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  • SSRS mysterious extra pages

    I have two reports that are setup with the same page dimensions- A4 portrait, with page margins of 1cm. When I run the reports seperately and print them they both come out as expected: fitting into the width constraint of the page. However, when I include one report as a subreport in the other and then run and print the "master" report I start to experience problems. Even though both reports appear I get extra blank pages appearing every other page in the output. I'm sure I'm missing a simple trick - probably with the page sizes of the two reports but I can't figure it out - any pointers? I don't mind changing the setup of the subreport as it will never be run as a seperate eport in the wild, I only included that step to prove that it did indeed fit within the page!

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  • keeping the header fixed in datatable while allowing its contents to scroll

    - by Sunny Mate
    I have a table with header and data. When I am scrolling the header is also getting scrolled my code is as follows: <div style="height:200px;overflow-x:auto;overflow-y:scroll;"> <h:dataTable cellpadding="0" cellspacing="0" border="0" width="60%" headerClass="HeaderCellSorted" columnClasses="DataCell" rowClasses="OddRow,EvenRow" styleClass="SearchResults" footerClass="FooterCell" id="userListTable" value="#{pc_WorkInProgressUserGrid.userGridModel.rebalanceByUserList}" var="userGridDO"> <h:column id="userNameColumn"> <f:facet name="header"> <h:outputLink id="userNameColumnLink" styleClass="Header" value="#" onclick="refreshUserGrid('DISPLAYNAME')"> <h:outputText id="userNameColID" styleClass="outputText" value="User"/> Any suggestion would be helpful.

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  • Combining multiple UIImageViews and preserve resolution

    - by plspl
    I am designing an application where a user places multiple UIImageViews one over another. When the user decides to save this to photo album, I have to combine all these UIImageViews and save it to Photo Library. While combining them I need to preserve their positions, resolutions, zorder. The approach I tried I was to have a parent UIView which acts like a container. The user places all the UIImageViews inside this UIView. While saving, I take a screenshot of the UIView and save it. Although this approach works, it does not preserve the resolution. The resolution of the final image is same as the resolution of the parent UIView size (width and height being 300 pixels). Is there way to preserve the resolution? or atleast have a higher resolution like upto 1024* 1024 pixels? Any pointers/code examples would be appreciated!

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  • Regex Remove Images with style tag from Html

    - by Mark Milford
    Hi I am new to Regex, however I decided it was the easiest route to what I needed to do. Basically I have a string (in PHP) which contains a whole load of HTML code... I want to remove any tags which have style=display:none... so for example <img src="" style="display:none" /> <img src="" style="width:11px;display: none" > etc... So far my Regex is: <img.*style=.*display.*:.*none;.* > But that seems to leave bits of html behind and also take the next element away when used in php with preg_replace.

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  • Oversize cursor in Firefox form with textbox background image

    - by Gogster
    Hi all, I have a webform with background images on the textboxes to give them a nice rounded corner. In Chrome the textboxes work as expected, however, if I view the form in Firefox the cursor appears to size to the height of the image, but the text is a normal size. Is there a way to override this oversized cursor? Here is the CSS of the textbox: .ed_form_textbox { width:319px; height:34px; margin-bottom:10px; padding-left:10px; background: transparent url( "/images/textbox.png" ) no-repeat bottom left; position:relative; border:none; } Thanks.

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  • "Zoom" text to be as big as possible within constraints/box

    - by stolsvik
    First problem: You have 400 pixels width to go on, and need to fit some text within that constraint as large as possible (thus, the text shall use that amount of space). Throw in a new constraint: If the text is just "A", then it shall not zoom this above 100 pixels (or some specific font size). Then, a final situation: Linebreaks. Fit some text in the largest possible way within e.g. 400 x 150 pixels. An obvious way is to simply start with point 1, and then increase until you can't fit it anymore. This would work for all three problems, but would be very crude. The fitting of a single line within bounds could be done by writing it with some fixed point size, check the resulting pixel bounds of the text, and then simply scale it with a transform (the text scales properly too then, check out TransformUI). Any ideas of other ways to attack this would be greatly appreciated!

