Search Results

Search found 5122 results on 205 pages for 'max minimus'.

Page 29/205 | < Previous Page | 25 26 27 28 29 30 31 32 33 34 35 36  | Next Page >

  • Learning how to design knowledge and data flow [closed]

    - by max
    In designing software, I spend a lot of time deciding how the knowledge (algorithms / business logic) and data should be allocated between different entities; that is, which object should know what. I am asking for advice about books, articles, presentations, classes, or other resources that would help me learn how to do it better. I code primarily in Python, but my question is not really language-specific; even if some of the insights I learn don't work in Python, that's fine. I'll give a couple examples to clarify what I mean. Example 1 I want to perform some computation. As a user, I will need to provide parameters to do the computation. I can have all those parameters sent to the "main" object, which then uses them to create other objects as needed. Or I can create one "main" object, as well as several additional objects; the additional objects would then be sent to the "main" object as parameters. What factors should I consider to make this choice? Example 2 Let's say I have a few objects of type A that can perform a certain computation. The main computation often involves using an object of type B that performs some interim computation. I can either "teach" A instances what exact parameters to pass to B instances (i.e., make B "dumb"); or I can "teach" B instances to figure out what needs to be done when looking at an A instance (i.e., make B "smart"). What should I think about when I'm making this choice?

    Read the article

  • How do non-coders do simple local templating to avoid redundant HTML? [closed]

    - by Max Cantor
    I'm a web developer. When I start designing a site, I use a framework to handle templating for me, even if it's just rack + erubis. What do non-developers do? If you want to implement a site in HTML and CSS without a framework running on a webserver, without frames, and without WYSYWIG tools like Dreamweaver... how do you avoid copy-and-pasting the HTML of your navigation (for example) on every single page you're writing? I feel stupid asking this because it seems like their must be an obvious answer, but for the life of me, I can't think of one right now.

    Read the article

  • Can casper use a squashfs in the initrd?

    - by Max Brustkern
    I've built a very large initrd containing a full squashfs from a desktop image, and used it to boot a machine over PXE. Unfortunately, casper cannot seem to locate the squashfs, since it's not present on any of the block devices it scans. Is there some way I can force it to check the initrd, or point to a filesystem location there in the bootfrom parameter? I've tried using bootfrom=/ with the casper directory in the root of the initrd, and that didn't seem to work.

    Read the article

  • Silverlight 4 Twitter Client &ndash; Part 3

    - by Max
    Finally Silverlight 4 RC is released and also that Windows 7 Phone Series will rely heavily on Silverlight platform for apps platform. its a really good news for Silverlight developers and designers. More information on this here. You can use SL 4 RC with VS 2010. SL 4 RC does not come with VS 2010, you need to download it separately and install it. So for the next part, be ready with VS 2010 and SL4 RC, we will start using them and not With this momentum, let us go to the next part of our twitter client tutorial. This tutorial will cover setting your status in Twitter and also retrieving your 1) As everything in Silverlight is asynchronous, we need to have some visual representation showing that something is going on in the background. So what I did was to create a progress bar with indeterminate animation. The XAML is here below. <ProgressBar Maximum="100" Width="300" Height="50" Margin="20" Visibility="Collapsed" IsIndeterminate="True" Name="progressBar1" VerticalAlignment="Center" HorizontalAlignment="Center" /> 2) I will be toggling this progress bar to show the background work. So I thought of writing this small method, which I use to toggle the visibility of this progress bar. Just pass a bool to this method and this will toggle it based on its current visibility status. public void toggleProgressBar(bool Option){ if (Option) { if (progressBar1.Visibility == System.Windows.Visibility.Collapsed) progressBar1.Visibility = System.Windows.Visibility.Visible; } else { if (progressBar1.Visibility == System.Windows.Visibility.Visible) progressBar1.Visibility = System.Windows.Visibility.Collapsed; }} 3) Now let us create a grid to hold a textbox and a update button. The XAML will look like something below <Grid HorizontalAlignment="Center"> <Grid.RowDefinitions> <RowDefinition Height="50"></RowDefinition> </Grid.RowDefinitions> <Grid.ColumnDefinitions> <ColumnDefinition Width="400"></ColumnDefinition> <ColumnDefinition Width="200"></ColumnDefinition> </Grid.ColumnDefinitions> <TextBox Name="TwitterStatus" Width="380" Height="50"></TextBox> <Button Name="UpdateStatus" Content="Update" Grid.Row="1" Grid.Column="2" Width="200" Height="50" Click="UpdateStatus_Click"></Button></Grid> 4) The click handler for this update button will be again using the Web Client to post values. Posting values using Web Client. The code is: private void UpdateStatus_Click(object sender, RoutedEventArgs e){ toggleProgressBar(true); string statusupdate = "status=" + TwitterStatus.Text; WebRequest.RegisterPrefix("https://", System.Net.Browser.WebRequestCreator.ClientHttp);  WebClient myService = new WebClient(); myService.AllowReadStreamBuffering = true; myService.UseDefaultCredentials = false; myService.Credentials = new NetworkCredential(GlobalVariable.getUserName(), GlobalVariable.getPassword());  myService.UploadStringCompleted += new UploadStringCompletedEventHandler(myService_UploadStringCompleted); myService.UploadStringAsync(new Uri("https://twitter.com/statuses/update.xml"), statusupdate);  this.Dispatcher.BeginInvoke(() => ClearTextBoxValue());} 5) In the above code, we have a event handler which will be fired on this request is completed – !! Remember SL is Asynch !! So in the myService_UploadStringCompleted, we will just toggle the progress bar and change some status text to say that its done. The code for this will be StatusMessage is just another textblock conveniently positioned in the page.  void myService_UploadStringCompleted(object sender, UploadStringCompletedEventArgs e){ if (e.Error != null) { StatusMessage.Text = "Status Update Failed: " + e.Error.Message.ToString(); } else { toggleProgressBar(false); TwitterCredentialsSubmit(); }} 6) Now let us look at fetching the friends updates of the logged in user and displaying it in a datagrid. So just define a data grid and set its autogenerate columns as true. 7) Let us first create a data structure for use with fetching the friends timeline. The code is something like below: namespace MaxTwitter.Classes{ public class Status { public Status() {} public string ID { get; set; } public string Text { get; set; } public string Source { get; set; } public string UserID { get; set; } public string UserName { get; set; } }} You can add as many fields as you want, for the list of fields, have a look at here. It will ask for your Twitter username and password, just provide them and this will display the xml file. Go through them pick and choose your desired fields and include in your Data Structure. 8) Now the web client request for this is similar to the one we saw in step 4. Just change the uri in the last but one step to https://twitter.com/statuses/friends_timeline.xml Be sure to change the event handler to something else and within that we will use XLINQ to fetch the required details for us. Now let us how this event handler fetches details. public void parseXML(string text){ XDocument xdoc; if(text.Length> 0) xdoc = XDocument.Parse(text); else xdoc = XDocument.Parse(@"I USED MY OWN LOCAL COPY OF XML FILE HERE FOR OFFLINE TESTING"); statusList = new List<Status>(); statusList = (from status in xdoc.Descendants("status") select new Status { ID = status.Element("id").Value, Text = status.Element("text").Value, Source = status.Element("source").Value, UserID = status.Element("user").Element("id").Value, UserName = status.Element("user").Element("screen_name").Value, }).ToList(); //MessageBox.Show(text); //this.Dispatcher.BeginInvoke(() => CallDatabindMethod(StatusCollection)); //MessageBox.Show(statusList.Count.ToString()); DataGridStatus.ItemsSource = statusList; StatusMessage.Text = "Datagrid refreshed."; toggleProgressBar(false);} in the event handler, we call this method with e.Result.ToString() Parsing XML files using LINQ is super cool, I love it.   I am stopping it here for  this post. Will post the completed files in next post, as I’ve worked on a few more features in this page and don’t want to confuse you. See you soon in my next post where will play with Twitter lists. Have a nice day! Technorati Tags: Silverlight,LINQ,XLINQ,Twitter API,Twitter,Network Credentials

