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  • Why, when on Kubuntu I lose internet connection, am I unable to reconnect?

    - by Jonathan
    Using Kubuntu 11.10. Sony Vaio computer. Network controller: Intel Corporation WiFi Link 5100. If I connect to a wireless network, and the signal drops, then I am unable to connect to any network without a reboot. I can assure that the issue has nothing to do with the computer going to sleep, as I have experienced the above while using my computer continuously. Here is exactly what happens: Connect to network (at University, where the connection is not so great). The connection is broken There are three other possible networks available, but none of them can be connected to. I have tried off and on sometimes for hours. I am always able to reestablish a connection after a reboot. I can only think of two explanations. The first is that a temp file is corrupted when the internet connection is abruptly dropped. The second is that my computer actually corrupts something before the loss of internet connection, which causes the loss in signal, and inability to reconnect. However, I am not confident that my explanations are complete, nor do I have any idea how to test these things.

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  • Windows Phone 7 : Dragging and flicking UI controls

    - by TechTwaddle
    Who would want to flick and drag UI controls!? There might not be many use cases but I think some concepts here are worthy of a post. So we will create a simple silverlight application for windows phone 7, containing a canvas element on which we’ll place a button control and an image and then, as the title says, drag and flick the controls. Here’s Mainpage.xaml, <Grid x:Name="LayoutRoot" Background="Transparent">   <Grid.RowDefinitions>     <RowDefinition Height="Auto"/>     <RowDefinition Height="*"/>   </Grid.RowDefinitions>     <!--TitlePanel contains the name of the application and page title-->   <StackPanel x:Name="TitlePanel" Grid.Row="0" Margin="12,17,0,28">     <TextBlock x:Name="ApplicationTitle" Text="KINETICS" Style="{StaticResource PhoneTextNormalStyle}"/>     <TextBlock x:Name="PageTitle" Text="drag and flick" Margin="9,-7,0,0" Style="{StaticResource PhoneTextTitle1Style}"/>   </StackPanel>     <!--ContentPanel - place additional content here-->   <Grid x:Name="ContentPanel" Grid.Row="1" >     <Canvas x:Name="MainCanvas" HorizontalAlignment="Stretch" VerticalAlignment="Stretch">       <Canvas.Background>         <LinearGradientBrush StartPoint="0 0" EndPoint="0 1">           <GradientStop Offset="0" Color="Black"/>           <GradientStop Offset="1.5" Color="BlanchedAlmond"/>         </LinearGradientBrush>       </Canvas.Background>     </Canvas>   </Grid> </Grid> the second row in the main grid contains a canvas element, MainCanvas, with its horizontal and vertical alignment set to stretch so that it occupies the entire grid. The canvas background is a linear gradient brush starting with Black and ending with BlanchedAlmond. We’ll add the button and image control to this canvas at run time. Moving to Mainpage.xaml.cs the Mainpage class contains the following members, public partial class MainPage : PhoneApplicationPage {     Button FlickButton;     Image FlickImage;       FrameworkElement ElemToMove = null;     double ElemVelX, ElemVelY;       const double SPEED_FACTOR = 60;       DispatcherTimer timer; FlickButton and FlickImage are the controls that we’ll add to the canvas. ElemToMove, ElemVelX and ElemVelY will be used by the timer callback to move the ui control. SPEED_FACTOR is used to scale the velocities of ui controls. Here’s the Mainpage constructor, // Constructor public MainPage() {     InitializeComponent();       AddButtonToCanvas();       AddImageToCanvas();       timer = new DispatcherTimer();     timer.Interval = TimeSpan.FromMilliseconds(35);     timer.Tick += new EventHandler(OnTimerTick); } We’ll look at those AddButton and AddImage functions in a moment. The constructor initializes a timer which fires every 35 milliseconds, this timer will be started after the flick gesture completes with some inertia. Back to AddButton and AddImage functions, void AddButtonToCanvas() {     LinearGradientBrush brush;     GradientStop stop1, stop2;       Random rand = new Random(DateTime.Now.Millisecond);       FlickButton = new Button();     FlickButton.Content = "";     FlickButton.Width = 100;     FlickButton.Height = 100;       brush = new LinearGradientBrush();     brush.StartPoint = new Point(0, 0);     brush.EndPoint = new Point(0, 1);       stop1 = new GradientStop();     stop1.Offset = 0;     stop1.Color = Colors.White;       stop2 = new GradientStop();     stop2.Offset = 1;     stop2.Color = (Application.Current.Resources["PhoneAccentBrush"] as SolidColorBrush).Color;       brush.GradientStops.Add(stop1);     brush.GradientStops.Add(stop2);       FlickButton.Background = brush;       Canvas.SetTop(FlickButton, rand.Next(0, 400));     Canvas.SetLeft(FlickButton, rand.Next(0, 200));       MainCanvas.Children.Add(FlickButton);       //subscribe to events     FlickButton.ManipulationDelta += new EventHandler<ManipulationDeltaEventArgs>(OnManipulationDelta);     FlickButton.ManipulationCompleted += new EventHandler<ManipulationCompletedEventArgs>(OnManipulationCompleted); } this function is basically glorifying a simple task. After creating the button and setting its height and width, its