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  • Core Data Inferred Migration – Automatic "lightweight" vs Manual

    - by ohhorob
    I've updated the model of an existing iPhone app in some simple ways (remove attribute, add attribute, remove index), and can use automatic lightweight migration to migrate the persistent store. Due to the typical size of the data set, the processing time is not insignificant, and warrants feedback for the user. NSMigrationManager provides a simple but useful migrationProgress value that sends KVO notifications as the migration is performed. That forms the basis of providing feedback, however attempting to use an inferred model ([NSMappingModel inferredMappingModelForSourceModel:destinationModel:error:]) results in drastically different timing for the exact same dataset. Profile results on and original iPhone (2G) Automatic inferred lightweight migration PROFILE: CacheManager -migrateStore PROFILE: 0.6130 (+0.6130) models loaded PROFILE: 1.1759 (+0.5629) delegate -CacheManagerWillMigrate: PROFILE: 1.2516 (+0.0757) persistent store coordinator loaded PROFILE: 5.1436 (+3.8920) automatic lightweight migration completed PROFILE: 5.5435 (+0.3999) delegate -CacheManagerDidFinishMigration:withError: Manual inferred migration PROFILE: CacheManager -migrateStore PROFILE: 0.6660 (+0.6660) models loaded PROFILE: 1.1471 (+0.4811) inferred mapping model generated PROFILE: 1.4046 (+0.2574) delegate -CacheManagerWillMigrate: PROFILE: 1.5058 (+0.1013) persistent store coordinator loaded PROFILE: 22.6952 (+21.1894) manual migration completed PROFILE: 23.1478 (+0.4525) delegate -CacheManagerDidFinishMigration:withError: So, with an inferred model, the manual migration takes over 5 times longer than automatic! It's a big inconsistency, and the lightweight option that NSPersistentStoreCoordinator -addPersistentStoreWithType:configuration:URL:options:error: provides absolutely no indication of progress while processing. Can anybody provide a supported way to get the migrationProgress values during automatic migration, OR a way to configure an inferred mapping model to be as fast during manual processing as automatic?

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  • call addsubview again causes slowdown

    - by Tom
    hi guys, i am writing a little music-game for the iphone. I am almost done, this is the only issue which keeps me from rolling it out. any help to solve this is much appreciated. this is what i do: at my appDelegate I add my menu-view-screen to the window. the menu-view-screen acts as a container and controls which view gets presented to the user. means, on the menu-view-screen I got 4 buttons (new game, options, faq, highscore). when the user clicks on a button something as this happens: if (self.gameViewController == nil) { GameViewController *viewController = [[GameViewController alloc] initWithNibName:@"GameViewController" bundle:nil]; self.gameViewController = viewController; [viewController release]; } [self.view addSubview:self.gameViewController.view]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(handleSwitchViewNotificationFromGameView:) name:@"SwitchView" object:gameViewController]; when the user returns to the menu, this piece of code gets executed: [[NSNotificationCenter defaultCenter] removeObserver:self]; [self.gameViewController viewWillDisappear:YES]; [self.gameViewController.view removeFromSuperview]; this works fine for all screens but not for the gamescreen(well this is the only one with heaps of user-interaction) means the responsiveness of the iphone(when playing tones) gets really slow. The performance is fine when I display the gameview for the first time. it starts getting slower as soon as I add it to the menu-views-container-subviews again (addsubview) (basically open up a new game) any ideas what causes(or to get around) this? thanks heaps Best regards Tom

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  • About AMR audio file playing issue on different devices