    Read the article

  • Playing a death anim on an enemy that I want to remove

    - by Max
    I've been trying to find a tutorial on how to best make animations in Android. I already have some animations for my enemies and my character that are controlled by rectangles and changing rectangleframe between updates using a picture like this: When I'm shooting my enemies they lose HP, and when their HP == 0 they get removed. As long as I'm using an arrayList (which I do for all enemies and bullets) I'm fine, since I can just use list.remove(i). But when I'm on a boss-level and the Boss's HP == 0, I want to remove him and play an animation of an explosion of stars before the "End-screen". Is there a preferred way to do temporary animations like this? If you can give me an example or redirect me to a tutorial, I'd be really grateful!

    Read the article

  • returning correct multiTouch id

    - by Max
    I've spent countless hours on reading tutorials and looking at every question related to multiTouch from here and Stackoverflow. But I just cannot figure out how to do this correctly. I use a loop to get my pointerId, I dont see alot of people doing this but its the only way I've managed to get it somewhat working. I have two joysticks on my screen, one for moving and one for controlling my sprites rotation and the angle he shoots, like in Monster Shooter. Both these work fine. My problem is that when I Move my sprite at the same time as Im shooting, my touchingPoint for my movement is set to the touchingPoint of my shooting, since the x and y is higher on the touchingPoint of my shooting (moving-stick on left side of screen, shooting-stick on right side), my sprite speeds up, this creates an unwanted change in speed for my sprite. I will post my entire onTouch method here with some variable-changes to make it more understandable. Since I do not know where Im going wrong. public void update(MotionEvent event) { if (event == null && lastEvent == null) { return; } else if (event == null && lastEvent != null) { event = lastEvent; } else { lastEvent = event; } int pointerCount = event.getPointerCount(); for (int i = 0; i < pointerCount; i++) { int x = (int) event.getX(i); int y = (int) event.getY(i); int id = event.getPointerId(i); int action = event.getActionMasked(); int actionIndex = event.getActionIndex(); String actionString; switch (action) { case MotionEvent.ACTION_DOWN: actionString = "DOWN"; break; case MotionEvent.ACTION_UP: shooting=false; // when shooting is true, it shoots dragging=false; // when dragging is true, it moves actionString = "UP"; break; case MotionEvent.ACTION_POINTER_DOWN: actionString = "PNTR DOWN"; break; case MotionEvent.ACTION_POINTER_UP: shooting=false; dragging=false; actionString = "PNTR UP"; break; case MotionEvent.ACTION_CANCEL: shooting=false; dragging=false; actionString = "CANCEL"; break; case MotionEvent.ACTION_MOVE: try{ if((int) event.getX(id) > 0 && (int) event.getX(id) < touchingBox && (int) event.getY(id) > touchingBox && (int) event.getY(id) < view.getHeight()){ movingPoint.x = (int) event.getX(id); movingPoint.y = (int) event.getY(id); dragging = true; } else if((int) event.getX(id) > touchingBox && (int) event.getX(id) < view.getWidth() && (int) event.getY(id) > touchingBox && (int) event.getY(id) < view.getHeight()){ shootingPoint.x = (int) event.getX(id); shootingPoint.y = (int) event.getY(id); shooting=true; }else{ shooting=false; dragging=false; } }catch(Exception e){ } actionString = "MOVE"; break; default: actionString = ""; } Wouldnt post this much code if I wasnt at an absolute loss of what I'm doing wrong. I simply can not get a good understanding of how multiTouching works. basicly movingPoint changes for both my first and second finger. I bind it to a box, but aslong as I hold one finger within this box, it changes its value based on where my second finger touches. It moves in the right direction and nothing gives an error, the problem is the speed-change, its almost like it adds up the two touchingPoints.

    Read the article

  • android multitouch problem

    - by Max
    Im aware that there a a couple of posts on this matter, but Ive tried all of them and none of them gets rid of my problem. Im starting to get close to the end of my game so I bought a cabel to try it on a real phone, and as I expected my multitouch dosnt work. I use 2 joysticks, one to move my character and one to change his direction so he can shoot while walking backwards etc. my local variable: public void update(MotionEvent event) { if (event == null && lastEvent == null) { return; } else if (event == null && lastEvent != null) { event = lastEvent; } else { lastEvent = event; } int index = event.getActionIndex(); int pointerId = event.getPointerId(index); statement for left Joystick: if (pointerId == 0 && event.getAction() == MotionEvent.ACTION_DOWN && (int) event.getX() > steeringxMesh - 50 && (int) event.getX() < steeringxMesh + 50 && (int) event.getY() > yMesh - 50 && (int) event.getY() < yMesh + 50) { dragging = true; } else if (event.getAction() == MotionEvent.ACTION_UP) { dragging = false; } if (dragging) { //code for moving my character statement for my right joystick: if (pointerId == 1 && event.getAction() == MotionEvent.ACTION_DOWN && (int) event.getX() > shootingxMesh - 50 && (int) event.getX() < shootingxMesh + 50 && (int) event.getY() > yMesh - 50 && (int) event.getY() < yMesh + 50) { shooting = true; } else if (event.getAction() == MotionEvent.ACTION_UP) { shooting = false; } if (shooting) { // code for aiming } This class is my main-Views onTouchListener and is called in a update-method that gets called in my game-loop, so its called every frame. Im really at a loss here, I've done a couple of tutorials and Ive tried all relevant solutions to similar posts. Can post entire Class if necessary but I think this is all the relevant code. Just hope someone can make some sence out of this.

