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  • Python: does it make sense to refactor this check into it's own method?

    - by Jeff Fry
    I'm still learning python. I just wrote this method to determine if a player has won a game of tic-tac-toe yet, given a board state like:'[['o','x','x'],['x','o','-'],['x','o','o']]' def hasWon(board): players = ['x', 'o'] for player in players: for row in board: if row.count(player) == 3: return player top, mid, low = board for i in range(3): if [ top[i],mid[i],low[i] ].count(player) == 3: return player if [top[0],mid[1],low[2]].count(player) == 3: return player if [top[2],mid[1],low[0]].count(player) == 3: return player return None It occurred to me that I check lists of 3 chars several times and could refactor the checking to its own method like so: def check(list, player): if list.count(player) == 3: return player ...but then realized that all that really does is change lines like: if [ top[i],mid[i],low[i] ].count(player) == 3: return player to: if check( [top[i],mid[i],low[i]], player ): return player ...which frankly doesn't seem like much of an improvement. Do you see a better way to refactor this? Or in general a more Pythonic option? I'd love to hear it!

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  • How I pass a delegate prototype to a method?

    - by Jeff Dahmer
    SO lets say in my class I have: public delegate bool MyFunc(int param); How can I then do this someObj.PassMeADelegateToExamine(this.MyFunc); // not possible!?! SO that I can examine the delegate and perhaps use reflection or something idk to find out it's return type and any params it might have? Basically if I can transform it into an (uncallable) Action object that woul dbe grand

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  • Generate SQL script to insert XML from files, using Powershell

    - by Jeff Meatball Yang
    I have a bunch of (50+) XML files in a directory that I would like to insert into a SQL server 2008 table. How can I create a SQL script from the command prompt or Powershell that will let me insert the files into a simple table with the following schema: XMLDataFiles ( xmlFileName varchar(255) , content xml ) All I need is for something to generate a script with a bunch of insert statements. Right now, I'm contemplating writing a silly little .NET console app to write the SQL script. Thanks.

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  • How to use OUTPUT statement inside a SQL trigger?

    - by Jeff Meatball Yang
    From MSDN: If a statement that includes an OUTPUT clause is used inside the body of a trigger, table aliases must be used to reference the trigger inserted and deleted tables to avoid duplicating column references with the INSERTED and DELETED tables associated with OUTPUT. Can someone give me an example of this? I'm not sure if this is correct: create trigger MyInterestingTrigger on TransactionalTable123 AFTER insert, update, delete AS declare @batchId table(batchId int) insert SomeBatch (batchDate, employeeId) output SomeBatch.INSERTED.batchId into @batchId insert HistoryTable select b.batchId, i.col1, i.col2, i.col3 from TransactionalTable123.inserted i cross join @batchId b

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  • What data structures and algorithms are applied within data warehouse cubes?

    - by Jeff Meatball Yang
    I understand that cubes are optimized data structures for aggregating and "slicing" large amounts of data. I just don't know how they are implemented. I can imagine a lot of this technology is proprietary, but are there any resources that I could use to start implementing my own cube technology? Set theory and lots of math are probably involved (and welcome as suggestions!), but I'm primarily interested in implementations: the data structures and query algorithms. Thanks!

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  • conditional php help

    - by jeff
    How can I wrap this entire statement below in a condition? So If the variable $uprice = 0 then I don't want to to display any of the code below <?php if (Mage::helper('weee')->typeOfDisplay($_item, array(0, 1, 4), 'sales') && $_item- >getWeeeTaxAppliedAmount()): ?> <?php echo $this->helper('checkout')->formatPrice($_item->getCalculationPrice()+$_item->getWeeeTaxAppliedAmount()+$_item->getWeeeTaxDisposition()); ?> <?php else: ?> <?php echo $this->helper('checkout')->formatPrice($_item- >getCalculationPrice()) ?> <?php endif; ?>

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  • Function signature-like expressions as C++ template arguments