    - by user352537
    I have got a quite strange problem here. I am developing an IM software and need to play audio files recorded by another client on Android. The same audio file I've got can be played with AVAudioPlayer on 3GS(IOS 4.2.1) device and simulator 4.2. But when I tried by play it on iPhone4(iOS 4.3.3), the function "play" always return NO. I also tried with two iPhone devices, the audio files recorded by iPhone client can be played on both 3GS and iPhone4. So I asked the Android developers about the record parameters they've used. They said that the "AudioEncoder" used by them was "DEFAULT". There are also some other parameters as following: **private AudioEncoder() {} public static final int DEFAULT = 0; /** AMR (Narrowband) audio codec */ public static final int AMR_NB = 1; /** @hide AMR (Wideband) audio codec */ public static final int AMR_WB = 2; /** @hide AAC audio codec */ public static final int AAC = 3; /** @hide enhanced AAC audio codec */ public static final int AAC_PLUS = 4; /** @hide enhanced AAC plus audio codec */ public static final int EAAC_PLUS = 5;** Does anybody know what's the matter?

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  • Play youtube video in full screen ?

    - by Madhup
    Hi all, First of all sorry, If somebody finds this question is repeated (haven't found any by myself). I am developing for an iPad application and trying to play youtube videos using this code: NSString *embedHTML = @"\ <html><head>\ <style type=\"text/css\">\ body {\ background-color: transparent;\ color: white;\ }\ </style>\ </head><body style=\"margin:0\">\ <embed id=\"yt\" src=\"%@\" type=\"application/x-shockwave-flash\" \ width=\"%0.0f\" height=\"%0.0f\"></embed>\ </body></html>"; NSString *html = [NSString stringWithFormat:embedHTML, youTubeUrl, 142.0, 129.5]; [wbView loadHTMLString:html baseURL:nil]; The code works fine when used in an iphone application (i.e. you touch on the webview and it starts playing the youtube video in fullscreen.) But when used in the iPad, on clicking the web view it starts playing the video in the web view itself and shows options to go to full screen, while I want to start the playback in the full screen from the beginning, like it does in the iPhone. Anybody having some ideas or people who have done it before please help. Thanks, Madhup

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  • IBOutlet instances are (null) after loading from NIB

    - by Zach
    I am working on an iPhone app and am getting (null) references to IBOutlet fields in my controller. I have a UIViewController subclass that is set as the File's Owner in my XIB. I have a set of UI elements that are wired into the controller. After loading from NIB and attempting to set properties on those UI elements, I find that they are (null). To clarify, some code: ExpandSearchPageController.h: @interface ExpandSearchPageController : UIViewController { IBOutlet UITextView * completeMessageView; } -(void)checkTextField; @property (nonatomic, retain) IBOutlet UITextView * completeMessageView; ExpandSearchPageController.m: @implementation ExpandSearchPageController @synthesize completeMessageView; -(void)checkTextField { NSLog(@"text field: %@",completeMessageView); } ExpandSearchPageController is set as the File's Owner for ExpandSearchPage.xib. ExpandSearchPage.xib's UITextView is wired to the completeMessageView. When I call ExpandSearchPageController * searchExpanderPage = [[ExpandSearchPageController alloc] initWithNibName:@"ExpandSearchPage" bundle:[NSBundle mainBundle]]; [searchExpanderPage checkTextField]; the result is "text field: (null)" Sorry if this is a total newb question, but I guess I'm still a newb at iPhone programming! Thanks in advance!

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  • steps to fix a project that won't compile

    - by eco_bach
    Hi Pulling my hair out in trying to get a simple window based project to compile. I am running both 3.2.2 and 3.2.3 versions of Xcode. The latter is set up in a separate folder. Originally I used the latter to create and compile my project against the new 4.0 sdk. It compiled fine. Then I made the mistake of deleting some sdks I thought I no longer needed. Ever since I can no longer compile. Right now I get a dozen or so errors similar to the following "_OBJC_CLASS_$_CATransition", referenced from: objc-class-ref-to-CATransition in ViewTransitionsAppDelegate.o My active executable is the iphone simulator 4 and Base SDK is iPhone device 3.0. I tried reinstalling the xcode3.2.3 installer, no difference. I'm totally stymied, as my project WAS working and compiling fine, both to the simulator and external device. Are there any best practices or recommended steps in fixing or rebuilding a project when it won't compile? Any help welcome!

