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  • Clouds, Clouds, Clouds Everywhere, Not a Drop of Rain!

    - by sxkumar
    At the recently concluded Oracle OpenWorld 2012, the center of discussion was clearly Cloud. Over the five action packed days, I got to meet a large number of customers and most of them had serious interest in all things cloud.  Public Cloud - particularly the Oracle Cloud - clearly got a lot of attention and interest. I think the use cases and the value proposition for public cloud is pretty straight forward. However, when it comes to private cloud, there were some interesting revelations.  Well, I shouldn’t really call them revelations since they are pretty consistent with what I have heard from customers at other conferences as well as during 1:1 interactions. While the interest in enterprise private cloud remains to be very high, only a handful of enterprises have truly embarked on a journey to create what the purists would call true private cloud - with capabilities such as self-service and chargeback/show back. For a large majority, today's reality is simply consolidation and virtualization - and they are quite far off from creating an agile, self-service and transparent IT infrastructure which is what the enterprise cloud is all about.  Even a handful of those who have actually implemented a close-to-real enterprise private cloud have taken an infrastructure centric approach and are seeing only limited business upside. Quite a few were frank enough to admit that chargeback and self-service isn’t something that they see an immediate need for.  This is in quite contrast to the picture being painted by all those surveys out there that show a large number of enterprises having already implemented an enterprise private cloud.  On the face of it, this seems quite contrary to the observations outlined above. So what exactly is the reality? Well, the reality is that there is undoubtedly a huge amount of interest among enterprises about transforming their legacy IT environment - which is often seen as too rigid, too fragmented, and ultimately too expensive - to something more agile, transparent and business-focused. At the same time however, there is a great deal of confusion among CIOs and architects about how to get there. This isn't very surprising given all the buzz and hype surrounding cloud computing. Every IT vendor claims to have the most unique solution and there isn't a single IT product out there that does not have a cloud angle to it. Add to this the chatter on the blogosphere, it will get even a sane mind spinning.  Consequently, most  enterprises are still struggling to fully understand the concept and value of enterprise private cloud.  Even among those who have chosen to move forward relatively early, quite a few have made their decisions more based on vendor influence/preferences rather than what their businesses actually need.  Clearly, there is a disconnect between the promise of the enterprise private cloud and the current adoption trends.  So what is the way forward?  I certainly do not claim to have all the answers. But here is a perspective that many cloud practitioners have found useful and thus worth sharing. To take a step back, the fundamental premise of the enterprise private cloud is IT transformation. It is the quest to create a more agile, transparent and efficient IT infrastructure that is driven more by business needs rather than constrained by operational and procedural inefficiencies. It is the new way of delivering and consuming IT services - where the IT organizations operate more like enablers of  strategic services rather than just being the gatekeepers of IT resources. In an enterprise private cloud environment, IT organizations are expected to empower the end users via self-service access/control and provide the business stakeholders a transparent view of how the resources are being used, what’s the cost of delivering a given service, how well are the customers being served, etc.  But the most important thing to note here is the enterprise private cloud is not just an IT project, rather it is a business initiative to create an IT setup that is more aligned with the needs of today's dynamic and highly competitive business environment. Surprised? You shouldn’t be. Just remember how the business users have been at the forefront of public cloud adoption within enterprises and private cloud is no exception.   Such a broad-based transformation makes cloud more than a technology initiative. It requires people (organizational) and process changes as well, and these changes are as critical as is the choice of right tools and technology. In my next blog,  I will share how essential it is for enterprise cloud technology to go hand-in hand with process re-engineering and organization changes to unlock true value of  enterprise cloud. I am sharing a short video from my session "Managing your private Cloud" at Oracle OpenWorld 2012. More videos from this session will be posted at the recently introduced Zero to Cloud resource page. Many other experts of Oracle enterprise private cloud solution will join me on this blog "Zero to Cloud"  and share best practices , deployment tips and information on how to plan, build, deploy, monitor, manage , meter and optimize the enterprise private cloud. We look forward to your feedback, suggestions and having an engaging conversion with you on this blog.