    Read the article

  • Silverlight 4 Twitter Client &ndash; Part 5

    - by Max
    In this post, we will look at implementing the following in our twitter client - displaying the profile picture in the home page after logging in. So to accomplish this, we will need to do the following steps. 1) First of all, let us create another field in our Global variable static class to hold the profile image url. So just create a static string field in that. public static string profileImage { get; set; } 2) In the Login.xaml.cs file, before the line where we redirect to the Home page if the login was successful. Create another WebClient request to fetch details from this url - .xml">http://api.twitter.com/1/users/show/<TwitterUsername>.xml I am interested only in the “profile_image_url” node in this xml string returned. You can choose what ever field you need – the reference to the Twitter API Documentation is here. 3) This particular url does not require any authentication so no need of network credentials for this and also the useDefaultCredentials will be true. So this code would look like. WebRequest.RegisterPrefix("http://", System.Net.Browser.WebRequestCreator.ClientHttp); WebClient myService = new WebClient(); myService.AllowReadStreamBuffering = myService.UseDefaultCredentials = true; myService.DownloadStringCompleted += new DownloadStringCompletedEventHandler(TimelineRequestCompleted_User);) myService.DownloadStringAsync(new Uri("http://api.twitter.com/1/users/show/" + TwitterUsername.Text + ".xml")); 4) To parse the xml file returned by this and get the value of the “profile_image_url” node, the LINQ code will look something like XDocument xdoc; xdoc = XDocument.Parse(e.Result); var answer = (from status in xdoc.Descendants("user") select status.Element("profile_image_url").Value); GlobalVariable.profileImage = answer.First().ToString(); 5) After this, we can then redirect to Home page completing our login formalities. 6) In the home page, add a image tag and give it a name, something like <Image Name="image1" Stretch="Fill" Margin="29,29,0,0" Height="73" VerticalAlignment="Top" HorizontalAlignment="Left" Width="73" /> 7) In the OnNavigated to event in home page, we can set the image source url as below image1.Source = new BitmapImage(new Uri(GlobalVariable.profileImage, UriKind.Absolute)); Hope this helps. If you have any queries / suggestions, please feel free to comment below or contact me. Technorati Tags: Silverlight,LINQ,Twitter API,Twitter

    Read the article

  • Guidelines for creating referentially transparent callables

    - by max
    In some cases, I want to use referentially transparent callables while coding in Python. My goals are to help with handling concurrency, memoization, unit testing, and verification of code correctness. I want to write down clear rules for myself and other developers to follow that would ensure referential transparency. I don't mind that Python won't enforce any rules - we trust ourselves to follow them. Note that we never modify functions or methods in place (i.e., by hacking into the bytecode). Would the following make sense? A callable object c of class C will be referentially transparent if: Whenever the returned value of c(...) depends on any instance attributes, global variables, or disk files, such attributes, variables, and files must not change for the duration of the program execution; the only exception is that instance attributes may be changed during instance initialization. When c(...) is executed, no modifications to the program state occur that may affect the behavior of any object accessed through its "public interface" (as defined by us). If we don't put any restrictions on what "public interface" includes, then rule #2 becomes: When c(...) is executed, no objects are modified that are visible outside the scope of c.__call__. Note: I unsuccessfully tried to ask this question on SO, but I'm hoping it's more appropriate to this site.

    Read the article

  • Where can I find Ad Networks with single liner Ads?

    - by MaX
    I've developed a site that serves pure HTML Weather widgets (and they are great looking too). Just after two months I am generating 1.25K hits monthly (Google Analytics). Now I want to generate some money out of it. You can check my service out on Here . I am looking for affiliate or an Ads service that can I can hookup within but there is a twist in story. I want single liner text Ad in a particular location otherwise widgets will look rubbish, see this snapshot: Plus I have some unique places in my site to place some banner ads as well, Here are existing set of services that I've already tried: Ad Sense, doesn't allow or have such formats of methods. Peefly provides you with straight links works best but I recorded some clicks (Through Google Events) and they didn't show me any, plus it introduces overhead of manually going and choosing your links. BidVertise totally rubbish opens popups and what not, makes site look like spam I am new to this ad stuff so have a limited knowledge. Suggestions please? I have one more place in Forecast but I want to start simple. P.S. I also have a MetroUI like widget coming in the pipeline but its not ready yet.

    Read the article

  • Using git (or any version control) regarding migration from one language to another [on hold]

    - by Max Benin
    I'm polishing an old project that i released some years ago, and the main purpose on that, is to arrange some folder structures and port the entire code from actionscript to haxe. All the game features, assets and design will remain the same. I have some doubts regarding versioning the project in this circumstance. Assuming that the only thing that will be drastically changed is the code migration, is it correct maintaining the new project changes on the same repository ? I was thinking in tagging it something like V1.1 or Branch the entire project. But i'm afraid that i'm gonna deviate from the versioning patterns. How can i use this version control issue in the best practice way ? Thanks.

    Read the article

  • Should a standard include header be specified in each file or as a compiler parameter?

    - by Max
    I've got a file such as this: #ifndef STDINCLUDE #define STDINCLUDE #include <memory> #include <stdexcept> #endif I want this file to be included in every header file, because I use stuff from those headers so much. Is it preferable to include this via compiler options (-I stdinclude.hpp), or should I physically include them in each header? (#include <stdinclude>). Note that I am attempting to be cross-platform-minded. I use cmake to serve atleast Unix and Windows.

    Read the article

  • Best way to load application settings

    - by enzom83
    A simple way to keep the settings of a Java application is represented by a text file with ".properties" extension containing the identifier of each setting associated with a specific value (this value may be a number, string, date, etc..). C# uses a similar approach, but the text file must be named "App.config". In both cases, in source code you must initialize a specific class for reading settings: this class has a method that returns the value (as string) associated with the specified setting identifier. // Java example Properties config = new Properties(); config.load(...); String valueStr = config.getProperty("listening-port"); // ... // C# example NameValueCollection setting = ConfigurationManager.AppSettings; string valueStr = setting["listening-port"]; // ... In both cases we should parse strings loaded from the configuration file and assign the ??converted values to the related typed objects (parsing errors could occur during this phase). After the parsing step, we must check that the setting values ??belong to a specific domain of validity: for example, the maximum size of a queue should be a positive value, some values ??may be related (example: min < max), and so on. Suppose that the application should load the settings as soon as it starts: in other words, the first operation performed by the application is to load the settings. Any invalid values for the settings ??must be replaced automatically with default values??: if this happens to a group of related settings, those settings are all set with default values. The easiest way to perform these operations is to create a method that first parses all the settings, then checks the loaded values ??and finally sets any default values??. However maintenance is difficult if you use this approach: as the number of settings increases while developing the application, it becomes increasingly difficult to update the code. In order to solve this problem, I had thought of using the Template Method pattern, as follows. public abstract class Setting { protected abstract bool TryParseValues(); protected abstract bool CheckValues(); public abstract void SetDefaultValues(); /// <summary> /// Template Method /// </summary> public bool TrySetValuesOrDefault() { if (!TryParseValues() || !CheckValues()) { // parsing error or domain error SetDefaultValues(); return false; } return true; } } public class RangeSetting : Setting { private string minStr, maxStr; private byte min, max; public RangeSetting(string minStr, maxStr) { this.minStr = minStr; this.maxStr = maxStr; } protected override bool TryParseValues() { return (byte.TryParse(minStr, out min) && byte.TryParse(maxStr, out max)); } protected override bool CheckValues() { return (0 < min && min < max); } public override void SetDefaultValues() { min = 5; max = 10; } } The problem is that in this way we need to create a new class for each setting, even for a single value. Are there other solutions to this kind of problem? In summary: Easy maintenance: for example, the addition of one or more parameters. Extensibility: a first version of the application could read a single configuration file, but later versions may give the possibility of a multi-user setup (admin sets up a basic configuration, users can set only certain settings, etc..). Object oriented design.