    - by Jeff Lee
    I was looking at Don Clugston's FastDelegate mini-library and noticed a weird syntactical trick with the following structure: TemplateClass< void( int, int ) > Object; It almost appears as if a function signature is being used as an argument to a template instance declaration. This technique (whose presence in FastDelegate is apparently due to one Jody Hagins) was used to simplify the declaration of template instances with a semi-arbitrary number of template parameters. To wit, it allowed this something like the following: // A template with one parameter template<typename _T1> struct Object1 { _T1 m_member1; }; // A template with two parameters template<typename _T1, typename _T2> struct Object2 { _T1 m_member1; _T2 m_member2; }; // A forward declaration template<typename _Signature> struct Object; // Some derived types using "function signature"-style template parameters template<typename _Dummy, typename _T1> struct Object<_Dummy(_T1)> : public Object1<_T1> {}; template<typename _Dummy, typename _T1, typename _T2> struct Object<_Dummy(_T1, _T2)> : public Object2<_T1, _T2> {}; // A. "Vanilla" object declarations Object1<int> IntObjectA; Object2<int, char> IntCharObjectA; // B. Nifty, but equivalent, object declarations typedef void UnusedType; Object< UnusedType(int) > IntObjectB; Object< UnusedType(int, char) > IntCharObjectB; // C. Even niftier, and still equivalent, object declarations #define DeclareObject( ... ) Object< UnusedType( __VA_ARGS__ ) > DeclareObject( int ) IntObjectC; DeclareObject( int, char ) IntCharObjectC; Despite the real whiff of hackiness, I find this kind of spoofy emulation of variadic template arguments to be pretty mind-blowing. The real meat of this trick seems to be the fact that I can pass textual constructs like "Type1(Type2, Type3)" as arguments to templates. So here are my questions: How exactly does the compiler interpret this construct? Is it a function signature? Or, is it just a text pattern with parentheses in it? If the former, then does this imply that any arbitrary function signature is a valid type as far as the template processor is concerned? A follow-up question would be that since the above code sample is valid code, why doesn't the C++ standard just allow you to do something like the following, which is does not compile? template<typename _T1> struct Object { _T1 m_member1; }; // Note the class identifier is also "Object" template<typename _T1, typename _T2> struct Object { _T1 m_member1; _T2 m_member2; }; Object<int> IntObject; Object<int, char> IntCharObject;

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  • Java hangs when trying to close a ProcessBuilder OutputStream

    - by Jeff Bullard
    I have the following Java code to start a ProcessBuilder, open an OutputStream, have the process write a string to an OutputStream, and then close the OutputStream. The whole thing hangs indefinitely when I try to close the OutputStream. This only happens on Windows, never on Mac or Linux. Some of the related questions seem to be close to the same problem I'm having, but I haven't been able to figure out how to apply the answers to my problem, as I am a relative newbie with Java. Here is the code. You can see I have put in a lot of println statements to try to isolate the problem. System.out.println("GenMic trying to get the input file now"); System.out.flush(); OutputStream out = child.getOutputStream(); try { System.out.println("GenMic getting ready to write the input file to out"); System.out.flush(); out.write(intext.getBytes()); System.out.println("GenMic finished writing to out"); System.out.flush(); out.close(); System.out.println("GenMic closed OutputStream"); System.out.flush(); } catch (IOException iox) { System.out.println("GenMic caught IOException 2"); System.out.flush(); String detailedMessage = iox.getMessage(); System.out.println("Exception: " + detailedMessage); System.out.flush(); throw new RuntimeException(iox); } And here is the output when this chunk is executed: GenMic trying to get the input file now GenMic getting ready to write the input file to out GenMic finished writing to out

