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  • Recommendation needed for text content, should I use text files or database?

    - by Jörgen
    I'm doing a web application in asp.net mvc. Now I'm at the point where I do alot of text info such as help texts, eula, privacy policy etc. I realized that I'm not sure what would the best way to store these texts. 1. Directly in the aspx page 2. In text files and then load the text via ViewData[] to the aspx file 3. In my sql database If use option 3 how would I then design the database e.g. eula = table x, privacypolicy=table y? I guess I just need some directions of what't the pros and cons with the options above.

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  • how to lengthen the pause between the words with text-to-speech (pyTTS or SAPI5)

    - by Berry Tsakala
    Is it possible to extend the gap between spoken words when using text to speech with SAPI5 ? The problem is that esp. with some voices, the words are almost connected to each other, which makes the speech more difficult to understand. I'm using python and pyTTS module (on windows, since it's using SAPI) I tried to hook to the OnWord event and add a time.sleep() or tts.Pause(), but apparently even though all the events are caught, they are being processed only at the end of the spoken text, whether i'm using the sync or async flag. In this NON WORKING example, the sleep() method is executed only after the sentence is spoken: tts = pyTTS.Create() def f(x): tts.Pause() sleep(0.5) tts.Resume() tts.OnWord = f tts.Speak(text)

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  • Text rendering blurred in Firefox and Internet Explorer using jQuery

    - by Sixfoot Studio
    Not sure what causes this? If I user slideDown in Firefox the text rendering cuts off the top of the letters before the animation is complete. This is ok in IE. If I then change the animation to use fadeIn instead, the blur does not happen in Firefox but the text is very jagged in IE. From another question I have asked in the past pertaining to animation, the guy told me that I should wrap that which I want to animate in another DIV and animate that instead. This sorted out the jerkiness caused by the padding on the content inside the .animateDiv. Is there a trick to the text rendering as well in jQuery

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  • Highlight Read-Along Text (in a storybook type app for iPhone)

    - by outtoplayinc
    I love this feature (well, my son loves it), and I would like to implement it in a kid's book app I am doing for iPhone, but I'm clueless where to begin. I'm using Cocos2d for all the animated sprite/transition stuff, but I'm not sure how to approach highlighting text as it is narrated. Example: "Jack and Jill, drank their fill, and were too drunk to go for water." As the text is narrated (.mp3 plays on each page), the text would be highlighted. I considered investigating Core animation, but I"m more familiar with Cocs2d at this point (tenuously at best). If someone has a clue, I'd really appreciate it. Brendang

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  • Import text file crunching library for Java/Groovy ?

    - by devdude
    In a lot of real life implementations of applications we face the requirement to import some kind of (text) files. Usually we would implement some (hardcoded?) logic to validate the file (eg. proper header, proper number of delimiters, proper date/time value,etc.). Eventually also need to check for the existence of related data in a table (eg. value of field 1 in text file must have an entry in some basic data table). While XML solves this (to some extend) with XSD and DTD, we end up hacking this again and again for proprietary text file formats. Is there any library or framework that allows the creation of templates similar to the xsd approach ? This would make it way more flexible to react on file format changes or implement new formats. Thanks for any hints Sven

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  • ASP.NET TextBox verses input type="text" behavior

    - by harrije
    I notice with ASP.NET if the server side control TextBox is used with out autopostback it will not submit (or postback) the form when typed text ends with enter, which is different from the behavior for plain old HTML pages. Fine, I can set autopostback to get the behavior I want after the enter key. However, autopostback will also cause submit (or postback) when the typed text does not end with enter but focus has changed (i.e. with tab or mouse click), which again is different from plain old HTML pages. How can I get an ASP.NET page to behave the same as a plain old HTML page with respect to text input regardless of whether enter key or change of focus occurs?

