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  • Facebook JS SDK FB.logout() doesn't terminate user session

    - by Casey Flynn
    I'm attempting to log a user out of facebook with the Facebook JS SDK, however calling: FB.logout(function(response){ console.log(response); }); returns: response.status == "connected" And only after refreshing the page does the SDK realize that the session has ended. Anyone know what could be causing this behavior? This code previously worked in my application and has recently started behaving this way. Another example using FireBug:

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  • iPhone OS SDK: Possible to download SDK 3.0 w/o Xcode?

    - by Cirrostratus
    I recently downloaded the iPhone SDK 4 along with Xcode and neglected to install 3.0 and 3.1. I've since deleted the install package. I of course can re-download the whole package, but for future reference, I wonder if you are able to download individual SDK versions separately and independent of Xcode, like you would with almost any open source package.

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  • Is it possible to use Python with the Ubuntu SDK?

    - by Zignd
    David Planella wrote in his answer to a question I posted that: ...the recommended way to develop apps for Ubuntu is the Ubuntu SDK. So I installed it, but looks like the supported programming language is C++. Does it mean I will need to know C++ to develop a new application for Ubuntu? Is C++ the recommended programming language for Ubuntu application now? What about Python, I started learning it hoping to develop applications for Ubuntu.

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  • CGBitmapContextCreate on the iPhone/iPad

    - by toastie
    Hello, I have a method that needs to parse through a bunch of large PNG images pixel by pixel (the PNGs are 600x600 pixels each). It seems to work great on the Simulator, but on the device (iPad), i get an EXC_BAD_ACCESS in some internal memory copying function. It seems the size is the culprit because if I try it on smaller images, everything seems to work. Here's the memory related meat of method below. + (CGRect) getAlphaBoundsForUImage: (UIImage*) image { CGImageRef imageRef = [image CGImage]; NSUInteger width = CGImageGetWidth(imageRef); NSUInteger height = CGImageGetHeight(imageRef); CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB(); unsigned char *rawData = malloc(height * width * 4); memset(rawData,0,height * width * 4); NSUInteger bytesPerPixel = 4; NSUInteger bytesPerRow = bytesPerPixel * width; NSUInteger bitsPerComponent = 8; CGContextRef context = CGBitmapContextCreate(rawData, width, height, bitsPerComponent, bytesPerRow, colorSpace, kCGImageAlphaPremultipliedLast | kCGBitmapByteOrder32Big); CGColorSpaceRelease(colorSpace); CGContextDrawImage(context, CGRectMake(0, 0, width, height), imageRef); CGContextRelease(context); /* non-memory related stuff */ free(rawData); When I run this on a bunch of images, it runs 12 times and then craps out, while on the simulator it runs no problem. Do you guys have any ideas?

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  • Ipad MPMovieplayerController video loads but automatically pauses when played

    - by slayerIQ
    Hello I am trying to get the MPMovieplayerController to work. I load a video everything goes wel i even see the first frame but then it automatically pauses, if i press play it pauses again. In the simulator it works perfectly but on the ipad device it gives the problem. I can even seek through the video and i see the frame i seeked to but nothing plays. This is some output from the console: 2010-06-08 22:16:13.145 app[3089:207] Using two-stage rotation animation. To use the smoother single-stage animation, this application must remove two-stage method implementations. [Switching to thread 12803] warning: Unable to read symbols for "/Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.2 (7B367)/Symbols/System/Library/VideoDecoders/VCH263.videodecoder" (file not found). warning: Unable to read symbols for "/Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.2 (7B367)/Symbols/System/Library/VideoDecoders/H264H2.videodecoder" (file not found). warning: Unable to read symbols for "/Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.2 (7B367)/Symbols/System/Library/VideoDecoders/MP4VH2.videodecoder" (file not found). warning: Unable to read symbols for "/Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.2 (7B367)/Symbols/System/Library/VideoDecoders/JPEGH1.videodecoder" (file not found). 2010-06-08 22:16:15.145 app[3089:207] setting file:///private/var/mobile/Applications/46CE5456-6338-4BBF-A560-DCEFF700ACE0/tmp/MediaCache/ I dont get those warning when using the simulator BTW. Does anyone know how to fix this ?

