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  • Can static methods be called using object/instance in .NET

    Ans is Yes and No   Yes in C++, Java and VB.NET No in C#   This is only compiler restriction in c#. You might see in some websites that we can break this restriction using reflection and delegates, but we can’t, according to my little research J I shall try to explain you…   Following is code sample to break this rule using reflection, it seems that it is possible to call a static method using an object, p1 using System; namespace T {     class Program     {         static void Main()         {             var p1 = new Person() { Name = "Smith" };             typeof(Person).GetMethod("TestStatMethod").Invoke(p1, new object[] { });                     }         class Person         {             public string Name { get; set; }             public static void TestStatMethod()             {                 Console.WriteLine("Hello");             }         }     } } but I do not think so this method is being called using p1 rather Type Name “Person”. I shall try to prove this… look at another example…  Test2 has been inherited from Test1. Let’s see various scenarios… Scenario1 using System; namespace T {     class Program     {         static void Main()         {             Test1 t = new Test1();            typeof(Test2).GetMethod("Method1").Invoke(t,                                  new object[] { });         }     }     class Test1     {         public static void Method1()         {             Console.WriteLine("At test1::Method1");         }     }       class Test2 : Test1     {         public static void Method1()         {             Console.WriteLine("At test1::Method2");         }     } } Output:   At test1::Method2 Scenario2         static void Main()         {             Test2 t = new Test2();            typeof(Test2).GetMethod("Method1").Invoke(t,                                          new object[] { });         }   Output:   At test1::Method2   Scenario3         static void Main()         {             Test1 t = new Test2();            typeof(Test2).GetMethod("Method1").Invoke(t,                             new object[] { });         }   Output: At test1::Method2 In all above scenarios output is same, that means, Reflection also not considering the object what you pass to Invoke method in case of static methods. It is always considering the type which you specify in typeof(). So, what is the use passing instance to “Invoke”. Let see below sample using System; namespace T {     class Program     {         static void Main()         {            typeof(Test2).GetMethod("Method1").                Invoke(null, new object[] { });         }     }       class Test1     {         public static void Method1()         {             Console.WriteLine("At test1::Method1");         }     }     class Test2 : Test1     {         public static void Method1()         {             Console.WriteLine("At test1::Method2");         }     } }   Output is   At test1::Method2   I was able to call Invoke “Method1” of Test2 without any object.  Yes, there no wonder here as Method1 is static. So we may conclude that static methods cannot be called using instances (only in c#) Why Microsoft has restricted it in C#? Ans: Really there Is no use calling static methods using objects because static methods are stateless. but still Java and C++ latest compilers allow calling static methods using instances. Java sample class Test {      public static void main(String str[])      {            Person p = new Person();            System.out.println(p.GetCount());      } }   class Person {   public static int GetCount()   {      return 100;   } }   Output          100 span.fullpost {display:none;}

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  • Unity3d: calculate the result of a transform without modifying transform object itself

    - by Heisenbug
    I'm in the following situation: I need to move an object in some way, basically rotating it around its parent local position, or translating it in its parent local space (I know how to do this). The amount of rotation and translation is know at runtime (it depends on several factors, the speed of the object, enviroment factors, etc..). The problem is the following: I can perform this transformation only if the result position of the transformed object fit some criterias. An example could be this: the distance between the position before and after the transformation must be less than a given threshold. (Actually the conditions could be several and more complex) The problem is that if I use Transform.Rotate and Transform.Translate methods of my GameObject, I will loose the original Transform values. I think I can't copy the original Transform using instantiate for performance issues. How can I perform such a task? I think I have more or less 2 possibilities: First Don't modify the GameObject position through Transform. Calculate which will be the position after the transform. If the position is legal, modify transform through Translate and Rotate methods Second Store the original transform someway. Transform the object using Translate and Rotate. If the transformed position is illegal, restore the original one.

