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  • C# Property Access vs Interface Implementation

    - by ehdv
    I'm writing a class to represent a Pivot Collection, the root object recognized by Pivot. A Collection has several attributes, a list of facet categories (each represented by a FacetCategory object) and a list of items (each represented by a PivotItem object). Therefore, an extremely simplified Collection reads: public class Collection { private List<FacetCategory> categories; private List<PivotItem> items; // other attributes } What I'm unsure of is how to properly grant access to those two lists. Because declaration order of both facet categories and items is visible to the user, I can't use sets, but the class also shouldn't allow duplicate categories or items. Furthermore, I'd like to make the Collection object as easy to use as possible. So my choices are: Have Collection implement IList<PivotItem> and have accessor methods for FacetCategory: In this case, one would add an item to Collection foo by writing foo.Add(bar). This works, but since a Collection is equally both kinds of list making it only pass as a list for one type (category or item) seems like a subpar solution. Create nested wrapper classes for List (CategoryList and ItemList). This has the advantage of making a consistent interface but the downside is that these properties would no longer be able to serve as lists (because I need to override the non-virtual Add method I have to implement IList rather than subclass List. Implicit casting wouldn't work because that would return the Add method to its normal behavior. Also, for reasons I can't figure out, IList is missing an AddRange method... public class Collection { private class CategoryList: IList<FacetCategory> { // ... } private readonly CategoryList categories = new CategoryList(); private readonly ItemList items = new ItemList(); public CategoryList FacetCategories { get { return categories; } set { categories.Clear(); categories.AddRange(value); } } public ItemList Items { get { return items; } set { items.Clear(); items.AddRange(value); } } } Finally, the third option is to combine options one and two, so that Collection implements IList<PivotItem> and has a property FacetCategories. Question: Which of these three is most appropriate, and why?

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  • Can I use foreach to return only a certain type from a collection?

    - by RoboShop
    If I enter the code below, I get an error. Basically, the foreach will break when it comes across a Control that isn't a label. foreach (Label currControl in this.Controls()) { ... } I have to do something like this. foreach (Control currControl in this.Controls()) { if(typeof(Label).Equals(currControl.GetType())){ ... } } can anyone think of a better way of doing it without me needing to check the type? Can I somehow get foreach to skip the objects that aren't Labels?

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  • is back_insert_iterator<> safe to be passed by value?

    - by afriza
    I have a code that looks something like: struct Data { int value; }; class A { public: typedef std::deque<boost::shared_ptr<Data> > TList; std::back_insert_iterator<TList> GetInserter() { return std::back_inserter(m_List); } private: TList m_List; }; class AA { boost::scoped_ptr<A> m_a; public: AA() : m_a(new A()) {} std::back_insert_iterator<A::TList> GetDataInserter() { return m_a->GetInserter(); } }; class B { template<class OutIt> CopyInterestingDataTo(OutIt outIt) { // loop and check conditions for interesting data // for every `it` in a Container<Data*> // create a copy and store it for( ... it = ..; .. ; ..) if (...) { *outIt = OutIt::container_type::value_type(new Data(**it)); outIt++; // dummy } } void func() { AA aa; CopyInterestingDataTo(aa.GetInserter()); // aa.m_a->m_List is empty! } }; The problem is that A::m_List is always empty even after CopyInterestingDataTo() is called. However, if I debug and step into CopyInterestingDataTo(), the iterator does store the supposedly inserted data!

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  • How to give a custom ASP.NET control the ability to parse XML markup to a collection?

    - by Vilx-
    I'm writing a custom ASP.NET webcontrol and would like it to have a collection of custom items which can also be specified in the XML markup. Something like this: class MyControl: WebControl { public IList<MyItemType> MyItems { get; private set; } } And in the markup: <asd:MyControl runat="server" id="mc1"> <MyItems> <MyDerivedCustomItem asd="dsa"/> <MyOtherDerivedCustomItem asd="dsa"/> </MyItems> </asd:MyControl> How do I do this? I though this was all about implementing some interface on the collection or adding some special attributes to the property, but nothing I do seems to work.

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  • Null-free "maps": Is a callback solution slower than tryGet()?