    Read the article

  • Ubuntu One lost most of my files!

    - by Max
    I keep in my UbuntuOne the source code of my projects as a back up. In the past it worked and I never had problem. It happened that I had to change the hard disk of my laptop and I installed a fresh Ubuntu 12.10 in the new one. First time I connected with UbuntuOne it downloaded my files, but when I went to see my projects almost all my c++ source code files were missing!!!... I tried to check if I still have them on UbuntuOne by accessing from the web but nothing... my work is lost forever. I don't know who to ask for help? Is there a way to get back my precious files? Honestly I can't trust this service any more, I'm very disappointed. (edit: thanks God I found a back up in one of my external hard disks. I won't trust Ubuntu One any more, it's buggy and quite slow. )

    Read the article

  • Is it legal to develop a game usung some version of D&D, something similar to Baldurs Gate?

    - by Max
    For a while now I've been thinking about trying my hand at creating a game similar in spirit and execution to Baldurs Gate, Icewind Dale and offshoots. I'd rather not face the full bulk of work in implementing my own RPG system - I'd like to use D&D rules. Now, reading about the subject it seems there is something called "The License" which allows a company to brand a game as D&D. This license seems to be exclusive, and let's just say I don't have the money to buy it :p. Is it still legal for me to implement and release such a game? Commercially or open-source? I'm not sure exactly which edition would fit the best, but since Baldurs Gate is based of 2nd edition, could I go ahead an implement that? in short: what are the issues concerning licensing and publishing when it comes to D&D? Also: Didn't see any similar question...

    Read the article

  • Key Handling mechanics

    - by Max
    I am new to game development and am working on my first game using OpenGL and C++. I have a game class which handles everything necessary in an update() function. Now i want to handle keyboard inputs. I use GLFW which supports key callbacks. However i wonder how to deal with inputs. Should i record the keys pressed and poll on it the next time my game updates or should the callback immediately perform the necessary actions? And why? Thanks :)

    Read the article

  • Temporary animations

    - by Max
    I've been trying to find a tutorial on how to best make animations in Android. I already have some animations for my enemies and my character that are controlled by rectangles and changing rectangleframe between updates using a picture like this: When I'm shooting my enemies they lose HP, and when their HP == 0 they get removed. aslong as im using an arrayList (which I do for all enemies and bullets) I'm fine, since I can just use list.remove(i). But when I'm on a boss-level and the Boss's HP == 0, I want to remove him and play an animation of an explosion of stars before the "End-screen". Is there a preferred way to do temporary animations like this? If you can give me an example or redirect me to a tutorial, I'd be really grateful!

    Read the article

  • Ubuntu Windows Installer - Firewall

    - by Max
    I installed Ubuntu with the Windows installer to use it along side. I could not find anything to activate a firewall so I thought its inbuilt and running. However now I read that I have to activate it manually? The command that was shown actually didnt promt any repsonse. Is it that the Windows installer version does not have that. Also my greatest concern is that I was without firewall protection for 2-3 weeks and I am using alot of public networks (university and dorm(only cable but still)). Thanks in advance.

    Read the article

  • What is the difference between installing Ubuntu on a USB device and a laptop hardisk? [duplicate]

    - by Max
    This question already has an answer here: Difference between LiveCD, LiveUSB, full-install, and persistence? 1 answer Now, I have a laptop with Windows 8. For various reasons, I want to install Ubuntu that I can carry with me on the various PCs I work with. The same installation so that I don't have to constantly take care of installing new things and dependencies. Can I do a full installation of Ubuntu in a USB? Can I install softwares and other things in the USB itself so that I can boot it anywhere I want? What is the difference of this installation from full installation on a laptop harddisk? What features will and will not work with the USB option? Thanks!

    Read the article

  • Ok to use table for calculator? [closed]

    - by max
    I'm a php/mysql guy, and have been trying to brush up on my frontend skills. So this weekend I made a four function calculator in javascript. But when I started to work on the presentation, I found myself adding extraneous markup just to achieve what a table tag naturally does. Just so we're on the same page, this is the intended layout: 789+ 456- 123x c0=/ It it possible to generate this grid using neither a table, nor extraneous markup? Thank you.

    Read the article

  • Positioned element adding to total div height [migrated]

    - by Max
    I have a 800 x 600 rotatable image with forward and back buttons repositioned to the sides. The height of the div is suppose to be 600px, but the actual height of the div was pushed to 690, including the height of the button image. And the div was blocking a row of clickable menu on top. So I made the div height to 518px and moved top -75px to get the real dimension I want. But I feel dirty doing this... Is there a correct way to do this? Or is this workaround more or less correct? Below is the code. Thanks! <div class="Content Wide" id="LayoutColumn1"> <div style=" width: 980px; height: 518px; display: block; position: relative; float: left;"> <a href="#" onClick="prev();"><img src="/template/img/next_button.png" style="position: relative; top: 200px; left: 5px; z-index: 2;"></a> <a href="/chef-special/" id="mainLink"><img src="/template/img/chef_special_large.png" id="main" style="margin: 0 0 0 50px; position: relative; float: left; top: -75px; z-index: 1;"></a> <a href="#" onClick="next();"><img src="/template/img/next_button.png" style="position: relative; top: 200px; left: 787px; z-index: 2;"></a> </div> </div>

