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  • What to do when using Contract.Assert(true) and the method must return something?

    - by devoured elysium
    I have a bit of code with the following logic: //pseudo-code foreach (element in elementList) { if (element is whatever) return element; } } In theory, there is always one element that is whatever, so this method should pose no problems. In any case, I've put an assertion on the end of the method just to be sure: //pseudo-code foreach (element in elementList) { if (element is whatever) return element; } } Contract.Assert(true, "Invalid state!"); The problem is that as this method has to return something, and the compiler doesn't understand that the assertion will break the program execution. Before using Contracts, in these kind of situations, I used to throw an Exception, which solved the problem. How would you handle this with Contract.Assert()? Returning null or default(element_type) after the Contract.Assert() call knowing it will never be called and shutting up the compiler? Or is there any other more elegant way of doing this? Thanks

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  • No difference between nullable:true and nullable:false in Grails 1.3.6?

    - by knorv
    The following domain model definition .. class Test { String a String b static mapping = { version(false) table("test_table") a(nullable: false) b(nullable: true) } } .. yields the following MySQL schema .. CREATE TABLE test_table ( id bigint(20) NOT NULL AUTO_INCREMENT, a varchar(255) NOT NULL, b varchar(255) NOT NULL, PRIMARY KEY (id) ) ENGINE=InnoDB DEFAULT CHARSET=utf8; Please note that a and b get identical MySQL column definitions despite the fact a is defined as non-nullable and b is nullable in the GORM mappings. What am I doing wrong? I'm running Grails 1.3.6.

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  • For LinqToSQL is 0 true or is 1 (for type Bit)?

    - by Vaccano
    I have a column of type Bit (called BBoolVal in this example). I have a LinqToSQL Statement Like this: var query = List<MyClass> myList = _ctx.DBList .Where(x => x.AGuidID == paramID) .Where(x => x.BBoolVal == false); When I look at the sql it ends up like this (I added the spacing and changed the names): SELECT [t0].[Id], [t0].[AGuidID], [t0].[OtherIDID], [t0].[TimeColumn], [t0].[BBoolVal], [t0].[MoreID] FROM [dbo].[MyTable] AS [t0] WHERE (NOT ([t0].[BBoolVal] = 1)) AND ([t0].[AGuidID] = @p0) Because my x.BBoolVal == false translates to [BBoolVal] == 1 I gather that false = 1 (and thus true = 0). I am asking because this seems a bit backwards to me. I am fine to accept it, I just want to be sure.

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  • Why is it possible to save entity but not delete if transactional annotation is set to readonly=true

    - by jakob
    Hello experts! My class is annotated with org.springframework.transaction.annotation.Transactional like this: @Transactional(readOnly = true) public class MyClass { I then have a dao class: @Override public void delete(final E entity) { getSession().delete(entity); } @Override public void save(final E entity) { getSession().saveOrUpdate(entity); } Then I have two methods in MyClass @Transactional(readOnly = false) public void doDelete(Entity entity){ daoImpl.delete(entity) } //@Transactional(readOnly = false) public void doSave(){ daoImpl.save(entity) } Saving and deleting works like a charm. But if I remove the @Transactional(readOnly = false) on doDelete method deletion stops working, Saving works with and without the method annotation. So my question is: WHY?

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  • What to do with someone who can only use "the one true language"?

    - by Rob Wells
    G'day, How do you work with someone when they haven't been able to see that there is a range of other languages out there beyond "The One True Path"? I mean someone who hasn't grown up to realise that the modern software professional has a range of tools in his toolbox. Someone who has a well-equipped toolbox and then selects the best tool for the job at hand. The person who's knee jerk reaction is, for example, "We must do this is C++!" "Everything must be done in C++!" What's the best approach for these people? How do you open them up to the fact that "not everything is a nail." cheers,

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  • How can I improve this collision detection logic?

    - by Dan
    I’m trying to make an android game and I’m having a bit of trouble getting the collision detection to work. It works sometimes but my conditions aren’t specific enough and my program gets it wrong. How could I improve the following if conditions? public boolean checkColisionWithPlayer( Player player ) { // Top Left // Top Right // Bottom Right // Bottom Left // int[][] PP = { { player.x, player.y }, { player.x + player.width, player.y }, {player.x + player.height, player.y + player.width }, { player.x, player.y + player.height } }; // TOP LEFT - PLAYER // if( ( PP[0][0] > x && PP[0][0] < x + width ) && ( PP[0][1] > y && PP[0][1] < y + height ) && ( (x - player.x) < 0 ) ) { player.isColided = true; //player.isSpinning = false; // Collision On Right if( PP[0][0] > ( x + width/2 ) && ( PP[0][1] - y < ( x + width ) - PP[0][0] ) ) { Log.i("Colision", "Top Left - Right Side"); player.x = ( x + width ) + 1; player.Vh = player.phy.getVelsoityWallColision(player.Vh, player.Cr); } // Collision On Bottom else if( PP[0][1] > ( y + height/2 ) ) { Log.i("Colision", "Top Left - Bottom Side"); player.y = ( y + height ) + 1; if( player.Vv > 0 ) player.Vv = 0; } return true; } // TOP RIGHT - PLAYER // else if( ( PP[1][0] > x && PP[1][0] < x + width ) && ( PP[1][1] > y && PP[1][1] < y + height ) && ( (x - player.x) > 0 ) ) { player.isColided = true; //player.isSpinning = false; // Collision On Left if( PP[1][0] < ( x + width/2 ) && ( PP[1][0] - x < PP[1][1] - y ) ) { Log.i("Colision", "Top Right - Left Side"); player.x = ( x ) + 1; player.Vh = player.phy.getVelsoityWallColision(player.Vh, player.Cr); } // Collision On Bottom else if( PP[1][1] > ( y + height/2 ) ) { Log.i("Colision", "Top Right - Bottom Side"); player.y = ( y + height ) + 1; if( player.Vv > 0 ) player.Vv = 0; } return true; } // BOTTOM RIGHT - PLAYER // else if( ( PP[2][0] > x && PP[2][0] < x + width ) && ( PP[2][1] > y && PP[2][1] < y + height ) ) { player.isColided = true; //player.isSpinning = false; // Collision On Left if( PP[2][0] < ( x + width/2 ) && ( PP[2][0] - x < PP[2][1] - y ) ) { Log.i("Colision", "Bottom Right - Left Side"); player.x = ( x ) + 1; player.Vh = player.phy.getVelsoityWallColision(player.Vh, player.Cr); } // Collision On Top else if( PP[2][1] < ( y + height/2 ) ) { Log.i("Colision", "Bottom Right - Top Side"); player.y = y - player.height; player.Vv = player.phy.getVelsoityWallColision(player.Vv, player.Cr); //player.Vh = -1 * ( player.phy.getVelsoityWallColision(player.Vv, player.Cr) ); int rs = x - player.x; Log.i("RS", String.format("%d", rs)); if( rs > 0 ) { player.direction = -1; player.isSpinning = true; player.Vh = -0.5 * ( player.phy.getVelsoityWallColision(player.Vv, player.Cr) ); } if( rs < 0 ) { player.direction = 1; player.isSpinning = true; player.Vh = 0.5 * ( player.phy.getVelsoityWallColision(player.Vv, player.Cr) ); } player.rotateSpeed = 1 * rs; } return true; } // BOTTOM LEFT - PLAYER // else if( ( PP[3][0] > x && PP[3][0] < x + width ) && ( PP[3][1] > y && PP[3][1] < y + height ) )//&& ( (x - player.x) > 0 ) ) { player.isColided = true; //player.isSpinning = false; // Collision On Right if( PP[3][0] > ( x + width/2 ) && ( PP[3][1] - y < ( x + width ) - PP[3][0] ) ) { Log.i("Colision", "Bottom Left - Right Side"); player.x = ( x + width ) + 1; player.Vh = player.phy.getVelsoityWallColision(player.Vh, player.Cr); } // Collision On Top else if( PP[3][1] < ( y + height/2 ) ) { Log.i("Colision", "Bottom Left - Top Side"); player.y = y - player.height; player.Vv = player.phy.getVelsoityWallColision(player.Vv, player.Cr); //player.Vh = -1 * ( player.phy.getVelsoityWallColision(player.Vv, player.Cr) ); int rs = x - player.x; //Log.i("RS", String.format("%d", rs)); //player.direction = -1; //player.isSpinning = true; if( rs > 0 ) { player.direction = -1; player.isSpinning = true; player.Vh = -1 * ( player.phy.getVelsoityWallColision(player.Vv, player.Cr) ); } if( rs < 0 ) { player.direction = 1; player.isSpinning = true; player.Vh = 1 * ( player.phy.getVelsoityWallColision(player.Vv, player.Cr) ); } player.rotateSpeed = 1 * rs; } //try { Thread.sleep(1000, 0); } //catch (InterruptedException e) {} return true; } else { player.isColided = false; player.isSpinning = true; } return false; }

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  • 403 error after adding javascript to masterpage for sharepoint.