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  • How to Implement Overlay blend method using opengles 1.1

    - by Cylon
    Blow is the algorithm of overlay. and i want using it on iphone, but iphone 3g only support opengles 1.1, can not using glsl. can i using blend function or texture combine to implement it. thank you /////////Reference from OpenGL Shading® Language Third Edition /////////// 19.6.12 Overlay OVERLAY first computes the luminance of the base value. If the luminance value is less than 0.5, the blend and base values are multiplied together. If the luminance value is greater than 0.5, a screen operation is performed. The effect is that the base value is mixed with the blend value, rather than being replaced. This allows patterns and colors to overlay the base image, but shadows and highlights in the base image are preserved. A discontinuity occurs where luminance = 0.5. To provide a smooth transition, we actually do a linear blend of the two equations for luminance in the range [0.45,0.55]. float luminance = dot(base, lumCoeff); if (luminance < 0.45) result = 2.0 * blend * base; else if (luminance 0.55) result = white - 2.0 * (white - blend) * (white - base); else { vec4 result1 = 2.0 * blend * base; vec4 result2 = white - 2.0 * (white - blend) * (white - base); result = mix(result1, result2, (luminance - 0.45) * 10.0); }

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  • How can you push a new view with a grouped table?

    - by Tanner
    Hi All, Ive been trying to push a new view when a cell is tapped but absolutely nothing happens. I figured grouped style pushed the same as plain. Here is my code: -(void)viewDidLoad { [super viewDidLoad]; contactArray = [[NSArray alloc] initWithObjects:@"iPhone",@"iPod",@"MacBook",@"MacBook Pro",nil]; shareArray = [[NSArray alloc] initWithObjects:@"Flex",@"AIR",@"PhotoShop",@"Flash",nil]; } -(NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { return 2; } // Customize the number of rows in the table view. -(NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { if(section == 0) return [contactArray count]; else return [shareArray count]; } -(NSString *)tableView:(UITableView *)tableView titleForHeaderInSection:(NSInteger)section{ if(section == 0){ return @"Contact"; }else{ return @"Share"; } } -(NSString *)tableView:(UITableView *)tableView titleForFooterInSection:(NSInteger)section{ if(section == 0){ return @"Footer for Apple Products"; }else{ return @"Footer for Adobe Softwares"; } } // Customize the appearance of table view cells. -(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithFrame:CGRectZero reuseIdentifier:CellIdentifier] autorelease]; } // Set up the cell... if(indexPath.section == 0){ cell.text = [contactArray objectAtIndex:indexPath.row]; }else{ cell.text = [shareArray objectAtIndex:indexPath.row]; } return cell; } -(void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { //NextViewController *nextController = [[NextViewController alloc] initWithNibName:@"NextView" bundle:nil]; //[self.navigationController pushViewController:nextController animated:YES]; if([contactArray objectAtIndex:indexPath.row] == @"iPhone"){ LandscapeHydrogen *abo = [[LandscapeHydrogen alloc] initWithNibName:@"LandscapeHydrogen" bundle:nil]; [self.navigationController pushViewController:abo animated:NO]; [abo release]; } } Any help is appreciated.

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  • Get Image from Byte Aarray.

    - by Arun Thakkar
    Hello Everyone!! Hope You all are fine and also in one of your best of moods!! Hope You all are Enjoying iPhone development. I herewith one issue that i am not able to solve, may be i don't know the depth concept of iPhone. So Its my humble requet to you to guide me or suggest or share your ideas. I do find an issue with getting an image from Bytes array. I am calling a webservice which returns an image in form of Bytes Array as response. I have Converted this bytes array in to form of NSData, Now i have NSData, But When i Try to get an image from this NSData, It shows nil. I Did lots of R&D and Find one suggestion to use base64 encoder, But unfortunately because of not proper guidance I was not able to Implement that. I was also suggested to use OPenSSL Library for base64 from url http://www.cocoadev.com/index.pl?BaseSixtyFour But again i was not able to include #include #include these two files. as in Newer Version of SDK 3.X family Apple has depreciated those (as i guess). So Now i need help from you guys. kindly help me if you have solution or if you know the steps to solve these. Looking Forwards. Regards, Arun Thakkar

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  • Implementation of MVC with SQLite and NSURLConnection, use cases?

