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  • Simple heart container script for 2D game (Unity)?

    - by N1ghtshade3
    I'm attempting to create a simple mobile game (C#) that involves a simple three-heart life system. After searching for hours online, many of the solutions use OnGUI (which is apparently horrible for performance) and the rest are too complicated for me to understand and add to my code. The other solutions involve using a single texture and just hiding part of it when damage is taken. In my game, however, the player should be able to go over three hearts (for example, every 100 points). Sebastian Lague's Zelda-Style Health is what I'm looking for, but even though it's a tutorial there is way too much going on that I don't need or can't customize to fit in mine. What I have so far is a script called HealthScript.cs which contains a variable lives. I have another script, PlayerPhysics.cs which calls HealthScript and subtracts a life when an enemy is hit. The part I don't get is actually drawing the hearts. I think I understand what needs to happen, I just am not experienced enough with Unity to know how. The Start function should draw three (or whatever lives is set to) hearts in the top right corner. Since the game should be resolution-independent to accommodate the various sizes of Android devices, I'd rather use scaling rather than PixelInset. When the player hits an enemy as detected by PlayerPhysics.cs, it should subtract from lives. I think that I have this working using this.GetComponent<HealthScript>().lives -= 1 but I'm not sure if it actually works. This should trigger a redraw of the hearts so that there are now two hearts. The same principle would apply for adding hearts when a score is reached, except when lives > maxHeartsPerRow, the new hearts should be drawn below the old ones. I realise I don't have much code to show but believe me; I've tried for quite some time to figure this out and have little to show for it. Any help at all would be welcome; it seems like it shouldn't take that much code to put an image on the screen for each life there is, but I haven't found anything yet. Thanks!

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  • BizTalk 2009 - Custom Functoid Categories

    - by StuartBrierley
    I recently had cause to code a number of custom functoids to aid with some maps that I was writing. Once these were developed and deployed to C:\Program Files\Microsoft BizTalk Server 2009\Developer Tools\Mapper Extensions a quick refresh allowed them to appear in toolbox.  After dropping these on a map and configuring the appropriate inputs I tested the map to check that they worked as expected.  All but one of the functoids worked as expecetd, but the final functoid appeared not to be firing at all. I had already tested the code used in a simple test harness application, so I was confident in the code used, but I still needed to figure out what the problem might be. Debugging the map helped me on the way; for some reason the functoid in question was not shown correctly - the functoid definition was wrong. After some investigations I found that the functoid type you assign when coding a custom functoid affects more than just the category it appears in; different functoid types have different capabilities, including what they can link too.  For example, a logical functoid can not provide content for an output element, it can only say whether the element exists.  Map this via a Value Mapping functoid and the value of true or false can be seen in the output element. The functoid I was having problems with was one whare I had used the XPath functoid type, this had seemed to be a good fit as I was looking up content in a config file using xpath and I wanted it to appear the advanced area.  From the table below you can see that this functoid type is marked as "Internal Only", preventing it from being used for custom functoids.  Changing my type to String allowed the functoid to function as expected. Category Description Toolbox Group Assert Internal Use Only Advanced Conversion Converts characters to and from numerics and converts numbers from one base to another. Conversion Count Internal Use Only Advanced Cumulative Performs accumulations of the value of a field that occurs multiple times in a source document and outputs a single output. Cumulative DatabaseExtract Internal Use Only Database DatabaseLookup Internal Use Only Database DateTime Adds date, time, date and time, or add days to a specified date, in output data. Date/Time ExistenceLooping Internal Use Only Advanced Index Internal Use Only Advanced Iteration Internal Use Only Advanced Keymatch Internal Use Only Advanced Logical Controls conditional behavior of other functoids to determine whether particular output data is created. Logical Looping Internal Use Only Advanced MassCopy Internal Use Only Advanced Math Performs specific numeric calculations such as addition, multiplication, and division. Mathematical NilValue Internal Use Only Advanced Scientific Performs specific scientific calculations such as logarithmic, exponential, and trigonometric functions. Scientific Scripter Internal Use Only Advanced String Manipulates data strings by using well-known string functions such as concatenation, length, find, and trim. String TableExtractor Internal Use Only Advanced TableLooping Internal Use Only Advanced Unknown Internal Use Only Advanced ValueMapping Internal Use Only Advanced XPath Internal Use Only Advanced Links http://msdn.microsoft.com/en-us/library/microsoft.biztalk.basefunctoids.functoidcategory(BTS.20).aspx http://blog.eliasen.dk/CommentView,guid,d33b686b-b059-4381-a0e7-1c56e808f7f0.aspx

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  • Returning null vs Throwing exceptions

    - by Svish
    Is in a bit of disagreement with a more experienced developer on this issue, and was wondering what you guys here think about this. Environment is Java, EJB 3, services, etc. The code I wrote calls a service to get things and to create things. Problem was that I got null pointer exceptions in places that didn't make sense. For example when I asked the service to create an object, I got null back. And when I tried to look up an object with an id I knew existed, I still got null back. Was like it was ignoring me. Spent some time trying to figure out what was wrong in my code (since I'm less experienced I usually assume I have messed up). Turns out the reason was security. If the user principal using my service didn't have the right permissions to use the service I called from my service, then that service simply returned null. The services that are here already are usually not documented either, so this is just something you have to know... somehow... So here is the thing: I mean that this is rather confusing as a developer interacting with this service. To me it would make much more sense if that service thew an exception which would tell me that hey, you don't have the proper permissions to get info about this thing or to create this new thing. I would then immediately know why my service wasn't working as expected. However, he argued that asking is not wrong. Exceptions should only be thrown when there is an error and asking for a thing is not an error. Even if you don't have permission to "see" that the thing you asked for. The things are often looked up in a GUI by users and for those users not having the right permissions, these things simply "do not exist". So, in short: Asking is not wrong, hence no exception. Get methods return null because to those users those things "doesn't exist". Create methods return null because nothing was created, since the user wasn't allowed to create anything. So, what do you guys think? Is this normal and/or good practice? I prefer exceptions as I prefer throwing and catching exceptions because I find it much easier to know what's going on. So I would for example also prefer to throw a NotFoundException if you asked for an id which didn't exist, rather than returning null. Anyways, just curious to what others think about this as I'm not the most experienced developer yet.