    - by Jeremy
    I am attempting to add highslide-with-html.js from http://highslide.com/ to my masterpage. I am receiving a 403 forbidden error when I use the provided masterpage. I have placed it in C:\Program Files\Common Files\Microsoft Shared\web server extensions\12\TEMPLATE\LAYOUTS\1033. Test javascript files such as pirate.js which consists solely of alert("Arr!"); have loaded from the same directory. I have provided the code for the masterpage. When I do not reference the problem javascript file there is no 403 error. <%@ Master language="C#" %> <!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> <%@ Import Namespace="Microsoft.SharePoint" %> <%@ Register Tagprefix="SPSWC" Namespace="Microsoft.SharePoint.Portal.WebControls" Assembly="Microsoft.SharePoint.Portal, Version=12.0.0.0, Culture=neutral, PublicKeyToken=71e9bce111e9429c" %> <%@ Register Tagprefix="SharePoint" Namespace="Microsoft.SharePoint.WebControls" Assembly="Microsoft.SharePoint, Version=12.0.0.0, Culture=neutral, PublicKeyToken=71e9bce111e9429c" %> <%@ Register Tagprefix="WebPartPages" Namespace="Microsoft.SharePoint.WebPartPages" Assembly="Microsoft.SharePoint, Version=12.0.0.0, Culture=neutral, PublicKeyToken=71e9bce111e9429c" %> <%@ Register Tagprefix="PublishingWebControls" Namespace="Microsoft.SharePoint.Publishing.WebControls" Assembly="Microsoft.SharePoint.Publishing, Version=12.0.0.0, Culture=neutral, PublicKeyToken=71e9bce111e9429c" %> <%@ Register Tagprefix="PublishingNavigation" Namespace="Microsoft.SharePoint.Publishing.Navigation" Assembly="Microsoft.SharePoint.Publishing, Version=12.0.0.0, Culture=neutral, PublicKeyToken=71e9bce111e9429c" %> <%@ Register TagPrefix="wssuc" TagName="Welcome" src="~/_controltemplates/Welcome.ascx" %> <%@ Register TagPrefix="wssuc" TagName="DesignModeConsole" src="~/_controltemplates/DesignModeConsole.ascx" %> <%@ Register TagPrefix="PublishingVariations" TagName="VariationsLabelMenu" src="~/_controltemplates/VariationsLabelMenu.ascx" %> <%@ Register Tagprefix="PublishingConsole" TagName="Console" src="~/_controltemplates/PublishingConsole.ascx" %> <%@ Register TagPrefix="PublishingSiteAction" TagName="SiteActionMenu" src="~/_controltemplates/PublishingActionMenu.ascx" %> <html dir="<%$Resources:wss, multipages_direction_dir_value %>" runat="server" __expr-val-dir="ltr"> <head runat="server"> <meta name="GENERATOR" content="Microsoft SharePoint"> <meta http-equiv="Content-Type" content="text/html; charset=utf-8"> <meta http-equiv="Expires" content="0"> <SharePoint:RobotsMetaTag runat="server" __designer:Preview="" __designer:Values="&lt;P N='InDesign' T='False' /&gt;&lt;P N='ID' T='ctl00' /&gt;&lt;P N='Page' ID='1' /&gt;&lt;P N='TemplateControl' ID='2' /&gt;&lt;P N='AppRelativeTemplateSourceDirectory' R='-1' /&gt;"/> <title id="onetidTitle"> <asp:ContentPlaceHolder id="PlaceHolderPageTitle" runat="server"/> </title> <Sharepoint:CssLink runat="server" __designer:Preview="&lt;link rel=&quot;stylesheet&quot; type=&quot;text/css&quot; href=&quot;/Style%20Library/en-US/Core%20Styles/Band.css&quot;/&gt; &lt;link rel=&quot;stylesheet&quot; type=&quot;text/css&quot; href=&quot;/Style%20Library/en-US/Core%20Styles/controls.css&quot;/&gt; &lt;link rel=&quot;stylesheet&quot; type=&quot;text/css&quot; href=&quot;/Style%20Library/zz1_blue.css&quot;/&gt; &lt;link rel=&quot;stylesheet&quot; type=&quot;text/css&quot; href=&quot;/_layouts/1033/styles/core.css&quot;/&gt; " __designer:Values="&lt;P N='InDesign' T='False' /&gt;&lt;P N='ID' T='ctl01' /&gt;&lt;P N='Page' ID='1' /&gt;&lt;P N='TemplateControl' ID='2' /&gt;&lt;P N='AppRelativeTemplateSourceDirectory' R='-1' /&gt;"/> <!--Styles used for positioning, font and spacing definitions--> <SharePoint:CssRegistration name="<% $SPUrl:~SiteCollection/Style Library/~language/Core Styles/Band.css%>" runat="server" __designer:Preview="&lt;link rel=&quot;stylesheet&quot; type=&quot;text/css&quot; href=&quot;/Style%20Library/en-US/Core%20Styles/Band.css&quot;/&gt; " __designer:Values="&lt;P N='Name' Bound='True' T='SPUrl:~SiteCollection/Style Library/~language/Core Styles/Band.css' /&gt;&lt;P N='InDesign' T='False' /&gt;&lt;P N='ID' T='ctl02' /&gt;&lt;P N='Page' ID='1' /&gt;&lt;P N='TemplateControl' ID='2' /&gt;&lt;P N='AppRelativeTemplateSourceDirectory' R='-1' /&gt;"/> <SharePoint:CssRegistration name="<% $SPUrl:~sitecollection/Style Library/~language/Core Styles/controls.css %>" runat="server" __designer:Preview="&lt;link rel=&quot;stylesheet&quot; type=&quot;text/css&quot; href=&quot;/Style%20Library/en-US/Core%20Styles/controls.css&quot;/&gt; " __designer:Values="&lt;P N='Name' Bound='True' T='SPUrl:~sitecollection/Style Library/~language/Core Styles/controls.css' /&gt;&lt;P N='InDesign' T='False' /&gt;&lt;P N='ID' T='ctl03' /&gt;&lt;P N='Page' ID='1' /&gt;&lt;P N='TemplateControl' ID='2' /&gt;&lt;P N='AppRelativeTemplateSourceDirectory' R='-1' /&gt;"/> <SharePoint:CssRegistration name="<% $SPUrl:~SiteCollection/Style Library/zz1_blue.css%>" runat="server" __designer:Preview="&lt;link rel=&quot;stylesheet&quot; type=&quot;text/css&quot; href=&quot;/Style%20Library/zz1_blue.css&quot;/&gt; " __designer:Values="&lt;P N='Name' Bound='True' T='SPUrl:~SiteCollection/Style Library/zz1_blue.css' /&gt;&lt;P N='InDesign' T='False' /&gt;&lt;P N='ID' T='ctl04' /&gt;&lt;P N='Page' ID='1' /&gt;&lt;P N='TemplateControl' ID='2' /&gt;&lt;P N='AppRelativeTemplateSourceDirectory' R='-1' /&gt;"/> <SharePoint:ScriptLink name="init.js" runat="server" __designer:Preview="&lt;script src=&quot;/_layouts/1033/init.js?rev=VhAxGc3rkK79RM90tibDzw%3D%3D&quot;&gt;&lt;/script&gt; " __designer:Values="&lt;P N='Name' T='init.js' /&gt;&lt;P N='InDesign' T='False' /&gt;&lt;P N='ID' T='ctl05' /&gt;&lt;P N='Page' ID='1' /&gt;&lt;P N='TemplateControl' ID='2' /&gt;&lt;P N='AppRelativeTemplateSourceDirectory' R='-1' /&gt;"/> <SharePoint:ScriptLink Name="highslide-with-html.js" runat="server" __designer:Error="Access to the path 'C:\Program Files\Common Files\Microsoft Shared\Web Server Extensions\12\Template\layouts\1033\highslide-with-html.js' is denied."/> <!--Placeholder for additional overrides--> <asp:ContentPlaceHolder id="PlaceHolderAdditionalPageHead" runat="server"/> </head> <body class="body" onload="javascript:_spBodyOnLoadWrapper();"> <WebPartPages:SPWebPartManager runat="server"/> <form runat="server" onsubmit="return _spFormOnSubmitWrapper();"> <table cellpadding="0" cellspacing="0" class="master"> <tr> <td height="100%" class="shadowLeft"> <div class="spacer"> </div> </td> <td valign="top"> <table cellpadding="0" cellspacing="0" width="100%" class="masterContent"> <tr style="height:0px"><td> <wssuc:DesignModeConsole id="IdDesignModeConsole" runat="server" __designer:Preview="&lt;span __designer:NonVisual=&quot;true&quot;&gt;[ DesignModeConsoleContainer &quot;DesignModeContainer&quot; ]&lt;/span&gt; " __designer:Values="&lt;P N='ID' ID='1' T='IdDesignModeConsole' /&gt;&lt;P N='TemplateControl' R='0' /&gt;"/></td></tr> <tr> <td colspan="2" class="authoringRegion"> <span class="siteActionMenu"> <PublishingSiteAction:SiteActionMenu runat="server" __designer:Preview=" &lt;!-- Begin Action Menu Markup --&gt; &lt;table height=100% class=&quot;ms-siteaction&quot; cellpadding=0 cellspacing=0&gt; &lt;tr&gt; &lt;td class=&quot;ms-siteactionsmenu&quot; id=&quot;siteactiontd&quot;&gt; &lt;span style=&quot;display:none&quot;&gt;&lt;menu type='ServerMenu' id=&quot;zz1_SiteActionsMenuMain&quot; largeIconMode=&quot;true&quot;&gt;&lt;ie:menuitem id=&quot;zz2_MenuItem_Create&quot; type=&quot;option&quot; iconSrc=&quot;/_layouts/images/Actionscreate.gif&quot; onMenuClick=&quot;window.location = '/_layouts/create.aspx';&quot; menuGroupId=&quot;100&quot;&gt;&lt;/ie:menuitem&gt;&lt;ie:menuitem id=&quot;zz3_MenuItem_Settings&quot; type=&quot;option&quot; iconSrc=&quot;/_layouts/images/ActionsSettings.gif&quot; onMenuClick=&quot;window.location = '/_layouts/settings.aspx';&quot; menuGroupId=&quot;100&quot;&gt;&lt;/ie:menuitem&gt;&lt;/menu&gt;&lt;/span&gt;&lt;div&gt;&lt;div&gt;&lt;span title=&quot;Open Menu&quot;&gt;&lt;div id=&quot;zz4_SiteActionsMenu_t&quot; class=&quot;&quot; onmouseover=&quot;MMU_PopMenuIfShowing(this);MMU_EcbTableMouseOverOut(this, true)&quot; hoverActive=&quot;ms-siteactionsmenuhover&quot; hoverInactive=&quot;&quot; onclick=&quot; MMU_Open(byid(''), MMU_GetMenuFromClientId('zz4_SiteActionsMenu'),event,false, null, 0);&quot; foa=&quot;MMU_GetMenuFromClientId('zz4_SiteActionsMenu')&quot; oncontextmenu=&quot;this.click(); return false;&quot; nowrap=&quot;nowrap&quot;&gt;&lt;a id=&quot;zz4_SiteActionsMenu&quot; accesskey=&quot;/&quot; href=&quot;#&quot; onclick=&quot;javascript:return false;&quot; style=&quot;cursor:pointer;white-space:nowrap;&quot; onfocus=&quot;MMU_EcbLinkOnFocusBlur(byid(''), this, true);&quot; onkeydown=&quot;MMU_EcbLinkOnKeyDown(byid(''), MMU_GetMenuFromClientId('zz4_SiteActionsMenu'), event);&quot; onclick=&quot; MMU_Open(byid(''), MMU_GetMenuFromClientId('zz4_SiteActionsMenu'),event,false, null, 0);&quot; oncontextmenu=&quot;this.click(); return false;&quot; menuTokenValues=&quot;MENUCLIENTID=zz4_SiteActionsMenu,TEMPLATECLIENTID=zz1_SiteActionsMenuMain&quot; serverclientid=&quot;zz4_SiteActionsMenu&quot;&gt;Site Actions&lt;img src=&quot;/_layouts/images/blank.gif&quot; border=&quot;0&quot; alt=&quot;Use SHIFT+ENTER to open the menu (new window).&quot;/&gt;&lt;/a&gt;&lt;img align=&quot;absbottom&quot; src=&quot;/_layouts/images/whitearrow.gif&quot; alt=&quot;&quot; /&gt;&lt;/div&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt; &lt;/td&gt; &lt;/tr&gt; &lt;/table&gt; &lt;!-- End Action Menu Markup --&gt; " __designer:Values="&lt;P N='TemplateControl' R='0' /&gt;"/> </span> <div class="sharepointLogin"> <!--Authentication for Authors only--> <table cellpadding="0" cellspacing="0" > <tr> <td class="ms-globallinks"> <SharePoint:DelegateControl ControlId="GlobalSiteLink1" Scope="Farm" runat="server" __designer:Preview="&lt;span style='padding-left:3px'&gt;&lt;/span&gt; &lt;a id=&quot;ctl00_ctl09_hlMySite&quot; href=&quot;http://litwaredemo:80/MySite/_layouts/MySite.aspx&quot;&gt;My Site&lt;/a&gt; &lt;span style='padding-left:4px;padding-right:3px'&gt;|&lt;/span&gt; " __designer:Values="&lt;P N='ControlId' T='GlobalSiteLink1' /&gt;&lt;P N='Scope' T='Farm' /&gt;&lt;P N='ID' T='ctl08' /&gt;&lt;P N='Page' ID='1' /&gt;&lt;P N='TemplateControl' ID='2' /&gt;&lt;P N='AppRelativeTemplateSourceDirectory' R='-1' /&gt;"/></td> <td class="ms-globallinks"> <SharePoint:DelegateControl ControlId="GlobalSiteLink2" Scope="Farm" runat="server" __designer:Preview="&lt;span id=&quot;ctl00_ctl11_MyLinksMenu&quot;&gt;&lt;span style=&quot;display:none&quot;&gt;&lt;menu type='ServerMenu' id=&quot;ctl00_ctl11_MyLinksMenuMenuTemplate&quot; largeIconMode=&quot;true&quot;&gt;&lt;/menu&gt;&lt;/span&gt;&lt;span title=&quot;Open Menu&quot;&gt;&lt;span id=&quot;ctl00_ctl11_MyLinksMenuMenu_t&quot; class=&quot;ms-SPLink ms-hovercellinactive&quot; onmouseover=&quot;MMU_PopMenuIfShowing(this);MMU_EcbTableMouseOverOut(this, true)&quot; hoverActive=&quot;ms-SPLink ms-hovercellactive&quot; hoverInactive=&quot;ms-SPLink ms-hovercellinactive&quot; onclick=&quot;javascript:FetchCallbackMenuItems(&amp;#39;ctl00_ctl11_MyLinksMenuMenuTemplate&amp;#39;); MMU_Open(byid('ctl00_ctl11_MyLinksMenuMenuTemplate'), MMU_GetMenuFromClientId('ctl00_ctl11_MyLinksMenuMenu'),event,true, null, 0);&quot; foa=&quot;MMU_GetMenuFromClientId('ctl00_ctl11_MyLinksMenuMenu')&quot; oncontextmenu=&quot;this.click(); return false;&quot; nowrap=&quot;nowrap&quot;&gt;&lt;a id=&quot;ctl00_ctl11_MyLinksMenuMenu&quot; accesskey=&quot;M&quot; href=&quot;#&quot; onclick=&quot;javascript:return false;&quot; style=&quot;cursor:pointer;white-space:nowrap;&quot; onfocus=&quot;MMU_EcbLinkOnFocusBlur(byid('ctl00_ctl11_MyLinksMenuMenuTemplate'), this, true);&quot; onkeydown=&quot;MMU_EcbLinkOnKeyDown(byid('ctl00_ctl11_MyLinksMenuMenuTemplate'), MMU_GetMenuFromClientId('ctl00_ctl11_MyLinksMenuMenu'), event);&quot; onclick=&quot;javascript:FetchCallbackMenuItems(&amp;#39;ctl00_ctl11_MyLinksMenuMenuTemplate&amp;#39;); MMU_Open(byid('ctl00_ctl11_MyLinksMenuMenuTemplate'), MMU_GetMenuFromClientId('ctl00_ctl11_MyLinksMenuMenu'),event,true, null, 0);&quot; oncontextmenu=&quot;this.click(); return false;&quot; menuTokenValues=&quot;MENUCLIENTID=ctl00_ctl11_MyLinksMenuMenu,TEMPLATECLIENTID=ctl00_ctl11_MyLinksMenuMenuTemplate&quot; serverclientid=&quot;ctl00_ctl11_MyLinksMenuMenu&quot;&gt;My Links&lt;img src=&quot;/_layouts/images/blank.gif&quot; border=&quot;0&quot; alt=&quot;Use SHIFT+ENTER to open the menu (new window).