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  • Imon RM200 remote (device 15c2:ffdc) won't work on Ubuntu 12.04 or 11.10

    - by skerit
    The device is recognized just fine: Bus 001 Device 005: ID 15c2:ffdc SoundGraph Inc. iMON PAD Remote Controller Found /sys/class/rc/rc0/ (/dev/input/event6) with: Driver imon, table rc-imon-mce Supported protocols: RC-6 Enabled protocols: RC-6 Repeat delay = 500 ms, repeat period = 125 ms But any testing results in nothing. I point the remote, I press a few button and nothing happens. Not in irw, not in ir-keytable, nothing. It's driving me insane.

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  • How does this game loop actually work?

    - by Nicolai
    I read this playfulJS post, about ray-casting: http://www.playfuljs.com/a-first-person-engine-in-265-lines/ It looks really interested, so I decided to look at his javascript. I am no expert in javascript, so I quickly got lost. It's the game loop "object" that really gets me. I simply don't understand how it works. From the code: function GameLoop() { this.frame = this.frame.bind(this); this.lastTime = 0; this.callback = function() {}; } GameLoop.prototype.start = function(callback) { this.callback = callback; requestAnimationFrame(this.frame); }; GameLoop.prototype.frame = function(time) { var seconds = (time - this.lastTime) / 1000; this.lastTime = time; if (seconds < 0.2) this.callback(seconds); requestAnimationFrame(this.frame); }; var loop = new GameLoop(); loop.start(function frame(seconds) { map.update(seconds); player.update(controls.states, map, seconds); camera.render(player, map); }); Now, what really confuses me here, is this bind stuff and how this actually loops. I am guessing, that if less than 0.2 seconds have passed, since the last time the loop was run, it simply goes back to re-check the time. If more than 0.2 seconds have passed, it leaves the frame function, and executes the 3 lines in the loop. But, if this is true, then how does the loop.start() get called again? And what on earth is the meaning of this.frame = this.frame.bind(this);? I've looked up prototypes bind() but I really don't understand it.

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  • Make Google Plus One only work for the domain and not the path [closed]

    - by Saeed Neamati
    Possible Duplicate: Make Google +1 button +1 a specific URL rather than the URL it's on? I'm creating an image sharing website, and since it's going to have many thousand links, then it's almost impossible to put a Google Plus One button in my site. Plus one is an indication of site's popularity and trust. You follow a link in SERP, because you see that somebody that you know has already plused one that link. So, you trust that link and click it. The more plus a page get, the more trustworthy it becomes. Sites which has simple static pages can get many plus ones, but sites like mine (dynamic sites with thousands of links) can't aggregate plus ones in one page. Is there any way to tell Google that I only want the Plus Ones to be counted for the domain only, and not for the path? In other words, how can I transfer a plus one given to the http://example.com/tag1-tag2/2525 to plus ones given to the http://example.com? Is it possible at all?

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  • Powder games: how do they work?

    - by Marc Müller
    Hey guys, I recently found these two gems: http://powdertoy.co.uk/ http://dan-ball.jp/en/javagame/dust/ My question is: How are the physics with so many elements efficiently handled? Am I just severely underestimating modern computing power or is it possible to 'just' have a two-dimensional array, each cell of which describes what is placed at the according position and simulate each cell in every step. Or are there more complex things being done like summarising large areas of the same kind into a single data set and separating said set as needed? Are there any open-source games like this I could look at?

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  • Getting developers and support to work together

    - by Matt Watson
    Agile development has ushered in the norm of rapid iterations and change within products. One of the biggest challenges for agile development is educating the rest of the company. At my last company our biggest challenge was trying to continually train 100 employees in our customer support and training departments. It's easy to write release notes and email them to everyone. But for complex software products, release notes are not usually enough detail. You really have to educate your employees on the WHO, WHAT, WHERE, WHY, WHEN of every item. If you don't do this, you end up with customer service people who know less about your product than your users do. Ever call a company and feel like you know more about their product than their customer service people do? Yeah. I'm talking about that problem.WHO does the change effect?WHAT was the actual change?WHERE do I find the change in the product?WHY was the change made? (It's hard to support something if you don't know why it was done.)WHEN will the change be released?One thing I want to stress is the importance of the WHY something was done. For customer support people to be really good at their job, they need to understand the product and how people use it. Knowing how to enable a feature is one thing. Knowing why someone would want to enable it, is a whole different thing and the difference in good customer service. Another challenge is getting support people to better test and document potential bugs before escalating them to development. Trying to fix bugs without examples is always fun... NOT. They might as well say "The sky is falling, please fix it!"We need to over train the support staff about product changes and continually stress how they document and test potential product bugs. You also have to train the sales staff and the marketing team. Then there is updating sales materials, your website, product documentation and other items there are always out of date. Every product release causes this vicious circle of trying to educate the rest of the company about the changes.Do we need to record a simple video explaining the changes and email it to everyone? Maybe we should  use a simple online training type app to help with this problem. Ultimately the struggle is taking the time to do the training, but it is time well spent. It may save you a lot of time answering questions and fixing bugs later. How do we efficiently transfer key product knowledge from developers and product owners to the rest of the company? How have you solved these issues at your company?

