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  • Architecture for a template-building, WYSIWIG application

    - by Sam Selikoff
    I'm building a WYSIWYG designer in Ember.js. The designer will allow users to create campaigns - think MailChimp. To build a campaign, users will choose an existing template. The template will have a defined layout. The user will then be taken to the designer, where he will be able to edit the text and style, and additionally change some layout options. I've been thinking about how best to go about structuring this app, and there are a few hurdles. Specifically, the output of the campaign will be dynamic: eventually, it will be published somewhere, and when the consumers (not my users, but the people clicking on the campaign that my user created) visit the campaign, certain pieces of data will change, depending on the type of consumer viewing the campaign. That means the ultimate output of the designer will be a dynamic site. The data that is dynamic for this site - the end product - will not be manipulated by the user in the designer. However, the data that will be manipulated by the user in the designer are things like copy, styles, layout options, etc. I'll call the first set of variables server-side data, and the second client-side data. It seems, then, that the process will go something like this: I'll need to create templates for this designer that have two dynamic segments. For instance, the server-side data could be Liquid expressions, and the client-side data Handlebars expressions. When the user creates a campaign, I would compile the template on the back end using some dummy data for the server-side variables, and serve up a handlebars template to the Ember app. The user would then edit the template, and the Ember app would save all his edits to the JS variables that were powering the template. This way he'd be able to preview the template. When he saves, he'll send back the selected template, along with all the data and options he's made. When it comes time to publish, the back-end system will have to do two things: compile the template with Handlebars using the campaign data, and then compile the template with Liquid using the server-side data Is my thinking roughly accurate about this, or is there a simpler way?

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  • Attaching two objects and changing their world matrices accordingly

    - by A-Type
    I'm having a hard time wrapping my head around the transformations required to bind two objects together in either a two-way or one-way relationship. I will need to implement both types. For the first case, I want to be able to 'couple' two ships together in space. The ships have different mass, of course. Forces applied to either ship will use combined mass and moment of inertia to calculate and move both ships. The trick is, being sure that the point at which they are coupled remains the same, and they don't move at all relative to each other. The second case is similar: I want a ship to be able to enter the atmosphere of a planet and move relative to the planet. The planet will be orbiting the sun, which is fixed at 0,0,0. Essentially, when the ship is sitting still outside of the atmosphere, the planet will move past it on its course-- but when the ship is sitting still inside the atmosphere, it moves and rotates with the planet, so that it is always relative to the horizon. Essentially, the vertices which make up the ship are now transformed just like the ones that make up the planet, except that the ship can move itself around relative to the planet. I get the feeling I can implement both of these with the same code. Essentially, I am thinking of giving each object (which I call Fixtures) a list of "slave" Fixtures onto which that Fixture's world matrix is imposed. So, this would be the planet imposing its world on any contained ships. In the case of coupling, I would simply make each ship a slave of the other, somehow. Obviously I can't just multiply the ship's world matrix by the planet's, or each ship by the others. What I'd like some help with is what calculations to make in order to get a nice, seamless relative world to the other object. I was thinking maybe I could just multiply the world of the slave by the inverse of the master, but then when you couple two ships you would lose all that world data. So, perhaps I need an intermediate "world" which is the absolute world, but use a secondary "final world" to actually transform the objects?

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  • Building general programming skills?

    - by toleero
    I currently am quite new to programming, I've had exposure to a few languages (C#, PHP, JavaScript, VB, and some others) and I'm quite new to OOP. I was just wondering what is the best way to build up general programming/problem solving skills without being language specific? I was thinking maybe of something like Project Euler but more geared towards newbies? Thanks! Edit: I am looking at getting into Game Scripting/Programming, I'm already in Games but in a different discipline :)

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  • Behaviour Trees with irregular updates