background is set to a linear gradient brush. The direction of the gradient is from top towards bottom and notice that the second stop color is the PhoneAccentColor, which changes along with the theme of the device. The line,     stop2.Color = (Application.Current.Resources["PhoneAccentBrush"] as SolidColorBrush).Color; does the magic of extracting the PhoneAccentBrush from application’s resources, getting its color and assigning it to the gradient stop. AddImage function is straight forward in comparison, void AddImageToCanvas() {     Random rand = new Random(DateTime.Now.Millisecond);       FlickImage = new Image();     FlickImage.Source = new BitmapImage(new Uri("/images/Marble.png", UriKind.Relative));       Canvas.SetTop(FlickImage, rand.Next(0, 400));     Canvas.SetLeft(FlickImage, rand.Next(0, 200));       MainCanvas.Children.Add(FlickImage);       //subscribe to events     FlickImage.ManipulationDelta += new EventHandler<ManipulationDeltaEventArgs>(OnManipulationDelta);     FlickImage.ManipulationCompleted += new EventHandler<ManipulationCompletedEventArgs>(OnManipulationCompleted); } The ManipulationDelta and ManipulationCompleted handlers are same for both the button and the image. OnManipulationDelta() should look familiar, a similar implementation was used in the previous post, void OnManipulationDelta(object sender, ManipulationDeltaEventArgs args) {     FrameworkElement Elem = sender as FrameworkElement;       double Left = Canvas.GetLeft(Elem);     double Top = Canvas.GetTop(Elem);       Left += args.DeltaManipulation.Translation.X;     Top += args.DeltaManipulation.Translation.Y;       //check for bounds     if (Left < 0)     {         Left = 0;     }     else if (Left > (MainCanvas.ActualWidth - Elem.ActualWidth))     {         Left = MainCanvas.ActualWidth - Elem.ActualWidth;     }       if (Top < 0)     {         Top = 0;     }     else if (Top > (MainCanvas.ActualHeight - Elem.ActualHeight))     {         Top = MainCanvas.ActualHeight - Elem.ActualHeight;     }       Canvas.SetLeft(Elem, Left);     Canvas.SetTop(Elem, Top); } all it does is calculate the control’s position, check for bounds and then set the top and left of the control. OnManipulationCompleted() is more interesting because here we need to check if the gesture completed with any inertia and if it did, start the timer and continue to move the ui control until it comes to a halt slowly, void OnManipulationCompleted(object sender, ManipulationCompletedEventArgs args) {     FrameworkElement Elem = sender as FrameworkElement;       if (args.IsInertial)     {         ElemToMove = Elem;           Debug.WriteLine("Linear VelX:{0:0.00}  VelY:{1:0.00}", args.FinalVelocities.LinearVelocity.X,             args.FinalVelocities.LinearVelocity.Y);           ElemVelX = args.FinalVelocities.LinearVelocity.X / SPEED_FACTOR;         ElemVelY = args.FinalVelocities.LinearVelocity.Y / SPEED_FACTOR;           timer.Start();     } } ManipulationCompletedEventArgs contains a member, IsInertial, which is set to true if the manipulation was completed with some inertia. args.FinalVelocities.LinearVelocity.X and .Y will contain the velocities along the X and Y axis. We need to scale down these values so they can be used to increment the ui control’s position sensibly. A reference to the ui control is stored in ElemToMove and the velocities are stored as well, these will be used in the timer callback to access the ui control. And finally, we start the timer. The timer callback function is as follows, void OnTimerTick(object sender, EventArgs e) {     if (null != ElemToMove)     {         double Left, Top;         Left = Canvas.GetLeft(ElemToMove);         Top = Canvas.GetTop(ElemToMove);           Left += ElemVelX;         Top += ElemVelY;           //check for bounds         if (Left < 0)         {             Left = 0;             ElemVelX *= -1;         }         else if (Left > (MainCanvas.ActualWidth - ElemToMove.ActualWidth))         {             Left = MainCanvas.ActualWidth - ElemToMove.ActualWidth;             ElemVelX *= -1;         }           if (Top < 0)         {             Top = 0;             ElemVelY *= -1;         }         else if (Top > (MainCanvas.ActualHeight - ElemToMove.ActualHeight))         {             Top = MainCanvas.ActualHeight - ElemToMove.ActualHeight;             ElemVelY *= -1;         }           Canvas.SetLeft(ElemToMove, Left);         Canvas.SetTop(ElemToMove, Top);           //reduce x,y velocities gradually         ElemVelX *= 0.9;         ElemVelY *= 0.9;           //when velocities become too low, break         if (Math.Abs(ElemVelX) < 1.0 && Math.Abs(ElemVelY) < 1.0)         {             timer.Stop();             ElemToMove = null;         }     } } if ElemToMove is not null, we get the top and left values of the control and increment the values with their X and Y velocities. Check for bounds, and if the control goes out of bounds we reverse its velocity. Towards the end, the velocities are reduced by 10% every time the timer callback is called, and if the velocities reach too low values the timer is stopped and ElemToMove is made null. Here’s a short video of the program, the video is a little dodgy because my display driver refuses to run the animations smoothly. The flicks aren’t always recognised but the program should run well on an actual device (or a pc with better configuration), You can download the source code from here: ButtonDragAndFlick.zip

