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  • Delegate Example From C# In Depth Confusion

    - by ChloeRadshaw
    I am looking at this example: List<Product> products = Product. GetSampleProducts() ; products.Sort( (first, second) => first.Name.CompareTo(second. Name) ) ; foreach (Product product in products) { Console. WriteLine(product) ; } What function is actually called in the API when you do that? Does the compiler create a class which implemnents the IComparer interface? I thought delegates were anonymous methods - Here it seems to be an anonymous interface implementation which is casuing confusion

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  • AS3: Element stays on stage after manipulating the index(depth)

    - by o15a3d4l11s2
    Here is the problem I have: after I change the index of one movieclip using this code oldIndex=getChildIndex(DisplayObject(e.target)); setChildIndex(DisplayObject(e.target), numChildren - 1); when I give the object its old index setChildIndex(DisplayObject(e.target), oldIndex); and go to another frame of the movie, this element I have changed the index of stays on top of all elements on the new frame. My question is am I doing something wrong and if not, what can I do so that this element stays only in the frame it is placed.

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  • getting panel color

    - by user161004
    I have a program where i have a button to change the background color to red and another button to set back the default panel color. How do i get back the default color for panel??

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  • PowerPoint Paste HTML Loss of Color [closed]

    - by Tim
    I am trying to paste HTML into powerpoint 2007. Everything works ok except that I lose the color of the text and the font. I am using the paste special method selecting html. Now I have read that some people have fixed the color loss problem by setting a color printer as their default. But that does not seem to be working for me nor would it fix the font. Thank you for any help.

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  • How do I reconstruct depth in deferred rendering using an orthographic projection?

    - by Jeremie
    I've been trying to get my world space position of my pixel but I4m missing something. I'm using a orthographic view for a 2.5d game. My depth is linear and this is my code. float3 lightPos = lightPosition; float2 texCoord = PostProjToScreen(PSIn.lightPosition)+halfPixel; float depth = tex2D(depthMap, texCoord); float4 position; position.x = texCoord.x *2-1; position.y = (1-texCoord.y)*2-1; position.z = depth.r; position.w = 1; position = mul(position, inViewProjection); //position.xyz/=position.w; // I comment it but even without it it doesn't work float4 normal = (tex2D(normalMap, texCoord)-.5f) * 2; normal = normalize(normal); float3 lightDirection = normalize(lightPos-position); float att = saturate(1.0f - length(lightDirection) /attenuation); float lightning = saturate (dot(normal, lightDirection)); lightning*= brightness; return float4(lightColor* lightning*att, 1); I'm using a sphere but it's not working the way I want. I reproject the texture properly onto the sphere but the light coordinates in the pixel shader seems to be stuck at zero even if when I move the light volume update properly.

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  • Simplify your Ajax code by using jQuery Global Ajax Handlers and ajaxSetup low-level interface