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  • links for 2010-03-24

    - by Bob Rhubart
    @dhinchcliffe: When online communities go to work "As we see a growing set of examples of successful online communities in the enterprise space (both internally and externally), the broad outlines are emerging of what is turning into a vital new channel for innovation, business agility, customer relationships, and productive output for most organizations: Online communities as one of the most potent new ways to achieve business objectives, both in terms of cost and quality." -- Dion Hinchcliffe (tags: enterprisearchitecture entarch enterprise2.0 socialmedia) Steven Chan: WebCenter 11g (11.1.1.2) Certified with E-Business Suite Release 12 Steven Chan shares information on WebCenter 11g's (11.1.1.2) certification with Oracle E-Business Suite Release 12, along with a list of certified EBS 12 Platforms (tags: oracle otn enterprise2.0 webcenter ebs) @oraclenerd: 1Z0-052 - Exploring the Oracle Database Architecture Oracle ACE Chet "Oraclenerd" Justice shares a list of resources/documentation covering Oracle Database Architecture. (tags: oracle otn oracleace dba certification architecture) @oraclenerd: 1Z0-052 - Books "I don't believe I have ever purchased a book on or about Oracle. The documentation provided, especially for the database, is top notch. There is so much information available out there if you just know how to find it. Reading AskTom for years didn't hurt either." -- Chet "@oraclenerd" Justice. (tags: otn oracle oracleace certification dba) Lucas Jellema: Castle in the clouds – Building the Connexys SaaS application with Fusion Middleware Oracle ACE Director Lucas Jellema shares the slides from the presentation he and colleague Arne van der Ing submitted for OBUG 2010. (tags: otn oracle oracleace cloud saas obug fusionmiddleware connexys) John Burke: Why Your ERP System Isn't Ready for the Next Evolution of the Enterprise "[ERP] has to become a stealthy modern app to help you quickly adapt to business changes while managing vital information. And through modern middleware it will connect to everything. So yes ERP as we've know it is dead, but long live ERP as a connected application member of the modern enterprise." -- John Burke, Group VP, Applications Business Unit, Oracle (tags: oracle otn entarch erp) Darwin-IT: Postfix for handling mail in your integration solution "It took me some time to understand Postfix. I was quite overwhelmed by the options. And it took me some time to figure out how to configure it for this particular usecase...But as with most other things..it turns out to be simple." -- Martien van den Akker (tags: oracle linux soa postfix) TheServerSide.com: Cameron Purdy at TSSJS 2010: If Java beats C++, what's next? ''It turns out that Java performance is much better on modern architecture. That is because of multicore processors and in-lining.'' -- Cameron Purdy, as quoted in an article by Jack Vaughn (tags: oracle java otn c++)

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  • Upgrading Code from 2007 to 2010

    - by MOSSLover
    So I’ve been doing some upgrades just to see if things will work from 2007 to 2010.  So far most of the stuff I want works, but obviously there are some things that break.  Did you guys know that in 2007 you could add a webpart to the view pages for lists and libraries without losing the toolbar?  In 2010 the ribbon disappears every time you add a webpart.  So if you are using Scot Hillier’s Codeplex project to hide buttons it will not work the same way, because the ribbon is going to disappear altogether. I have also learned another reason why standalone installations are the bane of my existence.  Nine times out of ten the installation is done using Network Service as the application pool account.  You are wondering why is this bad?  Well, let’s just say the site collection administrator with local admin rights wants to attach the IIS Worker process and debug say a webpart.  Visual Studio 2010 will throw a nasty error that tells you that you are not an administrator.  You will say, but I am an administrator?  I have all the correct group permissions on the server and on SQL and in SharePoint.  Then you will go in and decide let’s add my own admin account just to see if I can attach the debugger and you will notice that works properly.  So the morale of the story is create a separate account on your development environment to run all the SharePoint Services and such.  You don’t need to go all out and create the best practices amount of accounts if it’s just your dev environment.  I would at least create one single account to run all your SharePoint process (Services, SQL, and App Pool).  Also, don’t run a standalone install unless you want to kill kittens (this is a quote from Todd Klindt).  We love kittens they are cute and awesome.  Besides you learn more if you click Complete and just skip standalone.  You will learn how to setup SQL Server 2008 and you will learn how to configure your environment.  It will help you in the long run.  So I have ranted enough for today I figure these are enough tidbits for you this time around.  The two of you who read my blog and I know some of you are friends who don’t understand SharePoint.  I might as well have just done “wahwahwahwah” in Charlie Brown adult speak.  Thanks for reading as usual.  I’ll catch you all when I complain more about the upgrade process and share more tidbits, which will inevitably become a presentation at a conference or two. Technorati Tags: Upgrade Code SharePoint 2007 to 2010,Visuaul Studio 2010,SharePoint 2010

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  • Drawing multiple Textures as tilemap

    - by DocJones
    I am trying to draw a 2d game map and the objects on the map in a single pass. Here is my OpenGL initialization code // Turn off unnecessary operations glDisable(GL_DEPTH_TEST); glDisable(GL_LIGHTING); glDisable(GL_CULL_FACE); glDisable(GL_STENCIL_TEST); glDisable(GL_DITHER); glEnable(GL_BLEND); glEnable(GL_TEXTURE_2D); // activate pointer to vertex & texture array glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); My drawing code is being called by a NSTimer every 1/60 s. Here is the drawing code of my world object: - (void) draw:(NSRect)rect withTimedDelta:(double)d { GLint *t; glActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_2D, [_textureManager textureByName:@"blocks"]); glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); for (int x=0; x<[_map getWidth] ; x++) { for (int y=0; y<[_map getHeight] ; y++) { GLint v[] = { 16*x ,16*y, 16*x+16,16*y, 16*x+16,16*y+16, 16*x ,16*y+16 }; t=[_textureManager getBlockWithNumber:[_map getBlockAtX:x andY:y]]; glVertexPointer(2, GL_INT, 0, v); glTexCoordPointer(2, GL_INT, 0, t); glDrawArrays(GL_QUADS, 0, 4); } } } (_textureManager is a Singelton only loading a texture once!) The object drawing codes is identical (except the nested loops) in terms of OpenGL calls: - (void) drawWithTimedDelta:(double)d { GLint *t; GLint v[] = { 16*xpos ,16*ypos, 16*xpos+16,16*ypos, 16*xpos+16,16*ypos+16, 16*xpos ,16*ypos+16 }; glBindTexture(GL_TEXTURE_2D, [_textureManager textureByName:_textureName]); t=[_textureManager getBlockWithNumber:12]; glVertexPointer(2, GL_INT, 0, v); glTexCoordPointer(2, GL_INT, 0, t); glDrawArrays(GL_QUADS, 0, 4); } As soon as my central drawing routine calls the two drawing methods the second call overlays the first one. i would expect the call to world.draw to draw the map and "stamp" the objects upon it. Debugging shows me, that the first call is performed correctly (world is being drawn), but the following call to all objects ONLY draws the objects, the rest of the scene is getting black. I think i need to blend the drawn textures, but i cant seem to figure out how. Any help is appreciated. Thanks PS: Here is the github link to the project. It may not be in sync of my post here, but for some more in-depth analysis it may help.