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  • Only 1080p youtube videos work properly

    - by oshirowanen
    I have Ubuntu 12.04 64bit installed/full updated and have noticed that I can only play 1080p youtube videos properly on full screen. All other resolutions, 480, 720, 1440 etc do not go into full screen properly. Please have a look at the attached images. You will notice that only the 1080p video has the video control bar right at the bottom with a respectable text size. All other videos don't have the video control bar right at the bottom on the screen, and the control bar text is too small. I've had this problem for ages, but finally decided to ask about it. 480p: Notice the bottom control bar, it's not at the bottom on the screen and the video has borders on the sides: 720p: Notice the bottom control bar, it's not at the bottom on the screen and the video has borders on the sides and the text is tiny: 1080p: This is the only one that works as expected, i.e. controls right at the bottom, and good font size and no borders on the sides: 1440p: Notice the bottom control bar, it's not at the bottom on the screen and the video has borders on the sides: How do I correct this problem so I can play all different video resolutions at full screen. The flash version I have installed in Chromium is Adobe Flash Player - Version: 11.2 r202 - Shockwave Flash 11.2 r202

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  • I upgraded from win 7 to ubuntu 12.04 and know my html codes dont work

    - by user171010
    Hello i just started using Ubuntu the other day i never used Linux or anything else besides windows before. I started learning HTML on windows 7 before switching to Ubuntu and know my HTML images are not working even after i made new images on Ubuntu and put the correct path and made sure the images are .png. After all that the site does not load the new images and the coeds are just fine i put my HTML files on cloud storage before switching to Ubuntu so its not the codes. Also i am using Mozilla Fire Fox.

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  • Help making TP-Link Wireless USB Adapter TL-WN723N work consistently

    - by Savvas Katseas
    I've only recently made the jump to Ubuntu, using 11.10/64 as my only desktop OS. Everything seems to be working fine, except my USB Wireless adapter, TP-Link's TL-WN723N which is randomly connecting and disconnecting. The connection time appears to be random, too: I've experienced hours of connectivity and lots of connections/disconnections. I've tried searching for a solution, but what I find doesn't concern this specific USB adapter. I'd like some help identifying the problem... I've also recently switched to using a D-Link router as a wireless hub, which creates its own wireless/n network. Unfortunately this didn't solve my problems, as the new n network can be joined, but there's no connectivity to the internet. I know that's not much info to help others solve my problem, so please let me know of what else I can provide to make this a better question -- and possibly help others facing similar trouble. lsusb reports that I'm using Realtek Semiconductor Corp. RTL8188SU 802.11n WLAN Adapter

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  • @CodeStock 2012 Review: Jay Harris ( @jayharris ) - XCopy is Dead: .Net Deployment Strategies that Work

    XCopy is Dead: .Net Deployment Strategies that WorkSpeaker: Jay HarrisTwitter: @jayharrisBlog: www.cptloadtest.com This talk focused on new technologies built in to deployment packaging through Visual Studios 2010.  Jay showed various methodologies in deploying web sites, and focused on features specifically for Visual Studios 2010. He covered transforming config files based on environmental constraints, the creation of deployment packages, and deploying packages via command line or importing into IIS 7.

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  • Why does TDD work?