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  • Full-Text Search in SQL Server Express Won't Recognize Latest IFilters

    - by Brandon King
    I'm having difficulty getting full-text search working in SQL Server 2008 Express with Advanced Services. I have a table loaded with .DOCX files as varbinary(MAX) data that I want to use for a full-text catalog, but it doesn't seem to recognize the .DOCX format. Here are the steps that I've taken... Installed the latest Filter Pack 2.0 Exec sp_fulltext_service 'load_os_resources', 1 Exec sys.sp_help_fulltext_system_components 'all' (NOTE: .DOCX is not shown as a filter) Building the full-text catalog fails to identify any key words I initially thought there might be a conflict between x86 SQL Express and x64 Filter Pack on my Windows 7 machine, but I just tried it with everything x86 in a Windows XP virtual machine and got the same result.

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  • n-grams from text in PostgreSQL

    - by harshsinghal
    I am looking to create n-grams from text column in PostgreSQL. I currently split(on white-space) data(sentences) in a text column to an array. select regexp_split_to_array(sentenceData,E'\s+') from tableName Once I have this array, how do I go about: Creating a loop to find n-grams, and write each to a row in another table Using unnest I can obtain all the elements of all the arrays on separate rows, and maybe I can then think of a way to get n-grams from a single column, but I'd loose the sentence boundaries which I wise to preserve. Sample SQL code for PostgreSQL to emulate the above scenario create table tableName(sentenceData text); INSERT INTO tableName(sentenceData) VALUES('This is a long sentence'); INSERT INTO tableName(sentenceData) VALUES('I am currently doing grammar, hitting this monster book btw!'); INSERT INTO tableName(sentenceData) VALUES('Just tonnes of grammar, problem is I bought it in TAIWAN, and so there aint any englihs, just chinese and japanese'); select regexp_split_to_array(sentenceData,E'\s+') from tableName; select unnest(regexp_split_to_array(sentenceData,E'\s+')) from tableName;

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  • "Intercepting" user input into text box and removing it

    - by James P
    I have a text box that I would like to do some validation on. At the moment I have this code: function updateChanger() { // Validate input var likeMessage = validateInput($("#like").val()); alert(likeMessage); } function validateInput(input) { input = input.replace(/[^a-zA-Z0-9:\(\/\)\s\.,!~]/g, ""); return input; } This successfully trims out unwanted characters in the likeMessage variable, but the character still gets entered into the text box. I would like to stop that from happening. I know it will have something to do with $("#like").val() but the only thing I can think of is just chopping off the end character from the text box value, would this suffice? Thanks for any help!

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  • Extracting text from PDF with Poppler (C++)

    - by nico
    I'm trying to get my way through Poppler and its (lack of) documentation. What I want to do is a very simple thing: open a PDF file and read the text in it. I'm then going to process the text, but that doesn't really matter here. So... I saw the poppler_page_get_text function, and it kind of works, but I have to specify a selection rectangle, which is not very handy. Isn't there just a very simple function that would output the PDF text in order (maybe line by line?). Thank you Nicola

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  • SQL Server - Percent based Full Text Search

    - by Sukhminder Singh
    Hi I want to conduct search on a particular column of a table in such a way that returning result set should satify following 2 conditions: Returning result set should have records whose 90% of the characters matches with the given search text. Returning result set should have records whose 70% of the consecutive characters matches with the given search text. It implies that when 10 character word Sukhminder is searched, then: it should return records like Sukhmindes, ukhminder, Sukhmindzr, because it fulfils both of the above mentioned conditions. But it should not return records like Sukhmixder because it does not fulfil the second condition. Likewise, It should not return record Sukhminzzz because it does not fulfil the first condition. I am trying to use Full Text Search feature of SQL Server. But, could not formulate the required query yet. Kindly reply ASAP.

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  • HTML tag for identifying text

    - by ravi
    I am not very much familiar with HTML programming. If we look at the source code of a page, then we can see what are the HTML tags for which texts and so. It is the case that there is group or class of HTML tags which is used for purpose such that it can be used for main text or so. I mean like '<\input type="radio" name="option"' this tag says that there will a radio button, similar can be make a group of HTML tags such that it consist of text part, which means we look at the tag and not at the content and can say that in between startTag and endTag we have text.