    - by hajan
    Creating web applications with consistent layout and user interface is very important for your users. In several ASP.NET projects I’ve completed lately, I’ve been using a lot jQuery and jQuery Ajax to achieve rich user experience and seamless interaction between the client and the server. In almost all of them, I took advantage of the nice jQuery global ajax handlers and jQuery ajax functions. Let’s say you build web application which mainly interacts using Ajax post and get to accomplish various operations. As you may already know, you can easily perform Ajax operations using jQuery Ajax low-level method or jQuery $.get, $.post, etc. Simple get example: $.get("/Home/GetData", function (d) { alert(d); }); As you can see, this is the simplest possible way to make Ajax call. What it does in behind is constructing low-level Ajax call by specifying all necessary information for the request, filling with default information set for the required properties such as data type, content type, etc... If you want to have some more control over what is happening with your Ajax Request, you can easily take advantage of the global ajax handlers. In order to register global ajax handlers, jQuery API provides you set of global Ajax methods. You can find all the methods in the following link http://api.jquery.com/category/ajax/global-ajax-event-handlers/, and these are: ajaxComplete ajaxError ajaxSend ajaxStart ajaxStop ajaxSuccess And the low-level ajax interfaces http://api.jquery.com/category/ajax/low-level-interface/: ajax ajaxPrefilter ajaxSetup For global settings, I usually use ajaxSetup combining it with the ajax event handlers. $.ajaxSetup is very good to help you set default values that you will use in all of your future Ajax Requests, so that you won’t need to repeat the same properties all the time unless you want to override the default settings. Mainly, I am using global ajaxSetup function similarly to the following way: $.ajaxSetup({ cache: false, error: function (x, e) { if (x.status == 550) alert("550 Error Message"); else if (x.status == "403") alert("403. Not Authorized"); else if (x.status == "500") alert("500. Internal Server Error"); else alert("Error..."); }, success: function (x) { //do something global on success... } }); .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Now, you can make ajax call using low-level $.ajax interface and you don’t need to worry about specifying any of the properties we’ve set in the $.ajaxSetup function. So, you can create your own ways to handle various situations when your Ajax requests are occurring. Sometimes, some of your Ajax Requests may take much longer than expected… So, in order to make user friendly UI that will show some progress bar or animated image that something is happening in behind, you can combine ajaxStart and ajaxStop methods to do the same. First of all, add one <div id=”loading” style=”display:none;”> <img src="@Url.Content("~/Content/images/ajax-loader.gif")" alt="Ajax Loader" /></div> anywhere on your Master Layout / Master page (you can download nice ajax loading images from http://ajaxload.info/). Then, add the following two handlers: $(document).ajaxStart(function () { $("#loading").attr("style", "position:absolute; z-index: 1000; top: 0px; "+ "left:0px; text-align: center; display:none; background-color: #ddd; "+ "height: 100%; width: 100%; /* These three lines are for transparency "+ "in all browsers. */-ms-filter:\"progid:DXImageTransform.Microsoft.Alpha(Opacity=50)\";"+ " filter: alpha(opacity=50); opacity:.5;"); $("#loading img").attr("style", "position:relative; top:40%; z-index:5;"); $("#loading").show(); }); $(document).ajaxStop(function () { $("#loading").removeAttr("style"); $("#loading img").removeAttr("style"); $("#loading").hide(); }); .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Note: While you can reorganize the style in a more reusable way, since these are global Ajax Start/Stop, it is very possible that you won’t use the same style in other places. With this way, you will see that now for any ajax request in your web site or application, you will have the loading image appearing providing better user experience. What I’ve shown is several useful examples on how to simplify your Ajax code by using Global Ajax Handlers and the low-level AjaxSetup function. Of course, you can do a lot more with the other methods as well. Hope this was helpful. Regards, Hajan

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  • Pruning: When to Stop?

    - by cam
    When does pruning stop being efficient in a depth-first search? I've been working on an efficient method to solve the N-Queens problem and I'm looking at pruning for the first time. I've implemented it for the first two rows, but when does it stop being efficient? How far should I prune to?

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  • Creating a Maze using Java

    - by user356184
    Im using Java to create a maze of specified "rows" and "columns" over each other to look like a grid. I plan to use a depth-first recursive method to "open the doors" between the rooms (the box created by the rows and columns). I need help writing a openDoor method that will break the link between rooms.

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  • *DX11, HLSL* - Colour as 4 floats or one UINT

    - by Paul
    With the DX11 pipeline, would it be much quicker for the vertex buffer to pass one single UINT with one byte per channel to the input assembler, as opposed to three floats? Then the vertex shader would convert the four bytes to four floats, which I guess is the required colour format for the pipeline. In this instance, colour accuracy isn't an issue. The vertex buffer would need to be updated many times per frame, so using a single UINT and saving 12 bytes for every vertex could well be worth it: quicker uploads to vram and also less memory used. But the cost is the extra shader work for every vertex to convert each 8 bits of the input UNIT into a float. Anyone have an idea if it might be worth doing? Or, is it possible for the pipeline to be set to just internally use a four-byte colour format? The swap chain buffer has been initialised as DXGI_FORMAT_R8G8B8A8_UNORM, so ultimately that's how the colour will be written. Thanks!

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  • Problems with the colors on my screen. How can I check if it's a hardware problem?

    - by Ingo Gerth
    On my EEE PC netbook some colors are not displayed properly. Specifically, dark gradients such as in the window title do not look very smooth, but rather look like a sequence of a couple of different colors. This is especially visible when opening a menu, for example the "File" menu in Firefox. As you know this one is black, and it looks terrible on my screen. It is not just black, but the colors look really graded and far from a smooth gradient or anything. Now I am wondering: Is this a hardware or software issue? And how can I check this? If it should be a fixable problem I think it would be worth another question. Note that I am using Natty. If my problem description is not good enough I can try to take a photo.

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  • When is it appropriate to use colour in a command-line application?

    - by marcoms
    Currently I have a command-line application in C called btcwatch. It has a -C option that it can receive as an argument that compares the current price of Bitcoin with a price that was stored beforehand with -S. Example output with this option is: $ btcwatch -vC # -v = verbose buy: UP $ 32.000000 USD (100.000000 -> 132.000000) sell: UP $ 16.000000 USD (100.000000 -> 116.000000) The dilemma is whether to use colour for the UP or DOWN string (green and red, respectively). Most command-line applications I know of (apart from git) stay away from colour in their output. In my desire for btcwatch to look and be quite "standard" (use of getopt, Makefiles, etc), I'm not sure if colour would look out of place in this situation.