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  • How to write constructors which might fail to properly instantiate an object

    - by whitman
    Sometimes you need to write a constructor which can fail. For instance, say I want to instantiate an object with a file path, something like obj = new Object("/home/user/foo_file") As long as the path points to an appropriate file everything's fine. But if the string is not a valid path things should break. But how? You could: 1. throw an exception 2. return null object (if your programming language allows constructors to return values) 3. return a valid object but with a flag indicating that its path wasn't set properly (ugh) 4. others? I assume that the "best practices" of various programming languages would implement this differently. For instance I think ObjC prefers (2). But (2) would be impossible to implement in C++ where constructors must have void as a return type. In that case I take it that (1) is used. In your programming language of choice can you show how you'd handle this problem and explain why?

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  • Object pools for efficient resource management

    - by GameDevEnthusiast
    How can I avoid using default new() to create each object? My previous demo had very unpleasant framerate hiccups during dynamic memory allocations (usually, when arrays are resized), and creating lots of small objects which often contain one pointer to some DirectX resource seems like an awful lot of waste. I'm thinking about: Creating a master look-up table to refer to objects by handles (for safety & ease of serialization), much like EntityList in source engine Creating a templated object pool, which will store items contiguously (more cache-friendly, fast iteration, etc.) and the stored elements will be accessed (by external systems) via the global lookup table. The object pool will use the swap-with-last trick for fast removal (it will invoke the object's ~destructor first) and will update the corresponding indices in the global table accordingly (when growing/shrinking/moving elements). The elements will be copied via plain memcpy(). Is it a good idea? Will it be safe to store objects of non-POD types (e.g. pointers, vtable) in such containers? Related post: Dynamic Memory Allocation and Memory Management

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  • Scrolling though objects then creating a new instace of this object

    - by gopgop
    In my game when pressing the right mouse button you will place an object on the ground. all objects have the same super class (GameObject). I have a field called selected and will be equal to one certain gameobject at a time. when clicking the right mouse button it checks whats the instance of selected and that how it determines which object to place on the ground. code exapmle: t is the "slot" for which the object will go to. if (selected instanceof MapleTree) { t = new MapleTree(game,highLight); } else if (selected instanceof OakTree) { t = new OakTree(game,highLight); } Now it has to be a "new" instance of the object. Eventually my game will have hundreds of GameObjects and I don't want to have a huge if else statement. How would I make it so it scrolls though the possible kinds of objects and if its the correct type then create a new instance of it...? When pressing E it will switch the type of selected and is an if else statement as well. How would I do it for this too? here is a code example: if (selected instanceof MapleTree) { selected = new OakTree(game); } else if (selected instanceof OakTree) { selected = new MapleTree(game); }

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  • Draw contour around object in Opengl

    - by Maciekp
    I need to draw contour around 2d objects in 3d space. I tried drawing lines around object(+points to fill the gap), but due to line width, some part of it(~50%) was covering object. I tried to use stencil buffer, to eliminate this problem, but I got sth like this(contour is green): http://goo.gl/OI5uc (sorry I can't post images, due to my reputation) You can see(where arrow points), that some parts of line are behind object, and some are above. This changes when I move camera, but always there is some part, that is covering it. Here is code, that I use for drawing object: glColorMask(1,1,1,1); std::list<CObjectOnScene*>::iterator objIter=ptr->objects.begin(),objEnd=ptr->objects.end(); int countStencilBit=1; while(objIter!=objEnd) { glColorMask(1,1,1,1); glStencilFunc(GL_ALWAYS,countStencilBit,countStencilBit); glStencilOp(GL_REPLACE,GL_KEEP,GL_REPLACE ); (*objIter)->DrawYourVertices(); glStencilFunc(GL_NOTEQUAL,countStencilBit,countStencilBit); glStencilOp(GL_KEEP,GL_KEEP,GL_REPLACE); (*objIter)->DrawYourBorder(); ++objIter; ++countStencilBit; } I've tried different settings of stencil buffer, but always I was getting sth like that. Here is question: 1.Am I setting stencil buffer wrong? 2. Are there any other simple ways to create contour on such objects? Thanks in advance.