&quot;/&gt;&lt;/a&gt;&lt;img align=&quot;absbottom&quot; src=&quot;/_layouts/images/menudark.gif&quot; alt=&quot;&quot; /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;|" __designer:Values="&lt;P N='ControlId' T='GlobalSiteLink2' /&gt;&lt;P N='Scope' T='Farm' /&gt;&lt;P N='ID' T='ctl10' /&gt;&lt;P N='Page' ID='1' /&gt;&lt;P N='TemplateControl' ID='2' /&gt;&lt;P N='AppRelativeTemplateSourceDirectory' R='-1' /&gt;"/></td> <td class="ms-globallinks"> <wssuc:Welcome id="explitLogout" runat="server" __designer:Preview=" &lt;span style=&quot;display:none&quot;&gt;&lt;menu type='ServerMenu' id=&quot;zz5_ID_PersonalActionMenu&quot; largeIconMode=&quot;true&quot;&gt;&lt;ie:menuitem id=&quot;zz6_ID_PersonalInformation&quot; type=&quot;option&quot; iconSrc=&quot;/_layouts/images/menuprofile.gif&quot; onMenuClick=&quot;javascript:GoToPage('\u002f_layouts\u002fuserdisp.aspx?Force=True\u0026ID=' + _spUserId);return false;&quot; menuGroupId=&quot;100&quot;&gt;&lt;/ie:menuitem&gt;&lt;ie:menuitem id=&quot;zz7_ID_LoginAsDifferentUser&quot; type=&quot;option&quot; onMenuClick=&quot;javascript:LoginAsAnother('\u002f_layouts\u002fAccessDenied.aspx?loginasanotheruser=true', 0)&quot; menuGroupId=&quot;200&quot;&gt;&lt;/ie:menuitem&gt;&lt;ie:menuitem id=&quot;zz8_ID_RequestAccess&quot; type=&quot;option&quot; onMenuClick=&quot;window.location = '/_layouts/reqacc.aspx?type=list&amp;amp;name=%7B36F0105B%2D0F8E%2D4A22%2DBE90%2D716A51E97B5D%7D';&quot; menuGroupId=&quot;200&quot;&gt;&lt;/ie:menuitem&gt;&lt;ie:menuitem id=&quot;zz9_ID_Logout&quot; type=&quot;option&quot; onMenuClick=&quot;window.location = '/_layouts/SignOut.aspx';&quot; menuGroupId=&quot;200&quot;&gt;&lt;/ie:menuitem&gt;&lt;/menu&gt;&lt;/span&gt;&lt;span title=&quot;Open Menu&quot;&gt;&lt;div id=&quot;zz10_Menu_t&quot; class=&quot;ms-SPLink ms-SpLinkButtonInActive&quot; onmouseover=&quot;MMU_PopMenuIfShowing(this);MMU_EcbTableMouseOverOut(this, true)&quot; hoverActive=&quot;ms-SPLink ms-SpLinkButtonActive&quot; hoverInactive=&quot;ms-SPLink ms-SpLinkButtonInActive&quot; onclick=&quot; MMU_Open(byid(''), MMU_GetMenuFromClientId('zz10_Menu'),event,false, null, 0);&quot; foa=&quot;MMU_GetMenuFromClientId('zz10_Menu')&quot; oncontextmenu=&quot;this.click(); return false;&quot; nowrap=&quot;nowrap&quot;&gt;&lt;a id=&quot;zz10_Menu&quot; accesskey=&quot;L&quot; href=&quot;#&quot; onclick=&quot;javascript:return false;&quot; style=&quot;cursor:pointer;white-space:nowrap;&quot; onfocus=&quot;MMU_EcbLinkOnFocusBlur(byid(''), this, true);&quot; onkeydown=&quot;MMU_EcbLinkOnKeyDown(byid(''), MMU_GetMenuFromClientId('zz10_Menu'), event);&quot; onclick=&quot; MMU_Open(byid(''), MMU_GetMenuFromClientId('zz10_Menu'),event,false, null, 0);&quot; oncontextmenu=&quot;this.click(); return false;&quot; menuTokenValues=&quot;MENUCLIENTID=zz10_Menu,TEMPLATECLIENTID=zz5_ID_PersonalActionMenu&quot; serverclientid=&quot;zz10_Menu&quot;&gt;Welcome LitwareInc Administrator&lt;img src=&quot;/_layouts/images/blank.gif&quot; border=&quot;0&quot; alt=&quot;Use SHIFT+ENTER to open the menu (new window).&quot;/&gt;&lt;/a&gt;&lt;img align=&quot;absbottom&quot; src=&quot;/_layouts/images/menudark.gif&quot; alt=&quot;&quot; /&gt;&lt;/div&gt;&lt;/span&gt;&lt;script type=&quot;text/javascript&quot; language=&quot;javascript&quot;&gt;var _spUserId=1;&lt;/script&gt; &lt;a id=&quot;explitLogout_ExplicitLogin&quot; Href=&quot;_controltemplates/http://litwaredemo/_layouts/Authenticate.aspx&quot; style=&quot;display:none&quot;&gt;Sign In&lt;/a&gt; " __designer:Values="&lt;P N='ID' ID='1' T='explitLogout' /&gt;&lt;P N='TemplateControl' R='0' /&gt;"/></td> </tr> </table> </div> <div class="console"> <PublishingConsole:Console runat="server" __designer:Preview=" &lt;!-- Console --&gt; &lt;span id=&quot;ctl00_publishingContext1&quot;&gt;&lt;/span&gt; &lt;script type=&quot;text/javascript&quot; language=&quot;javascript&quot;&gt;if (document.getElementById('mpdmconsole')) { ShowConsoleBlockPaddingWithOverhang('mpLeftBackPadding', 'mpRightBackPadding', 'masterPageLeftOverhang', 'masterPageRightOverhang'); } &lt;/script&gt; &lt;!-- Console --&gt; " __designer:Values="&lt;P N='TemplateControl' R='0' /&gt;"/> </div> </td> </tr> <tr> <td colspan="2" > <table cellpadding="0" cellspacing="0" width="100%"> <tr> <td colspan="4" class="topArea"> <SharePoint:AspMenu ID="logoLinkId" runat="server" DataSourceID="SiteMapDataSourceRoot" StaticDisplayLevels="1" MaximumDynamicDisplayLevels="0" AccessKey="1" CssClass="logo" __designer:Preview="&lt;table id=&quot;zz12_logoLinkId&quot; class=&quot;logo&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; border=&quot;0&quot;&gt; &lt;tr id=&quot;zz12_logoLinkIdn0&quot;&gt; &lt;td&gt;&lt;table cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; border=&quot;0&quot; width=&quot;100%&quot;&gt; &lt;tr&gt; &lt;td style=&quot;white-space:nowrap;width:100%;&quot;&gt;&lt;a Href=&quot;/Pages/Default.aspx&quot; accesskey=&quot;1&quot; style=&quot;text-decoration:none;&quot;&gt;Home&lt;/a&gt;&lt;/td&gt; &lt;/tr&gt; &lt;/table&gt;&lt;/td&gt; &lt;/tr&gt; &lt;/table&gt;" __designer:Values="&lt;P N='ID' T='logoLinkId' /&gt;&lt;P N='MaximumDynamicDisplayLevels' T='0' /&gt;&lt;P N='DataSourceID' T='SiteMapDataSourceRoot' /&gt;&lt;P N='AccessKey' T='1' /&gt;&lt;P N='ControlStyle'&gt;&lt;P N='CssClass' ID='1' T='logo' /&gt;&lt;P N='Font' ID='2' /&gt;&lt;P N='IsEmpty' T='False' /&gt;&lt;/P&gt;&lt;P N='CssClass' R='1' /&gt;&lt;P N='Font' R='2' /&gt;&lt;P N='Page' ID='3' /&gt;&lt;P N='TemplateControl' ID='4' /&gt;&lt;P N='AppRelativeTemplateSourceDirectory' R='-1' /&gt;" __designer:Templates="&lt;Group Name=&quot;Item Templates&quot;&gt;&lt;Template Name=&quot;StaticItemTemplate&quot; Flags=&quot;D&quot; Content=&quot;&quot; /&gt;&lt;Template Name=&quot;DynamicItemTemplate&quot; Flags=&quot;D&quot; Content=&quot;&quot; /&gt;&lt;/Group&gt;"/> <PublishingNavigation:PortalSiteMapDataSource ID="SiteMapDataSourceRoot" Runat="server" SiteMapProvider="CombinedNavSiteMapProvider" EnableViewState="true" StartFromCurrentNode="true" StartingNodeOffset="0" ShowStartingNode="true" __designer:Preview="&lt;table cellpadding=4 cellspacing=0 style=&quot;font:messagebox;color:buttontext;background-color:buttonface;border: solid 1px;border-top-color:buttonhighlight;border-left-color:buttonhighlight;border-bottom-color:buttonshadow;border-right-color:buttonshadow&quot;&gt; &lt;tr&gt;&lt;td nowrap&gt;&lt;span style=&quot;font-weight:bold&quot;&gt;PortalSiteMapDataSource&lt;/span&gt; - SiteMapDataSourceRoot&lt;/td&gt;&lt;/tr&gt; &lt;tr&gt;&lt;td&gt;&lt;/td&gt;&lt;/tr&gt; &lt;/table&gt;" __designer:Values="&lt;P N='ID' T='SiteMapDataSourceRoot' /&gt;&lt;P N='SiteMapProvider' T='CombinedNavSiteMapProvider' /&gt;&lt;P N='StartFromCurrentNode' T='True' /&gt;&lt;P N='Page' ID='1' /&gt;&lt;P N='TemplateControl' ID='2' /&gt;&lt;P N='AppRelativeTemplateSourceDirectory' R='-1' /&gt;"/> <div class="topLinkBar"> <div class="topLink"> <PublishingVariations:VariationsLabelMenu id="labelmenu1" runat="server" __designer:Preview="&lt;span __designer:NonVisual=&quot;true&quot;&gt;&lt;table cellpadding=4 cellspacing=0 style=&quot;font:messagebox;color:buttontext;background-color:buttonface;border: solid 1px;border-top-color:buttonhighlight;border-left-color:buttonhighlight;border-bottom-color:buttonshadow;border-right-color:buttonshadow&quot;&gt; &lt;tr&gt;&lt;td nowrap&gt;&lt;span style=&quot;font-weight:bold&quot;&gt;VariationDataSource&lt;/span&gt; - LabelMenuDataSource&lt;/td&gt;&lt;/tr&gt; &lt;tr&gt;&lt;td&gt;&lt;/td&gt;&lt;/tr&gt; &lt;/table&gt;&lt;/span&gt; " __designer:Values="&lt;P N='ID' ID='1' T='labelmenu1' /&gt;&lt;P N='TemplateControl' R='0' /&gt;"/> </div> </div> </td> </tr> <tr class="topNavContainer"> <td class="topNavRoundLeft"> <div class="glassSpacerLeft" /> </td> <td valign="top" width="100%"> <SharePoint:AspMenu ID="GlobalNav" Runat="server" DataSourceID="SiteMapDataSource1" Orientation="Horizontal" StaticDisplayLevels="1" MaximumDynamicDisplayLevels="1" StaticSubMenuIndent="0" DynamicHorizontalOffset="0" DynamicVerticalOffset="-8" StaticEnableDefaultPopOutImage="false" ItemWrap="false" SkipLinkText="<%$Resources:cms,masterpages_skiplinktext%>" CssClass="topNav" __designer:Preview="&lt;table id=&quot;zz13_GlobalNav&quot; class=&quot;topNav&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; border=&quot;0&quot;&gt; &lt;tr&gt; &lt;td title=&quot;Document Center site&quot; id=&quot;zz13_GlobalNavn0&quot;&gt;&lt;table class=&quot;topNavItem&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; border=&quot;0&quot; width=&quot;100%&quot;&gt; &lt;tr&gt; &lt;td style=&quot;white-space:nowrap;&quot;&gt;&lt;a class=&quot;topNavItem&quot; Href=&quot;/Docs&quot; style=&quot;text-decoration:none;border-style:none;&quot;&gt;Document Center&lt;/a&gt;&lt;/td&gt; &lt;/tr&gt; &lt;/table&gt;&lt;/td&gt;&lt;td style=&quot;width:0px;&quot;&gt;&lt;/td&gt;&lt;td style=&quot;width:0px;&quot;&gt;&lt;/td&gt;&lt;td title=&quot;Company News Home&quot; id=&quot;zz13_GlobalNavn1&quot;&gt;&lt;table class=&quot;topNavItem&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; border=&quot;0&quot; width=&quot;100%&quot;&gt; &lt;tr&gt; &lt;td style=&quot;white-space:nowrap;&quot;&gt;&lt;a class=&quot;topNavItem&quot; Href=&quot;/News/Pages/Default.aspx&quot; style=&quot;text-decoration:none;border-style:none;&quot;&gt;News&lt;/a&gt;&lt;/td&gt; &lt;/tr&gt; &lt;/table&gt;&lt;/td&gt;&lt;td style=&quot;width:0px;&quot;&gt;&lt;/td&gt;&lt;td style=&quot;width:0px;&quot;&gt;&lt;/td&gt;&lt;td title=&quot;Report Center&quot; id=&quot;zz13_GlobalNavn2&quot;&gt;&lt;table class=&quot;topNavItem&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; border=&quot;0&quot; width=&quot;100%&quot;&gt; &lt;tr&gt; &lt;td style=&quot;white-space:nowrap;&quot;&gt;&lt;a class=&quot;topNavItem&quot; Href=&quot;/Reports/Pages/Default.aspx&quot; style=&quot;text-decoration:none;border-style:none;&quot;&gt;Reports&lt;/a&gt;&lt;/td&gt; &lt;/tr&gt; &lt;/table&gt;&lt;/td&gt;&lt;td style=&quot;width:0px;&quot;&gt;&lt;/td&gt;&lt;td style=&quot;width:0px;&quot;&gt;&lt;/td&gt;&lt;td title=&quot;The Search Center displays search results&quot; id=&quot;zz13_GlobalNavn3&quot;&gt;&lt;table class=&quot;topNavItem&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; border=&quot;0&quot; width=&quot;100%&quot;&gt; &lt;tr&gt; &lt;td style=&quot;white-space:nowrap;&quot;&gt;&lt;a class=&quot;topNavItem&quot; Href=&quot;/SearchCenter/Pages/default.aspx&quot; style=&quot;text-decoration:none;border-style:none;&quot;&gt;Search&lt;/a&gt;&lt;/td&gt; &lt;/tr&gt; &lt;/table&gt;&lt;/td&gt;&lt;td style=&quot;width:0px;&quot;&gt;&lt;/td&gt;&lt;td style=&quot;width:0px;&quot;&gt;&lt;/td&gt;&lt;td title=&quot;Site Directory web&quot; id=&quot;zz13_GlobalNavn4&quot;&gt;&lt;table class=&quot;topNavItem&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; border=&quot;0&quot; width=&quot;100%&quot;&gt; &lt;tr&gt; &lt;td style=&quot;white-space:nowrap;&quot;&gt;&lt;a class=&quot;topNavItem&quot; Href=&quot;/SiteDirectory/Pages/category.aspx&quot; style=&quot;text-decoration:none;border-style:none;&quot;&gt;Sites&lt;/a&gt;&lt;/td&gt; &lt;/tr&gt; &lt;/table&gt;&lt;/td&gt;&lt;td style=&quot;width:0px;&quot;&gt;&lt;/td&gt; &lt;/tr&gt; &lt;/table&gt;" __designer:Values="&lt;P N='ID' T='GlobalNav' /&gt;&lt;P N='DynamicHoverStyle'&gt;&lt;P N='CssClass' T='topNavFlyOutsHover' /&gt;&lt;P N='IsEmpty' T='False' /&gt;&lt;/P&gt;&lt;P N='DynamicMenuItemStyle'&gt;&lt;P N='CssClass' T='topNavFlyOutsItem' /&gt;&lt;P N='IsEmpty' T='False' /&gt;&lt;/P&gt;&lt;P N='DynamicMenuStyle'&gt;&lt;P N='CssClass' T='topNavFlyOuts' /&gt;&lt;P N='IsEmpty' T='False' /&gt;&lt;/P&gt;&lt;P N='DynamicVerticalOffset' T='-8' /&gt;&lt;P N='MaximumDynamicDisplayLevels' T='1' /&gt;&lt;P N='Orientation' E='0' /&gt;&lt;P N='SkipLinkText' Bound='True' T='Resources:cms,masterpages_skiplinktext' /&gt;&lt;P N='StaticEnableDefaultPopOutImage' T='False' /&gt;&lt;P N='StaticHoverStyle'&gt;&lt;P N='CssClass' T='topNavHover' /&gt;&lt;P N='IsEmpty' T='False' /&gt;&lt;/P&gt;&lt;P N='StaticMenuItemStyle'&gt;&lt;P N='CssClass' T='topNavItem' /&gt;&lt;P N='ItemSpacing' T='0px' /&gt;&lt;P N='IsEmpty' T='False' /&gt;&lt;/P&gt;&lt;P N='StaticSelectedStyle'&gt;&lt;P N='CssClass' T='topNavSelected' /&gt;&lt;P N='ItemSpacing' T='0px' /&gt;&lt;P N='IsEmpty' T='False' /&gt;&lt;/P&gt;&lt;P N='StaticSubMenuIndent' T='0px' /&gt;&lt;P N='DataSourceID' T='SiteMapDataSource1' /&gt;&lt;P N='ControlStyle'&gt;&lt;P N='CssClass' ID='1' T='topNav' /&gt;&lt;P N='Font' ID='2' /&gt;&lt;P N='IsEmpty' T='False' /&gt;&lt;/P&gt;&lt;P N='CssClass' R='1' /&gt;&lt;P N='Font' R='2' /&gt;&lt;P N='Page' ID='3' /&gt;&lt;P N='TemplateControl' ID='4' /&gt;&lt;P N='AppRelativeTemplateSourceDirectory' R='-1' /&gt;" __designer:Templates="&lt;Group Name=&quot;Item Templates&quot;&gt;&lt;Template Name=&quot;StaticItemTemplate&quot; Flags=&quot;D&quot; Content=&quot;&quot; /&gt;&lt;Template Name=&quot;DynamicItemTemplate&quot; Flags=&quot;D&quot; Content=&quot;&quot; /&gt;&lt;/Group&gt;"> <StaticMenuItemStyle CssClass="topNavItem" ItemSpacing="0"/> <StaticSelectedStyle CssClass="topNavSelected" ItemSpacing="0"/> <StaticHoverStyle CssClass="topNavHover"/> <DynamicMenuStyle CssClass="topNavFlyOuts" /> <DynamicMenuItemStyle CssClass="topNavFlyOutsItem" /> <DynamicHoverStyle CssClass="topNavFlyOutsHover"/> </SharePoint:AspMenu> <PublishingNavigation:PortalSiteMapDataSource ID="siteMapDataSource1" Runat="server" SiteMapProvider="CombinedNavSiteMapProvider" EnableViewState="true" StartFromCurrentNode="true" StartingNodeOffset="0" ShowStartingNode="false" TreatStartingNodeAsCurrent="true" TrimNonCurrentTypes="Heading" __designer:Preview="&lt;table cellpadding=4 cellspacing=0 style=&quot;font:messagebox;color:buttontext;background-color:buttonface;border: solid 1px;border-top-color:buttonhighlight;border-left-color:buttonhighlight;border-bottom-color:buttonshadow;border-right-color:buttonshadow&quot;&gt; 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cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; width=&quot;100%&quot;&gt; &lt;tr&gt; &lt;td&gt;&lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; width=&quot;100%&quot;&gt; &lt;tr class=&quot;ms-WPHeader&quot;&gt; &lt;td title=&quot;&quot; id=&quot;WebPart

