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  • Compiler Errors...it ran yesterday!?

    - by howdytest
    This is a pre-existing Java project being run in Eclipse 3.5.2 32 bit.. Day 1: Install Java SE 6 Update 20 JDK. Experience Crash in Eclipse. Install Java 5. Same problem-(uninstall java 5). Re-install Java 6. Install Eclipse 3.3.1. Install Eclipse 3.5.2. 32-bit. No problems. Run Eclipse 3.5.2. 64-bit. No problems. Set up the project, configure, and run. No problems. Day 2: Load Eclipse to start a new project. Previous project now has 940 errors. Error Type is "Java Problem". The project ran 100% without a problem on Day 1. The only thing that happened between Day 1 and Day 2 was restarting my computer. I just tried to recreate the project, step by step, and am still getting the same errors. I know it's not the code -- it was working. Not to mention that it's an opensource project, such a problem would be documented. I'm thinking something is wrong with my Java install. Or, perhaps, it's a 32-bit/64-bit problem. I'm running win7 64bit. So before formatting my window's partition, I thought I'd throw the problem your way to see if anyone knows what's going on. Thanks.

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  • Fast compiler error messages in Eclipse

    - by Chris Conway
    As a new Eclipse user, I am constantly annoyed by how long it takes compiler error messages to display. This is mostly only a problem for long errors that don't fit in the status bar or the "Problems" tab. But I get enough long errors in Java—especially with generics—that this is a nagging issue. (Note: The correct answer to this question is not "get better at using generics." ;-) The ways I have found to display an error are: Press Ctrl+. or execute the command "Next Annotation". The next error is highlighted and its associated message appears in the status bar (if it is short enough). The error is also highlighted in the "Problems" tab, if it is open, but the tab is not automatically brought to the top. Hover the mouse over the error. After a noticeable lag, the error message appears as a "tool tip", along with any associated "Quick Fixes." Hover the mouse over the error icon on the left side of the editing pane. After a noticeable lag, all of the error messages for that line appear as a "tool tip." Clicking on the icon brings up "Quick Fixes." What I would like is for Ctrl+. to automatically and instantly bring up the complete error message (I don't care where). Is this a configurable option? [UPDATE] @asterite's "Ctrl+. F2" is almost it. How do I make "Next Annotation, then Show Tooltip Description" a macro bound to a single keystroke?

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  • Looking for replacement for Snippet Compiler

    - by Scott Bilas
    I have been using Snippet Compiler for a few years, and it's great. Unfortunately, it isn't getting maintained, and is falling behind. Doesn't support .NET 4, which we recently switched to, and even some C# 3 features like extension methods get flagged as errors (though they do compile). Alternatives?

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  • exception occured in java compiler

    - by user2892977
    I am a beginner in Java.I have JDK1.7.0 installed on windows 7 OS.I just wrote a sample java file where the file was not getting compiled and throws the below error. Sam.java:5: ';' expected Sample p = New Sample(); An exception has occurred in the compile r (1.7.0-ea). Please file a bug at the Java Developer Connection (http://java.su n.com/webapps/bugreport) after checking the Bug Parade for duplicates. Include your program and the following diagnostic in your report. Thank you. java.lang.StringIndexOutOfBoundsException: String index out of range: 26 at java.lang.String.charAt(String.java:694) at com.sun.tools.javac.util.Log.printErrLine(Log.java:251) at com.sun.tools.javac.util.Log.writeDiagnostic(Log.java:343) at com.sun.tools.javac.util.Log.report(Log.java:315) at com.sun.tools.javac.util.AbstractLog.error(AbstractLog.java:96) at com.sun.tools.javac.parser.Parser.reportSyntaxError(Parser.java:295) at com.sun.tools.javac.parser.Parser.accept(Parser.java:326) at com.sun.tools.javac.parser.Parser.blockStatements(Parser.java:1599) at com.sun.tools.javac.parser.Parser.block(Parser.java:1500) at com.sun.tools.javac.parser.Parser.block(Parser.java:1514) at com.sun.tools.javac.parser.Parser.methodDeclaratorRest(Parser.java:25 69) at com.sun.tools.javac.parser.Parser.classOrInterfaceBodyDeclaration(Par ser.java:2518) at com.sun.tools.javac.parser.Parser.classOrInterfaceBody(Parser.java:24 45) at com.sun.tools.javac.parser.Parser.classDeclaration(Parser.java:2290) at com.sun.tools.javac.parser.Parser.classOrInterfaceOrEnumDeclaration(P arser.java:2228) at com.sun.tools.javac.parser.Parser.typeDeclaration(Parser.java:2217) at com.sun.tools.javac.parser.Parser.compilationUnit(Parser.java:2163) at com.sun.tools.javac.main.JavaCompiler.parse(JavaCompiler.java:530) at com.sun.tools.javac.main.JavaCompiler.parse(JavaCompiler.java:571) at com.sun.tools.javac.main.JavaCompiler.parseFiles(JavaCompiler.java:82 2) at com.sun.tools.javac.main.JavaCompiler.compile(JavaCompiler.java:748) at com.sun.tools.javac.main.Main.compile(Main.java:386) at com.sun.tools.javac.main.Main.compile(Main.java:312) at com.sun.tools.javac.main.Main.compile(Main.java:303) at com.sun.tools.javac.Main.compile(Main.java:82) at com.sun.tools.javac.Main.main(Main.java:67) Below is the code for Sam.java file class sam { public static void main(String args[]) { Sample p = New Sample(); p.show(); p.display(); } } I researched in google with the various compiler options but that did not help.I would like to understand the below errors. 1 - Sam.java:5: ';' expected 2 - An exception has occurred in the compiler (1.7.0-ea)

