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  • no launcher, no dash, no unity, how to get back to my desktop?

    - by Numan Syed
    FYI, I have tried these, but none worked as of yet! Please help! I must not want to reinstall Ubuntu precise: AskUbuntu:Unity Launcher missing AskUbuntu: Unity doesn't load Youtube:Restore missing launcher AskUbuntu:Unity 3D no longer works! Is there any other way to find a solution, any help is highly appreciated! Please do ask for any further info u may need to point me to a better direction. Edit: I have still the opportunity to use ctrl+Alt+T for the terminal. And from there I used firefox & to get the browser on. Edit 2: Tried to find more; found more explained situation http://askubuntu.com/q/260578/176470. Edit 3:@Adithya: tried that no luck! Here is what my terminal gave me so far... [1447:22] (~) bash $ unity --reset WARNING: Unity currently default profile, so switching to metacity while resetting the values unity-panel-service: no process found Checking if settings need to be migrated ...no Checking if internal files need to be migrated ...no Backend : gconf Integration : true Profile : unity Adding plugins Initializing core options...done compiz (core) - Warn: failed to receive ConfigureNotify event on 0x1600004 compiz (core) - Warn: failed to receive ConfigureNotify event on 0x30000b8 compiz (core) - Warn: failed to receive ConfigureNotify event on 0x2c00fc1 Initializing composite options...done Initializing opengl options...done Initializing decor options...done Initializing vpswitch options...done Initializing snap options...done Initializing mousepoll options...done Initializing resize options...done Initializing place options...done Initializing move options...done Initializing wall options...done Initializing grid options...done Initializing session options...done Initializing gnomecompat options...done Initializing animation options...done Initializing fade options...done compiz (core) - Error: Couldn't load plugin '/usr/lib/compiz/libunitymtgrabhandles.so' : /usr/lib/compiz/libunitymtgrabhandles.so: undefined symbol: _ZN10CompOption7setNameEPKcNS_4TypeE compiz (core) - Error: Couldn't load plugin 'unitymtgrabhandles' Initializing workarounds options...done Initializing scale options...done compiz (expo) - Warn: failed to bind image to texture Initializing expo options...done Initializing ezoom options...done compiz (core) - Error: Couldn't load plugin '/usr/lib/compiz/libunityshell.so' : /usr/lib/compiz/libunityshell.so: undefined symbol: _ZN10CompOption7setNameEPKcNS_4TypeE compiz (core) - Error: Couldn't load plugin 'unityshell' compiz (core) - Warn: unhandled ConfigureNotify on 0xc000a0! compiz (core) - Warn: this should never happen. you should probably file a bug about this. compiz (core) - Warn: unhandled ConfigureNotify on 0xc000a3! compiz (core) - Warn: this should never happen. you should probably file a bug about this. compiz (core) - Warn: unhandled ConfigureNotify on 0xc000a6! compiz (core) - Warn: this should never happen. you should probably file a bug about this. Initializing addhelper options...done Initializing animationaddon options...done Initializing annotate options...done Initializing bench options...done Initializing blur options...done Initializing clone options...done Initializing colorfilter options...done Initializing commands options...done Initializing crashhandler options...done Initializing cube options...done Initializing cubeaddon options...done Initializing extrawm options...done Initializing fadedesktop options...done Initializing firepaint options...done Initializing group options...done Initializing imgjpeg options...done Initializing kdecompat options...done Initializing loginout options...done Initializing mag options...done Initializing maximumize options...done Initializing mblur options...done Initializing neg options...done Initializing notification options...done Initializing obs options...done Initializing opacify options...done Initializing put options...done Initializing reflex options...done Initializing resizeinfo options...done Initializing ring options...done Initializing rotate options...done Initializing scaleaddon options...done Initializing scalefilter options...done Initializing screenshot options...done Initializing shelf options...done Initializing shift options...done Initializing showdesktop options...done Initializing showmouse options...done Initializing splash options...done Initializing staticswitcher options...done Initializing switcher options...done Initializing td options...done Initializing thumbnail options...done Initializing trailfocus options...done Initializing unitymtgrabhandles options...done Initializing unityshell options...done Initializing wallpaper options...done Initializing water options...done Initializing widget options...done Initializing winrules options...done Initializing wobbly options...done Setting Update "main_menu_key" Setting Update "run_key" Anything suspicious herein?

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  • User interfirance, themes, Broken, Unreadable parts

    - by Adames
    Arther going on a customizing spree my the desktop themes on unity got messed up I had installed Ubuntu tweak and unsettings so I removed them but the default themes and custom ones are still messed up I ran unity --reset and this is what I get: WARNING: Unity currently default profile, so switching to metacity while resetting the values unity-panel-service: no process found Checking if settings need to be migrated ...no Checking if internal files need to be migrated ...no Backend : gconf Integration : true Profile : unity Adding plugins Initializing core options...done compiz (core) - Warn: failed to receive ConfigureNotify event on 0x1200004 compiz (core) - Warn: failed to receive ConfigureNotify event on 0x38000af compiz (core) - Warn: failed to receive ConfigureNotify event on 0x32000ad Initializing composite options...done Initializing opengl options...done Initializing decor options...done Initializing vpswitch options...done Initializing snap options...done Initializing mousepoll options...done Initializing resize options...done Initializing place options...done Initializing move options...done Initializing wall options...done Initializing grid options...done Initializing session options...done Initializing gnomecompat options...done Initializing animation options...done Initializing fade options...done Initializing unitymtgrabhandles options...done Initializing workarounds options...done Initializing scale options...done compiz (expo) - Warn: failed to bind image to texture Initializing expo options...done Initializing ezoom options...done (compiz:4749): GConf-CRITICAL **: gconf_client_add_dir: assertion `gconf_valid_key (dirname, NULL)' failed Initializing unityshell options...done compiz (core) - Warn: unhandled ConfigureNotify on 0xc0009e! compiz (core) - Warn: this should never happen. you should probably file a bug about this. compiz (core) - Warn: unhandled ConfigureNotify on 0xc000a1! compiz (core) - Warn: this should never happen. you should probably file a bug about this. compiz (core) - Warn: unhandled ConfigureNotify on 0xc000a1! compiz (core) - Warn: this should never happen. you should probably file a bug about this. compiz (core) - Warn: unhandled ConfigureNotify on 0xc000a4! compiz (core) - Warn: this should never happen. you should probably file a bug about this. WARN 2012-07-02 19:51:42 unity.libindicator <unknown>:0 Desktop file '/usr/share/applications/google-chrome.desktop' is using a deprecated format for its actions that will be dropped soon. WARN 2012-07-02 19:51:42 unity.libindicator <unknown>:0 Desktop file '/usr/share/applications/firefox.desktop' is using a deprecated format for its actions that will be dropped soon. WARN 2012-07-02 19:51:42 unity.libindicator <unknown>:0 Desktop file '/usr/share/applications/libreoffice-writer.desktop' is using a deprecated format for its actions that will be dropped soon. WARN 2012-07-02 19:51:42 unity.libindicator <unknown>:0 Desktop file '/usr/share/applications/libreoffice-calc.desktop' is using a deprecated format for its actions that will be dropped soon. WARN 2012-07-02 19:51:42 unity.libindicator <unknown>:0 Desktop file '/usr/share/applications/libreoffice-impress.desktop' is using a deprecated format for its actions that will be dropped soon. Initializing addhelper options...done Initializing animationaddon options...done Initializing annotate options...done Initializing bench options...done Initializing blur options...done Initializing clone options...done Initializing colorfilter options...done Initializing commands options...done Initializing crashhandler options...done Initializing cube options...done Initializing cubeaddon options...done Initializing extrawm options...done Initializing fadedesktop options...done Initializing firepaint options...done Initializing group options...done Initializing imgjpeg options...done Initializing kdecompat options...done Initializing loginout options...done Initializing mag options...done Initializing maximumize options...done Initializing mblur options...done Initializing neg options...done Initializing notification options...done Initializing obs options...done Initializing opacify options...done Initializing put options...done Initializing reflex options...done Initializing resizeinfo options...done Initializing ring options...done Initializing rotate options...done Initializing scaleaddon options...done Initializing scalefilter options...done Initializing screenshot options...done Initializing shelf options...done Initializing shift options...done Initializing showdesktop options...done Initializing showmouse options...done Initializing splash options...done Initializing staticswitcher options...done Initializing switcher options...done Initializing td options...done Initializing thumbnail options...done Initializing trailfocus options...done Initializing wallpaper options...done Initializing water options...done Initializing widget options...done Initializing winrules options...done Initializing wobbly options...done ERROR 2012-07-02 19:51:43 unity.glib-gobject <unknown>:0 g_object_unref: assertion `G_IS_OBJECT (object)' failed Setting Update "main_menu_key" Setting Update "run_key" Setting Update "autoraise" Setting Update "autoraise_delay" Any Ideas? this is very inconvenient some of the text like in additional drivers are unreadable because they come out White

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  • Incomplete upgrade 12.04 to 12.10

