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  • trouble running smooth animation in thread only when using key listener

    - by heysuse renard
    first time using a forum for coding help so sorry if i post this all wrong. i have more than a few classes i don't think screenManger or core holds the problem but i included them just incase. i got most of this code working through a set of tutorials. but a certain point started trying to do more on my own. i want to play the animation only when i'm moving my sprite. in my KeyTest class i am using threads to run the animation it used to work (poorly) but now not at all pluss it really gunks up my computer. i think it's because of the thread. im new to threads so i'm not to sure if i should even be using one in this situation or if its dangerous for my computer. the animation worked smoothly when i had the sprite bouce around the screen forever. the animation loop played with out stopping. i think the main problem is between the animationThread, Sprite, and keyTest classes, but itcould be more indepth. if someone could point me in the right direction for making the animation run smoothly when i push down a key and stop runing when i let off it would be greatly apriciated. i already looked at this Java a moving animation (sprite) obviously we were doing the same tutorial. but i feel my problem is slightly different. p.s. sorry for the typos. import java.awt.*; import java.awt.event.KeyEvent; import java.awt.event.KeyListener; import java.awt.image.BufferStrategy; import java.awt.image.BufferedImage; import java.util.ArrayList; import javax.swing.ImageIcon; import javax.swing.JFrame; public class KeyTest extends Core implements KeyListener { public static void main(String[] args) { new KeyTest().run(); } Sprite player1; Image hobo; Image background; animation hoboRun; animationThread t1; //init also calls init form superclass public void init() { super.init(); loadImages(); Window w = s.getFullScreenWindow(); w.setFocusTraversalKeysEnabled(false); w.addKeyListener(this); } //load method will go here. //load all pics need for animation and sprite public void loadImages() { background = new ImageIcon("\\\\STUART-PC\\Users\\Stuart\\workspace\\Gaming\\yellow square.jpg").getImage(); Image face1 = new ImageIcon("\\\\STUART-PC\\Users\\Stuart\\workspace\\Gaming\\circle.png").getImage(); Image face2 = new ImageIcon("\\\\STUART-PC\\Users\\Stuart\\workspace\\Gaming\\one eye.png").getImage(); hoboRun = new animation(); hoboRun.addScene(face1, 250); hoboRun.addScene(face2, 250); player1 = new Sprite(hoboRun); this.t1 = new animationThread(); this.t1.setAnimation(player1); } //key pressed public void keyPressed(KeyEvent e) { int keyCode = e.getKeyCode(); if (keyCode == KeyEvent.VK_ESCAPE) { stop(); } if (keyCode == KeyEvent.VK_RIGHT) { player1.setVelocityX(0.3f); try { this.t1.setRunning(true); Thread th1 = new Thread(this.t1); th1.start(); } catch (Exception ex) { System.out.println("noooo"); } } if (keyCode == KeyEvent.VK_LEFT) { player1.setVelocityX(-0.3f); try { this.t1.setRunning(true); Thread th1 = new Thread(this.t1); th1.start(); } catch (Exception ex) { System.out.println("noooo"); } } if (keyCode == KeyEvent.VK_DOWN) { player1.setVelocityY(0.3f); try { this.t1.setRunning(true); Thread th1 = new Thread(this.t1); th1.start(); } catch (Exception ex) { System.out.println("noooo"); } } if (keyCode == KeyEvent.VK_UP) { player1.setVelocityY(-0.3f); try { this.t1.setRunning(true); Thread th1 = new Thread(this.t1);; th1.start(); } catch (Exception ex) { System.out.println("noooo"); } } else { e.consume(); } } //keyReleased @SuppressWarnings("static-access") public void keyReleased(KeyEvent e) { int keyCode = e.getKeyCode(); if (keyCode == KeyEvent.VK_RIGHT || keyCode == KeyEvent.VK_LEFT) { player1.setVelocityX(0); try { this.t1.setRunning(false); } catch (Exception ex) { } } if (keyCode == KeyEvent.VK_UP || keyCode == KeyEvent.VK_DOWN) { player1.setVelocityY(0); try { this.t1.setRunning(false); } catch (Exception ex) { } } else { e.consume(); } } //last method from interface public void keyTyped(KeyEvent e) { e.consume(); } //draw public void draw(Graphics2D g) { Window w = s.getFullScreenWindow(); g.setColor(w.getBackground()); g.fillRect(0, 0, s.getWidth(), s.getHieght()); g.setColor(w.getForeground()); g.drawImage(player1.getImage(), Math.round(player1.getX()), Math.round(player1.getY()), null); } public void update(long timePassed) { player1.update(timePassed); } } abstract class Core { private static DisplayMode modes[] = { new DisplayMode(1600, 900, 64, 0), new DisplayMode(800, 600, 32, 0), new DisplayMode(800, 600, 24, 0), new DisplayMode(800, 600, 16, 0), new DisplayMode(800, 480, 32, 0), new DisplayMode(800, 480, 24, 0), new DisplayMode(800, 480, 16, 0),}; private boolean running; protected ScreenManager s; //stop method public void stop() { running = false; } public void run() { try { init(); gameLoop(); } finally { s.restoreScreen(); } } //set to full screen //set current background here public void init() { s = new ScreenManager(); DisplayMode dm = s.findFirstCompatibleMode(modes); s.setFullScreen(dm); Window w = s.getFullScreenWindow(); w.setFont(new Font("Arial", Font.PLAIN, 20)); w.setBackground(Color.GREEN); w.setForeground(Color.WHITE); running = true; } //main gameLoop public void gameLoop() { long startTime = System.currentTimeMillis(); long cumTime = startTime; while (running) { long timePassed = System.currentTimeMillis() - cumTime; cumTime += timePassed; update(timePassed); Graphics2D g = s.getGraphics(); draw(g); g.dispose(); s.update(); try { Thread.sleep(20); } catch (Exception ex) { } } } //update animation public void update(long timePassed) { } //draws to screen abstract void draw(Graphics2D g); } class animationThread implements Runnable { String name; boolean playing; Sprite a; //constructor takes input from keyboard public animationThread() { } //The run method for animation public void run() { long startTime = System.currentTimeMillis(); long cumTime = startTime; boolean test = getRunning(); while (test) { long timePassed = System.currentTimeMillis() - cumTime; cumTime += timePassed; test = getRunning(); } } public String getName() { return name; } public void setAnimation(Sprite a) { this.a = a; } public void setName(String name) { this.name = name; } public void setRunning(boolean running) { this.playing = running; } public boolean getRunning() { return playing; } } class animation { private ArrayList scenes; private int sceneIndex; private long movieTime; private long totalTime; //constructor public animation() { scenes = new ArrayList(); totalTime = 0; start(); } //add scene to ArrayLisy and set time for each scene public synchronized void addScene(Image i, long t) { totalTime += t; scenes.add(new OneScene(i, totalTime)); } public synchronized void start() { movieTime = 0; sceneIndex = 0; } //change scenes public synchronized void update(long timePassed) { if (scenes.size() > 1) { movieTime += timePassed; if (movieTime >= totalTime) { movieTime = 0; sceneIndex = 0; } while (movieTime > getScene(sceneIndex).endTime) { sceneIndex++; } } } //get animations current scene(aka image) public synchronized Image getImage() { if (scenes.size() == 0) { return null; } else { return getScene(sceneIndex).pic; } } //get scene private OneScene getScene(int x) { return (OneScene) scenes.get(x); } //Private Inner CLASS////////////// private class OneScene { Image pic; long endTime; public OneScene(Image pic, long endTime) { this.pic = pic; this.endTime = endTime; } } } class Sprite { private animation a; private float x; private float y; private float vx; private float vy; //Constructor public Sprite(animation a) { this.a = a; } //change position public void update(long timePassed) { x += vx * timePassed; y += vy * timePassed; } public void startAnimation(long timePassed) { a.update(timePassed); } //get x position public float getX() { return x; } //get y position public float getY() { return y; } //set x public void setX(float x) { this.x = x; } //set y public void setY(float y) { this.y = y; } //get sprite width public int getWidth() { return a.getImage().getWidth(null); } //get sprite height public int getHeight() { return a.getImage().getHeight(null); } //get horizontal velocity public float getVelocityX() { return vx; } //get vertical velocity public float getVelocityY() { return vx; } //set horizontal velocity public void setVelocityX(float vx) { this.vx = vx; } //set vertical velocity public void setVelocityY(float vy) { this.vy = vy; } //get sprite / image public Image getImage() { return a.getImage(); } } class ScreenManager { private GraphicsDevice vc; public ScreenManager() { GraphicsEnvironment e = GraphicsEnvironment.getLocalGraphicsEnvironment(); vc = e.getDefaultScreenDevice(); } //get all compatible DM public DisplayMode[] getCompatibleDisplayModes() { return vc.getDisplayModes(); } //compares DM passed into vc DM and see if they match public DisplayMode findFirstCompatibleMode(DisplayMode modes[]) { DisplayMode goodModes[] = vc.getDisplayModes(); for (int x = 0; x < modes.length; x++) { for (int y = 0; y < goodModes.length; y++) { if (displayModesMatch(modes[x], goodModes[y])) { return modes[x]; } } } return null; } //get current DM public DisplayMode getCurrentDisplayMode() { return vc.getDisplayMode(); } //checks if two modes match each other public boolean displayModesMatch(DisplayMode m1, DisplayMode m2) { if (m1.getWidth() != m2.getWidth() || m1.getHeight() != m2.getHeight()) { return false; } if (m1.getBitDepth() != DisplayMode.BIT_DEPTH_MULTI && m2.getBitDepth() != DisplayMode.BIT_DEPTH_MULTI && m1.getBitDepth() != m2.getBitDepth()) { return false; } if (m1.getRefreshRate() != DisplayMode.REFRESH_RATE_UNKNOWN && m2.getRefreshRate() != DisplayMode.REFRESH_RATE_UNKNOWN && m1.getRefreshRate() != m2.getRefreshRate()) { return false; } return true; } //make frame full screen public void setFullScreen(DisplayMode dm) { JFrame f = new JFrame(); f.setUndecorated(true); f.setIgnoreRepaint(true); f.setResizable(false); vc.setFullScreenWindow(f); if (dm != null && vc.isDisplayChangeSupported()) { try { vc.setDisplayMode(dm); } catch (Exception ex) { } } f.createBufferStrategy(2); } //sets graphics object = this return public Graphics2D getGraphics() { Window w = vc.getFullScreenWindow(); if (w != null) { BufferStrategy s = w.getBufferStrategy(); return (Graphics2D) s.getDrawGraphics(); } else { return null; } } //updates display public void update() { Window w = vc.getFullScreenWindow(); if (w != null) { BufferStrategy s = w.getBufferStrategy(); if (!s.contentsLost()) { s.show(); } } } //returns full screen window public Window getFullScreenWindow() { return vc.getFullScreenWindow(); } //get width of window public int getWidth() { Window w = vc.getFullScreenWindow(); if (w != null) { return w.getWidth(); } else { return 0; } } //get height of window public int getHieght() { Window w = vc.getFullScreenWindow(); if (w != null) { return w.getHeight(); } else { return 0; } } //get out of full screen public void restoreScreen() { Window w = vc.getFullScreenWindow(); if (w != null) { w.dispose(); } vc.setFullScreenWindow(null); } //create image compatible with monitor public BufferedImage createCopatibleImage(int w, int h, int t) { Window win = vc.getFullScreenWindow(); if (win != null) { GraphicsConfiguration gc = win.getGraphicsConfiguration(); return gc.createCompatibleImage(w, h, t); } return null; } }

