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  • Retrieve KEYWORDS from META tag in a HTML WebPage using JAVA.

    - by kooldave98
    Hello all, I want to retrieve all the content words from a HTML WebPage and all the keywords contained in the META TAG of the same HTML webpage using Java. For example, consider this html source code: <html> <head> <meta name = "keywords" content = "deception, intricacy, treachery"> </head> <body> My very short html document. <br> It has just 2 'lines'. </body> </html> The CONTENT WORDS here are: my, very, short, html, document, it, has, just, lines Note: The punctuation and the number '2' are ruled out. The KEYWORDS here are: deception, intricacy, treachery I have created a class for this purpose called WebDoc, this is as far as I have been able to get. import java.io.BufferedReader; import java.io.IOException; import java.io.InputStreamReader; import java.net.URL; import java.util.Set; import java.util.TreeSet; public class WebDoc { protected URL _url; protected Set<String> _contentWords; protected Set<String> _keyWords public WebDoc(URL paramURL) { _url = paramURL; } public Set<String> getContents() throws IOException { //URL url = new URL(url); Set<String> contentWords = new TreeSet<String>(); BufferedReader in = new BufferedReader(new InputStreamReader(_url.openStream())); String inputLine; while ((inputLine = in.readLine()) != null) { // Process each line. contentWords.add(RemoveTag(inputLine)); //System.out.println(RemoveTag(inputLine)); } in.close(); System.out.println(contentWords); _contentWords = contentWords; return contentWords; } public String RemoveTag(String html) { html = html.replaceAll("\\<.*?>",""); html = html.replaceAll("&",""); return html; } public Set<String> getKeywords() { //NO IDEA ! return null; } public URL getURL() { return _url; } @Override public String toString() { return null; } }

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  • Psychonauts crashes right after entering load save door