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  • [EF + Oracle]Object Context

    - by JTorrecilla
    Prologue After EF episodes I and II, we are going to see the Object Context. What is Object Context? It is a class which manages the DB connection, and the different Entities of our model. When Visual Studio creates the EF model, like I explain previously, also generates a Class that extends ObjectContext. ObjectContext provides: - DB connection - Add, update and delete functions. - Object Sets of Entities. - State of Pending Changes. This class will give a function, for each Entity, like  Esta clase va a contar con una función, para cada entidad, del tipo “AddTo{ENTITY}({Entity_Type } value)”, which are going to add a Entity to the related ObjectSet. In addition, it has a property, for each Entity, like “ObjectSet<TEntity> Entity”, does will keep the related record set. It will be filled with the CreateObjectSet<TEntity> function of Base class (ObjectContext). What is an ObjectSet? It is a class that allows us to manage the Entity Set from a Type. It inherits from: · ObjectQuery<TEntity> · IObjectSet<TEntity> · IQueryAble<TEntity · IEnumerable<TEntity · IQueryAble · IEnumerable An ObjectSet is a class property that allows query, insert, delete and update records from a determinate Entity. In following chapters we will see how to query Entities. LazyLoadingEnabled A very important property of the Context is “LazyLoadingEnabled”. This Boolean property lets indicate if the data loading is lazy, in other words, the Object will not be created and query until not be needed. Finally In this post we have seen what the VS generated context is, some of the characteristics, and where to see Entity data. In next chapters we will see, CRUD operations, and how to query ObjectSets.

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  • COM Object Method Invoke Exception - Silverlight 4

    - by Adam Driscoll
    I'm trying to use the new AutomationFactory provided with Silverlight 4 to call a .NET COM class. .NET COM-Exposed Class: public class ObjectContainer { public bool GetObject([Out, MarshalAs((UnmanagedType.IUnknown)] out object obj) { obj = new SomeOtherObj(); return true; } } Silverlight Assembly: dynamic objectContainer; try { objectContainer = AutomationFactory.GetObject(ProgId); } catch { objectContainer = AutomationFactory.CreateObject(ProgId); } object obj; if (!objectContainer.GetObject(out obj)) { throw new Exception(); } When I call objectContainer.GetObject(out obj) an exception is thrown stating: Value does not fall within the expected range. at MS.Internal.ComAutomation.ComAutomationNative.CheckInvokeHResult(UInt32 hr, String memberName, String exceptionSource, String exceptionDescription, String exceptionHelpFile, UInt32 exceptionHelpContext) at MS.Internal.ComAutomation.ComAutomationNative.Invoke(Boolean tryInvoke, String memberName, ComAutomationInvokeType invokeType, ComAutomationInteropValue[] rgParams, IntPtr nativePeer, ComAutomationInteropValue& returnValue) at MS.Internal.ComAutomation.ComAutomationObject.InvokeImpl(Boolean tryInvoke, String name, ComAutomationInvokeType invokeType, Object& returnValue, Object[] args) at MS.Internal.ComAutomation.ComAutomationObject.Invoke(String name, ComAutomationInvokeType invokeType, Object[] args) at System.Runtime.InteropServices.Automation.AutomationMetaObjectProvider.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) at System.Runtime.InteropServices.Automation.AutomationMetaObjectProviderBase.<.cctorb__4(Object obj, InvokeMemberBinder binder, Object[] args) at CallSite.Target(Closure , CallSite , Object , String , Object& ) at CallSite.Target(Closure , CallSite , Object , String , Object& ) at ApplicationModule.ObjectContainer.GetObject() Wha's the deal?

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  • Object oriented design of game in Java: How to handle a party of NPCs?

    - by Arvanem
    Hi folks, I'm making a very simple 2D RPG in Java. My goal is to do this in as simple code as possible. Stripped down to basics, my class structure at the moment is like this: Physical objects have an x and y dimension. Roaming objects are physical objects that can move(). Humanoid objects are roaming objects that have inventories of GameItems. The Player is a singleton humanoid object that can hire up to 4 NPC Humanoids to join his or her party, and do other actions, such as fight non-humanoid objects. NPC Humanoids can be hired by the Player object to join his or her party, and once hired can fight for the Player. So far I have given the Player class a "party" ArrayList of NPC Humanoids, and the NPC Humanoids class a "hired" Boolean. However, my fight method is clunky, using an if to check the party size before implementing combat, e.g. public class Player extends Humanoids { private ArrayList<Humanoids> party; // GETTERS AND SETTERS for party here //... public void fightEnemy(Enemy eneObj) { if (this.getParty().size() == 0) // Do combat without party issues else if (this.getParty().size() == 1) // Do combat with party of 1 else if (this.getParty().size() == 2) // Do combat with party of 2 // etc. My question is, thinking in object oriented design, am I on the right track to do this in as simple code as possible? Is there a better way?