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  • PHP: Loop through text file and isolate lines which a specific "starting point"

    - by Mestika
    Hi everyone, I’m trying to reduce some editing time within some textfiles where there approximately are 10.000 lines of text, but I only need around 200 or some. The text file relies on a almost specific pattern but it deviates from time to time but my “focus” in order to select the right line to keep is, that the line always starts with: z3455 and then have a variable afterwards, e.g.: z3455 http://url.com/data1/data1.1/data1.3/ (342kb) I have an algorithm to capture the URL and its content but now I need some way to loop through the text file, deleting all lines except does that starts with z3455 and then “push” them together so they are listed underneath each other. I’ve tried different approaches for this in PHP but can’t seem to find a correct function. I can “isolate” a specific line number but when it deviates I can’t use this approach fully. I hope that someone can help me, either by providing the code or knocking me in the right direction to how I’ll solve this problem. Thanks in advance Sincerely - Mestika

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  • reStructured Text - Escape a headline?

    - by Rory
    I have a reStructuredText document. rST uses =====, etc. as a heading format. However I need to include some lines that have this text in it, e.g.: some of my text ===== stuff ===== some more of my text And I don't want the ==== to be interpreted as a heading, i.e. I don't want stuff to be a heading. I would rather that those equal signs are just displayed as is. Is this possible in rST?

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  • CSS - vertical align text where text can be multiple lines

    - by Sniffer
    Hi all I've been given a design by a graphic designer, which I'm trying to put into HTML and CSS. One of the issues I'm facing is on a user input form. In the design the labels for each input are a fixed width - say 100px. The container for each label/input pair is fixed at 2em. The design I've been given has asked that the text for each label is vertically aligned. So the structure is like this: <containerTag> <label /> <input /> </containerTag> No problems as long as the text is on one line (I would have just used line-height of 2em to match the container), but some of the text in the labels are wrapping to two or even lines. Is there a semantic and nice way to get around this problem? I need something that will work in IE6-9, Firefox 3.5+, Chrome and Safari. Although I am using progressive enhancement, so if there is a solution that will only work on the later browsers, but won't break the older ones, then this would be acceptable. Any help gratefully received! Thanks for your time S

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  • Playing Age of Empires II multiplayer in VirtualBox Over wi fi network

    - by Gaurav_Java
    I installed Age of Empires II (Expansion) in VirtualBox (hosting Windows XP). It works great in single player mode. Unfortunately, I tried playing multiplayer via WI-FI which I created on my Ubuntu machine and can't seem to join games. But when I connected to my WI-FI router other able to connect to my system and we can play multiplayer mode This is what I've done so far to try to resolve the issue: I noticed that the IP address of my virtual machine was 10.0.x.x, While the local IP on Ubuntu is 192.168.x.x, which I figured was a Problem. So I changed from NAT networking to bridged networking in VirtualBox . I turned off the Windows firewall in the virtual machine and don't have any ports blocked by Ubuntu, so no software firewall should be at fault. However I'm still unable to play multiplayer games, and suspect that some kind of networking issue lies at the heart of the problem. I'm not sure what else I would need to change, however. So essentially I was wondering if anyone else here has managed to play AOE2, or any similar game, inside VirtualBox from Ubuntu, and if so what you needed to do to make it possible. Or if anyone has suggestions on where else to look to figure out the problem, I'd appreciate that as well. Unfortunately AOE2 itself doesn't provide any debugging information to troubleshoot the inability to connect to network games. Here MY IP result both for Ubuntu and Virtualbox XP I want to play game on multiplayer mode in virtualbox on my system(Own Created on Ubuntu ) wi-fi on which other can connect and play hope someone will answer this

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  • Grab a Copy of Plants vs. Zombies for Free; Courtesy of the ADA

    - by Jason Fitzpatrick
    In a rather unlikely pairing, PopCap Games and the American Dental Association have teamed up to give away copies of PopCap’s smash hit game Plants vs. Zombies; grab a copy for yourself and print off some game coupons to hand out at Halloween. At StopZombieMouth.com they explain the pairing: This Halloween, the ADA and PopCap Games are redefining what a Halloween “treat” can be… by giving FUN instead of candy. We’re giving away Plants vs. Zombies™ download games as a sugar-free alternative, and you can join in the fun. Ask if your local dentist has the limited-edition, collectible Plants vs. Zombies trading cards with the code for a free Plants vs. Zombies download game. Or, download printable free-game coupons here. Now go out and give PvZ fun as a Halloween treat to kids of all ages. And thanks for helping Stop Zombie Mouth! 7 Ways To Free Up Hard Disk Space On Windows HTG Explains: How System Restore Works in Windows HTG Explains: How Antivirus Software Works