    - by David
    Everything was running smoothly. Everything had been downloaded from Internet, packages had been installed and a prompt asked for some obsolete programs/files to be removed or kept. After that the computer crashed and and to manually force a shutdown. I turned it on again and surprise I was on 12.10! Still the upgrade was not finished! How can I properly finish that upgrade? Here's the output I got in the command line after following posted instructions: i astrill - Astrill VPN client software i dayjournal - Simple, minimal, digital journal. i gambas2-gb-form - A gambas native form component i gambas2-gb-gtk - The Gambas gtk component i gambas2-gb-gtk-ext - The Gambas extended gtk GUI component i gambas2-gb-gui - The graphical toolkit selector component i gambas2-gb-qt - The Gambas Qt GUI component i gambas2-gb-settings - Gambas utilities class i A gambas2-runtime - The Gambas runtime i google-chrome-stable - The web browser from Google i google-talkplugin - Google Talk Plugin i indicator-keylock - Indicator for Lock Keys i indicator-ubuntuone - Indicator for Ubuntu One synchronization s i A language-pack-kde-zh-hans - KDE translation updates for language Simpl i language-pack-kde-zh-hans-base - KDE translations for language Simplified C i libapt-inst1.4 - deb package format runtime library idA libattica0.3 - a Qt library that implements the Open Coll idA libbabl-0.0-0 - Dynamic, any to any, pixel format conversi idA libboost-filesystem1.46.1 - filesystem operations (portable paths, ite idA libboost-program-options1.46.1 - program options library for C++ idA libboost-python1.46.1 - Boost.Python Library idA libboost-regex1.46.1 - regular expression library for C++ i libboost-serialization1.46.1 - serialization library for C++ idA libboost-signals1.46.1 - managed signals and slots library for C++ idA libboost-system1.46.1 - Operating system (e.g. diagnostics support idA libboost-thread1.46.1 - portable C++ multi-threading i libcamel-1.2-29 - Evolution MIME message handling library i libcmis-0.2-0 - CMIS protocol client library i libcupsdriver1 - Common UNIX Printing System(tm) - Driver l i libdconf0 - simple configuration storage system - runt i libdvdcss2 - Simple foundation for reading DVDs - runti i libebackend-1.2-1 - Utility library for evolution data servers i libecal-1.2-10 - Client library for evolution calendars i libedata-cal-1.2-13 - Backend library for evolution calendars i libedataserver-1.2-15 - Utility library for evolution data servers i libexiv2-11 - EXIF/IPTC metadata manipulation library i libgdu-gtk0 - GTK+ standard dialog library for libgdu i libgdu0 - GObject based Disk Utility Library idA libgegl-0.0-0 - Generic Graphics Library idA libglew1.5 - The OpenGL Extension Wrangler - runtime en i libglew1.6 - OpenGL Extension Wrangler - runtime enviro i libglewmx1.6 - OpenGL Extension Wrangler - runtime enviro i libgnome-bluetooth8 - GNOME Bluetooth tools - support library i libgnomekbd7 - GNOME library to manage keyboard configura idA libgsoap1 - Runtime libraries for gSOAP i libgweather-3-0 - GWeather shared library i libimobiledevice2 - Library for communicating with the iPhone i libkdcraw20 - RAW picture decoding library i libkexiv2-10 - Qt like interface for the libexiv2 library i libkipi8 - library for apps that want to use kipi-plu i libkpathsea5 - TeX Live: path search library for TeX (run i libmagickcore4 - low-level image manipulation library i libmagickwand4 - image manipulation library i libmarblewidget13 - Marble globe widget library idA libmusicbrainz4-3 - Library to access the MusicBrainz.org data i libnepomukdatamanagement4 - Basic Nepomuk data manipulation interface i libnux-2.0-0 - Visual rendering toolkit for real-time app i libnux-2.0-common - Visual rendering toolkit for real-time app i libpoppler19 - PDF rendering library i libqt3-mt - Qt GUI Library (Threaded runtime version), i librhythmbox-core5 - support library for the rhythmbox music pl i libusbmuxd1 - USB multiplexor daemon for iPhone and iPod i libutouch-evemu1 - KernelInput Event Device Emulation Library i libutouch-frame1 - Touch Frame Library i libutouch-geis1 - Gesture engine interface support i libutouch-grail1 - Gesture Recognition And Instantiation Libr idA libx264-120 - x264 video coding library i libyajl1 - Yet Another JSON Library i linux-headers-3.2.0-29 - Header files related to Linux kernel versi i linux-headers-3.2.0-29-generic - Linux kernel headers for version 3.2.0 on i linux-image-3.2.0-29-generic - Linux kernel image for version 3.2.0 on 64 i mplayerthumbs - video thumbnail generator using mplayer i myunity - Unity configurator i A openoffice.org-calc - office productivity suite -- spreadsheet i A openoffice.org-writer - office productivity suite -- word processo i python-brlapi - Python bindings for BrlAPI i python-louis - Python bindings for liblouis i rts-bpp-dkms - rts-bpp driver in DKMS format. i system76-driver - Universal driver for System76 computers. i systemconfigurator - Unified Configuration API for Linux Instal i systemimager-client - Utilities for creating an image and upgrad i systemimager-common - Utilities and libraries common to both the i systemimager-initrd-template-am - SystemImager initrd template for amd64 cli i touchpad-indicator - An indicator for the touchpad i ubuntu-tweak - Ubuntu Tweak i A unity-lens-utilities - Unity Utilities lens i A unity-scope-calculator - Calculator engine i unity-scope-cities - Cities engine i unity-scope-rottentomatoes - Unity Scope Rottentomatoes

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  • UIImagePickerController, UIImage, Memory and More!