    - by user324723
    I'm interested in knowing how others have implemented/designed database & web services in their iphone app and how they simplified it for the entire application. My application is dependent on these services and I can't figure out a efficient way to use them together due to the (semi)complexity of my requirements. My past attempts on combining them haven't been completely successful or at least optimal in my mind. I'm building a database driven iphone app that uses a relational database in sqlite and consumes web services based on missing content or user interaction. Like this hasn't been done before...right? Since I am using a relational database - any web services consumed requires normalization, parsing the result and persisting it to the database before it can be displayed in a table view controller. The applications UI consists of nested(nav controller) table views where a user can select a cell and be taken to the next table view where it attempts to populate the table views data source from the database. If nothing exists in the database then it will send a request via web services to download its content, thus download - parse - persist - query - display. Since the user has the ability to request a refresh of this data it still requires the same process. Quickly describing what I've implemented and tried to run with - 1st attempt - Used a singleton web service class that handled sending web service requests, parsing the result and returning it to the table view controller via delegate protocols. Once the controller received that data it would then be responsible for persisting it to the database and re-returning the result. I didn't like the idea of only preventing the case where the app delegate selector doesn't exists(released) causing the app to crash. 2nd attempt - Used NSNotificationCenter for easy access to both database and web services but later realized it was more complex due to adding and removing observers per view(which isn't advised anyways).

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  • Errors with redefinitions after upgrade to XCode 3.2.3

    - by CA Bearsfan
    I recently upgraded to Snow Leopard and Xcode 3.2.5 so I could test on my iPod Touch and iPhone and ran into some problems with the project I was working on. First it couldn't find a Base SDK, then my old frameworks weren't hooking up correctly. Finally after setting the Project Format to Xcode 3.1 compatible (3.2 also worked) and the Base SDK for all configurations to iOS 4.2, then setting my iOS deployment target to iOS 3.0 I was able to get the system to find a Base SDK and attempt a build. That's when the frameworks didn't want to cooperate. 4/6 I'm using displayed in red, so I re routed the path to the iPhone simulator 4.2 platform which worked perfectly. I was able to build my project, no errors or warnings and my app worked fine. I went to work last night thinking I had fixed the problem. This morning I fired up the laptop and went to build my code base and now have 1142 errors all of which have to do with code I haven't written deemed as being redefined. Suggestions? The following is just a small sample of the error list (obviously don't need to see all 1142) //Frameworks/Foundation.framework/Headers/NSZone.h:48: error: redefinition of 'NSMakeCollectable' /Frameworks/Foundation.framework/Headers/NSObject.h:65: error: duplicate interface declaration for class 'NSObject' /Frameworks/Foundation.framework/Headers/NSObject.h:67: error: redefinition of 'struct NSObject'

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  • UIImagePickerController crashes on rapid scrolling, slower than photos app