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  • Windows Azure - access webrole local storage from separate workerrole

    - by Brett Smith
    I'm running an application on windows azure, the MVC views need to be dynamic, I started by storing them as records in the database, but am quite keen to move them to a physical location. My concept was to create the physical file via code... which worked great and speeds up the page load dramatically. This was of course before I realised that the files were only available for the duration of the role Next I looked at a start up task to create the files when the role was started - however I then realised that any separate instances weren't going to sync up unless I monitored the database for changes. So I moved from a start up task to a function in the run method of the role that checks the database every 10 minutes to see if changes have occurred. The problem is that this seems to choke up the application (at least in the warm up stage). Ideally I would like to move the run function to it's own worker role that can sit there and push files out to web role instances, but I'm unsure on how I would go about accessing the web roles local storage from the worker role. Can anybody tell me whether this is actually possible? and hopefully point me in the right direction to achieve this? Just to clarify what I'm trying to achieve -View is created in user interface running on web role and stored in database -Separate web role (front end) has clientside application with virtualpath provider pointing Views requests to local storage (localresource) -separate worker role to create View structure and load this into clientside web role local storage

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  • Using boost locks for RAII access to a semaphore

    - by dan
    Suppose I write a C++ semaphore class with an interface that models the boost Lockable concept (i.e. lock(); unlock(); try_lock(); etc.). Is it safe/recommended to use boost locks for RAII access to such an object? In other words, do boost locks (and/or other related parts of the boost thread library) assume that the Lockable concept will only be modeled by mutex-like objects which are locked and unlocked from the same thread? My guess is that it should be OK to use a semaphore as a model for Lockable. I've browsed through some of the boost source and it "seems" OK. The locks don't appear to store explicit references to this_thread or anything like that. Moreover, the Lockable concept doesn't have any function like whichThreadOwnsMe(). It also looks like I should even be able to pass a boost::unique_lock<MySemaphore> reference to boost::condition_variable_any::wait. However, the documentation is not explicitly clear about the requirements. To illustrate what I mean, consider a bare-bones binary semaphore class along these lines: class MySemaphore{ bool locked; boost::mutex mx; boost::condition_variable cv; public: void lock(){ boost::unique_lock<boost::mutex> lck(mx); while(locked) cv.wait(lck); locked=true; } void unlock(){ { boost::lock_guard<boost::mutex> lck(mx); if(!locked) error(); locked=false; } cv.notify_one(); } // bool try_lock(); void error(); etc. } Now suppose that somewhere, either on an object or globally, I have MySemaphore sem; I want to lock and unlock it using RAII. Also I want to be able to "pass" ownership of the lock from one thread to another. For example, in one thread I execute void doTask() { boost::unique_lock<MySemaphore> lock(sem); doSomeWorkWithSharedObject(); signalToSecondThread(); waitForSignalAck(); lock.release(); } While another thread is executing something like { waitForSignalFromFirstThread(); ackSignal(); boost::unique_lock<MySemaphore>(sem,boost::adopt_lock_t()); doMoreWorkWithSameSharedObject(); } The reason I am doing this is that I don't want anyone else to be able to get the lock on sem in between the time that the first thread executes doSomeWorkWithSharedObject() and the time the second executes doMoreWorkWithSameSharedObject(). Basically, I'm splitting one task into two parts. And the reason I'm splitting the task up is because (1) I want the first part of the task to get started as soon as possible, (2) I want to guarantee that the first part is complete before doTask() returns, and (3) I want the second, more time-consuming part of the task to be completed by another thread, possibly chosen from a pool of slave threads that are waiting around to finish tasks that have been started by master threads. NOTE: I recently posted this same question (sort of) here http://stackoverflow.com/questions/2754884/unlocking-a-mutex-from-a-different-thread-c but I confused mutexes with semaphores, and so the question about using boost locks didn't really get addressed.

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  • Unable to start tomcat6: Java error (Exception in thread "main")

    - by Nyxynyx
    After installing tomcat6 on CentOS 6.3, I am unable to start tomcat6 server. root@host [/var/log/tomcat6]# service tomcat6 start Starting tomcat6: [ OK ] Although it says OK, I cant access http://mydomain.com:8080. catalina.out Exception in thread "main" java.lang.NullPointerException at java.lang.VMClassLoader.defineClass(libgcj.so.10) at java.lang.ClassLoader.defineClass(libgcj.so.10) at java.security.SecureClassLoader.defineClass(libgcj.so.10) at java.net.URLClassLoader.findClass(libgcj.so.10) at gnu.gcj.runtime.SystemClassLoader.findClass(libgcj.so.10) at java.lang.ClassLoader.loadClass(libgcj.so.10) at java.lang.ClassLoader.loadClass(libgcj.so.10) at gnu.java.lang.MainThread.run(libgcj.so.10) Tomcat6 was installed using yum: yum -y install java tomcat6 tomcat6-webapps tomcat6-admin-webapps When I tried to find the version: tomcat6 version: Exception in thread "main" java.lang.NoClassDefFoundError: org.apache.catalina.util.ServerInfo at gnu.java.lang.MainThread.run(libgcj.so.10) Caused by: java.lang.ClassNotFoundException: org.apache.catalina.util.ServerInfo not found in gnu.gcj.runtime.SystemClassLoader{urls=[], parent=gnu.gcj.runtime.ExtensionClassLoader{urls=[], parent=null}} at java.net.URLClassLoader.findClass(libgcj.so.10) at gnu.gcj.runtime.SystemClassLoader.findClass(libgcj.so.10) at java.lang.ClassLoader.loadClass(libgcj.so.10) at java.lang.ClassLoader.loadClass(libgcj.so.10) at gnu.java.lang.MainThread.run(libgcj.so.10) Any idea what I should do? Thanks!