    - by Itay
    I've noticed that there are many questions about how to handle UIImage objects, especially in conjunction with UIImagePickerController and then displaying it in a view (usually a UIImageView). Here is a collection of common questions and their answers. Feel free to edit and add your own. I obviously learnt all this information from somewhere too. Various forum posts, StackOverflow answers and my own experimenting brought me to all these solutions. Credit goes to those who posted some sample code that I've since used and modified. I don't remember who you all are - but hats off to you! How Do I Select An Image From the User's Images or From the Camera? You use UIImagePickerController. The documentation for the class gives a decent overview of how one would use it, and can be found here. Basically, you create an instance of the class, which is a modal view controller, display it, and set yourself (or some class) to be the delegate. Then you'll get notified when a user selects some form of media (movie or image in 3.0 on the 3GS), and you can do whatever you want. My Delegate Was Called - How Do I Get The Media? The delegate method signature is the following: - (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info; You should put a breakpoint in the debugger to see what's in the dictionary, but you use that to extract the media. For example: UIImage* image = [info objectForKey:UIImagePickerControllerOriginalImage]; There are other keys that work as well, all in the documentation. OK, I Got The Image, But It Doesn't Have Any Geolocation Data. What gives? Unfortunately, Apple decided that we're not worthy of this information. When they load the data into the UIImage, they strip it of all the EXIF/Geolocation data. Can I Get To The Original File Representing This Image on the Disk? Nope. For security purposes, you only get the UIImage. How Can I Look At The Underlying Pixels of the UIImage? Since the UIImage is immutable, you can't look at the direct pixels. However, you can make a copy. The code to this looks something like this: UIImage* image = ...; // An image NSData* pixelData = (NSData*) CGDataProviderCopyData(CGImageGetDataProvider(image.CGImage)); unsigned char* pixelBytes = (unsigned char *)[pixelData bytes]; // Take away the red pixel, assuming 32-bit RGBA for(int i = 0; i < [pixelData length]; i += 4) { pixelBytes[i] = 0; // red pixelBytes[i+1] = pixelBytes[i+1]; // green pixelBytes[i+2] = pixelBytes[i+2]; // blue pixelBytes[i+3] = pixelBytes[i+3]; // alpha } However, note that CGDataProviderCopyData provides you with an "immutable" reference to the data - meaning you can't change it (and you may get a BAD_ACCESS error if you do). Look at the next question if you want to see how you can modify the pixels. How Do I Modify The Pixels of the UIImage? The UIImage is immutable, meaning you can't change it. Apple posted a great article on how to get a copy of the pixels and modify them, and rather than copy and paste it here, you should just go read the article. Once you have the bitmap context as they mention in the article, you can do something similar to this to get a new UIImage with the modified pixels: CGImageRef ref = CGBitmapContextCreateImage(bitmap); UIImage* newImage = [UIImage imageWithCGImage:ref]; Do remember to release your references though, otherwise you're going to be leaking quite a bit of memory. After I Select 3 Images From The Camera, I Run Out Of Memory. Help! You have to remember that even though on disk these images take up only a few hundred kilobytes at most, that's because they're compressed as a PNG or JPG. When they are loaded into the UIImage, they become uncompressed. A quick over-the-envelope calculation would be: width x height x 4 = bytes in memory That's assuming 32-bit pixels. If you have 16-bit pixels (some JPGs are stored as RGBA-5551), then you'd replace the 4 with a 2. Now, images taken with the camera are 1600 x 1200 pixels, so let's do the math: 1600 x 1200 x 4 = 7,680,000 bytes = ~8 MB 8 MB is a lot, especially when you have a limit of around 24 MB for your application. That's why you run out of memory. OK, I Understand Why I Have No Memory. What Do I Do? There is never any reason to display images at their full resolution. The iPhone has a screen of 480 x 320 pixels, so you're just wasting space. If you find yourself in this situation, ask yourself the following question: Do I need the full resolution image? If the answer is yes, then you should save it to disk for later use. If the answer is no, then read the next part. Once you've decided what to do with the full-resolution image, then you need to create a smaller image to use for displaying. Many times you might even want several sizes for your image: a thumbnail, a full-size one for displaying, and the original full-resolution image. OK, I'm Hooked. How Do I Resize the Image? Unfortunately, there is no defined way how to resize an image. Also, it's important to note that when you resize it, you'll get a new image - you're not modifying the old one. There are a couple of methods to do the resizing. I'll present them both here, and explain the pros and cons of each. Method 1: Using UIKit + (UIImage*)imageWithImage:(UIImage*)image scaledToSize:(CGSize)newSize; { // Create a graphics image context UIGraphicsBeginImageContext(newSize); // Tell the old image to draw in this new context, with the desired // new size [image drawInRect:CGRectMake(0,0,newSize.width,newSize.height)]; // Get the new image from the context UIImage* newImage = UIGraphicsGetImageFromCurrentImageContext(); // End the context UIGraphicsEndImageContext(); // Return the new image. return newImage; } This method is very simple, and works great. It will also deal with the UIImageOrientation for you, meaning that you don't have to care whether the camera was sideways when the picture was taken. However, this method is not thread safe, and since thumbnailing is a relatively expensive operation (approximately ~2.5s on a 3G for a 1600 x 1200 pixel image), this is very much an operation you may want to do in the background, on a separate thread. Method 2: Using CoreGraphics + (UIImage*)imageWithImage:(UIImage*)sourceImage scaledToSize:(CGSize)newSize; { CGFloat targetWidth = targetSize.width; CGFloat targetHeight = targetSize.height; CGImageRef imageRef = [sourceImage CGImage]; CGBitmapInfo bitmapInfo = CGImageGetBitmapInfo(imageRef); CGColorSpaceRef colorSpaceInfo = CGImageGetColorSpace(imageRef); if (bitmapInfo == kCGImageAlphaNone) { bitmapInfo = kCGImageAlphaNoneSkipLast; } CGContextRef bitmap; if (sourceImage.imageOrientation == UIImageOrientationUp || sourceImage.imageOrientation == UIImageOrientationDown) { bitmap = CGBitmapContextCreate(NULL, targetWidth, targetHeight, CGImageGetBitsPerComponent(imageRef), CGImageGetBytesPerRow(imageRef), colorSpaceInfo, bitmapInfo); } else { bitmap = CGBitmapContextCreate(NULL, targetHeight, targetWidth, CGImageGetBitsPerComponent(imageRef), CGImageGetBytesPerRow(imageRef), colorSpaceInfo, bitmapInfo); } if (sourceImage.imageOrientation == UIImageOrientationLeft) { CGContextRotateCTM (bitmap, radians(90)); CGContextTranslateCTM (bitmap, 0, -targetHeight); } else if (sourceImage.imageOrientation == UIImageOrientationRight) { CGContextRotateCTM (bitmap, radians(-90)); CGContextTranslateCTM (bitmap, -targetWidth, 0); } else if (sourceImage.imageOrientation == UIImageOrientationUp) { // NOTHING } else if (sourceImage.imageOrientation == UIImageOrientationDown) { CGContextTranslateCTM (bitmap, targetWidth, targetHeight); CGContextRotateCTM (bitmap, radians(-180.)); } CGContextDrawImage(bitmap, CGRectMake(0, 0, targetWidth, targetHeight), imageRef); CGImageRef ref = CGBitmapContextCreateImage(bitmap); UIImage* newImage = [UIImage imageWithCGImage:ref]; CGContextRelease(bitmap); CGImageRelease(ref); return newImage; } The benefit of this method is that it is thread-safe, plus it takes care of all the small things (using correct color space and bitmap info, dealing with image orientation) that the UIKit version does. How Do I Resize and Maintain Aspect Ratio (like the AspectFill option)? It is very similar to the method above, and it looks like this: + (UIImage*)imageWithImage:(UIImage*)sourceImage scaledToSizeWithSameAspectRatio:(CGSize)targetSize; { CGSize imageSize = sourceImage.size; CGFloat width = imageSize.width; CGFloat height = imageSize.height; CGFloat targetWidth = targetSize.width; CGFloat targetHeight = targetSize.height; CGFloat scaleFactor = 0.0; CGFloat scaledWidth = targetWidth; CGFloat scaledHeight = targetHeight; CGPoint thumbnailPoint = CGPointMake(0.0,0.0); if (CGSizeEqualToSize(imageSize, targetSize) == NO) { CGFloat widthFactor = targetWidth / width; CGFloat heightFactor = targetHeight / height; if (widthFactor > heightFactor) { scaleFactor = widthFactor; // scale to fit height } else { scaleFactor = heightFactor; // scale to fit width } scaledWidth = width * scaleFactor; scaledHeight = height * scaleFactor; // center the image if (widthFactor > heightFactor) { thumbnailPoint.y = (targetHeight - scaledHeight) * 0.5; } else if (widthFactor < heightFactor) { thumbnailPoint.x = (targetWidth - scaledWidth) * 0.5; } } CGImageRef imageRef = [sourceImage CGImage]; CGBitmapInfo bitmapInfo = CGImageGetBitmapInfo(imageRef); CGColorSpaceRef colorSpaceInfo = CGImageGetColorSpace(imageRef); if (bitmapInfo == kCGImageAlphaNone) { bitmapInfo = kCGImageAlphaNoneSkipLast; } CGContextRef bitmap; if (sourceImage.imageOrientation == UIImageOrientationUp || sourceImage.imageOrientation == UIImageOrientationDown) { bitmap = CGBitmapContextCreate(NULL, targetWidth, targetHeight, CGImageGetBitsPerComponent(imageRef), CGImageGetBytesPerRow(imageRef), colorSpaceInfo, bitmapInfo); } else { bitmap = CGBitmapContextCreate(NULL, targetHeight, targetWidth, CGImageGetBitsPerComponent(imageRef), CGImageGetBytesPerRow(imageRef), colorSpaceInfo, bitmapInfo); } // In the right or left cases, we need to switch scaledWidth and scaledHeight, // and also the thumbnail point if (sourceImage.imageOrientation == UIImageOrientationLeft) { thumbnailPoint = CGPointMake(thumbnailPoint.y, thumbnailPoint.x); CGFloat oldScaledWidth = scaledWidth; scaledWidth = scaledHeight; scaledHeight = oldScaledWidth; CGContextRotateCTM (bitmap, radians(90)); CGContextTranslateCTM (bitmap, 0, -targetHeight); } else if (sourceImage.imageOrientation == UIImageOrientationRight) { thumbnailPoint = CGPointMake(thumbnailPoint.y, thumbnailPoint.x); CGFloat oldScaledWidth = scaledWidth; scaledWidth = scaledHeight; scaledHeight = oldScaledWidth; CGContextRotateCTM (bitmap, radians(-90)); CGContextTranslateCTM (bitmap, -targetWidth, 0); } else if (sourceImage.imageOrientation == UIImageOrientationUp) { // NOTHING } else if (sourceImage.imageOrientation == UIImageOrientationDown) { CGContextTranslateCTM (bitmap, targetWidth, targetHeight); CGContextRotateCTM (bitmap, radians(-180.)); } CGContextDrawImage(bitmap, CGRectMake(thumbnailPoint.x, thumbnailPoint.y, scaledWidth, scaledHeight), imageRef); CGImageRef ref = CGBitmapContextCreateImage(bitmap); UIImage* newImage = [UIImage imageWithCGImage:ref]; CGContextRelease(bitmap); CGImageRelease(ref); return newImage; } The method we employ here is to create a bitmap with the desired size, but draw an image that is actually larger, thus maintaining the aspect ratio. So We've Got Our Scaled Images - How Do I Save Them To Disk? This is pretty simple. Remember that we want to save a compressed version to disk, and not the uncompressed pixels. Apple provides two functions that help us with this (documentation is here): NSData* UIImagePNGRepresentation(UIImage *image); NSData* UIImageJPEGRepresentation (UIImage *image, CGFloat compressionQuality); And if you want to use them, you'd do something like: UIImage* myThumbnail = ...; // Get some image NSData* imageData = UIImagePNGRepresentation(myThumbnail); Now we're ready to save it to disk, which is the final step (say into the documents directory): // Give a name to the file NSString* imageName = @"MyImage.png"; // Now, we have to find the documents directory so we can save it // Note that you might want to save it elsewhere, like the cache directory, // or something similar. NSArray* paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString* documentsDirectory = [paths objectAtIndex:0]; // Now we get the full path to the file NSString* fullPathToFile = [documentsDirectory stringByAppendingPathComponent:imageName]; // and then we write it out [imageData writeToFile:fullPathToFile atomically:NO]; You would repeat this for every version of the image you have. How Do I Load These Images Back Into Memory? Just look at the various UIImage initialization methods, such as +imageWithContentsOfFile: in the Apple documentation.

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  • How To Replace Notepad in Windows 7

    - by Trevor Bekolay
    It used to be that Notepad was a necessary evil because it started up quickly and let us catch a quick glimpse of plain text files. Now, there are a bevy of capable Notepad replacements that are just as fast, but also have great feature sets. Before following the rest of this how-to, ensure that you’re logged into an account with Administrator access. Note: The following instructions involve modifying some Windows system folders. Don’t mess anything up while you’re in there! If you follow our instructions closely, you’ll be fine. Choose your replacement There are a ton of great Notepad replacements, including Notepad2, Metapad, and Notepad++. The best one for you will depend on what types of text files you open and what you do with them. We’re going to use Notepad++ in this how-to. The first step is to find the executable file that you’ll replace Notepad with. Usually this will be the only file with the .exe file extension in the folder where you installed your text editor. Copy the executable file to your desktop and try to open it, to make sure that it works when opened from a different folder. In the Notepad++ case, a special little .exe file is available for the explicit purpose of replacing Notepad.If we run it from the desktop, it opens up Notepad++ in all its glory. Back up Notepad You will probably never go back once you switch, but you never know. You can backup Notepad to a special location if you’d like, but we find it’s easiest to just keep a backed up copy of Notepad in the folders it was originally located. In Windows 7, Notepad resides in: C:\Windows C:\Windows\System32 C:\Windows\SysWOW64 in 64-bit versions only Navigate to each of those directories and copy Notepad. Paste it into the same folder. If prompted, choose to Copy, but keep both files. You can keep your backup as “notepad (2).exe”, but we prefer to rename it to “notepad.exe.bak”. Do this for all of the folders that have Notepad (2 total for 32-bit Windows 7, 3 total for 64-bit). Take control of Notepad and delete it Even if you’re on an administrator account, you can’t just delete Notepad – Microsoft has made some security gains in this respect. Fortunately for us, it’s still possible to take control of a file and delete it without resorting to nasty hacks like disabling UAC. Navigate to one of the directories that contain Notepad. Right-click on it and select Properties.   Switch to the Security tab, then click on the Advanced button. Note that the owner of the file is a user called “TrustedInstaller”. You can’t do much with files owned by TrustedInstaller, so let’s take control of it. Click the Edit… button. Select the desired owner (you could choose your own account, but we’re going to give any Administrator control) and click OK. You’ll get a message that you need to close and reopen the Properties windows to edit permissions. Before doing that, confirm that the owner has changed to what you selected. Click OK, then OK again to close the Properties window. Right-click on Notepad and click on Properties again. Switch to the Security tab. Click on Edit…. Select the appropriate group or user name in the list at the top, then add a checkmark in the checkbox beside Full control in the Allow column. Click OK, then Yes to the dialog box that pops up. Click OK again to close the Properties window. Now you can delete Notepad, by either selecting it and pressing Delete on the keyboard, or right-click on it and click Delete.   You’re now free from Notepad’s foul clutches! Repeat this procedure for the remaining folders (or folder, on 32-bit Windows 7). Drop in your replacement Copy your Notepad replacement’s executable, which should still be on your desktop. Browse to the two or three folders listed above and copy your .exe to those locations. If prompted for Administrator permission, click Continue. If your executable file was named something other than “notepad.exe”, rename it to “notepad.exe”. Don’t be alarmed if the thumbnail still shows the old Notepad icon. Double click on Notepad and your replacement should open. To make doubly sure that it works, press Win+R to bring up the Run dialog box and enter “notepad” into the text field. Press enter or click OK. Now you can allow Windows to open files with Notepad by default with little to no shame! All without restarting or having to disable UAC! Similar Articles Productive Geek Tips Search and Replace Specific Formatting (fonts, styles,etc) in Microsoft WordHow to Drag Files to the Taskbar to Open Them in Windows 7Customize the Windows 7 or Vista Send To MenuKill Processes from the Windows Command LineChange Your Windows 7 Library Icons the Easy Way TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 PCmover Professional Use My TextTools to Edit and Organize Text Discovery Channel LIFE Theme (Win7) Increase the size of Taskbar Previews (Win 7) Scan your PC for nasties with Panda ActiveScan CleanMem – Memory Cleaner AceStock – The Personal Stock Monitor