    - by David Moles
    In comments to "How to implement List, Set, and Map in null free design?", Steven Sudit and I got into a discussion about using a callback, with handlers for "found" and "not found" situations, vs. a tryGet() method, taking an out parameter and returning a boolean indicating whether the out parameter had been populated. Steven maintained that the callback approach was more complex and almost certain to be slower; I maintained that the complexity was no greater and the performance at worst the same. But code speaks louder than words, so I thought I'd implement both and see what I got. The original question was fairly theoretical with regard to language ("And for argument sake, let's say this language don't even have null") -- I've used Java here because that's what I've got handy. Java doesn't have out parameters, but it doesn't have first-class functions either, so style-wise, it should suck equally for both approaches. (Digression: As far as complexity goes: I like the callback design because it inherently forces the user of the API to handle both cases, whereas the tryGet() design requires callers to perform their own boilerplate conditional check, which they could forget or get wrong. But having now implemented both, I can see why the tryGet() design looks simpler, at least in the short term.) First, the callback example: class CallbackMap<K, V> { private final Map<K, V> backingMap; public CallbackMap(Map<K, V> backingMap) { this.backingMap = backingMap; } void lookup(K key, Callback<K, V> handler) { V val = backingMap.get(key); if (val == null) { handler.handleMissing(key); } else { handler.handleFound(key, val); } } } interface Callback<K, V> { void handleFound(K key, V value); void handleMissing(K key); } class CallbackExample { private final Map<String, String> map; private final List<String> found; private final List<String> missing; private Callback<String, String> handler; public CallbackExample(Map<String, String> map) { this.map = map; found = new ArrayList<String>(map.size()); missing = new ArrayList<String>(map.size()); handler = new Callback<String, String>() { public void handleFound(String key, String value) { found.add(key + ": " + value); } public void handleMissing(String key) { missing.add(key); } }; } void test() { CallbackMap<String, String> cbMap = new CallbackMap<String, String>(map); for (int i = 0, count = map.size(); i < count; i++) { String key = "key" + i; cbMap.lookup(key, handler); } System.out.println(found.size() + " found"); System.out.println(missing.size() + " missing"); } } Now, the tryGet() example -- as best I understand the pattern (and I might well be wrong): class TryGetMap<K, V> { private final Map<K, V> backingMap; public TryGetMap(Map<K, V> backingMap) { this.backingMap = backingMap; } boolean tryGet(K key, OutParameter<V> valueParam) { V val = backingMap.get(key); if (val == null) { return false; } valueParam.value = val; return true; } } class OutParameter<V> { V value; } class TryGetExample { private final Map<String, String> map; private final List<String> found; private final List<String> missing; public TryGetExample(Map<String, String> map) { this.map = map; found = new ArrayList<String>(map.size()); missing = new ArrayList<String>(map.size()); } void test() { TryGetMap<String, String> tgMap = new TryGetMap<String, String>(map); for (int i = 0, count = map.size(); i < count; i++) { String key = "key" + i; OutParameter<String> out = new OutParameter<String>(); if (tgMap.tryGet(key, out)) { found.add(key + ": " + out.value); } else { missing.add(key); } } System.out.println(found.size() + " found"); System.out.println(missing.size() + " missing"); } } And finally, the performance test code: public static void main(String[] args) { int size = 200000; Map<String, String> map = new HashMap<String, String>(); for (int i = 0; i < size; i++) { String val = (i % 5 == 0) ? null : "value" + i; map.put("key" + i, val); } long totalCallback = 0; long totalTryGet = 0; int iterations = 20; for (int i = 0; i < iterations; i++) { { TryGetExample tryGet = new TryGetExample(map); long tryGetStart = System.currentTimeMillis(); tryGet.test(); totalTryGet += (System.currentTimeMillis() - tryGetStart); } System.gc(); { CallbackExample callback = new CallbackExample(map); long callbackStart = System.currentTimeMillis(); callback.test(); totalCallback += (System.currentTimeMillis() - callbackStart); } System.gc(); } System.out.println("Avg. callback: " + (totalCallback / iterations)); System.out.println("Avg. tryGet(): " + (totalTryGet / iterations)); } On my first attempt, I got 50% worse performance for callback than for tryGet(), which really surprised me. But, on a hunch, I added some garbage collection, and the performance penalty vanished. This fits with my instinct, which is that we're basically talking about taking the same number of method calls, conditional checks, etc. and rearranging them. But then, I wrote the code, so I might well have written a suboptimal or subconsicously penalized tryGet() implementation. Thoughts?