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  • Thread scheduling Round Robin / scheduling dispatch

    - by MRP
    #include <pthread.h> #include <stdio.h> #include <stdlib.h> #include <semaphore.h> #define NUM_THREADS 4 #define COUNT_LIMIT 13 int done = 0; int count = 0; int quantum = 2; int thread_ids[4] = {0,1,2,3}; int thread_runtime[4] = {0,5,4,7}; pthread_mutex_t count_mutex; pthread_cond_t count_threshold_cv; void * inc_count(void * arg); static sem_t count_sem; int quit = 0; ///////// Inc_Count//////////////// void *inc_count(void *t) { long my_id = (long)t; int i; sem_wait(&count_sem); /////////////CRIT SECTION////////////////////////////////// printf("run_thread = %d\n",my_id); printf("%d \n",thread_runtime[my_id]); for( i=0; i < thread_runtime[my_id];i++) { printf("runtime= %d\n",thread_runtime[my_id]); pthread_mutex_lock(&count_mutex); count++; if (count == COUNT_LIMIT) { pthread_cond_signal(&count_threshold_cv); printf("inc_count(): thread %ld, count = %d Threshold reached.\n", my_id, count); } printf("inc_count(): thread %ld, count = %d, unlocking mutex\n",my_id, count); pthread_mutex_unlock(&count_mutex); sleep(1) ; }//End For sem_post(&count_sem); // Next Thread Enters Crit Section pthread_exit(NULL); } /////////// Count_Watch //////////////// void *watch_count(void *t) { long my_id = (long)t; printf("Starting watch_count(): thread %ld\n", my_id); pthread_mutex_lock(&count_mutex); if (count<COUNT_LIMIT) { pthread_cond_wait(&count_threshold_cv, &count_mutex); printf("watch_count(): thread %ld Condition signal received.\n", my_id); printf("watch_count(): thread %ld count now = %d.\n", my_id, count); } pthread_mutex_unlock(&count_mutex); pthread_exit(NULL); } ////////////////// Main //////////////// int main (int argc, char *argv[]) { int i; long t1=0, t2=1, t3=2, t4=3; pthread_t threads[4]; pthread_attr_t attr; sem_init(&count_sem, 0, 1); /* Initialize mutex and condition variable objects */ pthread_mutex_init(&count_mutex, NULL); pthread_cond_init (&count_threshold_cv, NULL); /* For portability, explicitly create threads in a joinable state */ pthread_attr_init(&attr); pthread_attr_setdetachstate(&attr, PTHREAD_CREATE_JOINABLE); pthread_create(&threads[0], &attr, watch_count, (void *)t1); pthread_create(&threads[1], &attr, inc_count, (void *)t2); pthread_create(&threads[2], &attr, inc_count, (void *)t3); pthread_create(&threads[3], &attr, inc_count, (void *)t4); /* Wait for all threads to complete */ for (i=0; i<NUM_THREADS; i++) { pthread_join(threads[i], NULL); } printf ("Main(): Waited on %d threads. Done.\n", NUM_THREADS); /* Clean up and exit */ pthread_attr_destroy(&attr); pthread_mutex_destroy(&count_mutex); pthread_cond_destroy(&count_threshold_cv); pthread_exit(NULL); } I am trying to learn thread scheduling, there is a lot of technical coding that I don't know. I do know in theory how it should work, but having trouble getting started in code... I know, at least I think, this program is not real time and its not meant to be. Some how I need to create a scheduler dispatch to control the threads in the order they should run... RR FCFS SJF ect. Right now I don't have a dispatcher. What I do have is semaphores/ mutex to control the threads. This code does run FCFS... and I have been trying to use semaphores to create a RR.. but having a lot of trouble. I believe it would be easier to create a dispatcher but I dont know how. I need help, I am not looking for answers just direction.. some sample code will help to understand a bit more. Thank you.

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  • IIS 7.x Application Pool Best Practices

    - by Eric
    We are about to deploy a bunch of sites to some new servers. I have the following questions about application pools: 1) It seems advisable to have an application pool per website. Are there any caveats to this approach? Can one application pool, for example, hog all the CPU, Memory, Etc...? 2) When should you allow multiple worker processes in an application pool. When should you not? 3) Can private memory limit be used to prevent one application pool from interfering with another? Will setting it too low cause valid requests to recycle the application pool without getting a valid response? 4) What is the difference between private and virtual memory limits? 5) Are there compelling reasons NOT to run one application pool per site? Thanks!

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  • Yes, another thread question...

    - by Michael
    I can't understand why I am loosing control of my GUI even though I am implementing a thread to play a .wav file. Can someone pin point what is incorrect? #!/usr/bin/env python import wx, pyaudio, wave, easygui, thread, time, os, sys, traceback, threading import wx.lib.delayedresult as inbg isPaused = False isStopped = False class Frame(wx.Frame): def __init__(self): print 'Frame' wx.Frame.__init__(self, parent=None, id=-1, title="Jasmine", size=(720, 300)) #initialize panel panel = wx.Panel(self, -1) #initialize grid bag sizer = wx.GridBagSizer(hgap=20, vgap=20) #initialize buttons exitButton = wx.Button(panel, wx.ID_ANY, "Exit") pauseButton = wx.Button(panel, wx.ID_ANY, 'Pause') prevButton = wx.Button(panel, wx.ID_ANY, 'Prev') nextButton = wx.Button(panel, wx.ID_ANY, 'Next') stopButton = wx.Button(panel, wx.ID_ANY, 'Stop') #add widgets to sizer sizer.Add(pauseButton, pos=(1,10)) sizer.Add(prevButton, pos=(1,11)) sizer.Add(nextButton, pos=(1,12)) sizer.Add(stopButton, pos=(1,13)) sizer.Add(exitButton, pos=(5,13)) #initialize song time gauge #timeGauge = wx.Gauge(panel, 20) #sizer.Add(timeGauge, pos=(3,10), span=(0, 0)) #initialize menuFile widget menuFile = wx.Menu() menuFile.Append(0, "L&oad") menuFile.Append(1, "E&xit") menuBar = wx.MenuBar() menuBar.Append(menuFile, "&File") menuAbout = wx.Menu() menuAbout.Append(2, "A&bout...") menuAbout.AppendSeparator() menuBar.Append(menuAbout, "Help") self.SetMenuBar(menuBar) self.CreateStatusBar() self.SetStatusText("Welcome to Jasime!") #place sizer on panel panel.SetSizer(sizer) #initialize icon self.cd_image = wx.Image('cd_icon.png', wx.BITMAP_TYPE_PNG) self.temp = self.cd_image.ConvertToBitmap() self.size = self.temp.GetWidth(), self.temp.GetHeight() wx.StaticBitmap(parent=panel, bitmap=self.temp) #set binding self.Bind(wx.EVT_BUTTON, self.OnQuit, id=exitButton.GetId()) self.Bind(wx.EVT_BUTTON, self.pause, id=pauseButton.GetId()) self.Bind(wx.EVT_BUTTON, self.stop, id=stopButton.GetId()) self.Bind(wx.EVT_MENU, self.loadFile, id=0) self.Bind(wx.EVT_MENU, self.OnQuit, id=1) self.Bind(wx.EVT_MENU, self.OnAbout, id=2) #Load file usiing FileDialog, and create a thread for user control while running the file def loadFile(self, event): foo = wx.FileDialog(self, message="Open a .wav file...", defaultDir=os.getcwd(), defaultFile="", style=wx.FD_MULTIPLE) foo.ShowModal() self.queue = foo.GetPaths() self.threadID = 1 while len(self.queue) != 0: self.song = myThread(self.threadID, self.queue[0]) self.song.start() while self.song.isAlive(): time.sleep(2) self.queue.pop(0) self.threadID += 1 def OnQuit(self, event): self.Close() def OnAbout(self, event): wx.MessageBox("This is a great cup of tea.", "About Jasmine", wx.OK | wx.ICON_INFORMATION, self) def pause(self, event): global isPaused isPaused = not isPaused def stop(self, event): global isStopped isStopped = not isStopped class myThread (threading.Thread): def __init__(self, threadID, wf): self.threadID = threadID self.wf = wf threading.Thread.__init__(self) def run(self): global isPaused global isStopped self.waveFile = wave.open(self.wf, 'rb') #initialize stream self.p = pyaudio.PyAudio() self.stream = self.p.open(format = self.p.get_format_from_width(self.waveFile.getsampwidth()), channels = self.waveFile.getnchannels(), rate = self.waveFile.getframerate(), output = True) self.data = self.waveFile.readframes(1024) isPaused = False isStopped = False #main play loop, with pause event checking while self.data != '': # while isPaused != True: # if isStopped == False: self.stream.write(self.data) self.data = self.waveFile.readframes(1024) # elif isStopped == True: # self.stream.close() # self.p.terminate() self.stream.close() self.p.terminate() class App(wx.App): def OnInit(self): self.frame = Frame() self.frame.Show() self.SetTopWindow(self.frame) return True def main(): app = App() app.MainLoop() if __name__=='__main__': main()