    - by Robominister
    I'm interested in behaviour trees that aren't iterated every game tick, but every so often. (Edit: the tree could specify how many frames within the main game loop to wait before running its tick function again). Every theoretical implementation I have seen of behaviour trees talks of the tree search being carried out every game update - which seems necessary, because a leaf node (eg a behaviour, like 'return to base') needs to be constantly checked to see if is still running, failed or completed. Can anyone suggest how I might start implementing a tree that isnt run every tick, or point me in the direction of good material specific to this case (I am struggling to find anything)? My thoughts so far: action leaf nodes (when they start) must only push some kind of action object onto a list for an entity, rather than directly calling any code that makes the entity do something. The list of actions for the entity would be run every frame (update any that need to run, pop any that have completed from the list). the return state from a given action must be fed back into the tree, so that when we run the tree iteration again (and reach the same action leaf node - so the tree has so far determined that we ought to still be trying this action) - that the action has completed, or is still running etc. If my actual action code is running from an action list on an entity, then I possibly need to cancel previously running actions in the list - i am thinking that I can just delete the entire stack of queued up actions. I've seen the idea of ActionLists which block lower priority actions when a higher priority one is added, but this seems like very close logic to behaviour trees, and I dont want to be duplicating behaviour. This leaves me with some questions 1) How would I feed the action return state back into the tree? Its obvious I need to store some information relating to 'currently executing actions' on the entity, and check that in the tree tick, but I can't imagine how. 2) Does having a seperate behaviour tree (for deciding behaviour) and action list (for carrying out actual queued up actions) sound like a reasonable approach? 3) Is the approach of updating a behaviour tree irregularly actually used by anyone? It seems like a nice idea for budgeting ai search time when you have a lot of ai entities to process. (Edit) - I am also thinking about storing a single instance of a given behaviour tree in memory, and providing it by reference to any entity that uses it. So any information about what action was last selected for execution on an entity must be stored in a data context relative to the entity (which the tree can check). (I am probably answering my own questions as i go!) I hope I have expressed my questions adequately! Thanks in advance for any help :)

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  • Which physics phenomenons can be simulated properly with Box2d or bullet physics? [on hold]

    - by user3585425
    Knowing that box2d or bullet physics can't simulate Newton's cradle (because of multiple bodies being in contact at the same time if I understand correctly), is there a sets of physics phenomenons that imply two or more objects that still can be simulated properly ? For example, I'm thinking about lightweight objects launched towards heavyweight objects. If the object is destroyed on contact, this would not make a difference if the energy is not transmitted correctly on impact.

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  • Printer image correction

    - by Matthew Shinal
    Here is my problem: my printer and scanner (HP psc2410xi) prints darker than the photos taken and teh scanner has a background fuzz. I want to create and install files to have the printer lighten the photos it prints (yellow becomes dark yellow, etc) and delete the "fuzz" from the scanner image (you can see it on a blank scan and yes I did clean the scanner). I'm thinking there is a way to take a printed image, scan that in, and subtract the two images from each other to get the correction factor.

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  • Sidebar for Navigation in Website

    - by Johnson Smith
    I want to have a sidebar in my website with navigation in it. I will use script like phpBB etc. but I want sidebar to be displayed on every page. So I am thinking about making a Sidebar in HTML and then using frame tag for displaying other pages/scripts. But as Frames are getting obsolute, Is there any other method to display a sidebar in everypage without using frames and without adding html coding on every page?

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  • Does learning a functional language make a better OOP programmer?

    - by GavinH
    As a Java/C#/C++ programmer I hear a lot of talk about functional languages, but have never found a need to learn one. I've also heard that the higher level of thinking introduced in functional languages makes you a better OOP/procedural language programmer. Can anyone confirm this? In what ways does it improve your programming skills? What is a good choice of language to learn with the goal of improving skills in a less sophisticated language?