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  • How to draw an unfilled square on top of a stream video using a mouse and track the object enclosed

    - by Haxed
    Hi, I am making an object tracking application. I have used Emgucv 2.1.0.0 to load a video file to a picturebox. I have also taken the video stream from a web camera. Now, I want to draw an unfilled square on the video stream using a mouse and then track the object enclosed by the unfilled square as the video continues to stream. This is what people have suggested so far:- (1) .NET Video overlay drawing(DirectX) - but this is for C++ users, the suggester said that there are .NET wrappers, but I had a hard time finding any. (2) DxLogo sample DxLogo – A sample application showing how to superimpose a logo on a data stream. It uses a capture device for the video source, and outputs the result to a file. Sadly, this does not use a mouse. (3) GDI+ and mouse handling - this area I do not have a clue. And for tracking the object in the square, I would appreciate if someone give me some research paper links to read. Any help as to using the mouse to draw on a video is greatly appreciated. Thank you for taking the time to read this. Many Thanks

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  • What does the JS function 'postMessage()' do when called on an html object tag?

    - by Stephano
    I was recently searching for a way to call the print function on a PDF I was displaying in adobe air. I solved this problem with a little help from this fellow, and by calling postMessage on my PDF like so: //this is the HTML I use to view my PDF <object id="PDFObj" data="test.pdf" type="application/pdf"/> ... //this actionscript lives in my air app var pdfObj:Object = htmlLoader.window.document.getElementById("PDFObj"); pdfObj.postMessage([message]); I've tried this in JavaScript as well, just to be sure it wasn't adobe sneaking in and helping me out... var obj = document.getElementById("PDFObj"); obj.postMessage([message]); Works well in JavaScript and in ActionScript. I looked up what the MDC had to say about postMessage, but all I found was window.postMessage. Now, the code works like a charm, and postMessage magically sends my message to my PDF's embedded JavaScript. However, I'm still not sure how I'm doing this. I found adobe talking about this method, but not really explaining it: HTML-PDF communication basics JavaScript in an HTML page can send a message to JavaScript in PDF content by calling the postMessage() method of the DOM object representing the PDF content. Any ideas how this is accomplished?

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  • How can I find "People's Contacts" folders via Outlook's object model?

    - by Dennis Palmer
    I have some code that locates all the contact folders that a user has access to by iterating through the Application.Session.Stores collection. This works for the user's contacts and also all the public contacts folders. It also finds all the contacts folders in additional mailbox accounts that the user has added via the Tools - Account Settings... menu command. However, this requires the user to have full access to the other person's account. When a user only has access to another person's contacts, then that person's contacts show up under the "People's Contacts" group in the Contacts view. How do I find those contact folders that don't show up under Session.Stores? In order to see the other user's contacts folder without adding access to their full mailbox, click File - Open - Other User's Folder... from the Outlook menu. In the dialog box, enter the other user's name and select Contacts from the Folder type drop down list. Here's the code (minus the error checking and logging) I'm using to find a list of all the user's Outlook contact folders. I know this can (and maybe should) be done using early binding to the Outlook.Application type, but that doesn't affect the results. EnumerateFolders is recursive so that it searches all sub folders. Dim folderList = New Dictionary(Of String, String) Dim outlookApp = CreateObject(Class:="Outlook.Application") For Each store As Object In outlookApp.Session.Stores EnumerateFolders(folderList, store.GetRootFolder) Next Private Sub EnumerateFolders(ByRef folderList As Dictionary(Of String, String), ByVal folder As Object) Try If folder.DefaultItemType = 2 Then folderList.Add(folder.EntryID, folder.FolderPath.Substring(2)) End If For Each subFolder As Object In folder.Folders EnumerateFolders(folderList, subFolder) Next Catch ex As Exception End Try End Sub

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  • What's wrong with my object tag to embed a Java Applet?