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  • grid layout default on wordpress theme

    - by nathan philpott
    I'm having trouble with a multi-layout option on a wordpress theme sight http://sight.wpshower.com/ the traffic have the option of a grid or a list layout at the click of a button. at present the list layout is default. I am interested in making the grid layout default . this is some of the php, i tried simply swapping the word grid for list but although this does work to an extent , if done on the loop.php page it removes the a:hover functions on the post boxes in the grid format. also if done on the index.php it switches buttons on the main index page. any ideas?? loop.php <div id="loop" class="<?php if ($_COOKIE['mode'] == 'grid') echo 'grid'; else echo 'list'; ?> clear"> <?php while ( have_posts() ) : the_post(); ?> <div <?php post_class('post clear'); ?> id="post_<?php the_ID(); ?>"> <?php if ( has_post_thumbnail() ) :?> <a href="<?php the_permalink() ?>" class="thumb"><?php the_post_thumbnail('thumbnail', array( 'alt' => trim(strip_tags( $post->post_title )), 'title' => trim(strip_tags( $post->post_title )), )); ?></a> <?php endif; ?> <div class="post-category"><?php the_category(' / '); ?></div> <h2><a href="<?php the_permalink() ?>"><?php the_title(); ?></a></h2> <!-- <div class="post-meta">by <span class="post-author"><a href="<?php echo get_author_posts_url(get_the_author_meta('ID')); ?>" title="Posts by <?php the_author(); ?>"><?php the_author(); ?></a></span> on <span class="post-date"><?php the_time(__('M j, Y')) ?></span> <em>&bull; </em><?php comments_popup_link(__('No Comments'), __('1 Comment'), __('% Comments'), '', __('Comments Closed')); ?> <?php edit_post_link( __( 'Edit entry'), '<em>&bull; </em>'); ?> </div> --> <?php edit_post_link( __( 'Edit entry'), '<em>&bull; </em>'); ?> <div class="post-content"><?php if (function_exists('smart_excerpt')) smart_excerpt(get_the_excerpt(), 55); ?></div> </div> <?php endwhile; ?> </div> <?php endif; ?> index.php <?php get_header(); ?> <div class="content-title"> Projects <a href="javascript: void(0);" id="mode"<?php if ($_COOKIE['mode'] == 'grid') echo ' class="flip"'; ?>></a> </div> <?php query_posts(array( 'post__not_in' => $exl_posts, 'paged' => $paged, ) ); ?> <?php get_template_part('loop'); ?> <?php wp_reset_query(); ?> <?php get_template_part('pagination'); ?> <?php get_footer(); ?>

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  • Encrypt images before uploading to Dropbox [migrated]

    - by Cherry
    I want to encrypt a file first before the file will be uploaded to the dropbox. So i have implement the encryption inside the uploading of the codes. However, there is an error after i integrate the codes together. Where did my mistake go wrong? Error at putFileOverwriteRequest and it says The method putFileOverwriteRequest(String, InputStream, long, ProgressListener) in the type DropboxAPI is not applicable for the arguments (String, FileOutputStream, long, new ProgressListener(){}) Another problem is that this FileOutputStream fis = new FileOutputStream(new File("dont know what to put in this field")); i do not know where to put the file so that after i read the file, it will call the path and then upload to the Dropbox. Anyone is kind to help me in this? As time is running out for me and i still cant solve the problem. Thank you in advance. The full code is as below. public class UploadPicture extends AsyncTask<Void, Long, Boolean> { private DropboxAPI<?> mApi; private String mPath; private File mFile; private long mFileLen; private UploadRequest mRequest; private Context mContext; private final ProgressDialog mDialog; private String mErrorMsg; public UploadPicture(Context context, DropboxAPI<?> api, String dropboxPath, File file) { // We set the context this way so we don't accidentally leak activities mContext = context.getApplicationContext(); mFileLen = file.length(); mApi = api; mPath = dropboxPath; mFile = file; mDialog = new ProgressDialog(context); mDialog.setMax(100); mDialog.setMessage("Uploading " + file.getName()); mDialog.setProgressStyle(ProgressDialog.STYLE_HORIZONTAL); mDialog.setProgress(0); mDialog.setButton("Cancel", new OnClickListener() { public void onClick(DialogInterface dialog, int which) { // This will cancel the putFile operation mRequest.abort(); } }); mDialog.show(); } @Override protected Boolean doInBackground(Void... params) { try { KeyGenerator keygen = KeyGenerator.getInstance("DES"); SecretKey key = keygen.generateKey(); //generate key //encrypt file here first byte[] plainData; byte[] encryptedData; Cipher cipher = Cipher.getInstance("DES/ECB/PKCS5Padding"); cipher.init(Cipher.ENCRYPT_MODE, key); //File f = new File(mFile); //read file FileInputStream in = new FileInputStream(mFile); //obtains input bytes from a file plainData = new byte[(int)mFile.length()]; in.read(plainData); //Read bytes of data into an array of bytes encryptedData = cipher.doFinal(plainData); //encrypt data FileOutputStream fis = new FileOutputStream(new File("dont know what to put in this field")); //upload to a path first then call the path so that it can be uploaded up to the dropbox //save encrypted file to dropbox // By creating a request, we get a handle to the putFile operation, // so we can cancel it later if we want to //FileInputStream fis = new FileInputStream(mFile); String path = mPath + mFile.getName(); mRequest = mApi.putFileOverwriteRequest(path, fis, mFile.length(), new ProgressListener() { @Override public long progressInterval() { // Update the progress bar every half-second or so return 500; } @Override public void onProgress(long bytes, long total) { publishProgress(bytes); } }); if (mRequest != null) { mRequest.upload(); return true; } } catch (DropboxUnlinkedException e) { // This session wasn't authenticated properly or user unlinked mErrorMsg = "This app wasn't authenticated properly."; } catch (DropboxFileSizeException e) { // File size too big to upload via the API mErrorMsg = "This file is too big to upload"; } catch (DropboxPartialFileException e) { // We canceled the operation mErrorMsg = "Upload canceled"; } catch (DropboxServerException e) { // Server-side exception. These are examples of what could happen, // but we don't do anything special with them here. if (e.error == DropboxServerException._401_UNAUTHORIZED) { // Unauthorized, so we should unlink them. You may want to // automatically log the user out in this case. } else if (e.error == DropboxServerException._403_FORBIDDEN) { // Not allowed to access this } else if (e.error == DropboxServerException._404_NOT_FOUND) { // path not found (or if it was the thumbnail, can't be // thumbnailed) } else if (e.error == DropboxServerException._507_INSUFFICIENT_STORAGE) { // user is over quota } else { // Something else } // This gets the Dropbox error, translated into the user's language mErrorMsg = e.body.userError; if (mErrorMsg == null) { mErrorMsg = e.body.error; } } catch (DropboxIOException e) { // Happens all the time, probably want to retry automatically. mErrorMsg = "Network error. Try again."; } catch (DropboxParseException e) { // Probably due to Dropbox server restarting, should retry mErrorMsg = "Dropbox error. Try again."; } catch (DropboxException e) { // Unknown error mErrorMsg = "Unknown error. Try again."; } catch (FileNotFoundException e) { } return false; } @Override protected void onProgressUpdate(Long... progress) { int percent = (int)(100.0*(double)progress[0]/mFileLen + 0.5); mDialog.setProgress(percent); } @Override protected void onPostExecute(Boolean result) { mDialog.dismiss(); if (result) { showToast("Image successfully uploaded"); } else { showToast(mErrorMsg); } } private void showToast(String msg) { Toast error = Toast.makeText(mContext, msg, Toast.LENGTH_LONG); error.show(); } }

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  • YouTube SEO: Video Optimization

    - by Mike Stiles
    SEO optimization is still regarded as one of the primary tools in the digital marketing kit. However and wherever a potential customer is conducting a search, brands want their content to surface in the top results. Makes sense. But without a regular flow of good, relevant content, your SEO opportunities run shallow. We know from several studies video is one of the most engaging forms of content, so why not make sure that in addition to being cool, your videos are helping you win the SEO game? Keywords:-Decide what search phrases make the most sense for your video. Don’t dare use phrases that have nothing to do with the content. You’ll make people mad.-Research those keywords to see how competitive they are. Adjust them so there are still lots of people searching for it, but there are not as many links showing up for it.-Search your potential keywords and phrases to see what comes up. It’s amazing how many people forget to do that. Video Title: -Try to start and/or end with your keyword.-When you search on YouTube, visual action words tend to come up as suggested searches. So try to use action words. Video Description: -Lead with a link to your site (include http://). -Don’t stuff this with your keyword. It leads to bad writing and it won’t work anyway. This is where you convince people to watch, so write for humans. Use some showmanship. -At the end, do a call to action (subscribe, see the whole playlist, visit our social channels, etc.) Video Tags:-Don’t over-tag. 5-10 tags per video is plenty. -If you’re compelled to have more than 10, that means you should probably make more videos specifically targeting all those keywords. Find Linking Pals:-45% of videos are discovered on video sites. But 44% are found through links on blogs and sites.-Write a blog about your video’s content, then link to the video in it. -A good site for finding places to guest blog is myblogguest.com-Once you find good linking partners, they’ll link to your future videos (as long as they’re good and you’re returning the favor). Tap the Power of Similar Videos:-Use Video Reply to associate your video with other topic-related videos. That’s when you make a video responding to or referencing a video made by someone else. Content:-Again, build up a portfolio of videos, not just one that goes after 30 keywords.-Create shorter, sequential videos that pull them deeper into the content and closer to a desired final action.-Organize your video topics separately using Playlists. Playlists show up as a whole in search results like individual videos, so optimize playlists the same as you would for a video. Meta Data:-Too much importance is placed on it. It accounts for only 15% of search success.-YouTube reads Captions or Transcripts to determine what a video is about. If you’re not using them, you’re missing out.-You get the SEO benefit of captions and transcripts whether the viewers has them toggled on or not. Promotion:-This accounts for 25% of search success.-Promote the daylights out of your videos using your social channels and digital assets. Don’t assume it’s going to magically get discovered. -You can pay to promote your video. This could surface it on the YouTube home page, YouTube search results, YouTube related videos, and across the Google content network. Community:-Accounts for 10% of search success.-Make sure your YouTube home page is a fun place to spend time. Carefully pick your featured video, and make sure your Playlists are featured. -Participate in discussions so users will see you’re present. The volume of ratings/comments is as important as the number of views when it comes to where you surface on search. Video Sitemaps:-As with a web site, a video sitemap helps Google quickly index your video.-Google wants to know title, description, play page URL, the URL of the thumbnail image you want, and raw video file location.-Sitemaps are xml files you host or dynamically generate on your site. Once you’ve made your sitemap, sign in and submit it using Google webmaster tools. Just as with the broadcast and cable TV channels, putting a video out there is only step one. You also have to make sure everybody knows it’s there so the largest audience possible can see it. Here’s hoping you get great ratings. @mikestiles