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  • jQuery colorbox plugin isn't loading inline content

    - by Summer
    Hi, I'm trying to use the jQuery colorbox plugin to show a little warning when a warning icon is clicked. Check out the problem: - Go to http://dev.imagineelection.com/browse/zip/10011 - Click on one of the warning icons (scroll down to see one). See how the colorbox that pops up is empty? I've tried to isolate the problem: - If you click "View Source" -- the div id="address-alert" is in there - If you click "View Generated Source" (for example, with Firefox Web Developer plugin) -- the div id="address-alert" has been taken out, but it has not been replaced inside the new div id="cboxCurrent" that colorbox has put at the top of the page The jQuery call I'm doing is: if (jQuery().colorbox) { $(".warning-class").colorbox({width:"50%", inline:true, href:"#address-alert"}); } What is going on? Why won't the inline content work?

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  • CSS image for submit button - clicking image must submit form

    - by Tom
    Please help, I have a form on wordpress. I want the user to be able to click an image instead of the standard submit button. I have the image appear and the submit button disappear - but nothing happens when I click on the image. This is the code I am using: .formBuilderForm .formBuilderSubmit { clear: both; text-align: right; display:block; width:228px; height:49px; background: url(my image url) no-repeat; text-indent:-999em; Before you say "google it" or try search: I have tried the methods mentioned here: http://www.queness.com/post/798/5-techniques-to-style-buttons-using-images-and-css I've read similar posts such as this on stackoverflow but they don't solve my frustratingly simple problem. How to change input button image using CSS? Thanks for your help.

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  • File in binary form

    - by Abhi
    Dear All I want to write data into the file in binary form. I was trying using the mentioned below FILE *fp = fopen("binaryoutput.rgb888", "ab+"); for(int m=0; m<height; m++) { for (int n=0; n< width; n++) { temp = (pOutputImg+m*3+n*3); // here temp is a pointer to a unsigned char fprintf(fp,"%u",*temp); } } fclose(fp); I am able to get data which is strored at pOutputImg but not in binary form. Can anyone guide me the correct step.. Thanks in advance

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  • How to increase query speed without using full-text search?

    - by andre matos
    This is my simple query; By searching selectnothing I'm sure I'll have no hits. SELECT nome_t FROM myTable WHERE nome_t ILIKE '%selectnothing%'; This is the EXPLAIN ANALYZE VERBOSE Seq Scan on myTable (cost=0.00..15259.04 rows=37 width=29) (actual time=2153.061..2153.061 rows=0 loops=1) Output: nome_t Filter: (nome_t ~~* '%selectnothing%'::text) Total runtime: 2153.116 ms myTable has around 350k rows and the table definition is something like: CREATE TABLE myTable ( nome_t text NOT NULL, ) I have an index on nome_t as stated below: CREATE INDEX idx_m_nome_t ON myTable USING btree (nome_t); Although this is clearly a good candidate for Fulltext search I would like to rule that option out for now. This query is meant to be run from a web application and currently it's taking around 2 seconds which is obviously too much; Is there anything I can do, like using other index methods, to improve the speed of this query?

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  • call inline function and pass in current item as the argument - Flex 3

    - by wcpro
    Im trying to create a loop of items like this... for each (var btn:Object in ViewButtonData) { // build element var box:HBox = new HBox(); box.styleName = "lefttab"; box.width = "100%"; box.addEventListener("rollOver", HoverTab(btn.id, 1)); box.addEventListener("rollOut", HoverTab(btn.id, 0)); // add element to list } I would like to pass in current HBox to the 'HoverTab' function. Is there a way to do that?

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  • How to correct this glitch

    - by Rebol Tutorial
    I removed background: url(none); in my stylesheet because of load performance http://stackoverflow.com/questions/2577422/why-firebug-pretends-that-my-stylesheet-is-calling-my-xmlrpc The problem is that it now causes some glitch on css list. Any idea how to fix this ? Thanks. Update: picture below Tried to put background: none as suggested but didn't solve the problem/ ul.sidebar_list li ul li ul { margin: 0px; padding: 0px!important; float: left; width: 100%; list-style-type: none; background: none; }

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  • Javascript game with css position