    Read the article

  • Win7 Bluescreen: IRQ_NOT_LESS_OR_EQUAL | athrxusb.sys

    - by wretrOvian
    Hi I'd left my system on last night, and found the bluescreen in the morning. This has been happening occasionally, over the past few days. Details: ================================================== Dump File : 022710-18236-01.dmp Crash Time : 2/27/2010 8:46:44 AM Bug Check String : DRIVER_IRQL_NOT_LESS_OR_EQUAL Bug Check Code : 0x000000d1 Parameter 1 : 00000000`00001001 Parameter 2 : 00000000`00000002 Parameter 3 : 00000000`00000000 Parameter 4 : fffff880`06b5c0e1 Caused By Driver : athrxusb.sys Caused By Address : athrxusb.sys+760e1 File Description : Product Name : Company : File Version : Processor : x64 Computer Name : Full Path : C:\Windows\minidump\022710-18236-01.dmp Processors Count : 2 Major Version : 15 Minor Version : 7600 ================================================== HiJackThis ("[...]" indicates removed text; full log posted to pastebin): Logfile of Trend Micro HijackThis v2.0.2 Scan saved at 8:49:15 AM, on 2/27/2010 Platform: Unknown Windows (WinNT 6.01.3504) MSIE: Internet Explorer v8.00 (8.00.7600.16385) Boot mode: Normal Running processes: C:\Windows\DAODx.exe C:\Program Files (x86)\ASUS\EPU\EPU.exe C:\Program Files\ASUS\TurboV\TurboV.exe C:\Program Files (x86)\PowerISO\PWRISOVM.EXE C:\Program Files (x86)\OpenOffice.org 3\program\soffice.exe C:\Program Files (x86)\OpenOffice.org 3\program\soffice.bin D:\Downloads\HijackThis.exe C:\Program Files (x86)\uTorrent\uTorrent.exe R1 - HKCU\Software\Microsoft\Internet Explorer\[...] [...] O2 - BHO: Java(tm) Plug-In 2 SSV Helper - {DBC80044-A445-435b-BC74-9C25C1C588A9} - C:\Program Files (x86)\Java\jre6\bin\jp2ssv.dll O4 - HKLM\..\Run: [HDAudDeck] C:\Program Files (x86)\VIA\VIAudioi\VDeck\VDeck.exe -r O4 - HKLM\..\Run: [StartCCC] "C:\Program Files (x86)\ATI Technologies\ATI.ACE\Core-Static\CLIStart.exe" MSRun O4 - HKLM\..\Run: [TurboV] "C:\Program Files\ASUS\TurboV\TurboV.exe" O4 - HKLM\..\Run: [PWRISOVM.EXE] C:\Program Files (x86)\PowerISO\PWRISOVM.EXE O4 - HKLM\..\Run: [googletalk] C:\Program Files (x86)\Google\Google Talk\googletalk.exe /autostart O4 - HKLM\..\Run: [AdobeCS4ServiceManager] "C:\Program Files (x86)\Common Files\Adobe\CS4ServiceManager\CS4ServiceManager.exe" -launchedbylogin O4 - HKCU\..\Run: [uTorrent] "C:\Program Files (x86)\uTorrent\uTorrent.exe" O4 - HKUS\S-1-5-19\..\Run: [Sidebar] %ProgramFiles%\Windows Sidebar\Sidebar.exe /autoRun (User 'LOCAL SERVICE') O4 - HKUS\S-1-5-19\..\RunOnce: [mctadmin] C:\Windows\System32\mctadmin.exe (User 'LOCAL SERVICE') O4 - HKUS\S-1-5-20\..\Run: [Sidebar] %ProgramFiles%\Windows Sidebar\Sidebar.exe /autoRun (User 'NETWORK SERVICE') O4 - HKUS\S-1-5-20\..\RunOnce: [mctadmin] C:\Windows\System32\mctadmin.exe (User 'NETWORK SERVICE') O4 - Startup: OpenOffice.org 3.1.lnk = C:\Program Files (x86)\OpenOffice.org 3\program\quickstart.exe O13 - Gopher Prefix: O23 - Service: @%SystemRoot%\system32\Alg.exe,-112 (ALG) - Unknown owner - C:\Windows\System32\alg.exe (file missing) O23 - Service: AMD External Events Utility - Unknown owner - C:\Windows\system32\atiesrxx.exe (file missing) O23 - Service: ASUS System Control Service (AsSysCtrlService) - Unknown owner - C:\Program Files (x86)\ASUS\AsSysCtrlService\1.00.02\AsSysCtrlService.exe O23 - Service: DeviceVM Meta Data Export Service (DvmMDES) - DeviceVM - C:\ASUS.SYS\config\DVMExportService.exe O23 - Service: @%SystemRoot%\system32\efssvc.dll,-100 (EFS) - Unknown owner - C:\Windows\System32\lsass.exe (file missing) O23 - Service: ESET HTTP Server (EhttpSrv) - ESET - C:\Program Files\ESET\ESET NOD32 Antivirus\EHttpSrv.exe O23 - Service: ESET Service (ekrn) - ESET - C:\Program Files\ESET\ESET NOD32 Antivirus\x86\ekrn.exe O23 - Service: @%systemroot%\system32\fxsresm.dll,-118 (Fax) - Unknown owner - C:\Windows\system32\fxssvc.exe (file missing) O23 - Service: FLEXnet Licensing Service - Acresso Software Inc. - C:\Program Files (x86)\Common Files\Macrovision Shared\FLEXnet Publisher\FNPLicensingService.exe O23 - Service: FLEXnet Licensing Service 64 - Acresso Software Inc. - C:\Program Files\Common Files\Macrovision Shared\FLEXnet Publisher\FNPLicensingService64.exe O23 - Service: InstallDriver Table Manager (IDriverT) - Macrovision Corporation - C:\Program Files (x86)\Common Files\InstallShield\Driver\11\Intel 32\IDriverT.exe O23 - Service: @keyiso.dll,-100 (KeyIso) - Unknown owner - C:\Windows\system32\lsass.exe (file missing) O23 - Service: @comres.dll,-2797 (MSDTC) - Unknown owner - C:\Windows\System32\msdtc.exe (file missing) O23 - Service: @%SystemRoot%\System32\netlogon.dll,-102 (Netlogon) - Unknown owner - C:\Windows\system32\lsass.exe (file missing) O23 - Service: @%systemroot%\system32\psbase.dll,-300 (ProtectedStorage) - Unknown owner - C:\Windows\system32\lsass.exe (file missing) O23 - Service: Protexis Licensing V2 (PSI_SVC_2) - Protexis Inc. - c:\Program Files (x86)\Common Files\Protexis\License Service\PsiService_2.exe O23 - Service: @%systemroot%\system32\Locator.exe,-2 (RpcLocator) - Unknown owner - C:\Windows\system32\locator.exe (file missing) O23 - Service: @%SystemRoot%\system32\samsrv.dll,-1 (SamSs) - Unknown owner - C:\Windows\system32\lsass.exe (file missing) O23 - Service: @%SystemRoot%\system32\snmptrap.exe,-3 (SNMPTRAP) - Unknown owner - C:\Windows\System32\snmptrap.exe (file missing) O23 - Service: @%systemroot%\system32\spoolsv.exe,-1 (Spooler) - Unknown owner - C:\Windows\System32\spoolsv.exe (file missing) O23 - Service: @%SystemRoot%\system32\sppsvc.exe,-101 (sppsvc) - Unknown owner - C:\Windows\system32\sppsvc.exe (file missing) O23 - Service: Steam Client Service - Valve Corporation - C:\Program Files (x86)\Common Files\Steam\SteamService.exe O23 - Service: @%SystemRoot%\system32\ui0detect.exe,-101 (UI0Detect) - Unknown owner - C:\Windows\system32\UI0Detect.exe (file missing) O23 - Service: @%SystemRoot%\system32\vaultsvc.dll,-1003 (VaultSvc) - Unknown owner - C:\Windows\system32\lsass.exe (file missing) O23 - Service: @%SystemRoot%\system32\vds.exe,-100 (vds) - Unknown owner - C:\Windows\System32\vds.exe (file missing) O23 - Service: @%systemroot%\system32\vssvc.exe,-102 (VSS) - Unknown owner - C:\Windows\system32\vssvc.exe (file missing) O23 - Service: @%systemroot%\system32\wbengine.exe,-104 (wbengine) - Unknown