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  • Using ext4 in VMware machine

    First of all, using a journaling filesystems like NTFS, ext4, XFS, or JFS (not to name all of them) is a very good idea and nowadays unthinkable not to do. Linux offers a good variety of different option as journaling filesystem for your system. Since years I am using SGI's XFS and I am pretty confident with stability, performance and liability of the system. In earlier years I had to struggle with incompatibilities between XFS and the boot loader. Using an ext2 formatted /boot solved this issue. But, wow, that is ages ago! Lately, I had to setup a fresh Lucid Lynx (Ubuntu 10.04 LTS) system for a change of our internal groupware / messaging system. Therefore, I fired up a new virtual machine with almost standard configuration in VMware Server and run through our network-based PXE boot and installation procedure. At a certain step in this process, Ubuntu asks you about the partitioning of your hard drive(s). Honestly, I have to say that only out of curiousity I sticked to the "default" suggestion and gave my faith and trust into the Ubuntu installation routine... Resulting to have an ext4 based root mount point ( / ). The rest of the installation went on without further concerns or worries. Note:I really can't remember why I chose to go away from my favourite... Well, it should turn out to be the wrong decision after all. Ok, let's continue the story about ext4 in a VMware based virtual machine. After some hours installing additional packages and configuring the new system using LDAP for general authentication and login, I had an "out-of-the-box" usable enterprise messaging system based on Zarafa 6.40 Community Edition inclusive proper SSL-based Webaccess interface and Z-Push extension for ActiveSync with my Nokia mobile. Straightforward and pretty nice for the time spent on the setup. Having priority on other tasks I let the system just running and didn't pay any further attention at all. Until I run into an upgrade of "Mail for Exchange" on Symbian OS. My mobile did not bother me at all with the upgrade and everything went smooth, but trying to re-establish the ActiveSync connection to the Zarafa messaging system resulted in a frustating situation. So, I shifted my focus back to the Linux system and I was amazed to figure out that the root had been remounted readonly due to hard drive failures or at least ext4 reported errors. Firing up Google only confirmed my concerns and it seems that using ext4 for VMware based virtual machines does not look like a stable and reliable candidate to me. You might consider reading those external resources: ext4 fs corruption under VMWare Server 2.01Bug #389555 - ext4 filesystem corruption Well, I learned my lesson and ext{2|3|4} based filesystems are not going to be used on any of my Linux systems or customer installations in the future. Addendum: I did not try this setup in other virtualization environments like VirtualBox, qemu, kvm, Xen, etc.

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  • How to TDD test that objects are being added to a collection if the collection is private?

    - by Joshua Harris
    Assume that I planned to write a class that worked something like this: public class GameCharacter { private Collection<CharacterEffect> _collection; public void Add(CharacterEffect e) { ... } public void Remove(CharacterEffect e) { ... } public void Contains(CharacterEffect e) { ... } } When added an effect does something to the character and is then added to the _collection. When it is removed the effect reverts the change to the character and is removed from the _collection. It's easy to test if the effect was applied to the character, but how do I test that the effect was added to _collection? What test could I write to start constructing this class. I could write a test where Contains would return true for a certain effect being in _collection, but I can't arrange a case where that function would return true because I haven't implemented the Add method that is needed to place things in _collection. Ok, so since Contains is dependent on having Add working, then why don't I try to create Add first. Well for my first test I need to try and figure out if the effect was added to the _collection. How would I do that? The only way to see if an effect is in _collection is with the Contains function. The only way that I could think to test this would be to use a FakeCollection that Mocks the Add, Remove, and Contains of a real collection, but I don't want _collection being affected by outside sources. I don't want to add a setEffects(Collection effects) function, because I do not want the class to have that functionality. The one thing that I am thinking could work is this: public class GameCharacter<C extends Collection> { private Collection<CharacterEffect> _collection; public GameCharacter() { _collection = new C<CharacterEffect>(); } } But, that is just silly making me declare what some private data structures type is on every declaration of the character. Is there a way for me to test this without breaking TDD principles while still allowing me to keep my collection private?

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  • Enhance Your Gmail Account in Chrome

    - by Asian Angel
    Are you tired of items like the Chat and Invite Boxes cluttering up your Gmail account? Then join us as we look at the Better Gmail extension for Google Chrome. Before Here are some examples of items that you may be tired of looking at in your Gmail account such as the “Footer” below your “Inbox”, the “Chat Box”, and the “Invitation Box”. Perhaps you would also like to have the “New Window, Print all, & Create a document Commands” moved elsewhere. And of course there is everyone’s “favorite” sponsored links… Time to do some cleaning up and reorganizing. Better Gmail in Action As soon as you have installed Better Gmail a new tab will automatically open and present you with the available options. Place a “checkmark” in the box for each option that you would like activated and click on “Save” when finished. Note: The final option entry is a tie-in with two other “linked” extensions (Folders4Gmail & HTML Signature) while the middle listing is a link to an article for disabling Google Buzz. Once you have saved your changes in the “Options” you will be prompted to refresh your Gmail tab to see the changes. Going back to our “Inbox Area” everything looks so much more streamlined and clean now. Goodbye clutter! The “New Window, Print all, & Create a document Commands” definitely look a lot nicer as a small toolbar above our e-mail. And the right side…you can see for yourself just how much better that looks. No more distractions there to bother you as you read your e-mail. Conclusion If you have been wanting to get rid of the undesirable elements visible in your Gmail account then hurry over to the Better Gmail page, grab the extension and enjoy the better view. Links Download the Better Gmail extension (Google Chrome Extensions) Similar Articles Productive Geek Tips Figure out which Online accounts are selling your email to spammersAdd a Remember The Milk Task Pane to Gmail in ChromeHow to Send and Receive Hotmail from Your Gmail AccountAdd Your Gmail To Windows Live MailOpen Your Gmail Account in a Popup Window TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 PCmover Professional Windows Media Player 12: Tweak Video & Sound with Playback Enhancements Own a cell phone, or does a cell phone own you? Make your Joomla & Drupal Sites Mobile with OSMOBI Integrate Twitter and Delicious and Make Life Easier Design Your Web Pages Using the Golden Ratio Worldwide Growth of the Internet

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  • ray collision with rectangle and floating point accuracy