    - by user67974
    Psychonauts crashes right after entering the 'Load Save' door. Here is the terminal output: Shader assembly time: 0.88 seconds Found OpenAL device: 'Simple Directmedia Layer' Found OpenAL device: 'ALSA Software' Found OpenAL device: 'OSS Software' Found OpenAL device: 'PulseAudio Software' Opened OpenAL Device: '(null)' ERROR: CAudioDrv::CAudioDrv->alGenSources reports AL_INVALID_VALUE error. PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/commonfx.isb' to 'WorkResource/Sounds/commonfx.isb' PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/commonvoice.isb' to 'WorkResource/Sounds/commonvoice.isb' PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/commonmusic.isb' to 'WorkResource/Sounds/commonmusic.isb' PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/commonmentalfx.isb' to 'WorkResource/Sounds/commonmentalfx.isb' PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/commonmenfxmem.isb' to 'WorkResource/Sounds/commonmenfxmem.isb' PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/commonfxmem.isb' to 'WorkResource/Sounds/commonfxmem.isb' GameApp::StartUp InitSoundFiles() completed in 0.15 seconds GameApp::StartUp Load some common textures completed in 0.00 seconds WARN: ENGINE: Lua garbage collection starting FreeUnusedBlocksInBuckets released 0 Kb GameApp::StartUp InitEntities() completed in 0.02 seconds PSYCHONAUTS UNIX FILENAME: corrected 'WorkResource/SavedGames/savegameprefs.ini' to 'WorkResource/SAVEDGAMES/savegameprefs.ini' PSYCHONAUTS UNIX FILENAME: corrected 'WorkResource/SavedGames/savegameprefs.ini' to 'WorkResource/SAVEDGAMES/savegameprefs.ini' GameApp::StartUp m_pSaveLoadInterface->Startup() completed in 0.00 seconds GameApp::StartUp m_UserInterface.Setup() completed in 0.00 seconds STUBBED: multisample at EDisplayOptionsWidget (/home/icculus/projects/psychonauts/Source/game/luatest/Game/UIPCDisplayOptions.cpp:97) STUBBED: VK_* at CheckVirtualKey (/home/icculus/projects/psychonauts/Source/CommonLibs/DirectX/SDLInput.cpp:1443) Game: Engine Running hook startup Game: Engine -> SetupGlobalObjects Game: Engine -> SetupLevelMenu Game: Engine -> InitMath GameApp::StartUp InitLua2() completed in 0.00 seconds GameApp::StartUp SetupLevelMenu() completed in 0.00 seconds STUBBED: do we even use this? at InitSocket (/home/icculus/projects/psychonauts/Source/game/luatest/Game/Gameplaylogger.cpp:210) GameApp::StartUp Post-Install total completed in 0.20 seconds Start Up completed in 1.57 seconds UnixMain: StartUp successful.. Working directory: /opt/psychonauts STUBBED: dispatch SDL events at PCMainHandleAnyWindowsMessages (/home/icculus/projects/psychonauts/Source/game/luatest/UnixMain.cpp:56) STUBBED: write me at GetJoystickInput (/home/icculus/projects/psychonauts/Source/CommonLibs/DirectX/SDLInput.cpp:428) STUBBED: write me at GetJoystickActionValue (/home/icculus/projects/psychonauts/Source/CommonLibs/DirectX/SDLInput.cpp:613) PSYCHONAUTS UNIX FILENAME: corrected 'workresource/cutScenes/prerendered/dflogo.bik' to 'WorkResource/cutscenes/prerendered/DFLogo.bik' Prerender subtitle file: workresource\cutScenes\prerendered\dflogo.dfs not found PSYCHONAUTS UNIX FILENAME: corrected 'workresource/cutScenes/prerendered/dflogo.bik' to 'WorkResource/cutscenes/prerendered/DFLogo.bik' STUBBED: fixed function pipeline? at setColorOp (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/Texture.cpp:2097) STUBBED: fixed function pipeline? at setColorArg1 (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/Texture.cpp:2106) STUBBED: fixed function pipeline? at setColorArg2 (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/Texture.cpp:2115) STUBBED: fixed function pipeline? at setAlphaOp (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/Texture.cpp:2124) STUBBED: fixed function pipeline? at setAlphaArg1 (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/Texture.cpp:2133) STUBBED: fixed function pipeline? at setAlphaArg2 (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/Texture.cpp:2142) STUBBED: fixed function pipeline? at setProjected (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/Texture.cpp:2223) LOC WARN: Could not open Localization file 'Localization/English/_StringTable.lub' STUBBED: memory status at UpdateMemoryTracking (/home/icculus/projects/psychonauts/Source/game/luatest/Game/GameApp.cpp:4884) WARN: Couldn't resize array to 128; out-of-bounds elements are still in use: Vertex Pool, 188 Loading new level 'STMU' STUBBED: Need multithreaded GL at DisplayLoadingScreen (/home/icculus/projects/psychonauts/Source/game/luatest/Game/LoadingScreen.cpp:83) ========================= Memory post unload level ========================= ========================= LOC WARN: Could not open Localization file 'Localization/English/ST_StringTable.lub' DaveD: Info: Texture pack file contains 137 textures Doing a texture readback for locking! Game: Engine Saved[GLOBAL]: InstaHintFord_HostileRecord = [table] Game: Engine Saved[GLOBAL]: InstaHintFord_HostileOrder = [table] WARN: Redundant packfile read: anims\thought_bubble\bubblefirestarting.jan WARN: Redundant packfile read: anims\thought_bubble\bubbleintothemind.jan WARN: Redundant packfile read: anims\thought_bubble\bubbleinvisibility.jan WARN: Redundant