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  • Disable discrete AMD GPU

    - by Smajl
    My notebook has two graphic cards and it suffers from severe overheating after installing Ubuntu (no problem with Windows 7 on the same machine). I figured out that the problem may be in the graphic card and I would like to disable the discrete one. I followed some tutorials on this topic (for example http://planetoss.com/articles/how-to-disable-the-discrete-amd-graphics-card-in-linux/). But the problem is, that after executing the commands, nothing really happens and both GPU are still running. Here is what I have done: smajl@smajl-mini:~$ sudo chown smajl /sys/kernel/debug/vgaswitcheroo/switchsmajl@smajl-mini:~$ echo IGD > /sys/kernel/debug/vgaswitcheroo/switch smajl@smajl-mini:~$ sudo cat /sys/kernel/debug/vgaswitcheroo/switch 0:IGD:+:DynPwr:0000:01:05.0 1:DIS-Audio: :Pwr:0000:02:00.1 2:DIS: :DynPwr:0000:02:00.0 smajl@smajl-mini:~$ echo OFF > /sys/kernel/debug/vgaswitcheroo/switch smajl@smajl-mini:~$ sudo cat /sys/kernel/debug/vgaswitcheroo/switch 0:IGD:+:DynPwr:0000:01:05.0 1:DIS-Audio: :Pwr:0000:02:00.1 2:DIS: :DynPwr:0000:02:00.0 What am I missing here? Also, more on the overheating topic: 1) Installed TLP 2) updated system 3) set power setting mode to "power save" ...and nothing helps Tried same thing with Linux Mint without success. Is there anything else to try if I manage to disable the second GPU and the problem preserves? Otherwise I would have to get back to win in order not to melt my laptop.. :-/