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  • NVidia control panel SSAO not working

    - by János Turánszki
    I am just before implementing screen space ambient occlusion in my game, but first I wanted to try enabling it from NVidia control panel only to find out that it is greyed out so that I can not enable it. With this I could enable SSAO for some other games, but not every one. I know this technique requires the depth buffer and (optionally) a normal map texture to sample information from which I already have access to given I have a deferred renderer working. After that I actually thought to roll back to a previous version of my game which still uses forward rendering so the depth buffer is actually bound to the backbuffer which I render to from the get-go so that maybe the NVidia control panel would somehow make use of it. It was not working with forward rendering either. (I also tried FXAA in the control panel and that works - but it doesn't need any depth or normal texture) So my question is that how can I enable this function so that it would work by enabling it in the NVidia control panel?

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  • Is it possible to track redirects to external sites from our subdomains?

    - by ChaBuku
    I have a handful of subdomains set up as redirects because we are using them for QR codes. I want to be able to track the QR code redirects (which are already set up and printed so no changing them at this point) and see the effectiveness of each. Here's two examples: http://qr.glorkianwarrior.com and http://ad.glorkianwarrior.com are set up to forward to our iTunes page (later on this year it may forward to Google Play or a specific landing page), is there any way on my server to track the redirect from the subdomain to iTunes and see where traffic is coming from first? I have the redirects set up through cPanel presently using subdomains. Edit: From the research I've seen I can't track a 301 directly. If I redirect to an internal page and then do a timed redirect to the iTunes link, how long will it take for the tracking script to track a hit?

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  • Help with calculation to steer ship in 3d space

    - by Aaron Anodide
    I'm a beginner using XNA to try and make a 3D Asteroids game. I'm really close to having my space ship drive around as if it had thrusters for pitch and yaw. The problem is I can't quite figure out how to translate the rotations, for instance, when I pitch forward 45 degrees and then start to turn - in this case there should be rotation being applied to all three directions to get the "diagonal yaw" - right? I thought I had it right with the calculations below, but they cause a partly pitched forward ship to wobble instead of turn.... :( Here's current (almost working) calculations for the Rotation acceleration: float accel = .75f; // Thrust +Y / Forward if (currentKeyboardState.IsKeyDown(Keys.I)) { this.ship.AccelerationY += (float)Math.Cos(this.ship.RotationZ) * accel; this.ship.AccelerationX += (float)Math.Sin(this.ship.RotationZ) * -accel; this.ship.AccelerationZ += (float)Math.Sin(this.ship.RotationX) * accel; } // Rotation +Z / Yaw if (currentKeyboardState.IsKeyDown(Keys.J)) { this.ship.RotationAccelerationZ += (float)Math.Cos(this.ship.RotationX) * accel; this.ship.RotationAccelerationY += (float)Math.Sin(this.ship.RotationX) * accel; this.ship.RotationAccelerationX += (float)Math.Sin(this.ship.RotationY) * accel; } // Rotation -Z / Yaw if (currentKeyboardState.IsKeyDown(Keys.K)) { this.ship.RotationAccelerationZ += (float)Math.Cos(this.ship.RotationX) * -accel; this.ship.RotationAccelerationY += (float)Math.Sin(this.ship.RotationX) * -accel; this.ship.RotationAccelerationX += (float)Math.Sin(this.ship.RotationY) * -accel; } // Rotation +X / Pitch if (currentKeyboardState.IsKeyDown(Keys.F)) { this.ship.RotationAccelerationX += accel; } // Rotation -X / Pitch if (currentKeyboardState.IsKeyDown(Keys.D)) { this.ship.RotationAccelerationX -= accel; } I'm combining that with drawing code that does a rotation to the model: public void Draw(Matrix world, Matrix view, Matrix projection, TimeSpan elsapsedTime) { float seconds = (float)elsapsedTime.TotalSeconds; // update velocity based on acceleration this.VelocityX += this.AccelerationX * seconds; this.VelocityY += this.AccelerationY * seconds; this.VelocityZ += this.AccelerationZ * seconds; // update position based on velocity this.PositionX += this.VelocityX * seconds; this.PositionY += this.VelocityY * seconds; this.PositionZ += this.VelocityZ * seconds; // update rotational velocity based on rotational acceleration this.RotationVelocityX += this.RotationAccelerationX * seconds; this.RotationVelocityY += this.RotationAccelerationY * seconds; this.RotationVelocityZ += this.RotationAccelerationZ * seconds; // update rotation based on rotational velocity this.RotationX += this.RotationVelocityX * seconds; this.RotationY += this.RotationVelocityY * seconds; this.RotationZ += this.RotationVelocityZ * seconds; Matrix translation = Matrix.CreateTranslation(PositionX, PositionY, PositionZ); Matrix rotation = Matrix.CreateRotationX(RotationX) * Matrix.CreateRotationY(RotationY) * Matrix.CreateRotationZ(RotationZ); model.Root.Transform = rotation * translation * world; model.CopyAbsoluteBoneTransformsTo(boneTransforms); foreach (ModelMesh mesh in model.Meshes) { foreach (BasicEffect effect in mesh.Effects) { effect.World = boneTransforms[mesh.ParentBone.Index]; effect.View = view; effect.Projection = projection; effect.EnableDefaultLighting(); } mesh.Draw(); } }