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  • Testing a (big) collection retrieved from a db

    - by Bas
    I'm currently doing integration testing on a live database and I have the following sql statement: var date = DateTime.Parse("01-01-2010 20:30:00"); var result = datacontext.Repository<IObject>().Where(r => r.DateTime > date).First(); Assert.IsFalse(result.Finished); I need to test if the results retrieved from the statement, where the given date is less then the date of the object, have Finished set to False. I do not know how many results I get back and currently I'm getting the first object of the list and check if that object has Finished set to false. I know testing only the first item of the list is not valid testing, as a solution for that I could iterate through the list and check all items on Finished, but putting logic in a Test is kinda going against the concept of writing 'good' tests. So my question is: Does anyone have a good solution of how to properly test the results of this list?

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  • C++: is it safe to work with std::vectors as if they were arrays?

    - by peoro
    I need to have a fixed-size array of elements and to call on them functions that require to know about how they're placed in memory, in particular: functions like glVertexPointer, that needs to know where the vertices are, how distant they are one from the other and so on. In my case vertices would be members of the elements to store. to get the index of an element within this array, I'd prefer to avoid having an index field within my elements, but would rather play with pointers arithmetic (ie: index of Element *x will be x - & array[0]) -- btw, this sounds dirty to me: is it good practice or should I do something else? Is it safe to use std::vector for this? Something makes me think that an std::array would be more appropriate but: Constructor and destructor for my structure will be rarely called: I don't mind about such overhead. I'm going to set the std::vector capacity to size I need (the size that would use for an std::array, thus won't take any overhead due to sporadic reallocation. I don't mind a little space overhead for std::vector's internal structure. I could use the ability to resize the vector (or better: to have a size chosen during setup), and I think there's no way to do this with std::array, since its size is a template parameter (that's too bad: I could do that even with an old C-like array, just dynamically allocating it on the heap). If std::vector is fine for my purpose I'd like to know into details if it will have some runtime overhead with respect to std::array (or to a plain C array): I know that it'll call the default constructor for any element once I increase its size (but I guess this won't cost anything if my data has got an empty default constructor?), same for destructor. Anything else?

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  • Java - Make an object collection friendly

    - by DutrowLLC
    If an object holds a unique primary key, what interfaces does it need to implement in order to be collection friendly especially in terms of being efficiently sortable, hashable, etc...? If the primary key is a string, how are these interfaces best implemented? Thanks!

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  • Hashtable is that fast

    - by Costa
    Hi s[0]*31^(n-1) + s[1]*31^(n-2) + ... + s[n-1]. Is the hash function of the java string, I assume the rest of languages is similar or close to this implementation. If we have hash-Table and a list of 50 elements. each element is 7 chars ABCDEF1, ABCDEF2, ABCDEF3..... ABCDEFn If each bucket of hashtable contains 5 strings (I think this function will make it one string per bucket, but let us assume it is 5). If we call col.Contains("ABCDEFn"); // will do 6 comparisons and discover the difference on the 7th. The hash-table will take around 70 operations (multiplication and additions) to get the hashcode and to compare with 5 strings in bucket. and BANG it found. For list it will take around 300 comparisons to find it. for the case that there is only 10 elements, the list will take around 70 operations but the Hashtable will take around 50 operations. and note that hashtable operations are more time consuming (it is multiplications). I conclude that HybirdDictionary in .Net probably is the best choice for that most cases that require Hashtable with unknown size, because it will let me use a list till the list becomes more than 10 elements. still need something like HashSet rather than a Dictionary of keys and values, I wonder why there is no HybirdSet!! So what do u think? Thanks