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  • iPad start in Landscape receive only touch within 768x768

    - by user1307179
    It works perfect fine when starting in portrait and also works when you rotate from portrait to landscape and back. It does not work when starting in landscape. But then it works when you rotate from landscape to portrait and back. In landscape starting mode, the screen does not respond with any touch where screen coordinateX greater than 768. What happens in code is, I use status bar orientation to determine original orientation and rotate each view manually. The views display correctly but does not receive touch properly. Then my root view controller will get called when ipad start rotating with: - (void)willRotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval)duration which will rotate every subviews. Root controller: - (void)loadView { self.view = [[UIView alloc]init ]; //initialize child views [self willRotateToInterfaceOrientation:0 duration:0]; } - (void)willRotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval)duration { if ([model isLandscape]) { self.view.frame = CGRectMake(0, 0, 1024, 768-80); } else { self.view.frame = CGRectMake(0, 0, 768, 1024-80); } //rotate child views } My code [model isLandscape] works so I don't need to provide details as to how it works but here are the code anyway: - (bool)isLandscape { if (orientation == UIInterfaceOrientationLandscapeLeft || orientation == UIInterfaceOrientationLandscapeRight) return true; else return false; } -(id) init { [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(orientationChanged:) name:UIDeviceOrientationDidChangeNotification object:nil]; } - (void)orientationChanged:(NSNotification *)notification { UIInterfaceOrientation curOrientation = [[UIDevice currentDevice] orientation]; if (curOrientation == UIDeviceOrientationPortrait || curOrientation == UIDeviceOrientationPortraitUpsideDown || curOrientation == UIDeviceOrientationLandscapeLeft || curOrientation == UIDeviceOrientationLandscapeRight) { orientation = curOrientation; ((AppDelegate*)([UIApplication sharedApplication].delegate)).savedOrientationForRestart = orientation; NSLog(@"changed"); } } -(void)validateOrientation { //first time when initializing orientation UIInterfaceOrientation curOrientation = [[UIDevice currentDevice] orientation]; if (curOrientation != UIDeviceOrientationPortrait && curOrientation != UIDeviceOrientationPortraitUpsideDown && curOrientation != UIDeviceOrientationLandscapeLeft && curOrientation != UIDeviceOrientationLandscapeRight) { orientation = [[UIApplication sharedApplication] statusBarOrientation]; } }

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  • UITextField inside of UITableViewCell will not activate on iPad but works on iPhone

    - by cfihelp
    I have a UITextField inside a UITableViewCell. It will not activate on the iPad (but it works fine on the iPhone) no matter what I try. Tapping on it and telling it to become the firstResponder both fail. The odd thing is that if I take the exact same code and move it to another view controller in my app it executes just fine. This makes it seem as if there is likely a problem in the parent UITableViewController but I can't find anything obvious. I'm hoping that someone out there has experienced a similar problem and can point me in the right direction. Below is the sample code that works fine when I move it to a new project or put it in a new view controller launched immediately by my app delegate: // Customize the appearance of table view cells. - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease]; } if (indexPath.row == 0) { UITextField *nameText = [[UITextField alloc] initWithFrame:CGRectMake(5, 5, cell.contentView.frame.size.width, cell.contentView.frame.size.height)]; nameText.delegate = self; nameText.backgroundColor = [UIColor redColor]; [cell.contentView addSubview:nameText]; [nameText becomeFirstResponder]; [nameText release]; } // Configure the cell... return cell; } Help!

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  • parameter for xcodebuild for using latest sdk.

    - by Maciek Sawicki
    I using ant exec task to execute xcodebuild to build some iOS projects hudson. I would like to be able to crate script that way that allows not to specify sdk version, because after updating sdk on hudson slave or my iOS projects all my projects failing.... There is is nice option in xcode since sdk 4.2 in target setup Base SDK - Latest iOS and I don't have to provide -sdk param in xcodebuild command, but then (i think) it's taken from xcode project and it's bad because then some one can change target from simulator to device accidentally during commit. I need something that is constant. I will prefer not to use env variable because I would like to be able to run this ant task also on dev machines and would like not have to renember about setting it on all machines. Unfortunately xcodebuild -showsdk gives only: Mac OS X SDKs: Mac OS X 10.4 -sdk macosx10.4 Mac OS X 10.5 -sdk macosx10.5 Mac OS X 10.6 -sdk macosx10.6 iOS SDKs: iOS 4.2 -sdk iphoneos4.2 iOS Simulator SDKs: Simulator - iOS 3.2 -sdk iphonesimulator3.2 Simulator - iOS 4.0 -sdk iphonesimulator4.0 Simulator - iOS 4.1 -sdk iphonesimulator4.1 Simulator - iOS 4.2 -sdk iphonesimulator4.2 I need something like -sdk iphoneosLatest. My only idea is to pare output of xcodebuild -showsdk with some script, but I don't like this idea.