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  • Glm Vector Transformations [duplicate]

    - by Reanimation
    This question already has an answer here: Car-like Physics - Basic Maths to Simulate Steering 2 answers I have a cube rendered on the screen which represents a car (or similar). Using Projection/Model matrices and Glm I am able to move it back and fourth along the axes and rotate it left or right. I'm having trouble with the vector mathematics to make the cube move forwards no matter which direction it's current orientation is. (ie. if I would like, if it's rotated right 30degrees, when it's move forwards, it travels along the 30degree angle on a new axes). I hope I've explained that correctly. This is what I've managed to do so far in terms of using glm to move the cube: glm::vec3 vel; //velocity vector void renderMovingCube(){ glUseProgram(movingCubeShader.handle()); GLuint matrixLoc4MovingCube = glGetUniformLocation(movingCubeShader.handle(), "ProjectionMatrix"); glUniformMatrix4fv(matrixLoc4MovingCube, 1, GL_FALSE, &ProjectionMatrix[0][0]); glm::mat4 viewMatrixMovingCube; viewMatrixMovingCube = glm::lookAt(camOrigin, camLookingAt, camNormalXYZ); vel.x = cos(rotX); vel.y=sin(rotX); vel*=moveCube; //move cube ModelViewMatrix = glm::translate(viewMatrixMovingCube,globalPos*vel); //bring ground and cube to bottom of screen ModelViewMatrix = glm::translate(ModelViewMatrix, glm::vec3(0,-48,0)); ModelViewMatrix = glm::rotate(ModelViewMatrix, rotX, glm::vec3(0,1,0)); //manually turn glUniformMatrix4fv(glGetUniformLocation(movingCubeShader.handle(), "ModelViewMatrix"), 1, GL_FALSE, &ModelViewMatrix[0][0]); //pass matrix to shader movingCube.render(); //draw glUseProgram(0); } keyboard input: void keyboard() { char BACKWARD = keys['S']; char FORWARD = keys['W']; char ROT_LEFT = keys['A']; char ROT_RIGHT = keys['D']; if (FORWARD) //W - move forwards { globalPos += vel; //globalPos.z -= moveCube; BACKWARD = false; } if (BACKWARD)//S - move backwards { globalPos.z += moveCube; FORWARD = false; } if (ROT_LEFT)//A - turn left { rotX +=0.01f; ROT_LEFT = false; } if (ROT_RIGHT)//D - turn right { rotX -=0.01f; ROT_RIGHT = false; } Where am I going wrong with my vectors? I would like change the direction of the cube (which it does) but then move forwards in that direction.