    - by vvanhee
    Most of the time, my image picker works perfectly (iOS 4.2.1). However, if I scroll very rapidly up and down about 4-6 times through my camera roll of about 300 photos, I get a crash. This never happens with the "photos" app on the same iPhone 3Gs. Also, I'm noticing that the stock "photos" app scrolls much more smoothly than my image picker. Has anyone else noticed this behavior? I'd be interested if others could attempt this in their own apps and see if they crash. I don't think it's related to other objects hogging memory on my iPhone because it's a simple app, and this happens right after I start the app. It also doesn't seem to be related to messages sent to other released objects or overreleasing of other objects in viewdidunload, based on my crash logs and the fact that the simulator responds well to simulated memory warnings. I think it might be a bug in the internal implementation of the UIImagePickerController... This is how I start the picker. I've done this multiple ways (including setting a retain property for the UIImagePickerController in my header and releasing on dealloc). This seems to be the best way (crashes least): UIImagePickerController *picker = [[UIImagePickerController alloc] init]; picker.delegate = self; picker.sourceType = UIImagePickerControllerSourceTypeSavedPhotosAlbum; picker.allowsEditing = YES; [self presentModalViewController:picker animated:YES]; [picker release]; This is the crashed thread (I get various exception types): Exception Type: SIGSEGV Exception Codes: SEGV_ACCERR at 0xfffffffff4faafa4 Crashed Thread: 8 ... Thread 8 Crashed: 0 CoreFoundation 0x000494ea -[__NSArrayM replaceObjectAtIndex:withObject:] + 98 1 PhotoLibrary 0x00008e0f -[PLImageTable _segmentAtIndex:] + 527 2 PhotoLibrary 0x00008a21 -[PLImageTable _mappedImageDataAtIndex:] + 221 3 PhotoLibrary 0x0000893f -[PLImageTable dataForEntryAtIndex:] + 15 4 PhotoLibrary 0x000087e7 PLThumbnailManagerImageDataAtIndex + 35 5 PhotoLibrary 0x00008413 -[PLThumbnailManager _dataForPhoto:format:width:height:bytesPerRow:dataWidth:dataHeight:imageDataOffset:imageDataFormat:preheat:] + 299 6 PhotoLibrary 0x000b6c13 __-[PLThumbnailManager preheatImageDataForImages:withFormat:]_block_invoke_1 + 159 7 libSystem.B.dylib 0x000d6680 _dispatch_call_block_and_release + 20 8 libSystem.B.dylib 0x000d6ba0 _dispatch_worker_thread2 + 128 9 libSystem.B.dylib 0x0007b251 _pthread_wqthread + 265

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  • opengl shader make color "disappear"

    - by JFoulkes
    hi, I'm new to opengl and shaders. I'm trying to do some augmented reality on the iphone and messing about with shaders to alter a feed from the camera. What I'm trying to achieve is the appearance that an object in a picture has disappeared by setting the color to match the surrounding colour. I have a yellow rectangle and in it is a small red circle. I want to give the impressed the red circle has disappeared by setting the colour to be yellow. It won't always be solid colours but I'm just trying to get the basics down first. Currently I have a simple shader which will make a red colour lighter but this isn't ideal because it doesn't get close to the surrounding colour and I want this to work for different coloured objects and different coloured surrounding. I'm not even 100% shaders are what I need to be looking at or even opengl. I'm using it because of the performance it gives on the iPhone. I'm basically asking if: Anyone has done or seen anything similar Am I barking up the wrong tree using opengl es and opengl sl? Is this even possible? Cheers.

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  • Should TcpClient be used for this scenario?

    - by Martín Marconcini
    I have to communicate with an iPhone. I have its IP Address and the port (obtained via Bonjour). I need to send a header that is “0x50544833” (or similar, It’s an HEX number), then the size of the data (below) and then the data itself. The data is just a string that looks like this: <?xml version="1.0" encoding="utf-8"?> <!DOCTYPE plist SYSTEM "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> <plist version="1.0"> <dict> <key>clientName</key> <string>XXX</string> <key>clientService</key> <string>0be397e7-21f4-4d3c-89d0-cdf179a7e14d</string> <key>registerCode</key> <string>0000</string> </dict> </plist> The requirement also says that I must send the data in little endian format (which I think is the default for Intel anyway). So it would be: hex_number + size of data + string_with_the_above_xml. I need to send that to the iPhone and read the response. What would be, according to your experience, the best way to send this data (and read the response)?

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  • Get information from WebPage.

    - by william-hu
    I want to set up an app which can get the information from a particular web page. Then i display the value which got from that page to the iPhone user. Detail:In the webpage on server ,there is the schedule for bus time. If the user input origin and terminus then show the user the time information(list on webpage) in a label. That's all. What i have finished is : Open the iphone app, input two value(origin and terminus) to UITextField. Send the URL to server. Get the page, and show in UIWebView. What my problem next is how should i get the information form that page into another two labels to give the user about the bus time. I have store data in my Array receiveData: self.receivedData = data; I am not clear the data i received is XML or what? And how should i pick-up the value i want. (should i save the value to property list and the read the value?) Thank you so much!

