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  • Apache mod_wsgi error: ImportError: No module named django.core.handlers.wsgi

    - by bigmac
    I am using Python 2.7 with mod_python 3.3.1 and mod_wsgi 3.3. I get an Internal Server Error and this stack trace in the apache logs: [Thu Apr 21 10:25:37 2011] [error] [client 83.244.243.242] import django.core.handlers.wsgi [Thu Apr 21 10:25:37 2011] [error] [client 83.244.243.242] ImportError: No module named django.core.handlers.wsgi [Thu Apr 21 10:25:37 2011] [error] [client 83.244.243.242] mod_wsgi (pid=4463): Target WSGI script '/home/one/codebase/campman/wsgi_handler.py' cannot be loaded as Python module. [Thu Apr 21 10:25:37 2011] [error] [client 83.244.243.242] mod_wsgi (pid=4463): Exception occurred processing WSGI script '/home/one/codebase/campman/wsgi_handler.py'. [Thu Apr 21 10:25:37 2011] [error] [client 83.244.243.242] Traceback (most recent call last): [Thu Apr 21 10:25:37 2011] [error] [client 83.244.243.242] File "/home/one/codebase/campman/wsgi_handler.py", line 13, in <module> [Thu Apr 21 10:25:37 2011] [error] [client 83.244.243.242] import django.core.handlers.wsgi [Thu Apr 21 10:25:37 2011] [error] [client 83.244.243.242] ImportError: No module named django.core.handlers.wsgi

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  • Smss.exe - setting any core affinity breaks rdp on Windows 7 / Windows Server 2012

    - by Hetman
    I have tried to set core affinity of smss.exe to not run on one critical core on Windows 7 and Windows Server 2008r2. It turns out that simply setting the core affinity to anything (even the full mask that smss.exe already has) seems to work but prevents users from rdp'ing into the machine until it is restarted. The users already logged in may continue to use their sessions. This behaviour does not occur on Windows 8/Windows Server 2012. Does anyone know why it is happening?

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  • How to fix bluescreen in windows 7 with multi-boot?

    - by Ismail Sensei
    I have HP laptop 6730S with two Operating systems : Windows 7 Ultimate 32bit Centos 6.4 64Bit The GRUB2 is not installed in MBR, use Windows' bootloader. After I choose Windows in the start, the blue-screen appears with unmountable_boot_volume problem so I tried some help from similar questions here ( use Command Prompt and enter the following command: chkdsk /R C: ). But the problem is, I can't get repair my computer it took so long and nothing happened after I waited more than 2H and when I put my Windows 7 DVD to boot it charge the files then same thing happened nothing show up so I couldn't use command prompt. But when I use Centos everything works just fine the D partition i can mounted normally but C partition it shows me error and tell me to go to windows and repair it with Chkdsk command and here is where I am stuck.

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  • 7-Zip on multi-core computers

    - by Peter Mortensen
    Does 7-Zip take advantage of multiprocessor or multi-core systems? For example, would there be a close to 16 times speed-up on a 16 core system assuming no disk or memory bottlenecks? Or is it is limited to 2 threads (2 times speed-up on systems with more than one CPU or core)?

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  • Apache mod_wsgi error: ImportError: No module named django.core.handlers.wsgi

    - by bigmac
    I am using Python 2.7 with mod_python 3.3.1 and mod_wsgi 3.3. I get an Internal Server Error and this stack trace in the apache logs: [Thu Apr 21 10:25:37 2011] [error] [client 83.244.243.242] import django.core.handlers.wsgi [Thu Apr 21 10:25:37 2011] [error] [client 83.244.243.242] ImportError: No module named django.core.handlers.wsgi [Thu Apr 21 10:25:37 2011] [error] [client 83.244.243.242] mod_wsgi (pid=4463): Target WSGI script '/home/one/codebase/campman/wsgi_handler.py' cannot be loaded as Python module. [Thu Apr 21 10:25:37 2011] [error] [client 83.244.243.242] mod_wsgi (pid=4463): Exception occurred processing WSGI script '/home/one/codebase/campman/wsgi_handler.py'. [Thu Apr 21 10:25:37 2011] [error] [client 83.244.243.242] Traceback (most recent call last): [Thu Apr 21 10:25:37 2011] [error] [client 83.244.243.242] File "/home/one/codebase/campman/wsgi_handler.py", line 13, in <module> [Thu Apr 21 10:25:37 2011] [error] [client 83.244.243.242] import django.core.handlers.wsgi [Thu Apr 21 10:25:37 2011] [error] [client 83.244.243.242] ImportError: No module named django.core.handlers.wsgi

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  • What is windows 8 core?

