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  • Want to understand C++ sentry object

    - by Romain Hippeau
    I answered this [question][1] and somebody else had answered as he modern C++ equivalent would be a sentry object: construct it at the beginning of a function, with its constructor implementing call(), and upon return (or abnormal exit), its destructor implements I am not familiar with using sentry objects in C++. I thought they were limited to input and output streams. Could somebody explain to me about C++ sentry objects as well as how to use them as an around interceptor for one or more methods in a class ? [1]: http://stackoverflow.com/questions/2688043/call-return-feature-of-classic-cc-with-classes-what-modern-languages-have-it/2688095#2688095 /

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  • How do I change the auto complete behavior in the VS 2010 editor?

    - by pinkmuppet
    How do I stop VS 2010 (RC) from autocompleting html helpers with new object { ... } when I just want to pass in an anonymous type? Backspacing is driving me crazy. e.g., VS wants: <%=Html.ActionLink("Register", "Register", new object { controller = "Account" }) %> I know the helper is declared expecting object, which is why it does this, but can I change this behavior just for mvc helpers?

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  • Load Empty Database table

    - by john White
    I am using SQLexpress and VS2008. I have a DB with a table named "A", which has an IdentitySpecification column named ID. The ID is auto-incremented. Even if the row is deleted, the ID still increases. After several data manipulation, the current ID has reached 15, for example. When I run the application if there's at least 1 row: if I add a new row, the new ID is 16. Everything is fine. If the table is empty (no row): if I add a new row, the new ID is 0, which is an error (I think). And further data manipulation (eg. delete or update) will result in an unhandled exception. Has anyone encountered this? PS. In my table definition, the ID has been selected as follow: Identity Increment = 1; Identity Seed =1; The DB load code is: dataSet = gcnew DataSet(); dataAdapter->Fill(dataSet,"A"); dataTable=dataSet->Tables["A"]; dbConnection->Open(); The Update button method dataAdapter->Update(dataSet,"tblInFlow"); dataSet->AcceptChanges(); dataTable=dataSet->Tables["tblInFlow"]; dataGrid->DataSource=dataTable; If I press Update: if there's at least a row: the datagrid view updates and shows the table correctly. if there's nothing in the table (no data row), the Add method will add a new row, but from ID 0. If I close the program and restart it again: the ID would be 16, which is correct. This is the add method row=dataTable->NewRow(); row["column1"]="something"; dataTable->Rows->Add(row); dataAdapter->Update(dataSet,"A"); dataSet->AcceptChanges(); dataTable=dataSet->Tables["A"];

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  • print TCHAR[] on console

    - by hara
    Hi I'm quite sure that it is a stupid issue but it drives me crazy.. how could i print on the console a TCHAR array? DWORD error = WSAGetLastError(); TCHAR errmsg[512]; int ret = FormatMessage(FORMAT_MESSAGE_FROM_SYSTEM, 0, error, 0, errmsg, 511, NULL); i need to print errmsg...

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  • c# passing something from child form to parent

    - by Alan Bennett
    hi guys. so i have this form and on it is a combo box populated from a database via a SQL method. and i have another form which allows us to maintain the database table etc. so i make a new instance of the second form doing: Form1 frm = new Form2; frm.show(); once i have done what ever i wanted to do on the second form and i close it, i need to somehow trigger an event or something which will refresh the combo box and the code behind it. i was thinking of some onchange or focus event for the whole form, the problem is i have 5 of these combo boxes and running all the SQL again. i also thought of passing somesort of variable thro but then i would still need an event for that. any ideals would be awesome

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  • how run Access 2007 module in Vb6?