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  • OpenGL ES and real world development

    - by Mark
    Hi Guys, I'm trying to learn OpenGL ES quickly (I know, I know, but these are the pressures that have been thrusted upon me) and I have been read around a fair bit, which lots of success at rendering basic models, some basic lighting and 'some' texturing success too. But this is CONSTANTLY the point at which all OpenGL ES tutorials end, they never say more of what a real life app may need. So I have a few questions that Im hoping arent too difficult. How do people get 3d models from their favorite 3d modeling tool into the iPhone/iPad application? I have seen a couple of blog posts where people have written some python scripts for tools like Blender which create .h files that you can use, is this what people seem to do everytime? Or do the "big" tooling suites (3DS, Maya, etc...) have exporting features? Say I have my model in a nice .h file, all the vertexes, texture points, etc.. are lined up, how to I make my model (say of a basic person) walk? Or to be more general, how do you animate "part" of a model (legs only, turn head, etc...)? Do they need to be a massive mash-up of many different tiny models, or can you pre-bake animations these days "into" models (somehow) Truely great 3D games for the iPhone are (im sure) unbelievably complex, but how do people (game dev firms) seem to manage that designer/developer workflow? Surely not all the animations, textures, etc... are done programatically. I hope these are not stupid questions, and in actual fact, my app that Im trying to investigate how to make is really quite simple, just a basic 3D model that I want to be able to pan/tilt around using touch. Has anyone ever done/seen anything like this that I might be able to read up on? Thanks for any help you can give, I appreciate all types of response big or small :) Cheers, Mark

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  • I have a serious problem to use 'happle' in xcode project.

    - by Daniel K
    Hello. I am a korean student, and I'm trying to develop a iphone application. I want to make the application which will shows contents of Web board, which is belong to some website. I will use 'UITableViewController", and the names of contents have to be displayed on table view. I heard that if I want to scrap the text on webpage, I have to use 'parser'. However, Iphone SDKs provide only the parser for xml webpage, NSXmlParser. In my acknowledges, NSXmlParser is not for HTML webpage, so it doesn't provide HTML parsing. If there is any way to parse HTML page with NSXmlParser, I want to know how to use that. Anyway, I found a simple and good HTML parser, 'happle', through searching on google. I tried to add the sources of happle on my xcode project, and I also add the libxml2.2.dylib, and I even set up 'Header search paths' and 'Other Linker Flags'. However It doesn't work. The Compiler show a error message : "No such file in dictionary". In my opinion, there is no frameworks file in my computer, so I tried to set up 'libxml2 frameworks' many times, but I coundn't success. please help me how to parse HTML page and how to set up libxml2... It really urgent. p.s. please forgive my ugly English

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  • Xcode 4: nib files not loading when run, can't find UI elements

    - by Jordan
    So, I just downloaded Xcode 4 and installed it. I was actually quite looking forward to the single window and integrated IB... - However, when I open and run one of my projects, the nib files that the project uses don't seem to load. Instead I'm left looking at a blank white screen (iPhone). This project ran well and fine on Xcode 3.2. So I thought... this can't be that hard to fix. So I opened up a nib file, thinking that maybe editing or creating a new one from scratch could point me in the right direction. But I can't find the old resources panel from interface builder anywhere. How am I meant to create a new view or add buttons? I know I'm probably just missing something obvious :s Did anyone else have the same nib file problems - is there a fix (or something stupidly simple that I'm forgetting about)? - EDIT: Ok. If I background and un-background the app, the view loads fine. But this happens every time I build, on both iPhone and iOS simulator, i.e. the app doesn't work properly until it's been backgrounded. All the code for loading the view follows from - (void)applicationDidFinishLaunching:(UIApplication *)application. Now I am really confused. - Thanks :)