    - by CesarGon
    Test-driven development (TDD) is big these days. I often see it recommended as a solution for a wide range of problems here in Programmers SE and other venues. I wonder why it works. From an engineering point of view, it puzzles me for two reasons: The "write test + refactor till pass" approach looks incredibly anti-engineering. If civil engineers used that approach for bridge construction, or car designers for their cars, for example, they would be reshaping their bridges or cars at very high cost, and the result would be a patched-up mess with no well thought-out architecture. The "refactor till pass" guideline is often taken as a mandate to forget architectural design and do whatever is necessary to comply with the test; in other words, the test, rather than the user, sets the requirement. In this situation, how can we guarantee good "ilities" in the outcomes, i.e. a final result that is not only correct but also extensible, robust, easy to use, reliable, safe, secure, etc.? This is what architecture usually does. Testing cannot guarantee that a system works; it can only show that it doesn't. In other words, testing may show you that a system contains defects if it fails a test, but a system that passes all tests is not safer than a system that fails them. Test coverage, test quality and other factors are crucial here. The false safe feelings that an "all green" outcomes produces to many people has been reported in civil and aerospace industries as extremely dangerous, because it may be interepreted as "the system is fine", when it really means "the system is as good as our testing strategy". Often, the testing strategy is not checked. Or, who tests the tests? I would like to see answers containing reasons why TDD in software engineering is a good practice, and why the issues that I have explained above are not relevant (or not relevant enough) in the case of software. Thank you.

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  • Uninstalling with Ubuntu Software Center doesn't work on Ubuntu 12.04.1 64bit

    - by likethesky
    Not sure if I'm doing something wrong, or if the .deb package I'm installing is broken in some way (I've built it, using NetBeans 7.2), or if indeed this is a bug in Software Center. When I install this particular 32-bit .deb on Ubuntu 10.04 LTS--all updates applied--(where it was built), GDebi shows it and has an 'Uninstall' button next to it. So it works fine to uninstall it there, via the GDebi GUI. However, when I install it on 12.04.1 LTS--all updates applied--it installs fine, but then does not show up in Ubuntu Software Center as available to be uninstalled. No combination of searching finds it. However, I can from the command line, do sudo apt-get purge javafxapplication1 and it finds it and deletes it. The same thing happens when I build a 64-bit .deb and attempt to install it to the same (64-bit AMD) or a different 64-bit Ubuntu 12.04.1 system. So it seems to be isolated to this NetBeans-generated .deb and the 64-bit AMD build (though I haven't tried it on a 32-bit 12.04.1 install yet). These are all on VirtualBox VMs, btw, if that matters. Any way to clean up my Software Center and see if it's something I've done to get it in this state? Could this behavior be due to how this particular .deb has been built? (It doesn't have an 'Installed-Size' control field, so I do get the "Package is of bad quality" warning when I install it--which I do by clicking 'Ignore and install' button.) If you want all the gory details about why this happening--a bug has been reported against NetBeans for this behavior here: http://javafx-jira.kenai.com/browse/RT-25486 (EDIT: Just to be clear, the app installs fine, runs fine, all works as intended--I just can't get that 'bad package' message to go away, and now... I also can't uninstall it via Software Center, but rather, need to use sudo apt-get purge to uninstall it, after it installs.) Thanks for any pointers. I'm happy to report this as a bug against Ubuntu Software Center/Centre too, if that's what it seems to be, just tell me where to do so (a link). I'm a relative Ubuntu, NetBeans, and JavaFX newbie, though a long-time programmer. If I report it as a bug, I'll try it on the 32-bit build of 12.04.1 as well. Also, if I should add any more detail to the bug reported against NetBeans above, let me know--or feel free to add it yourself to the bug report above, if you would like. Thanks again!

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  • How does a segment based rendering engine work?

    - by Calmarius
    As far as I know Descent was one of the first games that featured a fully 3D environment, and it used a segment based rendering engine. Its levels are built from cubic segments (these cubes may be deformed as long as it remains convex and sides remain roughly flat). These cubes are connected by their sides. The connected sides are traversable (maybe doors or grids can be placed on these sides), while the unconnected sides are not traversable walls. So the game is played inside of this complex. Descent was software rendered and it had to be very fast, to be playable on those 10-100MHz processors of that age. Some latter levels of the game are huge and contain thousands of segments, but these levels are still rendered reasonably fast. So I think they tried to minimize the amount of cubes rendered somehow. How to choose which cubes to render for a given location? As far as I know they used a kind of portal rendering, but I couldn't find what was the technique used in this particular kind of engine. I think the fact that the levels are built from convex quadrilateral hexahedrons can be exploited.

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  • How does flocking algorithm work?