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  • Invalid Cross-Thread Operations from BackgroundWorker2_RunWorkerCompleted in C#

    - by Jim Fell
    Hello. I'm getting an error that does not make sense. Cross-thread operation not valid: Control 'buttonOpenFile' accessed from a thread other than the thread it was created on. In my application, the UI thread fires off backgroundWorker1, which when almost complete fires off backgroundWorker2 and waits for it to complete. backgroundWorker1 waits for backgroundWorker2 to complete, before it completes. AutoResetEvent variables are used to flag when each of the workers complete. In backgroundWorker2_RunWorkerComplete a function is called that resets the form controls. It is in this ResetFormControls() function where the exception is thrown. I thought it was safe to modify form controls in the RunWorkerCompleted function. Both background workers are instantiated from the UI thread. Here is a greatly summarized version of what I am doing: AutoResetEvent evtProgrammingComplete_c = new AutoResetEvent(false); AutoResetEvent evtResetComplete_c = new AutoResetEvent(false); private void ResetFormControls() { toolStripProgressBar1.Enabled = false; toolStripProgressBar1.RightToLeftLayout = false; toolStripProgressBar1.Value = 0; buttonInit.Enabled = true; buttonOpenFile.Enabled = true; // Error occurs here. buttonProgram.Enabled = true; buttonAbort.Enabled = false; buttonReset.Enabled = true; checkBoxPeripheryModule.Enabled = true; checkBoxVerbose.Enabled = true; comboBoxComPort.Enabled = true; groupBoxToolSettings.Enabled = true; groupBoxNodeSettings.Enabled = true; } private void buttonProgram_Click(object sender, EventArgs e) { while (backgroundWorkerProgram.IsBusy) backgroundWorkerProgram.CancelAsync(); backgroundWorkerProgram.RunWorkerAsync(); } private void backgroundWorkerProgram_DoWork(object sender, DoWorkEventArgs e) { // Does a bunch of stuff... if (tProgramStat_c == eProgramStat_t.DONE) { tProgramStat_c = eProgramStat_t.RESETTING; while (backgroundWorkerReset.IsBusy) backgroundWorkerReset.CancelAsync(); backgroundWorkerReset.RunWorkerAsync(); evtResetComplete_c.WaitOne(LONG_ACK_WAIT * 2); if (tResetStat_c == eResetStat_t.COMPLETED) tProgramStat_c = eProgramStat_t.DONE; } } private void backgroundWorkerProgram_RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e) { // Updates form to report complete. No problems here. evtProgrammingComplete_c.Set(); backgroundWorkerProgram.Dispose(); } private void backgroundWorkerReset_DoWork(object sender, DoWorkEventArgs e) { // Does a bunch of stuff... if (tResetStat_c == eResetStat_t.COMPLETED) if (tProgramStat_c == eProgramStat_t.RESETTING) evtProgrammingComplete_c.WaitOne(); } private void backgroundWorkerReset_RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e) { CloseAllComms(); ResetFormControls(); evtResetComplete_c.Set(); backgroundWorkerReset.Dispose(); } Any thoughts or suggestions you may have would be appreciated. I am using Microsoft Visual C# 2008 Express Edition. Thanks.

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  • Sysprep and Capture task sequence failing using MDT 2010

    - by Nic Young
    I have created a Windows Deployment Services server in Windows 2008 R2. When I originally set it up I was able to successfully use MDT 2010 to create my boot images as well as creating task sequences that would sysprep and capture, and deploy my custom .wim files. Everything was working perfectly. About a month later I boot up my Windows 7 x86 image and run Windows updates to keep my image up to date. I then go and run my sysprep and capture task sequence and I get the following errors: I searched online for the cause of this error message and it just seems to be a generic permission denied type of error message. I then decided to completely rebuild my VM image from scratch and try again. I am still getting the same error messages as before. The following is what I have tried troubleshooting this issue: Troubleshooting: I have ensured that that UAC and the firewall is turned completely off when trying to capture the image. I have tried recreating the task sequence and making sure that the deployment share is updated. I have ensured that the local Administrator account is enabled and has the same password as specified in the task sequence. I have tried joining the computer to the domain and running the task sequence and I get a different error: I have attempted to run the script from the command prompt with "Run as Administrator" and I still receive the same errors above. For testing purposes I have ensured that Everyone has read/write access to my deployment share. I have spent days on trying to resolve this to no avail. Any ideas? EDIT: Below is the log info from C:\Windows\Deploymentlogs\BDD.log as requested. <![LOG[LTI Windows PE applied successfully]LOG]!><time="11:48:34.000+000" date="07-25-2012" component="LTIApply" context="" type="1" thread="" file="LTIApply"> <![LOG[LTIApply processing completed successfully.]LOG]!><time="11:48:34.000+000" date="07-25-2012" component="LTIApply" context="" type="1" thread="" file="LTIApply"> <![LOG[Microsoft Deployment Toolkit version: 6.0.2223.0]LOG]!><time="11:48:35.000+000" date="07-25-2012" component="ZTIDrivers" context="" type="1" thread="" file="ZTIDrivers"> <![LOG[The task sequencer log is located at C:\Users\nicy\AppData\Local\Temp\SMSTSLog\SMSTS.LOG. For task sequence failures, please consult this log.]LOG]!><time="11:48:35.000+000" date="07-25-2012" component="ZTIDrivers" context="" type="1" thread="" file="ZTIDrivers"> <![LOG[Processing drivers for an X86 operating system.]LOG]!><time="11:48:35.000+000" date="07-25-2012" component="ZTIDrivers" context="" type="1" thread="" file="ZTIDrivers"> <![LOG[TargetOS is the current SystemDrive]LOG]!><time="11:48:35.000+000" date="07-25-2012" component="ZTIDrivers" context="" type="1" thread="" file="ZTIDrivers"> <![LOG[Property DriverCleanup is now = DONE]LOG]!><time="11:48:35.000+000" date="07-25-2012" component="ZTIDrivers" context="" type="1" thread="" file="ZTIDrivers"> <![LOG[Compare Image processor Type with Original [X86] = [X86].]LOG]!><time="11:48:35.000+000" date="07-25-2012" component="ZTIDrivers" context="" type="1" thread="" file="ZTIDrivers"> <![LOG[Prepare machine for Sysprep.]LOG]!><time="11:48:35.000+000" date="07-25-2012" component="ZTIDrivers" context="" type="1" thread="" file="ZTIDrivers"> <![LOG[No driver actions can be taken for OS Images installed from *.wim files.]LOG]!><time="11:48:35.000+000" date="07-25-2012" component="ZTIDrivers" context="" type="1" thread="" file="ZTIDrivers"> <![LOG[ZTIDrivers processing completed successfully.]LOG]!><time="11:48:35.000+000" date="07-25-2012" component="ZTIDrivers" context="" type="1" thread="" file="ZTIDrivers"> <![LOG[Command completed, return code = -2147467259]LOG]!><time="11:48:35.000+000" date="07-25-2012" component="LiteTouch" context="" type="1" thread="" file="LiteTouch"> <![LOG[Litetouch deployment failed, Return Code = -2147467259 0x80004005]LOG]!><time="11:48:35.000+000" date="07-25-2012" component="LiteTouch" context="" type="3" thread="" file="LiteTouch"> <![LOG[For more information, consult the task sequencer log ...\SMSTS.LOG.]LOG]!><time="11:48:35.000+000" date="07-25-2012" component="LiteTouch" context="" type="1" thread="" file="LiteTouch"> <![LOG[Property RetVal is now = -2147467259]LOG]!><time="11:48:35.000+000" date="07-25-2012" component="LiteTouch" context="" type="1" thread="" file="LiteTouch"> <![LOG[Unable to copy log to the network as no SLShare value was specified.]LOG]!><time="11:48:35.000+000" date="07-25-2012" component="LiteTouch" context="" type="1" thread="" file="LiteTouch"> <![LOG[CleanStartItems Complete]LOG]!><time="11:48:35.000+000" date="07-25-2012" component="LiteTouch" context="" type="1" thread="" file="LiteTouch"> <![LOG[Unregistering TSCore.dll.]LOG]!><time="11:48:35.000+000" date="07-25-2012" component="LiteTouch" context="" type="1" thread="" file="LiteTouch"> <![LOG[About to run command: wscript.exe "\\server\deploymentshare$\Scripts\LTICleanup.wsf"]LOG]!><time="11:48:35.000+000" date="07-25-2012" component="LiteTouch" context="" type="1" thread="" file="LiteTouch"> <![LOG[Microsoft Deployment Toolkit version: 6.0.2223.0]LOG]!><time="11:48:36.000+000" date="07-25-2012" component="LTICleanup" context="" type="1" thread="" file="LTICleanup"> <![LOG[Removing AutoAdminLogon registry entries]LOG]!><time="11:48:36.000+000" date="07-25-2012" component="LTICleanup" context="" type="1" thread="" file="LTICleanup"> <![LOG[VSSMaxSize not specified using 5% of volume.]LOG]!><time="11:48:36.000+000" date="07-25-2012" component="LTICleanup" context="" type="1" thread="" file="LTICleanup"> <![LOG[Logs contained 7 errors and 0 warnings.]LOG]!><time="11:48:36.000+000" date="07-25-2012" component="LTICleanup" context="" type="1" thread="" file="LTICleanup"> <![LOG[Stripping BDD commands from unattend.xml template.]LOG]!><time="11:48:36.000+000" date="07-25-2012" component="LTICleanup" context="" type="1" thread="" file="LTICleanup"> <![LOG[Modified unattend.xml saved to C:\windows\panther\unattend.xml]LOG]!><time="11:48:36.000+000" date="07-25-2012" component="LTICleanup" context="" type="1" thread="" file="LTICleanup"> <![LOG[Checking mapped network drive.]LOG]!><time="11:48:36.000+000" date="07-25-2012" component="LTICleanup" context="" type="1" thread="" file="LTICleanup"> <![LOG[testing drive Z: mapped to \\server\deploymentshare$]LOG]!><time="11:48:36.000+000" date="07-25-2012" component="LTICleanup" context="" type="1" thread="" file="LTICleanup"> <![LOG[Disconnecting drive Z: mapped to \\server\deploymentshare$]LOG]!><time="11:48:36.000+000" date="07-25-2012" component="LTICleanup" context="" type="1" thread="" file="LTICleanup"> <![LOG[Cleaning up C:\MININT directory.]LOG]!><time="11:48:36.000+000" date="07-25-2012" component="LTICleanup" context="" type="1" thread="" file="LTICleanup"> <![LOG[Cleaning up TOOLS, SCRIPTS, and PACKAGES directories.]LOG]!><time="11:48:36.000+000" date="07-25-2012" component="LTICleanup" context="" type="1" thread="" file="LTICleanup">