    - by Mahmoud
    I have created a module in access 2007 that will update linked tables, but I wanted to run this module from vb6. I have tried this code from Microsoft, but it didnt work. Sub AccessTest1() Dim A As Object Set A = CreateObject("Access.Application") A.Visible = False A.OpenCurrentDatabase (App.Path & "/DataBase/acc.accdb") A.DoCmd.RunMacro "RefreshLinks" End Sub What I am aiming to do, is to allow my program to update all linked tables to new links, in case the program has been used on other computer In case you want to take a look at the module program, here it is: Sub CreateLinkedJetTable() Dim cat As ADOX.Catalog Dim tbl As ADOX.Table Set cat = New ADOX.Catalog ' Open the catalog. cat.ActiveConnection = CurrentProject.Connection Set tbl = New ADOX.Table ' Create the new table. tbl.Name = "Companies" Set tbl.ParentCatalog = cat ' Set the properties to create the link. tbl.Properties("Jet OLEDB:Link Datasource") = CurrentProject.Path & "/db3.mdb" tbl.Properties("Jet OLEDB:Remote Table Name") = "Companies" tbl.Properties("Jet OLEDB:Create Link") = True ' To link a table with a database password set the Link Provider String ' tbl.Properties("Jet OLEDB:Link Provider String") = "MS Access;PWD=Admin;" ' Append the table to the tables collection. cat.Tables.Append tbl Set cat = Nothing End Sub Sub RefreshLinks() Dim cat As ADOX.Catalog Dim tbl As ADOX.Table Set cat = New ADOX.Catalog ' Open the catalog. cat.ActiveConnection = CurrentProject.Connection Set tbl = New ADOX.Table For Each tbl In cat.Tables ' Verify that the table is a linked table. If tbl.Type = "LINK" Then tbl.Properties("Jet OLEDB:Link Datasource") = CurrentProject.Path & "/db3.mdb" ' To refresh a linked table with a database password set the Link Provider String 'tbl.Properties("Jet OLEDB:Link Provider String") = "MS Access;PWD=Admin;" End If Next End Sub

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  • When do I need to deallocate memory? C++

    - by extintor
    I am using this code inside a class to make a webbrowser control visit a website: void myClass::visitWeb(const char *url) { WCHAR buffer[MAX_LEN]; ZeroMemory(buffer, sizeof(buffer)); MultiByteToWideChar(CP_ACP, MB_ERR_INVALID_CHARS, url, strlen(url), buffer, sizeof(buffer)-1); VARIANT vURL; vURL.vt = VT_BSTR; vURL.bstrVal = SysAllocString(buffer); // webbrowser navigate code... VariantClear(&vURL); } Do I need to do some memory deallocation here?, I see vURL is being deallocated by VariantClear but should I deallocate memory for buffer? I've been told that in another bool I have in the same app I shouldn't deallocate anything because everything clear out when the bool return true/false, but what happens on this void?

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  • Read and Step into .Net Framework Source Code

    - by ChloeRadshaw
    I did ask whether this was possible in 2008 which was answered in http://stackoverflow.com/questions/1296840/read-and-step-into-net-framework-source-code. However my problem is that I am using 2005 and not 2008. Does anyone know whether this is possible please?? The reason I want to do this is to better understand C# paradigms. With Java this is possible and I learnt a tremendous amount by being able to read code written by engineers

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  • "Access violation reading location" troubles retrieveing buffer from directx

    - by numerical25
    Below is my code... ID3D10Texture2D *pBackBuffer; hr = mpSwapChain->GetBuffer(0, __uuidof(ID3D10Texture2D), (LPVOID*) &pBackBuffer); and I get the following error chp1.exe': Unloaded 'C:\Windows\SysWOW64\oleaut32.dll' First-chance exception at 0x757ce124 in chp1.exe: Microsoft C++ exception: _com_error at memory location 0x0018eeb0.. First-chance exception at 0x757ce124 in chp1.exe: Microsoft C++ exception: _com_error at memory location 0x0018edd0.. First-chance exception at 0x757ce124 in chp1.exe: Microsoft C++ exception: _com_error at memory location 0x0018ef1c.. The thread 'Win32 Thread' (0xfc4) has exited with code 0 (0x0). 'chp1.exe': Unloaded 'C:\Windows\SysWOW64\D3D10Ref.DLL' First-chance exception at 0x00b71894 in chp1.exe: 0xC0000005: Access violation reading location 0x00000000. Unhandled ex ception at 0x00b71894 in chp1.exe: 0xC0000005: Access violation reading location 0x00000000. It appears that the error occurs in the last parameter. &pBackBuffer. I added this single line of code and the error occurs.