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  • Safari openwindow function behavior on iPad versus iPhone

    - by CodeLizard
    An identical javascript:openwindow call with a link to Google maps opens in Safari on the iPad but in the Google Maps App on the iPhone. Why the difference? <html> <head> </head> <body> <a title="View an area map for this property" href="javascript:openwindow ('http://maps.google.com/maps?f=q&source=s_q&hl=en&geocode=&q=1+Infinite+Loop, +Cupertino,+CA%E2%80%8E&sll=37.329389, -122.029696&sspn=0.015714,0.033023&ie=UTF8&hq=&hnear=1+Infinite+Loop, +Cupertino,+Santa+Clara, +California+95014&ll=37.331539, -122.030704&spn=0.007857,0.016512&z=17&ssa=1', 760, 500,'yes', 'yes')"> <font face="arial,helvetica" color="#000000" size="-1">Map It</font> </a> </body> <script> function openwindow(url,width,height,resizable,scrollbars,posx,posy) { if(posx==null)posx=20; if(posy==null)posy=20; now=new Date(); var x_offset=0; var y_offset=0; try { if(window.screen.left != undefined && window.screen.top != undefined) { x_offset=window.screen.left; y_offset=window.screen.top; } }catch(e){} var window_x=posx+x_offset; var window_y=posy+y_offset; new_window=window.open(url,now.getTime(),'width='+width+',height='+height+', resizable='+resizable+',scrollbars='+scrollbars+',top='+window_y+', left='+window_x+',screenX='+window_x+',screenY='+window_y); if(!new_window.opener) new_window.opener=self; try { new_window.focus(); }catch(e){} } </script> </html>

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  • iPhone/iPad : Check for invalid characters in a textbox made for Integers only

    - by JustinXXVII
    I noticed that the iPhone OS is pretty good about picking out Integer values when asked to. Specifically, if you use NSString *stringName = @"6("; int number = [stringName intValue]; the iPhone OS will pick out the 6 and turn the variable number into 6. However, in more complex mistypes, this also makes the int variable 6: NSString *stringName = @"6(5"; int number = [stringName intValue]; The iPhone OS misses the other digit, when what could have possibly been the user trying to enter the number 65, the OS only gets the number 6 out of it. I need a solution to check a string for invalid characters and return NO if there is anything other than an unsigned integer in a textbox. This is for iPad, and currently there is no numeric keyboard like the iPhone has, and I'm instead limited to the standard 123 keyboard. I was thinking that I need to use NSRange and somehow loop through the entire string in the textbox, and checking to see if the current character in the iteration is a number. I'm lost as far as that goes. I can think of testing it against zero, but zero is a valid integer. Can anyone help?

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  • How can I replace a UITableViewController with a UIViewController that contains a UITableView?

    - by Dr Dork
    I created a new SplitView iPad project in Xcode and setup the code to populate the TableView (in the RootView on the left) with data. Now I'd like to customize the RootView to contain a DatePicker view along with the TableView, but I'm unsure how to accomplish this. Since the default RootViewController is a subclass of a UITableViewController, I couldn't add a DatePicker view to it in IB (since you can't add a DatePicker to a UITableView). The only way I understand to accomplish my goal of adding a DatePicker to the "Left" RootView is to change the RootViewController from a subclass of a UITableViewController to a subclass of a UIViewController, then I'll be able to add a view to it that contains a DatePicker view and a TableView using IB. Questions... Is this the correct approach to add a DatePicker to the "Left" RootView? If so and I change the RootViewController to a subclass of a UIViewController (instead of a UITableViewController) and add to it a TableView (along with the DatePicker), how will that affect the code I currently have in place for populating my current TableView? Thanks so much for all your help! Below is my current interface code for my RootViewController, if it'll help any. @interface RootViewController : UITableViewController <NSFetchedResultsControllerDelegate> { DetailViewController *detailViewController; NSFetchedResultsController *fetchedResultsController; NSManagedObjectContext *managedObjectContext; } @property (nonatomic, retain) IBOutlet DetailViewController *detailViewController; @property (nonatomic, retain) NSFetchedResultsController *fetchedResultsController; @property (nonatomic, retain) NSManagedObjectContext *managedObjectContext; - (void)insertNewObject:(id)sender; @end

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  • glDrawArrays() slow on iPad?

    - by Nick
    Hey guys, I was wondering how to speed up my iPad application using OpenGLES 2.0. At the moment we have every drawable object draw itself with a call to glDrawArrays(). Blend mode is on, we really need it. Without disabling blendmode, how would we improve performance for this app? For instances, if we now draw 1 texture across the whole screen, the app only gets 15FPS, which is really slow I think? Are we doing something terribly wrong? Our drawing code (for each drawable), is as follows: - (void) draw { GLuint textureAvailable = 0; if(texture != nil){ textureAvailable = 1; } glActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_2D, texture.name); glVertexAttribPointer(ATTRIB_VERTEX, 2, GL_FLOAT, 0, 0, vertices); glEnableVertexAttribArray(ATTRIB_VERTEX); glVertexAttribPointer(ATTRIB_COLOR, 4, GL_FLOAT, 1, 0, colorsWithMultipliedAlpha); glEnableVertexAttribArray(ATTRIB_COLOR); glVertexAttribPointer(ATTRIB_TEXTUREMAP, 2, GL_FLOAT, 1, 0, textureMapping); glEnableVertexAttribArray(ATTRIB_TEXTUREMAP); //Note that we are NOT using position.z here because that is only used to determine drawing order int *jnUniforms = JNOpenGLConstants::getInstance().uniforms; glUniform4f(jnUniforms[UNIFORM_TRANSLATE], position.x, position.y, 0.0, 0.0); glUniform4f(jnUniforms[UNIFORM_SCALE], scale.x, scale.y, 1.0, 1.0); glUniform1f(jnUniforms[UNIFORM_ROTATION], rotation); glUniform1i(jnUniforms[UNIFORM_TEXTURE_SAMPLE], 0); glUniform2f(jnUniforms[UNIFORM_TEXTURE_REPEAT], textureRepeat.x, textureRepeat.y); glUniform1i(jnUniforms[UNIFORM_TEXTURE_AVAILABLE], textureAvailable); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); }