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  • jqGrid Export to CSV Missing Column Names

    - by user561557
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  • jquery Plugins/Validation using submitHandler

    - by Eyla
    Greeting, I'm using jquery Plugins/Validation library. I want to allow validation on submitting but I'm not sure where I should insert the code: I know that I can user submitHandler for that but after reading the document I had hard time to implement it so I need your help guys. jquery validation is working ok but the problem that the form still submitted even there are invalid inputs. here is my validation function and I want to know how can I make it to not submit the form if there is invalid input. by the way, I'm using asp.net button for submitting the form. here is my code: $(document).ready(function() { $("#aspnetForm").validate({ rules: { "<%=txtHomePhone.UniqueID %>": { phonehome: true }, "<%=txtMobileHome.UniqueID %>": { mobilephone: true }, "<%=txtFaxHome.UniqueID %>": { faxhome: true }, "<%=txtEmailHome.UniqueID %>": { email: true }, "<%=txtZipCodeHome.UniqueID %>": { ziphome: true }, //work "<%=txtPhonework.UniqueID %>": { phonework: true }, "<%=txtMobileWork.UniqueID %>": { mobilework: true }, "<%=txtFaxWork.UniqueID %>": { faxwork: true }, "<%=txtEmailWork.UniqueID %>": { email: true }, "<%=txtWebSite.UniqueID %>": { url: true }, "<%=txtZipWork.UniqueID %>": { zipwork: true } }, errorElement: "mydiv", wrapper: "mydiv", // a wrapper around the error message errorPlacement: function(error, element) { offset = element.offset(); error.insertBefore(element) error.addClass('message'); // add a class to the wrapper error.css('position', 'absolute'); error.css('left', offset.left + element.outerWidth()); error.css('top', offset.top - (element.height() / 2)); } });