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  • Benchmarking MySQL Replication with Multi-Threaded Slaves

    - by Mat Keep
    0 0 1 1145 6530 Homework 54 15 7660 14.0 Normal 0 false false false EN-US JA X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin:0cm; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:12.0pt; font-family:Cambria; mso-ascii-font-family:Cambria; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Cambria; mso-hansi-theme-font:minor-latin; mso-ansi-language:EN-US;} The objective of this benchmark is to measure the performance improvement achieved when enabling the Multi-Threaded Slave enhancement delivered as a part MySQL 5.6. As the results demonstrate, Multi-Threaded Slaves delivers 5x higher replication performance based on a configuration with 10 databases/schemas. For real-world deployments, higher replication performance directly translates to: · Improved consistency of reads from slaves (i.e. reduced risk of reading "stale" data) · Reduced risk of data loss should the master fail before replicating all events in its binary log (binlog) The multi-threaded slave splits processing between worker threads based on schema, allowing updates to be applied in parallel, rather than sequentially. This delivers benefits to those workloads that isolate application data using databases - e.g. multi-tenant systems deployed in cloud environments. Multi-Threaded Slaves are just one of many enhancements to replication previewed as part of the MySQL 5.6 Development Release, which include: · Global Transaction Identifiers coupled with MySQL utilities for automatic failover / switchover and slave promotion · Crash Safe Slaves and Binlog · Optimized Row Based Replication · Replication Event Checksums · Time Delayed Replication These and many more are discussed in the “MySQL 5.6 Replication: Enabling the Next Generation of Web & Cloud Services” Developer Zone article  Back to the benchmark - details are as follows. Environment The test environment consisted of two Linux servers: · one running the replication master · one running the replication slave. Only the slave was involved in the actual measurements, and was based on the following configuration: - Hardware: Oracle Sun Fire X4170 M2 Server - CPU: 2 sockets, 6 cores with hyper-threading, 2930 MHz. - OS: 64-bit Oracle Enterprise Linux 6.1 - Memory: 48 GB Test Procedure Initial Setup: Two MySQL servers were started on two different hosts, configured as replication master and slave. 10 sysbench schemas were created, each with a single table: CREATE TABLE `sbtest` (    `id` int(10) unsigned NOT NULL AUTO_INCREMENT,    `k` int(10) unsigned NOT NULL DEFAULT '0',    `c` char(120) NOT NULL DEFAULT '',    `pad` char(60) NOT NULL DEFAULT '',    PRIMARY KEY (`id`),    KEY `k` (`k`) ) ENGINE=InnoDB DEFAULT CHARSET=latin1 10,000 rows were inserted in each of the 10 tables, for a total of 100,000 rows. When the inserts had replicated to the slave, the slave threads were stopped. The slave data directory was copied to a backup location and the slave threads position in the master binlog noted. 10 sysbench clients, each configured with 10 threads, were spawned at the same time to generate a random schema load against each of the 10 schemas on the master. Each sysbench client executed 10,000 "update key" statements: UPDATE sbtest set k=k+1 WHERE id = <random row> In total, this generated 100,000 update statements to later replicate during the test itself. Test Methodology: The number of slave workers to test with was configured using: SET GLOBAL slave_parallel_workers=<workers> Then the slave IO thread was started and the test waited for all the update queries to be copied over to the relay log on the slave. The benchmark clock was started and then the slave SQL thread was started. The test waited for the slave SQL thread to finish executing the 100k update queries, doing "select master_pos_wait()". When master_pos_wait() returned, the benchmark clock was stopped and the duration calculated. The calculated duration from the benchmark clock should be close to the time it took for the SQL thread to execute the 100,000 update queries. The 100k queries divided by this duration gave the benchmark metric, reported as Queries Per Second (QPS). Test Reset: The test-reset cycle was implemented as follows: · the slave was stopped · the slave data directory replaced with the previous backup · the slave restarted with the slave threads replication pointer repositioned to the point before the update queries in the binlog. The test could then be repeated with identical set of queries but a different number of slave worker threads, enabling a fair comparison. The Test-Reset cycle was repeated 3 times for 0-24 number of workers and the QPS metric calculated and averaged for each worker count. MySQL Configuration The relevant configuration settings used for MySQL are as follows: binlog-format=STATEMENT relay-log-info-repository=TABLE master-info-repository=TABLE As described in the test procedure, the slave_parallel_workers setting was modified as part of the test logic. The consequence of changing this setting is: 0 worker threads:    - current (i.e. single threaded) sequential mode    - 1 x IO thread and 1 x SQL thread    - SQL thread both reads and executes the events 1 worker thread:    - sequential mode    - 1 x IO thread, 1 x Coordinator SQL thread and 1 x Worker thread    - coordinator reads the event and hands it to the worker who executes 2+ worker threads:    - parallel execution    - 1 x IO thread, 1 x Coordinator SQL thread and 2+ Worker threads    - coordinator reads events and hands them to the workers who execute them Results Figure 1 below shows that Multi-Threaded Slaves deliver ~5x higher replication performance when configured with 10 worker threads, with the load evenly distributed across our 10 x schemas. This result is compared to the current replication implementation which is based on a single SQL thread only (i.e. zero worker threads). Figure 1: 5x Higher Performance with Multi-Threaded Slaves The following figure shows more detailed results, with QPS sampled and reported as the worker threads are incremented. The raw numbers behind this graph are reported in the Appendix section of this post. Figure 2: Detailed Results As the results above show, the configuration does not scale noticably from 5 to 9 worker threads. When configured with 10 worker threads however, scalability increases significantly. The conclusion therefore is that it is desirable to configure the same number of worker threads as schemas. Other conclusions from the results: · Running with 1 worker compared to zero workers just introduces overhead without the benefit of parallel execution. · As expected, having more workers than schemas adds no visible benefit. Aside from what is shown in the results above, testing also demonstrated that the following settings had a very positive effect on slave performance: relay-log-info-repository=TABLE master-info-repository=TABLE For 5+ workers, it was up to 2.3 times as fast to run with TABLE compared to FILE. Conclusion As the results demonstrate, Multi-Threaded Slaves deliver significant performance increases to MySQL replication when handling multiple schemas. This, and the other replication enhancements introduced in MySQL 5.6 are fully available for you to download and evaluate now from the MySQL Developer site (select Development Release tab). You can learn more about MySQL 5.6 from the documentation  Please don’t hesitate to comment on this or other replication blogs with feedback and questions. Appendix – Detailed Results

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  • Why MySQL sat for 2 minutes doing nothing?