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  • Design pattern for an automated mechanical test bench

    - by JJS
    Background I have a test fixture with a number of communication/data acquisition devices on it that is used as an end of line test for a product. Because of all the various sensors used in the bench and the need to run the test procedure in near real-time, I'm having a hard time structuring the program to be more friendly to modify later on. For example, a National Instruments USB data acquisition device is used to control an analog output (load) and monitor an analog input (current), a digital scale with a serial data interface measures position, an air pressure gauge with a different serial data interface, and the product is interfaced through a proprietary DLL that handles its own serial communication. The hard part The "real-time" aspect of the program is my biggest tripping point. For example, I need to time how long the product needs to go from position 0 to position 10,000 to the tenth of a second. While it's traveling, I need to ramp up an output of the NI DAQ when it reaches position 6,000 and ramp it down when it reaches position 8,000. This sort of control looks easy from browsing NI's LabVIEW docs but I'm stuck with C# for now. All external communication is done by polling which makes for lots of annoying loops. I've slapped together a loose Producer Consumer model where the Producer thread loops through reading the sensors and sets the outputs. The Consumer thread executes functions containing timed loops that poll the Producer for current data and execute movement commands as required. The UI thread polls both threads for updating some gauges indicating current test progress. Unsure where to start Is there a more appropriate pattern for this type of application? Are there any good resources for writing control loops in software (non-LabVIEW) that interface with external sensors and whatnot?

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  • Save a single web page (with background images) with Wget

    - by mikael
    I want to use Wget to save single web pages (not recursively, not whole sites) for reference. Much like Firefox's "Web Page, complete". My first problem is: I can't get Wget to save background images specified in the CSS. Even if it did save the background image files I don't think --convert-links would convert the background-image URLs in the CSS file to point to the locally saved background images. Firefox has the same problem. My second problem is: If there are images on the page I want to save that are hosted on another server (like ads) these wont be included. --span-hosts doesn't seem to solve that problem with the line below. I'm using: wget --no-parent --timestamping --convert-links --page-requisites --no-directories --no-host-directories -erobots=off http://domain.tld/webpage.html

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  • ubuntu 12.04 desktop Error: unknown command 'gfxmode'. Pressing any key continues

    - by Andy
    Premise: linux noobie here, I have the same issue as OP: fresh 12.04 desktop, changed grub with grub customizer, now I get a: unknown command 'gfxmode' press ...etc was asked to "re-post" this question and link to this thread which I refer to above. I have tried what Tarek said, and nothing seems to work, I find two lines with gfxmode: function gfxmode { gfxmode \$linux_gfx_mode Note: not sure if it matter but in the error the two single quotes before gfxmode are not the same, the first is a slanted quote mark, the second (after gfxmode) is a straight one. I commented out the whole line, I tried to add 'set' before gfxmode, neither did any difference. I found another place that said to remove the line from another file 40_custom, but I checked and those files do not contain anything relating to the line we are looking for: gfxmode $linux_gfx_mode Not sure what I am missing, but the file linux.save has recently appeared when searching for the line. Not sure if its just a temp file of some kind. In any case I cannot seem to get it, what am I missing? Thanks! P.S. sorry for any messups in form :)

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  • Connecting switch to switch to router

    - by elated
    Hello, Not sure if this is the right place to ask this question. But I have a router which connects to the internet. Now I have a switch connected to this router. I added a lot more computers so I added another switch and connected it to the first switch using a cross-over cable. As soon as I connect it to the first switch, my lights in first switch start blinking like crazy and my entire network simply stops working. The minute I remove the second switch's wire, its all fine again. What could be the problem?

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  • I get regular power surges and my UPS ticks a lot due to a welding plant. Is this good or bad?

    - by EApubs
    In our home, there is a mechanic who often use a welding plant. When he use it, I think we get a power surge. My UPS ticks madly (not beep, it ticks). Sometimes, I even lose power to the keyboard. When typing, some keys get missing. 1) My question is, is it good for the computer? The UPS claimed to have surge protection. But isn't it working? What should I do to protect my PC? 2) The second question is, I also have a broadband router which is not connected to the UPS. Will it be effected?

