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  • C++ error message output format

    - by sub
    If I want to trigger an error in my interpreter I call this function: Error( ErrorType type, ErrorSeverity severity, const char* msg, int line ); However, with that I can only output Name error: Undefined variable in line 1 instead of Name error: Undefined variable 'someVariableName' in line 1 I'm working entirely with strings (except for the error messages as they all are constant at the moment), so sprintf won't work. What is the best way to create an efficient error function that can output a constant message combined with a string that describes which object, e.g.: a non-existing variable, triggered the error?

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  • Shift Operators in C++

    - by Codeguru
    If the value after the shift operator is greater than the number of bits in the left-hand operand, the result is undefined. If the left-hand operand is unsigned, the right shift is a logical shift so the upper bits will be filled with zeros. If the left-hand operand is signed, the right shift may or may not be a logical shift (that is, the behavior is undefined). Can somebody explain me what the above lines mean??

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  • How to detect invalid route and trigger function in Backbone.Controller

    - by tomodian
    Is there any method to detect invalid (or undefined) route and trigger 404 page in Backbone.Controller? I've defined routes in my Controller like this, but it didn't work. class MyController extends Backbone.Controller routes: "method_a": "methodA" "method_b": "methodB" "*undefined": "show404Error" # when access to /#method_a methodA: -> console.log "this page exists" # when access to /#method_b methodB: -> console.log "this also exists" # when access to /#some_invalid_hash_fragment_for_malicious_attack show404Error: -> console.log "sorry, this page does not exist"

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  • Why won't my PHP script work?

    - by sadicool
    I have a script that reports the following error: Warning: mysql_connect() [function.mysql-connect]: Access denied for user 'admin'@'localhost' (using password: YES) in C:\wamp\www\bits\includes\connect.inc.php on line 10 Notice: Undefined variable: l_error in C:\wamp\www\bits\includes\connect.inc.php on line 12 Notice: Undefined variable: l_cannotconnecttodatabase in C:\wamp\www\bits\includes\connect.inc.php on line 12 Why would this be?

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  • Javascript jQuery ajax submit default data

    - by onlineracoon
    How to submit default data when using $.ajax? I have tried: $.ajaxPrefilter(function(options, originalOptions, jqXHR) { // can't access anything here... (tried jqXHR.data but undefined) }); $.ajaxSetup({ beforeSend: function(jqXHR, settings) { // can't access anything here... (tried jqXHR.data but undefined) } }); I need this so I can send my CSRF token, each time and when logged in submit the user ID each time. I prefer not to submit a token in headers. Thanks

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  • How to get exactly typeof is object/array/null..?

    - by 3gwebtrain
    var obj = {},ar = [],nothing=null,empty=undefined,word ='string',headorTail = true; console.log(typeof obj) //object console.log(typeof ar)//object console.log(typeof nothing)//object console.log(typeof empty)//undefined console.log(typeof word)//string console.log(typeof headorTail)//boolean But how can i get the type of obj,ar,nothing as "object, array,null" - what is the best way to achieve this?

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  • closure not working

    - by dorelal
    var Dog = function() { var _instance = 'hello world'; return function() { console.log(this._instance); } } (); //note that it is self invoking function var l = new Dog(); //#> undefined In the above case I was expecting output of 'hello world'. Why this._instance is not accessing the the varible which should be accessible by virtue of closure. I tested this in FF and am getting undefined.

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  • Problem with Javascript object and accessing property which exists

    - by Newbie
    I have something like this: var test = {}; function blah() { test[2] = 'filled'; } console.log(test); //result test -> 2:"filled" console.log(test[2]); //result undefined I don't understand why I'm getting 'undefined' in the second instance when according to the first instance, the property of that object clearly exists! Does anyone have any ideas? Thanks

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  • Blank black screen with cursor after login -- RHEL5