    - by predhme
    Here is my object tag. <object classid="java:my.full.class.Name.class" height="360" width="320"> <param name="type" value="application/x-java-applet"> <param name="archive" value="applets.jar"> <param name="file" value="/report_files/1-1272041330710YAIwK"> <param name="codebase" value="/applets"> </object> When I run this in firefox it just shows up with an Error, click for details. The java console shows absolutely nothing. And at the bottom of fire fox is says "Applet my.full.class.Name notloaded". The Name.class file is in the applets.jar file. I can type the URL /applets/applets.jar and access the jar file. So whats wrong? EDIT: I can access the param file as well, although I don't believe that is the issue. EDIT: I updated the tag because I noticed in my HTML logs it wasn't looking in the right place. Still nothing though

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  • Good case for a Null Object Pattern? (Provide some service with a mailservice)

    - by fireeyedboy
    For a website I'm working on, I made an Media Service object that I use in the front end, as well as in the backend (CMS). This Media Service object manipulates media in a local repository (DB); it provides the ability to upload/embed video's and upload images. In other words, website visitors are able to do this in the front end, but administrators of the site are also able to do this in the backend. I'ld like this service to mail the administrators when a visitor has uploaded/embedded a new medium in the frontend, but refrain from mailing them when they upload/embed a medium themself in the backend. So I started wondering whether this is a good case for passing a null object, that mimicks the mail funcionality, to the Media Service in the backend. I thought this might come in handy when they decide the backend needs to have implemented mail functionality as well. In simplified terms I'ld like to do something like this: Frontend: $mediaService = new MediaService( new MediaRepository(), new StandardMailService() ); Backend: $mediaService = new MediaService( new MediaRepository(), new NullMailService() ); How do you feel about this? Does this make sense? Or am I setting myself up for problems down the road?

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  • MVVM- Expose Model object in ViewModel