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  • Java: jaxb Generircs

    - by Mac
    How can I get jaxb to bind to my Vector? I cannot seem to get it to bind a Vector that contains generics as it complains that it cannot recognize my class "shape" or any of its subtypes.. "[javax.xml.bind.JAXBException: class shape.shape nor any of its super class is known to this context.]"? import java.util.Vector; import javax.xml.bind.annotation.XmlAccessType; import javax.xml.bind.annotation.XmlAccessorType; import javax.xml.bind.annotation.XmlElement; import javax.xml.bind.annotation.XmlRootElement; @XmlAccessorType(XmlAccessType.NONE) @XmlRootElement(name = "XVector") public class XVector<shape> { private Vector<shape> q; public XVector() {} @XmlElement(name = "q") public Vector<shape> getVector() { return q; } public void setVector(Vector<shape> q) { this.q = q; } } I get the following errors: javax.xml.bind.MarshalException - with linked exception: [javax.xml.bind.JAXBException: class shape.Rectangle nor any of its super class is known to this context.] at com.sun.xml.internal.bind.v2.runtime.MarshallerImpl.write(MarshallerImpl.java:317) at com.sun.xml.internal.bind.v2.runtime.MarshallerImpl.marshal(MarshallerImpl.java:243) at javax.xml.bind.helpers.AbstractMarshallerImpl.marshal(AbstractMarshallerImpl.java:75) public void saveFile(File filename) { try { FileOutputStream fout = new FileOutputStream(filename); objs.setVector(objVec); JAXBContext context = JAXBContext.newInstance(XVector.class); Marshaller marshaller = context.createMarshaller(); marshaller.setProperty(Marshaller.JAXB_FORMATTED_OUTPUT, true); marshaller.marshal(objs, fout); fout.close(); } catch (JAXBException e) { e.printStackTrace (); } catch (Exception ex) { JOptionPane.showMessageDialog(this, ex.toString(), "Error", JOptionPane.ERROR_MESSAGE); } }

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  • Why can't I access a const vector with iterator?

    - by tsubasa
    My example is as below. I found out the problem is with "const" in function void test's parameter. I don't know why the compiler does not allow. Could anybody tell me? Thanks. vector<int> p; void test(const vector<int> &blah) { vector<int>::iterator it; for (it=blah.begin(); it!=blah.end(); it++) { cout<<*it<<" "; } } int main() { p.push_back(1); p.push_back(2); p.push_back(3); test(p); return 0; }

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  • Is there a way to transfrom a list of key/value pairs into a data transfer object

    - by weevie
    ...apart from the obvious looping through the list and a dirty great case statement! I've turned over a few Linq queries in my head but nothing seems to get anywhere close. Here's the an example DTO if it helps: class ClientCompany { public string Title { get; private set; } public string Forenames { get; private set; } public string Surname { get; private set; } public string EmailAddress { get; private set; } public string TelephoneNumber { get; private set; } public string AlternativeTelephoneNumber { get; private set; } public string Address1 { get; private set; } public string Address2 { get; private set; } public string TownOrDistrict { get; private set; } public string CountyOrState { get; private set; } public string PostCode { get; private set; } } We have no control over the fact that we're getting the data in as KV pairs, I'm afraid.

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  • Why doesn't java.util.Set have get(int index)?

    - by Marty Pitt
    I'm sure there's a good reason, but could someone please explain why the java.util.Set interface lacks get(int Index), or any similar get() method? It seems that sets are great for putting things into, but I can't find an elegant way of retrieving a single item from it. If I know I want the first item, I can use set.iterator().next(), but otherwise it seems I have to cast to an Array to retrieve an item at a specific index? What are the appropriate ways of retrieving data from a set? (other than using an iterator) I'm sure the fact that it's excluded from the API means there's a good reason for not doing this -- could someone please enlighten me? EDIT: Some extremely great answers here, and a few saying "more context". The specific scneario was a dbUnit test, where I could reasonalby assert that the returned set from a query had only 1 item, and I was trying to access that item. However, the question is more valid without the scenario, as it remains more focussed : What's the difference between set & list. Thanks to all for the fantastic answers below.

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  • Ordered List of Keyvaluepairs?

    - by boris callens
    Is there an collection in .net that allows the storing KeyValuePair<string, string> that keeps the order of inserting? OrderedDictionary looked promising, but seems to be rather lacking. Now I'm looking into IOrderedEnumerable, but I can't seem to find any implementation except for ISortedDictionary, but that's not what I want. No sorting needs to be done, just the order of inserting is important.