    - by Sean O.
    I have a RHEL 5 machine here which is a Dell Precision T3500. I'm an Ubuntu guy, but I'm having a heck of a time with this machine. After processing its first security update, we cannot log in via the gdm greeter. A new kernel was installed; then I installed the nVidia drivers for our Quadro NVS 295. I know the X configuration is valid because the gdm greeter does display; however, upon login all we can get is a blank, black screen with a cursor. I thought perhaps our python installation was corrupted but a reinstall via yum has not helped. I have searched & googled extensively for a potential fix for this and can find nothing. Below are outputs from uname, a tail of an error in /var/log/messages, and the Xorg.conf. Can anyone suggest a course of action? [sean@cheetah ~]$ uname -a Linux cheetah.*.* 2.6.18-308.8.1.el5 #1 SMP Fri May 4 16:43:02 EDT 2012 x86_64 x86_64 x86_64 GNU/Linux [sean@cheetah ~]$ sudo tail /var/log/messages Jun 5 15:03:04 cheetah gconfd (sean-4592): Resolved address "xml:readonly:/etc/gconf/gconf.xml.defaults" to a read-only configuration source at position 2 Jun 5 15:03:05 cheetah hcid[3855]: Default passkey agent (:1.8, /org/bluez/applet) registered Jun 5 15:03:05 cheetah pcscd: winscard.c:304:SCardConnect() Reader E-Gate 0 0 Not Found Jun 5 15:03:05 cheetah last message repeated 2 times Jun 5 15:03:06 cheetah gconfd (sean-4592): Resolved address "xml:readwrite:/home/sean/.gconf" to a writable configuration source at position 0 Jun 5 15:03:06 cheetah setroubleshoot: [program.ERROR] exception ImportError: /usr/lib/libatk-1.0.so.0: undefined symbol: g_assertion_message_expr Traceback (most recent call last): File "/usr/bin/sealert", line 952, in ? from setroubleshoot.gui_utils import * File "/usr/lib/python2.4/site-packages/setroubleshoot/gui_utils.py", line 26, in ? import gtk File "/usr/lib64/python2.4/site-packages/gtk-2.0/gtk/__init__.py", line 48, in ? from gtk import _gtk ImportError: /usr/lib/libatk-1.0.so.0: undefined symbol: g_assertion_message_expr Jun 5 15:03:07 cheetah setroubleshoot: [program.ERROR] exception ImportError: /usr/lib/libatk-1.0.so.0: undefined symbol: g_assertion_message_expr Traceback (most recent call last): File "/usr/bin/sealert", line 952, in ? from setroubleshoot.gui_utils import * File "/usr/lib/python2.4/site-packages/setroubleshoot/gui_utils.py", line 26, in ? import gtk File "/usr/lib64/python2.4/site-packages/gtk-2.0/gtk/__init__.py", line 48, in ? from gtk import _gtk ImportError: /usr/lib/libatk-1.0.so.0: undefined symbol: g_assertion_message_expr Jun 5 15:03:08 cheetah pcscd: winscard.c:304:SCardConnect() Reader E-Gate 0 0 Not Found Jun 5 15:07:01 cheetah ntpd[4114]: synchronized to 64.16.211.38, stratum 3 Jun 5 15:07:01 cheetah ntpd[4114]: kernel time sync enabled 0001 [sean@cheetah ~]$ cat /etc/X11/xorg.conf # nvidia-xconfig: X configuration file generated by nvidia-xconfig # nvidia-xconfig: version 295.53 ([email protected]) Sat May 12 00:34:20 PDT 2012 # Xorg configuration created by system-config-display Section "ServerLayout" Identifier "single head configuration" Screen 0 "Screen0" 0 0 InputDevice "Mouse0" "CorePointer" InputDevice "Keyboard0" "CoreKeyboard" EndSection Section "InputDevice" # generated from default Identifier "Mouse0" Driver "mouse" Option "Protocol" "auto" Option "Device" "/dev/input/mice" Option "Emulate3Buttons" "no" Option "ZAxisMapping" "4 5" EndSection Section "InputDevice" Identifier "Keyboard0" Driver "kbd" Option "XkbModel" "pc105" Option "XkbLayout" "us" EndSection Section "Monitor" ### Comment all HorizSync and VertSync values to use DDC: ### Comment all HorizSync and VertSync values to use DDC: Identifier "Monitor0" ModelName "LCD Panel 1600x1200" HorizSync 31.5 - 74.7 VertRefresh 56.0 - 65.0 Option "dpms" EndSection Section "Device" Identifier "Videocard0" Driver "nvidia" EndSection Section "Screen" Identifier "Screen0" Device "Videocard0" Monitor "Monitor0" DefaultDepth 24 SubSection "Display" Viewport 0 0 Depth 24 EndSubSection EndSection

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  • Video Games from the Bad Guys’ Perspective [Video]

    - by Jason Fitzpatrick
    We’re so used to seeing video games from our perspective–the hero with the endless power ups and do-overs–but how does the video game world look from the perspective of the bad guys? Rather grim and confusing, as the video above highlights. [via Geekosystem] How to Banish Duplicate Photos with VisiPic How to Make Your Laptop Choose a Wired Connection Instead of Wireless HTG Explains: What Is Two-Factor Authentication and Should I Be Using It?

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  • Microsoft Access 2007 Certification

    Certification doesn't make one an IT super hero but it's something every developer should consider. Some might argue that there aren't any certifications for Microsoft Access application developers and they would be correct, however, the Microsoft Access 2007 Application Specialist (MCAS) exam might prove helpful.