    - by phq
    I'm trying to solve a problem with a ray bouncing on a box. Actually it is a sphere but for simplicity the box dimensions are expanded by the sphere radius when doing the collision test making the sphere a single ray. It is done by projecting the ray onto all faces of the box and pick the one that is closest. However because I'm using floating point variables I fear that the projected point onto the surface might be interpreted as being below in the next iteration, also I will later allow the sphere to move which might make that scenario more likely. Also the bounce coefficient might be as low as zero, making the sphere continue along the surface. So my naive solution is to project not only forwards but backwards to catch those cases. That is where I got into problems shown in the figure: In the first iteration the first black arrow is calculated and we end up at a point on the surface of the box. In the second iteration the "back projection" hits the other surface making the second black arrow bounce on the wrong surface. If there are several boxes close to each other this has further consequences making the sphere fall through them all. So my main question is how to handle possible floating point accuracy when placing the sphere on the box surface so it does not fall through. In writing this question I got the idea to have a threshold to only accept back projections a certain amount much smaller than the box but larger than the possible accuracy limitation, this would only cause the "false" back projection when the sphere hit the box on an edge which would appear naturally. To clarify my original approach, the arrows shown in the image is not only the path the sphere travels but is also representing a single time step in the simulation. In reality the time step is much smaller about 0.05 of the box size. The path traveled is projected onto possible sides to avoid traveling past a thinner object at higher speeds. In normal situations the floating point accuracy is not an issue but there are two situations where I have the concern. When the new position at the end of the time step is located very close to the surface, very unlikely though. When using a bounce factor of 0, here it happens every time the sphere hit a box. To add some loss of accuracy, the motivation for my concern, is that the sphere and box are in different coordinate systems and thus the sphere location is transformed for every test. This last one is why I'm not willing to stand on luck that one floating point value lying on top of the box always will be interpreted the same. I did not know voronoi regions by name, but looking at it I'm not sure how it would be used in a projection scenario that I'm using here.

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  • Arcball 3D camera - how to convert from camera to object coordinates

    - by user38873
    I have checked multiple threads before posting, but i havent been able to figure this one out. Ok so i have been following this tutorial, but im not using glm, ive been implementing everything up until now, like lookat etc. http://en.wikibooks.org/wiki/OpenGL_Programming/Modern_OpenGL_Tutorial_Arcball So i can rotate with the click and drag of the mouse, but when i rotate 90º degrees around Y and then move the mouse upwards or donwwards, it rotates on the wrong axis, this problem is demonstrated on this part of the tutorial An extra trick is converting the rotation axis from camera coordinates to object coordinates. It's useful when the camera and object are placed differently. For instace, if you rotate the object by 90° on the Y axis ("turn its head" to the right), then perform a vertical move with your mouse, you make a rotation on the camera X axis, but it should become a rotation on the Z axis (plane barrel roll) for the object. By converting the axis in object coordinates, the rotation will respect that the user work in camera coordinates (WYSIWYG). To transform from camera to object coordinates, we take the inverse of the MV matrix (from the MVP matrix triplet). What i have to do acording to the tutorial is convert my axis_in_camera_coordinates to object coordinates, and the rotation is done well, but im confused on what matrix i use to do just that. The tutorial talks about converting the axis from camera to object coordinates by using the inverse of the MV. Then it shows these 3 lines of code witch i havent been able to understand. glm::mat3 camera2object = glm::inverse(glm::mat3(transforms[MODE_CAMERA]) * glm::mat3(mesh.object2world)); glm::vec3 axis_in_object_coord = camera2object * axis_in_camera_coord; So what do i aply to my calculated axis?, the inverse of what, i supose the inverse of the model view? So my question is how do you transform camera axis to object axis. Do i apply the inverse of the lookat matrix? My code: if (cur_mx != last_mx || cur_my != last_my) { va = get_arcball_vector(last_mx, last_my); vb = get_arcball_vector( cur_mx, cur_my); angle = acos(min(1.0f, dotProduct(va, vb)))*20; axis_in_camera_coord = crossProduct(va, vb); axis.x = axis_in_camera_coord[0]; axis.y = axis_in_camera_coord[1]; axis.z = axis_in_camera_coord[2]; axis.w = 1.0f; last_mx = cur_mx; last_my = cur_my; } Quaternion q = qFromAngleAxis(angle, axis); Matrix m; qGLMatrix(q,m); vi = mMultiply(m, vi); up = mMultiply(m, up); ViewMatrix = ogLookAt(vi.x, vi.y, vi.z,0,0,0,up.x,up.y,up.z);

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  • How do software projects go over budget and under-deliver?

    - by Carlos
    I've come across this story quite a few times here in the UK: NHS Computer System Summary: We're spunking £12 Billion on some health software with barely anything working. I was sitting the office discussing this with my colleagues, and we had a little think about. From what I can see, all the NHS needs is a database + middle tier of drugs/hospitals/patients/prescriptions objects, and various GUIs for doctors and nurses to look at. You'd also need to think about security and scalability. And you'd need to sit around a hospital/pharmacy/GPs office for a bit to figure out what they need. But, all told, I'd say I could knock together something with that kind of structure in a couple of days, and maybe throw in a month or two to make it work in scale. * If I had a few million quid, I could probably hire some really excellent designers to make a maintainable codebase, and also buy appropriate hardware to run the system on. I hate to trivialize something that seems to have caused to much trouble, but to me it looks like just a big distributed CRUD + UI system. So how on earth did this project bloat to £12B without producing much useful software? As I don't think the software sounds so complicated, I can only imagine that something about how it was organised caused this mess. Is it outsourcing that's the problem? Is it not getting the software designers to understand the medical business that caused it? What are your experiences with projects gone over budget, under delivered? What are best practices for large projects? Have you ever worked on such a project? EDIT *This bit seemed to get a lot of attention. What I mean is I could probably do this for say, 30 users, spending a few tens of thousands of pounds. I'm not including stuff I don't know about the medical industry and government, but I think most people who've been around programming are familiar with that kind of database/front end kind of design. My point is the NHS project looks like a BIG version of this, with bells and whistles, notably security. But surely a budget millions of times larger than mine could provide this?

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  • Ideas for attack damage algorithm (language irrelevant)

    - by Dillon
    I am working on a game and I need ideas for the damage that will be done to the enemy when your player attacks. The total amount of health that the enemy has is called enemyHealth, and has a value of 1000. You start off with a weapon that does 40 points of damage (may be changed.) The player has an attack stat that you can increase, called playerAttack. This value starts off at 1, and has a possible max value of 100 after you level it up many times and make it farther into the game. The amount of damage that the weapon does is cut and dry, and subtracts 40 points from the total 1000 points of health every time the enemy is hit. But what the playerAttack does is add to that value with a percentage. Here is the algorithm I have now. (I've taken out all of the gui, classes, etc. and given the variables very forward names) double totalDamage = weaponDamage + (weaponDamage*(playerAttack*.05)) enemyHealth -= (int)totalDamage; This seemed to work great for the most part. So I statrted testing some values... //enemyHealth ALWAYS starts at 1000 weaponDamage = 50; playerAttack = 30; If I set these values, the amount of damage done on the enemy is 125. Seemed like a good number, so I wanted to see what would happen if the players attack was maxed out, but with the weakest starting weapon. weaponDamage = 50; playerAttack = 100; the totalDamage ends up being 300, which would kill an enemy in just a few hits. Even with your attack that high, I wouldn't want the weakest weapon to be able to kill the enemy that fast. I thought about adding defense, but I feel the game will lose consistency and become unbalanced in the long run. Possibly a well designed algorithm for a weapon decrease modifier would work for lower level weapons or something like that. Just need a break from trying to figure out the best way to go about this, and maybe someone that has experience with games and keeping the leveling consistent could give me some ideas/pointers.