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  • smart phone UI limitations

    - by Manny
    I would like to know, what limitations there are for how far one can go in terms of replacing UI components of current touch screen smart phones, in particular iPhone, Blackberry and android based phones. What I would like to do is create a custom UI for dialing out and incoming calls. I have some experience with Blackberry development. The theme builder for it, can be used to customize certain items on the incoming call screen, but it doesn't look like that you can increase the size of answer button. I know Blackberry also gives you access to all the phone APIs, but I'm not sure that you can create your own UI that can gain preference over the Blackberry incoming call screen. And if you try to customize the incoming call screen by adding any buttons to it, they would be rendered as pictures. I could possibly design a complete UI for android, since different manufactures have different UI for android based phones. Can I do what I want to do using iPhone, Blackberry or android? Or any other phone for that matter? I am guessing may be for Nokia phones using Qt, but I prefer the 3 platforms I listed. Thanks for all your help.

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  • implementation musical instrument using audio unit

    - by Develop.Kim
    post same question at apple developer forum ,too hi first sorry that my english is poor.. i want develop iphone application that playing musical instrument like 'ocarina' but don't need blow mic features. so first i tried to find that how implementation 'virtual musical instrument ' in iphone development. the during the decide implementation using 'Audio Unit' to report this article (link) so i want two kind of questions. i recognize that the 'musical instrument' can be divided into three sound that 'attack', 'sustain' , 'release'. 'decay' maybe included (link) . How implementation when audio unit base 'AUInstrumentBase' each sound ? i download sample 'SinSynth' (link) . i want play note this instrument unit for analyze source and study. Is there way to using AULab? expected the way using MIDI input . but i don't have MIDI. in addition, i wonder that i would think it right the way. to ask the advice... thank for reading poor english my article.

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  • Is there any PDF parser written in objective-c or c?

    - by user549683
    I'm writing a pdf reader iPhone application. I know how to show pdf file in view using CGPDF** classes in iOS. What I want to do now is to search text in pdf file, and highlight the searched text. So, I need a library which can detect what text is in what position. Besides, I want the library able to handle unicode and Chinese characters. I've searched for a few days but still cannot find anything suitable. I've tried xpdf, but it is written in c++. I don't know how to use c++ code in iPhone app. I've also tried http://www.codeproject.com/KB/cpp/ExtractPDFText.aspx but it does not handle Chinese characters. I've tried to code by myself, but the encoding in PDF is really complicated. For example, I don't know what to refer to when I want to decode the text by the following font: 8 0 obj << /Type /Font /Subtype /Type0 /Encoding /Identity-H /BaseFont /RNXJTV+PMingLiU /DescendantFonts [ 157 0 R ] >> endobj 157 0 obj << /Type /Font /Subtype /CIDFontType2 /BaseFont /RNXJTV+PMingLiU /CIDSystemInfo << /Registry (Adobe) /Ordering (CNS1) /Supplement 0 >> /FontDescriptor 158 0 R /W 161 0 R /DW 1000 /CIDToGIDMap 162 0 R >> endobj 158 0 obj << /Type /FontDescriptor /Ascent 801 /CapHeight 711 /Descent -199 /Flags 32 /FontBBox [0 -199 999 801] /FontName /RNXJTV+PMingLiU /ItalicAngle 0 /StemV 0 /Leading 199 /MaxWidth 1000 /XHeight 533 /FontFile2 159 0 R >> endobj

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  • How do I display core data on second view controller?