    - by Angel
    I have a wpf MVVM application , I exposed my model object into my viewModel by creating an instance of Model class (which cause dependency) into ViewModel , and instead of creating seperate VM properties , I wrap the Model properties inside my ViewModel Property. My model is just an entity framework generated proxy classes. Here is my Model class : public partial class TblProduct { public TblProduct() { this.TblPurchaseDetails = new HashSet<TblPurchaseDetail>(); this.TblPurchaseOrderDetails = new HashSet<TblPurchaseOrderDetail>(); this.TblSalesInvoiceDetails = new HashSet<TblSalesInvoiceDetail>(); this.TblSalesOrderDetails = new HashSet<TblSalesOrderDetail>(); } public int ProductId { get; set; } public string ProductCode { get; set; } public string ProductName { get; set; } public int CategoryId { get; set; } public string Color { get; set; } public Nullable<decimal> PurchaseRate { get; set; } public Nullable<decimal> SalesRate { get; set; } public string ImagePath { get; set; } public bool IsActive { get; set; } public virtual TblCompany TblCompany { get; set; } public virtual TblProductCategory TblProductCategory { get; set; } public virtual TblUser TblUser { get; set; } public virtual ICollection<TblPurchaseDetail> TblPurchaseDetails { get; set; } public virtual ICollection<TblPurchaseOrderDetail> TblPurchaseOrderDetails { get; set; } public virtual ICollection<TblSalesInvoiceDetail> TblSalesInvoiceDetails { get; set; } public virtual ICollection<TblSalesOrderDetail> TblSalesOrderDetails { get; set; } } Here is my ViewModel , public class ProductViewModel : WorkspaceViewModel { #region Constructor public ProductViewModel() { StartApp(); } #endregion //Constructor #region Properties private IProductDataService _dataService; public IProductDataService DataService { get { if (_dataService == null) { if (IsInDesignMode) { _dataService = new ProductDataServiceMock(); } else { _dataService = new ProductDataService(); } } return _dataService; } } //Get and set Model object private TblProduct _product; public TblProduct Product { get { return _product ?? (_product = new TblProduct()); } set { _product = value; } } #region Public Properties public int ProductId { get { return Product.ProductId; } set { if (Product.ProductId == value) { return; } Product.ProductId = value; RaisePropertyChanged("ProductId"); } } public string ProductName { get { return Product.ProductName; } set { if (Product.ProductName == value) { return; } Product.ProductName = value; RaisePropertyChanged(() => ProductName); } } private ObservableCollection<TblProduct> _productRecords; public ObservableCollection<TblProduct> ProductRecords { get { return _productRecords; } set { _productRecords = value; RaisePropertyChanged("ProductRecords"); } } //Selected Product private TblProduct _selectedProduct; public TblProduct SelectedProduct { get { return _selectedProduct; } set { _selectedProduct = value; if (_selectedProduct != null) { this.ProductId = _selectedProduct.ProductId; this.ProductCode = _selectedProduct.ProductCode; } RaisePropertyChanged("SelectedProduct"); } } #endregion //Public Properties #endregion // Properties #region Commands private ICommand _newCommand; public ICommand NewCommand { get { if (_newCommand == null) { _newCommand = new RelayCommand(() => ResetAll()); } return _newCommand; } } private ICommand _saveCommand; public ICommand SaveCommand { get { if (_saveCommand == null) { _saveCommand = new RelayCommand(() => Save()); } return _saveCommand; } } private ICommand _deleteCommand; public ICommand DeleteCommand { get { if (_deleteCommand == null) { _deleteCommand = new RelayCommand(() => Delete()); } return _deleteCommand; } } #endregion //Commands #region Methods private void StartApp() { LoadProductCollection(); } private void LoadProductCollection() { var q = DataService.GetAllProducts(); this.ProductRecords = new ObservableCollection<TblProduct>(q); } private void Save() { if (SelectedOperateMode == OperateModeEnum.OperateMode.New) { //Pass the Model object into Dataservice for save DataService.SaveProduct(this.Product); } else if (SelectedOperateMode == OperateModeEnum.OperateMode.Edit) { //Pass the Model object into Dataservice for Update DataService.UpdateProduct(this.Product); } ResetAll(); LoadProductCollection(); } #endregion //Methods } Here is my Service class: class ProductDataService:IProductDataService { /// <summary> /// Context object of Entity Framework model /// </summary> private MaizeEntities Context { get; set; } public ProductDataService() { Context = new MaizeEntities(); } public IEnumerable<TblProduct> GetAllProducts() { using(var context=new R_MaizeEntities()) { var q = from p in context.TblProducts where p.IsDel == false select p; return new ObservableCollection<TblProduct>(q); } } public void SaveProduct(TblProduct _product) { using(var context=new R_MaizeEntities()) { _product.LastModUserId = GlobalObjects.LoggedUserID; _product.LastModDttm = DateTime.Now; _product.CompanyId = GlobalObjects.CompanyID; context.TblProducts.Add(_product); context.SaveChanges(); } } public void UpdateProduct(TblProduct _product) { using (var context = new R_MaizeEntities()) { context.TblProducts.Attach(_product); context.Entry(_product).State = EntityState.Modified; _product.LastModUserId = GlobalObjects.LoggedUserID; _product.LastModDttm = DateTime.Now; _product.CompanyId = GlobalObjects.CompanyID; context.SaveChanges(); } } public void DeleteProduct(int _productId) { using (var context = new R_MaizeEntities()) { var product = (from c in context.TblProducts where c.ProductId == _productId select c).First(); product.LastModUserId = GlobalObjects.LoggedUserID; product.LastModDttm = DateTime.Now; product.IsDel = true; context.SaveChanges(); } } } I exposed my model object in my viewModel by creating an instance of it using new keyword, also I instantiated my DataService class in VM, I know this will cause a strong dependency. So , 1- Whats the best way to expose Model object in ViewModel ? 2- Whats the best way to use DataService in VM ?

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  • Changing <object> height and width works in Chrome but not Firefox or IE. Why?