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  • GUI device for throwing a ball

    - by Fredrik Johansson
    The hero has a ball, which shall be thrown with accuracy in a court on iPhone/iPad. The player is seen from above, in a 2D view. In game play, the player reach is between 1/15 and 1/6 of the height of the iPhone screen. The player will run, and try to outmaneuver his opponent, and then throw the ball at a specific location, which is guarded by the opponent (which is also shown on the screen). The player is controlled by a joystick, and that works ok, but how shall I control the stick? Maybe someone can propose a third control method? I've tried the following two approaches: Joystick: Hero has a reach of 1 meter, and this reach is marked with a semi-opaque circle around the player. The ball can be moved by a joystick. When the joystick is moved south, the ball is moved south within the reach circle. There is a direct coupling with the joystick and the position of the ball. I.e. when the joystick is moved max south, the ball is max south within the player reach. At each touch update the speed is calculated, and the Box2d ball position and ball speed are updated. NB, the ball will never be moved outside the reach as long as the player push the joystick. The ball is thrown by swiping the joystick to make the ball move, and then releasing the joystick. At release, the ball will get a smoothed speed of the joystick. Joystick Problem: The throwing accuracy gets bad, because the joystick can not be that big, and a small movement results in quite a large movement of the ball. If the user does not release before the end of the joystick maximum end point, the ball will stop, and when the user releases the joystick the speed of the ball will be zero. Bad... Touch pad A force is applied to the ball by a sweep on a touchpad. The ball is released when the sweep is ended, or when the ball is moved outside the player reach. As there is no one to one mapping between the swipe and the ball position, the precision can be improved. A large swipe can result in a small ball movement. Touch Pad Problem A touchpad is less intuitive. Users do not seem to know what to do with the touch pad. Some tap the touchpad, and then the ball just falls to the ground. As there is no one-to-one mapping, the ball can be moved outside the reach, and then it will just fall to the ground. It's a bit hard to control the ball, especially if the player also moves.

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  • In an Entity-Component-System Engine, How do I deal with groups of dependent entities?

    - by John Daniels
    After going over a few game design patterns, I have settle with Entity-Component-System (ES System) for my game engine. I've reading articles (mainly T=Machine) and review some source code and I think I got enough to get started. There is just one basic idea I am struggling with. How do I deal with groups of entities that are dependent on each other? Let me use an example: Assume I am making a standard overhead shooter (think Jamestown) and I want to construct a "boss entity" with multiple distinct but connected parts. The break down might look like something like this: Ship body: Movement, Rendering Cannon: Position (locked relative to the Ship body), Tracking\Fire at hero, Taking Damage until disabled Core: Position (locked relative to the Ship body), Tracking\Fire at hero, Taking Damage until disabled, Disabling (er...destroying) all other entities in the ship group My goal would be something that would be identified (and manipulated) as a distinct game element without having to rewrite subsystem form the ground up every time I want to build a new aggregate Element. How do I implement this kind of design in ES System? Do I implement some kind of parent-child entity relationship (entities can have children)? This seems to contradict the methodology that Entities are just empty container and makes it feel more OOP. Do I implement them as separate entities, with some kind of connecting Component (BossComponent) and related system (BossSubSystem)? I can't help but think that this will be hard to implement since how components communicate seem to be a big bear trap. Do I implement them as one Entity, with a collection of components (ShipComponent, CannonComponents, CoreComponent)? This one seems to veer way of the ES System intent (components here seem too much like heavy weight entities), but I'm know to this so I figured I would put that out there. Do I implement them as something else I have mentioned? I know that this can be implemented very easily in OOP, but my choosing ES over OOP is one that I will stick with. If I need to break with pure ES theory to implement this design I will (not like I haven't had to compromise pure design before), but I would prefer to do that for performance reason rather than start with bad design. For extra credit, think of the same design but, each of the "boss entities" were actually connected to a larger "BigBoss entity" made of a main body, main core and 3 "Boss Entities". This would let me see a solution for at least 3 dimensions (grandparent-parent-child)...which should be more than enough for me. Links to articles or example code would be appreciated. Thanks for your time.

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  • Événement : Vous êtes invités au lancement de Visual Studio 2010

    [IMG]http://www.microsoft.com/visualstudio/_base_v1/images/boxshots/home-hero-boxshot.png[/IMG] A l'occasion du lancement de Visual Studio 2010, les Communautés Microsoft t'invitent au centre de conférence au Campus Microsoft pour un évènement exclusivement dédié aux Communautés. Le jeudi 15 avril 2010 de 8h30 à 14h00 => Inscris-toi ici <= Les Editions Visual Studio 2010 seront disponibles le 12 Avril 2010

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  • google link for the RGBA library?