    - by newb125505
    I am trying to make a very simple helicopter game in javascript and I'm currently using css positions to move the objects. but I wanted to know if there was a better/other method for moving objects (divs) when a user is pressing a button here's a code i've got so far.. <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>Game 2 helicopter</title> <script type="text/javascript"> function num(x){ return parseInt(x.replace(/([^0-9]+)/g,'')); } function getPos(x, y){ var inum=Math.floor(Math.random()*(y+1-x)) + x; inum=inum; return inum; } function setTop(x,y){ x.style.top = y+'px'; } function setBot(x,y){ x.style.bottom = y+'px'; } function setLeft(x,y){ x.style.left = y+'px'; } function setRight(x,y){ x.style.right = y+'px'; } function getTop(x){ return num(x.style.top); } function getBot(x){ return num(x.style.bottom); } function getLeft(x){ return num(x.style.left); } function getRight(x){ return num(x.style.right); } function moveLeft(x,y){ var heli = document.getElementById('heli'); var obj = document.getElementById('obj'); var poss = [20,120,350,400]; var r_pos = getPos(1,4); var rand_pos = poss[r_pos]; xleft = getLeft(x)-y; if(xleft>0){ xleft=xleft; } else{ xleft=800; setTop(x,rand_pos); } setLeft(x,xleft); setTimeout(function(){moveLeft(x,y)},10); checkGame(heli,obj); } var heli; var obj; function checkGame(x,y){ var obj_right = getLeft(x) + 100; var yt = getTop(y); var yb = (getTop(y)+100); if(getTop(x) >= yt && getTop(x) <= yb && obj_right==getLeft(y)){ endGame(); } } function func(){ var x = document.getElementById('heli'); var y = document.getElementById('obj'); alert(getTop(x)+' '+getTop(y)+' '+(getTop(y)+200)); } function startGame(e){ document.getElementById('park').style.display='block'; document.getElementById('newgame').style.display='none'; heli = document.getElementById('heli'); obj = document.getElementById('obj'); hp = heli.style.top; op = obj.style.top; setTop(heli,20); setLeft(heli,20); setLeft(obj,800); setTop(obj,20); moveLeft(obj,5); } function newGameLoad(){ document.getElementById('park').style.display='none'; document.getElementById('newgame').style.display='block'; } function gamePos(e){ heli = document.getElementById('heli'); obj = document.getElementById('obj'); var keynum; var keychar; var numcheck; if(window.event){ // IE keynum = e.keyCode; } else if(e.which){ // Netscape/Firefox/Opera keynum = e.which; } keychar = String.fromCharCode(keynum); // up=38 down=40 left=37 right=39 /*if(keynum==37){ //left tl=tl-20; db.style.left = tl + 'px'; } if(keynum==39){ //right //stopPos(); tl=tl+20; db.style.left = tl + 'px'; }*/ curb = getTop(heli); if(keynum==38){ //top setTop(heli,curb-10); //alert(curb+10); } if(keynum==40){ //bottom setTop(heli,curb+10); //alert(curb-10); } } function endGame(){ clearTimeout(); newGameLoad(); } </script> <style type="text/css"> .play{position:absolute;color:#fff;} #heli{background:url(http://classroomclipart.com/images/gallery/Clipart/Transportation/Helicopter/TN_00-helicopter2.jpg);width:150px;height:59px;} #obj{background:red;width:20px;height:200px;} .park{height:550px;border:5px solid brown;border-left:none;border-right:none;} #newgame{display:none;} </style> </head> <body onload="startGame();" onkeydown="gamePos(event);"> <div class="park" id="park"> <div id="heli" class="play"></div> <div id="obj" class="play"></div> </div> <input type="button" id="newgame" style="position:absolute;top:25%;left:25%;" onclick="startGame();" value="New Game" /> </body> </html>

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  • Javascript: selfmade methods not working correctly