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  • Android RelativeLayout fill_parent unexpected behavior in a ListView with varying row heights

    - by Jameel Al-Aziz
    I'm currently working on a small update to a project and I'm having an issue with Relative_Layout and fill_parent in a list view. I'm trying to insert a divider between two sections in each row, much like the divider in the call log of the default dialer. I checked out the Android source code to see how they did it, but I encountered a problem when replicating their solution. To start, here is my row item layout: <?xml version="1.0" encoding="utf-8"?> <RelativeLayout android:id="@+id/RelativeLayout01" android:layout_width="fill_parent" xmlns:android="http://schemas.android.com/apk/res/android" android:padding="10dip" android:layout_height="fill_parent" android:maxHeight="64dip" android:minHeight="?android:attr/listPreferredItemHeight"> <ImageView android:id="@+id/infoimage" android:layout_width="wrap_content" android:layout_height="wrap_content" android:clickable="true" android:src="@drawable/info_icon_big" android:layout_alignParentRight="true" android:layout_centerVertical="true"/> <View android:id="@+id/divider" android:background="@drawable/divider_vertical_dark" android:layout_marginLeft="11dip" android:layout_toLeftOf="@+id/infoimage" android:layout_width="1px" android:layout_height="fill_parent" android:layout_marginTop="5dip" android:layout_marginBottom="5dip" android:layout_marginRight="4dip"/> <TextView android:id="@+id/TextView01" android:textAppearance="?android:attr/textAppearanceLarge" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_centerVertical="true" android:layout_toRightOf="@+id/ImageView01" android:layout_toLeftOf="@+id/divider" android:gravity="left|center_vertical" android:layout_marginLeft="4dip" android:layout_marginRight="4dip"/> <ImageView android:id="@+id/ImageView01" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_alignParentLeft="true" android:background="@drawable/bborder" android:layout_centerVertical="true"/> </RelativeLayout> The issue I'm facing is that each row has a thumbnail of varying height (ImageView01). If I set the RelativeLayout's layout_height property to fill_parent, the divider does not scale vertically to fill the row (it just remains a 1px dot). If I set layout_height to "?android:attr/listPreferredItemHeight", the divider fills the row, but the thumbnails shrink. I've done some debugging in the getView() method of the adapter, and it seems that the divider's height is not being set properly once the row has it's proper height. Here is a portion of the getView() method: public View getView(int position, View view, ViewGroup parent) { if (view == null) { view = inflater.inflate(R.layout.tag_list_item, parent, false); } The rest of the method simply sets the appropriate text and images for the row. Also, I create the inflater object in the adapter's constructor with: inflater = LayoutInflater.from(context); Am I missing something essential? Or does fill_parent just not work with dynamic heights?

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  • WPF RowDetailsTemplate width issue

    - by Ed Courtenay
    Apologies if this is a dupe, but I can't seem to find a rational solution for what must be a fairly simple issue. <Window x:Class="FeedTest.MainWindow" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Title="MainWindow" Height="350" Width="525"> <Window.Resources> <XmlNamespaceMappingCollection x:Key="map"> <XmlNamespaceMapping Prefix="media" Uri="http://search.yahoo.com/mrss/" /> </XmlNamespaceMappingCollection> <XmlDataProvider x:Key="newsFeed" XPath="//item[string-length(title)>0]" Source="http://newsrss.bbc.co.uk/rss/newsonline_uk_edition/uk/rss.xml" /> <DataTemplate x:Key="rowDetailTemplate"> <Border BorderThickness="2"> <StackPanel Orientation="Horizontal"> <Image Source="{Binding XPath=media:thumbnail/@url}" Width="66" Height="49" /> <StackPanel Orientation="Vertical" Margin="5"> <TextBlock Text="{Binding XPath=description}" TextWrapping="Wrap" /> </StackPanel> </StackPanel> </Border> </DataTemplate> <Style TargetType="{x:Type DataGrid}"> <Setter Property="GridLinesVisibility" Value="None" /> </Style> </Window.Resources> <Grid Binding.XmlNamespaceManager="{StaticResource map}"> <DataGrid AutoGenerateColumns="False" ItemsSource="{Binding Source={StaticResource newsFeed}}" RowDetailsVisibilityMode="VisibleWhenSelected" RowDetailsTemplate="{StaticResource rowDetailTemplate}"> <DataGrid.Columns> <DataGridTextColumn Header="Title" Binding="{Binding XPath=title}" MinWidth="150" Width="*" /> </DataGrid.Columns> </DataGrid> </Grid> The attached XAML gets a news feed, and displays the title of each item in a DataGrid. Selecting an item shows the RowDetailsTemplate which is where my problem lies - why does the RowDetailsTemplate expand beyond the width of the containing DataGrid (thus forcing a horizontal scrollbar), and more importantly, how do I stop it doing this? Many thanks.

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  • Can't interact with children of an itemRenderer in Flex 4 Gumbo

    - by BlueDude
    I thought this would be pretty easy but I'm running into all sorts of problems with this. I have an ItemRenderer with a an image and two labels. I want to assign separate mouse events to the image and two labels. It seems like the item renderer is treated like a single interactive piece and I haven't found a way to override that. I couldn't even disable the default rollover effect so I had to style the rollOverColor to match my background. Can anyone provide a solution? <s:DataGroup id="browserDataGroup" dataProvider="{model.userBoardList}" verticalCenter="0" left="10" rollOverColor="0x424242" itemRenderer="edu.xxxxx.components.board.BrowserItemRenderer"> <!--itemrenderer code below --> <s:ItemRenderer xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" xmlns:mx="library://ns.adobe.com/flex/halo" xmlns:ns="library://ns.adobe.com/flex/mx" buttonMode="true" useHandCursor="true" mouseChildren="true"> <s:states> <s:State name="up"/> <s:State name="over"/> </s:states> <s:layout> <s:VerticalLayout gap="2"/> </s:layout> <s:Group> <ns:Image id="image" source="{data.thumbnail}" addedEffect="Fade" completeEffect="Fade" removedEffect="Fade" width="130" height="89" horizontalCenter="0" verticalCenter="0"/> <s:Rect id="imageRect" width="130" height="89"> <s:stroke> <s:SolidColorStroke color="0xFFFFFF" joints="miter" pixelHinting="true"/> </s:stroke> </s:Rect> </s:Group> <s:Label text="{data.title}" color="0xFFFFFF" fontWeight="bold"/> <s:Group> <s:layout> <s:HorizontalLayout gap="3"/> </s:layout> <s:Label text="Edit" color="0xFFFFFF" click="trace('edit');" textDecoration.up="underline" textDecoration.over="none"/> <s:Label text="|" color="0xFFFFFF"/> <s:Label text="Delete" color="0xFFFFFF" click="trace('delete');" textDecoration.up="underline" textDecoration.over="none"/> </s:Group> </s:ItemRenderer>

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  • iGoogle Stack Overflow Gadget [closed]

    - by Charango
    Since SO's question database is becoming an excellent first point of call for finding answers to coding problems, some people (like me) might like to be able to fire up searches from their iGoogle home page, among the other searches you might launch from there. I've created a very simple gadget to do this, and put the source below. My hope is that this might provide a foundation on which community members with better ideas for performing this function, or ideas for enhancing it, can update it. Perhaps we could make it configurable to search via a site scope search from Google and / or a question search, for instance. I've hosted and registered this first version but if anyone makes changes and can host a new version / new pics elsewhere, please feel free. <?xml version="1.0" encoding="UTF-8"?> <Module> <ModulePrefs title="Stack Overflow Search" author="Community Wiki" author_email="[email protected]" author_affiliation="Stack Overflow" author_location="The Internet" author_aboutme="All sorts" author_link="http://stackoverflow.com" author_quote="Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law." description="Stack Overflow is rapidly becoming one of the best resources for finding answers to your programming questions. This gadget adds a question search box to your iGoogle homepage" screenshot="http://arkios-solutions.com/misc/sogadget/SOGadget.png" thumbnail="http://arkios-solutions.com/misc/sogadget/SOGadget_Thumbnail.png" singleton="true" title_url="http://stackoverflow.com" /> <Content type="html"><![CDATA[ <img src="http://i.stackoverflow.com/Content/Img/stackoverflow-logo-250.png" alt="Stackoverflow Logo"/> <div style="font-family:arial;font-size:0.8em;"> This gadget allows you to search the Stack Overflow question database. </div> <form name='SOQueryForm' action="http://stackoverflow.com/search" method="get" target="new"> <p>Your question: <input type='text' size='34' name='q' /></p> <p><input type='submit' value='Go' /></p> </form> ]]> </Content> </Module> The source / installable gadget xml are also hosted here.