    - by Michael Hopkins
    I am making a site with two Youtube videos. These videos use the raw embed code from Youtube. The site's design doesn't work with any of the default Youtube sizes, so I am writing code to automatically resize the video. Here is my code. There will never be more than these two tags on the page, otherwise I'd do a better job selecting the videos. <script language='JavaScript' type='text/javascript'> var x=document.getElementsByTagName('object'); x.[0].width='350'; x.[0].height='350'; x.[1].width='350'; x.[1].height='350'; </script> For reference, here's a sample default Youtube embed that the code might alter: <object width="480" height="385"> <param name="movie" value="http://www.youtube-nocookie.com/v/zSgiXGELjbc&hl=en_US&fs=1&rel=0"></param> <param name="allowFullScreen" value="true"></param> <param name="allowscriptaccess" value="always"></param> <embed src="http://www.youtube-nocookie.com/v/zSgiXGELjbc&hl=en_US&fs=1&rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed> </object> In Chrome, the video players sit perfectly in a 350x350 box. In IE and FF (latest versions), the videos are the unchanged, normal size. I cannot find anything in Google that explans why this won't work. I have tried using setattribute, for loops, adjusting both and , single-quotes and double-quotes, etc. Any ideas what is going wrong?

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  • can I add properties to a typo3 extbase domain model object?

    - by The Newbie Qs
    I want to store a username in a coupon object, each coupon object already has the uid of the user who created it. I can loop over the coupon objects and read the associated usernames from fe_users but how then will I save those usernames into the coupons so when they are passed to the template the usernames can be read like so coupon.username, or in some other easy way so each username will appear on the page with the right coupon as they are all printed out in a table? If I was doing basic php instead of typo3 i would just define a query but what is the typo3 v4.5 way? My code so far - which dies on the line where I try to assign the new property --creatorname -- to the $coup object. public function listAction() { $coupons = $this->couponRepository->findAll(); // @var Tx_Extbase_Domain_Repository_FrontendUserRepository $userRepository */ $userRepository = $this->objectManager->get("Tx_Extbase_Domain_Repository_FrontendUserRepository"); foreach ($coupons as $coup) { echo '<br />test '.$coup->getCreator(); echo '<br />count = '.$userRepository->countAll().'<br />'; $newObject = $userRepository->findByUid( intval($coup->getCreator())); //var_dump($newObject); var_dump($coup); echo '<br />getUsername '.$newObject->getUsername() ; $coup['creatorname'] = $newObject->getUsername(); echo '<br />creatorname '.$coup['creatorname'] ; } $this->view->assign('coupons', $coupons); }

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  • How can I take advantage of IObservable/IObserver to get rid of my "god object"?

    - by Will
    In a system I'm currently working on, I have many components which are defined as interfaces and base classes. Each part of the system has some specific points where they interact with other parts of the system. For example, the data readying component readies some data which eventually needs to go to the data processing portion, the communications component needs to query different components for their status for relaying to the outside, etc. Currently, I glue these parts of the system together using a "god object", or an object with intimate knowledge of different parts of the system. It registers with events over here and shuttles the results to methods over there, creates a callback method here and returns the result of that method over there, and passes many requests through a multi-threaded queue for processing because it "knows" certain actions have to run on STA threads, etc. While its convenient, it concerns me that this one type knows so much about how everybody else in the system is designed. I'd much prefer a more generic hub that can be given instances which can expose events or methods or callbacks or that can consume these. I've been seeing more about the IObservable/IObserver features of the reactive framework and that are being rolled into .NET 4.0 (I believe). Can I leverage this pattern to help replace my "god object"? How should I go about doing this? Are there any resources for using this pattern for this specific purpose?

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  • design pattern advice: graph -> computation

    - by csetzkorn
    I have a domain model, persisted in a database, which represents a graph. A graph consists of nodes (e.g. NodeTypeA, NodeTypeB) which are connected via branches. The two generic elements (nodes and branches will have properties). A graph will be sent to a computation engine. To perform computations the engine has to be initialised like so (simplified pseudo code): Engine Engine = new Engine() ; Object ID1 = Engine.AddNodeTypeA(TypeA.Property1, TypeA.Property2, …, TypeA.Propertyn); Object ID2 = Engine.AddNodeTypeB(TypeB.Property1, TypeB.Property2, …, TypeB.Propertyn); Engine.AddBranch(ID1,ID2); Finally the computation is performed like this: Engine.DoSomeComputation(); I am just wondering, if there are any relevant design patterns out there, which help to achieve the above using good design principles. I hope this makes sense. Any feedback would be very much appreciated.