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  • List method creation

    - by Jonathan D
    I'm creating a list of my defined objects like so List<clock> cclocks = new List<clocks>(); for each object in the list i'm calling a method moveTime, like so foreach(clock c in cclocks) { c.moveTime(); } is the a way i can write some cleaver thing so i can call cclocks.moveTime(); it would then go though the list doing that method I guess I want to create a collection method? I'm guessing there must be some thing I can do I just don't know what. thanks for your help

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  • custom collection in property grid

    - by guyl
    Hi guys. I'm using this article as a reference to use custom collection in propertygrid: LINK When I open the collectioneditor and remove all items then I press OK, I get an exception if null. How can i solve that ? I am using: public T this[int index] { get { if (List.Count == 0) { return default(T); } else { return (T)this.List[index]; } } } as a getter for an item, of course if I have no object how can i restart the whole collection ? this is the whole code /// <summary> /// A generic folder settings collection to use in a property grid. /// </summary> /// <typeparam name="T">can be import or export folder settings.</typeparam> [Serializable] [TypeConverter(typeof(FolderSettingsCollectionConverter)), Editor(typeof(FolderSettingsCollectionEditor), typeof(UITypeEditor))] public class FolderSettingsCollection_New<T> : CollectionBase, ICustomTypeDescriptor { private bool m_bRestrictNumberOfItems; private int m_bNumberOfItems; private Dictionary<string, int> m_UID2Idx = new Dictionary<string, int>(); private T[] arrTmp; /// <summary> /// C'tor, can determine the number of objects to hold. /// </summary> /// <param name="bRestrictNumberOfItems">restrict the number of folders to hold.</param> /// <param name="iNumberOfItems">The number of folders to hold.</param> public FolderSettingsCollection_New(bool bRestrictNumberOfItems = false , int iNumberOfItems = 1) { m_bRestrictNumberOfItems = bRestrictNumberOfItems; m_bNumberOfItems = iNumberOfItems; } /// <summary> /// Add folder to collection. /// </summary> /// <param name="t">Folder to add.</param> public void Add(T t) { if (m_bRestrictNumberOfItems) { if (this.List.Count >= m_bNumberOfItems) { return; } } int index = this.List.Add(t); if (t is WriteDataFolderSettings || t is ReadDataFolderSettings) { FolderSettingsBase tmp = t as FolderSettingsBase; m_UID2Idx.Add(tmp.UID, index); } } /// <summary> /// Remove folder to collection. /// </summary> /// <param name="t">Folder to remove.</param> public void Remove(T t) { this.List.Remove(t); if (t is WriteDataFolderSettings || t is ReadDataFolderSettings) { FolderSettingsBase tmp = t as FolderSettingsBase; m_UID2Idx.Remove(tmp.UID); } } /// <summary> /// Gets ot sets a folder. /// </summary> /// <param name="index">The index of the folder in the collection.</param> /// <returns>A folder object.</returns> public T this[int index] { get { //if (List.Count == 0) //{ // return default(T); //} //else //{ return (T)this.List[index]; //} } } /// <summary> /// Gets or sets a folder. /// </summary> /// <param name="sUID">The UID of the folder.</param> /// <returns>A folder object.</returns> public T this[string sUID] { get { if (this.Count == 0 || !m_UID2Idx.ContainsKey(sUID)) { return default(T); } else { return (T)this.List[m_UID2Idx[sUID]]; } } } /// <summary> /// /// </summary> /// <param name="sUID"></param> /// <returns></returns> public bool ContainsItemByUID(string sUID) { return m_UID2Idx.ContainsKey(sUID); } /// <summary> /// /// </summary> /// <returns></returns> public String GetClassName() { return TypeDescriptor.GetClassName(this, true); } /// <summary> /// /// </summary> /// <returns></returns> public AttributeCollection GetAttributes() { return TypeDescriptor.GetAttributes(this, true); } /// <summary> /// /// </summary> /// <returns></returns> public String GetComponentName() { return TypeDescriptor.GetComponentName(this, true); } /// <summary> /// /// </summary> /// <returns></returns> public TypeConverter GetConverter() { return