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  • imagick showing script url instead of image

    - by Raz
    Hi, currently i'm trying to use imagick to generate some images without saving them on the server and then outputting to the browser, my method of choice was image magic with the imagick extension for php. I read the documentation, and i'm sure the package is installed on my machine (windows xp, with xampp). the class is installed imagick module enabled imagick module version 2.0.0-alpha imagick classes Imagick, ImagickDraw, ImagickPixel, ImagickPixelIterator ImageMagick version ImageMagick 6.3.3 04/21/07 Q16 http://www.imagemagick.org ImageMagick release date 04/21/07 ImageMagick Number of supported formats: 164 ImageMagick Supported formats A, ART, AVI, AVS, B, BIE, BMP, BMP2, BMP3, C, CACHE, CAPTION, CIN, CIP, CLIP, CLIPBOARD, CMYK, CMYKA, CUR, CUT, DCM, DCX, DFONT, DPS, DPX, EMF, EPDF, EPI, EPS, EPS2, EPS3, EPSF, EPSI, EPT, EPT2, EPT3, FAX, FITS, FRACTAL, FTS, G, G3, GIF, GIF87, GRADIENT, GRAY, HISTOGRAM, HTM, HTML, ICB, ICO, ICON, INFO, JBG, JBIG, JNG, JP2, JPC, JPEG, JPG, JPX, K, LABEL, M, M2V, MAP, MAT, MATTE, MIFF, MNG, MONO, MPC, MPEG, MPG, MSL, MSVG, MTV, MVG, NULL, O, OTB, OTF, PAL, PALM, PAM, PATTERN, PBM, PCD, PCDS, PCL, PCT, PCX, PDB, PDF, PFA, PFB, PGM, PGX, PICON, PICT, PIX, PJPEG, PLASMA, PNG, PNG24, PNG32, PNG8, PNM, PPM, PREVIEW, PS, PS2, PS3, PSD, PTIF, PWP, R, RAS, RGB, RGBA, RGBO, RLA, RLE, SCR, SCT, SFW, SGI, SHTML, STEGANO, SUN, SVG, SVGZ, TEXT, TGA, THUMBNAIL, TIFF, TILE, TIM, TTC, TTF, TXT, UIL, UYVY, VDA, VICAR, VID, VIFF, VST, WBMP, WMF, WMFWIN32, WMZ, WPG, X, XBM, XC, XCF, XPM, XV, XWD, Y, YCbCr, YCbCrA, YUV this is from the phpinfo so i know i have it installed, the thing is when i try to generate an image and save it, it works flawlessly, but when i try to output the image directly, i get the script url as an image $draw = new ImagickDraw(); $draw->setFont('AnkeCalligraph.TTF'); $draw->setFontSize(52); $draw->annotation(110, 110, "Hello World!"); $draw->annotation(50, 220, "Hello World!"); $canvas = new Imagick('./pictures/test_live.PNG'); $canvas->drawImage($draw); $canvas->setImageFormat('png'); header("Content-Type: image/png"); echo $canvas; this is the code used. if i use writeimage, then the file on the server is created with no problems. does anyone have any ideas what i'm doing wrong ?

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  • Mootools - how to destroy a class instance

    - by Rob
    What I'm trying to do is create a class that I can quickly attach to links, that will fetch and display a thumbnail preview of the document being linked to. Now, I am focusing on ease of use and portability here, I want to simply add a mouseover event to links like this: <a href="some-document.pdf" onmouseover="new TestClass(this)">Testing</a> I realize there are other ways I can go about this that would solve my issue here, and I may end up having to do that, but right now my goal is to implement this as above. I don't want to manually add a mouseout event to each link, and I don't want code anywhere other than within the class (and the mouseover event creating the class instance). The code: TestClass = new Class({ initialize: function(anchor) { this.anchor = $(anchor); if(!this.anchor) return; if(!window.zzz) window.zzz = 0; this.id = ++window.zzz; this.anchor.addEvent('mouseout', function() { // i need to get a reference to this function this.hide(); }.bind(this)); this.show(); }, show: function() { // TODO: cool web 2.0 stuff here! }, hide: function() { alert(this.id); //this.removeEvent('mouseout', ?); // need reference to the function to remove /*** this works, but what if there are unrelated mouseout events? and the class instance still exists! ***/ //this.anchor.removeEvents('mouseout'); //delete(this); // does not work ! //this = null; // invalid assignment! //this = undefined; // invalid assignment! } }); What currently happens with the above code: 1st time out: alerts 1 2nd time out: alerts 1, 2 3rd time out: alerts 1, 2, 3 etc Desired behavior: 1st time out: alerts 1 2nd time out: alerts 2 3rd time out: alerts 3 etc The problem is, each time I mouse over the link, I'm creating a new class instance and appending a new mouseout event for that instance. The class instance also remains in memory indefinitely. On mouseout I need to remove the mouseout event and destroy the class instance, so on subsequent mouseovers we are starting fresh.

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  • Unable to capture standard output of process using Boost.Process

    - by Chris Kaminski
    Currently am using Boost.Process from the Boost sandbox, and am having issues getting it to capture my standard output properly; wondering if someone can give me a second pair of eyeballs into what I might be doing wrong. I'm trying to take thumbnails out of RAW camera images using DCRAW (latest version), and capture them for conversion to QT QImage's. The process launch function: namespace bf = ::boost::filesystem; namespace bp = ::boost::process; QImage DCRawInterface::convertRawImage(string path) { // commandline: dcraw -e -c <srcfile> -> piped to stdout. if ( bf::exists( path ) ) { std::string exec = "bin\\dcraw.exe"; std::vector<std::string> args; args.push_back("-v"); args.push_back("-c"); args.push_back("-e"); args.push_back(path); bp::context ctx; ctx.stdout_behavior = bp::capture_stream(); bp::child c = bp::launch(exec, args, ctx); bp::pistream &is = c.get_stdout(); ofstream output("C:\\temp\\testcfk.jpg"); streamcopy(is, output); } return (NULL); } inline void streamcopy(std::istream& input, std::ostream& out) { char buffer[4096]; int i = 0; while (!input.eof() ) { memset(buffer, 0, sizeof(buffer)); int bytes = input.readsome(buffer, sizeof buffer); out.write(buffer, bytes); i++; } } Invoking the converter: DCRawInterface DcRaw; DcRaw.convertRawImage("test/CFK_2439.NEF"); The goal is to simply verify that I can copy the input stream to an output file. Currently, if I comment out the following line: args.push_back("-c"); then the thumbnail is written by DCRAW to the source directory with a name of CFK_2439.thumb.jpg, which proves to me that the process is getting invoked with the right arguments. What's not happening is connecting to the output pipe properly. FWIW: I'm performing this test on Windows XP under Eclipse 3.5/Latest MingW (GCC 4.4).

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  • How do I get a screenshot of a given website using C#

    - by Ender
    I'm writing a specialised crawler and parser for internal use and I require the ability to take a screenshot of a web page in order to check what colours are being used throughout. The program will take in around ten web addresses and will save them as a bitmap image, from there I plan to use LockBits in order to create a list of the five most used colours within the image. To my knowledge it's the easiest way to get the colours used within a web page but if there is an easier way to do it please chime in with your suggestions. Anyway, I was going to use this program until I saw the price tag. I'm also fairly new to C#, having only used it for a few months. Can anyone provide me with a solution to my problem of taking a screenshot of a web page in order to extract the colour scheme? EDIT: Sorry for not getting back to this sooner, but I've been busy with some other things. Anyway, the code seems to work well, but the problem I am having right now is that I am running it within a form, and naturally with Application.Run() being called I cannot run two instances of the same form at once. It recommended Form.showDialog() but that broke everything. Can anyone give me a hand with this code? public static void buildScreenshotFromURL(string url) { int width = 800; int height = 600; using (WebBrowser browser = new WebBrowser()) { browser.Width = width; browser.Height = height; browser.ScrollBarsEnabled = true; // This will be called when the page finishes loading browser.DocumentCompleted += new System.Windows.Forms.WebBrowserDocumentCompletedEventHandler(OnDocumentCompleted); //browser.DocumentCompleted += OnDocumentCompleted; browser.Navigate(url); // This prevents the application from exiting until // Application.Exit is called // Application.Run() does not work as it cannot be called twice, recommended form.showDialog() // but still issues Application.Run(); } } public static void OnDocumentCompleted(object sender, WebBrowserDocumentCompletedEventArgs e) { // Define size of thumbnail neded int thumbSize = 50; // Now that the page is loaded, save it to a bitmap WebBrowser browser = (WebBrowser)sender; using (Graphics graphics = browser.CreateGraphics()) { using (Bitmap bitmap = new Bitmap(browser.Width, browser.Height, graphics)) { Rectangle bounds = new Rectangle(0, 0, bitmap.Width, bitmap.Height); browser.DrawToBitmap(bitmap, bounds); Bitmap thumbBitmap = new Bitmap(bitmap.GetThumbnailImage(thumbSize, thumbSize, thumbCall, IntPtr.Zero)); thumbBitmap.Save("screenshot.png", ImageFormat.Png); handleImage(thumbBitmap); } }

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  • Getting a screenshot of a page using C# - Need help with code

    - by Ender
    I'm writing a specialised crawler and parser for internal use and I require the ability to take a screenshot of a web page in order to check what colours are being used throughout. The program will take in around ten web addresses and will save them as a bitmap image, from there I plan to use LockBits in order to create a list of the five most used colours within the image. To my knowledge it's the easiest way to get the colours used within a web page but if there is an easier way to do it please chime in with your suggestions. Anyway, I was going to use this program until I saw the price tag. I'm also fairly new to C#, having only used it for a few months. Can anyone provide me with a solution to my problem of taking a screenshot of a web page in order to extract the colour scheme? EDIT: Sorry for not getting back to this sooner, but I've been busy with some other things. Anyway, the code seems to work well, but the problem I am having right now is that I am running it within a form, and naturally with Application.Run() being called I cannot run two instances of the same form at once. It recommended Form.showDialog() but that broke everything. Can anyone give me a hand with this code? public static void buildScreenshotFromURL(string url) { int width = 800; int height = 600; using (WebBrowser browser = new WebBrowser()) { browser.Width = width; browser.Height = height; browser.ScrollBarsEnabled = true; // This will be called when the page finishes loading browser.DocumentCompleted += new System.Windows.Forms.WebBrowserDocumentCompletedEventHandler(OnDocumentCompleted); //browser.DocumentCompleted += OnDocumentCompleted; browser.Navigate(url); // This prevents the application from exiting until // Application.Exit is called // Application.Run() does not work as it cannot be called twice, recommended form.showDialog() // but still issues Application.Run(); } } public static void OnDocumentCompleted(object sender, WebBrowserDocumentCompletedEventArgs e) { // Define size of thumbnail neded int thumbSize = 50; // Now that the page is loaded, save it to a bitmap WebBrowser browser = (WebBrowser)sender; // Code edited from example below to make smaller bitmap and save as PNG using (Graphics graphics = browser.CreateGraphics()) { using (Bitmap bitmap = new Bitmap(browser.Width, browser.Height, graphics)) { Rectangle bounds = new Rectangle(0, 0, bitmap.Width, bitmap.Height); browser.DrawToBitmap(bitmap, bounds); Bitmap thumbBitmap = new Bitmap(bitmap.GetThumbnailImage(thumbSize, thumbSize, thumbCall, IntPtr.Zero)); thumbBitmap.Save("screenshot.png", ImageFormat.Png); handleImage(thumbBitmap); } }

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  • How can I make these images download on a seperate thread?