    - by hdr
    Hi everyone, I tried to figure this out for some days now, I tried to use my own object to sort of replace the global object to reduce problems with other scripts (userscripts, chrome extensions... that kind of stuff). However I can't get things to work for some reason. I tried some debugging with JSLint, the developer tools included in Google Chrome, Firebug and the integrated schript debugger in IE8 but there is no error that explains why it doesn't work at all in any browser I tried. I tried IE 8, Google Chrome 10.0.612.3 dev, Firefox 3.6.13, Safari 5.0.3 and Opera 11. So... here is the code: HTML: <!DOCTYPE HTML> <html manifest="c.manifest"> <head> <meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1"> <meta charset="utf-8"> <!--[if IE]> <script type="text/javascript" src="http://ajax.googleapis.com/ajax/libs/chrome-frame/1/CFInstall.min.js"></script> <script src="https://ie7-js.googlecode.com/svn/version/2.1(beta4)/IE9.js">IE7_PNG_SUFFIX=".png";</script> <![endif]--> <!--[if lt IE 9]> <script src="js/lib/excanvas.js"></script> <script src="https://html5shiv.googlecode.com/svn/trunk/html5.js"></script> <![endif]--> <script src="js/data.js"></script> </head> <body> <div id="controls"> <button onclick="MYOBJECTis.next()">Next</button> </div> <div id="textfield"></div> <canvas id="game"></canvas> </body> </html> Javascript: var that = window, it = document, k = Math.floor; var MYOBJECTis = { aresizer: function(){ // This method looks like it doesn't work. // It should automatically resize all the div elements and the body. // JSLint: no error (execpt for "'window' is not defined." which is normal since // JSLint does nor recognize references to the global object like "window" or "self" // even if you assume a browser) // Firebug: no error // Chrome dev tools: no error // IE8: that.documentElement.clientWidth is null or not an object "use strict"; var a = that.innerWidth || that.documentElement.clientWidth, d = that.innerHeight || that.documentElement.clientHeight; (function() { for(var b = 0, c = it.getElementsByTagName("div");b < c.length;b++) { c.style.width = k(c.offsetWidth) / 100 * k(a); c.style.height = k(c.offsetHight) / 100 * k(d); } }()); (function() { var b = it.getElementsByTagName("body"); b.width = a; b.height = d; }()); }, next: function(){ // This method looks like it doesn't work. // It should change the text inside a div element // JSLint: no error (execpt for "'window' is not defined.") // Firebug: no error // Chrome dev tools: no error // IE8: no error (execpt for being painfully slow) "use strict"; var b = it.getElementById("textfield"), a = [], c; switch(c !== typeof Number){ case true: a[1] = ["HI"]; c = 0; break; case false: return Error; default: b.innerHtml = a[c]; c+=1; } } }; // auto events (function(){ "use strict"; that.onresize = MYOBJECTis.aresizer(); }()); If anyone can help me out with this I would very much appreciate it. EDIT: To answer the question what's not working I can just say that no method I showed here is working at all and I don't know the cause of the problem. I also tried to clean up some of the code that has most likely nothing to do with it. Additional information is in the comments inside the code.

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  • LWJGL Circle program create's an oval-like shape