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  • Positioning objects in views during re-orientation in iPad

    - by Arni
    iPad Gurus: Apple wants us to support all orientations. I take that to mean that a particular layout should either rotate so that all objects are positioned relatively the same OR, if that doesn't look good, then they ought to be repositioned, OR two views ought to be designed and built. If I rely on the built-in rotation mechanism, the objects either get resized or they straddle the edge of the page in one orientation or the other, or they disappear from view altogether. I can't seem to find the right settings to get the objects to align clearly so they are seen in each orientation. Repositioning leads to a lot of if statements in the View Controller. So I don't think Apple had that in mind. I tried replacing views and even view controllers in "willRotateToInterfaceOrientation" method, but that either causes crashes or the portrait views end up in landscape unexpectedly and vv. Moreover, two view controllers means double the coding for the same view. There must be proper way to handle orientation changes, but I have searched the internet and documentation and sample code in vain for something that works. How is this done properly? Thanks!

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  • Testing paginated UIScrollView on iPad

    - by Piotr Czapla
    I'm creating a magazine reader (something like iGizmo on iPad). I have two scrollviews one that paginate over articles and second to paginate inside of an article through pages. I'd like to check memory usage of my app after scrolling through 20 pages. To do so I decided to create an automated ui test that scrolls 20 times right and the check the memory foot print at the end of the test. I need that info to have some metrics before I start optimizing the memory usage And Here is the thing: I can't make the ui automation to pass to the second page. My automation code looks like that: var window = UIATarget.localTarget().frontMostApp().mainWindow(); var articleScrollView = window.scrollViews()[0]; articleScrollView.scrollRight(); // do you know any command to wait until first scrolls ends? articleScrollView.scrollRight(); // this one doesn't work I guess that I need to wait for the first scorlling to end before I can run another one, but I don't know how to do that as each page is just an image. (I don't have anything else on pages yet) Any idea?

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  • iPhone and iPad : Doing a "select * from something" query in a SQLite database

    - by Abramodj
    Hi folks, i'm trying to use the SQLite data base in my iPad app, and here's my function to make a query: - (void)executeQuery:(char*)query { NSString *file = [self getWritableDBPath]; NSFileManager *fileManager = [NSFileManager defaultManager]; BOOL success = [fileManager fileExistsAtPath:file]; // If its not a local copy set it to the bundle copy if(!success) { //file = [[NSBundle mainBundle] pathForResource:DATABASE_TITLE ofType:@"db"]; [self createEditableCopyOfDatabaseIfNeeded]; } dataArray = NULL; dataArray = [NSMutableArray array]; sqlite3 *database = NULL; if (sqlite3_open([file UTF8String], &database) == SQLITE_OK) { sqlite3_exec(database, query, loadTimesCallback, dataArray, NULL); } sqlite3_close(database); [self logResults]; } if I call [self executeQuery:"select name from table1"]; everything is working fine. But if i call [self executeQuery:"select * from cars"]; the app crashes telling me that the NSMutableArray dataArray is not the right kind of variable where to set the query results. So, how can i do a "select * form table1" query, and store the results? Thanks! EDIT: Here's my loadTimesCallback method: static int loadTimesCallback(void *context, int count, char **values, char **columns) { NSMutableArray *times = (NSMutableArray *)context; for (int i=0; i < count; i++) { const char *nameCString = values[i]; [times addObject:[NSString stringWithUTF8String:nameCString]]; } return SQLITE_OK; }

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  • Structuring iPhone/iPad application views

    - by Mark
    I have an idea about an application that I want to build and Im new to iPhone/iPad development (but not new to development in other languages/frameworks such as .NET and Java). I want to layout some views on the screen so that they animate (slide in) from different directions into their places. The question is about the strucuture of the application, if I have say 4 rectanglular areas on the screen that contain business data, such as contacts (name, photo, etc...) and they all take up different widths of the screen (say the first contact takes up one row of the screen, but the next 2 take up half the width of the next row each, and so on). Should I create a custom view for the different sized contact views, (i.e. LargeCustomView and SmallCustomView, and any other special type that I make) or should it all be one type, say, CustomerDetailsView which could be stretched to fit at design time? Also, if there were, say, 3 different instances of the same custom view on the one screen, are there 3 instances of the view controller also? Im a little confused about powering the data behind a view, can someone shed some light on this for me? Do I just set the properties (say an instance variable ContactForView) on the view controller for each instance? Thanks for any help you can give Cheers, Mark

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  • Using Add-on SDK to add toolbar buttons? Integrating XUL and Add-on SDK for Firefox Add-ons?