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    - by cLee
    Is it possible to show a large (i.e. bigger than a thumbnail) jpeg image in the right-hand side of jqGrid's edit form ? Users want to look at a photo while entering data into fields ... they are describing things in the photo. I'm sure all things are possible with jQuery, but I don't know where to begin. thanks ... html: function afterSubmit(r, data, action) { // if session timeout returned: if (r.responseText == "logout") { window.location = '../scripts/logout.php'; } // if an error message is returned: if (r.responseText != "") { $('#submit_errors').html('Alert:'+r.responseText+''); // show div with error message $('#submit_errors').slideDown(); // hide error div after 10 seconds window.setTimeout(function() { $('#submit_errors').slideUp(); }, 10000); return false; // don't remove this! } return true; // don't remove this! } var lastsel; jQuery(document).ready(function(){ var mygrid = jQuery("#mobile_incidents").jqGrid({ url:'list.php?q=e', editurl:'edit.php', datatype: "json", // note: all column names are required even though some columns are hidden colNames:['Rec#','Date','Line','Photo'], colModel:[{ name:'id', index:'id', editable:true, editoptions: {readonly:'readonly'} }, { name:'mobile_discoveryDate', index:'mobile_discoveryDate', sortable:false, editable:true, edittype:'text', formatter:'date', formatoptions:{ srcformat:'Y/m/d', newformat:'m/d/Y' }, editoptions:{ size:12, maxlength:10, dataInit: function(element) { $(element).blur(); $(element).datepicker({dateFormat:'mm/dd/yyyy'}) } } }, { name:'mobile_lineName', index:'mobile_lineName', editable:true, sortable:false}, { name:'mobile_photo_name', index:'mobile_photo_name', editable:false, sortable:false} ], pager: '#mobile_incidents_pager', altRows: false, rowNum:10, rowList:[10,20], imgpath: '../include/images/jqgrid', viewrecords: true, emptyrecords:'No submissions found!', height: 260, sortname: 'id', sortorder: 'desc', gridview: true, scrollrows: true, autowidth: true, rownumbers: false, multiselect: false, subGrid:false, caption: '' }) .navGrid('#mobile_incidents_pager', // params: {add:false, edit:true, del:false, search:false, view:false, refresh:true, alertcap:' to edit:', alerttext:' . . . click on a row to highlight' }, // edit params: {top:50, left:5, editCaption: 'Edit Submission', bSubmit: 'Approve/Save', closeAfterEdit:true, afterSubmit:function(r,data){return afterSubmit(r,data,'edit');} }, {}, // add params {}, // delete params // search params: {multipleSearch: false}, // view params: {top: 150, left: 5, caption: 'View Mobile Rail Submission'} ); });

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  • Getting problem in collision detection in Java Game

    - by chetans
    Hi I am developing Spaceship Game in which i am getting problem in collision detection of moving images Game has a spaceship and number of asteroids(obstacles) i want to detect the collision between them How can i do this?`package Game; import java.applet.Applet; import java.awt.Color; import java.awt.Dimension; import java.awt.Graphics; import java.awt.Image; import java.awt.MediaTracker; import java.awt.event.KeyEvent; import java.awt.event.KeyListener; import java.net.MalformedURLException; import java.net.URL; public class ThreadInApplet extends Applet implements KeyListener { private static final long serialVersionUID = 1L; Image[] asteroidImage; Image spaceshipImage; int[] XPosObst,YPosObst; int numberOfObstacles=0,XPosOfSpaceship,YPosOfSpaceship; int spaceButtnCntr=0,noOfObstaclesLevel=20; boolean gameStart=false,collideUp=false,collideDown=false,collideLeft=false,collideRight=false; private Image offScreenImage; private Dimension offScreenSize,d; private Graphics offScreenGraphics; int speedObstacles=1; String spaceshipImagePath="images/spaceship.png",obstacleImagepath="images/asteroid.png"; String buttonToStart="Press Space to start"; public void init() { try { asteroidImage=new Image[noOfObstaclesLevel]; XPosObst=new int[noOfObstaclesLevel]; YPosObst=new int[noOfObstaclesLevel]; XPosOfSpaceship=getWidth()/2-35; YPosOfSpaceship=getHeight()-100; spaceshipImage=getImage(new URL(getCodeBase(),spaceshipImagePath)); for(int i=0;i<noOfObstaclesLevel;i++) { asteroidImage[i]=getImage(new URL(getCodeBase(),obstacleImagepath)); XPosObst[i]=(int) (Math.random()*700); YPosObst[i]=0; } MediaTracker tracker = new MediaTracker (this); for(int i=0;i<noOfObstaclesLevel;i++) { tracker.addImage (asteroidImage[i], 0); } } catch (MalformedURLException e) { e.printStackTrace(); } setBackground(Color.black); addKeyListener(this); } public void paint(Graphics g) { g.setColor(Color.white); if(gameStart==false) { g.drawString(buttonToStart, (getWidth()/2)-60, getHeight()/2); } g.drawString("HEADfitted Solutions Pvt.Ltd.", (getWidth()/2)-80, getHeight()-20); for(int n=0;n<numberOfObstacles;n++) { if(n>0) g.drawImage(asteroidImage[n],XPosObst[n],YPosObst[n],this); } g.drawImage(spaceshipImage,XPosOfSpaceship,YPosOfSpaceship,this); } @SuppressWarnings("deprecation") public void update(Graphics g) { d = size(); if((offScreenImage == null) || (d.width != offScreenSize.width) || (d.height != offScreenSize.height)) { offScreenImage = createImage(d.width, d.height); offScreenSize = d; offScreenGraphics = offScreenImage.getGraphics(); } offScreenGraphics.clearRect(0, 0, d.width, d.height); paint(offScreenGraphics); g.drawImage(offScreenImage, 0, 0, null); } public void keyReleased(KeyEvent arg0){} public void keyTyped(KeyEvent arg0) {} Thread mainThread=new Thread() { synchronized public void run () { try { //System.out.println("in main thread"); if (gameStart==true) { moveObstacles.start(); if(collide()==false) { createObsThread.start(); } } } catch (Exception e) { e.printStackTrace(); } } }; Thread createObsThread=new Thread() { synchronized public void run () { if (spaceButtnCntr==1) { if (collide()==false) { for(int g=0;g<noOfObstaclesLevel;g++) { try { sleep(1000); } catch (InterruptedException e) { e.printStackTrace(); } numberOfObstacles++; } } } } }; Thread moveObstacles=new Thread() // Moving Obstacle images downwards after every 10 ms { synchronized public void run () { while(YPosObst[19]!=600) { if (collide()==false) { //createObsThread.start(); for(int l=0;l } repaint(); try { sleep(10); } catch (InterruptedException e) { e.printStackTrace(); } } } } }; public void keyPressed(KeyEvent e) { if(e.getKeyCode()==32) { gameStart=true; spaceButtnCntr++; if (spaceButtnCntr==1) { mainThread.start(); } } if(gameStart==true) { if(e.getKeyCode()==37 && collideLeft==false)//Spaceship movement left { new Thread () { synchronized public void run () { XPosOfSpaceship-=10; repaint(); } }.start(); } if(e.getKeyCode()==38 && collideUp==false)//Spaceship movement up { new Thread () { synchronized public void run () { YPosOfSpaceship-=10; repaint(); } }.start(); } if(e.getKeyCode()==39 && collideRight==false)//Spaceship movement right { new Thread () { synchronized public void run () { XPosOfSpaceship+=10; repaint(); } }.start(); } if(e.getKeyCode()==40 && collideDown==false)//Spaceship movement down { new Thread () { synchronized public void run () { YPosOfSpaceship+=10; repaint(); } }.start(); } } } /*public boolean collide() { int x0, y0, w0, h0, x2, y2, w2, h2; x0=XPosOfSpaceship; y0=YPosOfSpaceship; h0=spaceshipImage.getHeight(null); w0=spaceshipImage.getWidth(null); for(int i=0;i<20;i++) { x2=XPosObst[i]; y2=YPosObst[i]; h2=asteroidImage[i].getHeight(null); w2=asteroidImage[i].getWidth(null); if ((x0 > (x2 + w2)) || ((x0 + w0) < x2)) return false; System.out.println(x2+" "+y2+" "+h2+" "+w2); if ((y0 > (y2 + h2)) || ((y0 + h0) < y2)) return false; } return true; }*/ public boolean collide() { int x1,y1,x2,y2,x3,y3,x4,y4; //coordinates of obstacles int a1,b1,a2,b2,a3,b3,a4,b4; //coordinates of spaceship a1 =XPosOfSpaceship; b1=YPosOfSpaceship; a2=a1+spaceshipImage.getWidth(this); b2=b1; a3=a1; b3=b1+spaceshipImage.getHeight(this); a4=a2; b4=b3; for(int a=0;a if(x1>=a1 && x1<=a2 && x1<=b3 && x1>=b1) return (true); if(x2>=a1 && x2<=a2 && x2<=b3 && x2>=b1) return(true); //********checking asteroid touch spaceship from up direction******** if(y3==b1 && x4>=a1 && x4<=a2) { collideUp = true; return(true); } if(y3==b1 && x3>=a1 && x3<=a2) { collideUp = true; return(true); } //********checking asteroid touch spaceship from left direction****** if(x2==a1 && y4>=b1 && y4<=b3) { collideLeft=true; return(true); } if(x2==a1 && y2>=b1 && y2<=b3) { collideLeft=true; return(true); } //********checking asteroid touch spaceship from right direction***** if(x1==a2 && y3>=b2 && y3<=b4) { collideRight=true; return(true); } if(x1==a2 && y1>=b2 && y1<=b4) { collideRight=true; return(true); } //********checking asteroid touch spaceship from down direction***** if(y1==b3 && x2>=a3 && x2<=a4) { collideDown=true; return(true); } if(y1==b3 && x1>=a3 && x1<=a4) { collideDown=true; return(true); } else { collideUp=false; collideDown=false; collideLeft=false; collideRight=false; } } return(false); } } `

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  • When can a == b be false and a.Equals(b) true?

    - by alastairs
    I ran into this situation today. I have an object which I'm testing for equality; the Create() method returns a subclass implementation of MyObject. MyObject a = MyObject.Create(); MyObject b = MyObject.Create(); a == b; // is false a.Equals(b); // is true Note I have also over-ridden Equals() in the subclass implementation, which does a very basic check to see whether or not the passed-in object is null and is of the subclass's type. If both those conditions are met, the objects are deemed to be equal. The other slightly odd thing is that my unit test suite does some tests similar to Assert.AreEqual(MyObject.Create(), MyObject.Create()); // Green bar and the expected result is observed. Therefore I guess that NUnit uses a.Equals(b) under the covers, rather than a == b as I had assumed. Side note: I program in a mixture of .NET and Java, so I might be mixing up my expectations/assumptions here. I thought, however, that a == b worked more consistently in .NET than it did in Java where you often have to use equals() to test equality.

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  • Newbie question: How do you layout an icon, 2 text lines and a button?

    - by Keith Barrows
    I am trying to extend a sample I found at http://developer.android.com/resources/articles/layout-tricks-efficiency.html. I am a brand new MonoDroid developer, just installed it yesterday, and trying to jump right into UI design and so far it is not clicking for me completely. I have this main.xml: <?xml version="1.0" encoding="utf-8"?> <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="?android:attr/listPreferredItemHeight" android:padding="6dip"> <ImageView android:id="@+id/icon" android:layout_width="wrap_content" android:layout_height="fill_parent" android:layout_alignParentTop="true" android:layout_alignParentBottom="true" android:layout_marginRight="6dip" android:src="@drawable/icon" /> <TextView android:id="@+id/secondLine" android:layout_width="200dip" android:layout_height="26dip" android:layout_toRightOf="@id/icon" android:layout_alignParentBottom="true" android:layout_alignParentRight="true" android:singleLine="true" android:ellipsize="marquee" android:text="Second line which is a long line of text and needs to scroll" /> <TextView android:id="@+id/firstLine" android:layout_width="200dip" android:layout_height="wrap_content" android:layout_toRightOf="@id/icon" android:layout_alignParentRight="true" android:layout_alignParentTop="true" android:layout_above="@id/secondLine" android:layout_alignWithParentIfMissing="true" android:singleLine="true" android:ellipsize="marquee" android:gravity="center_vertical" android:text="First line" /> <Button android:id="@+id/logonButton" android:layout_width="50dip" android:layout_height="wrap_content" android:layout_toRightOf="@id/secondLine" android:layout_alignParentRight="true" android:layout_alignParentTop="true" android:gravity="center_vertical" android:text="Login" /> /> </RelativeLayout> What I am trying to do is have an icon on the left, 2 lines of text stacked in the middle and a button on the right. When I run this in my emulator I am seeing: The second line is not scrolling. The button does not show up. Is there by any chance a simple WYSIWYG editor for layout? Or is there an app to give me a quick view of my layout XML? Something like FireBug in FireFox would be fine. Barring the slim chance there are UI helpers for Droid, what am I doing wrong? :)

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  • Can anyone simplify this Algorithm for me?

