfaces instead of concrete classes... Secondary Question Should "Administration" implement the concrete object for "IAccessControlGeneralRepository" or the Core should?

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  • Breaking 1NF to model subset constraints. Does this sound sane?

    - by Chris Travers
    My first question here. Appologize if it is in the wrong forum but this seems pretty conceptual. I am looking at doing something that goes against conventional wisdom and want to get some feedback as to whether this is totally insane or will result in problems, so critique away! I am on PostgreSQL 9.1 but may be moving to 9.2 for this part of this project. To re-iterate: Does it seem sane to break 1NF in this way? I am not looking for debugging code so much as where people see problems that this might lead. The Problem In double entry accounting, financial transactions are journal entries with an arbitrary number of lines. Each line has either a left value (debit) or a right value (credit) which can be modelled as a single value with negatives as debits and positives as credits or vice versa. The sum of all debits and credits must equal zero (so if we go with a single amount field, sum(amount) must equal zero for each financial journal entry). SQL-based databases, pretty much required for this sort of work, have no way to express this sort of constraint natively and so any approach to enforcing it in the database seems rather complex. The Write Model The journal entries are append only. There is a possibility we will add a delete model but it will be subject to a different set of restrictions and so is not applicable here. If and when we allow deletes, we will probably do them using a simple ON DELETE CASCADE designation on the foreign key, and require that deletes go through a dedicated stored procedure which can enforce the other constraints. So inserts and selects have to be accommodated but updates and deletes do not for this task. My Proposed Solution My proposed solution is to break first normal form and model constraints on arrays of tuples, with a trigger that breaks the rows out into another table. CREATE TABLE journal_line ( entry_id bigserial primary key, account_id int not null references account(id), journal_entry_id bigint not null, -- adding references later amount numeric not null ); I would then add "table methods" to extract debits and credits for reporting purposes: CREATE OR REPLACE FUNCTION debits(journal_line) RETURNS numeric LANGUAGE sql IMMUTABLE AS $$ SELECT CASE WHEN $1.amount < 0 THEN $1.amount * -1 ELSE NULL END; $$; CREATE OR REPLACE FUNCTION credits(journal_line) RETURNS numeric LANGUAGE sql IMMUTABLE AS $$ SELECT CASE WHEN $1.amount > 0 THEN $1.amount ELSE NULL END; $$; Then the journal entry table (simplified for this example): CREATE TABLE journal_entry ( entry_id bigserial primary key, -- no natural keys :-( journal_id int not null references journal(id), date_posted date not null, reference text not null, description text not null, journal_lines journal_line[] not null ); Then a table method and and check constraints: CREATE OR REPLACE FUNCTION running_total(journal_entry) returns numeric language sql immutable as $$ SELECT sum(amount) FROM unnest($1.journal_lines); $$; ALTER TABLE journal_entry ADD CONSTRAINT CHECK (((journal_entry.running_total) = 0)); ALTER TABLE journal_line ADD FOREIGN KEY journal_entry_id REFERENCES journal_entry(entry_id); And finally we'd have a breakout trigger: CREATE OR REPLACE FUNCTION je_breakout() RETURNS TRIGGER LANGUAGE PLPGSQL AS $$ BEGIN IF TG_OP = 'INSERT' THEN INSERT INTO journal_line (journal_entry_id, account_id, amount) SELECT NEW.id, account_id, amount FROM unnest(NEW.journal_lines); RETURN NEW; ELSE RAISE EXCEPTION 'Operation Not Allowed'; END IF; END; $$; And finally CREATE TRIGGER AFTER INSERT OR UPDATE OR DELETE ON journal_entry FOR EACH ROW EXECUTE_PROCEDURE je_breaout(); Of course the example above is simplified. There will be a status table that will track approval status allowing for separation of duties, etc. However the goal here is to prevent unbalanced transactions. Any feedback? Does this sound entirely insane? Standard Solutions? In getting to this point I have to say I have looked at four different current ERP solutions to this problems: Represent every line item as a debit and a credit against different accounts. Use of foreign keys against the line item table to enforce an eventual running total of 0 Use of constraint triggers in PostgreSQL Forcing all validation here solely through the app logic. My concerns are that #1 is pretty limiting and very hard to audit internally. It's not programmer transparent and so it strikes me as being difficult to work with in the future. The second strikes me as being very complex and required a series of contraints and foreign keys against self to make work, and therefore it strikes me as complex, hard to sort out at least in my mind, and thus hard to work with. The fourth could be done as we force all access through stored procedures anyway and this is the most common solution (have the app total things up and throw an error otherwise). However, I think proof that a constraint is followed is superior to test cases, and so the question becomes whether this in fact generates insert anomilies rather than solving them. If this is a solved problem it isn't the case that everyone agrees on the solution....

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  • How do I dynamically reload content files?