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  • Repelling a rigidbody in the direction an object is rotating

    - by ndg
    Working in Unity, I have a game object which I rotate each frame, like so: void Update() { transform.Rotate(new Vector3(0, 1, 0) * speed * Time.deltaTime); } However, I'm running into problems when it comes to applying a force to rigidbodies that collide with this game objects sphere collider. The effect I'm hoping to achieve is that objects which touch the collider are thrown in roughly the same direction as the object is rotating. To do this, I've tried the following: Vector3 force = ((transform.localRotation * Vector3.forward) * 2000) * Time.deltaTime; collision.gameObject.rigidbody.AddForce(force, ForceMode.Impulse); Unfortunately this doesn't always match the rotation of the object. To debug the issue, I wrote a simple OnDrawGizmos script, which (strangely) appears to draw the line correctly oriented to the rotation. void OnDrawGizmos() { Vector3 pos = transform.position + ((transform.localRotation * Vector3.forward) * 2); Debug.DrawLine(transform.position, pos, Color.red); } You can see the result of the OnDrawGizmos function below: What am I doing wrong?

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  • How to implement time traveling into a game?

    - by Billy
    I was wondering how to implement time travel into a game. Nothing super complex, just time-reversal like what's in Braid, where the user can rewind/fast forward time by 30 seconds or whatever. I searched around the web a lot, but my results usually referred to using time as in like "it's 3:00" or a timer and such. The only thing I could think of was using 2 arrays, one for the player's x position and the other for the player's y position, and then iterating through those arrays and placing the character at that position as they rewind/fast forward time. Could that work? If it would work, how large would the array have to be and how often should I store the player's x and y? If it doesn't work, what else could I try? Thanks in advance!

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  • Play Framework Plugin for NetBeans IDE (Part 2)

    - by Geertjan
    After I published part 1 of this series, the first external contribution (i.e., not by me) to the NetBeans plugin for Play Framework 2 was committed today. Yann D'Isanto added support for creating new Play projects: That completely solves a problem I was working on, in a different way altogether. I was working on creating a new wizard that would call "play new" on the command line and pass into the command line the entered name and application type (1 for Java and 2 for Scala). However, Yann's solution is better, at least in the sense in that it works, as opposed to mine which didn't, because of problems I continually had with the command line, since one needs to press Enter multiple times on the Play command line when creating new projects, which I wasn't able to simulate in my new wizard. Yann's approach is simply to follow the approach taken in the Project Type Module Tutorial, which explains how to register a project sample in the IDE. I was inspired by Yann's contribution, especially when he mentioned that one needs to build Play projects on the command line. So, I added a new menu item on the right-click of a project for building Play projects, which simply passes "play compile" to the command line for the current project: Via the IDE's main menu bar, you can also Build and Run the application, though the code for the Clean function needs to be added still, which would be a cool thing for anyone out there to add, by using all the existing code and then passing "play clean compile" to the command line. Something else that Yann added is an Options Window extension, thanks to the Options Window Module Tutorial, for registering the Play installation, which is a step forward from my hard coded solution. I changed things slightly so that, when Build or Run are selected, without a Play installation being defined, the Options window opens, displaying the tab that Yann created, shown below. Notice that there's no Browse button, which would be a simple next step for anyone else to contribute. A small tip is to use the FileChooserBuilder from the NetBeans IDE APIs when working on the Browse button: Looking forward to more contributions to the Play Framework 2 plugin for NetBeans IDE. Just leave a message here with your ideas, with your java.net name, and then I'll add you to the project on java.net, where I very much look forward to your contributions: http://java.net/projects/nbplay/sources/nbplay

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  • Rotate Rigged and Animated Scene?

    - by Nick
    I have a rigged and animated mesh that I need to import into Unity. We several characters that all use the same script, and access their bones to do procedural animations as well. The problem is that the new model I was given is facing the wrong way. Instead of facing forward, the model is facing the right.. Is there any way to rotate the model with it's animations without screwing it up, so that it will import properly in unity facing forward? Because of the way it was done, selecting everything in the scene and just rotating it by 90 degrees ruins some of the animations, so I need a program that can fix this.

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  • Crash/Instance Recovery?Media Recovery?????