    - by Titan
    Basically I just want to check if one time period overlaps with another. Null end date means till infinity. Can anyone shorten this for me as its quite hard to read at times. Cheers public class TimePeriod { public DateTime StartDate { get; set; } public DateTime? EndDate { get; set; } public bool Overlaps(TimePeriod other) { // Means it overlaps if (other.StartDate == this.StartDate || other.EndDate == this.StartDate || other.StartDate == this.EndDate || other.EndDate == this.EndDate) return true; if(this.StartDate > other.StartDate) { // Negative if (this.EndDate.HasValue) { if (this.EndDate.Value < other.StartDate) return true; if (other.EndDate.HasValue && this.EndDate.Value < other.EndDate.Value) return true; } // Negative if (other.EndDate.HasValue) { if (other.EndDate.Value > this.StartDate) return true; if (this.EndDate.HasValue && other.EndDate.Value > this.EndDate.Value) return true; } else return true; } else if(this.StartDate < other.StartDate) { // Negative if (this.EndDate.HasValue) { if (this.EndDate.Value > other.StartDate) return true; if (other.EndDate.HasValue && this.EndDate.Value > other.EndDate.Value) return true; } else return true; // Negative if (other.EndDate.HasValue) { if (other.EndDate.Value < this.StartDate) return true; if (this.EndDate.HasValue && other.EndDate.Value < this.EndDate.Value) return true; } } return false; } }

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  • How to check if two records have a self-referencing relation?

    - by Machine
    Consider the following schema with users and their collegues (friends): Users User: columns: user_id: name: user_id as userId type: integer(8) unsigned: 1 primary: true autoincrement: true first_name: name: first_name as firstName type: string(45) notnull: true last_name: name: last_name as lastName type: string(45) notnull: true email: type: string(45) notnull: true unique: true relations: Collegues: class: User local: invitor foreign: invitee refClass: CollegueStatus equal: true onDelete: CASCADE onUpdate: CASCADE Join table: CollegueStatus: columns: invitor: type: integer(8) unsigned: 1 primary: true invitee: type: integer(8) unsigned: 1 primary: true status: type: enum(8) values: [pending, accepted, denied] default: pending notnull: true Now, let's say I two records, one for the user making a HTTP request (the logged in user), and one record for a user he wants to send a message to. I want to check if these users are collegues. Questions: Does Doctrine have any pre-build functionality to check if two records with with self-relations are related? If not, how would you write a method to check this? Where would you put said method? (In the User-class, UserTable-class etc) I could probably do something like this: public function (User $user1, User $user2) { // Ensure we load collegues if $user1 was fetched with DQL that // doesn't load this relation $collegues = $user1->get('Collegues'); $areCollegues = false; foreach($collegues as $collegue) { if($collegue['userId'] === $user2['userId']) { $areCollegues = true; break; } } return $areCollegues; } But this looks a neither efficient nor pretty. I just feel that it should be solved already for self-referencing relations to be nice to use.

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  • My ifelse statement's result depends on the actions for true/false?

    - by Antal
    Currently I am building a route for a truck to drive inside my netlogo-land. When the truck is next to the shop-patch where it should deliver, the truck needs to change its actions. However my if or ifelse statement does not seem to respond well and the answer depends on the output. With some tests: turtles ifelse ((patch (first dirx) (first diry)) = one-of neighbors4) [write "11"] [write "22"] "11" turtles ifelse ((patch (first dirx) (first diry)) = one-of neighbors4) [write "111"] [write "122"] "122" turtles ifelse (patch (first dirx) (first diry)) = one-of neighbors4 [write "111"] [write "122"] "122" turtles ifelse (patch (first dirx) (first diry)) = one-of neighbors4 [write "11"] [write "12"] "12" turtles ifelse (patch (first dirx) (first diry)) = one-of neighbors4 [write "11"] [write "22"] "11" Please note that during this time I do not move my truck, I use the command center to ask these questions (from turtle truck perspective). I am very confused about this. As the only thing I change is the action (what to write). This should not impact the true/false statement itself. Does anybody have any clue what is going on here and why the ifelse responds strange?

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  • PHP in_array() can't even match a single character. Strict is set to true.

    - by solefald
    I've seen a million of these threads here already, and read through every single one already. Including some serious time Googling. Nothing complicated. All I have to do is check if a single character in a loop matches my alphabet array. print_r($alphabet); // all 26 letters Array ( [0] => a [1] => b [2] => c ... [23] => x [24] => y [25] => z ) print_r($emptyLetters); // dynamic array. Array ( [0] => b [1] => s ) foreach($alphabet as $letter): { echo $letter . '<br />' // Correctly prints out every letter from $alphabet. if(in_array($letter, $emptyLetters, true)): // $strict is set // do something endif; } What the hell is going on??? I do not understand what i am doing wrong.... I tried every combination and option possible, but for some reason even array_search() is bit working...

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  • MySQL Database is Indexed at Apache Solr, How to access it via URL

    - by Wasim
    data-config.xml <dataConfig> <dataSource encoding="UTF-8" type="JdbcDataSource" driver="com.mysql.jdbc.Driver" url="jdbc:mysql://localhost:3306/somevisits" user="root" password=""/> <document name="somevisits"> <entity name="login" query="select * from login"> <field column="sv_id" name="sv_id" /> <field column="sv_username" name="sv_username" /> </entity> </document> </dataConfig> schema.xml <?xml version="1.0" encoding="UTF-8" ?> <schema name="example" version="1.5"> <fields> <field name="sv_id" type="string" indexed="true" stored="true" required="true" multiValued="false" /> <field name="username" type="string" indexed="true" stored="true" required="true"/> <field name="_version_" type="long" indexed="true" stored="true" multiValued="false"/> <field name="text" type="string" indexed="true" stored="false" multiValued="true"/> </fields> <uniqueKey>sv_id</uniqueKey> <types> <fieldType name="string" class="solr.StrField" sortMissingLast="true" /> <fieldType name="long" class="solr.TrieLongField" precisionStep="0" positionIncrementGap="0"/> </types> </schema> Solr successfully imported mysql database using full http://[localSolr]:8983/solr/#/collection1/dataimport?command=full-import My question is, how to access that mysql imported database now?

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  • Multiple File upload doesnot work in CI

    - by sabuj
    Hi I have used Jquery Plugin to upload multiple file with CI. It works fine for one file but if i try to upload more than one file it doesnot work it gives the result like this"menu_back9.pngmenu_back9.png.jpg". function do_upload() { $config['upload_path'] = './uploads/'; // server directory $config['allowed_types'] = 'gif|jpg|png'; // by extension, will check for whether it is an image $config['max_size'] = '1000'; // in kb $config['max_width'] = '1024'; $config['max_height'] = '768'; $this-load-library('upload', $config); $this-load-library('Multi_upload'); $files = $this-multi_upload-go_upload(); if ( ! $files ) { $error = array('error' => $this->upload->display_errors()); $this->load->view('admin/add_digital_product', $error); } else { foreach($files as $file) { $pic_name = $file['name']; echo $pic_name; } exit; $data = array( 'dg_image_1'=$picture, 'dgproduct_name'=$this-input-post('dgproduct_name',TRUE), 'dgproduct_description'=$this-input-post('dgproduct_description',TRUE), 'url_additional'=$this-input-post('url_additional',TRUE), 'url_stored'=$this-input-post('url_stored',TRUE), 'delivery_format'=$this-input-post('delivery_format',TRUE), 'item_size'=$this-input-post('item_size',TRUE), 'price'=$this-input-post('price',TRUE), 'item_code'=$this-input-post('item_code',TRUE), 'payment_pro_code'=$this-input-post('payment_pro_code',TRUE), 'delivery_time'=$this-input-post('delivery_time',TRUE), 'thankyou_message'=$this-input-post('thankyou_message',TRUE), ); $this-db-insert('sm_digital_product',$data); redirect(site_url().'admin/admins'); } } I used avobe code If any body know please tell me. I am stack there.

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  • Is it true that in most Object Oriented Programming Languages, an "i" in an instance method always r

    - by Jian Lin
    In the following code: <script type="text/javascript"> var i = 10; function Circle(radius) { this.r = radius; this.i = radius; } Circle.i = 123; Circle.prototype.area = function() { alert(i); } var c = new Circle(1); var a = c.area(); </script> What is being alerted? The answer is at the end of this question. I found that the i in the alert call either refers to any local (if any), or the global variable. There is no way that it can be the instance variable or the class variable even when there is no local and no global defined. To refer to the instance variable i, we need this.i, and to the class variable i, we need Circle.i. Is this actually true for almost all Object oriented programming languages? Any exception? Are there cases that when there is no local and no global, it will look up the instance variable and then the class variable scope? (or in this case, are those called scope?) the answer is: 10 is being alerted.

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  • Performance Problems with Django's F() Object

    - by JayhawksFan93
    Has anyone else noticed performance issues using Django's F() object? I am running Windows XP SP3 and developing against the Django trunk. A snippet of the models I'm using and the query I'm building are below. When I have the F() object in place, each call to a QuerySet method (e.g. filter, exclude, order_by, distinct, etc.) takes approximately 2 seconds, but when I comment out the F() clause the calls are sub-second. I had a co-worker test it on his Ubuntu machine, and he is not experiencing the same performance issues I am with the F() clause. Anyone else seeing this behavior? class Move (models.Model): state_meaning = models.CharField( max_length=16, db_index=True, blank=True, default='' ) drop = models.ForeignKey( Org, db_index=True, null=False, default=1, related_name='as_move_drop' ) class Split(models.Model): state_meaning = models.CharField( max_length=16, db_index=True, blank=True, default='' ) move = models.ForeignKey( Move, related_name='splits' ) pickup = models.ForeignKey( Org, db_index=True, null=False, default=1, related_name='as_split_pickup' ) pickup_date = models.DateField( null=True, default=None ) drop = models.ForeignKey( Org, db_index=True, null=False, default=1, related_name='as_split_drop' ) drop_date = models.DateField( null=True, default=None, db_index=True ) def get_splits(begin_date, end_date): qs = Split.objects \ .filter(state_meaning__in=['INPROGRESS','FULFILLED'], drop=F('move__drop'), # <<< the line in question pickup_date__lte=end_date) elapsed = timer.clock() - start print 'qs1 took %.3f' % elapsed start = timer.clock() qs = qs.filter(Q(drop_date__gte=begin_date) | Q(drop_date__isnull=True)) elapsed = timer.clock() - start print 'qs2 took %.3f' % elapsed start = timer.clock() qs = qs.exclude(move__state_meaning='UNFULFILLED') elapsed = timer.clock() - start print 'qs3 took %.3f' % elapsed start = timer.clock() qs = qs.order_by('pickup_date', 'drop_date') elapsed = timer.clock() - start print 'qs7 took %.3f' % elapsed start = timer.clock() qs = qs.distinct() elapsed = timer.clock() - start print 'qs8 took %.3f' % elapsed

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  • Transferring HashMap between client and server using Sockets (JAVA)

    - by sar
    I am working on a JAVA project in which there are multiple terminals. These terminals act as client and servers. For example if there are 3 terminals A,B and C.Then at any given point in time one of them say A, will be a client making broadcast request. The other two terminals, B and C, will reply. I am using sockets to make them communicate. Once the reply is received from all the other terminals A will check the pool of channels to see if any one of the channel is free. It takes up the free channel and making it availabilty false. The channelpool is implemented using HashMAp: HashMap channelpool = new HashMap(); channelpool = 1=true, 2=true, 3=false, 4=true, 5=true, 6=true, 7=true, 8=true, 9=true, 10=true So initially all the channels are true, any terminal can take any channel. But once the channel is taken it is set to false for the period of use and then reset to true. Now this Hashmap has to be shared among the distributed terminals. Also it should be kept up to date. I can not used a shared resource among the terminals to store the HashMap.Can someone tell me an easy way to transfer the HashMap between the terminals. I will appreciate if someone could point me to a website which discusses this.