    - by Journeyman Geek
    I've found some references, when looking for information on WAIK installs of windows 8 of a varient called windows 8 core, that can be installed off the professional edition disk. There's also a mention of it on winsupersite that says The cheapest, called MSDN Operating Systems, costs $699 a year ($499 renewal), and of course includes Windows 8 (Core), Windows 8 Pro, and Windows 8 Enterprise. You get five licenses each for Windows 8 Core and Pro, and one Multiple Activation Key (MAK) for Windows 8 Enterprise. What is windows 8 core? Is it the new 'home' edition or something else? What differentiates it from the pro and enterprise editions?

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  • 7-Zip compression on multi-core computers

    - by Peter Mortensen
    Does 7-Zip take advantage of multiprocessor or multi-core systems when compressing? For example, would there be a close to 16 times speed-up on a 16 core system assuming no disk or memory bottlenecks? Or is it is limited to 2 threads (2 times speed-up on systems with more than one CPU or core)?

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  • Will Windows repair my multi-boot when I format the 1st physical partition with boot sector?

    - by user2353806
    Due to historical reasons I got a laptop with Vista, Windows 7 and Windows Server 2008R2 partitions. (boot from external wasn´t that viable) Nothing (Windows Repair, bootrec /whateveroption) worked when I restored only the Windows 7 and WS2k8 with Acronis TrueImage. Don´t ask me through what idiotic error messages I went during repair tries. (Wrong Windows version,...) So I grudgingly restored all three - with the little additional excursion that I thought changing the active partition to the Windows 7 partition would move the boot sector and let me format the Vista part... Oh no. Seems too logical for MS. (Dunno what I changed, but today it will let me format!) So the real question is: Will formatting the Vista part trash things again beyond comprehension or will Windows Repair bring back the boot rec and remove Vista from the boot options? Or should I just erase all the files to avoid trashing the boot? Where will the boot rec be (after repair) when I format the Vista? On 1st or 2nd partition? And if I get drunk and install Windows 8.1 on the 1st, will anything work? ;-) Thanks

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  • How to chain GRUB2 for Ubuntu 10.04 from Truecrypt & its bootloader (multi boot alongside Windows XP partition)?

    - by Rob
    I want Truecrypt to ask for password for Windows XP as usual but with the standard [ESC] option, on selecting that, i.e via Escape key, I want it to find the grub for the (unencrypted) Ubuntu install. I've installed Windows XP on the 120Gb hard drive of a Toshiba NB100 netbook then partitioned to make room for Ubuntu 10.04 and installed that after the Windows XP install. When I encrypt Windows XP, Truecrypt will overwrite the grub entry in the master boot record (MBR), I believe (?) and I won't be able to choose between XP and Ubuntu anymore. So I need to restore it back. I've searched fairly extensively for answers on Ubuntu forums and elsewhere but have not yet found a complete answer that covers all eventualities, scenarios and error messages, or otherwise they talk of legacy GRUB and not GRUB2. Ubuntu 10.04 uses GRUB2. My setup: Partitions: Windows XP, NTFS (to be encrypted with Truecrypt), 40Gb /boot (Ext4, 1Gb) Ubuntu swap, 4Gb Ubuntu / (root) - main filesystem (20gb) NTFS share, 55Gb I know that the Truecrypt boot loader replaces the GRUB when boot up because I've already tried it on another laptop. I want boot loader screen to look something like the usual: Truecrypt Enter password: (or [ESC] to skip) password is for WindowsXP and on pressing [ESC] for it to find the Ubuntu grub to boot from Thanks in advance for your help. The key area of the problem is how to instruct Truecrypt when escape key is pressed, and how the Grub/Ubuntu can be made visible to the truecrypt bootloader to find it, when the esc key is pressed. Also knowing as chaining.

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  • ILMerge - Unresolved assembly reference not allowed: System.Core