owner - C:\Windows\system32\wbengine.exe (file missing) O23 - Service: @%Systemroot%\system32\wbem\wmiapsrv.exe,-110 (wmiApSrv) - Unknown owner - C:\Windows\system32\wbem\WmiApSrv.exe (file missing) O23 - Service: @%PROGRAMFILES%\Windows Media Player\wmpnetwk.exe,-101 (WMPNetworkSvc) - Unknown owner - C:\Program Files (x86)\Windows Media Player\wmpnetwk.exe (file missing) -- End of file - 6800 bytes CPU-Z ("[...]" indicates removed text; see full log posted to pastebin): CPU-Z TXT Report ------------------------------------------------------------------------- Binaries ------------------------------------------------------------------------- CPU-Z version 1.53.1 Processors ------------------------------------------------------------------------- Number of processors 1 Number of threads 2 APICs ------------------------------------------------------------------------- Processor 0 -- Core 0 -- Thread 0 0 -- Core 1 -- Thread 0 1 Processors Information ------------------------------------------------------------------------- Processor 1 ID = 0 Number of cores 2 (max 2) Number of threads 2 (max 2) Name AMD Phenom II X2 550 Codename Callisto Specification AMD Phenom(tm) II X2 550 Processor Package Socket AM3 (938) CPUID F.4.2 Extended CPUID 10.4 Brand ID 29 Core Stepping RB-C2 Technology 45 nm Core Speed 3110.7 MHz Multiplier x FSB 15.5 x 200.7 MHz HT Link speed 2006.9 MHz Instructions sets MMX (+), 3DNow! (+), SSE, SSE2, SSE3, SSE4A, x86-64, AMD-V L1 Data cache 2 x 64 KBytes, 2-way set associative, 64-byte line size L1 Instruction cache 2 x 64 KBytes, 2-way set associative, 64-byte line size L2 cache 2 x 512 KBytes, 16-way set associative, 64-byte line size L3 cache 6 MBytes, 48-way set associative, 64-byte line size FID/VID Control yes Min FID 4.0x P-State FID 0xF - VID 0x10 P-State FID 0x8 - VID 0x18 P-State FID 0x3 - VID 0x20 P-State FID 0x100 - VID 0x2C Package Type 0x1 Model 50 String 1 0x7 String 2 0x6 Page 0x0 TDP Limit 79 Watts TDC Limit 66 Amps Attached device PCI device at bus 0, device 24, function 0 Attached device PCI device at bus 0, device 24, function 1 Attached device PCI device at bus 0, device 24, function 2 Attached device PCI device at bus 0, device 24, function 3 Attached device PCI device at bus 0, device 24, function 4 Thread dumps ------------------------------------------------------------------------- CPU Thread 0 APIC ID 0 Topology Processor ID 0, Core ID 0, Thread ID 0 Type 0200400Ah Max CPUID level 00000005h Max CPUID ext. level 8000001Bh Cache descriptor Level 1, I, 64 KB, 1 thread(s) Cache descriptor Level 1, D, 64 KB, 1 thread(s) Cache descriptor Level 2, U, 512 KB, 1 thread(s) Cache descriptor Level 3, U, 6 MB, 2 thread(s) CPUID 0x00000000 0x00000005 0x68747541 0x444D4163 0x69746E65 0x00000001 0x00100F42 0x00020800 0x00802009 0x178BFBFF 0x00000002 0x00000000 0x00000000 0x00000000 0x00000000 0x00000003 0x00000000 0x00000000 0x00000000 0x00000000 0x00000004 0x00000000 0x00000000 0x00000000 0x00000000 0x00000005 0x00000040 0x00000040 0x00000003 0x00000000 [...] CPU Thread 1 APIC ID 1 Topology Processor ID 0, Core ID 1, Thread ID 0 Type 0200400Ah Max CPUID level 00000005h Max CPUID ext. level 8000001Bh Cache descriptor Level 1, I, 64 KB, 1 thread(s) Cache descriptor Level 1, D, 64 KB, 1 thread(s) Cache descriptor Level 2, U, 512 KB, 1 thread(s) Cache descriptor Level 3, U, 6 MB, 2 thread(s) CPUID 0x00000000 0x00000005 0x68747541 0x444D4163 0x69746E65 0x00000001 0x00100F42 0x01020800 0x00802009 0x178BFBFF 0x00000002 0x00000000 0x00000000 0x00000000 0x00000000 0x00000003 0x00000000 0x00000000 0x00000000 0x00000000 0x00000004 0x00000000 0x00000000 0x00000000 0x00000000 0x00000005 0x00000040 0x00000040 0x00000003 0x00000000 [...] Chipset ------------------------------------------------------------------------- Northbridge AMD 790GX rev. 00 Southbridge ATI SB750 rev. 00 Memory Type DDR3 Memory Size 4096 MBytes Channels Dual, (Unganged) Memory Frequency 669.0 MHz (3:10) CAS# latency (CL) 9.0 RAS# to CAS# delay (tRCD) 9 RAS# Precharge (tRP) 9 Cycle Time (tRAS) 24 Bank Cycle Time (tRC) 33 Command Rate (CR) 1T Uncore Frequency 2006.9 MHz Memory SPD ------------------------------------------------------------------------- DIMM # 1 SMBus address 0x50 Memory type DDR3 Module format UDIMM Manufacturer (ID) G.Skill (7F7F7F7FCD000000) Size 2048 MBytes Max bandwidth PC3-10700 (667 MHz) Part number F3-10600CL9-2GBNT Number of banks 8 Nominal Voltage 1.50 Volts EPP no XMP no JEDEC timings table CL-tRCD-tRP-tRAS-tRC @ frequency JEDEC #1 6.0-6-6-17-23 @ 457 MHz JEDEC #2 7.0-7-7-20-27 @ 533 MHz JEDEC #3 8.0-8-8-22-31 @ 609 MHz JEDEC #4 9.0-9-9-25-34 @ 685 MHz DIMM # 2 SMBus address 0x51 Memory type DDR3 Module format UDIMM Manufacturer (ID) G.Skill (7F7F7F7FCD000000) Size 2048 MBytes Max bandwidth PC3-10700 (667 MHz) Part number F3-10600CL9-2GBNT Number of banks 8 Nominal Voltage 1.50 Volts EPP no XMP no JEDEC timings table CL-tRCD-tRP-tRAS-tRC @ frequency JEDEC #1 6.0-6-6-17-23 @ 457 MHz JEDEC #2 7.0-7-7-20-27 @ 533 MHz JEDEC #3 8.0-8-8-22-31 @ 609 MHz JEDEC #4 9.0-9-9-25-34 @ 685 MHz DIMM # 1 SPD registers [...] DIMM # 2 SPD registers [...] Monitoring ------------------------------------------------------------------------- Mainboard Model M4A78T-E (0x000001F7 - 0x00A955E4) LPCIO ------------------------------------------------------------------------- LPCIO Vendor ITE LPCIO Model IT8720 LPCIO Vendor ID 0x90 LPCIO Chip ID 0x8720 LPCIO Revision ID 0x2 Config Mode I/O address 0x2E Config Mode LDN 0x4 Config Mode registers [...] Register space LPC, base address = 0x0290 Hardware Monitors ------------------------------------------------------------------------- Hardware monitor ITE IT87 Voltage 1 1.62 Volts [0x65] (VIN1) Voltage 2 1.15 Volts [0x48] (CPU VCORE) Voltage 3 5.03 Volts [0xBB] (+5V) Voltage 8 3.34 Volts [0xD1] (VBAT) Temperature 0 39°C (102°F) [0x27] (TMPIN0) Temperature 1 43°C (109°F) [0x2B] (TMPIN1) Fan 0 3096 RPM [0xDA] (FANIN0) Register space LPC, base address = 0x0290 [...] Hardware monitor AMD SB6xx/7xx Voltage 0 1.37 Volts [0x1D2] (CPU VCore) Voltage 1 3.50 Volts [0x27B] (CPU IO) Voltage 2 12.68 Volts [0x282] (+12V) Hardware monitor AMD Phenom II X2 550 Power 0 89.10 W (Processor) Temperature 0 35°C (94°F) [0x115] (Core #0) Temperature 1 35°C (94°F) [0x115] (Core #1)