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  • Code::Blocks invalid compiler problem

    - by salifu
    i have installed successfully codeblock on my pc but when i try to run "hello world" or even another code, i get this messege of bluild log "name-Debug uses an invalid compiler. Skipping... nothing to be done" so please help me!

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  • Create big buffer on a pic18f with microchip c18 compiler

    - by acemtp
    Using Microchip C18 compiler with a pic18f, I want to create a "big" buffer of 3000 bytes in the program data space. If i put this in the main() (on stack): char tab[127]; I have this error: Error [1300] stack frame too large If I put it in global, I have this error: Error - section '.udata_main.o' can not fit the section. Section '.udata_main.o' length=0x0000007f How to create a big buffer? Do you have tutorial on how to manage big buffer on pic18f with c18?

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  • Using gcc compiler flag in Xcode

    - by tech74
    Hi, Shark has identified a area of code to be improved - Unaligned loop start and recommends adding -falign-loops=16 (gcc compiler flag). I've added this to Other C flags in iphone Xcode both to the dependant project and top level project. However it still does not seem to affect the performance and Shark is still reporting the same problem so it appears it didn't work. Am i doing this correctly?

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  • How does .NET compiler compare two strings?

    - by Pankaj
    string a="I am comparing 2 string"; string b="I am comparing 2 string"; if(a==b) return true; else return false; How does a .NET compiler compare two strings? Does a string work like a struct(int)? string is class so a=b means we are comparing 2 object, but i want to compare 2 values.

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  • Make a compiled binary run at native speed flawlessly without recompiling from source on a another system?

    - by unknownthreat
    I know that many people, at a first glance of the question, may immediately yell out "Java", but no, I know Java's qualities. Allow me to elaborate my question first. Normally, when we want our program to run at a native speed on a system, whether it be Windows, Mac OS X, or Linux, we need to compile from source codes. If you want to run a program of another system in your system, you need to use a virtual machine or an emulator. While these tools allow you to use the program you need on the non-native OS, they sometimes have problems of performance and glitches. We also have a newer compiler called "JIT Compiler", where the compiler will parse the bytecode program to native machine language before execution. The performance may increase to a very good extent with JIT Compiler, but the performance is still not the same as running it on a native system. Another program on Linux, WINE, is also a good tool for running Windows program on Linux system. I have tried running Team Fortress 2 on it, and tried experiment with some settings. I got ~40 fps on Windows at its mid-high setting on 1280 x 1024. On Linux, I need to turn everything low at 1280 x 1024 to get ~40 fps. There are 2 notable things though: Polygon model settings do not seem to affect framerate whether I set it low or high. When there are post-processing effects or some special effects that require manipulation of drawn pixels of the current frame, the framerate will drop to 10-20 fps. From this point, I can see that normal polygon rendering is just fine, but when it comes to newer rendering methods that requires graphic card to the job, it slows down to a crawl. Anyway, this question is rather theoretical. Is there anything we can do at all? I see that WINE can run STEAM and Team Fortress 2. Although there are flaws, they can run at lower setting. Or perhaps, I should also ask, "is it possible to translate one whole program on a system to another system without recompiling from source and get native speed?" I see that we also have AOT Compiler, is it possible to use it for something like this? Or there are so many constraints (such as DirectX call or differences in software architecture) that make it impossible to have a flawless and not native to the system program that runs at native speed?

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  • c++ g++ llvm-clang compiler profiling

    - by anon
    Note, my question is not: how do I tell my compiler to compile with profiling on. I want to profile my compiles process. For each file, I'd like to know how much time is spent on each line of the program. I'm working on a project, some files have huge compile times, I'm trying to figure out why. Is there anyway to do this with g++ or llvm-clang? Thanks!

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  • How a JIT compiler helps performance of applications?

    - by igorgue
    I just read that Android has a 450% performance improvement because it added a JIT compiler, I know what JIT is, but I don't really understand why is it faster than normal compiled code? or what's the difference with the older approach from the Android platform (the Java like run compiled bytecode). Thanks!

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