    - by Navruk
    I want google link for the RGBA library <script type='text/javascript' src='jquery.color-RGBa-patch.js'></script> This file contains /* * jQuery Color Animations */ (function(jQuery){ // We override the animation for all of these color styles jQuery.each(['backgroundColor', 'borderBottomColor', 'borderLeftColor', 'borderRightColor', 'borderTopColor', 'color', 'outlineColor'], function(i,attr){ jQuery.fx.step[attr] = function(fx){ if ( fx.colorFunction == undefined || fx.state == 0 ) { fx.start = getColor( fx.elem, attr ); fx.end = getRGB( fx.end ); if ( fx.start == undefined ) { fx.start = [ 255,255,255,0 ]; } else { if ( fx.start[3] == undefined ) // if alpha channel is not spotted fx.start[3] = 1; // assume it is fully opaque if ( fx.start[3] == 0 ) // if alpha is present and fully transparent fx.start[0] = fx.start[1] = fx.start[2] = 255; // assume starting with white } if ( fx.end[3] == undefined ) // if alpha channel is not spotted fx.end[3] = 1; // assume it is fully opaque fx.colorFunction = ( fx.start[3] == 1 && fx.end[3] == 1 ? calcRGB : calcRGBa ); } fx.elem.style[attr] = fx.colorFunction(); } }); var calcRGB = function() { return 'rgb(' + Math.max(Math.min( parseInt((this.pos * (this.end[0] - this.start[0])) + this.start[0]), 255), 0) + ',' + Math.max(Math.min( parseInt((this.pos * (this.end[1] - this.start[1])) + this.start[1]), 255), 0) + ',' + Math.max(Math.min( parseInt((this.pos * (this.end[2] - this.start[2])) + this.start[2]), 255), 0) + ')'; }; var calcRGBa = function() { return 'rgba(' + Math.max(Math.min( parseInt((this.pos * (this.end[0] - this.start[0])) + this.start[0]), 255), 0) + ',' + Math.max(Math.min( parseInt((this.pos * (this.end[1] - this.start[1])) + this.start[1]), 255), 0) + ',' + Math.max(Math.min( parseInt((this.pos * (this.end[2] - this.start[2])) + this.start[2]), 255), 0) + ',' + Math.max(Math.min( parseFloat((this.pos * (this.end[3] - this.start[3])) + this.start[3]), 1), 0) + ')'; }; // Color Conversion functions from highlightFade // By Blair Mitchelmore // http://jquery.offput.ca/highlightFade/ // Parse strings looking for color tuples [255,255,255] function getRGB(color) { var result; // Check if we're already dealing with an array of colors if ( color && color.constructor == Array && color.length >= 3 ) return color; // Look for rgb(num,num,num) if (result = /rgba?\(\s*([0-9]{1,3})\s*,\s*([0-9]{1,3})\s*,\s*([0-9]{1,3})\s*,?\s*((?:[0-9](?:\.[0-9]+)?)?)\s*\)/.exec(color)) return [ parseInt(result[1]), parseInt(result[2]), parseInt(result[3]), parseFloat(result[4]||1) ]; // Look for rgb(num%,num%,num%) if (result = /rgba?\(\s*([0-9]+(?:\.[0-9]+)?)\%\s*,\s*([0-9]+(?:\.[0-9]+)?)\%\s*,\s*([0-9]+(?:\.[0-9]+)?)\%\s*,?\s*((?:[0-9](?:\.[0-9]+)?)?)\s*\)/.exec(color)) return [parseFloat(result[1])*2.55, parseFloat(result[2])*2.55, parseFloat(result[3])*2.55, parseFloat(result[4]||1)]; // Look for #a0b1c2 if (result = /#([a-fA-F0-9]{2})([a-fA-F0-9]{2})([a-fA-F0-9]{2})/.exec(color)) return [parseInt(result[1],16), parseInt(result[2],16), parseInt(result[3],16)]; // Look for #fff if (result = /#([a-fA-F0-9])([a-fA-F0-9])([a-fA-F0-9])/.exec(color)) return [parseInt(result[1]+result[1],16), parseInt(result[2]+result[2],16), parseInt(result[3]+result[3],16)]; // Otherwise, we're most likely dealing with a named color var colorName = jQuery.trim(color).toLowerCase(); if ( colors[colorName] != undefined ) return colors[colorName]; return [ 255, 255, 255, 0 ]; } function getColor(elem, attr) { var color; do { color = jQuery.curCSS(elem, attr); // Keep going until we find an element that has color, or we hit the body if ( color != '' && color != 'transparent' || jQuery.nodeName(elem, "body") ) break; attr = "backgroundColor"; } while ( elem = elem.parentNode ); return getRGB(color); }; // Some named colors to work with // From Interface by Stefan Petre // http://interface.eyecon.ro/ var colors = { aqua:[0,255,255], azure:[240,255,255], beige:[245,245,220], black:[0,0,0], blue:[0,0,255], brown:[165,42,42], cyan:[0,255,255], darkblue:[0,0,139], darkcyan:[0,139,139], darkgrey:[169,169,169], darkgreen:[0,100,0], darkkhaki:[189,183,107], darkmagenta:[139,0,139], darkolivegreen:[85,107,47], darkorange:[255,140,0], darkorchid:[153,50,204], darkred:[139,0,0], darksalmon:[233,150,122], darkviolet:[148,0,211], fuchsia:[255,0,255], gold:[255,215,0], green:[0,128,0], indigo:[75,0,130], khaki:[240,230,140], lightblue:[173,216,230], lightcyan:[224,255,255], lightgreen:[144,238,144], lightgrey:[211,211,211], lightpink:[255,182,193], lightyellow:[255,255,224], lime:[0,255,0], magenta:[255,0,255], maroon:[128,0,0], navy:[0,0,128], olive:[128,128,0], orange:[255,165,0], pink:[255,192,203], purple:[128,0,128], violet:[128,0,128], red:[255,0,0], silver:[192,192,192], white:[255,255,255], yellow:[255,255,0] }; })(jQuery);

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  • jQuery programming style?