    Read the article

  • HP to Cisco spanning tree root flapping

    - by Tim Brigham
    Per a recent question I recently configured both my HP (2x 2900) and Cisco (1x 3750) hardware to use MSTP for interoperability. I thought this was functional until I applied the change to the third device (HP switch 1 below) at which time the spanning tree root started flapping causing performance issues (5% packet loss) between my two HP switches. I'm not sure why. HP Switch 1 A4 connected to Cisco 1/0/1. HP Switch 2 B2 connected to Cisco 2/0/1. HP Switch 1 A2 connected to HP Switch 2 A1. I'd prefer the Cisco stack to act as the root. EDIT: There is one specific line - 'spanning-tree 1 path-cost 500000' in the HP switch 2 that I didn't add and was preexisting. I'm not sure if it could have the kind of impact that I'm describing. I'm more a security and monitoring guy then networking. EDIT 2: I'm starting to believe the problem lies in the fact that the value for my MST 0 instance on the Cisco is still at the default 32768. I worked up a diagram: This is based on every show command I could find for STP. I'll make this change after hours and see if it helps. Cisco 3750 Config: version 12.2 spanning-tree mode mst spanning-tree extend system-id spanning-tree mst configuration name mstp revision 1 instance 1 vlan 1, 40, 70, 100, 250 spanning-tree mst 1 priority 0 vlan internal allocation policy ascending interface TenGigabitEthernet1/1/1 switchport trunk encapsulation dot1q switchport mode trunk ! interface TenGigabitEthernet2/1/1 switchport trunk encapsulation dot1q switchport mode trunk ! interface Vlan1 no ip address ! interface Vlan100 ip address 192.168.100.253 255.255.255.0 ! Cisco 3750 show spanning tree: show spanning-tree MST0 Spanning tree enabled protocol mstp Root ID Priority 32768 Address 0004.ea84.5f80 Cost 200000 Port 53 (TenGigabitEthernet1/1/1) Hello Time 2 sec Max Age 20 sec Forward Delay 15 sec Bridge ID Priority 32768 (priority 32768 sys-id-ext 0) Address a44c.11a6.7c80 Hello Time 2 sec Max Age 20 sec Forward Delay 15 sec Interface Role Sts Cost Prio.Nbr Type ------------------- ---- --- --------- -------- -------------------------------- Te1/1/1 Root FWD 2000 128.53 P2p MST1 Spanning tree enabled protocol mstp Root ID Priority 1 Address a44c.11a6.7c80 This bridge is the root Hello Time 2 sec Max Age 20 sec Forward Delay 15 sec Bridge ID Priority 1 (priority 0 sys-id-ext 1) Address a44c.11a6.7c80 Hello Time 2 sec Max Age 20 sec Forward Delay 15 sec Interface Role Sts Cost Prio.Nbr Type ------------------- ---- --- --------- -------- -------------------------------- Te1/1/1 Desg FWD 2000 128.53 P2p Cisco 3750 show logging: %LINEPROTO-5-UPDOWN: Line protocol on Interface Vlan1, changed state to down %LINEPROTO-5-UPDOWN: Line protocol on Interface Vlan100, changed state to down %LINEPROTO-5-UPDOWN: Line protocol on Interface Vlan1, changed state to up %LINEPROTO-5-UPDOWN: Line protocol on Interface Vlan100, changed state to up %LINEPROTO-5-UPDOWN: Line protocol on Interface Vlan1, changed state to down %LINEPROTO-5-UPDOWN: Line protocol on Interface Vlan1, changed state to up HP Switch 1: ; J9049A Configuration Editor; Created on release #T.13.71 vlan 1 name "DEFAULT_VLAN" untagged 1-8,10,13-16,18-23,A1-A4 ip address 100.100.100.17 255.255.255.0 no untagged 9,11-12,17,24 exit vlan 100 name "192.168.100" untagged 9,11-12,17,24 tagged 1-8,10,13-16,18-23,A1-A4 no ip address exit vlan 21 name "Users_2" tagged 1,A1-A4 no ip address exit vlan 40 name "Cafe" tagged 1,4,7,A1-A4 no ip address exit vlan 250 name "Firewall" tagged 1,4,7,A1-A4 no ip address exit vlan 70 name "DMZ" tagged 1,4,7-8,13,A1-A4 no ip address exit spanning-tree spanning-tree config-name "mstp" spanning-tree config-revision 1 spanning-tree instance 1 vlan 1 40 70 100 250 password manager password operator HP Switch 1 show spanning tree: show spanning-tree Multiple Spanning Tree (MST) Information STP Enabled : Yes Force Version : MSTP-operation IST Mapped VLANs : 2-39,41-69,71-99,101-249,251-4094 Switch MAC Address : 0021f7-126580 Switch Priority : 32768 Max Age : 20 Max Hops : 20 Forward Delay : 15 Topology Change Count : 363,490 Time Since Last Change : 14 hours CST Root MAC Address : 0004ea-845f80 CST Root Priority : 32768 CST Root Path Cost : 200000 CST Root Port : 1 IST Regional Root MAC Address : 0021f7-126580 IST Regional Root Priority : 32768 IST Regional Root Path Cost : 0 IST Remaining Hops : 20 Root Guard Ports : TCN Guard Ports : BPDU Protected Ports : BPDU Filtered Ports : PVST Protected Ports : PVST Filtered Ports : | Prio | Designated Hello Port Type | Cost rity State | Bridge Time PtP Edge ----- --------- + --------- ---- ---------- + ------------- ---- --- ---- A1 | Auto 128 Disabled | A2 10GbE-CX4 | 2000 128 Forwarding | 0021f7-126580 2 Yes No A3 10GbE-CX4 | Auto 128 Disabled | A4 10GbE-SR | Auto 128 Disabled | HP Switch 1 Logging: I removed the date / time fields since they are inaccurate (no NTP configured on these switches) 00839 stp: MSTI 1 Root changed from 0:a44c11-a67c80 to 32768:0021f7-126580 00839 stp: MSTI 1 Root changed from 32768:0021f7-126580 to 0:a44c11-a67c80 00842 stp: MSTI 1 starved for an MSTI Msg Rx on port A4 from 0:a44c11-a67c80 00839 stp: MSTI 1 Root changed from 0:a44c11-a67c80 to 32768:0021f7-126580 00839 stp: MSTI 1 Root changed from 32768:0021f7-126580 to 0:a44c11-a67c80 00839 stp: MSTI 1 Root changed from 0:a44c11-a67c80 to ... HP Switch 2 Configuration: ; J9146A Configuration Editor; Created on release #W.14.49 vlan 1 name "DEFAULT_VLAN" untagged 1,3-17,21-24,A1-A2,B2 ip address 100.100.100.36 255.255.255.0 no untagged 2,18-20,B1 exit vlan 100 name "192.168.100" untagged 2,18-20 tagged 1,3-17,21-24,A1-A2,B1-B2 no ip address exit vlan 21 name "Users_2" tagged 1,A1-A2,B2 no ip address exit vlan 40 name "Cafe" tagged 1,13-14,16,A1-A2,B2 no ip address exit vlan 250 name "Firewall" tagged 1,13-14,16,A1-A2,B2 no ip address exit vlan 70 name "DMZ" tagged 1,13-14,16,A1-A2,B2 no ip address exit logging 192.168.100.18 spanning-tree spanning-tree 1 path-cost 500000 spanning-tree config-name "mstp" spanning-tree config-revision 1 spanning-tree instance 1 vlan 1 40 70 100 250 HP Switch 2 Spanning Tree: show spanning-tree Multiple Spanning Tree (MST) Information STP Enabled : Yes Force Version : MSTP-operation IST Mapped VLANs : 2-39,41-69,71-99,101-249,251-4094 Switch MAC Address : 0024a8-cd6000 Switch Priority : 32768 Max Age : 20 Max Hops : 20 Forward Delay : 15 Topology Change Count : 21,793 Time Since Last Change : 14 hours CST Root MAC Address : 0004ea-845f80 CST Root Priority : 32768 CST Root Path Cost : 200000 CST Root Port : A1 IST Regional Root MAC Address : 0021f7-126580 IST Regional Root Priority : 32768 IST Regional Root Path Cost : 2000 IST Remaining Hops : 19 Root Guard Ports : TCN Guard Ports : BPDU Protected Ports : BPDU Filtered Ports : PVST Protected Ports : PVST Filtered Ports : | Prio | Designated Hello Port Type | Cost rity State | Bridge Time PtP Edge ----- --------- + --------- ---- ---------- + ------------- ---- --- ---- A1 10GbE-CX4 | 2000 128 Forwarding | 0021f7-126580 2 Yes No A2 10GbE-CX4 | Auto 128 Disabled | B1 SFP+SR | 2000 128 Forwarding | 0024a8-cd6000 2 Yes No B2 | Auto 128 Disabled | HP Switch 2 Logging: I removed the date / time fields since they are inaccurate (no NTP configured on these switches) 00839 stp: CST Root changed from 32768:0021f7-126580 to 32768:0004ea-845f80 00839 stp: IST Root changed from 32768:0021f7-126580 to 32768:0024a8-cd6000 00839 stp: CST Root changed from 32768:0004ea-845f80 to 32768:0024a8-cd6000 00839 stp: CST Root changed from 32768:0024a8-cd6000 to 32768:0004ea-845f80 00839 stp: CST Root changed from 32768:0004ea-845f80 to 32768:0024a8-cd6000 00435 ports: port B1 is Blocked by STP 00839 stp: CST Root changed from 32768:0024a8-cd6000 to 32768:0021f7-126580 00839 stp: IST Root changed from 32768:0024a8-cd6000 to 32768:0021f7-126580 00839 stp: CST Root changed from 32768:0021f7-126580 to 32768:0004ea-845f80