    - by Liu Maclean(???)
    Crash/Instance Recovery?Media Recovery???????: Crash/Instance Recovery???????????????(incremental checkpoint)??apply redo??????????????????????????logfile switch checkpoint,?????????????????????,????crash/instance recovery???????????????????????(online redo logfile)? ????Media Recovery????????????apply redo??????,???????????????? ?????????????????,??RMAN?DBA(???????)?????????????????? Crash/Instance Recovery??????????????????????????? ?Oracle??????????????????????,??????????????? ??,??????????(incomplete recovery)?????(partial recovery)???,????????(db)??????????? Crash/Instance Recovery?Media Recovery??????: Crash/Instance Recovery?Media Recovery???????????(rolling forward),????????redo log?????? ???Crash/Instance Recovery??Media Recovery???,????????????????????,???????????????????????,????????????????????????? ????: ????????SMON??(?):Recover Dead transaction????Oracle????rolling forward(?)????????SMON??(?):Instance Recovery

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  • Operation times out trying to SSH outside LAN i.e. from internet to LAN no connection is established

    - by Pelle L
    I run Ubuntu 12.04 and have no success connecting with SSH from "Internet". The router is a TL-MR3420 which is set up to forward requests to one of the NIC's on ubuntu machine (which has in total 3 NICs). I can SSH from a client on the "local" network/LAN. The forward mechanism in the router seems to work. If I stop SSH service on the Ubuntu machine and instead start one on the windows machine - it works like a charm. I do not use the Std port 22 but that shouldn't be an issue as far as I understand - sine it works on the same port on the win machine. Since my public IS isn't static I use a dynDNS service but as said earlier the same setup works from the win machine. The router is located on 192.168.0.1 The Ubuntu NICs has the following IP: eth2 192.168.0.100 , eth1 192.168.0.101 , eth0 192.168.0.102 and I have forwarded the "outside" request to 192.168.0.100 In regards for firewall settings on the Ubuntu machine I have disabled the ufw and the command ufw status give status: inactive. I don't now it this is relevant information but teh command iptables --list give: Chain INPUT (policy ACCEPT) target prot opt source destination Chain FORWARD (policy ACCEPT) target prot opt source destination Chain OUTPUT (policy ACCEPT) target prot opt source destination I have tried to catch traffic with help of wireshark (a tool I'm not too used to use) and it seems as a few (3?) "requests" actually reaches the NIC but ... nothing happens. The syslog does not show any entries during these attempts. Perhaps it could be some routing issues but I have reached my level of competence and are stuck ... all help and support to get this sorted out is much appreciated. I'm new to Linux so please do not assume I have a configuration that is correct - but as I wrote earlier - if the client that initiate SSH is on the LAN it all works. PS:I have also tried to get VPN (PPP) working from Internet with no success - once again VPN works on the windows machine ... so my best guess is that this is related to how the ubuntu machine handles (IP) traffic and not the TL-MR3420 router or other network issues.

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  • Trouble setting up openVPN/VPN

    - by kkiller23
    I'm having trouble setting up a VPN on my VPS that's running Ubuntu 11.04. I'm been following this guide http://tipupdate.com/how-to-install-openvpn-on-ubuntu-vps/ I'm able to start the VPN, but the command it tell's me to do after I start the VPN doesn't work for me. I've tried it about 5 different way's and i'll show you what i get now. :~# iptables -A FORWARD -m state --state RELATED,ESTABLISHED -j ACCEPT iptables: No chain/target/match by that name. :~# iptables -A FORWARD state --state RELATED,ESTABLISHED -j ACCEPT Bad argument `state' Try `iptables -h' or 'iptables --help' for more information. I just can't get that to work and the VPN doesn't seem to be workign with out it. Can someone help me fix this?

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  • Creating an OpenGL FPS camera: I have the position and orientation vectors, now what?

    - by Synthetix
    I have been struggling to create a first person camera in OpenGL ES 2.0 without using gluLookAt(). I grab the camera's orientation vectors (the way it's looking) from the current modelview matrix, and use that to calculate the new forward/backward (Z) translation value. I then calculate the strafe (X) value from the dot product of Z and Y (which is always 1.0). So, I have all the information I need to create a view matrix, but how do I do that without using gluLookAt? Almost all the examples I've seen use gluLookAt, but no such function exists in OpenGL ES 2.0. Besides, one of the moderators on cprogramming.com mentioned that gluLookAt is not appropriate for FPS cameras: http://cboard.cprogramming.com/game-programming/135390-how-properly-move-strafe-yaw-pitch-camera-opengl-glut-using-glulookat.html I am really confused by all the conflicting information I'm getting. I just want to create a first person camera that goes forward (W,S keys), side-to-side (A,D keys) and rotates around its center (Y axis only), Wolfenstein style. Any help on this would be much appreciated!