    - by Alex R
    This was a one-time thing, not reproducible... But I saved the show innodb status output. Can anybody tell what's going on here? The simple insert took almost 3 minutes to complete. | InnoDB | | ===================================== 110201 15:58:10 INNODB MONITOR OUTPUT ===================================== Per second averages calculated from the last 34 seconds ---------- SEMAPHORES ---------- OS WAIT ARRAY INFO: reservation count 11963, signal count 11766 --Thread 1824 has waited at .\btr\btr0cur.c line 443 for 118.00 seconds the sema phore: S-lock on RW-latch at 09D6453C created in file .\buf\buf0buf.c line 550 a writer (thread id 1824) has reserved it in mode wait exclusive number of readers 1, waiters flag 1 Last time read locked in file .\buf\buf0flu.c line 599 Last time write locked in file .\btr\btr0cur.c line 443 Mutex spin waits 0, rounds 527817, OS waits 7133 RW-shared spins 2532, OS waits 1226; RW-excl spins 1652, OS waits 1118 ------------ TRANSACTIONS ------------ Trx id counter 0 95830 Purge done for trx's n:o < 0 95814 undo n:o < 0 0 History list length 11 LIST OF TRANSACTIONS FOR EACH SESSION: ---TRANSACTION 0 0, not started, OS thread id 3704 MySQL thread id 551, query id 2702112 localhost 127.0.0.1 root show innodb status ---TRANSACTION 0 95829, not started, OS thread id 3132 MySQL thread id 534, query id 2702020 localhost 127.0.0.1 root ---TRANSACTION 0 95828, not started, OS thread id 3152 MySQL thread id 527, query id 2701973 localhost 127.0.0.1 root ---TRANSACTION 0 95827, ACTIVE 118 sec, OS thread id 1824 inserting, thread decl ared inside InnoDB 500 mysql tables in use 1, locked 1 1 lock struct(s), heap size 320, 0 row lock(s) MySQL thread id 526, query id 2701972 localhost 127.0.0.1 root update INSERT INTO log_searchcriteria (userid,search_criteria,date,search_type) VALUES ( NAME_CONST('userid',NULL), NAME_CONST('search_criteria',_latin1' SELECT SQL_C ALC_FOUND_ROWS idx_search.CTCX_LATITUDE, idx_search.CTCX_LONGITUDE, idx_search.b uilding_id, idx_search.LN_LIST_NUMBER, idx_search.LP_LIST_PRICE, idx_search.HSN_ ADRESS_HOUSE_NUMBER, idx_search.STR_ADDRESS_STREET, idx_search.CP_ADDRESS_COMPAS S_POINT, idx_search.UN_UNIT, idx_search.CIT_CITY, idx_search.ZP_ZIP_CODE, idx_se arch.AR_AREA_NAME, idx_search.BR_BEDROOMS, idx_search.BTH_BATHS, idx_search.ST_S TATUS, idx_search.CTCX_STYLE_TYPE, idx_s -------- FILE I/O -------- I/O thread 0 state: wait Windows aio (insert buffer thread) I/O thread 1 state: wait Windows aio (log thread) I/O thread 2 state: wait Windows aio (read thread) I/O thread 3 state: wait Windows aio (write thread) Pending normal aio reads: 0, aio writes: 1, ibuf aio reads: 0, log i/o's: 0, sync i/o's: 0 Pending flushes (fsync) log: 0; buffer pool: 0 151006 OS file reads, 120758 OS file writes, 6844 OS fsyncs 0.00 reads/s, 0 avg bytes/read, 0.00 writes/s, 0.00 fsyncs/s ------------------------------------- INSERT BUFFER AND ADAPTIVE HASH INDEX ------------------------------------- Ibuf: size 1, free list len 5, seg size 7, 24664 inserts, 24664 merged recs, 4612 merges Hash table size 553253, node heap has 629 buffer(s) 0.00 hash searches/s, 0.00 non-hash searches/s --- LOG --- Log sequence number 5 2318193115 Log flushed up to 5 2318193115 Last checkpoint at 5 2318129891 0 pending log writes, 0 pending chkp writes 3036 log i/o's done, 0.00 log i/o's/second ---------------------- BUFFER POOL AND MEMORY ---------------------- Total memory allocated 213459462; in additional pool allocated 1720192 Dictionary memory allocated 240416 Buffer pool size 8192 Free buffers 0 Database pages 7563 Modified db pages 18 Pending reads 0 Pending writes: LRU 0, flush list 18, single page 0 Pages read 150973, created 28788, written 115137 0.00 reads/s, 0.00 creates/s, 0.00 writes/s No buffer pool page gets since the last printout -------------- ROW OPERATIONS -------------- 1 queries inside InnoDB, 0 queries in queue 1 read views open inside InnoDB Main thread id 2992, state: flushing buffer pool pages Number of rows inserted 794294, updated 89203, deleted 13698, read 1453084305 0.00 inserts/s, 0.00 updates/s, 0.00 deletes/s, 0.00 reads/s ---------------------------- END OF INNODB MONITOR OUTPUT ============================ Thanks

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  • Innotop and Monit to kill thread using too much resources

    - by pocesar
    Instead of restarting the whole MYSQL process, sometimes I just want to kill the offending thread instead of making everything go down. Usually the spike in CPU is when a bot is crawling the first pages of pagination of my site (over 70.000 paginated results, 45 items per page). Is there a way I could do this automatically using monit and innotop? I couldn't find relevant information on Google, that's why I'm asking here. If these two tools aren't par to the task, which ones should I use?

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  • powershell / runspace in a thread

    - by Vincent
    Hello ! I'm running the following code : RunspaceConfiguration config = RunspaceConfiguration.Create(); PSSnapInException warning; config.AddPSSnapIn("Microsoft.Exchange.Management.PowerShell.Admin", out warning); if (warning != null) throw warning; Runspace thisRunspace = RunspaceFactory.CreateRunspace(config); thisRunspace.Open(); string alias = usr.AD.CN.Replace(' ', '.'); string letter = usr.AD.CN.Substring(0, 1); string email = alias + "@" + (!usr.Mdph ? Constantes.AD_DOMAIN : Constantes.MDPH_DOMAIN) + "." + Constantes.AD_LANG; string db = "CN=IS-" + letter + ",CN=SG-" + letter + ",CN=InformationStore,CN=" + ((char)letter.ToCharArray()[0] < 'K' ? Constantes.EXC_SRVC : Constantes.EXC_SRVD) + Constantes.EXC_DBMEL; string cmd = "Enable-Mailbox -Identity \"" + usr.AD.CN + "\" -Alias " + alias + " -PrimarySmtpAddress " + email + " -DisplayName \"" + usr.AD.CN + "\" -Database \"" + db + "\""; Pipeline thisPipeline = thisRunspace.CreatePipeline(cmd); thisPipeline.Invoke(); The code is running in a thread created that way : t.WorkThread = new Thread(cu.CreerUser); t.WorkThread.Start(); If I run the code directly (not through a thread), it's working. When in a thread it throws the following exception : ObjectDisposedException "The safe handle has been closed." (Translated from french) I then replaced "Open" wirh "OpenAsync" which helped not getting the previous exception. But when on Invoke I get the following exception : InvalidRunspaceStateException "Unable to call the pipeline because its state of execution is not Opened. Its current state is Opening." (Also translated from french) I'm clueless... Any help welcome !!! Thanks !!!