    - by Steve Michelotti
    ILMerge is a utility which allows you the merge multiple .NET assemblies into a single binary assembly more for convenient distribution. Recently we ran into problems when attempting to use ILMerge on a .NET 4 project. We received the error message: An exception occurred during merging: Unresolved assembly reference not allowed: System.Core.     at System.Compiler.Ir2md.GetAssemblyRefIndex(AssemblyNode assembly)     at System.Compiler.Ir2md.GetTypeRefIndex(TypeNode type)     at System.Compiler.Ir2md.VisitReferencedType(TypeNode type)     at System.Compiler.Ir2md.GetMemberRefIndex(Member m)     at System.Compiler.Ir2md.PopulateCustomAttributeTable()     at System.Compiler.Ir2md.SetupMetadataWriter(String debugSymbolsLocation)     at System.Compiler.Ir2md.WritePE(Module module, String debugSymbolsLocation, BinaryWriter writer)     at System.Compiler.Writer.WritePE(String location, Boolean writeDebugSymbols, Module module, Boolean delaySign, String keyFileName, String keyName)     at System.Compiler.Writer.WritePE(CompilerParameters compilerParameters, Module module)     at ILMerging.ILMerge.Merge()     at ILMerging.ILMerge.Main(String[] args) It turns out that this issue is caused by ILMerge.exe not being able to find the .NET 4 framework by default. The answer was ultimately found here. You either have to use the /lib option to point to your .NET 4 framework directory (e.g., “C:\Windows\Microsoft.NET\Framework\v4.0.30319” or “C:\Windows\Microsoft.NET\Framework64\v4.0.30319”) or just use an ILMerge.exe.config file that looks like this: 1: <configuration> 2: <startup useLegacyV2RuntimeActivationPolicy="true"> 3: <requiredRuntime safemode="true" imageVersion="v4.0.30319" version="v4.0.30319"/> 4: </startup> 5: </configuration> This was able to successfully resolve my issue.

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  • Enable compiz on intel core i5 (Nvidia GT330M) based laptop

    - by Eshwar
    Hi, I am trying to enable compiz on my laptop via Desktop Effects but it does not allow it. I modified the xorg.conf file as on the compiz wiki but still no luck. So can someone just tell me how to enable compiz desktop on an Intel i5 based system. This is an Arrandale processor so its got the graphics bit on the processor itself. My system also has a discrete graphics card (Nvidia GT330M - yup its those hybrid graphics combos n- not Optimus). As far as i know the nvidia gpu is not being used since the intel one is enabled and there is no bios route to disable it. The laptop is a Dell Vostro 3700 with bios version A10 I did lotsa google searches about intel compiz, etc but not a single conclusive guide as to how to enable it. so my guess is it should work out of the box. but it doesn't. glxinfo gives me: name of display: :0.0 Xlib: extension "GLX" missing on display ":0.0". Xlib: extension "GLX" missing on display ":0.0". Xlib: extension "GLX" missing on display ":0.0". Xlib: extension "GLX" missing on display ":0.0". Xlib: extension "GLX" missing on display ":0.0". Error: couldn't find RGB GLX visual or fbconfig Xlib: extension "GLX" missing on display ":0.0". Xlib: extension "GLX" missing on display ":0.0". Xlib: extension "GLX" missing on display ":0.0". Xlib: extension "GLX" missing on display ":0.0". Xlib: extension "GLX" missing on display ":0.0". Xlib: extension "GLX" missing on display ":0.0". Xlib: extension "GLX" missing on display ":0.0". 3 GLXFBConfigs: visual x bf lv rg d st colorbuffer ax dp st accumbuffer ms cav id dep cl sp sz l ci b ro r g b a bf th cl r g b a ns b eat ---------------------------------------------------------------------- Segmentation fault lsbusb gives me: 00:02.0 VGA compatible controller [0300]: Intel Corporation Core Processor Integrated Graphics Controller [8086:0046] (rev 18) 01:00.0 VGA compatible controller [0300]: nVidia Corporation GT216 [GeForce GT 330M] [10de:0a29] (rev a2)

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  • kubuntu 12.10 will not boot on mac 2.93Ghz intel core 2 duo

    - by Jake Sweet
    I feel like I've tried it all and nothing is changing. I've tried booting from a liveUSB, a liveDVD, and I've checked the mod5 everything matches up. I've even tried different distro's same result on all of them. Just for reference: linuxmint 13kde and Fedora 17. I've also tried changing my liveUSB building software just in case. I've tried unetbootin and Linux USB builder. Both have same results, my opinion is that it is a hardware issue since I'm having near the same result with all of these variables. So now what is actually happening? I can boot up to a screen. I say A screen because some of the ways that dvd's and usb's boot differs. Now on liveusb I'm reaching a black screen with white text. Says booting: done, then below says loading ramdrive: done, then below that it says preparing to boot kernel this may take a while and buckle in or something to that effect. Then nothing. That's it computer freezes. I've waited up to 8 hrs and still nothing. Ok for the liveDVD Everything goes according to instructions per pdf files on every distro, until linux starts. I can only run in compatibility mode. When any other option is tried the computer seems to freeze/stall/be a pain in my butt... Ok well that seems to wrap it up. Also if I'm not explaining something well, I'm sorry I can try to clear anything up. I'm not the best at descriptions. I'm leaving with a tech specs of my mac: 2.93GHz Intel Core 2 Duo, 4 GB ram, NVIDIA GeForce GT 120 graphics, bought in late 09" it's the 24" model, let me know if anymore information will help. Also thanks in advance