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  • Eclipse - Ouline View - Turn Off Filtering

    - by Ibolit
    Hi. I recently installed Eclipse on my new computer, and this installation somewhat filters the class members. I think it is somehow related to the Outline, but i couldn't find any settings related to it. The thing is that when i, for example, have an error in a method, and click on the little red square on the margin, eclipse shows me only that method, and nothing else. When i then click on the class name in the outline panel, eclipse shows me the class without import declarations. I can, of course, click on the import declarations in the outline panel, but then i get only them. When I want to jump to the declaration of some method by command-clicking that method's name, I again get only that method on the screen. It is really annoying. Can anyone please help me fix it? Best regards,Timofey.

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  • Code for Controlling the Bike in a bike game

    - by user1489257
    I'm new(ish) to Actionscript 3 and I was wondering what the code what would be like for controlling the bike in a game. I have a two main questions: Is Box2D the best physics engine to go with for this type of game? How would the animation of the bike work. Would I have to create a bike animation of the wheels moving and make it start and stop when the key to go forward is pressed. How would I go about it slowly stopping when the key to go forward is released? Thanks.

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  • Multiple authoritative DNS server on same IPv4 address

    - by Adrien Clerc
    I'd like to maintain a DNS tunnel on my self-hosted server at example.com. I also have a DNS server on it, which serves everything for example.com. I'm currently using dns2tcp for DNS tunneling, on the domain tunnel.example.com. NSD3 is used for serving authoritative zones, because it is both simple and secure. However, I have only one public IPv4 address, which means that NSD and dns2tcp can't listen on the same IP/port. So I'm currently using PowerDNS Recursor using the forward-zones parameter like this: forward-zones-recurse=tunnel.example.com=1.2.3.4:5354 forward-zones=example.com=1.2.3.4:5353 This enables request for authoritative zone to be asked to the correct server, as well as for tunnel requests. NSD is listening on port 5353 and dns2tcp on port 5354. However, this is bad, because the recursor needs to be open. And it actually answers to any recursive query. Do you have any solution for that? I really prefer a solution that doesn't involve setting up BIND, but if you are in the mood to convince me, don't hesitate to do so ;) EDIT: I change the title to be clearer.

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  • How to setup equivalent USVIDEO.ORG DNS-Proxy on Linux

    - by Gary
    I have a VPS in the USA running Ubuntu. I want to setup something similar to http://www.usvideo.org Basically, USVIDEO is a DNS service that allows Canadians to access American content like Hulu, Netflix, NBC, and etc (restricted by geographical IP). Here is how I think USVideo does it: Clients (PS3, XBOX, PC) specifies the DNS server(s) as specified on USVIDEO.org's website. If the DNS request is a video/audio site such as Netflix or Pandora, forward the request to a proxy. Otherwise, for all other requests, forward it to a different DNS server. If the specific video/audio URL is requested, return the address of the proxy server, which in turn relays traffic to the destination video/audio domain via the U.S. gateway so that it appears that the access is coming from a U.S. IP address. Once the DNS request has passed the U.S. IP address check, their proxy server steps out of the loop and lets the video streaming site contact you directly to start the video stream. This trick relies on the way that the video streaming sites check the country of your IP address once up front, but don't actually check the country of the destination IP address while the video is streaming. What is elegant about this solution is that a VPN Tunnel is not required to bypass geographical IP checks from certain websites. All that is required on the client side is to specify the DNS server (the VPS). If a certain site is geographically locked, just forward the traffic to a proxy, and that's it. These sites can be specified in the DNS entries, or perhaps in the proxy service to redirect the DNS request to its own proxy. I believe what I need to setup something similar is Squid Proxy, IPTables, and DNS. What I need help is how to exactly approach this? Would Squid Proxy be setup as a transparent proxy?