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  • SQL – What ACID stands in the Database? – Contest to Win 24 Amazon Gift Cards and Joes 2 Pros 2012 Kit

    - by Pinal Dave
    We love puzzles. One of the brain’s main task is to solve puzzles. Sometime puzzles are very complicated (e.g Solving Rubik Cube or Sodoku)  and sometimes the puzzles are very simple (multiplying 4 by 8 or finding the shortest route while driving). It is always to solve puzzle and it creates an experience which humans are not able to forget easily. The best puzzles are the one where one has to do multiple things to reach to the final goal. Let us do something similar today. We will have a contest where you can participate and win something interesting. Contest This contest have two parts. Question 1: What ACID stands in the Database? This question seems very easy but here is the twist. Your answer should explain minimum one of the properties of the ACID in detail. If you wish you can explain all the four properties of the ACID but to qualify you need to explain minimum of the one properties. Question 2: What is the size of the installation file of NuoDB for any specific platform. You can answer this question following format – NuoDB installation file is of size __ MB for ___ Platform. Click on the Download the Link and download your installation file for NuoDB. You can post figure out the file size from the properties of the file. We have exciting content prizes for the winners. Prizes 1) 24 Amazon Gift Cards of USD 10 for next 24 hours. One card at every hour. (Open anywhere in the world) 2) One grand winner will get Joes 2 Pros SQL Server 2012 Training Kit worth USD 249. (Open where Amazon ship books). Amazon | 1 | 2 | 3 | 4 | 5  Rules The contest will be open till July 21, 2013. All the valid comments will be hidden till the result is announced. The winners will be announced on July 24, 2013. Hint: Download NuoDB  Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: PostADay, SQL, SQL Authority, SQL Puzzle, SQL Query, SQL Server, SQL Tips and Tricks, T SQL, Technology

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  • Moving Character in C# XNA Not working

    - by Matthew Stenquist
    I'm having trouble trying to get my character to move for a game I'm making in my sparetime for the Xbox. However, I can't seem to figure out what I'm doing wrong , and I'm not even sure if I'm doing it right. I've tried googling tutorials on this but I haven't found any helpful ones. Mainly, ones on 3d rotation on the XNA creators club website. My question is : How can I get the character to walk towards the right in the MoveInput() function? What am I doing wrong? Did I code it wrong? The problem is : The player isn't moving. I think the MoveInput() class isn't working. Here's my code from my character class : using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; namespace Jumping { class Character { Texture2D texture; Vector2 position; Vector2 velocity; int velocityXspeed = 2; bool jumping; public Character(Texture2D newTexture, Vector2 newPosition) { texture = newTexture; position = newPosition; jumping = true; } public void Update(GameTime gameTime) { JumpInput(); MoveInput(); } private void MoveInput() { //Move Character right GamePadState gamePad1 = GamePad.GetState(PlayerIndex.One); velocity.X = velocity.X + (velocityXspeed * gamePad1.ThumbSticks.Right.X); } private void JumpInput() { position += velocity; if (GamePad.GetState(PlayerIndex.One).Buttons.A == ButtonState.Pressed && jumping == false) { position.Y -= 1f; velocity.Y = -5f; jumping = true; } if (jumping == true) { float i = 1.6f; velocity.Y += 0.15f * i; } if (position.Y + texture.Height >= 1000) jumping = false; if (jumping == false) velocity.Y = 0f; } public void Draw(SpriteBatch spriteBatch) { spriteBatch.Draw(texture, position, Color.White); } } }

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  • Simple method for reliably detecting code in text?

    - by Jeff Atwood
    GMail has this feature where it will warn you if you try to send an email that it thinks might have an attachment. Because GMail detected the string see the attached in the email, but no actual attachment, it warns me with an OK / Cancel dialog when I click the Send button. We have a related problem on Stack Overflow. That is, when a user enters a post like this one: my problem is I need to change the database but I don't won't to create a new connection. example: DataSet dsMasterInfo = new DataSet(); Database db = DatabaseFactory.CreateDatabase("ConnectionString"); DbCommand dbCommand = db.GetStoredProcCommand("uspGetMasterName"); This user did not format their code as code! That is, they didn't indent by 4 spaces per Markdown, or use the code button (or the keyboard shortcut ctrl+k) which does that for them. Thus, our system is accreting a lot of edits where people have to go in and manually format code for people that are somehow unable to figure this out. This leads to a lot of bellyaching. We've improved the editor help several times, but short of driving over to the user's house and pressing the correct buttons on their keyboard for them, we're at a loss to see what to do next. That's why we are considering a Google GMail style warning: Did you mean to post code? You wrote stuff that we think looks like code, but you didn't format it as code by indenting 4 spaces, using the toolbar code button or the ctrl+k code formatting command. However, presenting this warning requires us to detect the presence of what we think is unformatted code in a question. What is a simple, semi-reliable way of doing this? Per Markdown, code is always indented by 4 spaces or within backticks, so anything correctly formatted can be discarded from the check immediately. This is only a warning and it will only apply to low-reputation users asking their first questions (or providing their first answers), so some false positives are OK, so long as they are about 5% or less. Questions on Stack Overflow can be in any language, though we can realistically limit our check to, say, the "big ten" languages. Per the tags page that would be C#, Java, PHP, JavaScript, Objective-C, C, C++, Python, Ruby. Use the Stack Overflow creative commons data dump to audit your potential solution (or just pick a few questions in the top 10 tags on Stack Overflow) and see how it does. Pseudocode is fine, but we use c# if you want to be extra friendly. The simpler the better (so long as it works). KISS! If your solution requires us to attempt to compile posts in 10 different compilers, or an army of people to manually train a bayesian inference engine, that's ... not exactly what we had in mind.