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  • Customer Obsession at the Core of Oracle Eloqua’s New Multichannel Marketing Enhancements

    - by Richard Lefebvre
    Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 Check out some highlights from the Eloqua Experience conference and find out why customer obsession is at the core of Oracle Eloqua’s new multichannel marketing enhancements  /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin:0cm; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;}

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  • Screen problems on 11.10 using VGA compatible controller 2nd Generation Core Processor Family Integrated Graphics Controller

    - by MorrisseyJ
    I am having problems with my display. The problem manifests as lots of screen artefacts, which seem to be worse in Unity than in Gnome 3, are worse after i have used suspend and are intolerable if i set myself up on a dual monitor. Specific issues include: icons disappearing, lines occurring all over the screen, the backgrounds of certain windows going another colour and window borders disappearing or being filled with text from other parts of the screen. The most annoying problem is lines of text disappearing from a host of word processing programmes (libreoffice, gedit, bluefish etc), as i type. In most circumstances the screen problem can be temporarily fixed (so that i can see the screen clearly) by either scrolling the text off the screen and then scrolling it back onto the screen, or highlighting the offending area of the desktop, by clicking and dragging. Errors on parts of the screen that don't seem to redraw (window borders (off the universal menu) or the screen area outside of a LO document, in print layout view, for example) can't seem to be fixed in a session. I am running 11.10, 64 bit on my Thinkpad x121e Display information is: description: VGA compatible controller product: 2nd Generation Core Processor Family Integrated Graphics Controller vendor: Intel Corporation physical id: 2 bus info: pci@0000:00:02.0 version: 09 width: 64 bits clock: 33MHz capabilities: msi pm vga_controller bus_master cap_list rom configuration: driver=i915 latency=0 resources: irq:42 memory:d0000000-d03fffff memory:c0000000-cfffffff ioport:4000(size=64) There appear to be a few problems with the Intel graphics and Ubuntu but i am not sure if they are all the same. If anyone knows if this is a known bug it'd be great to know, otherwise i'll file a report. Should anyone know of a fix i would greatly appreciate hearing about it. Let me know if you need any more information. Thanks

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  • Multi Pass Blend

    - by Kirk Patrick
    I am seeking the simplest working example of a two pass HLSL pixel shader. It can do anything really, but the main idea is to perform "ping ponging" to take the output of the first pass and then send it for the second pass. In my example I want to draw to the R channel and then draw to the G channel and produce a simple Venn Diagram in the shader, but need to detect overlap. I can currently detect one or the other but not overlap. There are a red and green circle overlapping, and I want to put a dynamic texture map in the overlap region. I can currently put it in either or. Below is how it looks in the shader. -------------------------------- Texture2D shaderTexture; SamplerState SampleType; ////////////// // TYPEDEFS // ////////////// struct PixelInputType { float4 position : SV_POSITION; float2 tex0 : TEXCOORD0; float2 tex1 : TEXCOORD1; float4 color : COLOR; }; //////////////////////////////////////////////////////////////////////////////// // Pixel Shader //////////////////////////////////////////////////////////////////////////////// float4 main(PixelInputType input) : SV_TARGET { float4 textureColor0; float4 textureColor1; // Sample the pixel color from the texture using the sampler at this texture coordinate location. textureColor0 = shaderTexture.Sample(SampleType, input.tex0); textureColor1 = shaderTexture.Sample(SampleType, input.tex1); if (input.color[0]==1.0f && input.color[1]==1.0f) // Requires multi-pass textureColor0 = textureColor1; return textureColor0; } Here is the calling code (that needs to be modified) m_d3dContext->IASetVertexBuffers(0, 2, vbs, strides, offsets); m_d3dContext->IASetIndexBuffer(m_indexBuffer.Get(), DXGI_FORMAT_R32_UINT,0); m_d3dContext->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST); m_d3dContext->IASetInputLayout(m_inputLayout.Get()); m_d3dContext->VSSetShader(m_vertexShader.Get(), nullptr, 0); m_d3dContext->VSSetConstantBuffers(0, 1, m_constantBuffer.GetAddressOf()); m_d3dContext->PSSetShader(m_pixelShader.Get(), nullptr, 0); m_d3dContext->PSSetShaderResources(0, 1, m_SRV.GetAddressOf()); m_d3dContext->PSSetSamplers(0, 1, m_QuadsTexSamplerState.GetAddressOf());

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  • Class instance clustering in object reference graph for multi-entries serialization