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  • Code Reuse and Abstraction in FP vs OOP

    - by Electric Coffee
    I've been told that code reuse and abstraction in OOP is far more difficult to do than it is in FP, and that all the claims that have been made about Object Orientedness (for lack of a better term) being great at reusing code have been flat out lies So I was wondering if anyone here could tell me why that is, and perhaps show me some code to back up these claims, I'm not saying I don't believe you Functional programmers, it's just that I've been "indoctrinated" to think Object Orientedly, and thus can't (yet) think Functionally enough to see it myself To quote Jimmy Hoffa (from an answer to one of my previous questions): The cake is a lie, code reuse in OO is far more difficult than in FP. For all that OO has claimed code reuse over the years, I have seen it follow through a minimum of times. (feel free to just say I must be doing it wrong, I'm comfortable with how well I write OO code having had to design and maintain OO systems for years, I know the quality of my own results) That quote is the basis of my question, I want to see if there's anything to the claim or not

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  • Implementing a "state-machine" logic for methods required by an object in C++

    - by user827992
    What I have: 1 hypothetical object/class + other classes and related methods that gives me functionality. What I want: linking this object to 0 to N methods in realtime on request when an event is triggered Each event is related to a single method or a class, so a single event does not necessarily mean "connect this 1 method only" but can also mean "connect all the methods from that class or a group of methods" Avoiding linked lists because I have to browse the entire list to know what methods are linked, because this does not ensure me that the linked methods are kept in a particular order (let's say an alphabetic order by their names or classes), and also because this involve a massive amount of pointers usage. Example: I have an object Employee Jon, Jon acquires knowledge and forgets things pretty easily, so his skills may vary during a period of time, I'm responsible for what Jon can add or remove from his CV, how can I implement this logic?

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  • Mobile 3D engine renders alpha as full-object transparency

    - by Nils Munch
    I am running a iOS project using the isgl3d framework for showing pod files. I have a stylish car with 0.5 alpha windows, that I wish to render on a camera background, seeking some augmented reality goodness. The alpha on the windows looks okay, but when I add the object, I notice that it renders the entire object transparently, where the windows are. Including interior of the car. Like so (in example, keyboard can be seen through the dashboard, seats and so on. should be solid) The car interior is a seperate object with alpha 1.0. I would rather not show a "ghost car" in my project, but I haven't found a way around this. Have anyone encountered the same issue, and eventually reached a solution ?

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  • What should be allowed inside getters and setters?

    - by Botond Balázs
    I got into an interesting internet argument about getter and setter methods and encapsulation. Someone said that all they should do is an assignment (setters) or a variable access (getters) to keep them "pure" and ensure encapsulation. Am I right that this would completely defeat the purpose of having getters and setters in the first place and validation and other logic (without strange side-effects of course) should be allowed? When should validation happen? When setting the value, inside the setter (to protect the object from ever entering an invalid state - my opinion) Before setting the value, outside the setter Inside the object, before each time the value is used Is a setter allowed to change the value (maybe convert a valid value to some canonical internal representation)?

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  • 2D object-aligned bounding-box intersection test

    - by AshleysBrain
    Hi all, I have two object-aligned bounding boxes (i.e. not axis aligned, they rotate with the object). I'd like to know if two object-aligned boxes overlap. (Edit: note - I'm using an axis-aligned bounding box test to quickly discard distant objects, so it doesn't matter if the quad routine is a little slower.) My boxes are stored as four x,y points. I've searched around for answers, but I can't make sense of the variable names and algorithms in examples to apply them to my particular case. Can someone help show me how this would be done, in a clear and simple way? Thanks. (The particular language isn't important, C-style pseudo code is OK.)

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  • Yet Yet Another Way To Create An Object

    - by Ricardo Peres
    Yep, there's still another one: FormatterServices. This one allows one to create an object without running it's constructor... it is used by some of our good friends serializers. Stopwatch watch = new Stopwatch(); for (Int32 i = 0; i Beware, though: because the constructor isn't run (and remember that all fields that are initialized inline are also in fact initialized in the constructor), the object's state may be invalid. Enough object construction for now... SyntaxHighlighter.config.clipboardSwf = 'http://alexgorbatchev.com/pub/sh/2.0.320/scripts/clipboard.swf'; SyntaxHighlighter.brushes.CSharp.aliases = ['c#', 'c-sharp', 'csharp']; SyntaxHighlighter.all();

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