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  • C# Thread-safe Extension Method

    - by Wonko the Sane
    Hello All, I may be waaaay off, or else really close. Either way, I'm currently SOL. :) I want to be able to use an extension method to set properties on a class, but that class may (or may not) be updated on a non-UI thread, and derives from a class the enforces updates to be on the UI thread (which implements INotifyPropertyChanged, etc). I have a class defined something like this: public class ClassToUpdate : UIObservableItem { private readonly Dispatcher mDispatcher = Dispatcher.CurrentDispatcher; private Boolean mPropertyToUpdate = false; public ClassToUpdate() : base() { } public Dispatcher Dispatcher { get { return mDispatcher; } } public Boolean PropertyToUpdate { get { return mPropertyToUpdate; } set { SetValue("PropertyToUpdate", ref mPropertyToUpdate, value; } } } I have an extension method class defined something like this: static class ExtensionMethods { public static IEnumerable<T> SetMyProperty<T>(this IEnumerable<T> sourceList, Boolean newValue) { ClassToUpdate firstClass = sourceList.FirstOrDefault() as ClassToUpdate; if (firstClass.Dispatcher.Thread.ManagedThreadId != System.Threading.Thread.CurrentThread.ManagedThreadId) { // WHAT GOES HERE? } else { foreach (var classToUpdate in sourceList) { (classToUpdate as ClassToUpdate ).PropertyToUpdate = newValue; yield return classToUpdate; } } } } Obviously, I'm looking for the "WHAT GOES HERE" in the extension method. Thanks, wTs

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  • junit assert in thread throws exception

    - by antony.trupe
    What am I doing wrong that an exception is thrown instead of showing a failure, or should I not have assertions inside threads? @Test public void testComplex() throws InterruptedException { int loops = 10; for (int i = 0; i < loops; i++) { final int j = i; new Thread() { @Override public void run() { ApiProxy.setEnvironmentForCurrentThread(env);//ignore this new CounterFactory().getCounter("test").increment();//ignore this too int count2 = new CounterFactory().getCounter("test").getCount();//ignore assertEquals(j, count2);//here be exceptions thrown. this is line 75 } }.start(); } Thread.sleep(5 * 1000); assertEquals(loops, new CounterFactory().getCounter("test").getCount()); } StackTrace Exception in thread "Thread-26" junit.framework.AssertionFailedError: expected:<5> but was:<6> at junit.framework.Assert.fail(Assert.java:47) at junit.framework.Assert.failNotEquals(Assert.java:277) at junit.framework.Assert.assertEquals(Assert.java:64) at junit.framework.Assert.assertEquals(Assert.java:195) at junit.framework.Assert.assertEquals(Assert.java:201) at com.bitdual.server.dao.ShardedCounterTest$3.run(ShardedCounterTest.java:77)

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  • Getting force close when i add view to other view when a thread is running

    - by Praveena
    Hi, I am getting the below error 12-30 05:40:40.484: ERROR/AndroidRuntime(413): Uncaught handler: thread Thread-10 exiting due to uncaught exception 12-30 05:40:40.494: ERROR/AndroidRuntime(413): android.view.ViewRoot$CalledFromWrongThreadException: Only the original thread that created a view hierarchy can touch its views. 12-30 05:40:40.494: ERROR/AndroidRuntime(413): at android.view.ViewRoot.checkThread(ViewRoot.java:2629) 12-30 05:40:40.494: ERROR/AndroidRuntime(413): at android.view.ViewRoot.requestLayout(ViewRoot.java:545) 12-30 05:40:40.494: ERROR/AndroidRuntime(413): at android.view.View.requestLayout(View.java:7657) 12-30 05:40:40.494: ERROR/AndroidRuntime(413): at android.view.View.requestLayout(View.java:7657) 12-30 05:40:40.494: ERROR/AndroidRuntime(413): at android.view.View.requestLayout(View.java:7657) 12-30 05:40:40.494: ERROR/AndroidRuntime(413): at android.view.View.requestLayout(View.java:7657) 12-30 05:40:40.494: ERROR/AndroidRuntime(413): at android.view.View.requestLayout(View.java:7657) 12-30 05:40:40.494: ERROR/AndroidRuntime(413): at android.view.ViewGroup.addView(ViewGroup.java:1749) 12-30 05:40:40.494: ERROR/AndroidRuntime(413): at android.view.ViewGroup.addView(ViewGroup.java:1708) 12-30 05:40:40.494: ERROR/AndroidRuntime(413): at android.view.ViewGroup.addView(ViewGroup.java:1688) 12-30 05:40:40.494: ERROR/AndroidRuntime(413): at com.wwwww.shout.presentationLayer.Shout$1.run(Shout.java:137) and my code is myProgressDialog = ProgressDialog.show(Shout.this,"","Loading...",true); new Thread() { public void run() { String xml; xml="<spGetUserMessages><SearchLocation></SearchLocation></spGetUserMessages>"; messages =parse.GetGetUserMessages(dataparsing.ILGetUserMessages(xml)); myProgressDialog.dismiss(); ((LinearLayout)findViewById(R.id.LinearlayoutMessage)).addView(iiii); } }.start(); at the time of adding views to the layout i am getting the above error.what is the wrong in this.Please give me some suggestions.Thanks in advance

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  • Thread to receive the messages from serial port is not working using c#

    - by karthik
    I am using Serial port to receive the messages. The below function is running in a thread. When i debug i find that the thread is running properly. But "if (sp.IsOpen)" is always false, due to which the code is not executing inside the IF condition at all. It says the Port is closed. I will be having multiple serial ports in my system and i will not know, which port will receive the message. So i need to listen to all the ports in one Thread. How can i solve my problem here ? private void ListenerPorts() { log.Info("Listening Thread Started"); while (true) { //foreach (SerialPort sp in storeport) foreach (SerialPort sp in comPortsList) { if (sp.IsOpen) { sp.ReadTimeout = readTimeoutInMs; sp.WriteTimeout = writeTimeoutInMs; try { string msg = sp.ReadLine(); this.GetMessageRichTextBox("Message : " + msg + "\n"); sp.WriteLine(sp.PortName); if (msg.Contains("COM")) { // is AutoScan receiverPortName = sp.ReadLine(); this.updateLblStatusRichTextBox(sp.PortName + " is connected to " + msg + "\n"); } else { //standalone is uppercase ReceiverPortName = sp.ReadLine(); this.updateLblStatusRichTextBox(sp.PortName + " is connected to " + ReceiverPortName + "\n"); } } catch (Exception ex) { // no data System.Diagnostics.Debug.WriteLine(sp.PortName + " : " + ex.Message); } } } } }

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  • Is Stream.Write thread-safe?

    - by Mike Spross
    I'm working on a client/server library for a legacy RPC implementation and was running into issues where the client would sometimes hang when waiting to a receive a response message to an RPC request message. It turns out the real problem was in my message framing code (I wasn't handling message boundaries correctly when reading data off the underlying NetworkStream), but it also made me suspicious of the code I was using to send data across the network, specifically in the case where the RPC server sends a large amount of data to a client as the result of a client RPC request. My send code uses a BinaryWriter to write a complete "message" to the underlying NetworkStream. The RPC protocol also implements a heartbeat algorithm, where the RPC server sends out PING messages every 15 seconds. The pings are sent out by a separate thread, so, at least in theory, a ping can be sent while the server is in the middle of streaming a large response back to a client. Suppose I have a Send method as follows, where stream is a NetworkStream: public void Send(Message message) { //Write the message to a temporary stream so we can send it all-at-once MemoryStream tempStream = new MemoryStream(); message.WriteToStream(tempStream); //Write the serialized message to the stream. //The BinaryWriter is a little redundant in this //simplified example, but here because //the production code uses it. byte[] data = tempStream.ToArray(); BinaryWriter bw = new BinaryWriter(stream); bw.Write(data, 0, data.Length); bw.Flush(); } So the question I have is, is the call to bw.Write (and by implication the call to the underlying Stream's Write method) atomic? That is, if a lengthy Write is still in progress on the sending thread, and the heartbeat thread kicks in and sends a PING message, will that thread block until the original Write call finishes, or do I have to add explicit synchronization to the Send method to prevent the two Send calls from clobbering the stream?