    - by Chan
    I read and understand the basic of flocking algorithm. Basically, we need to have 3 behaviors: 1. Cohesion 2. Separation 3. Alignment From my understanding, it's like a state machine. Every time we do an update (then draw), we check all the constraints on both three behaviors. And each behavior returns a Vector3 which is the "correct" orientation that an object should transform to. So my initial idea was /// <summary> /// Objects stick together /// </summary> /// <returns></returns> private Vector3 Cohesion() { Vector3 result = new Vector3(0.0f, 0.0f, 0.0f); return result; } /// <summary> /// Object align /// </summary> /// <returns></returns> private Vector3 Align() { Vector3 result = new Vector3(0.0f, 0.0f, 0.0f); return result; } /// <summary> /// Object separates from each others /// </summary> /// <returns></returns> private Vector3 Separate() { Vector3 result = new Vector3(0.0f, 0.0f, 0.0f); return result; } Then I search online for pseudocode but many of them involve velocity and acceleration plus other stuffs. This part confused me. In my game, all objects move at constant speed, and they have one leader. So can anyone share me an idea how to start on implement this flocking algorithm? Also, did I understand it correctly? (I'm using XNA 4.0)

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  • 42+ Text-Editing Keyboard Shortcuts That Work Almost Everywhere

    - by Chris Hoffman
    Whether you’re typing an email in your browser or writing in a word processor, there are convenient keyboard shortcuts usable in almost every application. You can copy, select, or delete entire words or paragraphs with just a few key presses. Some applications may not support a few of these shortcuts, but most applications support the majority of them. Many are built into the standard text-editing fields on Windows and other operating systems. Image Credit: Kenny Louie on Flickr HTG Explains: Why You Only Have to Wipe a Disk Once to Erase It HTG Explains: Learn How Websites Are Tracking You Online Here’s How to Download Windows 8 Release Preview Right Now

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  • Copying files to zfs mountpoint doesn't work - the files aren't actually copied to the other filesystem,

    - by user113904
    I have 3 x 4 TB disks in a NAS that I want to group together and access as if they were one whole 'unit' of some kind. I also have a 250GB disk containing the OS - this is full of films and tv shows currently. I thought zfs sounded good so I created a raidz zpool, after installing the ppa sudo zpool create store raidz /dev/sdb /dev/sdc /dev/sdd and set the mountpoint to /mnt/store sudo zfs set mountpoint=/mnt/store /store checked it was successful - I think it was sudo zfs list NAME USED AVAIL REFER MOUNTPOINT store 266K 7.16T 170K /mnt/store Then I wanted to move over a whole load of files from my home directory. I went to where the to-be-copied folder was (called media) and entered sudo cp -R * /mnt/store cp: cannot create directory `/mnt/store/media': No space left on device It seems like it's not copying over to the new filesystem I made (or thought I did). I've never really done this type of thing until a few days ago so may be running before I can walk... is this not the right way to copy files across? I've only used windows before so the idea of mountpoints is a bit mind boggling. I'm using XBMCbuntu 12 beta 2.0 which is based on 12.04. Will retry with normal Ubuntu 12.04 desktop to see if that's the problem. thanks for the help!

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  • Rosegarden don't work

    - by Brallan Aguilar
    I recently installed Rosegarden. When it had ran for the first time, it worked excellent. After, I had to restart my computer and when I ran it for the second time, something strange was occurred: according to the System Monitor, Rosegarden was running, in spite of I couldn't see the application, sometimes it's opened at other desktop and also Unity always has some instability problems like disappear the title bar of other programs or a zone is marked (for example, when we drag a window to the right side, we can see an "orange" area and the window's size is reduced to distribute at the middle of the desktop) at the left side of the screen and isn't hidden.

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  • How did programming work when programmers used punchcards?

    - by Thomas Dignan
    I saw this: Learning to program on punchcards and I've seen this: http://en.wikipedia.org/wiki/Computer_programming_in_the_punched_card_era but they leave much to be desired. Can anyone explain to me how programmers programmed when they used punchcards? Specifically, the system of input computers used to derive instructions from the punched card itself. I do not know much about retrocomputers, so any one system of input you are familiar with would be fine. More general answers are also appreciated.

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  • WICD Network Manager does'nt work in 13.10

    - by Jayakumar J
    I am currently making use of a Wired Broadband, where in the default Network Manager though shows that the Auto Ethernet is connected, I was unable to browse through any websites in the browser. I had to disconnect & connect the Auto Ethernet several times in the Network Manager or restart Ubuntu to get it fixed. But following these steps is quiet annoying as this issue happens very frequently. I browsed through the internet and got to know that WICD Network Manager fixes this issue. Earlier I have been using Ubuntu 12.04 where the same issue was fixed by making use of WCID Network Manager. Recently I upgraded to 13.10 and as I got the same network issue in default Network Manager, I have installed WICD Network Manager but when I try to open WCID, I get an alert message saying, "Could not connect to wicd's D-Bus interface. Check the wicd log for error messages." When I click on OK, I get the same message again and when I click on OK again I get the following message, "Error connecting to wicd service via D-Bus.Please ensure the wicd service is running." Any help to fix this issue is greatly appreciated as this issue was annoying me since I installed 13.10

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  • Why doesn't Bumblebee work with Nvidia GT640M?