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  • Detect pointer arithmetics because of LARGEADDRESSAWARE

    - by Suma
    I would like to switch my application to LARGEADDRESSAWARE. One of issues to watch for is pointer arithmetic, as pointer difference can no longer be represented as signed 32b. Is there some way how to find automatically all instances of pointer subtraction in a large C++ project? If not, is there some "least effort" manual or semi-automatic method how to achieve this?

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  • How do I use the additional Silverlight Toolkit controls?

    - by Brett Rigby
    I've got VS2010 installed, I've downloaded the Windows Phone add-in and the Silverlight Toolkit from CodePlex, but I cannot work out for the life of me how to actually use the controls in a Windows Phone 7 application... How do I add the controls into the toolbox, or link them so that the XAML doesn't give me errors all the time? For instance, using the Viewbox - the controls aren't implemented, and the XAML does not compile.

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  • How to Find and Replace the Enter character?

    - by karikari
    How to Find and Replace the 'Enter' characters in the text file? Here is my code: string searchString( "\r" ); // <------- how to look for ENTER chars? string replaceString( "XXXX" ); assert( searchString != replaceString ); string::size_type pos = 0, pos3 =0; while ( (pos = test.find(searchString, pos)) != string::npos ) { test.replace( pos, searchString.size(), replaceString ); pos++; }

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  • Access DLL without instantiating

    - by user330635
    I wrote a simple dll with only 2 functions in it. Is there a way to access these functions without having to instantiate them on every page? Can't I add them to the web.config somehow as assemblies thus giving me access to them?

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  • Overloading methods in C#

    - by Craig Johnston
    Is there a way to simplify the process of adding an overloaded method in C# using VS2005? In VB6, I would have just added an Optional parameter the function, but in C# do I have to have to type out a whole new method with this new parameter?

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  • Add a Message Bar or Info Bar to Word using interop or vsto

    - by Aaron
    I have VS 2010 and Word 2010. In Word 2010 there is sometimes a message/warning bar that pops up under the ribbon but above the body of the document that allows the user to do an action. It looks something like this... Can I programmatically though VSTO or Interop create a custom bar that allows the user to click a button and then it executes some code. If not, is there an alternative popup or dialog box that will do something like this? Thanks, A

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  • Access violation writing location, in my loop