    - by Salami
    I have already coded most of a Firefox add-on using the Add-on SDK API. I am now discovering that Add-on SDK might not be powerful enough for my purposes. I need two things: A drop down button in the toolbar next to the location bar. To modify the add-ons manager in firefox It is truly disappointing, but I don't believe either of these is possible with the Add-on SDK. First of all, I understand there is a widget module in the Add-on SDK API. But this only allows me to add a simple icon or label to the awkward add-on bar. What if I need to add a nicer button like the one next to the location bar for Firebug or Greasemonkey? As for modifying the add-ons manager in firefox, I have tried Nickolay Ponomarev's XUL with the Add-on SDK without any success whatsoever. If anyone knows how to get this working and can point me in the right direction that would be extremely helpful (cfx init --template xul doesn't do anything the regular SDK does when I try it)

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  • Cannot get UISearchBar Scope Bar to appear in Toolbar on iPad

    - by Jann
    This is really causing me fits. I put a toolbar on the IUView on the iPad. I added the following: Search Bar (not Search Bar and Search Display) to the toolbar. I set the options to be as follows: Show Cancel Button, Show Scope Bar, Scope Button Titles are: "Title1" and "Title2" (with Title2's radio button selected). Opaque, Clear Context and Auto Resize are checked. I hooked up the delegate of Search Bar to the "File's Owner" and linked it to IBOutlet theSearchBar. In my viewWillAppear I have the following: [theSearchBar setScopeButtonTitles:[NSArray arrayWithObjects:@"Near Me",@"Everywhere",nil]]; //Just in case: [theSearchBar setShowsScopeBar:YES]; //doesn't seem to do anything: //[theSearchBar sizeToFit]; searchDisplayController = [[UISearchDisplayController alloc] initWithSearchBar:theSearchBar contentsController:self]; [self setSearchDisplayController:searchDisplayController]; [searchDisplayController setDelegate:self]; [searchDisplayController setSearchResultsDataSource:self]; //again--does not seem to do anything..but people have suggested it: [theSearchBar sizeToFit]; Okay, so far, I thought, so good. So, I made the File's Owner .m file to be a delegate for: UISearchBarDelegate, UISearchDisplayDelegate. My issue: I have yet to implement the delegates necessary to do the search but still... shouldn't I be seeing the scopeBar next to the search field when I click into the search field? Just so you know I DO see the log of the characters I type, so the delegate is working. I have the following dummy functions in the .m file (just in case) // called when keyboard search button pressed - (void)searchBarSearchButtonClicked:(UISearchBar *)searchBar { NSLog(@"Search Button Clicked\n"); [theSearchBar resignFirstResponder]; } // called when cancel button pressed - (void)searchBarCancelButtonClicked:(UISearchBar *)searchBar { NSLog(@"Cancel Button Clicked\n"); [theSearchBar resignFirstResponder]; } - (void)searchBar:(UISearchBar *)searchBar textDidChange:(NSString *)searchText { NSLog(@"Search Text So Far: '%@'\n",searchText); } - (BOOL)searchBarShouldBeginEditing:(UISearchBar *)searchBar { return YES; } - (BOOL)searchBarShouldEndEditing:(UISearchBar *)searchBar { return YES; } Why doesn't the Scope Bar appear? A results UIPopoverController appears with the title "Results" and "No results found" (of course) when i type the first character in my search...but no scope bar. (not that i expect anything other than "No Results Found". I am wondering where the scope bar is supposed to appear...in the titleView of the UIPopover? In the toolbar to the right of the search area? Where?

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  • How do I add a custom view to iPhone app's UI?