packfile read: anims\thought_bubble\bubblepopperfill.jan WARN: Redundant packfile read: anims\thought_bubble\bubbletelekinesis.jan Initializing level script (if there is one) PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/stfx.isb' to 'WorkResource/Sounds/stfx.isb' Game: Engine Reloading goals: Game: Engine Saved[GLOBAL]: NextEncouragement = '/GLZF014TO/ 10' Game: Engine Saved[GLOBAL]: bUsedSalts = 0 Game: Engine Saved[GLOBAL]: bSTEntered = 1 Game: Engine Saved[GLOBAL]: memoriesST = 1 Game: Engine Saved[GLOBAL]: PsiBallColor = 'red' Game: Engine Saved[ST]: lastSubLevel = 'STMU' Game: Engine LOADING LEVEL st.STMU Game: Engine Saved[CA]: CALevelState = 1 Game: Engine Cutscene progression: CS Script moving from state nil to state nil, resultant state nil. Time: 0.124746672809124. * Stack Trace 1: (null) (line -1, file '(none)) () 2: SpawnScript (line -1, file 'C) (global) 3: onBeginLevel (line -1, file '(none)) (field) 4: (null) (line -1, file '(none)) () WARN: Cannot call GetDirectoryListing when running from the DVD Game: Engine Raz spawning at DartStart startpoint VM : LevelScript could not find script 'doorrimlight1' * Stack Trace 1: (null) (line -1, file '(none)) () WARN: (none(-1) SetEntityAlpha LevelScript: NULL script object passed Game: Engine Saved[GLOBAL]: bLoadedFromMainMenu = 1 Game: Engine Saved[GLOBAL]: NextEncouragement = '/GLZF014TO/ 10' Game: Engine Saved[GLOBAL]: NeedRankIncrement = 0 STUBBED: Need multithreaded GL at HideLoadingScreen (/home/icculus/projects/psychonauts/Source/game/luatest/Game/LoadingScreen.cpp:110) WARN: ENGINE: Lua garbage collection starting FreeUnusedBlocksInBuckets released 0 Kb Game: Engine Saved[GLOBAL]: SplineFigmentTVSizex = 4.51434326171875 Game: Engine Saved[GLOBAL]: SplineFigmentTVSizey = 46.38104248046875 Game: Engine Saved[GLOBAL]: SplineFigmentTVSizez = 47.08810424804688 WARN: (none(-1) SetNewAction LevelScript: no string passed ====================== Asset load progression ====================== Initial: 2.518 MB Vertex, 8.688 MB Texture Level : 3.719 MB Vertex, 22.535 MB Texture Scripts: 3.747 MB Vertex, 22.848 MB Texture ====================== ====================== Memory post level load ====================== ====================== WARN: ENGINE: Lua garbage collection starting FreeUnusedBlocksInBuckets released 0 Kb DaveD: Level loaded in 0.14 seconds Anim: anims\objects\tk_arrow_idle.jan: loaded (1 frames latency) Anim: anims\dartnew\helmet\darthelmetdn.jan: loaded (1 frames latency) Anim: anims\thought_bubble\shieldloop.jan: loaded (1 frames latency) Anim: anims\dartnew\standready.jan: loaded (1 frames latency) Anim: anims\dartnew\walkmove.jan: loaded (1 frames latency) Anim: anims\janitor\hint_end.jan: loaded (1 frames latency) Anim: anims\thought_bubble\ballstatic.jan: loaded (1 frames latency) Anim: anims\dartnew\actionfall.jan: loaded (1 frames latency) Anim: anims\dartnew\standstill.jan: loaded (1 frames latency) Anim: anims\dartnew\pack\packbounce_lf_rt.jan: loaded (1 frames latency) Anim: anims\dartnew\pack\packbounce_up_dn.jan: loaded (1 frames latency) Anim: anims\dartnew\helmet\darthelmetdefpose.jan: loaded (1 frames latency) 1: 1 (number) 1: 1 (number) STUBBED: This is probably wrong at GetDt (/home/icculus/projects/psychonauts/Source/CommonLibs/DFUtil/Profiler.cpp:181) STUBBED: set specular highlights at setSpecularEnable (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/Renderer.cpp:2035) Anim: anims\dartnew\trnrtcycle.jan: loaded (1 frames latency) Anim: anims\dartnew\run.jan: loaded (1 frames latency) Anim: anims\dartnew\walk.jan: loaded (1 frames latency) Anim: anims\thought_bubble\bubbledoublejump.jan: loaded (1 frames latency) Anim: anims\dartnew\longjump.jan: loaded (1 frames latency) Anim: anims\menubrain\door1crack.jan: loaded (1 frames latency) Anim: anims\menubrain\door1crackedidle.jan: loaded (1 frames latency) Anim: anims\menubrain\door1closedidle.jan: loaded (1 frames latency) Anim: anims\dartnew\180.jan: loaded (1 frames latency) Anim: anims\menubrain\door3crack.jan: loaded (1 frames latency) Anim: anims\menubrain\door3crackedidle.jan: loaded (1 frames latency) Anim: anims\menubrain\door3closedidle.jan: loaded (1 frames latency) Anim: anims\dartnew\railslide45angle.jan: loaded (1 frames latency) Anim: anims\dartnew\railslideflat.jan: loaded (1 frames latency) Anim: anims\dartnew\trnlfcycle.jan: loaded (1 frames latency) WARN: (none(-1) SetNewAction LevelScript: no string passed Anim: anims\dartnew\mainmenu_jump.jan: loaded (1 frames latency) Anim: anims\menubrain\door1open.jan: loaded (1 frames latency) ERROR: Assert in /home/icculus/projects/psychonauts/Source/game/luatest/../../CommonLibs/Include/../DFGraphics/Color.h, line 96 v.x >= 0.0f && v.x <= 1.0f && v.y >= 0.0f && v.y <= 1.0f && v.z >= 0.0f && v.z <= 1.0f && v.w >= 0.0f && v.w <= 1.0f Encountered Error: Psychonauts has encountered an error /home/icculus/projects/psychonauts/Source/game/luatest/../../CommonLibs/Include/../DFGraphics/Color.h, line 96 v.x >= 0.0f && v.x <= 1.0f && v.y >= 0.0f && v.y <= 1.0f && v.z >= 0.0f && v.z <= 1.0f && v.w >= 0.0f && v.w <= 1.0f Please contact technical support at http://www.doublefine.com. I am currently using Bumblebee for hybrid graphics, if that helps in any way.