    - by Sam Dufel
    I was recently asked to fix something on a site which I haven't worked on before. I haven't really worked with jQuery that much, but I figured I'd take a look and see if I could fix it. I've managed to mostly clear up the problem, but I'm still horrified at the way they chose to build this site. On document load, they replace the click() method of every anchor tag and form element with the same massive function. When clicked, that function then checks if the tag has one of a few different attributes (non-standard attributes, even), and does a variety of different tasks depending on what attributes exist and what their values are. Some hyperlinks have an attribute on them called 'ajaxrel', which makes the click() function look for another (hidden) hyperlink with an ID specified by the ajaxrel attribute, and then calls the click() function for that other hyperlink (which was also modified by this same click() function). On the server side, all the php files are quite long and have absolutely no indentation. This whole site has been a nightmare to debug. Is this standard jQuery practice? This navigation scheme seems terrible. Does anyone else actually use jQuery this way? I'd like to start incorporating it into my projects, but looking at this site is giving me a serious headache. Here's the click() function for hyperlinks: function ajaxBoxA(theElement, urltosend, ajaxbox, dialogbox) { if ($(theElement).attr("href") != undefined) var urltosend = $(theElement).attr("href"); if ($(theElement).attr('toajaxbox') != undefined) var ajaxbox = $(theElement).attr('toajaxbox'); // check to see if dialog box is called for. if ($(theElement).attr('dialogbox') != undefined) var dialogbox = $(theElement).attr('dialogbox'); var dodialog = 0; if (dialogbox != undefined) { // if dialogbox doesn't exist, then flag to create dialog box. var isDiaOpen = $('[ajaxbox="' + ajaxbox + '"]').parent().parent().is(".ui-dialog-container"); dodialog = 1; if (isDiaOpen) { dodialog = 0; } dialogbox = parseUri(dialogbox); dialogoptions = { close: function () { // $("[id^=hierarchy]",this).NestedSortableDestroy(); $(this).dialog('destroy').remove() } }; for ( var keyVar in dialogbox['queryKey'] ) eval( "dialogoptions." + keyVar + " = dialogbox['queryKey'][keyVar]"); }; $("body").append("<div id='TB_load'><img src='"+imgLoader.src+"' /></div>"); $('#TB_load').show(); if (urltosend.search(/\?/) > 0) { urltosend = urltosend + "&-ajax=1"; } else { urltosend = urltosend + "?-ajax=1"; } if ($('[ajaxbox="' + ajaxbox + '"]').length) { $('[ajaxbox="' + ajaxbox + '"]').each( function () { $(this).empty(); }); }; $.ajax({ type: "GET", url: urltosend, data: "", async: false, dataType: "html", success: function (html) { var re = /^<toajaxbox>(.*?)<\/toajaxbox>+(.*)/; if (re.test(html)) { var match = re.exec(html); ajaxbox = match[1]; html = Right(html, String(html).length - String(match[1]).length); } var re = /^<header>(.*?)<\/header>+(.*)/; if (re.test(html)) { var match = re.exec(html); window.location = match[1]; return false; } if (html.length > 0) { var newHtml = $(html); if ($('[ajaxbox="' + ajaxbox + '"]').length) { $('[ajaxbox="' + ajaxbox + '"]').each( function () { $(this).replaceWith(newHtml).ready( function () { ajaxBoxInit(newHtml) if (window.ajaxboxsuccess) ajaxboxsuccess(newHtml); }); }); if ($('[ajaxdialog="' + ajaxbox + '"]').length = 0) { if (dodialog) $(newHtml).wrap("<div class='flora ui-dialog-content' ajaxdialog='" + ajaxbox + "' style='overflow:auto;'></div>").parent().dialog(dialogoptions); } } else { $("body").append(newHtml).ready( function () { ajaxBoxInit(newHtml); if (window.ajaxboxsuccess) ajaxboxsuccess(newHtml); }); if (dodialog) $(newHtml).wrap("<div class='flora ui-dialog-content' ajaxdialog='" + ajaxbox + "' style='overflow:auto;'></div>").parent().dialog(dialogoptions); } } var rel = $(theElement).attr('ajaxtriggerrel'); if (rel != undefined) $('a[ajaxrel="' + rel + '"]').click(); tb_remove(); return false; }, complete: function () { $("#TB_load").remove(); } }); return false; }

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  • No audio with headphones, but audio works with integrated speakers