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  • What are the differences between abstract classes, interfaces, and when to use them

    - by user66662
    Recently I have started to wrap my head around OOP, and I am now to the point where the more I read about the differences between Abstract classes and Interfaces the more confused I become. So far, neither can be instantiated. Interfaces are more or less structural blueprints that determine the skeleton and abstracts are different by being able to partially develop code. I would like to learn more about these through my specific situation. Here is a link to my first question if you would like a little more background information: What is a good design model for my new class? Here are two classes I created: class Ad { $title; $description $price; function get_data($website){ } function validate_price(){ } } class calendar_event { $title; $description $start_date; function get_data($website){ //guts } function validate_dates(){ //guts } } So, as you can see these classes are almost identical. Not shown here, but there are other functions, like get_zip(), save_to_database() that are common across my classes. I have also added other classes Cars and Pets which have all the common methods and of course properties specific to those objects (mileage, weight, for example). Now I have violated the DRY principle and I am managing and changing the same code across multiple files. I intend on having more classes like boats, horses, or whatever. So is this where I would use an interface or abstract class? From what I understand about abstract classes I would use a super class as a template with all of the common elements built into the abstract class, and then add only the items specifically needed in future classes. For example: abstract class content { $title; $description function get_data($website){ } function common_function2() { } function common_function3() { } } class calendar_event extends content { $start_date; function validate_dates(){ } } Or would I use an interface and, because these are so similar, create a structure that each of the subclasses are forced to use for integrity reasons, and leave it up to the end developer who fleshes out that class to be responsible for each of the details of even the common functions. my thinking there is that some 'common' functions may need to be tweaked in the future for the needs of their specific class. Despite all that above, if you believe I am misunderstanding the what and why of abstracts and interfaces altogether, by all means let a valid answer to be stop thinking in this direction and suggest the proper way to move forward! Thanks!

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  • How important is to be able to write code like you would write prose

    - by benhowdle89
    Recently I heard of a company that, for interviews, asks potential employees to stand up and write out code on a whiteboard. Apparently that freaked alot of interviewees out. This got me thinking and even though I consider myself a reasonable programmer, I would be hard pressed to write lengthy code out without referring to previous code I had written or doing a quick Google search. How many programmers could safely say "Yes I could write all my code out just like I was writing an email"?

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  • How can I limit the number of open AF_INET sockets?

    - by Stefano Palazzo
    Is there a way to limit the number of concurretly open AF_INET sockets (only)? If so, how do I do it, and how will the networking behave if I'm above the limit? For background: My cheap commodity router is a bit eager to detect 'syn flooding'. When it does, it crashes (and doesn't automatically restart itself). I'm thinking limiting concurrent connections to around 1000 should keep it from bickering.

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  • Browser Game Database structure

    - by John Svensson
    users id username password email userlevel characters id userid level strength exp max_exp map id x y This is what I have so far. I want to be able to implement and put different NPC's on my map location. I am thinking of some npc_entities table, would that be a good approach? And then I would have a npc_list table with details as how much damage, level, etc the NPC is. Give me some ideas with the map, map entities, npc how I can structure it?

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  • What is Your Reason to Build a Website?

    To succeed online (or anywhere, for that matter) you must get out of the complacency of routine...you must stop thinking about things and do something; this is vital for you to get anywhere. Life does not just happen, something has to be done or moved.

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  • Why Is it better to use unreadable bytes for client server communication?

    - by Alessa
    I'm composing communication lyrics for client-server and what am I thinking about: "authme username passord" (maybe encrytped) "accept" "get archive of H2O from 03.02.2005 to 20.12.2064" transferring binary structure or "error descrtiption" why I always need to do something like 0x0FA52FD + CRC 0x0D34423 + CRC ... I can see some secure reasons but I think it's not the real reason so why I can't use strings in client-server communication?

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  • Safe to advertise without a trademark?

    - by KlashnikovKid
    Alright, I'm currently thinking about registering my game with Steam's new Greenlight program. Only problem is I don't have a trademarked title yet and I read the government's registration process can take a little while. (and $$ I don't have at the moment) So naturally, this got me wondering if it is a sound idea to proceed without one. So my question is are there any serious pitfalls I should worry about if I start advertising without a trademarked title? (Assuming it doesn't infringe upon anyone else's property of course)

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  • Can I develop games for mobile platforms in C++?