    - by Kikaimaru
    Is there a relatively simple way to dynamically reload content files, such as effect files? I know I can do the following: Detect change of file Run content pipeline to rebuild that specific file Unload ALL content that was loaded Load all content And use double references to reference content files. The problem is with step 3 (and step 2 isn't that nice either). I need to unload everything because if I have model Hero.x which references Model.fx effect, and I change the Model.fx file, I need to reload the Hero.x file which will then call LoadExternalReference on Model.fx. Has someone managed to make this work without rewriting the whole ContentManager (and every ContentReader) and tracking calls to LoadExternalReference?

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  • Android performance/issues with Corona SDK?

    - by B5Fan74
    I know this is a fairly broad question. We are looking to develop a mobile game and want to use a multi-platform engine/SDK. We like what we see with Corona but in doing some reading, we are seeing a lot of references to poor performance on the 'droid platforms. I am unsure how much of this is still relevant? Many of the articles/posts/references/discussions vary in date from 18 months ago to earlier this year. Is there a reason we should not pursue Corona if Android support is important to us? The game is going to be 2D isometric view. Thanks!

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  • How do you write straight to the point documentation without looking sloppy and informal?

    - by James
    I'm currently at a contract position and am looking to add to the documentation of the projects I worked on, to assist the next hiree taking over my projects. The documentation I received was overly technical (i.e. references code right away, references replacing certain values on certain lines, no high level description at all) How do I write documentation in simple plain English that is of actual benefit without looking sloppy? I find it difficult in areas such as outlining a system's flaws without coming off as judgmental, but still emphasize the severity of how detrimental some of the flaws are.

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  • Dynamic content realoding

    - by Kikaimaru
    Is there a relatively simple way to dynamicaly reload content files? (ie: effect files) I know i can do following: Detect change of file Run content pipeline to rebuild that specific file Unload ALL content that was loaded Load All content And use double references to reference content files. Problem is with step 3 (and step 2 isn't that nice too). But i need to unload everything because if i have model Hero.x which references Model.fx effect, and i change Model.fx file, i need to reload Hero.x file which will then call LoadExternalReference on Model.fx. So I guess question is, did someone mange to make this work without rewriting whole ContentManager (and every ContentReader) and tracking calls to LoadExternalReference?

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  • Data Source Use of Oracle Edition Based Redefinition (EBR)

    - by Steve Felts
    Edition-based redefinition is a new feature in the 11gR2 release of the Oracle database. It enables you to upgrade the database component of an application while it is in use, thereby minimizing or eliminating down time. It works by allowing for a pre-upgrade and post-upgrade view of the data to exist at the same time, providing a hot upgrade capability. You can then specify which view you want for a particular session.  See the Oracle Database Advanced Application Developer's Guide for further information. There is also a good white paper at Edition Based Definition. Using this feature of the Oracle database does not require any new WebLogic Server functionality. It is set for each connection in the pool automatically by simply specifying SQL ALTER SESSION SET EDITION = edition_name in the Init SQL parameter in the data source configuration. This can be configured either via the console or via WLST (setInitSQL on the JDBCConnectionPoolParams). This SQL statement is executed for each newly created physical database connection.Note that we are assuming that a data source references only one edition of the database. To make use of this feature, you would have an earlier version of the application with a data source that references the earlier EDITION and a later version of the application with a data source that references the later EDITION.   Once you start talking about multiple versions of a WLS application, you should be using the WLS "side-by-side" or "versioned" deployment feature.  See Developing Applications for Production Redeployment for more information.  By combining Oracle database EBR and WLS versioned deployment, the application can be failed over with no downtime, making the combination of features more powerful than either independently. There is a catch - you need to be running with a versioned database and a versioned application initially so then you can switch versions.  The recommended way to version a WLS application is to simply add the "Weblogic-Application-Version" property in the MANIFEST.MF file(you can also specify it at deployment time). The recommended way to configure the data source is to use a packaged data source descriptor that's stored in the ear or war so that everything is self-contained.  There are some restrictions.  You can't use a packaged data source with Logging Last Resource (LLR) - you need to use a system resource.  You can't use an application-scoped packaged data source with EmulateTwoPhaseCommit for the global-transactions-protocol with a versioned application - use a global scope.  See Configuring JDBC Application Modules for Deployment for more details. There's one known problem - it doesn't work correctly with an XA data source (patch available with bug 14075837).

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  • How can I link to callback functions in Lua such that the callbacks will be updated when the scripts are reloaded?

    - by Raptormeat
    I'm implementing Lua scripting in my game using LuaBind, and one of the things I'm not clear on is the logistics of reloading the scripts live ingame. Currently, using the LuaBind C++ class luabind::object, I save references to Lua callbacks directly in the classes that use them. Then I can use luabind::call_function using that object in order to call the Lua code from the C++ code. I haven't tested this yet, but my assumption is that if I reload the scripts, then all the functions will be redefined, BUT the references to the OLD functions will still exist in the form of the luabind::object held by the C++ code. I would like to be able to swap out the old for the new without manually having to manage this for every script hook in the game. How best to change this so the process works? My first thought is to not save a reference to the function directly, but maybe save the function name instead, and grab the function by name every time we want to call it. I'm looking for better ideas!