    - by Pedro
    My speakers work correctly, but when I plug in my headphones, they don't work. I am running Ubuntu 10.04. My audio card is Realtek ALC259 My laptop model is a HP G62t a10em In another thread someone fixed a similar issue (headphones work, speakers not) folowing this: sudo vi /etc/modprobe.d/alsa-base.conf (or some other editor instead of Vi) Append the following at the end of the file: alias snd-card-0 snd-hda-intel options snd-hda-intel model=auto Reboot but it doesnt work for me. Before making and changes to alsa, this was the output: alsamixer gives me this: Things I did: followed this HowTo but now no hardware seems to be present (before, there were 2 items listed): Now, alsamixer gives me this: alsamixer: relocation error: alsamixer: symbol snd_mixer_get_hctl, version ALSA_0.9 not defined in file libasound.so.2 with link time reference I guess there was and error in the alsa-driver install so I began reinstalling it. cd alsa-driver* //this works fine// sudo ./configure --with-cards=hda-intel --with-kernel=/usr/src/linux-headers-$(uname -r) //this works fine// sudo make //this doesn't work. see ouput error below// sudo make install Final lines of sudo make: hpetimer.c: In function ‘snd_hpet_open’: hpetimer.c:41: warning: implicit declaration of function ‘hpet_register’ hpetimer.c:44: warning: implicit declaration of function ‘hpet_control’ hpetimer.c:44: error: expected expression before ‘unsigned’ hpetimer.c: In function ‘snd_hpet_close’: hpetimer.c:51: warning: implicit declaration of function ‘hpet_unregister’ hpetimer.c:52: error: invalid use of undefined type ‘struct hpet_task’ hpetimer.c: In function ‘hpetimer_init’: hpetimer.c:88: error: ‘EINVAL’ undeclared (first use in this function) hpetimer.c:99: error: invalid use of undefined type ‘struct hpet_task’ hpetimer.c:100: error: invalid use of undefined type ‘struct hpet_task’ hpetimer.c: At top level: hpetimer.c:121: warning: excess elements in struct initializer hpetimer.c:121: warning: (near initialization for ‘__param_frequency’) hpetimer.c:121: warning: excess elements in struct initializer hpetimer.c:121: warning: (near initialization for ‘__param_frequency’) hpetimer.c:121: warning: excess elements in struct initializer hpetimer.c:121: warning: (near initialization for ‘__param_frequency’) hpetimer.c:121: warning: excess elements in struct initializer hpetimer.c:121: warning: (near initialization for ‘__param_frequency’) hpetimer.c:121: error: extra brace group at end of initializer hpetimer.c:121: error: (near initialization for ‘__param_frequency’) hpetimer.c:121: warning: excess elements in struct initializer hpetimer.c:121: warning: (near initialization for ‘__param_frequency’) make[1]: *** [hpetimer.o] Error 1 make[1]: Leaving directory `/usr/src/alsa/alsa-driver-1.0.9/acore' make: *** [compile] Error 1 And then sudo make install gives me: rm -f /lib/modules/0.0.0/misc/snd*.*o /lib/modules/0.0.0/misc/persist.o /lib/modules/0.0.0/misc/isapnp.o make[1]: Entering directory `/usr/src/alsa/alsa-driver-1.0.9/acore' mkdir -p /lib/modules/0.0.0/misc cp snd-hpet.o snd-page-alloc.o snd-pcm.o snd-timer.o snd.o /lib/modules/0.0.0/misc cp: cannot stat `snd-hpet.o': No such file or directory cp: cannot stat `snd-page-alloc.o': No such file or directory cp: cannot stat `snd-pcm.o': No such file or directory cp: cannot stat `snd-timer.o': No such file or directory cp: cannot stat `snd.o': No such file or directory make[1]: *** [_modinst__] Error 1 make[1]: Leaving directory `/usr/src/alsa/alsa-driver-1.0.9/acore' make: *** [install-modules] Error 1 [SOLUTION] After screwing it all up, someone mentioned why not trying using the packages in Synaptic - so I did. I have reinstalled the following packages and rebooter: -alsa-hda-realtek-ignore-sku-dkms -alsa-modules-2.6.32-25-generic -alsa-source -alsa-utils -linux-backports-modules-alsa-lucid-generic -linux-backports-modules-alsa-lucid-generic-pae -linux-sound-base -(i think i listed them all) After rebooting, the audio worked, both in speakers and headphones. I have no idea which is the package that made my audio work, but it certainly was one of them. [/SOLUTION]

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  • Still confused about JavaScript's 'this'.

    - by Nick Lowman
    I've been reading through quite a few articles on the 'this' keyword when using JavaScript objects and I'm still somewhat confused. I'm quite happy writing object orientated Javascript and I get around the 'this' issue by referring the full object path but I don't like the fact I still find 'this' confusing. I found a good answer here which helped me but I'm still not 100% sure. So, onto the example. The following script is linked from test.html with <script src="js/test.js"></script> if (!nick) { var nick = {}; } nick.lowman = function(){ var helloA = 'Hello A'; console.log('1.',this, this.helloA); var init = function(){ var helloB = 'Hello B'; console.log('2.',this, this.helloB); } return { init: init } }(); nick.lowman.init(); What kind of expected to see was 1. Object {} nick.lowman, 'Hello A' 2. Object {} init, 'Hello B' But what I get is this? 1. Window test.html, undefined 2. Object {} init, undefined I think I understand some of what's happening there but I would mind if someone out there explains it to me. Also, I'm not entirely sure why the first 'console.log' is being called at all? If I remove the call to the init function //nick.lowman.init() firebug still outputs 1. Window test.html, undefined. Why is that? Why does nick.lowman() get called by the window object when the html page loads? Many thanks