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  • JavaFX: JNLP file error

    - by jeff porter
    Hello everyone, I'm getting the following error when I upload a JavaFX app to a website, but I don't get it locally. I'm presuming that I'm missing something like the 'codebase' tag, but I'm not sure where it goes, can anyone help me out please? Java Console error: exception: JNLP file error: iShout_Foxpro_browser.jnlp. Please make sure the file exists and check if "codebase" and "href" in the JNLP file are correct.. java.io.FileNotFoundException: JNLP file error: iShout_Foxpro_browser.jnlp. Please make sure the file exists and check if "codebase" and "href" in the JNLP file are correct. at sun.plugin2.applet.JNLP2Manager.loadJarFiles(Unknown Source) at sun.plugin2.applet.Plugin2Manager$AppletExecutionRunnable.run(Unknown Source) at java.lang.Thread.run(Unknown Source) Exception: java.io.FileNotFoundException: JNLP file error: iShout_Foxpro_browser.jnlp. Please make sure the file exists and check if "codebase" and "href" in the JNLP file are correct. HTML file source... <html> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8"> <title>app_one</title> </head> <body> <script src="http://dl.javafx.com/1.3/dtfx.js"></script> <script> javafx( { archive: "app_one.jar", draggable: true, width: 480, height: 320, code: "app.Main", name: "app_one" } );

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  • Making Javascript and HTML5 games

    - by Jeff Meatball Yang
    A long time ago (Netscape 4-era), I wrote Javascript-based games: Pong, Minesweeper, and John Conway's Life among them. I'm getting back into it, and want to get my hands even dirtier. I have a few games in mind: Axis & Allies clone, with rugged maps and complex rules. Tetris clone, possibly with real-time player-vs-player or player-vs-computer mode Breakout clone, with a couple weapons and particle velocities In all of these, I have only a few objectives: Use JavaScript and HTML 5 - it should run on Chrome, Safari, or maybe an iPad. Start small and simple, then build-up features. Learn something new about game design and implementation. So my questions are: How would you implement these games? Do you have any technology recommendations? If you've written these games, what was the hardest part? N.B. I also want to start from first-principles - if you recommend a framework/library, I would appreciate some theory or implementation details behind it. These games are different enough that I should learn something new from each one.

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  • Eclipse and JavaFX? is it just me?

    - by jeff porter
    I'm looking at learning JavaFX. I've tried setting Eclipse to develop a small app and I've downloaded the Eclipse plugin. Eclipse JavaFX plugin BUT... it just seems, well, flakey. So I have 3 questions... 1: Is there a better plugin? 2: Or is there some great set of tutorials out there that I'm missing? 3: finally, is it meant to be easy to call Java code from FX? I'm stuggling, it there a good example somewhere? On questions 1 & 2, Eclipse underlines code in red that just shouln't be. For example.. see this image... Why does it underline bit of imports in red? I know this is little of an open ended question. So I guess my main question is this... Is my experiance of JavaFX and Eclipse the best I can hope for? Or am I missing something ? (and I'm not looking for a Yes/No response) :-) Just looking for a discussion on how best to learn/develop JavaFx.

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  • SQLAlchemy - how to map against a read-only (or calculated) property

    - by Jeff Peck
    I'm trying to figure out how to map against a simple read-only property and have that property fire when I save to the database. A contrived example should make this more clear. First, a simple table: meta = MetaData() foo_table = Table('foo', meta, Column('id', String(3), primary_key=True), Column('description', String(64), nullable=False), Column('calculated_value', Integer, nullable=False), ) What I want to do is set up a class with a read-only property that will insert into the calculated_value column for me when I call session.commit()... import datetime def Foo(object): def __init__(self, id, description): self.id = id self.description = description @property def calculated_value(self): self._calculated_value = datetime.datetime.now().second + 10 return self._calculated_value According to the sqlalchemy docs, I think I am supposed to map this like so: mapper(Foo, foo_table, properties = { 'calculated_value' : synonym('_calculated_value', map_column=True) }) The problem with this is that _calculated_value is None until you access the calculated_value property. It appears that SQLAlchemy is not calling the property on insertion into the database, so I'm getting a None value instead. What is the correct way to map this so that the result of the "calculated_value" property is inserted into the foo table's "calculated_value" column?