    - by Juh_
    My question is on the best way to cluster a graph of class instances (i.e. objects, the graph nodes) linked by object references (the -directed- edges of the graph) around specifically marked objects. To explain better my question, let me explain my motivation: I currently use a moderately complex system to serialize the data used in my projects: "marked" objects have a specific attributes which stores a "saving entry": the path to an associated file on disc (but it could be done for any storage type providing the suitable interface) Those object can then be serialized automatically (eg: obj.save()) The serialization of a marked object 'a' contains implicitly all objects 'b' for which 'a' has a reference to, directly s.t: a.b = b, or indirectly s.t.: a.c.b = b for some object 'c' This is very simple and basically define specific storage entries to specific objects. I have then "container" type objects that: can be serialized similarly (in fact their are or can-be "marked") they don't serialize in their storage entries the "marked" objects (with direct reference): if a and a.b are both marked, a.save() calls b.save() and stores a.b = storage_entry(b) So, if I serialize 'a', it will serialize automatically all objects that can be reached from 'a' through the object reference graph, possibly in multiples entries. That is what I want, and is usually provides the functionalities I need. However, it is very ad-hoc and there are some structural limitations to this approach: the multi-entry saving can only works through direct connections in "container" objects, and there are situations with undefined behavior such as if two "marked" objects 'a'and 'b' both have a reference to an unmarked object 'c'. In this case my system will stores 'c' in both 'a' and 'b' making an implicit copy which not only double the storage size, but also change the object reference graph after re-loading. I am thinking of generalizing the process. Apart for the practical questions on implementation (I am coding in python, and use Pickle to serialize my objects), there is a general question on the way to attach (cluster) unmarked objects to marked ones. So, my questions are: What are the important issues that should be considered? Basically why not just use any graph parsing algorithm with the "attach to last marked node" behavior. Is there any work done on this problem, practical or theoretical, that I should be aware of? Note: I added the tag graph-database because I think the answer might come from that fields, even if the question is not.

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  • Real-Time Multi-User Gaming Platform

    - by Victor Engel
    I asked this question at Stack Overflow but was told it's more appropriate here, so I'm posting it again here. I'm considering developing a real-time multi-user game, and I want to gather some information about possibilities before I do some real development. I've thought about how best to ask the question, and for simplicity, the best way that occurred to me was to make an analogy to the field (or playground) game darebase. In the field game of darebase, there are two or more bases. To start, there is one team on each base. The game is a fancy game of tag. When two people meet out in the field, the person who left his base most recently timewise captures the other person. They then return to that person's base. Play continues until everyone is part of the same team. So, analogizing this to an online computer game, let's suppose there are an indefinite number of bases. When a person starts up the game, he has a team that is located at, for example, his current GPS coordinates. It could be a virtual world, but for sake of argument, let's suppose the virtual world corresponds to the player's actual GPS coordinates. The game software then consults the database to see where the closest other base is that is online, and the two teams play their game of virtual tag. Note that the user of the other base could have a different base than the one run by the current user as the closest base to him, in which case, he would be in two simultaneous battles, one with each base. When they go offline, the state of their players is saved on a server somewhere. Game logic calls for the players to have some automaton-logic of some sort, so they can fend for themselves in a limited way using basic rules, until their user goes online again. The user doesn't control the players' movements directly, but issues general directives that influence the players' movement logic. I think this analogy is good enough to frame my question. What sort of platforms are available to develop this sort of game? I've been looking at smartfoxserver, but I'm not convinced yet that it is the best option or even that it will work at all. One possibility, of course, would be to roll out my own web server, but I'd rather not do that if there is an existing service out there already that I could tap into. I will be developing for iOS devices at first. So any suggestions would be greatly appreciated. I think I need to establish the architecture first before proceeding with this project. Note that darbase is not the game I intend to implement, but, upon reflection, that might not be a bad idea either.

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  • Data structures for a 2D multi-layered and multi-region map?