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  • Opening port 80 in router has no results

    - by Ricardo Pieper
    A friend of mine has a ADSL modem and I need to forward some ports. I have already forwarded the 1521 port (Oracle) and it's working fine. Now I need to forward the port 80. I already set up his IIS bindings to this port, and also forwarded the port like this video shows: https://www.youtube.com/watch?v=DLKD-fyexoo So I think I did everything correctly. The local IP address is also the same as the machine where the IIS server is running. I'm sorry, but I can't post images since i don't have 10 points :( Somehow I can't forward this port, yougetsignal.com keeps saying that the door is closed. When I try to open the port, the Control Panel says me that I have to access the control panel in the 8080 port, because the 80 port will be open. Ok, that's fine. But I'm still able to access it in the 80 port, and when I try to access it in the 8080 port, it doesn't work. I'm trying it with the TPLINK 8816, but I also tried to open it in the Opticom DsLink 279, and it didn't worked (using another machine), I got the exact same results. He has a dynamic IP address, but he is also using No-ip, so I can always access his Oracle database in a certain static address. The 1521 port is open. I also tried to disable the firewall in Windows, but that makes no sense to me, since the router doesn't really open the port 80. Clearly I'm missing something. I have never done it in my life, so I dont know how to proceed. Restarting the router was the first I did, no results. I'm accessing his laptop through TeamViewer, so I'm testing the port outside his local network. Edit: My ISP says that they allow to open ports, and the 1521 port is opened. What could I do to open the 80 port?

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  • Permission / owner issue with pushing to git when editing directly from repo?

    - by Susan
    I have a web interface for deploying scripts from our repo at Github to our live server. The web interface just triggers a bash script with some git commands. If I make changes locally, push to repo, then run the bash script to pull from repo to live it works fine. However, if I make changes directly in the repo (via Github's web interface), I'm running into fast-forward / lock issues. These are the steps I'm taking: Make a change on a file at Github repo Run a bash script (as apache) via web from live server that attempts a git push / pull. Get these problems: PUSH To [email protected]:name/name.git ! [rejected] master - master (non-fast-forward) error: failed to push some refs to '[email protected]:name/name.git' To prevent you from losing history, non-fast-forward updates were rejected Merge the remote changes before pushing again. See the 'Note about fast-forwards' section of 'git push --help' for details. PULL From github.com:name/name branch master - FETCH_HEAD error: unable to unlink old 'includes/footer.inc' (Permission denied) Updating 8f6d922..d1eba9d Updating 8f6d922..d1eba9d SSH in as root, attempt a push / pull and it works fine. Ideas on why would this method not work from apache?

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  • Simple options for port forwarding to a different port?

    - by Nick
    I have three network printers at our local office, all of which listen on port 9100. Non of them offer the option of changing the listening port. We have a single public static IP address, and access to our main network is through a Linksys WRT-54G. We need to be able to print to these printers from outside the office. The problem is, with the 54G, I can only forward a port to the SAME port on a particular IP address. What I really need though is a way to forward to an ip address and a DIFFERENT port. I need to do this: In port Destination 9100 192.168.1.1 : 9100 9101 192.168.1.2 : 9100 9102 192.168.1.3 : 9100 So I'm looking for options. I could setup an old computer with two network cards and IPtables I suppose, but that seems like a lot of overhead for something relatively simple. Is there a way a virtual machine (read: one network card) could do the advanced port forwarding? Where I forward all traffic to it, and it forwards it on to the right printer? Or what about those mini Linux distros that replace the WRT-54G's firmware? Do any of those support what I need "out of the box"? I have a spare WRT- could I make it an IP tables router? Recommendations for mini distros? Or is there an off-the-shelf product that does this (cheap/local preferred)? Any advice / options appreciated. Thanks!

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  • How to route to a secondary interface on the same physical ethernet?