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  • response.redirect to classic asp failing {Unable to evaluate expression because the code is optimize

    - by jeff
    I have the following code pasted below. For some reason, the response.redirect seems to be failing and it is maxing out the cpu on my server and just doesn't do anything. The .net code uploads the file fine, but does not redirect to the asp page to do the processing. I know this is absolute rubbish why would you have .net code redirecting to classic asp, it is a legacy app. I have tried putting false or true etc. at the end of the redirect as I have read other people have had issues with this. Please help as it's driving me insane! It's so strange, it runs locally on my machine but won't run on my server! I am getting the following error when I debugged remotely. {Unable to evaluate expression because the code is optimized or a native frame is on top of the call stack.} (UPDATED) After debugging remotely and taking the redirect out of the try catch, I have found that the redirect is trying to get to the correct location but after it leaves the redirect is just seems to get lost. (almost as if it can't navigate away from the cobra_import project) back up a level to COBRA/pages. Why is this??? This has worked previously!!! public void btnUploadTheFile_Click(object Source, EventArgs evArgs) { //need to check that the uploaded file is an xls file. string strFileNameOnServer = "PJI3.txt"; string strBaseLocation = ConfigurationSettings.AppSettings["str_file_location"]; if ("" == strFileNameOnServer) { txtOutput.InnerHtml = "Error - a file name must be specified."; return; } if (null != uplTheFile.PostedFile) { try { uplTheFile.PostedFile.SaveAs(strBaseLocation+strFileNameOnServer); txtOutput.InnerHtml = "File <b>" + strBaseLocation+strFileNameOnServer+"</b> uploaded successfully"; Response.Redirect ("/COBRA/pages/sap_import_pji3_prc.asp"); } catch (Exception e) { txtOutput.InnerHtml = "Error saving <b>" + strBaseLocation+strFileNameOnServer+"</b><br>"+ e.ToString(); } } }

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  • What is the best way get and hold property reference by name in c#

    - by Jeff Weber
    I want to know if there is a better way (than what I'm currently doing) to obtain and hold a reference to a property in another object using only the object and property string names. Particularly, is there a better way to do this with the new dynamic functionality of .Net 4.0? Here is what I have right now. I have a "PropertyReference<T>" object that takes an object name and property name in the constructor. An Initialize() method uses reflection to find the object and property and stores the property Getter as an Action<T> and the property Setter as an Func<T>. When I want to actually call the property I do something like this: int x = _propertyReference.Get(); or _propertyReference.Set(2); Here is my PropertyReference<T> code. Please dissect and make suggestions for improvement. using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Reflection; using System.Xml; namespace WindowsFormsApplication2 { public class PropertyReference<T> : IPropertyReference { public string ComponentName { get; set; } public string PropertyName { get; set; } public bool IsInitialized { get { return (_action != null && _func != null); } } Action<T> _action; Func<T> _func; public PropertyReference() { } public PropertyReference(string componentName, string propertyName) { ComponentName = componentName; PropertyName = propertyName; } public void Initialize(IEntity e) { Object component = e.GetByName(ComponentName); if (component == null) return; Type t = e.GetByName(ComponentName).GetType(); PropertyInfo pi = t.GetProperty(PropertyName); _action = (T a) => pi.SetValue(component, a, null); _func = () => (T)pi.GetValue(component, null); } public void Reset() { _action = null; _func = null; } public void Set(T value) { _action.Invoke(value); } public T Get() { return _func(); } } } Note: I can't use the "Emit" functionality as I need this code to work on the new Windows Phone 7 and that does not support Emit.

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  • GCC exports decorated function name only from dll

    - by Jeff McClintock
    Hi Guys, I have a dll, it exports a function... extern "C" int __stdcall MP_GetFactory( gmpi::IMpUnknown** returnInterface ) { } I compile this with Code::Blocks GCC compiler (V3.4.5). Problem: resulting dll exports decorated function name... MP_GetFactory@4 This fails to load, should be plain old... MP_GetFactory I've researched this for about 4 hours. I think --add-stdcall-alias is the option to fix this. My Code::Blocks log shows... mingw32-g++.exe -shared -Wl,--out-implib=bin\Debug\libGainGCC.a -Wl,--dll obj\Debug\se_sdk3\mp_sdk_audio.o obj\Debug\se_sdk3\mp_sdk_common.o obj\Debug\Gain\Gain.o obj\Debug\Gain\gain.res -o bin\Debug\GainGCC.sem --add-stdcall-alias -luser32 ..so I think that's the correct option in there? But no luck. Dependancy Walker show only the decorated name being exported. I got It to kinda work by using __cdecl instead of __stdcall, the name is then exported ok, but the function corrupts the stack when called (because the caller expected the other calling convention).