    - by N1ghtk1n9
    I'm trying to draw a circle in LWJGL, but when I draw I try to draw it, it makes a shape that's more like an oval rather than a circle. Also, when I change my circleVertexCount 350+, the shape like flips out. I'm really not sure how the code works that creates the vertices(I have taken Geometry and I know the basic trig ratios). I haven't really found that good of tutorials on creating circles. Here's my code: public class Circles { // Setup variables private int WIDTH = 800; private int HEIGHT = 600; private String title = "Circle"; private float fXOffset; private int vbo = 0; private int vao = 0; int circleVertexCount = 300; float[] vertexData = new float[(circleVertexCount + 1) * 4]; public Circles() { setupOpenGL(); setupQuad(); while (!Display.isCloseRequested()) { loop(); adjustVertexData(); Display.update(); Display.sync(60); } Display.destroy(); } public void setupOpenGL() { try { Display.setDisplayMode(new DisplayMode(WIDTH, HEIGHT)); Display.setTitle(title); Display.create(); } catch (LWJGLException e) { e.printStackTrace(); System.exit(-1); } glClearColor(0.0f, 0.0f, 0.0f, 0.0f); } public void setupQuad() { float r = 0.1f; float x; float y; float offSetX = 0f; float offSetY = 0f; double theta = 2.0 * Math.PI; vertexData[0] = (float) Math.sin(theta / circleVertexCount) * r + offSetX; vertexData[1] = (float) Math.cos(theta / circleVertexCount) * r + offSetY; for (int i = 2; i < 400; i += 2) { double angle = theta * i / circleVertexCount; x = (float) Math.cos(angle) * r; vertexData[i] = x + offSetX; } for (int i = 3; i < 404; i += 2) { double angle = Math.PI * 2 * i / circleVertexCount; y = (float) Math.sin(angle) * r; vertexData[i] = y + offSetY; } FloatBuffer vertexBuffer = BufferUtils.createFloatBuffer(vertexData.length); vertexBuffer.put(vertexData); vertexBuffer.flip(); vao = glGenVertexArrays(); glBindVertexArray(vao); vbo = glGenBuffers(); glBindBuffer(GL_ARRAY_BUFFER, vbo); glBufferData(GL_ARRAY_BUFFER,vertexBuffer, GL_STATIC_DRAW); glVertexAttribPointer(0, 2, GL_FLOAT, false, 0, 0); glBindBuffer(GL_ARRAY_BUFFER, 0); glBindVertexArray(0); } public void loop() { glClear(GL_COLOR_BUFFER_BIT); glBindVertexArray(vao); glEnableVertexAttribArray(0); glDrawArrays(GL_TRIANGLE_FAN, 0, vertexData.length / 2); glDisableVertexAttribArray(0); glBindVertexArray(0); } public static void main(String[] args) { new Circles(); } private void adjustVertexData() { float newData[] = new float[vertexData.length]; System.arraycopy(vertexData, 0, newData, 0, vertexData.length); if(Keyboard.isKeyDown(Keyboard.KEY_W)) { fXOffset += 0.05f; } else if(Keyboard.isKeyDown(Keyboard.KEY_S)) { fXOffset -= 0.05f; } for(int i = 0; i < vertexData.length; i += 2) { newData[i] += fXOffset; } FloatBuffer newDataBuffer = BufferUtils.createFloatBuffer(newData.length); newDataBuffer.put(newData); newDataBuffer.flip(); glBindBuffer(GL_ARRAY_BUFFER, vbo); glBufferSubData(GL_ARRAY_BUFFER, 0, newDataBuffer); glBindBuffer(GL_ARRAY_BUFFER, 0); } } 300 Vertex Count(This is my main problem) 400 Vertex Count - I removed this image, it's bugged out, should be a tiny sliver cut out from the right, like a secant 500 Vertex Count Each 100, it removes more and more of the circle, and so on.

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  • CSS center in IE6, 7, and 8

    - by John
    This code works for IE7 and 8 but not for 6. How can I get it to work for 6. Or is there a better way to do it? #contentLoading { width:90px; height: 90px; position: fixed; top: 50%; left: 50%; background:url(_img/ajax-loader4.gif) no-repeat center #fff; text-align:center; padding:10px; font:normal 16px Tahoma, Geneva, sans-serif; border:2px solid #666; margin-left: -50px; margin-top: -50px; z-index:2; overflow: auto; }

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  • WPF: Reset the positions of scatterviewitems?

    - by sofri
    Hi, I have a scatterview with some items in it which I place with Orientation und Center. Now I want to have the possibility to reset the positions of the scatterviewitems after scaling, rotating and moving them, while the program is running. At the moment I do it this way: private void Reset_ContactTapGesture(object sender, Microsoft.Surface.Presentation.ContactEventArgs e) { item1.Center = new Point(150,150); item1.Orientation = 15; item1.Width = 100; item1.Height = 150; } Is there a better way to do it?

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  • Fixed positioned div with a fixed height and relative or absolute divs inside it with greater height

    - by emilolsson
    Hello I have a problem with IE. I have a fixed div like this: #fixed { position: fixed; top: 0px; left: 0px; z-index: 9998; width: 100%; height: 40px; } Inside this div I want to place another div that has a height that is higher than its holder (higher than 40px). So I put a relative or an absolute div inside it and it works splendid in all browsers except IE, at least IE8. But in IE8 the child div gets cut because of the height of 40px specified for it's holder. Is there any workaround to this problem? I'm starting to get gray hairs..

