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  • How much time do PHP/Python/Ruby *programmers* spend on CSS?

    - by gavin
    Not sure about you guys, but I detest working in CSS. Not that it is a bad language/markup, don't get me wrong. I just hate spending hours figuring out how to get 5 pixels to show on every browser, and getting fonts to look like a PSD counterpart. So a question (or two) for programmers out there. How much time (%) do you spend on web markup? Do you tend to do this type of tweaking, or do your designers?

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  • Using imtophat in Matlab

    - by jaff12
    I'm trying to do top hat filtering in matlab. The imtophat function looks promising, but I have no idea how to use it. I dont have a lot of work with Matlab before. I am trying to look find basically small spots several pixels wide that are local max in my 2 dimensional array.

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  • SetScrollPos: scroll bar moving, but control content not updating

    - by sniperX
    [DllImport("user32.dll")] public static extern int SetScrollPos(IntPtr hWnd, int nBar, int nPos, bool bRedraw); [DllImport("user32.dll", CharSet = System.Runtime.InteropServices.CharSet.Auto)] public static extern int GetScrollPos(int hWnd, int nBar); So those are the externs im using to move the scroll position, what im doing, is i get the current position, and add or substract an exact amount of pixels, and the scroll bar on my form moves perfectly how i want it, but the content in the control stays stationary. What is the problem here?

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  • Blackberry (Java) - Setting scrolling be not focused on objects on the screen

    - by paullb
    I have a mainscreen which currently scrolls (and I have the arrows on the right) but the scrolling seems to be focused on the ButtonField objects that I have on the page. Is there any way to set the scrolling to be non-focused scrolling (moving a few pixels each time). Is there a way to set this? Other ideas I have had (which sound hacky so I want to avoid): - Placing NullFields around to scroll - Manually listening to the trackwheelRoll event and moving appropriately

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  • C++ Converting image to integer array

    - by jonathanasdf
    How would I go about converting the pixels in an image (.png file) to an integer array, where each pixel is converted to its ARGB integer equivalent? I would like to do this without using external libraries. Not a 2D integer array by the way, a 1D one (where access is through array[row*width+col]). Thanks.

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  • How to fix OpenGL/SDL runtime error which is probobly caused by adding textures [closed]

    - by Arturs Lapins
    Hello I've recently worked with OpenGL and SDL and I was adding textures to my GL_QUADS and when I ran my program I came across with a runtime error. I've searched all over the internet for a fix but I couldn't find anything so I guess I had one more option. Asking here. So here is some of my code. int loadTexture(std::string fileName){ SDL_Surface *image=IMG_Load(fileName.c_str()); SDL_DisplayFormatAlpha(image); unsigned int id; glGenTextures(1,&id); glBindTexture(GL_TEXTURE_2D,&id); glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST); glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST); glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_CLAMP_TO_EDGE); glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_CLAMP_TO_EDGE); glTexImage2D(GL_TEXTURE_2D,0,GL_RGBA,image->w,image >h,0,GL_RGBA,GL_UNSIGNED_BYTE,image->pixels); SDL_FreeSurface(image); return id; } That's my loadTexture function. void init() { glClearColor(0.0, 0.0, 0.0, 1.0); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(45.0, 800.0 / 600.0, 1.0, 500.0); glMatrixMode(GL_MODELVIEW); glEnable(GL_DEPTH_TEST); glEnable(GL_TEXTURE_2D); tex=loadTexture("test.png"); } That's my init function for OpenGL. Btw I have declared my tex variable. void render() { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glLoadIdentity(); glTranslatef(0.0, 0.0, -10.0); glRotatef(rotation, 1.0, 1.0, 1.0); glBindTexture(GL_TEXTURE_2D, tex); glBegin(GL_QUADS); glTexCoord2f(1.0, 0.0); glVertex3f(-2.0, 2.0, 0.0); glTexCoord2f(1.0, 1.0); glVertex3f(2.0, 2.0, 0.0); glTexCoord2f(1.0, 0.0); glVertex3f(2.0, -2.0, 0.0); glTexCoord2f(0.0, 0.0); glVertex3f(-2.0, -2.0, 0.0); glEnd(); } That's my render function for all my OpenGL render stuff... The render function is called in the main function which contains a game loop. Here is the runtime error when I run it with Visual C++ Unhandled exception at 0x004ffee9 in OpenGL Crap.exe: 0xC0000005: Access violation reading location 0x05c90000. So I have only had this error when I added textures... ... So I found where the error occured it was at this line glTexImage2D(GL_TEXTURE_2D,0,GL_RGBA,image->w,image->h,0,GL_RGBA,GL_UNSIGNED_BYTE,image->pixels); but I have totally no Idea what could it be. Update Only thanks to zero298

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  • What's the actual windows media player maximum banner width?

    - by William
    When looking at the documentation for the banner tag in windows media metafiles all the documentation says there is a maximum size of 194 x 32 pixels. http://msdn.microsoft.com/en-us/library/dd562478(v=VS.85).aspx However, when experimenting with larger images they seem to be displaying correctly. Is there some real undocumented limitation here? Will it get cut off on different/older versions?

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  • Java - StackOverflow Error on recursive 2D boolean array method that shouldn't happen.