    - by jon
    I am working on my first core data iPhone application. I am using a navigation controller, and the root view controller displays 4 rows. Clicking the first row takes me to a second table view controller. However, when I click the back button, repeat the row tap, click the back button again, and tap the row a third time, I get an error. I have been researching this for a week with no success. I can reproduce the error easily: Create a new Navigation-based Application, use Core Data for storage, call it MyTest which creates MyTestAppDelegate and RootViewController. Add new UIViewController subclass, with UITableViewController and xib, call it ListViewController. Copy code from RootViewController.h and .m to ListViewController.h and .m., changing the file names appropriately. To simplify the code, I removed the trailing “_” from all variables. In RootViewController, I added #import ListViewController.h, set up an array to display 4 rows and navigate to ListViewController when clicking the first row. In ListViewController.m, I added #import MyTestAppDelegate.h” and the following code: - (void)viewDidLoad { [super viewDidLoad]; if (managedObjectContext == nil) { managedObjectContext = [(MyTestAppDelegate *)[[UIApplication sharedApplication] delegate] managedObjectContext]; } .. } The sequence that causes the error is tap row, return, tap row, return, tap row - error. managedObjectContext is synthesized for the third time. I appreciate your patience and your help, as this makes no sense to me. ADDENDUM: I may have a partial solution. http://www.iphonedevsdk.com/forum/iphone-sdk-development/41688-accessing-app-delegates-managed-object-context.html If I do not release the managedObjectContext in the .m file, the error goes away. Is that ok or will that cause me issues? - (void)dealloc { [fetchedResultsController release]; // [managedObjectContext release]; [super dealloc]; } ADDENDUM 2: See solution below. Sorry for the formatting issues - this was my first post.

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  • How to calculate how many business days are between two dates?

    - by mystify
    A friend asked me yesterday if this was possible on the iPhone. I took a look at NSCalendar and all the related Classes but couldn't find a solution to this. So I thought about this approach: If I had two dates dateA and dateB, I would have to make a for-loop and iterate over every single day in this interval. Then I would count the business days monday until friday, and return the result. Then I went to bed, and I woke up with this probably much better idea: I need to know what day is it when I start. Lets say it's thursday. And then I must know how many days are in that interval. The last part is not hard to figure out. For the first part, I have no clue yet, but I believe there's an day of week value in NSCalendar. With that, I could do some simple math to calculate the amount of business days. Did anyone do that already on the iPhone?

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  • Memory warning navigation controller

    - by fbiphone81
    Hi I'm new in iphone developing. The question is : I have a RootViewController with 2 uibutton. When i execute "memory monitor instrument on my iphone device OS3" RealMemory goes from 3.75M to 4.58M (I launch a uiview1controller by click on one UIbutton, then i close it and return to the RootViewController). When i close then uiview1 then memory goes to 4.22M. Why not to 3.75M? (uiview1controller is a simple test. nothing inside.) if i launch again uiview1controller memory increase from 4.22M and then retunrs to 4.22M. Correct. Then i launch uiview2controller from second uibutton. RealMemory goes from 4.22 to 6.01M. When i close the uiview1controller memory goes to 4.73M. Why not to 4.22? uiview1controller is a simple uiview with 3 uilabel and 3 uiimage designed with InterfaceBuilder and . the ONLY code write from me in uiview2controller is declare 3 iboutlet uitextfield and set uitextfileld text in loading. every time i launch the uiview2controller and close it memory increase of 0.51M ? What's worong? i tried to release iboutlet but it's the same. Thank you very much.

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  • Thin client - cloud machine - to run via iPad, iPhone, most Androids etc

    - by Carl Lindberg
    I'm tired of having a laptop macbook that breaks down or having files that I need to sync via dropbox etc all the time via the machines to different OS installations. It sucks. I want a thin client where I can login on any machine - my iPhone, PC desktop, iPad etc to one running machine. I would like to replace a modernly powerful desktop iMac with a thin client running via my iPad. I will connect the iPad with a keyboard/mouse too so you get the idea. But I want to be able to use some of the Android phones as well (I guess most Android phones today has a good enough performance/resolution etc to run a thin client). Of course it has to be able to have input/output in sound. Printing can be solved by PDF/emailing etc - so no direct communication to the printer ports to USB etc is necessary. Is there such a service today? It should cost somewhere under something like $40/ month. I will run stuff like CPU heavy duty ableton for music production, xCode for making iOS apps, some games etc. And on the thin client also run virtual machines. VM of Ubuntu and Windows.

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