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  • Applying Quotas Across all My Sites

    - by Bil Simser
    Just a quick snippet this morning. If you need to apply a new quota template to all users My Sites here's a quick script to do it. Changing an existing quota is fine but if you're migrating users from another system or you just want to up everyone's storage a bit here's what you do. Create a new quota template. This is found in Central Admin under Application Management | Site Collections | Specify quota templates. There's already a default "Individual Quota" created you might want to create your own or have a special one for your users Open up the PowerShell Management Console and enter "Get-SPWebApplication". This will list all your web applications on the farm.  To apply it to all My Sites (each site is a site collection of its own) run this script below. .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: Consolas, "Courier New", Courier, Monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } 1: $webapps = Get-SPWebApplication; 2:   3: $webapp = $webapps[4]; 4:   5: foreach ($site in $webapp.Sites) { 6: Set-SPSite -Identity $site.url -QuotaTemplate "Your Quota Template" 7: } The first line gets all the web applications on the server. In our case, the forth one is the mysite web app (yours will probably be a different number). Just run Get-SPWebApplication from the console to figure out which one to use. You could get fancy and pipe the name to find it but I'm too lazy for that.Then we loop through all the sites on the list using the $site.url property and pass it to the Set-SPSite cmdlet and specify the name of the our custom QuotaTemplate.Easy. Now all users are updated with the new quota template.

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  • Getting WLAN on my Laptop to work (Medion MD98300)

    - by Anand Böhmer
    Dear Ubuntu Community, I am having difficulties to get the WLAN Adapter on my Medion 98300 Laptop to work. The WLAN Card seems to be connected through an internal USB Interface and the Card itself had shown up as a wirelles Network while installing Ubuntu. I have tried a few things earlier, but none of my google reasearches have brought me to a working solution... I am quite new to the Linux System and only knoew a couple of terminal commands so far, so I probably have missed out on a few possible solutions. Maybe you can help me? Thank you very much in advance! A fre minimal technical Details: AMD Turion 64 X2 Dual-Core Mobile Technolgie TL-50 NVIDIA GeForce Go 6150 SanDisk 64GB SSD 2GB RAM DDR2 667 nForce Chipset (I forgt the Version, but deductable from the GPU I guess) WiFi: ZyDAS ZD1211B 802.11g Thank's a lot again! :) UPDATE: I tried around myself a little and found a guide on the Linux Mint forums that helped! I already had tried to install the linux backport modules etc. What I finally did was update the linux firmware and run the following command: echo "options acer_wmi wirelles=1" sudo tee /etc/modprobe.d/acer_wmi.conf and rebooted now I found and could connect to networks, but unfortunately I found, that the link quality was very bad, around 40 to 50. Eventhough my Router is running at high power and is only 6 Meters away! I then switched a few channels, but that did not improve much. Before, under Windows, I had a very good link quality and had the entire 16mbit/s internet connection at disposal, now I can only get about 3-5Mbit/s. better then nothing, but still pretty bad! The "TX power" is fixed on 20dBm and iwconfig says, that the "Power Management" is off... Maybe the power of the module is set too low?... UPDATE2: I figured that 20dBm is a normal power output. I even tried to change the power using iwconfig wlan0 txpower INTEGERHERE but, obviously my "Card" does not support more then 20. More would probably be illegal as well, so I won't even use more then 20. I guess that I will have to figure out a way, or maybe just switch cards. Are the Mailboard-USB-Connectors on a laptop of the same property as the standard external ones? If so, I could simply solder a micro Wirelless N Adapter onto the board :)

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  • Multithreading: Communication from Parent thread to child thread

    - by Dennis Nowland
    I have a List of threads normally 3 threads each of the threads reference a webbrowser control that communicates with the parent control to populate a datagridview. What I need to do is when the user clicks the button in a datagridviewButtonCell corresponding data will be sent back to the webbrowser control within the child thread that originally communicated with the main thread. but when I try to do this I receive the following error message 'COM object that has been separated from its underlying RCW cannot be used.' my problem is that I can not figure out how to reference the relevant webbrowser control. I would appreciate any help that anyone can give me. The language used is c# winforms .Net 4.0 targeted Code sample: The following code is executed when user click on the Start button in the main thread private void StartSubmit(object idx) { /* method used by the new thread to initialise a 'myBrowser' inherited from the webbrowser control each submitters object is an a custom Control called 'myBrowser' which holds detail about the function of the object eg: */ //index: is an integer value which represents the threads id int index = (int)idx; //submitters[index] is an instance of the 'myBrowser' control submitters[index] = new myBrowser(); //threads integer id submitters[index]._ThreadNum = index; // naming convention used 'browser' +the thread index submitters[index].Name = "browser" + index; //set list in 'myBrowser' class to hold a copy of the list found in the main thread submitters[index]._dirs = dirLists[index]; // suppress and javascript errors the may occur in the 'myBrowser' control submitters[index].ScriptErrorsSuppressed = true; //execute eventHandler submitters[index].DocumentCompleted += new WebBrowserDocumentCompletedEventHandler(DocumentCompleted); //advance to the next un-opened address in datagridview the navigate the that address //in the 'myBrowser' control. SetNextDir(submitters[index]); } private void btnStart_Click(object sender, EventArgs e) { // used to fill list<string> for use in each thread. fillDirs(); //connections is the list<Thread> holding the thread that have been opened //1 to 10 maximum for (int n = 0; n < (connections.Length); n++) { //initialise new thread to the StartSubmit method passing parameters connections[n] = new Thread(new ParameterizedThreadStart(StartSubmit)); // naming convention used conn + the threadIndex ie: 'conn1' to 'conn10' connections[n].Name = "conn" + n.ToString(); // due to the webbrowser control needing to be ran in the single //apartment state connections[n].SetApartmentState(ApartmentState.STA); //start thread passing the threadIndex connections[n].Start(n); } } Once the 'myBrowser' control is fully loaded I am inserting form data into webforms found in webpages loaded via data enter into rows found in the datagridview. Once a user has entered the relevant details into the different areas in the row the can then clicking a DataGridViewButtonCell that has tha collects the data entered and then has to be send back to the corresponding 'myBrowser' object that is found on a child thread. Thank you

