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  • Does learning to develop for iOS create a lock-in?

    - by Jungle Hunter
    If I begin my career (first job) with developing on the iOS platform, does that lock me in into iOS and Mac OS X development only? By locking me in I mean will that create barriers for me to switch technologies as I would be mainly working with Objective-C. If yes, does that make my career choices limited? I'm interested in comparing this with Android development, which if pursued will leave me with Java skills (correct me if I'm wrong) which I can use elsewhere.

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  • I am looking for an graduation project idea for bacelor of computer engineering [closed]

    - by project idea
    I am interested in computer graphics and I have developed many hobby projects, mostly 2D and 3D games/scenes in directX and openGL, But for a grad project, proffesors wont allow games. I browsed many similar questions here and I am convinced project should be something I am really interested in as I will give considerable time to it. But apart from games I am not able to decide on the topic. I am also open to ideas on social apps and android.

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  • Android - How to scan Access Points and select strongest signal?

    - by Donal Rafferty
    I am currently trying to write a class in Android that will Scan for access points, calculate which access point has the best signal and then connect to that access point. So the application will be able to scan on the move and attach to new access points on the go. I have the scanning and calculation of the best signal working. But when it comes to attaching to the best access point I am having trouble. It appears that enableNetwork(netid, othersTrueFalse) is the only method for attaching to an Access point but this causes problems as from my Scan Results I am not able to get the id of the access point with the strongest signal. This is my code: public void doWifiScan(){ scanTask = new TimerTask() { public void run() { handler.post(new Runnable() { public void run() { sResults = wifiManager.scan(getBaseContext()); if(sResults!=null) Log.d("TIMER", "sResults count" + sResults.size()); ScanResult scan = wifiManager.calculateBestAP(sResults); wifiManager.addNewAccessPoint(scan); } }); }}; t.schedule(scanTask, 3000, 30000); } public ScanResult calculateBestAP(List<ScanResult> sResults){ ScanResult bestSignal = null; for (ScanResult result : sResults) { if (bestSignal == null || WifiManager.compareSignalLevel(bestSignal.level, result.level) < 0) bestSignal = result; } String message = String.format("%s networks found. %s is the strongest. %s is the bsid", sResults.size(), bestSignal.SSID, bestSignal.BSSID); Log.d("sResult", message); return bestSignal; } public void addNewAccessPoint(ScanResult scanResult){ WifiConfiguration wc = new WifiConfiguration(); wc.SSID = '\"' + scanResult.SSID + '\"'; //wc.preSharedKey = "\"password\""; wc.hiddenSSID = true; wc.status = WifiConfiguration.Status.ENABLED; wc.allowedGroupCiphers.set(WifiConfiguration.GroupCipher.TKIP); wc.allowedGroupCiphers.set(WifiConfiguration.GroupCipher.CCMP); wc.allowedKeyManagement.set(WifiConfiguration.KeyMgmt.WPA_PSK); wc.allowedPairwiseCiphers.set(WifiConfiguration.PairwiseCipher.TKIP); wc.allowedPairwiseCiphers.set(WifiConfiguration.PairwiseCipher.CCMP); wc.allowedProtocols.set(WifiConfiguration.Protocol.RSN); int res = mainWifi.addNetwork(wc); Log.d("WifiPreference", "add Network returned " + res ); boolean b = mainWifi.enableNetwork(res, false); Log.d("WifiPreference", "enableNetwork returned " + b ); } When I try to use addNewAccessPoint(ScanResult scanResult) it just adds another AP to the list in the settings application with the same name as the one with the best signal, so I end up with loads of duplicates and not actually attaching to them. Can anyone point me in the direction of a better solution?

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  • Why signed android apk is not running on emulator

    - by Maxood
    I have made a signed apk of an android project. Whenever my client try to run it on the emulator, he faces the following error message: D:\Android\android-sdk- windows\tools>adb install -r abc.apk 500 KB/s (6940708 bytes in 13.534s) pkg: /data/local/tmp/abc.apk Failure [INSTALL_PARSE_FAILED_NO_CERTIFICATES] What is the resolution?

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  • is there in R any standard logging package?

    - by mariotomo
    not only is googling R so terribly difficult, log4r has also been taken for Ruby! I am looking for the standard (if any) logging package for R. and some sample usage? I also don't see it in http://cran.r-project.org/web/packages/ (late edit: it is now at its place on CRAN and there's a R-Forge page for it.)

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  • Can one draw a cube using different method/drawing mode?