    - by Andy Barlow
    Hello!! I have the following code running on my Android device. It works great and displays my list items wonderfully. It's also clever in the fact it only downloads the data when it's needed by the ArrayAdapter. However, whilst the download of the thumbnail is occurring, the entire list stalls and you cannot scroll until it's finished downloading. Is there any way of threading this so it'll still scroll happily, maybe show a place holder for the downloading image, finish the download, and then show? Any help with this would be really apreciated. Thank-you kindly. Andy Barlow private class CatalogAdapter extends ArrayAdapter { private ArrayList<SingleQueueResult> items; //Must research what this actually does! public CatalogAdapter(Context context, int textViewResourceId, ArrayList<SingleQueueResult> items) { super(context, textViewResourceId, items); this.items = items; } /** This overrides the getview of the ArrayAdapter. It should send back our new custom rows for the list */ @Override public View getView(int position, View convertView, ViewGroup parent) { View v = convertView; if (v == null) { LayoutInflater vi = (LayoutInflater)getSystemService(Context.LAYOUT_INFLATER_SERVICE); v = vi.inflate(R.layout.mylists_rows, null); } final SingleQueueResult result = items.get(position); // Sets the text inside the rows as they are scrolled by! if (result != null) { TextView title = (TextView)v.findViewById(R.id.mylist_title); TextView format = (TextView)v.findViewById(R.id.mylist_format); title.setText(result.getTitle()); format.setText(result.getThumbnail()); // Download Images ImageView myImageView = (ImageView)v.findViewById(R.id.mylist_thumbnail); downloadImage(result.getThumbnail(), myImageView); } return v; } } // This should run in a seperate thread public void downloadImage(String imageUrl, ImageView myImageView) { try { url = new URL(imageUrl); URLConnection conn = url.openConnection(); conn.connect(); InputStream is = conn.getInputStream(); BufferedInputStream bis = new BufferedInputStream(is); Bitmap bm = BitmapFactory.decodeStream(bis); bis.close(); is.close(); myImageView.setImageBitmap(bm); } catch (IOException e) { /* Reset to Default image on any error. */ //this.myImageView.setImageDrawable(getResources().getDrawable(R.drawable.default)); } }

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  • Rails: AJAX Controller JS not firing...

    - by neezer
    I'm having an issue with one of my controller's AJAX functionality. Here's what I have: class PhotosController < ApplicationController # ... def create @photo = Photo.new(params[:photo]) @photo.image_content_type = MIME::Types.type_for(@photo.image_file_name).to_s @photo.image_width = Paperclip::Geometry.from_file(params[:photo][:image]).width.to_i @photo.image_height = Paperclip::Geometry.from_file(params[:photo][:image]).height.to_i @photo.save! respond_to do |format| format.js end end # ... end This is called through a POST request sent by this code: $(function() { // add photos link $('a.add-photos-link').colorbox({ overlayClose: false, onComplete: function() { wire_add_photo_modal(); } }); function wire_add_photo_modal() { <% session_key = ActionController::Base.session_options[:key] %> $('#upload_photo').uploadify({ uploader: '/swf/uploadify.swf', script: '/photos', cancelImg: '/images/buttons/cancel.png', buttonText: 'Upload Photo(s)', auto: true, queueID: 'queue', fileDataName: 'photo[image]', scriptData: { '<%= session_key %>': '<%= u cookies[session_key] %>', commit: 'Adding Photo', controller: 'photos', action: 'create', '_method': 'post', 'photo[gallery_id]': $('#gallery_id').val(), 'photo[user_id]': $('#user_id').val(), authenticity_token: encodeURIComponent('<%= u form_authenticity_token if protect_against_forgery? %>') }, multi: true }); } }); Finally, I have my response code in app/views/photos/create.js.erb: alert('photo added!'); My log file shows that the request was successful (the photo was successfully uploaded), and it even says that it rendered the create action, yet I never get the alert. My browser shows NO javascript errors. Here's the log AFTER a request from the above POST request is submitted: Processing PhotosController#create (for 127.0.0.1 at 2010-03-16 14:35:33) [POST] Parameters: {"Filename"=>"tumblr_kx74k06IuI1qzt6cxo1_400.jpg", "photo"=>{"user_id"=>"1", "image"=>#<File:/tmp/RackMultipart20100316-54303-7r2npu-0>}, "commit"=>"Adding Photo", "_edited_session"=>"edited", "folder"=>"/kakagiloon/", "authenticity_token"=>"edited", "action"=>"create", "_method"=>"post", "Upload"=>"Submit Query", "controller"=>"photos"} [paperclip] Saving attachments. [paperclip] saving /public/images/assets/kakagiloon/thumbnail/tumblr_kx74k06IuI1qzt6cxo1_400.jpg [paperclip] saving /public/images/assets/kakagiloon/profile/tumblr_kx74k06IuI1qzt6cxo1_400.jpg [paperclip] saving /public/images/assets/kakagiloon/original/tumblr_kx74k06IuI1qzt6cxo1_400.jpg Rendering photos/create Completed in 248ms (View: 1, DB: 6) | 200 OK [http://edited.local/photos] NOTE: I edited out all the SQL statements and I put "edited" in place of sensitive info. What gives? Why aren't I getting my alert();? Please let me know if you need anymore info to help me solve this issue! Thanks.

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  • Getting a screenshot of a page using .NET - Need help with code

    - by Ender
    I'm writing a specialized crawler and parser for internal use and I require the ability to take a screenshot of a web page in order to check what colours are being used throughout. The program will take in around ten web addresses and will save them as a bitmap image, from there I plan to use LockBits in order to create a list of the five most used colours within the image. To my knowledge it's the easiest way to get the colours used within a web page but if there is an easier way to do it please chime in with your suggestions. Anyway, I was going to use this program until I saw the price tag. I'm also fairly new to C#, having only used it for a few months. Can anyone provide me with a solution to my problem of taking a screenshot of a web page in order to extract the colour scheme? EDIT: Sorry for not getting back to this sooner, but I've been busy with some other things. Anyway, the code seems to work well, but the problem I am having right now is that I am running it within a form, and naturally with Application.Run() being called I cannot run two instances of the same form at once. It recommended Form.showDialog() but that broke everything. Can anyone give me a hand with this code? public static void buildScreenshotFromURL(string url) { int width = 800; int height = 600; using (WebBrowser browser = new WebBrowser()) { browser.Width = width; browser.Height = height; browser.ScrollBarsEnabled = true; // This will be called when the page finishes loading browser.DocumentCompleted += new System.Windows.Forms.WebBrowserDocumentCompletedEventHandler(OnDocumentCompleted); //browser.DocumentCompleted += OnDocumentCompleted; browser.Navigate(url); // This prevents the application from exiting until // Application.Exit is called // Application.Run() does not work as it cannot be called twice, recommended form.showDialog() // but still issues Application.Run(); } } public static void OnDocumentCompleted(object sender, WebBrowserDocumentCompletedEventArgs e) { // Define size of thumbnail neded int thumbSize = 50; // Now that the page is loaded, save it to a bitmap WebBrowser browser = (WebBrowser)sender; // Code edited from example below to make smaller bitmap and save as PNG using (Graphics graphics = browser.CreateGraphics()) { using (Bitmap bitmap = new Bitmap(browser.Width, browser.Height, graphics)) { Rectangle bounds = new Rectangle(0, 0, bitmap.Width, bitmap.Height); browser.DrawToBitmap(bitmap, bounds); Bitmap thumbBitmap = new Bitmap(bitmap.GetThumbnailImage(thumbSize, thumbSize, thumbCall, IntPtr.Zero)); thumbBitmap.Save("screenshot.png", ImageFormat.Png); handleImage(thumbBitmap); } }

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  • How can I make these images download on a separate thread?

    - by Andy Barlow
    I have the following code running on my Android device. It works great and displays my list items wonderfully. It's also clever in the fact it only downloads the data when it's needed by the ArrayAdapter. However, whilst the download of the thumbnail is occurring, the entire list stalls and you cannot scroll until it's finished downloading. Is there any way of threading this so it'll still scroll happily, maybe show a place holder for the downloading image, finish the download, and then show? Any help with this would be really appreciated. private class CatalogAdapter extends ArrayAdapter<SingleQueueResult> { private ArrayList<SingleQueueResult> items; //Must research what this actually does! public CatalogAdapter(Context context, int textViewResourceId, ArrayList<SingleQueueResult> items) { super(context, textViewResourceId, items); this.items = items; } /** This overrides the getview of the ArrayAdapter. It should send back our new custom rows for the list */ @Override public View getView(int position, View convertView, ViewGroup parent) { View v = convertView; if (v == null) { LayoutInflater vi = (LayoutInflater)getSystemService(Context.LAYOUT_INFLATER_SERVICE); v = vi.inflate(R.layout.mylists_rows, null); } final SingleQueueResult result = items.get(position); // Sets the text inside the rows as they are scrolled by! if (result != null) { TextView title = (TextView)v.findViewById(R.id.mylist_title); TextView format = (TextView)v.findViewById(R.id.mylist_format); title.setText(result.getTitle()); format.setText(result.getThumbnail()); // Download Images ImageView myImageView = (ImageView)v.findViewById(R.id.mylist_thumbnail); downloadImage(result.getThumbnail(), myImageView); } return v; } } // This should run in a seperate thread public void downloadImage(String imageUrl, ImageView myImageView) { try { url = new URL(imageUrl); URLConnection conn = url.openConnection(); conn.connect(); InputStream is = conn.getInputStream(); BufferedInputStream bis = new BufferedInputStream(is); Bitmap bm = BitmapFactory.decodeStream(bis); bis.close(); is.close(); myImageView.setImageBitmap(bm); } catch (IOException e) { /* Reset to Default image on any error. */ //this.myImageView.setImageDrawable(getResources().getDrawable(R.drawable.default)); } }