    Read the article

  • rand() generating the same number – even with srand(time(NULL)) in my main!

    - by Nick Sweet
    So, I'm trying to create a random vector (think geometry, not an expandable array), and every time I call my random vector function I get the same x value, thought y and z are different. int main () { srand ( (unsigned)time(NULL)); Vector<double> a; a.randvec(); cout << a << endl; return 0; } using the function //random Vector template <class T> void Vector<T>::randvec() { const int min=-10, max=10; int randx, randy, randz; const int bucket_size = RAND_MAX/(max-min); do randx = (rand()/bucket_size)+min; while (randx <= min && randx >= max); x = randx; do randy = (rand()/bucket_size)+min; while (randy <= min && randy >= max); y = randy; do randz = (rand()/bucket_size)+min; while (randz <= min && randz >= max); z = randz; } For some reason, randx will consistently return 8, whereas the other numbers seem to be following the (pseudo) randomness perfectly. However, if I put the call to define, say, randy before randx, randy will always return 8. Why is my first random number always 8? Am I seeding incorrectly?

    Read the article

  • How to tell .htaccess to ignore a subdirectory (or, how to run WordPress and ExpressionEngine simult

    - by Mike Crittenden
    I have an ExpressionEngine site at http://example.com and a WordPress blog at http://example.com/blog ...the problem is, any WP pages that don't map directly to an index.php end up being handled by ExpressionEngine, which results in a 404. For example, http://example.com/blog and http://example.com/blog/wp-admin both work fine as they both directly use an index.php in those folders, but http://example.com/blog/category/tag/something gets handled by ExpressionEngine. So how can I modify the ExpressionEngine .htaccess file to tell it to ignore anything in the /blog directory? Here's what's currently in the ExpressionEngine .htaccess file: Options +FollowSymLinks RewriteEngine On ##### Remove index.php ###################################### RewriteCond %{REQUEST_FILENAME} !-f RewriteCond %{REQUEST_FILENAME} !-d RewriteRule ^(.*)$ /index.php/$1 [L] ##### Add WWW ############################################### RewriteCond %{HTTP_HOST} ^getregionalcash.com [NC] RewriteRule ^(.*)$ http://www.getregionalcash.com/$1 [R=301,NC] ##### Increase File Limit Size ############################## #set max upload file size php_value upload_max_filesize 20M #set max post size php_value post_max_size 20M #set max time script can take php_value max_execution_time 6000000 #set max time for input to be recieved php_value max_input_time 6000000 #increase php memory limit php_value memory_limit 64M Any ideas?

    Read the article

< Previous Page | 25 26 27 28 29 30 31 32 33 34 35 36  | Next Page >