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  • Gradle for NetBeans RCP

    - by Geertjan
    Start with the NetBeans Paint Application and do the following to build it via Gradle (i.e., no Gradle/NetBeans plugin is needed for the following steps), assuming you've set up Gradle. Do everything below in the Files or Favorites window, not in the Projects window. In the application directory "Paint Application". Create a file named "settings.gradle", with this content: include 'ColorChooser', 'Paint' Create another file in the same location, named "build.gradle", with this content: subprojects { apply plugin: "announce" apply plugin: "java" sourceSets { main { java { srcDir 'src' } resources { srcDir 'src' } } } } In the module directory "Paint". Create a file named "build.gradle", with this content: dependencies { compile fileTree("$rootDir/build/public-package-jars").matching { include '**/*.jar' } } task show << { configurations.compile.each { dep -> println "$dep ${dep.isFile()}" } } Note: The above is a temporary solution, as you can see, the expectation is that the JARs are in the 'build/public-packages-jars' folder, which assumes an Ant build has been done prior to the Gradle build. Now run 'gradle classes' in the "Paint Application" folder and everything will compile correctly. So, this is how the Paint Application now looks: Preferable to the second 'build.gradle' would be this, which uses the JARs found in the NetBeans Platform... netbeansHome = '/home/geertjan/netbeans-dev-201111110600' dependencies { compile files("$rootDir/ColorChooser/release/modules/ext/ColorChooser.jar") def projectXml = new XmlParser().parse("nbproject/project.xml") projectXml.configuration.data."module-dependencies".dependency."code-name-base".each { if (it.text().equals('org.openide.filesystems')) { def dep = "$netbeansHome/platform/core/"+it.text().replace('.','-')+'.jar' compile files(dep) } else if (it.text().equals('org.openide.util.lookup') || it.text().equals('org.openide.util')) { def dep = "$netbeansHome/platform/lib/"+it.text().replace('.','-')+'.jar' compile files(dep) } else { def dep = "$netbeansHome/platform/modules/"+it.text().replace('.','-')+'.jar' compile files(dep) } } } task show << { configurations.compile.each { dep -> println "$dep ${dep.isFile()}" } } However, when you run 'gradle classes' with the above, you get an error like this: geertjan@geertjan:~/NetBeansProjects/PaintApp1/Paint$ gradle classes :Paint:compileJava [ant:javac] Note: Attempting to workaround javac bug #6512707 [ant:javac] [ant:javac] [ant:javac] An annotation processor threw an uncaught exception. [ant:javac] Consult the following stack trace for details. [ant:javac] java.lang.NullPointerException [ant:javac] at com.sun.tools.javac.util.DefaultFileManager.getFileForOutput(DefaultFileManager.java:1058) No idea why the above happens, still trying to figure it out. Once the above works, we can start figuring out how to use the NetBeans Maven repo instead and then the user of the plugin will be able to select whether to use local JARs or JARs from the NetBeans Maven repo. Many thanks to Hans Dockter who put the above together with me today, via Skype!

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  • Help with this optimization

    - by Milo
    Here is what I do: I have bitmaps which I draw into another bitmap. The coordinates are from the center of the bitmap, thus on a 256 by 256 bitmap, an object at 0.0,0.0 would be drawn at 128,128 on the bitmap. I also found the furthest extent and made the bitmap size 2 times the extent. So if the furthest extent is 200,200 pixels, then the bitmap's size is 400,400. Unfortunately this is a bit inefficient. If a bitmap needs to be drawn at 500,500 and the other one at 300,300, then the target bitmap only needs to be 200,200 in size. I cannot seem to find a correct way to draw in the components correctly with a reduced size. I figure out the target bitmap size like this: float AvatarComposite::getFloatWidth(float& remainder) const { float widest = 0.0f; float widestNeg = 0.0f; for(size_t i = 0; i < m_components.size(); ++i) { if(m_components[i].getSprite() == NULL) { continue; } float w = m_components[i].getX() + ( ((m_components[i].getSprite()->getWidth() / 2.0f) * m_components[i].getScale()) / getWidthToFloat()); float wn = m_components[i].getX() - ( ((m_components[i].getSprite()->getWidth() / 2.0f) * m_components[i].getScale()) / getWidthToFloat()); if(w > widest) { widest = w; } if(wn > widest) { widest = wn; } if(w < widestNeg) { widestNeg = w; } if(wn < widestNeg) { widestNeg = wn; } } remainder = (2 * widest) - (widest - widestNeg); return widest - widestNeg; } And here is how I position and draw the bitmaps: int dw = m_components[i].getSprite()->getWidth() * m_components[i].getScale(); int dh = m_components[i].getSprite()->getHeight() * m_components[i].getScale(); int cx = (getWidth() + (m_remainderX * getWidthToFloat())) / 2; int cy = (getHeight() + (m_remainderY * getHeightToFloat())) / 2; cx -= m_remainderX * getWidthToFloat(); cy -= m_remainderY * getHeightToFloat(); int dx = cx + (m_components[i].getX() * getWidthToFloat()) - (dw / 2); int dy = cy + (m_components[i].getY() * getHeightToFloat()) - (dh / 2); g->drawScaledSprite(m_components[i].getSprite(),0.0f,0.0f, m_components[i].getSprite()->getWidth(),m_components[i].getSprite()->getHeight(),dx,dy, dw,dh,0); I basically store the difference between the original 2 * longest extent bitmap and the new optimized one, then I translate by that much which I would think would cause me to draw correctly but then some of the components look cut off. Any insight would help. Thanks

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  • Need help to install Ubuntu on Win7 Alienware M17xR3, installing not working

    - by Rodrigo
    Please I need help to install linux on my computer to start analyzing Next Generation Sequencing (molecular genetics) for my work. I've tried to install from all different ways and forms and it gave me different errors. First I will describe my system: Alienware M17x R3 Raid Drive 596GB (2x 298 GB) Windows7 primary partition C: The hardrive is divided in 3 primary partitions (can't do 4 don't know why) 1st: Fat16 no name capacity 40mbs almost not used (has files like command.com, dellbio.bin, dellrmk.bin and oobedone.flg) I dont know what this is for but is blocked and non system (Status:none). 2nd: Recovery NTFS 9GB (Status:system) and it seems to have boot files. 3rd: CD: Windos OS (status:boot). And I have 2 Logical drivers F: data for backup and games :D (300gb) G: For trying to install the Linux (Already tried with Fat32, Ext2, ext3 and ext4) Installing with Wubi on F: and G: Instalation looks good on windows ask to restart dos mode appears: try (HD0,0) non-ms:skip try (HD0,1) NTFS5: No Wibildr try (HD0,2) NTFS5: Error: "Prefix" is not set. Installing with Wubi on C: Installation looks good on windows ask to restart dos mode apears: Mount denied becouse NTFS volume is already exclusive opened, the volume may be already mounted or another software may use it which could be identified for example by the help of the 'FUSER' command Mount devdm-4 Could not find installation files /ubuntu/install custom-installation Run 'Chkdsk /r' on windows and restart...blablablalba... that should correct. done this didn't work. Tried installing with USB drive and after burning a CD with the Iso file download from the official website: I've tried the option to install along windows with a G: drive in FAT32, EXT2,3 and 4, I've tried to leave unallocated data, without the driver G at all... appears this everytime: http://i.stack.imgur.com/eo2Ie.png pres ok it ask me to: Not possible to install the boot loader at the location: specify new location: I've tried to select all the drivers non is accepted If I ask to continue without installing the boot loader he ask me to install later by myself which I'm trying to figure it out but I'm not really good to understand how ppl get to the programming part like a DOS to write down couse I'm a newb and I've dont work on dos or linux before... I've read that the boot loader has to be installed on the primary partition, but I'm not sure what I can delete from those 2 partitions that would let me get 1 extra... and it seems that the one that windows use is protected to write down so the software is not touching it... Please if someone have any idea to help me out... I've got a course tomorrow of how to use the software to analyze the data and I wanted to take my computer with me, so I've passed the last 3 days trying to search different ways to solve. My question is also post on the bugs.launchpad.net link here: lounchpad.net bug #882695