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  • Where can these be posted besides the Python Cookbook?

    - by Noctis Skytower
    Whitespace Assembler #! /usr/bin/env python """Assembler.py Compiles a program from "Assembly" folder into "Program" folder. Can be executed directly by double-click or on the command line. Give name of *.WSA file without extension (example: stack_calc).""" ################################################################################ __author__ = 'Stephen "Zero" Chappell <[email protected]>' __date__ = '14 March 2010' __version__ = '$Revision: 3 $' ################################################################################ import string from Interpreter import INS, MNEMONIC ################################################################################ def parse(code): program = [] process_virtual(program, code) process_control(program) return tuple(program) def process_virtual(program, code): for line, text in enumerate(code.split('\n')): if not text or text[0] == '#': continue if text.startswith('part '): parse_part(program, line, text[5:]) elif text.startswith(' '): parse_code(program, line, text[5:]) else: syntax_error(line) def syntax_error(line): raise SyntaxError('Line ' + str(line + 1)) ################################################################################ def process_control(program): parts = get_parts(program) names = dict(pair for pair in zip(parts, generate_index())) correct_control(program, names) def get_parts(program): parts = [] for ins in program: if isinstance(ins, tuple): ins, arg = ins if ins == INS.PART: if arg in parts: raise NameError('Part definition was found twice: ' + arg) parts.append(arg) return parts def generate_index(): index = 1 while True: yield index index *= -1 if index > 0: index += 1 def correct_control(program, names): for index, ins in enumerate(program): if isinstance(ins, tuple): ins, arg = ins if ins in HAS_LABEL: if arg not in names: raise NameError('Part definition was never found: ' + arg) program[index] = (ins, names[arg]) ################################################################################ def parse_part(program, line, text): if not valid_label(text): syntax_error(line) program.append((INS.PART, text)) def valid_label(text): if not between_quotes(text): return False label = text[1:-1] if not valid_name(label): return False return True def between_quotes(text): if len(text) < 3: return False if text.count('"') != 2: return False if text[0] != '"' or text[-1] != '"': return False return True def valid_name(label): valid_characters = string.ascii_letters + string.digits + '_' valid_set = frozenset(valid_characters) label_set = frozenset(label) if len(label_set - valid_set) != 0: return False return True ################################################################################ from Interpreter import HAS_LABEL, Program NO_ARGS = Program.NO_ARGS HAS_ARG = Program.HAS_ARG TWO_WAY = tuple(set(NO_ARGS) & set(HAS_ARG)) ################################################################################ def parse_code(program, line, text): for ins, word in enumerate(MNEMONIC): if text.startswith(word): check_code(program, line, text[len(word):], ins) break else: syntax_error(line) def check_code(program, line, text, ins): if ins in TWO_WAY: if text: number = parse_number(line, text) program.append((ins, number)) else: program.append(ins) elif ins in HAS_LABEL: text = parse_label(line, text) program.append((ins, text)) elif ins in HAS_ARG: number = parse_number(line, text) program.append((ins, number)) elif ins in NO_ARGS: if text: syntax_error(line) program.append(ins) else: syntax_error(line) def parse_label(line, text): if not text or text[0] != ' ': syntax_error(line) text = text[1:] if not valid_label(text): syntax_error(line) return text ################################################################################ def parse_number(line, text): if not valid_number(text): syntax_error(line) return int(text) def valid_number(text): if len(text) < 2: return False if text[0] != ' ': return False text = text[1:] if '+' in text and '-' in text: return False if '+' in text: if text.count('+') != 1: return False if text[0] != '+': return False text = text[1:] if not text: return False if '-' in text: if text.count('-') != 1: return False if text[0] != '-': return False text = text[1:] if not text: return False valid_set = frozenset(string.digits) value_set = frozenset(text) if len(value_set - valid_set) != 0: return False return True ################################################################################ ################################################################################ from Interpreter import partition_number VMC_2_TRI = { (INS.PUSH, True): (0, 0), (INS.COPY, False): (0, 2, 0), (INS.COPY, True): (0, 1, 0), (INS.SWAP, False): (0, 2, 1), (INS.AWAY, False): (0, 2, 2), (INS.AWAY, True): (0, 1, 2), (INS.ADD, False): (1, 0, 0, 0), (INS.SUB, False): (1, 0, 0, 1), (INS.MUL, False): (1, 0, 0, 2), (INS.DIV, False): (1, 0, 1, 0), (INS.MOD, False): (1, 0, 1, 1), (INS.SET, False): (1, 1, 0), (INS.GET, False): (1, 1, 1), (INS.PART, True): (2, 0, 0), (INS.CALL, True): (2, 0, 1), (INS.GOTO, True): (2, 0, 2), (INS.ZERO, True): (2, 1, 0), (INS.LESS, True): (2, 1, 1), (INS.BACK, False): (2, 1, 2), (INS.EXIT, False): (2, 2, 2), (INS.OCHR, False): (1, 2, 0, 0), (INS.OINT, False): (1, 2, 0, 1), (INS.ICHR, False): (1, 2, 1, 0), (INS.IINT, False): (1, 2, 1, 1) } ################################################################################ def to_trinary(program): trinary_code = [] for ins in program: if isinstance(ins, tuple): ins, arg = ins trinary_code.extend(VMC_2_TRI[(ins, True)]) trinary_code.extend(from_number(arg)) else: trinary_code.extend(VMC_2_TRI[(ins, False)]) return tuple(trinary_code) def from_number(arg): code = [int(arg < 0)] if arg: for bit in reversed(list(partition_number(abs(arg), 2))): code.append(bit) return code + [2] return code + [0, 2] to_ws = lambda trinary: ''.join(' \t\n'[index] for index in trinary) def compile_wsa(source): program = parse(source) trinary = to_trinary(program) ws_code = to_ws(trinary) return ws_code ################################################################################ ################################################################################ import os import sys import time import traceback def main(): name, source, command_line, error = get_source() if not error: start = time.clock() try: ws_code = compile_wsa(source) except: print('ERROR: File could not be compiled.\n') traceback.print_exc() error = True else: path = os.path.join('Programs', name + '.ws') try: open(path, 'w').write(ws_code) except IOError as err: print(err) error = True else: div, mod = divmod((time.clock() - start) * 1000, 1) args = int(div), '{:.3}'.format(mod)[1:] print('DONE: Comipled in {}{} ms'.format(*args)) handle_close(error, command_line) def get_source(): if len(sys.argv) > 1: command_line = True name = sys.argv[1] else: command_line = False try: name = input('Source File: ') except: return None, None, False, True print() path = os.path.join('Assembly', name + '.wsa') try: return name, open(path).read(), command_line, False except IOError as err: print(err) return None, None, command_line, True def handle_close(error, command_line): if error: usage = 'Usage: {} <assembly>'.format(os.path.basename(sys.argv[0])) print('\n{}\n{}'.format('-' * len(usage), usage)) if not command_line: time.sleep(10) ################################################################################ if __name__ == '__main__': main() Whitespace Helpers #! /usr/bin/env python """Helpers.py Includes a function to encode Python strings into my WSA format. Has a "PRINT_LINE" function that can be copied to a WSA program. Contains a "PRINT" function and documentation as an explanation.""" ################################################################################ __author__ = 'Stephen "Zero" Chappell <[email protected]>' __date__ = '14 March 2010' __version__ = '$Revision: 1 $' ################################################################################ def encode_string(string, addr): print(' push', addr) print(' push', len(string)) print(' set') addr += 1 for offset, character in enumerate(string): print(' push', addr + offset) print(' push', ord(character)) print(' set') ################################################################################ # Prints a string with newline. # push addr # call "PRINT_LINE" """ part "PRINT_LINE" call "PRINT" push 10 ochr back """ ################################################################################ # def print(array): # if len(array) <= 0: # return # offset = 1 # while len(array) - offset >= 0: # ptr = array.ptr + offset # putch(array[ptr]) # offset += 1 """ part "PRINT" # Line 1-2 copy get less "__PRINT_RET_1" copy get zero "__PRINT_RET_1" # Line 3 push 1 # Line 4 part "__PRINT_LOOP" copy copy 2 get swap sub less "__PRINT_RET_2" # Line 5 copy 1 copy 1 add # Line 6 get ochr # Line 7 push 1 add goto "__PRINT_LOOP" part "__PRINT_RET_2" away part "__PRINT_RET_1" away back """ Whitespace Interpreter #! /usr/bin/env python """Interpreter.py Runs programs in "Programs" and creates *.WSO files when needed. Can be executed directly by double-click or on the command line. If run on command line, add "ASM" flag to dump program assembly.""" ################################################################################ __author__ = 'Stephen "Zero" Chappell <[email protected]>' __date__ = '14 March 2010' __version__ = '$Revision: 4 $' ################################################################################ def test_file(path): disassemble(parse(trinary(load(path))), True) ################################################################################ load = lambda ws: ''.join(c for r in open(ws) for c in r if c in ' \t\n') trinary = lambda ws: tuple(' \t\n'.index(c) for c in ws) ################################################################################ def enum(names): names = names.replace(',', ' ').split() space = dict((reversed(pair) for pair in enumerate(names)), __slots__=()) return type('enum', (object,), space)() INS = enum('''\ PUSH, COPY, SWAP, AWAY, \ ADD, SUB, MUL, DIV, MOD, \ SET, GET, \ PART, CALL, GOTO, ZERO, LESS, BACK, EXIT, \ OCHR, OINT, ICHR, IINT''') ################################################################################ def parse(code): ins = iter(code).__next__ program = [] while True: try: imp = ins() except StopIteration: return tuple(program) if imp == 0: # [Space] parse_stack(ins, program) elif imp == 1: # [Tab] imp = ins() if imp == 0: # [Tab][Space] parse_math(ins, program) elif imp == 1: # [Tab][Tab] parse_heap(ins, program) else: # [Tab][Line] parse_io(ins, program) else: # [Line] parse_flow(ins, program) def parse_number(ins): sign = ins() if sign == 2: raise StopIteration() buffer = '' code = ins() if code == 2: raise StopIteration() while code != 2: buffer += str(code) code = ins() if sign == 1: return int(buffer, 2) * -1 return int(buffer, 2) ################################################################################ def parse_stack(ins, program): code = ins() if code == 0: # [Space] number = parse_number(ins) program.append((INS.PUSH, number)) elif code == 1: # [Tab] code = ins() number = parse_number(ins) if code == 0: # [Tab][Space] program.append((INS.COPY, number)) elif code == 1: # [Tab][Tab] raise StopIteration() else: # [Tab][Line] program.append((INS.AWAY, number)) else: # [Line] code = ins() if code == 0: # [Line][Space] program.append(INS.COPY) elif code == 1: # [Line][Tab] program.append(INS.SWAP) else: # [Line][Line] program.append(INS.AWAY) def parse_math(ins, program): code = ins() if code == 0: # [Space] code = ins() if code == 0: # [Space][Space] program.append(INS.ADD) elif code == 1: # [Space][Tab] program.append(INS.SUB) else: # [Space][Line] program.append(INS.MUL) elif code == 1: # [Tab] code = ins() if code == 0: # [Tab][Space] program.append(INS.DIV) elif code == 1: # [Tab][Tab] program.append(INS.MOD) else: # [Tab][Line] raise StopIteration() else: # [Line] raise StopIteration() def parse_heap(ins, program): code = ins() if code == 0: # [Space] program.append(INS.SET) elif code == 1: # [Tab] program.append(INS.GET) else: # [Line] raise StopIteration() def parse_io(ins, program): code = ins() if code == 0: # [Space] code = ins() if code == 0: # [Space][Space] program.append(INS.OCHR) elif code == 1: # [Space][Tab] program.append(INS.OINT) else: # [Space][Line] raise StopIteration() elif code == 1: # [Tab] code = ins() if code == 0: # [Tab][Space] program.append(INS.ICHR) elif code == 1: # [Tab][Tab] program.append(INS.IINT) else: # [Tab][Line] raise StopIteration() else: # [Line] raise StopIteration() def parse_flow(ins, program): code = ins() if code == 0: # [Space] code = ins() label = parse_number(ins) if code == 0: # [Space][Space] program.append((INS.PART, label)) elif code == 1: # [Space][Tab] program.append((INS.CALL, label)) else: # [Space][Line] program.append((INS.GOTO, label)) elif code == 1: # [Tab] code = ins() if code == 0: # [Tab][Space] label = parse_number(ins) program.append((INS.ZERO, label)) elif code == 1: # [Tab][Tab] label = parse_number(ins) program.append((INS.LESS, label)) else: # [Tab][Line] program.append(INS.BACK) else: # [Line] code = ins() if code == 2: # [Line][Line] program.append(INS.EXIT) else: # [Line][Space] or [Line][Tab] raise StopIteration() ################################################################################ MNEMONIC = '\ push copy swap away add sub mul div mod set get part \ call goto zero less back exit ochr oint ichr iint'.split() HAS_ARG = [getattr(INS, name) for name in 'PUSH COPY AWAY PART CALL GOTO ZERO LESS'.split()] HAS_LABEL = [getattr(INS, name) for name in 'PART CALL GOTO ZERO LESS'.split()] def disassemble(program, names=False): if names: names = create_names(program) for ins in program: if isinstance(ins, tuple): ins, arg = ins assert ins in HAS_ARG has_arg = True else: assert INS.PUSH <= ins <= INS.IINT has_arg = False if ins == INS.PART: if names: print(MNEMONIC[ins], '"' + names[arg] + '"') else: print(MNEMONIC[ins], arg) elif has_arg and ins in HAS_ARG: if ins in HAS_LABEL and names: assert arg in names print(' ' + MNEMONIC[ins], '"' + names[arg] + '"') else: print(' ' + MNEMONIC[ins], arg) else: print(' ' + MNEMONIC[ins]) ################################################################################ def create_names(program): names = {} number = 1 for ins in program: if isinstance(ins, tuple) and ins[0] == INS.PART: label = ins[1] assert label not in names names[label] = number_to_name(number) number += 1 return names def number_to_name(number): name = '' for offset in reversed(list(partition_number(number, 27))): if offset: name += chr(ord('A') + offset - 1) else: name += '_' return name def partition_number(number, base): div, mod = divmod(number, base) yield mod while div: div, mod = divmod(div, base) yield mod ################################################################################ CODE = (' \t\n', ' \n ', ' \t \t\n', ' \n\t', ' \n\n', ' \t\n \t\n', '\t ', '\t \t', '\t \n', '\t \t ', '\t \t\t', '\t\t ', '\t\t\t', '\n \t\n', '\n \t \t\n', '\n \n \t\n', '\n\t \t\n', '\n\t\t \t\n', '\n\t\n', '\n\n\n', '\t\n ', '\t\n \t', '\t\n\t ', '\t\n\t\t') EXAMPLE = ''.join(CODE) ################################################################################ NOTES = '''\ STACK ===== push number copy copy number swap away away number MATH ==== add sub mul div mod HEAP ==== set get FLOW ==== part label call label goto label zero label less label back exit I/O === ochr oint ichr iint''' ################################################################################ ################################################################################ class Stack: def __init__(self): self.__data = [] # Stack Operators def push(self, number): self.__data.append(number) def copy(self, number=None): if number is None: self.__data.append(self.__data[-1]) else: size = len(self.__data) index = size - number - 1 assert 0 <= index < size self.__data.append(self.__data[index]) def swap(self): self.__data[-2], self.__data[-1] = self.__data[-1], self.__data[-2] def away(self, number=None): if number is None: self.__data.pop() else: size = len(self.__data) index = size - number - 1 assert 0 <= index < size del self.__data[index:-1] # Math Operators def add(self): suffix = self.__data.pop() prefix = self.__data.pop() self.__data.append(prefix + suffix) def sub(self): suffix = self.__data.pop() prefix = self.__data.pop() self.__data.append(prefix - suffix) def mul(self): suffix = self.__data.pop() prefix = self.__data.pop() self.__data.append(prefix * suffix) def div(self): suffix = self.__data.pop() prefix = self.__data.pop() self.__data.append(prefix // suffix) def mod(self): suffix = self.__data.pop() prefix = self.__data.pop() self.__data.append(prefix % suffix) # Program Operator def pop(self): return self.__data.pop() ################################################################################ class Heap: def __init__(self): self.__data = {} def set_(self, addr, item): if item: self.__data[addr] = item elif addr in self.__data: del self.__data[addr] def get_(self, addr): return self.__data.get(addr, 0) ################################################################################ import os import zlib import msvcrt import pickle import string class CleanExit(Exception): pass NOP = lambda arg: None DEBUG_WHITESPACE = False ################################################################################ class Program: NO_ARGS = INS.COPY, INS.SWAP, INS.AWAY, INS.ADD, \ INS.SUB, INS.MUL, INS.DIV, INS.MOD, \ INS.SET, INS.GET, INS.BACK, INS.EXIT, \ INS.OCHR, INS.OINT, INS.ICHR, INS.IINT HAS_ARG = INS.PUSH, INS.COPY, INS.AWAY, INS.PART, \ INS.CALL, INS.GOTO, INS.ZERO, INS.LESS def __init__(self, code): self.__data = code self.__validate() self.__build_jump() self.__check_jump() self.__setup_exec() def __setup_exec(self): self.__iptr = 0 self.__stck = stack = Stack() self.__heap = Heap() self.__cast = [] self.__meth = (stack.push, stack.copy, stack.swap, stack.away, stack.add, stack.sub, stack.mul, stack.div, stack.mod, self.__set, self.__get, NOP, self.__call, self.__goto, self.__zero, self.__less, self.__back, self.__exit, self.__ochr, self.__oint, self.__ichr, self.__iint) def step(self): ins = self.__data[self.__iptr] self.__iptr += 1 if isinstance(ins, tuple): self.__meth[ins[0]](ins[1]) else: self.__meth[ins]() def run(self): while True: ins = self.__data[self.__iptr] self.__iptr += 1 if isinstance(ins, tuple): self.__meth[ins[0]](ins[1]) else: self.__meth[ins]() def __oint(self): for digit in str(self.__stck.pop()): msvcrt.putwch(digit) def __ichr(self): addr = self.__stck.pop() # Input Routine while msvcrt.kbhit(): msvcrt.getwch() while True: char = msvcrt.getwch() if char in '\x00\xE0': msvcrt.getwch() elif char in string.printable: char = char.replace('\r', '\n') msvcrt.putwch(char) break item = ord(char) # Storing Number self.__heap.set_(addr, item) def __iint(self): addr = self.__stck.pop() # Input Routine while msvcrt.kbhit(): msvcrt.getwch() buff = '' char = msvcrt.getwch() while char != '\r' or not buff: if char in '\x00\xE0': msvcrt.getwch() elif char in '+-' and not buff: msvcrt.putwch(char) buff += char elif '0' <= char <= '9': msvcrt.putwch(char) buff += char elif char == '\b': if buff: buff = buff[:-1] msvcrt.putwch(char) msvcrt.putwch(' ') msvcrt.putwch(char) char = msvcrt.getwch() msvcrt.putwch(char) msvcrt.putwch('\n') item = int(buff) # Storing Number self.__heap.set_(addr, item) def __goto(self, label): self.__iptr = self.__jump[label] def __zero(self, label): if self.__stck.pop() == 0: self.__iptr = self.__jump[label] def __less(self, label): if self.__stck.pop() < 0: self.__iptr = self.__jump[label] def __exit(self): self.__setup_exec() raise CleanExit() def __set(self): item = self.__stck.pop() addr = self.__stck.po