    - by Dr Dork
    I'm diving into iPad development and I'm still learning how everything works together. I understand how to add standard view (i.e. buttons, tableviews, datepicker, etc.) to my UI using both Xcode and Interface Builder, but now I'm trying to add a custom calendar control (TapkuLibrary) to the left window in my UISplitView application. My question is, if I have a custom view (in this case, the TKCalendarMonthView), how do I programmatically add it to one of the views in my UI (in this case, the RootViewController)? Below are some relevant code snippets from my project... RootViewController interface @interface RootViewController : UITableViewController <NSFetchedResultsControllerDelegate> { DetailViewController *detailViewController; NSFetchedResultsController *fetchedResultsController; NSManagedObjectContext *managedObjectContext; } @property (nonatomic, retain) IBOutlet DetailViewController *detailViewController; @property (nonatomic, retain) NSFetchedResultsController *fetchedResultsController; @property (nonatomic, retain) NSManagedObjectContext *managedObjectContext; - (void)insertNewObject:(id)sender; TKCalendarMonthView interface @class TKMonthGridView,TKCalendarDayView; @protocol TKCalendarMonthViewDelegate, TKCalendarMonthViewDataSource; @interface TKCalendarMonthView : UIView { id <TKCalendarMonthViewDelegate> delegate; id <TKCalendarMonthViewDataSource> dataSource; NSDate *currentMonth; NSDate *selectedMonth; NSMutableArray *deck; UIButton *left; NSString *monthYear; UIButton *right; UIImageView *shadow; UIScrollView *scrollView; } @property (readonly,nonatomic) NSString *monthYear; @property (readonly,nonatomic) NSDate *monthDate; @property (assign,nonatomic) id <TKCalendarMonthViewDataSource> dataSource; @property (assign,nonatomic) id <TKCalendarMonthViewDelegate> delegate; - (id) init; - (void) reload; - (void) selectDate:(NSDate *)date; Thanks in advance for all your help! I still have a ton to learn, so I apologize if the question is absurd in any way. I'm going to continue researching this question right now!

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  • Objective-C: iPad Crash When Screen Shot Button Clicked

    - by SeongHo
    OK, i am making a Coloring app and it has a "Save" button that will take the screen shot of the view where the drawing is. I have 6 images to color. In the intro page there 6 buttons, each will link you to a particular coloring page. All are working well including the "Save" button except for one. All coloring views has the same contents and functions but in one image, it crashes the iPad whenever i clicked the "Save" button. Here's some of my codes: On Button Click: [self saveScreenshotToPhotosAlbum]; camFlash = [[UIImageView alloc] initWithFrame:CGRectMake(0, 0, 1024, 768)]; [camFlash setBackgroundColor:[UIColor whiteColor]]; [camFlash setAlpha:0.0]; [cbHolder addSubview:camFlash]; [cbHolder bringSubviewToFront:camFlash]; [UIView beginAnimations:@"Flash-On" context:NULL]; [UIView setAnimationDuration:0.2]; [UIView setAnimationRepeatAutoreverses:NO]; [camFlash setAlpha:1.0]; [UIView commitAnimations]; NSString *soundPath = [[NSBundle mainBundle] pathForResource:@"flash" ofType:@"wav"]; AVAudioPlayer *flashSFX = [[AVAudioPlayer alloc] initWithContentsOfURL:[NSURL fileURLWithPath:soundPath] error:NULL]; flashSFX.volume = 0.5; flashSFX.numberOfLoops = 0; self->camFlashSFX = flashSFX; if ([flashSFX currentTime] != 0) [flashSFX setCurrentTime:0]; [flashSFX play]; [self performSelector:@selector(removeFlash) withObject:nil afterDelay:0.2]; Remove Flash: - (void) removeFlash { [camFlash removeFromSuperview]; } For the screenshot: - (UIImage*)captureView { UIGraphicsBeginImageContext(CGSizeMake(1024, 768)); CGContextRef context = UIGraphicsGetCurrentContext(); [cbHolder.layer renderInContext:context]; UIImage *img = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); return img; } - (void)saveScreenshotToPhotosAlbum { UIImageWriteToSavedPhotosAlbum([self captureView], nil, nil, nil); } This one is for the button that will show the coloring page: uc4 = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"tpUncolored1.png"]]; [uc4 setUserInteractionEnabled:YES]; [uc4 setFrame:CGRectMake(0, 0, 1024, 768)]; [cbHolder addSubview:uc4]; clrd4 = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"tpColored1.png"]]; [clrd4 setUserInteractionEnabled:YES]; [clrd4 setFrame:CGRectMake(0, 0, 1024, 768)]; [cbHolder addSubview:clrd4]; [UIView beginAnimations:@"fabe-out" context:NULL]; [UIView setAnimationDuration:1.5]; [clrd4 setAlpha:0.0]; [UIView commitAnimations]; [self performSelector:@selector(cb4) withObject:nil afterDelay:1.5];

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  • OpenXML SDK: Make Excel recalculate formula