    - by sjose3612611
    INTERNET<->(wan)BRIDGED_DEVICE(lan)<->ETH_ROUTER<->LAN Problem: Need to access web server on BRIDGED_DEVICE's LAN from INTERNET via ROUTER (BRIDGED_DEVICE's web server cannot be accessed form INTERNET since it has no Public management IP). Cannot configure bridged device. It has a static IP on its LAN to which its web server binds. Attempt: Create a secondary/alias WAN Interface on ETH_ROUTER (e.g Primary: eth0.1 (for internet access) and Secondary: eth0.2 (for accessing web server on BRIDGED_DEVICE), (No VLANs). eth0.1 has a public IP; eth0.2 has a static private IP in the BRIDGED_DEVICE's subnet (e.g 10.0.X.Y). Iptables on ETH_ROUTER: Added a port forward (DNAT) from eth0.1 to eth0.2: iptables -t nat -I PREROUTING -i eth0.1 -p tcp --dport 80 -j DNAT --to-destination 10.0.X.Y iptables -t nat -I POSTROUTING -o eth0.2 -s 10.0.X.0/24 -j MASQUERADE Stateful firewall w/ overall drop policy on FORWARD chain, hence: iptables -I FORWARD -i eth0.1 -d 10.0.X.Y -p tcp --dport 80 -j ACCEPT Can ping from ETH_ROUTER to BRIDGED_DEVICE but unable to reach the web server from Internet. I see packet cont increasing for the DNAT rule but not sure where it disappears in the ETH_ROUTER after that. ETH_ROUTER is the only device that can be configured to achieve this. If familiar with this scenario, please suggest what I may be missing or doing wrong here or suggest techniques to debug?

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  • Postfix unable to find local server

    - by Andrew
    I'm working with postfix on fedora 9 and I'm attempting to make some changes to a system setup by my predecessor. Currently the postfix server on [mail.ourdomain.com] is setup to forward mail sent to two addresses to another server for processing. The other server [www01.ourdomain.com] receives the email and sends it to a PHP script to be processed. Then that PHP script generates and sends a response to the user who sent the original email. We're adding more web servers to the system and as a result we've decided to move these processing scripts to our admin [admin.ourdomain.com] server to make them easier to keep track of. I've already setup and tested the processing scripts on [admin.ourdomain.com], and on the mail server doing the forwarding [mail.ourdomain.com] I added [admin.ourdomain.com] to /etc/hosts and also added another, aside from the one for [www01.ourdomain.com], entry to /etc/postfix/transport for [admin.ourdomain.com]. I also restarted postfix as well. I've tested the communication from [mail.ourdomain.com] to [admin.ourdomain.com] using telnet and the [admin.ourdomain.com] domain and everything runs correctly. But as soon as I change the forward address and attempt to send an email to the mail server I get a bounce message stating "Host or domain name not found. Name service error for name=admin.ourdomain.com type=A: Host not found". If I change the forward settings back to [www01.ourdomain.com] then everything works fine. Is there some setting I'm missing in Postfix? The server itself and telnet work fine it just seems to be postfix that's not able to discover the location of [admin.ourdomain.com].

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  • IP-dependent local port-forwarding on Linux

    - by chronos
    I have configured my server's sshd to listen on a non-standard port 42. However, at work I am behind a firewall/proxy, which only allow outgoing connections to ports 21, 22, 80 and 443. Consequently, I cannot ssh to my server from work, which is bad. I do not want to return sshd to port 22. The idea is this: on my server, locally forward port 22 to port 42 if source IP is matching the external IP of my work's network. For clarity, let us assume that my server's IP is 169.1.1.1 (on eth1), and my work external IP is 169.250.250.250. For all IPs different from 169.250.250.250, my server should respond with an expected 'connection refused', as it does for a non-listening port. I'm very new to iptables. I have briefly looked through the long iptables manual and these related / relevant questions: http://serverfault.com/questions/57872/iptables-question-forwarding-port-x-to-an-ssh-port-of-different-machine-on-the-n http://serverfault.com/questions/140622/how-can-i-port-forward-with-iptables However, those questions deal with more complicated several-host scenarios, and it is not clear to me which tables and chains I should use for local port-forwarding, and if I should have 2 rules (for "question" and "answer" packets), or only 1 rule for "question" packets. So far I have only enabled forwarding via sysctl. I will start testing solutions tomorrow, and will appreciate pointers or maybe case-specific examples for implementing my simple scenario. Is the draft solution below correct? iptables -A INPUT [-m state] [-i eth1] --source 169.250.250.250 -p tcp --destination 169.1.1.1:42 --dport 22 --state NEW,ESTABLISHED,RELATED -j ACCEPT Should I use the mangle table instead of filter? And/or FORWARD chain instead of INPUT?

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