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  • How can I get penetration depth from Minkowski Portal Refinement / Xenocollide?

    - by Raven Dreamer
    I recently got an implementation of Minkowski Portal Refinement (MPR) successfully detecting collision. Even better, my implementation returns a good estimate (local minimum) direction for the minimum penetration depth. So I took a stab at adjusting the algorithm to return the penetration depth in an arbitrary direction, and was modestly successful - my altered method works splendidly for face-edge collision resolution! What it doesn't currently do, is correctly provide the minimum penetration depth for edge-edge scenarios, such as the case on the right: What I perceive to be happening, is that my current method returns the minimum penetration depth to the nearest vertex - which works fine when the collision is actually occurring on the plane of that vertex, but not when the collision happens along an edge. Is there a way I can alter my method to return the penetration depth to the point of collision, rather than the nearest vertex? Here's the method that's supposed to return the minimum penetration distance along a specific direction: public static Vector3 CalcMinDistance(List<Vector3> shape1, List<Vector3> shape2, Vector3 dir) { //holding variables Vector3 n = Vector3.zero; Vector3 swap = Vector3.zero; // v0 = center of Minkowski sum v0 = Vector3.zero; // Avoid case where centers overlap -- any direction is fine in this case //if (v0 == Vector3.zero) return Vector3.zero; //always pass in a valid direction. // v1 = support in direction of origin n = -dir; //get the differnce of the minkowski sum Vector3 v11 = GetSupport(shape1, -n); Vector3 v12 = GetSupport(shape2, n); v1 = v12 - v11; //if the support point is not in the direction of the origin if (v1.Dot(n) <= 0) { //Debug.Log("Could find no points this direction"); return Vector3.zero; } // v2 - support perpendicular to v1,v0 n = v1.Cross(v0); if (n == Vector3.zero) { //v1 and v0 are parallel, which means //the direction leads directly to an endpoint n = v1 - v0; //shortest distance is just n //Debug.Log("2 point return"); return n; } //get the new support point Vector3 v21 = GetSupport(shape1, -n); Vector3 v22 = GetSupport(shape2, n); v2 = v22 - v21; if (v2.Dot(n) <= 0) { //can't reach the origin in this direction, ergo, no collision //Debug.Log("Could not reach edge?"); return Vector2.zero; } // Determine whether origin is on + or - side of plane (v1,v0,v2) //tests linesegments v0v1 and v0v2 n = (v1 - v0).Cross(v2 - v0); float dist = n.Dot(v0); // If the origin is on the - side of the plane, reverse the direction of the plane if (dist > 0) { //swap the winding order of v1 and v2 swap = v1; v1 = v2; v2 = swap; //swap the winding order of v11 and v12 swap = v12; v12 = v11; v11 = swap; //swap the winding order of v11 and v12 swap = v22; v22 = v21; v21 = swap; //and swap the plane normal n = -n; } /// // Phase One: Identify a portal while (true) { // Obtain the support point in a direction perpendicular to the existing plane // Note: This point is guaranteed to lie off the plane Vector3 v31 = GetSupport(shape1, -n); Vector3 v32 = GetSupport(shape2, n); v3 = v32 - v31; if (v3.Dot(n) <= 0) { //can't enclose the origin within our tetrahedron //Debug.Log("Could not reach edge after portal?"); return Vector3.zero; } // If origin is outside (v1,v0,v3), then eliminate v2 and loop if (v1.Cross(v3).Dot(v0) < 0) { //failed to enclose the origin, adjust points; v2 = v3; v21 = v31; v22 = v32; n = (v1 - v0).Cross(v3 - v0); continue; } // If origin is outside (v3,v0,v2), then eliminate v1 and loop if (v3.Cross(v2).Dot(v0) < 0) { //failed to enclose the origin, adjust points; v1 = v3; v11 = v31; v12 = v32; n = (v3 - v0).Cross(v2 - v0); continue; } bool hit = false; /// // Phase Two: Refine the portal int phase2 = 0; // We are now inside of a wedge... while (phase2 < 20) { phase2++; // Compute normal of the wedge face n = (v2 - v1).Cross(v3 - v1); n.Normalize(); // Compute distance from origin to wedge face float d = n.Dot(v1); // If the origin is inside the wedge, we have a hit if (d > 0 ) { //Debug.Log("Do plane test here"); float T = n.Dot(v2) / n.Dot(dir); Vector3 pointInPlane = (dir * T); return pointInPlane; } // Find the support point in the direction of the wedge face Vector3 v41 = GetSupport(shape1, -n); Vector3 v42 = GetSupport(shape2, n); v4 = v42 - v41; float delta = (v4 - v3).Dot(n); float separation = -(v4.Dot(n)); if (delta <= kCollideEpsilon || separation >= 0) { //Debug.Log("Non-convergance detected"); //Debug.Log("Do plane test here"); return Vector3.zero; } // Compute the tetrahedron dividing face (v4,v0,v1) float d1 = v4.Cross(v1).Dot(v0); // Compute the tetrahedron dividing face (v4,v0,v2) float d2 = v4.Cross(v2).Dot(v0); // Compute the tetrahedron dividing face (v4,v0,v3) float d3 = v4.Cross(v3).Dot(v0); if (d1 < 0) { if (d2 < 0) { // Inside d1 & inside d2 ==> eliminate v1 v1 = v4; v11 = v41; v12 = v42; } else { // Inside d1 & outside d2 ==> eliminate v3 v3 = v4; v31 = v41; v32 = v42; } } else { if (d3 < 0) { // Outside d1 & inside d3 ==> eliminate v2 v2 = v4; v21 = v41; v22 = v42; } else { // Outside d1 & outside d3 ==> eliminate v1 v1 = v4; v11 = v41; v12 = v42; } } } return Vector3.zero; } }