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  • Scaling Sound Effects and Physics with Framerate

    - by Thomas Bradsworth
    (I'm using XNA and C#) Currently, my game (a shooter) runs flawlessly with 60 FPS (which I developed around). However, if the framerate is changed, there are two major problems: Gunshot sound effects are slower Jumping gets messed up Here's how I play gunshot sounds: update(gametime) { if(leftMouseButton.down) { enqueueBulletForSend(); playGunShot(); } } Now, obviously, the frequency of playGunShot depends on the framerate. I can easily fix the issue if the FPS is higher than 60 FPS by capping the shooting rate of the gun, but what if the FPS is less than 60? At first I thought to just loop and play more gunshots per frame, but I found that this can cause audio clipping or make the bullets fire in "clumps." Now for the second issue: Here's how jumping works in my game: if(jumpKey.Down && canJump) { velocity.Y += 0.224f; } // ... (other code) ... if(!onGround) velocity.Y += GRAVITY_ACCELERATION * elapsedSeconds; position += velocity; The issue here is that at < 60 FPS, the "intermediate" velocity is lost and therefore the character jumps lower. At 60 FPS, the game adds more "intermediate" velocities, and therefore the character jumps higher. For example, at 60 FPS, the following occurs: Velocity increased to 0.224 Not on ground, so velocity decreased by X Position increased by (0.224 - X) <-- this is the "intermediate" velocity At 30 FPS, the following occurs: Velocity increased to 0.224 Not on ground, so velocity decreased by 2X Position increased by (0.224 - 2X) <-- the "intermediate" velocity was lost All help is appreciated!

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  • Clean MVC design when there is viewer latency

    - by Tony Suffolk 66
    It isn't clear if this question has already been answered, so apologies in advance if this is a duplicate : I am implementing a game and trying to design around a clean MVC pattern - so my Control plane will implement the rules of the game (but not how the game is displayed), and the View plane implements how the game is displayed, and user iteraction - i.e. what game items or controls the user has activated. The challenge that I have is this : In my game the Control Plane can move game items more or less instaneously (The decision about what item to place where - and some of the initial consequences of that placement are reasonably trivial to calculate), but I want to design the Control Plane so that the View plane can display these movements either instaneously or using movement animations. The other complication is that player interaction must be locked out while those game items are moving (similar to chess - you can't attack an opposing piece as it moves past one of your pieces) So do I : Implement all the logic in the Control Plane asynchronously - and separate the descision making from the actions - so the Control plane decides piece 'A' needs to move to a given place - tells the view plane, and but does not implement the move in data until the view plane informs the control plane that the move/animation is complete. A lot of interlock points between the two layers. Implement all the control plane logic in one place - decisions and movement (keeping track of what moved where), and pass all the movements in one go to the View plane to do with what it will. Control Plane is almost fire and forget here. A hybrid of 1 & 2 - The control plane implements all the moves in a temporary data store - but maintains a second store which reflects what is actually visible to the viewer, based on calls and feedback from the View plane. All 3 are relatively easy to implement (target language is python), but having never done a clean MVC pattern with view latency before - I am not sure which design is best

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  • Varnish and plesk

    - by Raphaël
    I have an e-commerce site with 300,000 products and 20,000 categories. It is slow and currently in production. I decided to install Varnish to speed up. The trouble is that during installation, I got a Guru Meditation. Since the site is in production, I am not allowed to leave this error more than a second, thinking to have made an enormous stupidity. I followed the following tutorial: http://www.euperia.com/linux/setting-up-varnish-with-apache-tutorial I'm sure I followed all without error. I say that there may be a specific configuration with plesk. Has anyone already installed Varnish on a ubuntu 10.04 server with plesk 10? Does anyone have a better resource? I know it is "very vague" as an error, but maybe some of you have had this problem. Sincerely,

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  • Linux,Apache,NetBeans,PHP == Windows,IIS/Cassini,Visual Studio,ASP.Net