TypeDescriptor.GetConverter(this, true); } /// <summary> /// /// </summary> /// <returns></returns> public EventDescriptor GetDefaultEvent() { return TypeDescriptor.GetDefaultEvent(this, true); } /// <summary> /// /// </summary> /// <returns></returns> public PropertyDescriptor GetDefaultProperty() { return TypeDescriptor.GetDefaultProperty(this, true); } /// <summary> /// /// </summary> /// <param name="editorBaseType"></param> /// <returns></returns> public object GetEditor(Type editorBaseType) { return TypeDescriptor.GetEditor(this, editorBaseType, true); } /// <summary> /// /// </summary> /// <param name="attributes"></param> /// <returns></returns> public EventDescriptorCollection GetEvents(Attribute[] attributes) { return TypeDescriptor.GetEvents(this, attributes, true); } /// <summary> /// /// </summary> /// <returns></returns> public EventDescriptorCollection GetEvents() { return TypeDescriptor.GetEvents(this, true); } /// <summary> /// /// </summary> /// <param name="pd"></param> /// <returns></returns> public object GetPropertyOwner(PropertyDescriptor pd) { return this; } /// <summary> /// /// </summary> /// <param name="attributes"></param> /// <returns></returns> public PropertyDescriptorCollection GetProperties(Attribute[] attributes) { return GetProperties(); } /// <summary> /// Called to get the properties of this type. /// </summary> /// <returns></returns> public PropertyDescriptorCollection GetProperties() { // Create a collection object to hold property descriptors PropertyDescriptorCollection pds = new PropertyDescriptorCollection(null); // Iterate the list of employees for (int i = 0; i < this.List.Count; i++) { // Create a property descriptor for the employee item and add to the property descriptor collection CollectionPropertyDescriptor_New<T> pd = new CollectionPropertyDescriptor_New<T>(this, i); pds.Add(pd); } // return the property descriptor collection return pds; } public T[] ToArray() { if (arrTmp == null) { arrTmp = new T[List.Count]; for (int i = 0; i < List.Count; i++) { arrTmp[i] = (T)List[i]; } } return arrTmp; } } /// <summary> /// Enable to display data about a collection in a property grid. /// </summary> /// <typeparam name="T">Folder object.</typeparam> public class CollectionPropertyDescriptor_New<T> : PropertyDescriptor { private FolderSettingsCollection_New<T> collection = null; private int index = -1; /// <summary> /// /// </summary> /// <param name="coll"></param> /// <param name="idx"></param> public CollectionPropertyDescriptor_New(FolderSettingsCollection_New<T> coll, int idx) : base("#" + idx.ToString(), null) { this.collection = coll; this.index = idx; } /// <summary> /// /// </summary> public override AttributeCollection Attributes { get { return new AttributeCollection(null); } } /// <summary> /// /// </summary> /// <param name="component"></param> /// <returns></returns> public override bool CanResetValue(object component) { return true; } /// <summary> /// /// </summary> public override Type ComponentType { get { return this.collection.GetType(); } } /// <summary> /// /// </summary> public override string DisplayName { get { if (this.collection[index] != null) { return this.collection[index].ToString(); } else { return null; } } } public override string Description { get { return ""; } } /// <summary> /// /// </summary> /// <param name="component"></param> /// <returns></returns> public override object GetValue(object component) { if (this.collection[index] != null) { return this.collection[index]; } else { return null; } } /// <summary> /// /// </summary> public override bool IsReadOnly { get { return false; } } public override string Name { get { return "#" + index.ToString(); } } /// <summary> /// /// </summary> public override Type PropertyType { get { return this.collection[index].GetType(); } } public override void ResetValue(object component) { } /// <summary> /// /// </summary> /// <param name="component"></param> /// <returns></returns> public override bool ShouldSerializeValue(object component) { return true; } /// <summary> /// /// </summary> /// <param name="component"></param> /// <param name="value"></param> public override void SetValue(object component, object value) { // this.collection[index] = value; } }