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  • Cannot access new product attributes in grid display

    - by russjman
    I added a couple new attribute to my products(a boolean "yes/no" fields). They are variables to enable/disable the price from displaying on the product detail page, and grid view. I managed to get it work on the product info page. But on product grid page I cant seem to access those variable. Specifically, the template i am working with is catalog/product/list.phtml. Ive tried adding them in the xml file like this layout/catalog.xml: <block type="catalog/product_list" name="product_list" template="catalog/product/list.phtml"> <action method="addAttribute"><name>DisplayPrice</name></action> <action method="addAttribute"><name>CustomOrder</name></action> </block> and I am trying to access the attributes like so in catalog/product/list.phtml: <?php echo $_product->getDisplayPriceName()? "Yes" : "No" ; echo $_product->getCustomOrderName()? "Yes" : "No" ;?> ive also added in the Mage config file app/code/core/Catalog/etc/config.xml: <frontend> <!---- stuff before this --> <product> <collection> <attributes> <name /> <url_key /> <price /> <special_price /> <custom_order /> <!--new attribute --> <display_price /> <!--new attribute --> <special_from_date /> <special_to_date /> <short_description /> <thumbnail /> <small_image /> <image_label /> <thumbnail_label /> <small_image_label /> <tax_class_id /> <status /> <news_from_date /> <news_to_date /> <created_at /> <updated_at /> </attributes> </collection> </product> </frontend> At this point im shooting in the dark. I dont know enough about the Magento backend to know where else i need to go or look. ANY feed back will be greatly appreciated. thanks in advance.

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  • Java: Detecting image format, resize (scale) and save as JPEG

    - by BoDiE2003
    This is the code I have, it actually works, not perfectly but it does, the problem is that the resized thumbnails are not pasting on the white Drawn rectangle, breaking the images aspect ratio, here is the code, could someone suggest me a fix for it, please? Thank you import java.awt.Color; import java.awt.Graphics2D; import java.awt.Image; import java.awt.RenderingHints; import java.awt.geom.Rectangle2D; import java.awt.image.BufferedImage; import java.io.BufferedInputStream; import java.io.ByteArrayInputStream; import java.io.ByteArrayOutputStream; import java.io.IOException; import java.io.InputStream; import javax.imageio.ImageIO; import org.apache.commons.logging.Log; import org.apache.commons.logging.LogFactory; public class ImageScalerImageIoImpl implements ImageScaler { private static final String OUTPUT_FORMAT_ID = "jpeg"; // Re-scaling image public byte[] scaleImage(byte[] originalImage, int targetWidth, int targetHeight) { try { InputStream imageStream = new BufferedInputStream( new ByteArrayInputStream(originalImage)); Image image = (Image) ImageIO.read(imageStream); int thumbWidth = targetWidth; int thumbHeight = targetHeight; // Make sure the aspect ratio is maintained, so the image is not skewed double thumbRatio = (double)thumbWidth / (double)thumbHeight; int imageWidth = image.getWidth(null); int imageHeight = image.getHeight(null); double imageRatio = (double)imageWidth / (double)imageHeight; if (thumbRatio < imageRatio) { thumbHeight = (int)(thumbWidth / imageRatio); } else { thumbWidth = (int)(thumbHeight * imageRatio); } // Draw the scaled image BufferedImage thumbImage = new BufferedImage(thumbWidth, thumbHeight, BufferedImage.TYPE_INT_RGB); System.out.println("Thumb width Buffered: " + thumbWidth + " || Thumb height Buffered: " + thumbHeight); Graphics2D graphics2D = thumbImage.createGraphics(); // Use of BILNEAR filtering to enable smooth scaling graphics2D.setRenderingHint(RenderingHints.KEY_INTERPOLATION, RenderingHints.VALUE_INTERPOLATION_BILINEAR); // graphics2D.drawImage(image, 0, 0, thumbWidth, thumbHeight, null); // White Background graphics2D.setPaint(Color.WHITE); graphics2D.fill(new Rectangle2D.Double(0, 0, targetWidth, targetHeight)); graphics2D.fillRect(0, 0, targetWidth, targetHeight); System.out.println("Target width: " + targetWidth + " || Target height: " + targetHeight); // insert the resized thumbnail between X and Y of the image graphics2D.drawImage(image, 0, 0, thumbWidth, thumbHeight, null); System.out.println("Thumb width: " + thumbWidth + " || Thumb height: " + thumbHeight); // Write the scaled image to the outputstream ByteArrayOutputStream out = new ByteArrayOutputStream(); ImageIO.write(thumbImage, OUTPUT_FORMAT_ID, out); return out.toByteArray(); } catch (IOException ioe) { throw new ImageResizingException(ioe); } } }

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  • EXC_BAD_ACCESS when I change moviePlayer contentURL

    - by Bruno
    Hello, In few words, my application is doing that : 1) My main view (MovieListController) has some video thumbnails and when I tap on one, it displays the moviePlayer (MoviePlayerViewController) : MovieListController.h : @interface MoviePlayerViewController : UIViewController <UITableViewDelegate>{ UIView *viewForMovie; MPMoviePlayerController *player; } @property (nonatomic, retain) IBOutlet UIView *viewForMovie; @property (nonatomic, retain) MPMoviePlayerController *player; - (NSURL *)movieURL; @end MovieListController.m : MoviePlayerViewController *controllerTV = [[MoviePlayerViewController alloc] initWithNibName:@"MoviePlayerViewController" bundle:nil]; controllerTV.delegate = self; controllerTV.modalTransitionStyle = UIModalTransitionStyleFlipHorizontal; [self presentModalViewController: controllerTV animated: YES]; [controllerTV release]; 2) In my moviePlayer, I initialize the video I want to play MoviePlayerViewController.m : @implementation MoviePlayerViewController @synthesize player; @synthesize viewForMovie; - (void)viewDidLoad { NSLog(@"start"); [super viewDidLoad]; self.player = [[MPMoviePlayerController alloc] init]; self.player.view.frame = self.viewForMovie.bounds; self.player.view.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight; [self.viewForMovie addSubview:player.view]; self.player.contentURL = [self movieURL]; } - (void)dealloc { NSLog(@"dealloc TV"); [player release]; [viewForMovie release]; [super dealloc]; } -(NSURL *)movieURL { NSBundle *bundle = [NSBundle mainBundle]; NSString *moviePath = [bundle pathForResource:@"FR_Tribord_Surf camp_100204" ofType:@"mp4"]; if (moviePath) { return [NSURL fileURLWithPath:moviePath]; } else { return nil; } } - It's working good, my movie is display My problem : When I go back to my main view : - (void) returnToMap: (MoviePlayerViewController *) controller { [self dismissModalViewControllerAnimated: YES]; } And I tap in a thumbnail to display again the moviePlayer (MoviePlayerViewController), I get a *Program received signal: “EXC_BAD_ACCESS”.* In my debugger I saw that it's stopping on the thread "main" : // // main.m // MoviePlayer // // Created by Eric Freeman on 3/27/10. // Copyright Apple Inc 2010. All rights reserved. // #import <UIKit/UIKit.h> int main(int argc, char *argv[]) { NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init]; int retVal = UIApplicationMain(argc, argv, nil, nil); //EXC_BAD_ACCESS [pool release]; return retVal; } If I comment self.player.contentURL = [self movieURL]; it's working, but when I let it, iI have this problem. I read that it's due to null pointer or memory problem but I don't understand why it's working the first time and not the second time. I release my object in dealloc method. Thanks for your help ! Bruno.

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  • Getting jQuery slideshow animation to stop on click

    - by hollyb
    I have a slide show built with jQuery that pauses on hover. It has a group of thumbnails sitting on top of the image that advances the image when clicked, otherwise the slideshow just auto-rotates through all the images. There is also a +/- to expand and contract a caption related to each image. I want to have the slideshow's automatic advancing to stop if one of the thumbnails is clicked, or the +/-. Basically, just stop whenever a user clicks anywhere within the gallery (div class=".homeImg"). I'm having a major brain fart in getting this working properly and could use some advice. Here's the jQuery: $(document).ready(function() { $(".main_image .desc").show(); //Show image info $(".main_image .block").animate({ opacity: 0.85 }, 1 ); //Set Opacity //Click and Hover events for thumbnail list $(".image_thumb ul li:first").addClass('active'); // * Adds a class 'last' to the last li to let the rotator know when to return to the first $(".image_thumb ul li:last").addClass('last'); $(".image_thumb ul li").click(function(){ //Set Variables var imgAlt = $(this).find('img').attr("alt"); //Get Alt Tag of Image var imgTitle = $(this).find('a').attr("href"); //Get Main Image URL var imgDesc = $(this).find('.block').html(); //Get HTML of block var imgDescHeight = $(".main_image").find('.block').height(); //Calculate height of block if ($(this).is(".active")) { //If it's already active, then… return false; // Don't click through } else { //Animate $(".main_image img").animate({ opacity: 0}, 800 ); $(".main_image .block").animate({ opacity: 0, marginBottom: -imgDescHeight }, 800, function() { $(".main_image .block").html(imgDesc).animate({ opacity: 0.85, marginBottom: "0" }, 250 ); $(".main_image img").attr({ src: imgTitle , alt: imgAlt}).animate({ opacity: 1}, 250 ); }); } $(".image_thumb ul li").removeClass('active'); //Remove class of 'active' on all lists $(this).addClass('active'); //add class of 'active' on this list only return false; }) .hover(function(){ $(this).addClass('hover'); }, function() { $(this).removeClass('hover'); }); //Toggle teaser $("a.collapse").click(function(){ $(".main_image .block").slideToggle(); $("a.collapse").toggleClass("show"); return false; // added to remove # browser jump }); // If we are hovering over the image area, pause the clickNext function pauseClickNext = false; $(".homeImg").hover( function () { pauseClickNext = true; }, function () { pauseClickNext = false; } ); // Define function to click the next li var clickNext = function(){ if(!pauseClickNext) { /// find the next li after .active var $next_li = $("li.active").next("li"); if($("li.active").hasClass("last") ){ $(".image_thumb ul li:first").trigger("click"); } else { $next_li.trigger("click"); } } }; // Time between image transition setInterval(clickNext, 6000); });

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