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  • flash player: usage

    - by Syom
    i use Adobe flash player in my site, and now i need to increment some filed in database, when user click on player. here is the script <div id="conteiner" style="text-align: center;" ></div> <script type="text/javascript"> var s1 = new SWFObject("player.swf","ply","420","380","9","#FFFFFF"); s1.addParam("allowfullscreen","true"); s1.addParam("allowscriptaccess","always"); s1.addParam("flashvars","file=<?=$video ?>"); s1.write("conteiner"); </script> i deside to use ajax for it, but how can i write a function in the flash object? thanks in advance UPDATE: i only have the swfobject.js file, which contains such data if(typeof deconcept=="undefined"){var deconcept=new Object();} if(typeof deconcept.util=="undefined"){deconcept.util=new Object();} if(typeof deconcept.SWFObjectUtil=="undefined"){deconcept.SWFObjectUtil=new Object();}deconcept.SWFObject=function(_1,id,w,h,_5,c,_7,_8,_9,_a){if(!document.getElementById){return;}this.DETECT_KEY=_a?_a:"detectflash";this.skipDetect=deconcept.util.getRequestParameter(this.DETECT_KEY);this.params=new Object();this.variables=new Object();this.attributes=new Array();if(_1){this.setAttribute("swf",_1);}if(id){this.setAttribute("id",id);}if(w){this.setAttribute("width",w);}if(h){this.setAttribute("height",h);}if(_5){this.setAttribute("version",new deconcept.PlayerVersion(_5.toString().split(".")));}this.installedVer=deconcept.SWFObjectUtil.getPlayerVersion();if(!window.opera&&document.all&&this.installedVer.major>7) ... and the player.swf, and the html, i've shown allready. i don't now is this flash player or no, and what can i do?

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  • Problems with ltk (common lisp)

    - by Silvanus
    I installed ltk to Steel Bank Common Lisp with asdf-install, but I can't even start using it V_V. The code below is the simplest example in the documentation, and is copied almost verbatim. asdf:operate 'asdf:load-op :ltk) (defun hello-1() (with-ltk () (let ((b (make-instance 'button :master nil :text "Press Me" :command (lambda () (format t "Hello World!~&"))))) (pack b)))) (hello-1) This is the error message I get from sbcl: ; in: LAMBDA NIL ; (PACK B) ; ; caught STYLE-WARNING: ; undefined function: PACK ; (WITH-LTK NIL ; (LET ((B (MAKE-INSTANCE 'BUTTON :MASTER NIL :TEXT "Press Me" :COMMAND #))) ; (PACK B))) ; ; caught STYLE-WARNING: ; undefined function: WITH-LTK ; ; compilation unit finished ; Undefined functions: ; PACK WITH-LTK ; caught 2 STYLE-WARNING conditions debugger invoked on a SIMPLE-ERROR in thread #: There is no class named BUTTON. Type HELP for debugger help, or (SB-EXT:QUIT) to exit from SBCL. restarts (invokable by number or by possibly-abbreviated name): 0: [ABORT] Exit debugger, returning to top level. (SB-PCL::FIND-CLASS-FROM-CELL BUTTON NIL T)

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  • xcode 5.1: libCordova.a architecture problems

    - by inorganik
    Yesterday (3/10/14) when iOS 7.1 was released I also upgraded to Xcode 5.1 and found that my PhoneGap/Cordova project would no longer compile to my iPhone 5s. I also upgraded Cordova to the most recent release: v 3.4.0-0.1.3. I have read many different solutions on SO that relate so changing active architectures and building only active architectures, and none of them work. So here's what I've tried and the errors I get. Initially I got the error: missing required architecture arm64 in file <long file path omitted> libCordova.a Undefined symbols for architecture arm64 So I tried the following. I selected the CordovaLib sub-project in my project, and in both the project and target, I went to Build Settings under Architectures and made sure that arm64 was not included in any of the Debug or Release architectures. At this time Build Active Architecture Only is set to "Yes". That resulted in the following error: file was built for archive which is not the architecture being linked (armv7): <long file path omitted> libCordova.a Undefined symbols for architecture armv7 Setting Build Active Architecture Only to "No", the error again becomes: missing required architecture arm64 in file <long file path omitted> libCordova.a Undefined symbols for architecture arm64 I'm not sure what else to try. The project's architecture settings only includes the key "Base SDK" which is set to iOS 7.1. The project's target does not have architectures settings. Anyway I'm fairly certain the problem lies with the embedded CordovaLib sub-project. What can I do to make this thing compile to my device successfully? Update: same issue on Apache's Jira: https://issues.apache.org/jira/browse/CB-6223