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  • Does The Clear Method On A Collection Release The Event Subscriptions?

    - by DaveB
    I have a collection private ObservableCollection<Contact> _contacts; In the constructor of my class I create it _contacts = new ObservableCollection<Contact>(); I have methods to add and remove items from my collection. I want to track changes to the entities in my collection which implement the IPropertyChanged interface so I subscribe to their PropertyChanged event. public void AddContact(Contact contact) { ((INotifyPropertyChanged)contact).PropertyChanged += new PropertyChangedEventHandler(Contact_PropertyChanged); _contacts.Add(contact); } public void AddContact(int index, Contact contact) { ((INotifyPropertyChanged)contact).PropertyChanged += new PropertyChangedEventHandler(Contact_PropertyChanged); _contacts.Insert(index, contact); } When I remove an entity from the collection, I unsubscribe from the PropertyChanged event. I am told this is to allow the entity to be garbage collected and not create memory issues. public void RemoveContact(Contact contact) { ((INotifyPropertyChanged)contact).PropertyChanged -= Contact_PropertyChanged; _contacts.Remove(contact); } So, I hope this is all good. Now, I need to clear the collection in one of my methods. My first thought would be to call _contacts.Clear(). Then I got to wondering if this releases those event subscriptions? Would I need to create my own clear method? Something like this: public void ClearContacts() { foreach(Contact contact in _contacts) { this.RemoveContact(contact); } } I am hoping one of the .NET C# experts here could clear this up for me or tell me what I am doing wrong.

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  • C++: Templates for static functions?

    - by Rosarch
    I have a static Utils class. I want certain methods to be templated, but not the entire class. How do I do this? This fails: #pragma once #include <string> using std::string; class Utils { private: template<class InputIterator, class Predicate> static set<char> findAll_if_rec(InputIterator begin, InputIterator end, Predicate pred, set<char> result); public: static void PrintLine(const string& line, int tabLevel = 0); static string getTabs(int tabLevel); template<class InputIterator, class Predicate> static set<char> Utils::findAll_if(InputIterator begin, InputIterator end, Predicate pred); }; Error: utils.h(10): error C2143: syntax error : missing ';' before '<' utils.h(10): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int utils.h(10): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int utils.h(10): error C2238: unexpected token(s) preceding ';' utils.h(10): error C2988: unrecognizable template declaration/definition utils.h(10): error C2059: syntax error : '<' What am I doing wrong? What is the correct syntax for this? Incidentally, I'd like to templatize the return value, too. So instead of: template<class InputIterator, class Predicate> static set<char> findAll_if_rec(InputIterator begin, InputIterator end, Predicate pred, set<char> result); I'd have: template<class return_t, class InputIterator, class Predicate> static return_t findAll_if_rec(InputIterator begin, InputIterator end, Predicate pred, set<char> result); How would I specify that: 1) return_t must be a set of some sort 2) InputIterator must be an iterator 3) InputIterator's type must work with return_t's type. Thanks.

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  • Using 'or' in Java Generics declaration

    - by Shervin
    I have a method that returns an instance of Map<String, List<Foo>> x(); and another method that returns an instance of Map<String, Collection<Foo>> y(); Now if I want to dynamically add one of this Maps in my field, how can I write the generics for it to work? ie: public class Bar { private Map<String, ? extends Collection<Foo>> myMap; public void initializer() { if(notImportant) myMap = x(); //OK else myMap = y(); // !OK (Need cast to (Map<String, ? extends Collection<Foo>>) } Now is it ok that I cast to the signature even though the y() is declared as being Collection? } } If it is not ok to cast, can I somehow write this (Collection OR List) I mean, List is a Collection, so it should somehow be possible. private Map<String, Collection<Foo> | List<Foo>>> myMap;

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  • VB.NET - Find a Substring in an ArrayList, StringCollection or List(Of String)

    - by CJM
    I've got some code that creates a list of AD groups that the user is a member of, with the intention of saying 'if user is a member of GroupX then allow admin access, if not allow basic access'. I was using a StringCollection to store this list of Groups, and intended to use the Contains method to test for membership of my admin group, but the problem is that this method only compares the full string - but my AD groups values are formatted as cn=GroupX, etc.... I want to be easily able to determine if a particular substring (i.e. 'GroupX') appears in the list of groups. I could always iterate through the groups check each for a substring representing my AD group name, but I'm more interested in finding out if there is a 'better' way. Clearly there are a number of repositories for the list of Groups, and it appears that Generics (List(Of String)) are more commonly preferred (which I may well implement anyway) but there is no in-built means of checking for a substring using this method either. Any suggestions? Or should I just iterated through the list of groups?

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