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  • Hide partial background repeat

    - by ComFreek
    Consider these simple CSS rules: jsFiddle div#container { width: 50%; height: 260px; background-image: url('Image.png'); background-repeat: repeat-x; }? The problem is that I only want full images. If there is not enough space for another duplicate, it should NOT be shown. I've never heard that CSS provides a rule for it. So how can I achieve it in JavaScript (jQuery already included)?

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  • How to open new window and write data into that

    - by B. Kumar
    I want to write some selected date in another window. For that i wrote JavaScript code like that.... function Writer() { winobj=window.open('','','toolbar=no,status=no,scrollbars=yes,width=800,height=600'); var txt=''; if(document.selection) { txt = document.selection.createRange().text winobj.document.selection.createRange().text = txt; } else { return } } This function working well with Internet Explorer but not working with Firefox or Crome.... Anyone plz modify this code or plz suggest me another code so that i can work with all browser. Thanks

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  • Freeing JavaScript object

    - by pion
    I am looking at the example from http://www.javascriptkit.com/javatutors/oopjs.shtml var person = new Object() person.name = "Tim Scarfe" person.height = "6Ft" But there is no mention how to "free" it in order to avoid memory leak. Will the following code free it? person = null; How do you free a JavaScript Object using "new Object()? How do you free a JavaScript Array allocated using "new Array(10)"? How do you free a JavaScript JSON allocated using "var json = {"width": 480, "height": 640}"? Thanks in advance for your help.

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  • How do I change the style of an input box in IE7 on focus?

    - by Cen
    I know IE7 has issues... I've read posts here and on Google telling me I need to set the style by hand onfocus() and onblur(). However, everything I try isn't working! Here is my jQuery $(document).ready(function(){ if (jQuery.browser.msie === true) { $("input.date-picker").each(function(i) { var $foo= $(this); $foo.bind('onfocus onblur', function() { $(this).toggleClass('smalltxt-active'); }); }); }//end if }); The a corresponding box <input name="ctl00$SelectionContent$Selections1$txtDestinationDate" type="text" id="ctl00_SelectionContent_Selections1_txtDestinationDate" class="date-picker" style="width:80px;" /> I have already confirmed that my code is detecting MSIE. That I am getting a count of 2 input.date-picker objects. Any ideas? Thanks in advance,

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  • Resizing an image with alpha channel

    - by Hafthor
    I am writing some code to generate images - essentially I have a source image that is large and includes transparent regions. I use GDI+ to open that image and add additional objects. What I want to do next is to save this new image much smaller, so I used the Bitmap constructor that takes a source Image object and a height and width, then saved that. I was expecting the alpha channel to be smoothed like the color channels, but this did not happen -- it did result in a couple of semitransparent pixels, but overall it is very blocky. What gives? Using img As New Bitmap("source100x100.png") ''// Drawing stuff Using simg As New Bitmap(img, 20, 20) simg.Save("target20x20.png") End Using End Using Edit: I think what I want is SuperSampling, like what Paint.NET does when set to "Best Quality"

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  • Floating images with multiple sizes in CSS

    - by Jamie Chapman
    I'm wanting to be able to create a banner of floating images based on what are uploaded via users. The tool needs to have images of 50x50 and 100x100. At the moment, I just want to randomly display the images and tried to apply float:left. However, as you can see below - it leaves gaps. Is there an easy way to do this without programatically positioning the images? If you want the code so far, it's here: .wall { width: 300px; background-color: red; display: table; } .wall img { float: left; } and <div class="wall"> <img src="man1.png" alt=""/> <!-- ETC... !--> </div>

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  • Set scroll to an iframe dynamically in IE

    - by Aneesh
    I have an iframe. I am setting the content of the iframe (different domain - like www.google.com) through a form submission.Currently it's scrolling attribute is set to 'no'. <iframe name="testFrame" id="testFrame" frameborder="1" scrolling="no" width="500" height="200"></iframe> <form name="testForm" id="testForm" action="http://www.google.com" target="testFrame"></form> <button name="testBtn" value="submit" onclick="submitForm();">submit</button> I want to put scroll to this iframe dynamically. $("#testFrame").attr('scrolling','yes'); This is working in Firefox but not in IE. Also tried with: document.getElementById("testFrame").style.overflow="scroll"; No luck...:( Help me please...

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