    - by Neil Smith
    I've worked out how to get my linux based Netbeans PHP development machine to behave much like what happens when you create a new ASP.Net project in Visual Studio. Firstly create multiple PHP project in Netbeans,say for example mysite1 and mysite2. Next edit the apache2/sites-enabled/000-default file and add two virtualhost sections as below <VirtualHost 127.0.1.1> ServerName mysite1.localhost DocumentRoot /var/www/mysite1/ </VirtualHost> <VirtualHost 127.0.2.1> ServerName mysite2.localhost DocumentRoot /var/www/mysite2/ </VirtualHost> For each site you add, pick a different ip address similar to the above where I use the third octet to increment, next edit the etc/hosts file and add the following two lines 127.0.1.1 mysite1.localhost 127.0.2.1 mysite2.localhost Then in Netbeans, go to File->Project Properties click on 'Run Configuration' and set 'Project Url' to http://mysite1.localhost for the first project and http://mysite2.localhost for the second project. That will give you a PHP development box which develops multiple PHP projects similar to how a Visual Studio Windows based box handles multiple ASP.Net sites. Hope this helps someone :)

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  • How do you make Windows 7 fully case-sensitive with respect to the filesystem?

    - by trusktr
    I want to make Windows 7 case-sensitive when it reads/writes anything on the hard drive (the C drive, or any other NTFS drive). I found a video via google that says to change the registry key HKEY_CURRENT_USER\Software\Microsoft\Windows\CurrentVersion\Explorer\Advanced\DontPrettyPath to a value of 1 (source). I also found a Windows support item that says something about modifying the registry key HKLM\SYSTEM\CurrentControlSet\Control\Session Manager\kernel\obcaseinsensitive that leads me to assume putting a value of 0 will make Windows case-sensitive with NTFS filesystems (source). I have a feeling the second solution is the answer, but I'm not sure and I don't want to try it without being sure. Does anyone know for sure what is the correct way to make Windows 7 case-sensitive when it reads/writes to the C drive (and any other NTFS drive)?

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  • It could be worse....

    - by Darryl Gove
    As "guest" pointed out, in my file I/O test I didn't open the file with O_SYNC, so in fact the time was spent in OS code rather than in disk I/O. It's a straightforward change to add O_SYNC to the open() call, but it's also useful to reduce the iteration count - since the cost per write is much higher: ... #define SIZE 1024 void test_write() { starttime(); int file = open("./test.dat",O_WRONLY|O_CREAT|O_SYNC,S_IWGRP|S_IWOTH|S_IWUSR); ... Running this gave the following results: Time per iteration 0.000065606310 MB/s Time per iteration 2.709711563906 MB/s Time per iteration 0.178590114758 MB/s Yup, disk I/O is way slower than the original I/O calls. However, it's not a very fair comparison since disks get written in large blocks of data and we're deliberately sending a single byte. A fairer result would be to look at the I/O operations per second; which is about 65 - pretty much what I'd expect for this system. It's also interesting to examine at the profiles for the two cases. When the write() was trapping into the OS the profile indicated that all the time was being spent in system. When the data was being written to disk, the time got attributed to sleep. This gives us an indication how to interpret profiles from apps doing I/O. It's the sleep time that indicates disk activity.

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  • Word 2007 "Out of Memory or Disk Space" Error on launch.

    - by Adam
    Word 2007 is installed on a Vista Home Premium machine and whenever it starts up it opens what appears to be a dynamic installer to do something and then throws up the "Out of Memory or Disk Space" error. Word 2007 never completes starting up. Reinstalling Word hasn't helped and if I can avoid reinstalling Windows until Windows 7 is released and get Word working in the mean time, that would be ideal. I've been looking around for a solution, once of which seemed to point to a problem with the user account. I created a second user on the machine and Word still had the same problem. The other solution that seems possible is a corrupted normal.dot/normal.dotm file. However, even in the location it should be, I can't seem to find it. Am I going in the right direction with this? Is there another solution I haven't come across that will fix this? If it is possible that renaming normal.dot/normal.dotm how can I find it?

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  • How bad is it to have two methods with the same name but different signatures in two classes?