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  • shielding #include within namespace { } block?

    - by Jeff
    Edit: I know that method 1 is essentially invalid and will probably use method 2, but I'm looking for the best hack or a better solution to mitigate rampant, mutable namespace proliferation. I have multiple class or method definitions in one namespace that have different dependencies, and would like to use the fewest namespace blocks or explicit scopings possible but while grouping #include directives with the definitions that require them as best as possible. I've never seen any indication that any preprocessor could be told to exclude namespace {} scoping from #include contents, but I'm here to ask if something similar to this is possible: (see bottom for explanation of why I want something dead simple) // NOTE: apple.h, etc., contents are *NOT* intended to be in namespace Foo! // would prefer something most this: namespace Foo { #include "apple.h" B *A::blah(B const *x) { /* ... */ } #include "banana.h" int B::whatever(C const &var) { /* ... */ } #include "blueberry.h" void B::something() { /* ... */ } } // namespace Foo ... // over this: #include "apple.h" #include "banana.h" #include "blueberry.h" namespace Foo { B *A::blah(B const *x) { /* ... */ } int B::whatever(C const &var) { /* ... */ } void B::something() { /* ... */ } } // namespace Foo ... // or over this: #include "apple.h" namespace Foo { B *A::blah(B const *x) { /* ... */ } } // namespace Foo #include "banana.h" namespace Foo { int B::whatever(C const &var) { /* ... */ } } // namespace Foo #include "blueberry.h" namespace Foo { void B::something() { /* ... */ } } // namespace Foo My real problem is that I have projects where a module may need to be branched but have coexisting components from the branches in the same program. I have classes like FooA, etc., that I've called Foo::A in the hopes being able to branch less painfully as Foo::v1_2::A, where some program may need both a Foo::A and a Foo::v1_2::A. I'd like "Foo" or "Foo::v1_2" to show up only really once per file, as a single namespace block, if possible. Moreover, I tend to prefer to locate blocks of #include directives immediately above the first definition in the file that requires them. What's my best choice, or alternatively, what should I be doing instead of hijacking the namespaces?

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  • Receiving Error: SELF_SIGNED_CERT_IN_CHAIN when running phonegap command

    - by Jeff Schwartz
    I execute the following command: phonegap create hello com.example.hello HelloWorld and receive the following: [phonegap] missing library com.example.hello/www/3.4.0 [phonegap] downloading https://github.com/phonegap/phonegap-app-hello-world/archive/3.4.0.tar.gz... [phonegap] the options /Users/schwartzj/Documents/developer/phonegap/hello com.example.hello HelloWorld [Error: SELF_SIGNED_CERT_IN_CHAIN] [error] SELF_SIGNED_CERT_IN_CHAIN Has anyone out there encountered this problem? I received the same error when first attempting to install phone gap, but I was able to resolve it then.

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  • Why does one of these statements compile in Scala but not the other?