    - by chiccodoro
    I update some cells of an Excel spreadsheet through the Microsoft Office OpenXML SDK 2.0. Changing the values makes all cells containing formula that depend on the changed cells invalid. However, due to the cached values Excel does not recalculate the formular, even if the user clicks on "Calculate now". What is the best way to invalidate all dependent cells of the whole workbook through the SDK? So far, I've found the following code snippet at http://cdonner.com/introduction-to-microsofts-open-xml-format-sdk-20-with-a-focus-on-excel-documents.htm: public static void ClearAllValuesInSheet (SpreadsheetDocument spreadSheet, string sheetName) { WorksheetPart worksheetPart = GetWorksheetPartByName(spreadSheet, sheetName); foreach (Row row in worksheetPart.Worksheet. GetFirstChild().Elements()) { foreach (Cell cell in row.Elements()) { if (cell.CellFormula != null && cell.CellValue != null) { cell.CellValue.Remove(); } } } worksheetPart.Worksheet.Save(); } Besides the fact that this snippet does not compile for me, it has two limitations: It only invalidates a single sheet, although other sheets might contain dependent formula It does not take into account any dependencies. I am looking for a way that is efficient (in particular, only invalidates cells that depend on a certain cell's value), and takes all sheets into account. Update: In the meantime I have managed to make the code compile & run, and to remove the cached values on all sheets of the workbook. (See answers.) Still I am interested in better/alternative solutions, in particular how to only delete cached values of the cells that actually depend on the updated cell.

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  • iPhone Device 3.1 SDK Breaks vertical alignment of UITableViewCellStyleValue1 textLabel

    - by user171089
    Can anyone provide an explanation for the following phenomenon? As of the iPhone Device 3.1 SDK, I've found that if a UITableViewCell is of style UITableViewCellStyleValue1 and its detailTextLabel.text is unassigned, then the textLabel does not display in the center of the cell as would be expected. One notable caveat is that this only happens for me when I'm testing on the Device – the iPhone Simulator 3.1 SDK displays the cells correctly. Also, this is not a problem when using the iPhone Device 3.0 SDK. Below is a simple UITableView subclass implementation that demonstrates the problem. @implementation BuggyTableViewController #pragma mark Table view methods // Customize the number of rows in the table view. - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { return 3; } // Customize the appearance of table view cells. - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleValue1 reuseIdentifier:CellIdentifier] autorelease]; } switch (indexPath.row) { case 0: cell.textLabel.text = @"detailTextLabel.text unassigned"; break; case 1: cell.textLabel.text = @"detailTextLabel.text = @\"\""; cell.detailTextLabel.text = @""; break; case 2: cell.textLabel.text = @"detailTextLabel.text = @\"A\""; cell.detailTextLabel.text = @"A"; break; default: break; } return cell; } @end

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  • NullPointerException when installing the Android SDK on Mac OS X

    - by Feanor
    I'm installing the Android SDK on Mac OS X. Following the instructions on the Android Development site, I've downloaded the SDK and modified my .bash_profile to include the path. The next step is to use the Android SDK and AVD Manager to actually download the platforms. However, when I use the Manager to install the platforms, I get the following error in the Terminal. I've looked around for similar problems in the Eclipse and Android forums and haven't found anything yet. Is something else damaged in the environment and needs to be repaired? Any recommendations on where I should look? java.lang.NullPointerException at org.eclipse.swt.graphics.Device.getFontList(Unknown Source) at org.eclipse.jface.resource.FontRegistry.filterData(FontRegistry.java:456) at org.eclipse.jface.resource.FontRegistry.createFont(FontRegistry.java:490) at org.eclipse.jface.resource.FontRegistry.defaultFontRecord(FontRegistry.java:551) at org.eclipse.jface.resource.FontRegistry.defaultFontData(FontRegistry.java:563) at org.eclipse.jface.resource.FontRegistry.getFontData(FontRegistry.java:579) at org.eclipse.jface.dialogs.Dialog.dialogFontIsDefault(Dialog.java:1077) at org.eclipse.jface.dialogs.Dialog.applyDialogFont(Dialog.java:998) at org.eclipse.jface.dialogs.Dialog.createContents(Dialog.java:756) at org.eclipse.jface.window.Window.create(Window.java:431) at org.eclipse.jface.dialogs.Dialog.create(Dialog.java:1089) at com.android.sdkuilib.internal.repository.UpdateChooserDialog.create(UpdateChooserDialog.java:280) at org.eclipse.jface.window.Window.open(Window.java:790) at com.android.sdkuilib.internal.repository.UpdaterData.updateOrInstallAll(UpdaterData.java:502) at com.android.sdkuilib.internal.repository.RemotePackagesPage.onInstallSelectedArchives(RemotePackagesPage.java:323) at com.android.sdkuilib.internal.repository.RemotePackagesPage.access$600(RemotePackagesPage.java:54) at com.android.sdkuilib.internal.repository.RemotePackagesPage$7.widgetSelected(RemotePackagesPage.java:168) at org.eclipse.swt.widgets.TypedListener.handleEvent(Unknown Source) at org.eclipse.swt.widgets.EventTable.sendEvent(Unknown Source) at org.eclipse.swt.widgets.Display.sendEvent(Unknown Source) at org.eclipse.swt.widgets.Widget.sendEvent(Unknown Source) at org.eclipse.swt.widgets.Widget.sendEvent(Unknown Source) at org.eclipse.swt.widgets.Widget.sendEvent(Unknown Source) at org.eclipse.swt.widgets.Widget.notifyListeners(Unknown Source) at org.eclipse.swt.widgets.Display.runDeferredEvents(Unknown Source) at org.eclipse.swt.widgets.Display.readAndDispatch(Unknown Source) at com.android.sdkuilib.internal.repository.UpdaterWindowImpl.open(UpdaterWindowImpl.java:104) at com.android.sdkuilib.repository.UpdaterWindow.open(UpdaterWindow.java:110) at com.android.sdkmanager.Main.showMainWindow(Main.java:281) at com.android.sdkmanager.Main.doAction(Main.java:247) at com.android.sdkmanager.Main.run(Main.java:92) at com.android.sdkmanager.Main.main(Main.java:81) logout