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  • Height Map Mapping to "Chunked" Quadrilateralized Spherical Cube

    - by user3684950
    I have been working on a procedural spherical terrain generator for a few months which has a quadtree LOD system. The system splits the six faces of a quadrilateralized spherical cube into smaller "quads" or "patches" as the player approaches those faces. What I can't figure out is how to generate height maps for these patches. To generate the heights I am using a 3D ridged multi fractals algorithm. For now I can only displace the vertices of the patches directly using the output from the ridged multi fractals. I don't understand how I generate height maps that allow the vertices of a terrain patch to be mapped to pixels in the height map. The only thing I can think of is taking each vertex in a patch, plug that into the RMF and take that position and translate into u,v coordinates then determine the pixel position directly from the u,v coordinates and determine the grayscale color based on the height. I feel as if this is the right approach but there are a few other things that may further complicate my problem. First of all I intend to use "height maps" with a pixel resolution of 192x192 while the vertex "resolution" of each terrain patch is only 16x16 - meaning that I don't have any vertices to sample for the RMF for most of the pixels. The main reason the height map resolution is higher so that I can use it to generate a normal map (otherwise the height maps serve little purpose as I can just directly displace vertices as I currently am). I am pretty much following this paper very closely. This is, essentially, the part I am having trouble with. Using the cube-to-sphere mapping and the ridged multifractal algorithm previously described, a normalized height value ([0, 1]) is calculated. Using this height value, the terrain position is calculated and stored in the first three channels of the positionmap (RGB) – this will be used to calculate the normalmap. The fourth channel (A) is used to store the height value itself, to be used in the heightmap. The steps in the first sentence are my primary problem. I don't understand how the pixel positions correspond to positions on the sphere and what positions are sampled for the RMF to generate the pixels if only vertices cannot be used.

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  • Mock RequireJS define dependencies with config.map

    - by Aligned
    Originally posted on: http://geekswithblogs.net/Aligned/archive/2014/08/18/mock-requirejs-define-dependencies-with-config.map.aspxI had a module dependency, that I’m pulling down with RequireJS that I needed to use and write tests against. In this case, I don’t care about the actual implementation of the module (it’s simple enough that I’m just avoiding some AJAX calls). EDIT: make sure you look at the bottom example after the edit before using the config.map approach. I found that there is an easier way. I did not want to change the constructor of the consumer as I had a chain of changes that would have to be made and that would have been to invasive for this task. I found a question on StackOverflow with a short, but helpful answer from “Artem Oboturov”. We can use the config.map from RequireJs to achieve this. Here is some code: A module example (“usefulModule” in Common/Modules/usefulModule.js): define([], function() { "use strict"; var testMethod = function() { ... }; // add more functionality of the module return { testMethod; } }); A consumer of usefulModule example: define([ "Commmon/Modules/usefulModule" ], function(usefulModule) { "use strict"; var consumerModule = function(){ var self = this; // add functionality of the module } }); Using config.map in the html of the test runner page (and in your Karma config –> I’m still trying to figure this out): map: {'*': { // replace usefulModule with a mock 'Common/Modules/usefulModule': '/Tests/Specs/Common/usefulModuleMock.js' } } With the new mapping, Require will load usefulModuleMock.js from Tests/Specs/Common instead of the real implementation. Some of the answers on StackOverflow mentioned Squire.js, which looked interesting, but I wasn’t ready to introduce a new library at this time. That’s all you need to be able to mock a depency in RequireJS. However, there are many good cases when you should pass it in through the constructor instead of this approach.   EDIT: After all that, here’s another, probably better way: The consumer class, updated: define([ "Commmon/Modules/usefulModule" ], function(UsefulModule) { "use strict"; var consumerModule = function(){ var self = this; self.usefulModule = new UsefulModule(); // add functionality of the module } }); Jasmine test: define([ "consumerModule", "/UnitTests/Specs/Common/Mocks/usefulModuleMock.js" ], function(consumerModule, UsefulModuleMock){ describe("when mocking out the module", function(){ it("should probably just override the property", function(){ var consumer = new consumerModule(); consumer.usefulModule = new UsefulModuleMock(); }); }); });   Thanks for letting me think out loud :-).

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  • More Efficient Data Structure for Large Layered Tile Map

    - by Stupac
    It seems like the popular method is to break the map up into regions and load them as needed, my problem is that in my game there are many AI entities other than the player out performing actions in virtually all the regions of the map. Let's just say I have a 5000x5000 map, when I use a 2D array of byte's to render it my game uses around 17 MB of memory, as soon as I change that data structure to a my own defined MapCell class (which only contains a single field: byte terrain) my game's memory consumption rockets up to 400+ MB. I plan on adding layering, so an array of byte's won't cut it and I figure I'd need to add a List of some sort to the MapCell class to provide objects in the layers. I'm only rendering tiles that are on screen, but I need the rest of the map to be represented in memory since it is constantly used in Update. So my question is, how can I reduce the memory consumption of my map while still maintaining the above requirements? Thank you for your time! Here's a few snippets my C# code in XNA4: public static void LoadMapData() { // Test map generations int xSize = 5000; int ySize = 5000; MapCell[,] map = new MapCell[xSize,ySize]; //byte[,] map = new byte[xSize, ySize]; Terrain[] terrains = new Terrain[4]; terrains[0] = grass; terrains[1] = dirt; terrains[2] = rock; terrains[3] = water; Random random = new Random(); for(int x = 0; x < xSize; x++) { for(int y = 0; y < ySize; y++) { //map[x,y] = new MapCell(terrains[random.Next(4)]); map[x,y] = new MapCell((byte)random.Next(4)); //map[x, y] = (byte)random.Next(4); } } testMap = new TileMap(map, xSize, ySize); // End test map setup currentMap = testMap; } public class MapCell { //public TerrainType terrain; public byte terrain; public MapCell(byte itsTerrain) { terrain = itsTerrain; } // the type of terrain this cell is treated as /*public Terrain terrain { get; set; } public MapCell(Terrain itsTerrain) { terrain = itsTerrain; }*/ }

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