    - by David W.
    Hey everyone, I'm working on a runnable java applet that has a fill feature much like the fill method in drawing programs such as Microsoft Paint. This is how my filling method works: 1.) The applet gets the color that the user clicked on using .getRGB 2.) The applet creates a 2D boolean array of all the pixels in the window, with the value "true" if that pixel is the same color as the color clicked on or "false" if not. The point of this step is to keep the .getRGB method out of the recursive method to hopefully prevent this error. 3.) The applet recursively searches the 2D array of booleans where the user clicked, recording each adjacent point that is "true" in an ArrayList. The method then changes each point it records to false and continues. 4.) The applet paints every point stored in the ArrayList to a user selected color. All of the above steps work PERFECTLY if the user clicks within a small area, where only a few thousand pixels or so have their color changed. If the user selects a large area however (such as about 360,000 / the size of the applet window), the applet gets to the recursive stage and then outputs this error: Exception in thread "AWT-EventQueue-1" java.lang.StackOverflowError at java.util.ArrayList.add(ArrayList.java:351) at paint.recursiveSearch(paint.java:185) at paint.recursiveSearch(paint.java:190) at paint.recursiveSearch(paint.java:190) at paint.recursiveSearch(paint.java:190) at paint.recursiveSearch(paint.java:190) at paint.recursiveSearch(paint.java:190) at paint.recursiveSearch(paint.java:190) (continues for a few pages) Here is my recursive code: public void recursiveSearch(boolean [][] list, Point p){ if(isValid(p)){ if(list[(int)p.y][(int)p.x]){ fillPoints.add(p); list[(int)p.y][(int)p.x] = false; recursiveSearch(list, new Point(p.x-1,p.y));//Checks to the left recursiveSearch(list, new Point(p.x,p.y-1));//Checks above recursiveSearch(list, new Point(p.x+1,p.y));//Checks to the right recursiveSearch(list, new Point(p.x,p.y+1));//Checks below } } } Is there any way I can work around an error like this? I know that the loop will never go on forever, it just could take a lot of time. Thanks in advance.

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  • Table row height in Internet Explorer

    - by Fritz H
    I have the following table: <table> <tr> <td style="height: 7px; width: 7px"> A1 </td> <td style="height: 7px"> B1 </td> <td style="height: 7px; width: 7px"> C1 </td> </tr> <tr> <td style="width: 7px"> A2 </td> <td> B2 </td> <td style="width: 7px"> C2 </td> </tr> <tr> <td style="height: 7px; width: 7px"> A3 </td> <td style="height: 7px"> B3 </td> <td style="height: 7px; width: 7px"> C3 </td> </tr> </table> The basic idea is that the first row must be 7 pixels high. The left- and rightmost cells (A1 and C1) must be 7px wide, and the middle cell (B1) must scale according to the width of the table. The same goes for the bottom row (A3, B3, C3). The middle row, however, needs to scale in height - in other words, it needs to be (tableheight - 14px). The left- and rightmost cells (A2, C2) need to be 7 pixels wide. An example: 7px x 7px |------|-------------------------|------| --- +------+-------------------------+------+ | | | | | | 7px | | | | | | | | | --- +------+-------------------------+------+ | | | | | | | | | | | | | | | | | | | | | y | | | | | | | | | | | | | | | | | | | | | | | | --- +------+-------------------------+------+ | | | | | | 7px | | | | | | | | | --- +------+-------------------------+------+ HOWEVER: In Internet Explorer, the widths work fine (columns A and C are 7px, column B scales dynamically) - but the heights don't. Rows 1, 2 and 3 turn out to be exactly 33% of the height of the table, no matter what I do. Unfortunately I have to use this table, so replacing it with a set of DIVs is not an option. I have the following DOCTYPE: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> I need to keep this, as some other elements on the page rely on some complex CSS-based layouts. Can anyone point me in the right direction to whip this into shape for IE? EDIT: Should have mentioned earlier - this table is resized on the fly using javascript.

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  • positioning image using css

    - by TomBs
    hi, i really need to place an image somewhere in the page (100 pixels from the left side for example) but i want to control where the center of the image will be, when i use left:100px; , the image is positioned 100px from its left edge and not from its center... is there a way i can choose where the center of the image will be and not the left/right edge?

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  • Strange phantom header margin bug html/css

    - by MickyJimbo
    So I'm creating this website and there is a strange untraceable bug that causes the header to move down 10 or so pixels. On a refresh the header could be correct or it could be broken. I've been testing it on Adobe Browserlab and the results are different every time.There is no discernible pattern making it incredible hard to track down. http://www.freeimagehosting.net/uploads/c866bf594d.jpg Has anyone ever had this problem and been able to fix it?

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  • Difference between screen.availHeight and window.height

    - by akshayexp
    Hi, I am executing the following javascript on my browser(firefox) 1.console.debug("Screen height = "+ screen.availHeight); //output 770 2.console.debug("Window Height ="+ $(window).height()); //output 210 (i am using jQuery as well) What is the difference between the two? Are units of 770 is pixels and 210 is mm ? Similarly, when I write $(document).height() and $(window).height() , there is a difference . What is the reason ?

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