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  • OS X printing to HP Photosmart black only

    - by churnd
    When you print something to a Photosmart printer in OS X, by default it prints color. If you want black and white, you have to manually change the settings. How do I fix it to where it prints black and white by default, and if you want color, you have to change the settings? More specifically, I want the default to be black and white that uses only the black cartridge.

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  • Tool to Set a Hotkey to Adjust Overlay Surface Gamma

    - by Synetech inc.
    I am looking for a (Windows XP) utility (preferably a standalone app) that can let me set a hotkey to adjust the gamma (and hopefully other color settings) of the overlay surface. ATI Tray Tools does not have the ability to bind the overlay color adjustments to the overlay. I’ve asked him about it and he said it was difficult to implement or something (he was kind of vague). The ATI Catalyst drivers do not have a hotkey function for the overlay tab either. Can anyone help?

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  • Change Active Taskbar Application

    - by MosheK
    I currently have the Buttons on other taskbars set so Never combine So I can have multiple Chrome windows open and will see multiple Chromes on the taskbar. Now the problem is that sometimes I don't really know which one I'm currently looking at. Is there a way to have the active application take on a different color or some other indication that it's the active window. To clarify I don't need the title bar of the application to be a different color, just the "button" that shows up on the taskbar This is for windows 8

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  • Background custom button animation using WPF

    - by ajtp
    Hi, I am using Resources dictionaries to customize my controls and apply them as themes to my WPF application so I have implemented one for the button control. A code snippet for my custom Button.xaml is (its namespace is MyWPFApp.Themes): <ResourceDictionary ...> ... <LinearGradientBrush x:Key="NormalBackground" EndPoint="0,1" StartPoint="0,0"> <GradientStop Color="sc#1.000000, 0.250141, 0.333404, 0.884413" Offset="0"/> <GradientStop Color="#ccffffff" Offset="1"/> </LinearGradientBrush> <LinearGradientBrush x:Key="OverBackground" EndPoint="0,1" StartPoint="0,0"> <GradientStop Color="#da5e69" Offset="0"/> <GradientStop Color="#d12e27" Offset="1"/> </LinearGradientBrush> <LinearGradientBrush x:Key="ClickBackground" EndPoint="0,1" StartPoint="0,0"> <GradientStop Color="#d22828" Offset="1"/> <GradientStop Color="#b00000" Offset="0"/> </LinearGradientBrush> ... <Style TargetType="{x:Type Button}"> ... <Setter Property="Background" Value="{StaticResource NormalBackground}"/> ... </Style> </ResourceDictionary> and I apply it by doing the following from my main Application.xaml: <Application ...> <Application.Resources> <ResourceDictionary> <ResourceDictionary.MergedDictionaries> <ResourceDictionary Source="Themes/Button.xaml"/> </ResourceDictionary.MergedDictionaries> </ResourceDictionary> </Application.Resources> </Application> What I try to do is to change background color, for example, from White to Lime for 6 seconds by doing this from one of my pages, MyPage1.xaml, using StoryBoard: <Page x:Class="MyWPFApp.Pages.MyPage1" ...> <Page.Resources> ... <Storyboard x:Key="sbBtnResetHC" Storyboard.TargetName="BtnResetHC" Storyboard.TargetProperty="(Background). (SolidColorBrush.Color)"> <ColorAnimation From="Pink" To="Green" By="Blue" Duration="0:0:6" RepeatBehavior="3x" AutoReverse="True" /> </Storyboard> ... </Page.Resources> ... <Button x:Name="BtnResetHC" Click="BtnResetHC_Click" Width="90" Visibility="Collapsed" /> ... </Page> and from code behind MyPage1.xaml.cs I start animation by doing this: Storyboard sb = (Storyboard)FindResource("sbBtnResetHC"); sb.Begin(); when the button is visible, but it doesn't work for me. Any ideas what's wrong? Maybe another possibility, as I want the animation starts on button visible is to do a trigger for the button over Visibility property, Is it a better solution? Thanks a lot!