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  • Software design of a browser-based strategic MMO game

    - by Mehran
    I wonder if there are any known tested software designs for Travian-like browser-based strategic MMO games? I mean how would they implement the server of such games or what is stored in database and what is stored in RAM? Is the state of the world stored in one piece or is it distributed among a number of storage? Does anyone know a resource to study the problems and solutions of creating such games? [UPDATE] Suggested in comments, I'm going to give an example how would I design such a project. Even though I'm not sure if I'm proposing the right one. Having stored the world state in a MongoDB, I would implement an event collection in which all the changes to the world will register. Changes that are meant to happen in the future will come with an action date set to the future and those that are to be carried out immediately will be set to now. Having this datastore as the central point of the system, players will issue their actions as events inserted in datastore. At the other end of the system, I'll have a constant-running software taking out events out of the datastore which are due to be carried out and not done yet. Executing an event means apply some update on the world's state and thus the datastore. As scalable as this design sounds, I'm not sure if it will be worth implementing. For one, it is pointless to cache the datastore as most of updates happen once without any follow ups. For instance if you have the growth of resources in your game, you'll be updating the whole world state periodically in which case, having incorporated a cache, you are keeping the whole world in RAM (which most likely is impossible). So can someone come up with a better design?

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  • XNA Multiplayer Games and Networking

    - by JoshReuben
    ·        XNA communication must by default be lightweight – if you are syncing game state between players from the Game.Update method, you must minimize traffic. That game loop may be firing 60 times a second and player 5 needs to know if his tank has collided with any player 3 and the angle of that gun turret. There are no WCF ServiceContract / DataContract niceties here, but at the same time the XNA networking stack simplifies the details. The payload must be simplistic - just an ordered set of numbers that you would map to meaningful enum values upon deserialization.   Overview ·        XNA allows you to create and join multiplayer game sessions, to manage game state across clients, and to interact with the friends list ·        Dependency on Gamer Services - to receive notifications such as sign-in status changes and game invitations ·        two types of online multiplayer games: system link game sessions (LAN) and LIVE sessions (WAN). ·        Minimum dev requirements: 1 Xbox 360 console + Creators Club membership to test network code - run 1 instance of game on Xbox 360, and 1 on a Windows-based computer   Network Sessions ·        A network session is made up of players in a game + up to 8 arbitrary integer properties describing the session ·        create custom enums – (e.g. GameMode, SkillLevel) as keys in NetworkSessionProperties collection ·        Player state: lobby, in-play   Session Types ·        local session - for split-screen gaming - requires no network traffic. ·        system link session - connects multiple gaming machines over a local subnet. ·        Xbox LIVE multiplayer session - occurs on the Internet. Ranked or unranked   Session Updates ·        NetworkSession class Update method - must be called once per frame. ·        performs the following actions: o   Sends the network packets. o   Changes the session state. o   Raises the managed events for any significant state changes. o   Returns the incoming packet data. ·        synchronize the session à packet-received and state-change events à no threading issues   Session Config ·        Session host - gaming machine that creates the session. XNA handles host migration ·        NetworkSession properties: AllowJoinInProgress , AllowHostMigration ·        NetworkSession groups: AllGamers, LocalGamers, RemoteGamers   Subscribe to NetworkSession events ·        GamerJoined ·        GamerLeft ·        GameStarted ·        GameEnded – use to return to lobby ·        SessionEnded – use to return to title screen   Create a Session session = NetworkSession.Create(         NetworkSessionType.SystemLink,         maximumLocalPlayers,         maximumGamers,         privateGamerSlots,         sessionProperties );   Start a Session if (session.IsHost) {     if (session.IsEveryoneReady)     {        session.StartGame();        foreach (var gamer in SignedInGamer.SignedInGamers)        {             gamer.Presence.PresenceMode =                 GamerPresenceMode.InCombat;   Find a Network Session AvailableNetworkSessionCollection availableSessions = NetworkSession.Find(     NetworkSessionType.SystemLink,       maximumLocalPlayers,     networkSessionProperties); availableSessions.AllowJoinInProgress = true;   Join a Network Session NetworkSession session = NetworkSession.Join(     availableSessions[selectedSessionIndex]);   Sending Network Data var packetWriter = new PacketWriter(); foreach (LocalNetworkGamer gamer in session.LocalGamers) {     // Get the tank associated with this player.     Tank myTank = gamer.Tag as Tank;     // Write the data.     packetWriter.Write(myTank.Position);     packetWriter.Write(myTank.TankRotation);     packetWriter.Write(myTank.TurretRotation);     packetWriter.Write(myTank.IsFiring);     packetWriter.Write(myTank.Health);       // Send it to everyone.     gamer.SendData(packetWriter, SendDataOptions.None);     }   Receiving Network Data foreach (LocalNetworkGamer gamer in session.LocalGamers) {     // Keep reading while packets are available.     while (gamer.IsDataAvailable)     {         NetworkGamer sender;          // Read a single packet.         gamer.ReceiveData(packetReader, out sender);          if (!sender.IsLocal)         {             // Get the tank associated with this packet.             Tank remoteTank = sender.Tag as Tank;              // Read the data and apply it to the tank.             remoteTank.Position = packetReader.ReadVector2();             …   End a Session if (session.AllGamers.Count == 1)         {             session.EndGame();             session.Update();         }   Performance •        Aim to minimize payload, reliable in order messages •        Send Data Options: o   Unreliable, out of order -(SendDataOptions.None) o   Unreliable, in order (SendDataOptions.InOrder) o   Reliable, out of order (SendDataOptions.Reliable) o   Reliable, in order (SendDataOptions.ReliableInOrder) o   Chat data (SendDataOptions.Chat) •        Simulate: NetworkSession.SimulatedLatency , NetworkSession.SimulatedPacketLoss •        Voice support – NetworkGamer properties: HasVoice ,IsTalking , IsMutedByLocalUser