    - by Jeff
    (Note: I'm using Scala 2.7.7 here, not 2.8). I'm doing something pretty simple -- creating a map based on the values in a simple, 2-column CSV file -- and I've completed it easily enough, but I'm perplexed at why my first attempt didn't compile. Here's the code: // Returns Iterator[String] private def getLines = Source.fromFile(csvFilePath).getLines // This doesn't compile: def mapping: Map[String,String] = { Map(getLines map { line: String => val pairArr = line.split(",") pairArr(0) -> pairArr(1).trim() }.toList:_*) } // This DOES compile def mapping: Map[String,String] = { def strPair(line: String): (String,String) = { val pairArr = line.split(",") pairArr(0) -> pairArr(1).trim() } Map(getLines.map( strPair(_) ).toList:_*) } The compiler error is CsvReader.scala:16: error: value toList is not a member of (St ring) = (java.lang.String, java.lang.String) [scalac] possible cause: maybe a semicolon is missing before `value toList'? [scalac] }.toList:_*) [scalac] ^ [scalac] one error found So what gives? They seem like they should be equivalent to me, apart from the explicit function definition (vs. anonymous in the nonworking example) and () vs. {}. If I replace the curly braces with parentheses in the nonworking example, the error is "';' expected, but 'val' found." But if I remove the local variable definition and split the string twice AND use parens instead of curly braces, it compiles. Can someone explain this difference to me, preferably with a link to Scala docs explaining the difference between parens and curly braces when used to surround method arguments?

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  • Undo/Redo Support for Table Changes in WPF RichTextBox

    - by Jeff
    As part of an editor project, I need to add functionality to the WPF RichTextBox control to allow the user to perform operations on a table. One of those operations is to apply a new width value to one or more columns of the table. I have a function that is applying a new Width value to the TableColumn objects in question, and the table is resizing itself nicely. However, I've noticed that the column-width change operation does not seem to be added to the undo stack. In other words, if a user types something, then changes a column width, then selects undo, the RichTextBox control undoes the user's typing. Undo and redo don't seem to be picking up the property change on the TableColumn object. Is there some way to make this operation occur in a way that it actually is undoable/redoable?

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  • Managing many objects at once.

    - by Jeff
    Hi, I want to find a way to efficiently keep track of a lot of objects at once. One practical example I can think of would be a particle system. How are hundreds of particles kept track of? I think I'm on the right track, I found the term 'instancing' and I also learned about flyweights. Hopefully somebody can shed some light on this and share some techniques with me. Thanks.

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  • Overloading framework methods in objective-c, or retaining local changes with framework updates.

    - by Jeff B
    I am using cocos2d to build an iPhone game. It's mostly done, but along the way I came across some things that I would like to handle better. I am fairly new to Objective C, and honestly I do more Perl scripting in my day-to-day job than anything, so my C skills are a little rusty. One of them is the fact that I have modified cocos2d files for some specific cases in my game. However, when I update to a new version, I have to manually pull my changes forward. So, the question is, what is the best way to deal with this? Some options I have thought of: Overload/redefine the cocos2d classes. I was under the impression that I cannot overload existing class functions, so I don't think this will work. Create patches that I re-apply after library updates. I don't think this will work as the new files won't necessarily be the same as the old ones, and if they were, I could just copy the whole file forward. Turn in my changes to Cocos2d. Not an option as my changes are very specific to my application. Am I missing something obvious? UPDATE: I will explain what I am doing to be more clear. Cocos2d has a CCNode object, which can contain children, etc. I added a shadow, which is very similar to a child, but handled a little differently. The shadow has an offset from the parent, and translates with it's parent, rotates around it's own center when the parent rotates, etc. The shadow is not included as a true child, however, so given the correct z-index, the shadows can render under ALL other objects, but still move with the parent. To do this I added addShadow functions to CCNode, and modified the setPosition and setRotate functions to move the shadowSprite: CCNode.m: -(id) init { if ((self=[super init]) ) { ... shadowSprite_ = nil; ... } } ... -(BOOL) addShadow: (CCNode*) child offset: (CGPoint) offset { shadowSprite_ = child; shadowSprite_.position = CGPointMake(position_.x+offset.x, position_.y+offset.y); return YES; } ... -(void) setRotation: (float)newRotation { rotation_ = newRotation; isTransformDirty_ = isInverseDirty_ = YES; if(shadowSprite_) { [shadowSprite_ setRotation: newRotation]; } } There is more, of course, including the prototypes in the .h file, but that is the basics. I don't think I need shadowSprite to be a property, because I don't need to access it after it has been added.

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