    - by den-javamaniac
    Hi. I've just started learning gamedev (in particular android EGL based) and have ran over a code from Pro Android Games 2 that looks as follows: /* * Copyright (C) 2007 Google Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package opengl.scenes.cubes; import java.nio.ByteBuffer; import java.nio.ByteOrder; import java.nio.IntBuffer; import javax.microedition.khronos.opengles.GL10; public class Cube { public Cube(){ int one = 0x10000; int vertices[] = { -one, -one, -one, one, -one, -one, one, one, -one, -one, one, -one, -one, -one, one, one, -one, one, one, one, one, -one, one, one, }; int colors[] = { 0, 0, 0, one, one, 0, 0, one, one, one, 0, one, 0, one, 0, one, 0, 0, one, one, one, 0, one, one, one, one, one, one, 0, one, one, one, }; byte indices[] = { 0, 4, 5, 0, 5, 1, 1, 5, 6, 1, 6, 2, 2, 6, 7, 2, 7, 3, 3, 7, 4, 3, 4, 0, 4, 7, 6, 4, 6, 5, 3, 0, 1, 3, 1, 2 }; // Buffers to be passed to gl*Pointer() functions // must be direct, i.e., they must be placed on the // native heap where the garbage collector cannot vbb.asIntBuffer() // move them. // // Buffers with multi-byte datatypes (e.g., short, int, float) // must have their byte order set to native order ByteBuffer vbb = ByteBuffer.allocateDirect(vertices.length*4); vbb.order(ByteOrder.nativeOrder()); mVertexBuffer = vbb.asIntBuffer(); mVertexBuffer.put(vertices); mVertexBuffer.position(0); ByteBuffer cbb = ByteBuffer.allocateDirect(colors.length*4); cbb.order(ByteOrder.nativeOrder()); mColorBuffer = cbb.asIntBuffer(); mColorBuffer.put(colors); mColorBuffer.position(0); mIndexBuffer = ByteBuffer.allocateDirect(indices.length); mIndexBuffer.put(indices); mIndexBuffer.position(0); } public void draw(GL10 gl) { gl.glFrontFace(GL10.GL_CW); gl.glVertexPointer(3, GL10.GL_FIXED, 0, mVertexBuffer); gl.glColorPointer(4, GL10.GL_FIXED, 0, mColorBuffer); gl.glDrawElements(GL10.GL_TRIANGLES, 36, GL10.GL_UNSIGNED_BYTE, mIndexBuffer); } private IntBuffer mVertexBuffer; private IntBuffer mColorBuffer; private ByteBuffer mIndexBuffer;} So it suggests to draw a cube using triangles. My question is: can I draw the same cube using GL_TPOLYGON? If so, isn't that an easier/more understandable way to do things?

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  • running GL ES 2.0 code under Linux ( no Android no iOS )

    - by user827992
    I need to code OpenGL ES 2.0 bits and i would like to do this and run the programs on my desktop for practical reasons. Now, i already have tried the official GLES SDK from ATI for my videocard but it not even runs the examples that comes with the SDK itself, i'm not looking for performance here, even a software based rendering pipeline could be enough, i just need full support for GLES 2.0 and GLSL to code and run GL stuff. There is a reliable solution for this under Ubuntu Linux ?

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  • Anything like the Debian Package Manager for Windows?

    - by interstar
    I know that sounds a weird request. But I was installing a bunch of packages in Ubuntu yesterday, using apt-get and I started wondering if anyone had adapted it or produced anything similar for Windows. What I mean is a) an package manager / installer for Windows. And b) a repository of free-software packages in a compatible format.

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  • How do I install a python package

    - by Thiago
    Hi, I want to install this python package: http://pypi.python.org/pypi/netifaces/0.5 But I don't know how and I know nothing about python. Still, I guess there is a standardized way to install it. Am I right? Thanks in advance

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  • Between 2 Androids and to other OS mobiles

    - by Karthik Balaguru
    Hi, PhoneMyPC tool in Android provides remote desktop connection to PC. But, Do Android based mobiles support VNC protocol/softwares for connection between 2 android mobiles ? Do android based mobiles support RDP or other tools for connections to other OS based mobiles like windows, symbian etc ? Thx in advans, Karthik Balaguru

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  • Require-Bundle and Import-Package versus feature.xml requires

    - by Robert Munteanu
    When building an Eclipse plugin (lato sensu) which consists of multiple plugins and one feature, I have two ways of specifying dependencies: in the plugins themselves, using Require-Bundle and Import-Package in META-INF/MANIFEST.MF; in the feature.xml file from the feature. In my understanding, it should be enough to declare the dependencies at the lower level, i.e. in the plugins. Why do we still have the feature.xml requires mechanism?

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  • Increase animation speed according to the swipe speed in unity for Android

    - by rohit
    I have the animation done through Maya and brought the FBX file to unity. Here is my code to calculate the speed of the swipe: Vector2 speedMeasuredInScreenWidthsPerSecond =(Input.touches[0].deltaPosition / Screen.width) * Input.touches[0].deltaTime; Now I wanted to take speedMeasuredInScreenWidthsPerSecond and use it to increase the animation speed accordingly like this: animation["gmeChaAnimMiddle"].speed=Mathf.Round(speedMeasuredInScreenWidthsPerSecond); However, this results in an error that I need to convert Vector2 to float. So how do I overcome it?

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  • Modify game using external file

    - by Veehmot
    In Flash, for example, I can place an xml file along with the binary, then if I modify some variable the game will change for everyone. How to achieve something like that in Android? I know that for every change I make to the game, the player would need to download a new update. But the main goal I'm looking for, is modifying a game stats without the need for recompile the entire APK. I'm working with Haxe+OpenFL.

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  • importing BaseGameUtils library

    - by David
    Hey :) I am trying to add the BaseGameUtils library to my workspace, I am using this guide: https://developers.google.com/games/services/android/init , I have downloaded from here :https://developers.google.com/games/services/downloads/ The BaseGameUtils sample but when I am trying to import it using Eclipse it gives me so many wrong things like Main,MainActivity and not the real BaseGameUtils, what is wrong here?

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