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  • Games, Windows 8.1 and 144Hz display

    - by Marioysikax
    So I have been having problems with few games after switching from 7 to 8.1, which seems to be related to my 144Hz monitor. Few examples: Shank, Shank 2, Blood of the Werewolf, Astebreed, the Sims 2 and Rayman Legends patch 1.2Had few other as well but it's been long and I have 600+ steam library. From those games at least the Sims 2 and Shank worked without any problems with same setup and Windows 7. So basically these games simply refuse to launch with basic setup. However if I plug 60Hz TV with HDMI instead everything magically starts to work. As for Astebreed and the Sims 2 using windowed mode seems to also work. As for Rayman Demo and version 1.0 works for some reason and 1.2 breaks settings menu. I have already tried contacting supports. EA support stated game simply shouldn't work with 8.1 at all (which is lie as it works with that TV and friend with 8 plays just fine), ubisoft support took few weeks and support said he will forward info for further processing, blood of the werewolf support had no idea what's going on and told me to just use my TV instead.Changing monitors refresh rate to 120Hz or forcing it to 60Hz doesn't do anything. I have DVI right now but I will try with DisplayPort when I get the cable. At PCGW Garrett said it may have something to do how listing resolutions work with 8 compared to earlier Windows versions but my googling skills don't bring anything up and compatibility mode for earlier windows version doesn't work either (not that I expected that to work). My system specs are on my steam profile. How do I get those work with my 144Hz monitor as well as possible future games having same problem? Downgrading to 7 would work but is far from practical and I don't own legit lisence for that one.

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  • Android TextView Justify Text

    - by Peter
    Hey, How do you get the text of a TextView to be Justified (with text flush on the left- and right- hand sides)? I found a possible solution here, but it does not work (even if you change vertical-center to center_vertical, etc). Cheers, Pete

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  • Sitecore Rich Text Html Editor Profile - set global default

    - by misteraidan
    OK I can't believe this can't be found anywhere so I'm asking the question. Is there a way to set the default Html Editor Profile in Sitecore so I don't have the override the Source field on each individual Rich Text field? e.g. I want to make this the default option for the Html editor: /sitecore/system/Settings/Html Editor Profiles/Rich Text Medium

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