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  • What are good gui guidelines for standard actions (usability)

    - by Michael Durrant
    For example: Delete's should have confirms. Confirmations should be green. Prefer list-of-values over free text whenever possible. This was just a sample. I am looking for references that simply and clearly list common 'should do's' in terms of ui, interactions and usability. My company is new to software development and they keep getting suprised by contractors that don't do the obvious so I am looking for good references about the right way to do it and the basic things to always consider (like the above). Obviously style is subjects, but things like delete confirms shouldn't be.

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  • Finding Tools Guidance in OUM

    - by user716869
    OUM is not tool – specific. However, it does include tool guidance.  Tool guidance in OUM includes: a mention of a tool that could be used to complete a specific task(s) templates created with a specific tool example work products in a specific tool links to tool resources Tool Supplemental Guides So how do you find all this helpful tool information? Start at the lowest level first – the Task Overview.  Even though the task overviews are written tool-agnostic, they sometimes mention suggestions, or examples of a tool that might be used to complete the task.  More specific tool information can be found in the Task Overview, Templates and Tools section.  In some cases, the tool used to create the template (for example, Microsoft Word, Powerpoint, Project and Visio) is useful. The Templates and Tools section also provides more specific tool guidance, such as links to: White Papers Viewlets Example Work Products Additional Resources Tool Supplemental Guides If you’re more interested in seeing what tools might be helpful in general for your project or to see if there is any tool guidance for a specific tool that your project is committed to using, go to the Supplemental Guidance page in OUM.  This page is available from the Method Navigation pull down located in the header of almost every OUM page. When you open the Supplemental Guidance page, the first thing you see is a table index of everything that is included on the page.  At the top of the right column are all the Tool Supplemental Guides available in OUM.  Use the index to navigate to any of the guides. Next in the right column is Discipline/Industry/View Resources and Samples.  Use the index to navigate to any of these topics and see what’s available and more specifically, if there is any tool guidance available.  For example, if you navigate to the Cloud Resources, you will find a link to the IT Strategies from Oracle page that provides information for Cloud Practitioner Guides, Cloud Reference Architectures and Cloud White Papers, including the Cloud Candidate Selection Tool and Cloud Computing Maturity Model. The section for Method Tool and Technique Cross References can take you to the Task to Tool Cross Reference.  This page provides a task listing with possible helpful tools and links to more information regarding the tools.  By no means is this tool guidance all inclusive.  You can use other tools not mentioned in OUM to complete an OUM task. The Method Tool and Technique Cross References can also take you to the various Technique pages (Index and Cross References).  While techniques are not necessarily “tools,” they can certainly provide valuable assistance in completing tasks. In the Other Resources section of the Supplemental Guidance page, you find links to the viewlets and white papers that are included within OUM.

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  • Get a new instance with StructureMap

    - by Aligned
    It took me too long to figure this out, so hopefully it will help you. StructureMap has way that will create a new instance of the object every time, instead of storing this in the container. I’m going to use this for the DBContext and for WCF Service references. Since the ObjectFactory is a static class, MVC will have these stored in memory without this. Credit goes to Joshua Flanagan for answering my question.[TestMethod] public void GetConcreteInstanceOf_ShouldReturn_DifferentInstance() { ObjectFactory.Initialize(registry => { // set it up so that it's new every time // use this for DBContext and service references registry.For<ISystemDataService>().Use(() => new SystemDataService()); }); ISystemDataService result = Resolver.GetConcreteInstanceOf<ISystemDataService>(); ISystemDataService result2 = Resolver.GetConcreteInstanceOf<ISystemDataService>(); Assert.AreNotSame(result, result2); }

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  • Why doesn't this ContentLoader project (VS2010 e) recognize Microsoft.Build.dll?

    - by IAbstract
    I am working with an XNA content loader sample. In the references for the project (VS 2010 Express) there are: Microsoft.Build Microsoft.Build.Framework //as well as the standard XNA framework and graphics references To emulate this project, I am trying to first add a reference to Microsoft.Build.dll. But Visual Studio warns me that it cannot load the .dll. I looked at MSDN and the document referenced Microsoft.Build.Evaluation. This is suppose to be available in the Microsoft.Build.dll and then I'll have access to the Project class. Has anyone had any experience with this?

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  • Which MIME type to compress? and what If I omit the `type` attribute from the HTML?

    - by rockyraw
    Per my request, my webhost had turned mod_deflate ON. In my Cpanel I now have an "Optimize Website" button. Inside that menu I could either choose: "Compress all content" or "Compress the specified MIME types" with the following default MIME types: "text/html text/plain text/xml" Which option should I choose and why? If I choose option 2, which types should I add (is there a recommended list with the exact way they should be written)? According to Google recommendations, I have omitted the type="text/css" attributes from all CSS references, as well as the type="text/javascript" attributes from all script references. Would this hinder the "gzipping" process?

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