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  • Retrieving/simulating run-time "layer" functionality in Flash under ActionScript 3.

    - by Triynko
    Are there any AS3 classes to help arrange objects into layers, like in the designer, such that the objects all have the same parent? Obviously, I can use container clips to simulate layers, but I specifically want this kind of functionality for objects that have the same parent. My understanding is that the design-time notion of layers does not exist at run-time, and objects just have a depth index. I'm creating a class to simulate layering functionality with a single parent, but if one already exists, I'd like to check it out. On a side note... how do design-time layer masks manifest themselves at runtime in AS3? I thought maybe all objects on the masked layer share the same mask object, but the "mask" property appears to be null for all objects on the masked layer, even though they share the same parent timeline as the unmasked objects (i.e. unmasked layer object parent == masked layer object parent; therefore, no masked subcontainers appear to be in use).

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  • .NET Performance: Deep Recursion vs Queue

    - by JeffN825
    I'm writing a component that needs to walk large object graphs, sometimes 20-30 levels deep. What is the most performant way of walking the graph? A. Enqueueing "steps" so as to avoid deep recursion or B. A DFS (depth first search) which may step many levels deep and have a "deep" stack trace at times. I guess the question I'm asking is: Is there a performance hit in .NET for doing a DFS that causes a "deep" stack trace? If so, what is the hit? And would I better better off with some BFS by means of queueing up steps that would have been handled recursively in a DFS? Sorry if I'm being unclear. Thanks.

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  • color letters in a div

    - by Growler
    I've created a palindrome checker. I want to take it one step further and show the letters being compared as it is being checked. HTML: <p id="typing"></p> <input type="text" id="textBox" onkeyup="pal(this.value);" value="" /> <div id="response"></div> <hr> <div id="palindromeRun"></div> JS: To do this, I run the recursive check... Then if it is a palindrome, I run colorLetters(), which I'm trying to highlight in green each letter as it is being checked. Right now it is just rewriting palindromeRun's HTML with the first letter. I know this is because of the way I'm resetting its HTML. I don't know how to just grab the first and last letter, change only those letters' css, then increment i and j on the next setTimeout loop. var timeout2 = null; function pal (input) { var str = input.replace(/\s/g, ''); var str2 = str.replace(/\W/, ''); if (checkPal(str2, 0, str2.length-1)) { $("#textBox").css({"color" : "green"}); $("#response").html(input + " is a palindrome"); $("#palindromeRun").html(input); colorLetters(str2, 0, str2.length-1); } else { $("#textBox").css({"color" : "red"}); $("#response").html(input + " is not a palindrome"); } if (input.length <= 0) { $("#response").html(""); $("#textBox").css({"color" : "black"}); } } function checkPal (input, i, j) { if (input.length <= 1) { return false; } if (i === j || ((j-i) == 1 && input.charAt(i) === input.charAt(j))) { return true; } else { if (input.charAt(i).toLowerCase() === input.charAt(j).toLowerCase()) { return checkPal(input, ++i, --j); } else { return false; } } } function colorLetters(myinput, i, j) { if (timeout2 == null) { timeout2 = setTimeout(function () { console.log("called"); var firstLetter = $("#palindromeRun").html(myinput.charAt(i)) var secondLetter = $("#palindromeRun").html(myinput.charAt(j)) $(firstLetter).css({"color" : "red"}); $(secondLetter).css({"color" : "green"}); i++; j++; timeout2=null; }, 1000); } } Secondary: If possible, I'd just like to have it colors the letters as the user is typing... I realize this will require a setTimeout on each keyup, but also am not sure how to write this.

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