    - by Dickson Wong
    I've done a clean install of Ubuntu 12.04 from a liveCD on a Samsung Series 7 Chronos with a 3rd Gen i7 and the Nvidia GeForce GT 640M. I've followed this: (https://wiki.ubuntu.com/Bumblebee#Installation) to install bumblebee so I can switch to my discrete GPU. I have not used ironhide, or preivous bumblee since it's a clean install. When I use optirun, optirun says it can't initialize the GPU: [ERROR]Cannot access secondary GPU - error: [XORG] (EE) NVIDIA(0): Failed to initialize the NVIDIA GPU at PCI:1:0:0. Please [ERROR]Aborting because fallback start is disabled. I've looked at the troubleshooting page for bumblebee and I have the correct driver and do not think I have aspci disabled. Also, my keyboard becomes very unresponsive and my mouse skips and isn't smooth after optirun crashes. The only thing to fix this is a reboot. Here's my lspci | grep VGA output: 00:02.0 VGA compatible controller: Intel Corporation Ivy Bridge Graphics Controller (rev 09) 01:00.0 VGA compatible controller: NVIDIA Corporation Device 0fd2 (rev ff) It seems Ubuntu can see my graphics card. I don't really know what's going on.

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  • Flash doesn't work any more on 10.04

    - by Béné
    I have a very strange problem with flash on my 10.04 system. (An update to 12.04 is not an option, because the system is just too old and slow.) After a recent update flash has just stopped working altogether. Youtube just shows a white square, vimeo a black one. After a 10.04 reinstall the problem stays the same. Not even chrome displays flash content, just a message that shockwave flash could not be loaded. 'ubuntu-restricted-extras' 'flashplugin-nonfree' and 'flashplugin-installer' are all installed in version 11.2.202.238ubuntu0.10.04.1.

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  • Does the Ubuntu One sync work?

    - by bisi
    I have been on this for several hours now, trying to get a simple second folder to sync with my (paid) account. I cannot tell you how many times I removed all devices, removed stored passwords, killed all processes of u1, logged out and back in online...and still, the tick in the file browser (Synchronize this folder) is loading and loading and loading. Also, I have logged out, rebooted countless times. And this is after me somehow managing to get the u1 preferences to finally "connect" again. I have also checked the status of your services, and none are close to what I am experiencing. And I have checked the suggested related questions above! So please, just confirm whether it is a problem on my side, or a problem on your side.

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  • Why does flush dns often fail to work?

    - by Sharen Eayrs
    C:\Windows\system32>ipconfig /flushdns Windows IP Configuration Successfully flushed the DNS Resolver Cache. C:\Windows\system32>ping beautyadmired.com Pinging beautyadmired.com [xxx.45.62.2] with 32 bytes of data: Reply from xxx.45.62.2: bytes=32 time=253ms TTL=49 Reply from xxx.45.62.2: bytes=32 time=249ms TTL=49 Reply from xxx.45.62.2: bytes=32 time=242ms TTL=49 Reply from xxx.45.62.2: bytes=32 time=258ms TTL=49 Ping statistics for xxx.45.62.2: Packets: Sent = 4, Received = 4, Lost = 0 (0% loss), Approximate round trip times in milli-seconds: Minimum = 242ms, Maximum = 258ms, Average = 250ms My site should point to xx.73.42.27 I change the name server. It's been 3 hours. It still points to xxx.45.62.2 Actually what happen after we change name server anyway? Wait for what? I already flush dns. Why it still points to the wrong IP? Also most other people that do not have the DNS cache also still go to the wrong IP

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  • cPanel email doesn't seem to work - error 550?

    - by Megh
    I am fairly new to the web hosting game, so bear with me :) Recently set up a VPS with cPanel and WHM. Everything is going well so far, I've created a user domain and transferred my website there, managed a couple of databases with phpmyadmin, everything was going great until I started messing around with email. I made an email account [email protected] through cPanel, although when I try and email this address I get the following error: Technical details of permanent failure: Google tried to deliver your message, but it was rejected by the recipient domain. We recommend contacting the other email provider for further information about the cause of this error. The error that the other server returned was: 550 550 Unknown user (state 13) Quite unsure of what to do next, in all honesty.

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