    - by James Bern
    I have a good grasp in C++ and C and have also experience developing AAA game using C++. Now, I'm shamelessly thinking to dive into mobile game development either in iOS or Android. Unfortunately, I don't know objective-C and java and neither have courage to learn it. So, As above mentioned reason, Is there any possibility to do mobile development in C++ without using any single statement of JAVA and Objective-C ?

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  • Use Google Apps mail with website on a separate web host

    - by Oxwivi
    We've bought a domain through the free Google Apps service and use the Gmail account provided. I'm thinking of hosting our own site on a separate web host, but emails sent to our domain might be directed to our web host. Is there a way to continue using Gmail while the domain points to the web host? I've never dealt with domain names and web hosts before, nor am I experienced with web development (will use a CMS).

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  • What is the best shopping cart or implementation for unlimited users posting unlimited products? [closed]

    - by Matt
    I've been working with x-cart much lately, and I was thinking about using it for a much larger site, but I don't know if it can handle what I'm looking for. I need a platform or strategy that can allow for as many users as possible where each can post multiple products (hopeful up to a hundred, but that's less important), but in their own private catalogs. So what am I looking for? With x-cart, I'm used to customizing it with jquery, smarty, and php, so I can handle that much.

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  • Lazyloading images and SEO

    - by surpr
    Lazyloading images with a noscript fallback. Should I expect any damage in the SERPs? The site is completely thumbnail based. Also should I put a smaller image size in the noscript fallback to increase crawlability? We have nearly 1mil thumbs so it's a decision I'm hesitant to do. The reason why I'm thinking about it in the first place is because we're upping thumbail size about 50% which will add 10% of pagesize.

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  • What if globals make sense?

    - by Greg
    I've got a value that many objects need. For example, a financial application with different investments as objects, and most of them need the current interest rate. I was hoping to encapsulate my "financial environment" as an object, with the interest rate as a property. But, sibling objects that need that value can't get to it. So how do I share values among many objects without over-coupling my design? Obviously I'm thinking about this wrong.

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  • Should SQL Server tools target wide screen formats instead of portrait formats?

    - by Greg Low
    There was a short discussion on the SQL Down Under mailing list this morning about screen resolutions for working with the SQL Server tools. In particular, the issue was about how unusable the tools are on the 1366x768 resolution notebooks that now seem to be the most common. While finding a notebook with an appropriate resolution is obviously the answer at this time, I started thinking that the product itself needs to address this. SQL Server tools currently target a portrait 4:3 shape for minimum...(read more)

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  • How to know the number of pins on my laptop's ram?

    - by Rajat Saxena
    I am thinking about upgrading my laptop's ram.How can I get to know the number of pins on my ram without opening my laptop? I ran this command sudo dmidecode --type memory and got following info: Handle 0x0019, DMI type 17, 27 bytes Memory Device Array Handle: 0x0017 Error Information Handle: 0x001A Total Width: 64 bits Data Width: 64 bits Size: 1024 MB Form Factor: SODIMM Set: None Locator: DIMM0 Bank Locator: BANK 0 Type: DDR2 Type Detail: Synchronous Speed: 667 MHz Manufacturer: AD00000000000000 Serial Number: 04008104 Asset Tag: Unknown Part Number: 040404040404040404040404040404040404 Can anyone help?

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  • Is it "acceptable" for a sub domain to be hyphenated?

    - by Homunculus Reticulli
    I am putting together a site for a portal. Some of the subdomains have rather long names and I am thinking that maybe I should use hyphens to make the subdomain names more readable. For instance: alternative-medicine.mysite.com instead of alternativemedice.mysite.com However, I can't recall ever seing a hyphenated subdomain - is this because it is generally frowned upon - or are there technical (SEO) reasons why this appears to be the case? In short, will hyphenating my subdomains have a negative impart on SEO?

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