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  • Python import error: Symbol not found, but the symbol <s>is</s> *is not* present in the file

    - by Autopulated
    I get this error when I try to import ssrc.spread: ImportError: dlopen(/Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/site-packages/ssrc/_spread.so, 2): Symbol not found: __ZN17ssrcspread_v1_0_67Mailbox11ZeroTimeoutE The file in question (_spread.so) includes the symbol: $ nm _spread.so | grep _ZN17ssrcspread_v1_0_67Mailbox11ZeroTimeoutE U __ZN17ssrcspread_v1_0_67Mailbox11ZeroTimeoutE U __ZN17ssrcspread_v1_0_67Mailbox11ZeroTimeoutE (twice because the file is a fat ppc/x86 binary) EDIT: okay, as James points out, the U means that the symbol is undefined but required by the object file. With some more digging I've noticed (where I should have looked first...) these linker errors during compilation: CC=g++ CXX=g++ g++-4.0 -arch ppc -arch i386 -isysroot /Developer/SDKs/MacOSX10.4u.sdk -fno-strict-aliasing -fno-common -dynamic -DNDEBUG -O3 -I../.. -I../.. -I/usr/local/include -I/Library/Frameworks/Python.framework/Versions/2.6/include/python2.6 -O2 -I/usr/local/include -std=c++98 -pipe -fno-gnu-keywords -fvisibility-inlines-hidden -o SsrcSpread.o -c SsrcSpread.cc CC=g++ CXX=g++ /bin/sh ../../libtool --tag=CXX --mode=link g++-4.0 -arch ppc -arch i386 -isysroot /Developer/SDKs/MacOSX10.4u.sdk -bundle -undefined dynamic_lookup -F/Library/Frameworks -framework Python \ -pthread -D_REENTRANT -pedantic -Wall -Wno-long-long -Winline -Woverloaded-virtual -Wold-style-cast -Wsign-promo -L../../ssrc -lssrcspread -L/usr/local/lib -ltspread-core -o _spread.so SsrcSpread.o mkdir .libs g++-4.0 -arch ppc -arch i386 -isysroot /Developer/SDKs/MacOSX10.4u.sdk -bundle -undefined dynamic_lookup -F/Library/Frameworks -framework Python -pthread -D_REENTRANT -pedantic -Wall -Wno-long-long -Winline -Woverloaded-virtual -Wold-style-cast -Wsign-promo -o _spread.so SsrcSpread.o -Wl,-bind_at_load -L/Dev/libssrcspread-1.0.6/ssrc /Dev/libssrcspread-1.0.6/ssrc/.libs/libssrcspread.a -L/usr/local/lib -ltspread-core ld: warning: in ~/Dev/libssrcspread-1.0.6/ssrc/.libs/libssrcspread.a, file was built for unsupported file format which is not the architecture being linked (ppc) ld: warning: in /Developer/SDKs/MacOSX10.4u.sdk/usr/local/lib/libtspread-core.dylib, file was built for unsupported file format which is not the architecture being linked (ppc) ld: warning: in /Dev/libssrcspread-1.0.6/ssrc/.libs/libssrcspread.a, file was built for unsupported file format which is not the architecture being linked (i386) ld: warning: in /Developer/SDKs/MacOSX10.4u.sdk/usr/local/lib/libtspread-core.dylib, file was built for unsupported file format which is not the architecture being linked (i386) I'm also not entirely sure that the 10.4 sdk is the right one for compiling python modules (but switching to 10.6 didn't seem to help).

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  • Does Perl auto-vivify variables used as references in subroutine calls?

    - by FM
    I've declared 2010 to be the year of higher-order programming, so I'm learning Haskell. The introduction has a slick quick-sort demo, and I thought, "Hey, that's easy to do in Perl". It turned to be easier than I expected. Note that I don't have to worry about whether my partitions ($less and $more) are defined. Normally you can't use an undefined value as an array reference. use strict; use warnings; use List::MoreUtils qw(part); my @data = (5,6,7,4,2,9,10,9,5,1); my @sorted = qsort(@data); print "@sorted\n"; sub qsort { return unless @_; my $pivot = shift @_; my ($less, $more) = part { $_ < $pivot ? 0 : 1 } @_; # Works, even though $less and $more are sometimes undefined. return qsort(@$less), $pivot, qsort(@$more); } As best I can tell, Perl will auto-vivify a variable that you try to use as a reference -- but only if you are passing it to a subroutine. For example, my call to foo() works, but not the attempted print. use Data::Dumper qw(Dumper); sub foo { print "Running foo(@_)\n" } my ($x); print Dumper($x); # Fatal: Can't use an undefined value as an ARRAY reference. # print @$x, "\n"; # But this works. foo(@$x); # Auto-vivification: $x is now []. print Dumper($x); My questions: Am I understanding this behavior correctly? What is the explanation or reasoning behind why Perl does this? Is this behavior explained anywhere in the docs?

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