    - by Super User
    I have a design problem related to a public interface, the names of methods, and the understanding of my API and code. I have two classes like this: class A: ... function collision(self): .... ... class B: .... function _collision(self, another_object, l, r, t, b): .... The first class has one public method named collision, and the second has one private method called _collision. The two methods differs in argument type and number. As an example let's say that _collision checks if the object is colliding with another object with certain conditions l, r, t, b (collide on the left side, right side, etc) and returns true or false. The public collision method, on the other hand, resolves all the collisions of the object with other objects. The two methods have the same name because I think it's better to avoid overloading the design with different names for methods that do almost the same thing, but in distinct contexts and classes. Is this clear enough to the reader or I should change the method's name?

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  • File corruption when copying different file on raid 1

    - by Stephan
    I have a RAID 1 configuration of 2 1TB drives on a Fedora 12 box. Most of what is stored there are video files that are numerical labeled. The problem I'm having is that I had one of the video files get corrupted. I copied a replacement from a backup and replaced the bad file and now it works fine. However, after doing this the next numbered file goes from 350MB to 200KB and all but about .5 second of video disappears. If I then replace that file it happens to the next one down the line. Ex: Replace corrupt file 1.avi and file 2.avi shrinks to 200KB. Replace now corrupted 2.avi and it works but 3.avi gets screwed up. I have run SMART tests on the drives and they report fine. Does anyone have any tests I can run to try to figure out what is going on? EDIT: It is a two disk software RAID 1 with an ext4 filesystem

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  • Can I use an nVidia Geforce 9600GT for triple-monitor?

    - by John Rudy
    My work PC has (as you can guess from the title) a single Geforce 9600GT card. According to the spec page for this card, both DVI ports are Dual-Link DVI. Both are currently in use on Dell 19" 1280x1024 screens. I'm running Windows 7, with Aero enabled, for what that's worth. What I'm wondering is if I can use a standard DVI splitter cable to drive a third screen from one of the ports -- specifically a Samsung 22" 1680x1050. I'm really outgrowing the two-screen setup, and am strongly considering bringing in my home monitor (which is almost never used) to bolster my usable space. If I can't, then my alternative is to replace one of these Dells with that Samsung, to give me at least a "little" more space. (Before you ask, there's probably no chance I can get my company to spring for a second video card and third monitor. Even if I could, it would not be politically expedient, as a number of my other coworkers are already pretty jealous at my setup.)

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  • Okular (on Ubuntu 9.10) prints multiple pages per sheet (n-up) very small

    - by dgleich
    I'm trying to print a set of beamer slides with multiple slides per page (4-up or 6-up). When I select 4 pages or 6 pages per sheet in the Okular print dialog, the pages print quite small (perhaps even tiny -- about 1.75" by 1.25") and leave significant white-space on the page. I can get around this behavior by using the pdfnup utility (in the pdfjam package); which will correctly generate a 4- or 6-up pdf file but it's annoying to generate a second pdf file when I should be able to accomplish this task from the print dialog. Details: Ubuntu 9.10 (Karmic), 64-bit, Color Postscript printer.

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  • Wireless bridge between two prolink adsl modem/router

    - by MyName
    Allright, so i've got 2 prolink hurricane h5004n. Its a broadband adsl modem and router. My Pc is connected to the first one via ethernet. What i want to do is a wireless bridge to make the 2 routers "talk". I've tried hooking up the dsl cable (as they are modems) in both to try but when one disconnects as the other connects. I don't really know about the configurations to be done of all the DCHP or RIP and NAT forwarding stuffs. (i'm just writing what i saw) In short i want the second router to act as a wifi repeater but i don't see any repeater option and i also do not want to connect them via ethernet. So is it possible to do something? Apart from buying another repeater i don't want to spend anymore i'm done :S

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  • Sponsored Giveaway: Free Copies of WinX DVD Copy Pro for All How-To Geek Readers