    - by DevilWithin
    I am working on a 2D world editor and a world format subsequently. If I were to handle the game "world" being created just as a layered set of structures, either in top or side views, it would be considerably simple to do most things. But, since this editor is meant for 3rd parties, I have no clue how big worlds one will want to make and I need to keep in mind that eventually it will become simply too much to check, handling and comparing stuff that are happening completely away from the player position. I know the solution for this is to subdivide my world into sub regions and stream them on the fly, loading and unloading resources and other data. This way I know a virtually infinite game area is achievable. But, while I know theoretically what to do, I really have a few questions I'd hoped to get answered for some hints about the topic. The logic way to handle the regions is some kind of grid, would you pick evenly distributed blocks with equal sizes or would you let the user subdivide areas by taste with irregular sized rectangles? In case of even grids, would you use some kind of block/chunk neighbouring system to check when the player transposes the limit or just put all those in a simple array? Being a region a different data structure than its owner "game world", when streaming a region, would you deliver the objects to the parent structures and track them for unloading later, or retain the objects in each region for a more "hard-limit" approach? Introducing the subdivision approach to the project, and already having a multi layered scene graph structure on place, how would i make it support the new concept? Would you have the parent node have the layers as children, and replicate in each layer node, a node per region? Or the opposite, parent node owns all the regions possible, and each region has multiple layers as children? Or would you just put the region logic outside the graph completely(compatible with the first suggestion in Q.3) When I say virtually infinite worlds, I mean it of course under the contraints of the variable sizes and so on. Using float positions, a HUGE world can already be made. Do you think its sane to think beyond that? Because I think its ok to stick to this limit since it will never be reached so easily.. As for when to stream a region, I'm implementing it as a collection of watcher cameras, which the streaming system works with to know what to load/unload. The problem here is, i will be needing some kind of warps/teleports built in for my game, and there is a chance i will be teleporting a player to a unloaded region far away. How would you approach something like this? Is it sane to load any region to memory which can be teleported to by a warp within a radius from the player? Sorry for the huge question, any answers are helpful!

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  • Multi-threaded JOGL Problem

    - by moeabdol
    I'm writing a simple OpenGL application in Java that implements the Monte Carlo method for estimating the value of PI. The method is pretty easy. Simply, you draw a circle inside a unit square and then plot random points over the scene. Now, for each point that is inside the circle you increment the counter for in points. After determining for all the random points wither they are inside the circle or not you divide the number of in points over the total number of points you have plotted all multiplied by 4 to get an estimation of PI. It goes something like this PI = (inPoints / totalPoints) * 4. This is because mathematically the ratio of a circle's area to a square's area is PI/4, so when we multiply it by 4 we get PI. My problem doesn't lie in the algorithm itself; however, I'm having problems trying to plot the points as they are being generated instead of just plotting everything at once when the program finishes executing. I want to give the application a sense of real-time display where the user would see the points as they are being plotted. I'm a beginner at OpenGL and I'm pretty sure there is a multi-threading feature built into it. Non the less, I tried to manually create my own thread. Each worker thread plots one point at a time. Following is the psudo-code: /* this part of the code exists in display() method in MyCanvas.java which extends GLCanvas and implements GLEventListener */ // main loop for(int i = 0; i < number_of_points; i++){ RandomGenerator random = new RandomGenerator(); float x = random.nextFloat(); float y = random.nextFloat(); Thread pointThread = new Thread(new PointThread(x, y)); } gl.glFlush(); /* this part of the code exists in run() method in PointThread.java which implements Runnable */ void run(){ try{ gl.glPushMatrix(); gl.glBegin(GL2.GL_POINTS); if(pointIsIn) gl.glColor3f(1.0f, 0.0f, 0.0f); // red point else gl.glColor3f(0.0f, 0.0f, 1.0f); // blue point gl.glVertex3f(x, y, 0.0f); // coordinates gl.glEnd(); gl.glPopMatrix(); }catch(Exception e){ } } I'm not sure if my approach to solving this issue is correct. I hope you guys can help me out. Thanks.

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  • How to implement multi-source XSLT mapping in 11g BPEL