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  • cancelPreviousPerformRequestWithTarget is not canceling my previously delayed thread started with pe

    - by jmurphy
    Hello, I've launched a delayed thread using performSelector but the user still has the ability to hit the back button on the current view causing dealloc to be called. When this happens my thread still seems to be called which causes my app to crash because the properties that thread is trying to write to have been released. To solve this I am trying to call cancelPreviousPerformRequestsWithTarget to cancel the previous request but it doesn't seem to be working. Below are some code snippets. - (void) viewDidLoad { [self performSelector:@selector(myStopUpdatingLocation) withObject:nil afterDelay:6]; } (void)viewWillDisappear:(BOOL)animated { [NSObject cancelPreviousPerformRequestsWithTarget:self selector:@selector(myStopUpdatingLocation) object:nil]; } Am I doing something incorrect here? The method myStopUpdatingLocation is defined in the same class that I'm calling the perform requests. A little more background. The function that I'm trying to implement is to find a users location, search google for some locations around that location and display several annotations on the map. On viewDidLoad I start updating the location with CLLocationManager. I've build in a timeout after 6 seconds if I don't get my desired accuracy within the timeout and I'm using a performSelector to do this. What can happen is the user clicks the back button in the view and this thread will still execute even though all my properties have been released causing a crash. Thanks in advance! James

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  • different thread accessing MemoryStream

    - by Wayne
    There's a bit of code which writes data to a MemoryStream object directly into it's data buffer by calling GetBuffer(). It also uses and updates the Position and SetLength() properties appropriately. This code works purposes 99.9999% of the time. Literally. Only every so many 100,000's of iterations it will barf. The specific problem is that the memory.Position property suddenly returns zero instead of the appropriate value. However, code was added that checks for the 0 and throws an exception which include log of the MemoryStream properties like Position and Length in a separate method. Those return the correct value. Further addition shows that when this rare condition occurs, the memory.Position only has zero inside this particular method. Okay. Obviously, this must be a threading issue. But this code is well locked. However, the nature of this software is that it's organized by "tasks" with a scheduler and so any one of several actual O/S thread may run this code at any give time--but never more than one at a time. So it's my guess that ordinarily it so happens that the same thread keeps getting used for this method and then on a rare occasion a different thread get used. Then due to compiler optimizations, the different thread never gets the correct value. It gets a "stale" value. Ordinarily in a situation like this I would apply a "volatile" keyword to the variable in question. But that (those) variables are inside the MemoryStream object. Does anyone have any other idea? Or does this mean we have to implement our own MemoryStream object? (Just like we end up having to do with practically every collection in .NET?) It's a shame to have such an awesome platform as .NET and have virtually the entire system useless as-is for seriously parallelized applications. If I'm wrong or you have other ideas, please advise. Sincerely, Wayne

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  • Terminal-based snake game: input thread manipulates output

    - by enlightened
    I'm writing a snake game for the terminal, i.e. output via print. The following works just fine: while status[snake_monad] do print to_string draw canvas, compose_all([ frame, specs, snake_to_hash(snake[snake_monad]) ]) turn! snake_monad, get_dir move! snake_monad, specs sleep 0.25 end But I don't want the turn!ing to block, of course. So I put it into a new Thread and let it loop: Thread.new do loop do turn! snake_monad, get_dir end end while status[snake_monad] do ... # no turn! here ... end Which also works logically (the snake is turning), but the output is somehow interspersed with newlines. As soon as I kill the input thread (^C) it looks normal again. So why and how does the thread have any effect on my output? And how do I work around this issue? (I don't know much about threads, even less about them in ruby. Input and output concurrently on the same terminal make the matter worse, I guess...) Also (not really important): Wanting my program as pure as possible, would it be somewhat easily possible to get the input non-blockingly while passing everything around? Thank you!

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  • Thread mutex behaviour

    - by Alberteddu
    Hi there, I'm learning C. I'm writing an application with multiple threads; I know that when a variable is shared between two or more threads, it is better to lock/unlock using a mutex to avoid deadlock and inconsistency of variables. This is very clear when I want to change or view one variable. int i = 0; /** Global */ static pthread_mutex_t mutex = PTHREAD_MUTEX_INITIALIZER; /** Thread 1. */ pthread_mutex_lock(&mutex); i++; pthread_mutex_unlock(&mutex); /** Thread 2. */ pthread_mutex_lock(&mutex); i++; pthread_mutex_unlock(&mutex); This is correct, I think. The variable i, at the end of the executions, contains the integer 2. Anyway, there are some situations in which I don't know exactly where to put the two function calls. For example, suppose you have a function obtain(), which returns a global variable. I need to call that function from within the two threads. I have also two other threads that call the function set(), defined with a few arguments; this function will set the same global variable. The two functions are necessary when you need to do something before getting/setting the var. /** (0) */ /** Thread 1, or 2, or 3... */ if(obtain() == something) { if(obtain() == somethingElse) { // Do this, sometimes obtain() and sometimes set(random number) (1) } else { // Do that, just obtain(). (2) } } else { // Do this and do that (3) // If # of thread * 3 > 10, then set(3*10) For example. (4) } /** (5) */ Where I have to lock, and where I have to unlock? The situation can be, I think, even more complex. I will appreciate an exhaustive answer. Thank you in advance. —Alberto

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  • Creating Thread in Win32

    - by Dave18
    Does ThreadFunc() gets called two times here? sometimes I notice a single call and sometimes none at all. #include <windows.h> #include <stdio.h> DWORD WINAPI ThreadFunc(LPVOID); int main() { HANDLE hThread; DWORD threadld; hThread = CreateThread(NULL, 0, ThreadFunc, 0, 0, &threadld ); printf("Thread is running\n"); } DWORD WINAPI ThreadFunc(LPVOID p) { printf("In ThreadFunc\n"); return 0; } Output 1 Thread is running In ThreadFunc In ThreadFunc Press any key to continue . . . Output 2 Thread is running In ThreadFunc Press any key to continue . . . Output 3 Thread is running Press any key to continue . . .

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  • Strange thread behavior in Perl

    - by Zaid
    Tom Christiansen's example code (à la perlthrtut) is a recursive, threaded implementation of finding and printing all prime numbers between 3 and 1000. Below is a mildly adapted version of the script #!/usr/bin/perl # adapted from prime-pthread, courtesy of Tom Christiansen use strict; use warnings; use threads; use Thread::Queue; sub check_prime { my ($upstream,$cur_prime) = @_; my $child; my $downstream = Thread::Queue->new; while (my $num = $upstream->dequeue) { next unless ($num % $cur_prime); if ($child) { $downstream->enqueue($num); } else { $child = threads->create(\&check_prime, $downstream, $num); if ($child) { print "This is thread ",$child->tid,". Found prime: $num\n"; } else { warn "Sorry. Ran out of threads.\n"; last; } } } if ($child) { $downstream->enqueue(undef); $child->join; } } my $stream = Thread::Queue->new(3..shift,undef); check_prime($stream,2); When run on my machine (under ActiveState & Win32), the code was capable of spawning only 118 threads (last prime number found: 653) before terminating with a 'Sorry. Ran out of threads' warning. In trying to figure out why I was limited to the number of threads I could create, I replaced the use threads; line with use threads (stack_size => 1);. The resultant code happily dealt with churning out 2000+ threads. Can anyone explain this behavior?

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  • how to slove error when using thread?

    - by ChandreshKanetiya
    I have following error msg in console when using NSThread "Tried to obtain the web lock from a thread other than the main thread or the web thread. This may be a result of calling to UIKit from a secondary thread. Crashing now..." I have submit my sample code here - (void)viewDidLoad { appDeleg = (NewAshley_MedisonAppDelegate *)[[UIApplication sharedApplication] delegate]; [[self tblView1] setRowHeight:80.0]; [super viewDidLoad]; self.title = @"Under Ground"; [UIApplication sharedApplication].networkActivityIndicatorVisible = YES; [NSThread detachNewThreadSelector:@selector(CallParser) toTarget:self withObject:nil]; } -(void)CallParser { Parsing *parsing = [[Parsing alloc] init]; [parsing DownloadAndParseUnderground]; [parsing release]; [self Update_View]; //[myIndicator stopAnimating]; [UIApplication sharedApplication].networkActivityIndicatorVisible = NO; } here "DownloadAndParseUnderground" is the method of downloding data from the rss feed and -(void) Update_View{ [self.tblView1 reloadData]; } when Update_View method is called the tableView reload Data and in the cellForRowAtIndexPath create error and not display custom cell - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; CustomTableviewCell *cell = (CustomTableviewCell *) [tblView1 dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { [[NSBundle mainBundle] loadNibNamed:@"customCell" owner:self options:nil]; cell = objCustCell; objCustCell = nil; }

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