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  • How to Sync Any Browser’s Bookmarks With Your iPad or iPhone

    - by Chris Hoffman
    Apple makes it easy to synchronize bookmarks between the Safari browser on a Mac and the Safari browser on iOS, but you don’t have to use Safari — or a Mac — to sync your bookmarks back and forth. You can do this with any browser. Whether you’re using Chrome, Firefox, or even Internet Explorer, there’s a way to sync your browser bookmarks so you can access your same bookmarks on your iPad. Safari on a Mac Apple’s iCloud service is the officially supported way to sync data with your iPad or iPhone. It’s included on Macs, but Apple also offers similar iCloud bookmark syncing features for Windows. On a Mac, this should be enabled by default. To check whether it’s enabled, you can launch the System Preferences panel on your Mac, open the iCloud preferences panel, and ensure the Safari option is checked. If you’re using Safari on Windows — well, you shouldn’t be. Apple is no longer updating Safari for Windows. iCloud allows you to synchronize bookmarks between other browsers on your Windows system and Safari on your iOS device, so Safari isn’t necessary. Internet Explorer, Firefox, or Chrome via iCloud To get started, download Apple’s iCloud Control Panel application for Windows and install it. Launch the iCloud Control Panel and log in with the same iCloud account (Apple ID) you use on your iPad or iPhone. You’ll be able to enable Bookmark syncing with Internet Explorer, Firefox, or Chrome. Click the Options button to select the browser you want to synchronize bookmarks with. (Note that bookmarks are called “favorites” in Internet Explorer.) You’ll be able to access your synced bookmarks in the Safari browser on your iPad or iPhone, and they’ll sync back and forth automatically over the Internet. Google Chrome Sync Google Chrome also has its own built-in sync feature and Google provides an official Chrome app for iPad and iPhone. If you’re a Chrome user, you can set up Chrome Sync on your desktop version of Chrome — you should already have this enabled if you have logged into your Chrome browser. You can check if this Chrome Sync is enabled by opening Chrome’s settings screen and seeing whether you’re signed in. Click the Advanced sync settings button and ensure bookmark syncing is enabled. Once you have Chrome Sync set up, you can install the Chrome app from the App Store and sign in with the same Google account. Your bookmarks, as well as other data like your open browser tabs, will automatically sync. This can be a better solution because the Chrome browser is available for so many platforms and you gain the ability to synchronize other browser data, such as your open browser tabs, between your devices. Unfortunately, the Chrome browser is slower than Apple’s own Safari browser on iPad and iPhone because of the way Apple limits third-party browsers, so using it involves a trade-off. Manual Bookmark Sync in iTunes iTunes also allows you to sync bookmarks between your computer and your iPad or iPhone. It does this the old-fashioned way, by initiating a manual sync when your device is plugged in via USB. To access this option, connect your device to your computer, select the device in iTunes, and click the Info tab. This is the more outdated way of synchronizing your bookmarks. This feature may be useful if you want to create a one-time copy of your bookmarks from your PC, but it’s nowhere near ideal for regular syncing. You don’t have to use this feature, just as you really don’t have to use iTunes anymore. In fact, this option is unavailable if you’ve set up iCloud syncing in iTunes. After you set up bookmark syncing via iCloud or Chrome Sync, bookmarks will sync immediately after you save, remove, or edit them.     

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  • Oracle CRM is ready for the Apple iPad!

    - by divya.malik
    Here is some exciting news to report from the Oracle headquarters today. For all you Apple and Oracle CRM fans, we just announced Oracle CRM support for the Apple iPad. This is great news for anyone seeking richer CRM user experience with the Apple iPad. Oracle’s Siebel CRM can support a rich graphical user interface on Apple’s iPad using the recently released Oracle’s server –based REST ( Representational State Transfer and is a simple way of providing APIs over HTTP) interface and get access to the Siebel metadata. In the words of SVP, Anthony Lye “Siebel CRM support for the Apple iPad is yet another example of Oracle’s dedication to give customers the cutting-edge CRM options on the latest devices so they can grow their business and increase productivity.” For more details on this integration, please read the press release Here is a demo created by Oracle CRM Principal Product Manager, Raj Aggarwal

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