    - by [email protected]
    In SOA 11g, you can create a XSLT mapper that uses multiple sources as the input. To implement a multi-source mapper, just follow the instructions below, Drag and drop a Transform Activity to a BPEL process Double-click on the Transform Activity, the Transform dialog window appears. Add source variables by clicking the Add icon and selecting the variable and part of the variable as needed. You can select multiple input variables. The first variable represents the main XML input to the XSL mapping, while additional variables that are added here are defined in the XSL mapping as input parameters. Select the target variable and its part if available. Specify the mapper file name, the default file name is xsl/Transformation_%SEQ%.xsl, where %SEQ% represents the sequence number of the mapper. Click OK, the xls file will be opened in the graphical mode. You can map the sources to the target as usual. Open the mapper source code, you will notice the variable representing the additional source payload, is defined as the input parameter in the map source spec and body<mapSources>    <source type="XSD">      <schema location="../xsd/po.xsd"/>      <rootElement name="PurchaseOrder" namespace="http://www.oracle.com/pcbpel/po"/>    </source>    <source type="XSD">      <schema location="../xsd/customer.xsd"/>      <rootElement name="Customer" namespace="http://www.oracle.com/pcbpel/Customer"/>      <param name="v_customer" />    </source>  </mapSources>...<xsl:param name="v_customer"/> Let's take a look at the BPEL source code used to execute xslt mapper. <assign name="Transform_1">            <bpelx:annotation>                <bpelx:pattern>transformation</bpelx:pattern>            </bpelx:annotation>            <copy>                <from expression="ora:doXSLTransformForDoc('xsl/Transformation_1.xsl',bpws:getVariableData('v_po'),'v_customer',bpws:getVariableData('v_customer'))"/>                <to variable="v_invoice"/>            </copy>        </assign> You will see BPEL uses ora:doXSLTransformForDoc XPath function to execute the XSLT mapper.This function returns the result of  XSLT transformation when the xslt template matching the document. The signature of this function is  ora:doXSLTransformForDoc(template,input, [paramQName, paramValue]*).Wheretemplate is the XSLT mapper nameinput is the string representation of xml input, paramQName is the parameter defined in the xslt mapper as the additional sourceparameterValue is the additional source payload. You can add more sources to the mapper at the later stage, but you have to modify the ora:doXSLTransformForDoc in the BPEL source code and make sure it passes correct parameter and its value pair that reflects the changes in the XSLT mapper.So the best practices are : create the variables before creating the mapping file, therefore you can add multiple sources when you define the transformation in the first place, which is more straightforward than adding them later on. Review ora:doXSLTransformForDoc code in the BPEL source and make sure it passes the correct parameters to the mapper.

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  • Oracle ADF Core Functionality Now Available for Free - Presenting Oracle ADF Essentials

    - by Shay Shmeltzer
    Normal 0 false false false EN-US X-NONE HE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:10.0pt; font-family:"Calibri","sans-serif"; mso-bidi-font-family:Arial;} We are happy to announce the new Oracle ADF Essentials - a free to develop and deploy version of the core technologies at the base of Oracle ADF – Oracle’s strategic development framework that was used, among other things, to build the new generation of the enterprise Oracle Fusion Applications. This release is aligned with the new Oracle JDeveloper 11.1.2.3 version that we released today. Oracle ADF Essentials enables developers to use the following free: Oracle ADF Faces Rich Client components –over 150 JSF 2.0 components that include extensive charting and data visualization components, supports skinning, internalization, accessibility and touch gestures and providing advanced Ajax, windowing, drag and drop and other UI capabilities in a declarative way. Oracle ADF Controller – an extension on top of the JSF controller providing complete process flow definition and enabling advanced reusability of flows inside page’s regions. Oracle ADF Binding – a declarative way to bind various business services to JSF user interfaces eliminating tedious managed-beans coding. Oracle ADF Business Components – a declarative layer for building Java based business services on top of relational databases. The main goal of Oracle ADF Essentials is to bring the benefits of Oracle ADF to a broader community of developers. If you are already using Oracle ADF, a key new functionality for you would be the ability to deploy your application on GlassFish. Several other interesting points: We provide instructions for deployment of Oracle ADF Essentials on GlassFish and officially support this platform for Oracle ADF Essentials deployment. Developers can choose to use the whole Oracle ADF Essentials, or just pieces of the technology. Visual development for Oracle ADF Essentials is provided in Oracle JDeveloper. Eclipse support via Oracle Enterprise for Eclipse (OEPE) is also planned. Want to learn more? Here is a quick overview and development demo of Oracle ADF Essentials For more visit the Oracle ADF Essentials page on OTN

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  • Enable Multi-Column Google Searches with a User Script