    - by numerical25
    The exact error I am getting is First-chance exception at 0x0096234a in chp2.exe: 0xC0000005: Access violation writing location 0x002b0000. Windows has triggered a breakpoint in chp2.exe. And the breakpoint stops here for(DWORD i = 0; i < m; ++i) { //we are start at the top of z float z = halfDepth - i*dx; for(DWORD j = 0; j < n; ++j) { //to the left of us float x = -halfWidth + j*dx; float y = 0.0f; vertices[i*n+j].pos = D3DXVECTOR3(x, y, z); //<----- Right here vertices[i*n+j].color = D3DXVECTOR4(1.0f, 0.0f, 0.0f, 0.0f); } } I am not sure what I am doing wrong. below is the code in its entirety #include "MyGame.h" //#include "CubeVector.h" /* This code sets a projection and shows a turning cube. What has been added is the project, rotation and a rasterizer to change the rasterization of the cube. The issue that was going on was something with the effect file which was causing the vertices not to be rendered correctly.*/ typedef struct { ID3D10Effect* pEffect; ID3D10EffectTechnique* pTechnique; //vertex information ID3D10Buffer* pVertexBuffer; ID3D10Buffer* pIndicesBuffer; ID3D10InputLayout* pVertexLayout; UINT numVertices; UINT numIndices; }ModelObject; ModelObject modelObject; // World Matrix D3DXMATRIX WorldMatrix; // View Matrix D3DXMATRIX ViewMatrix; // Projection Matrix D3DXMATRIX ProjectionMatrix; ID3D10EffectMatrixVariable* pProjectionMatrixVariable = NULL; //grid information #define NUM_COLS 16 #define NUM_ROWS 16 #define CELL_WIDTH 32 #define CELL_HEIGHT 32 #define NUM_VERTSX (NUM_COLS + 1) #define NUM_VERTSY (NUM_ROWS + 1) bool MyGame::InitDirect3D() { if(!DX3dApp::InitDirect3D()) { return false; } D3D10_RASTERIZER_DESC rastDesc; rastDesc.FillMode = D3D10_FILL_WIREFRAME; rastDesc.CullMode = D3D10_CULL_FRONT; rastDesc.FrontCounterClockwise = true; rastDesc.DepthBias = false; rastDesc.DepthBiasClamp = 0; rastDesc.SlopeScaledDepthBias = 0; rastDesc.DepthClipEnable = false; rastDesc.ScissorEnable = false; rastDesc.MultisampleEnable = false; rastDesc.AntialiasedLineEnable = false; ID3D10RasterizerState *g_pRasterizerState; mpD3DDevice->CreateRasterizerState(&rastDesc, &g_pRasterizerState); mpD3DDevice->RSSetState(g_pRasterizerState); // Set up the World Matrix //The first line of code creates your identity matrix. Second line of code //second combines your camera position, target location, and which way is up respectively D3DXMatrixIdentity(&WorldMatrix); D3DXMatrixLookAtLH(&ViewMatrix, new D3DXVECTOR3(200.0f, 60.0f, -20.0f), new D3DXVECTOR3(200.0f, 50.0f, 0.0f), new D3DXVECTOR3(0.0f, 1.0f, 0.0f)); // Set up the projection matrix D3DXMatrixPerspectiveFovLH(&ProjectionMatrix, (float)D3DX_PI * 0.5f, (float)mWidth/(float)mHeight, 0.1f, 100.0f); if(!CreateObject()) { return false; } return true; } //These are actions that take place after the clearing of the buffer and before the present void MyGame::GameDraw() { static float rotationAngle = 0.0f; // create the rotation matrix using the rotation angle D3DXMatrixRotationY(&WorldMatrix, rotationAngle); rotationAngle += (float)D3DX_PI * 0.0f; // Set the input layout mpD3DDevice->IASetInputLayout(modelObject.pVertexLayout); // Set vertex buffer UINT stride = sizeof(VertexPos); UINT offset = 0; mpD3DDevice->IASetVertexBuffers(0, 1, &modelObject.pVertexBuffer, &stride, &offset); mpD3DDevice->IASetIndexBuffer(modelObject.pIndicesBuffer, DXGI_FORMAT_R32_UINT, 0); // Set primitive topology mpD3DDevice->IASetPrimitiveTopology(D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST); // Combine and send the final matrix to the shader D3DXMATRIX finalMatrix = (WorldMatrix * ViewMatrix * ProjectionMatrix); pProjectionMatrixVariable->SetMatrix((float*)&finalMatrix); // make sure modelObject is valid // Render a model object D3D10_TECHNIQUE_DESC techniqueDescription; modelObject.pTechnique->GetDesc(&techniqueDescription); // Loop through the technique passes for(UINT p=0; p < techniqueDescription.Passes; ++p) { modelObject.pTechnique->GetPassByIndex(p)->Apply(0); // draw the cube using all 36 vertices and 12 triangles mpD3DDevice->DrawIndexed(modelObject.numIndices,0,0); } } //Render actually incapsulates Gamedraw, so you can call data before you actually clear the buffer or after you //present data void MyGame::Render() { DX3dApp::Render(); } bool MyGame::CreateObject() { //dx will represent the width and the height of the spacing of each vector float dx = 1; //Below are the number of vertices //m is the vertices of each row. n is the columns DWORD m = 30; DWORD n = 30; //This get the width of the entire land //30 - 1 = 29 rows * 1 = 29 * 0.5 = 14.5 float halfWidth = (n-1)*dx*0.5f; float halfDepth = (m-1)*dx*0.5f; float vertexsize = m * n; VertexPos vertices[80]; for(DWORD i = 0; i < m; ++i) { //we are start at the top of z float z = halfDepth - i*dx; for(DWORD j = 0; j < n; ++j) { //to the left of us float x = -halfWidth + j*dx; float y = 0.0f; vertices[i*n+j].pos = D3DXVECTOR3(x, y, z); vertices[i*n+j].color = D3DXVECTOR4(1.0f, 0.0f, 0.0f, 0.0f); } } int k = 0; DWORD indices[540]; for(DWORD i = 0; i < n-1; ++i) { for(DWORD j = 0; j < n-1; ++j) { indices[k] = (i * n) + j; indices[k + 1] = (i * n) + j + 1; indices[k + 2] = (i + 1) * n + j; indices[k + 3] = (i + 1) * n + j; indices[k + 4] = (i * n) + j + 1; indices[k + 5] = (i + 1) * n + j+ 1; k += 6; } } //Create Layout D3D10_INPUT_ELEMENT_DESC layout[] = { {"POSITION",0,DXGI_FORMAT_R32G32B32_FLOAT, 0 , 0, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"COLOR",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 12, D3D10_INPUT_PER_VERTEX_DATA, 0} }; UINT numElements = (sizeof(layout)/sizeof(layout[0])); modelObject.numVertices = sizeof(vertices)/sizeof(VertexPos); //Create buffer desc D3D10_BUFFER_DESC bufferDesc; bufferDesc.Usage = D3D10_USAGE_DEFAULT; bufferDesc.ByteWidth = sizeof(VertexPos) * modelObject.numVertices; bufferDesc.BindFlags = D3D10_BIND_VERTEX_BUFFER; bufferDesc.CPUAccessFlags = 0; bufferDesc.MiscFlags = 0; D3D10_SUBRESOURCE_DATA initData; initData.pSysMem = vertices; //Create the buffer HRESULT hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pVertexBuffer); if(FAILED(hr)) return false; modelObject.numIndices = sizeof(indices)/sizeof(DWORD); bufferDesc.ByteWidth = sizeof(DWORD) * modelObject.numIndices; bufferDesc.BindFlags = D3D10_BIND_INDEX_BUFFER; initData.pSysMem = indices; hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pIndicesBuffer); if(FAILED(hr)) return false; ///////////////////////////////////////////////////////////////////////////// //Set up fx files LPCWSTR effectFilename = L"effect.fx"; modelObject.pEffect = NULL; hr = D3DX10CreateEffectFromFile(effectFilename, NULL, NULL, "fx_4_0", D3D10_SHADER_ENABLE_STRICTNESS, 0, mpD3DDevice, NULL, NULL, &modelObject.pEffect, NULL, NULL); if(FAILED(hr)) return false; pProjectionMatrixVariable = modelObject.pEffect->GetVariableByName("Projection")->AsMatrix(); //Dont sweat the technique. Get it! LPCSTR effectTechniqueName = "Render"; modelObject.pTechnique = modelObject.pEffect->GetTechniqueByName(effectTechniqueName); if(modelObject.pTechnique == NULL) return false; //Create Vertex layout D3D10_PASS_DESC passDesc; modelObject.pTechnique->GetPassByIndex(0)->GetDesc(&passDesc); hr = mpD3DDevice->CreateInputLayout(layout, numElements, passDesc.pIAInputSignature, passDesc.IAInputSignatureSize, &modelObject.pVertexLayout); if(FAILED(hr)) return false; return true; }

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  • HowTo: Conditional Page Break in SSRS 2010 ?

    - by SwissCoder
    Hi there I just migrated a project from .NET 3.5 to 4.0, accordingly the reports now use SSRS included in .net 4.0/VS2010. Before conditionally setting a rectangles visibility did the trick for me. (inside the rectangle I put a rectangle with a pagebreak) But this stopped working now.. any help appreciated

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