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  • How to response to full screen button in websites that has videos

    - by Pinhassi
    I use webview to play videos from varios sites, some of them have a full screen button I would like the webview to respond to the full screen button. If I set webSettings.setUseWideViewPort(false); then video get stuck when clicking the full screen button and I can see the following error on the logcat: 10-09 08:32:27.970: D/gralloc(31814): unmmap pid(1876), vaddr(0x589dc000) 10-09 08:32:27.970: E/gralloc(31814): [GR_MD] unmapping from 0x5786c000, size=33427456 10-09 08:32:27.970: D/gralloc(31814): unmmap pid(1876), vaddr(0x5a9fb000) 10-09 08:32:27.970: E/gralloc(31814): [GR_MD] unmapping from 0x5984d000, size=33427456 10-09 08:32:27.975: D/gralloc(31814): unmmap pid(1876), vaddr(0x5e616000) 10-09 08:32:27.975: E/gralloc(31814): [GR_MD] unmapping from 0x5d42a000, size=33427456 I'm using Android 4.0.1, here is my code: setWebViewSettings(mVideoWebView); String data_html = "<!DOCTYPE HTML> <html xmlns=\"http://www.w3.org/1999/xhtml\" xmlns:og=\"http://opengraphprotocol.org/schema/\" xmlns:fb=\"http://www.facebook.com/2008/fbml\"> <head></head> <body style=\"margin:0 0 0 0; padding:0 0 0 0;\"> <iframe src=\"http://www.dailymotion.com/embed/video/xu4vre\" width=\"300\" height=\"162"\" frameborder=\"0\"></iframe> </body> </html> "; mVideoWebView.loadData(data_html, "text/html", null); public static void setWebViewSettings(WebView webview) { WebSettings webSettings = webview.getSettings(); webSettings.setPluginState(PluginState.ON); webSettings.setJavaScriptEnabled(true); webSettings.setAllowFileAccess(true); webSettings.setLoadWithOverviewMode(false); // zoom y/n webSettings.setUseWideViewPort(true); // true = like desktop webSettings.setPluginsEnabled(true); //webSettings.setAllowContentAccess(true); webSettings.setAllowFileAccess(true); //webSettings.setAllowFileAccessFromFileURLs(true); //webSettings.setAllowUniversalAccessFromFileURLs(true); webSettings.setDatabaseEnabled(true); webSettings.setGeolocationEnabled(true); webSettings.setJavaScriptCanOpenWindowsAutomatically(true); webSettings.setDomStorageEnabled(true); }

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  • Any thoughts on how to create a true 'punch-out' area in a Sprite?

    - by rhtx
    I've been working on this for awhile, now. You might also call it a 'reverse mask', or an 'inverse mask'. Basically, I'm creating a view window within a display object. I need to allow objects on the stage that are under the window to be able to interact with the mouse. This is similar to a WPF question: http://stackoverflow.com/questions/740994/use-wpf-object-to-punch-hole-in-another, which has a much shorter write-up. I've got a Class called PunchOutShield, which creates a Sprite that covers the stage (or over some desired area). The Sprite's Graphics object is filled using the color and transparency of Flex's modal screen. The result is a screen that looks like the screen which appears behind a modal PopUp. PunchOutShield has a method called punch, which takes two arguments - the first is a Shape object, which defines the shape of the punch-through area; the second is a Point object, which indicates where to position the punch-through area. It took some experimenting, but I found that I can successfully create a punch-out area (i.e. - the modal screen does not display within the bounds of the given Shape). To do this, I set cacheAsBitmap to true on the Sprite that is used to create the modal screen, and also on the Shape object, which is added to the modal screen Sprite's displayList. If I set the blend mode of the Shape to ERASE, a completely transparent area is created in the modal screen. So far, great. The problem is that Shape does not subclass InteractiveObject, so there is no way to set mouseEnabled = false on it. And so, it prevents interaction between the mouse and any objects that are visible through the punch-out area. On top of that, InteractiveObject isn't available to look at, so I can't see if there is a way to borrow what it's doing to provide the mouseEnabled functionality and apply it to a subclass of Shape. I've tried using another Sprite object, rather than a Shape object, but the blending doesn't work out correctly. I'm not sure why there is a difference, but the Shape object seems to somehow combine with the parenting Sprite, allowing the ERASE blendMode to effect the desired punch-out visual appearance. It wouldn't be the end of the world if I had to draw up the screen with a series of rectangles so that the punch-out area was just simply not drawn, but that approach won't work if the punch-out area is complex. Or round. Any thoughts on this approach, or on an alternative approach?

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