    - by Asian Angel
    Are you wanting to improve the search results view at Google and make better use of the webpage space? With a little user script magic you can make those search results look and fit better in your favorite browser. Note: This user script may conflict with the AutoPager extension if you have it installed in your favorite browser. Before Here is the standard single column view of search results at Google. Not too bad but the available space could certainly be better utilized. Note: For the purposes of our example we are using Google Chrome but this user script can be easily added to other browsers. After If you have never installed a user script in Chrome before it is just as simple as the regular extensions at the official Google website. Here you can see the details for the user script we are installing. Notice that you can view the source code if desired. To add the user script to Chrome click on “Install”. Once you start the install process you will see an intermediary message asking if you wish to continue in the lower left corner of your browser. Click “Continue” to move to the next step in the install process. From this point on the install process is practically identical to the official extensions. You can see the final confirmation window here…click “Install” to finish adding the user script to Chrome. As with regular extensions you will see a post-install message in the upper right corner. So, what does a user script look like in the “Extensions Page”? You can see the user script entry here…outside of an icon it looks rather identical to a normal extension. After refreshing the search page shown above we now have two columns of search results (default setting). This looks much much better than a single column view and there is little to no page scrolling required now. To switch to a three column view simply use the keyboard shortcut “Alt + 3”. To return to a single column view use “Alt + 1” and for the default two column view use “Alt + 2”. Three keyboard shortcuts for three different views…definitely a good thing. Note: On our test system we needed to use the number keys at the top of our keyboard to switch views…this is most likely the result of unique settings on our test system. Conclusion If you are wanting a better viewing experience when conducting searches at Google then this user script will make a very nice addition to your favorite browser. For those using Firefox you can add user scripts with the Greasemonkey & Stylish extensions. Using Opera Browser? See our how-to for adding user scripts to Opera here. Links Install the Multi-Column View of Google Search Results User Script Similar Articles Productive Geek Tips Hide Flash Animations in Google ChromeEnable Google Search From Shortcut Key in KDE on (k)UbuntuSet Gmail as Default Mail Client in UbuntuSet Up User Scripts in Opera BrowserHow To Enable Favicons for Google Reader Subscriptions TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Yes, it’s Patch Tuesday Generate Stunning Tag Clouds With Tagxedo Install, Remove and HIDE Fonts in Windows 7 Need Help with Your Home Network? Awesome Lyrics Finder for Winamp & Windows Media Player Download Videos from Hulu

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  • Impressions of my ASUS eee slate EP121 - Dual core 4GB, 64GB SSD

    - by tonyrogerson
    This thing is lovely, very nice bluetooth keyboard that has nice feedback on the keypress, there is no mouse but you can use the stylus or get yourself a bluetooth mouse, me, I've opted for a Microsoft ARC mouse which is a delight to use, the USB doors are a pain to open for the first time if like me you don't have any finger nails. It came as a suprise that the slate shows four processors, Dual Core with multi-threading, I didn't really look at the processor I was more interested in the amount of memory and the SSD; you don't get the full 4GB even with the 64 bit version of Windows 7 installed (which I immediately upgraded to Ultimate through my MSDN subscription). The box is extremely responsive - extremely, it loads Winword in literally a second. I've got office 2010 and onenote 2010 on there now; one problem is that on applying all (43) windows updates since the upgrade the machine is still sat on step 3 of 3 on the start up configuring updates screen after about an hour, you can't turn this machine off without using a paper clip to reset it and as I have just found you need a paper clip :). Installing Windows 7 SP1 was effortless. One of the first things I did on it was to reduce the size of the font, by default its set at 125%, my eye sight is ok :) so I've set that back down. Amazon Kindle for the PC works really well, plenty of text on the screen when viewed portrait, the case it comes with also allows the slate to stand up in various positions - portrait, horizontal - seems stable enough. The wireless works well, seems to have a better signal than my other two laptop machines which is good news. The gadget passed the pose test at work :). I use offline files to keep a copy of all my work stuff locally, I'm not sure what it is, well, its probably my server but whenever I try and sync it runs for a couple of minutes then fails with network name no longer contactable, funnily enough its fine from my big laptop so I can only guess this may be a driver type issue on the EP121 itself - very odd and very annoying. I do a lot of presenting and need to plug into a VGA project because most sites that's all that is offered, the EP121 has a mini-hdmi output which is great except for this scenario, hdmi is digital, vga is analogue, you will struggle to find a cost effective solution, I found HDFury and also a device HP do, however, a better solution appears to be getting a USB graphics adapter for instance the one I've ordered is the ClimaxDigital USB 2.0 to DVI,VGA or HDMI Adaptor which gives everything I need - VGA and DVI output and great resolution as well - ok, so fingers crossed because I'm presenting next Wednesday in Edinburgh and not taking my 300kg lenovo w700 (I'm sure my back just sighed in relief) - it certainly works really well on my LED TV, the install was simple - it just works! One of the several reasons for buying this piece of kit was to use it on my LED TV to remote into my main machine to check stuff whilst sat in my living room, also to watch webcasts and lecture videos in comfort away from my office, because of the wireless speed and limitation I'm opting for a USB network adapter from Belkin - that will also allow me to take advantage of my home gigabit network, there are only 2 usb ports on the slate so I'm going to knock up a hub so connecting it in is straight forward and simple, I'm also going to purchase a second power supply so I don't have to faff about with that either.I now have the developer x64 edition of SQL Server 2008 R2, yes everything :) - about 16GB left to play with on the machine now but that will be fine, I'll put AdventureWorks on there so I can play and demo stuff which is all I'm after from this, my development machine is significantly more powerful and meets my storage needs too.Travel test this weekend and next week, I'm in Dundee for my final exam for the masters degree.

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