Adding two different Objects by overloading operator+ C++
- by lampshade
Hello,
I've been trying to figure out how to add a private member from Object A, to a private member from Object B.
Both Cat and Dog Class's inheriate from the base class Animal. I have a thrid class 'MyClass', that I want to inheriate the private members of the Cat and Dog class. So in MyClass, I have a friend function to overload the + operator. THe friend function is defined as follows:
MyClass operator+(const Dog &dObj, const Cat &cObj);
I want to access dObj.age and cObj.age within the above function, invoke by this statement in main:
mObj = dObj + cObj;
Here is the entire source for a complete reference into the class objects:
#include <iostream>
#include <vld.h>
using namespace std;
class Animal
{
public :
Animal() {};
virtual void eat() = 0 {};
virtual void walk() = 0 {};
};
class Dog : public Animal
{
public :
Dog(const char * name, const char * gender, int age);
Dog() : name(NULL), gender(NULL), age(0) {};
virtual ~Dog();
void eat();
void bark();
void walk();
private :
char * name;
char * gender;
int age;
};
class Cat : public Animal
{
public :
Cat(const char * name, const char * gender, int age);
Cat() : name(NULL), gender(NULL), age(0) {};
virtual ~Cat();
void eat();
void meow();
void walk();
private :
char * name;
char * gender;
int age;
};
class MyClass : private Cat, private Dog
{
public :
MyClass() : action(NULL) {};
void setInstance(Animal &newInstance);
void doSomething();
friend MyClass operator+(const Dog &dObj, const Cat &cObj);
private :
Animal * action;
};
Cat::Cat(const char * name, const char * gender, int age) :
name(new char[strlen(name)+1]), gender(new char[strlen(gender)+1]), age(age)
{
if (name)
{
size_t length = strlen(name) +1;
strcpy_s(this->name, length, name);
}
else name = NULL;
if (gender)
{
size_t length = strlen(gender) +1;
strcpy_s(this->gender, length, gender);
}
else gender = NULL;
if (age)
{
this->age = age;
}
}
Cat::~Cat()
{
delete name;
delete gender;
age = 0;
}
void Cat::walk()
{
cout << name << " is walking now.. " << endl;
}
void Cat::eat()
{
cout << name << " is eating now.. " << endl;
}
void Cat::meow()
{
cout << name << " says meow.. " << endl;
}
Dog::Dog(const char * name, const char * gender, int age) :
name(new char[strlen(name)+1]), gender(new char[strlen(gender)+1]), age(age)
{
if (name)
{
size_t length = strlen(name) +1;
strcpy_s(this->name, length, name);
}
else name = NULL;
if (gender)
{
size_t length = strlen(gender) +1;
strcpy_s(this->gender, length, gender);
}
else gender = NULL;
if (age)
{
this->age = age;
}
}
Dog::~Dog()
{
delete name;
delete gender;
age = 0;
}
void Dog::eat()
{
cout << name << " is eating now.. " << endl;
}
void Dog::bark()
{
cout << name << " says woof.. " << endl;
}
void Dog::walk()
{
cout << name << " is walking now.." << endl;
}
void MyClass::setInstance(Animal &newInstance)
{
action = &newInstance;
}
void MyClass::doSomething()
{
action->walk();
action->eat();
}
MyClass operator+(const Dog &dObj, const Cat &cObj)
{
MyClass A;
//dObj.age;
//cObj.age;
return A;
}
int main()
{
MyClass mObj;
Dog dObj("B", "Male", 4);
Cat cObj("C", "Female", 5);
mObj.setInstance(dObj); // set the instance specific to the object.
mObj.doSomething(); // something happens based on which object is passed in
dObj.bark();
mObj.setInstance(cObj);
mObj.doSomething();
cObj.meow();
mObj = dObj + cObj;
return 0;
}