    - by The Geek
    Have you ever wanted to make a backup of a DVD, or even rip it to an ISO file to use on your computer without the original optical disc? You can use WinX DVD Copy Pro to make this happen, and we’ve got a giveaway for all HTG readers. To get your free copy, just click through the following link to download and get the license code, as long as you download it by December 20th. In addition, an iPhone / iPad Video Software Pack will be presented as the second round gift from December 21st to January 2nd, 2013. For Windows users: http://www.winxdvd.com/giveaway/ WinX DVD Copy Pro has many features, including this list, which we copied straight from their site: Supports latest released DVDs. Protect your DVD disc from damage. Copy DVD to DVD, ISO image, etc. 9 advanced DVD backup schemes. Support Disney’s Fake, scratched DVDs and Sony ARccOS bad sector. Secure Yourself by Using Two-Step Verification on These 16 Web Services How to Fix a Stuck Pixel on an LCD Monitor How to Factory Reset Your Android Phone or Tablet When It Won’t Boot

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  • Using Folder Redirection GPO and Offline Files and Folders

    - by user132844
    I want to use Folder Redirection to redirect user's My Documents to a network share. First question is: What is best practices for mapping the drive? Should I use the profile tab in AD with the %username% variable, or a net use logon script, or something else? Second question is: How do I deal with laptops and syncing the network with the local storage? I want to have 2-way syncing so if they manually map their networked home drive and edit it from a different computer, it will sync the newer version to their My Documents folder the next time they connect their normal work computer. I also want to be sure that if they edit a file offline on their laptop while away from the office, that the network version syncs the changes the next time they connect that laptop. Please advise best practices for this scenario in a 2008 R2/Win7 environment. I am also interested in Mac clients for this environment, and while I am very Mac savvy, I would like to hear what others consider to be best practices for Mac network homedirs in a Win environment.

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  • Is it possible to add tcp autotuning to windows xp?

    - by Caspin
    I have a network application that needs to send messages at 60 times a second. The messages are usually 300-400 bytes, but can be as large as 1500. The default setting for SO_SNDBUF is too small and limits the number of message that can be sent if the network latency is anything greater then 100ms. The naive solution is to just bump the SO_SNDBUF size to to something large. However, depending on the latency and the packet size that could be anywhere from 64K to 8MB. One of Vista's new features is TCP autotuning. Autotuning monitors the tcp connection and dynamically adjust the buffer sizes to allow for optimal communication. I would like to use auto tuning on our windows xp machine so I don't need to guess what my buffers sizes should be. Is there a way to install either a microsoft or 3rd party tcp autotuner on windows xp?

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  • Is it possible to add tcp autotuning to windows xp?

    - by Caspin
    I have a network application that needs to send messages at 60 times a second. The messages are usually 300-400 bytes, but can be as large as 1500. The default setting for SO_SNDBUF is too small and limits the number of message that can be sent if the network latency is anything greater then 100ms. The naive solution is to just bump the SO_SNDBUF size to to something large. However, depending on the latency and the packet size that could be anywhere from 64K to 8MB. One of Vista's new features is TCP autotuning. Autotuning monitors the tcp connection and dynamically adjust the buffer sizes to allow for optimal communication. I would like to use auto tuning on our windows xp machine so I don't need to guess what my buffers sizes should be. Is there a way to install either a microsoft or 3rd party tcp autotuner on windows xp?

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  • vsFTPd and iptables - how to configure them in CentOS 5.5?

    - by Vincenzo
    I've installed vsFTPd in CentOS 5.5, on TWO servers, and added this rule to their iptable-s: -A RH-Firewall-1-INPUT -m state --state NEW -m tcp -p tcp --dport 21 -j ACCEPT Looks like this is not enough, since when I'm trying to upload a file from one server to another, I'm getting this result (IP address is masked): # ftp 99.99.99.99 Connected to …com (99.99.99.99). 220 (vsFTPd 2.0.5) Name (99.99.99.99:root): vinny 331 Please specify the password. Password: 230 Login successful. Remote system type is UNIX. Using binary mode to transfer files. ftp> ls 227 Entering Passive Mode (99,99,99,99,107,74) ftp: connect: No route to host I've found a few articles in the net about the second rule I have to add to iptables, but I didn't find the right syntax for it. Could you please help?

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