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  • Hot to: user AutoCompleteExtender in a UserControl (ascx) and place the ServiceMethod on its code-be

    - by Shimmy
    Hi! I created a AutoCompleteExtender on a TextBox that resides on a UserControl (Control.ascx file). I don't want to create a separate class for the web method, i rather placing it in the code file (Control.ascx.cs) itself. Is there a way? I have successfully tried once ago placing the method on the same page but it was a page, and if ServicePath property is not set it's automatically refered to the page so it worked, now since it's a user control it doesn't even when I explicitly specify the path.

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  • Sourcecode for Paymentroll example in Robert C. Martin book

    - by bitbonk
    Throughout the book "Agile Principles, Patterns, and Practices in C#" by Robert C. Martin a small Paymentroll application is build. While most of the source code is printed in place, some classes are missing and some are incomplete. The book says on the firest page: The book includes many source code examples that are also available for download from the authors' Web site. Unfortunately this seems to be a lie. Unless either this is not the author's website (the book forgets to mention the authors website adress) or I am blind. Does anyone have the comlete source code for that book preferably in form of a Visual Studio project or knows where I can find it.

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  • Bing maps silverlight control pushpin scaling problems.

    - by Rares Musina
    Baiscally my problem is that i've adapted a piece of code found here http://social.msdn.microsoft.com/Forums/en-US/vemapcontroldev/thread/62e70670-f306-4bb7-8684-549979af91c1 which does exactly what I want it to do, that is scale some pushpin images according to the map's zoom level. The only problem is that I've adapted this code to run with the bing maps silverlight control (not virtual earth like in the original example) and now the images scale correclty, but they are repositioned and only reach the desired position when my zoom level is maximum. Any idea why? Help will be greatly appreciated :) Modified code below: var layer = new MapLayer(); map.AddChild(layer); //Sydney layer.AddChild(new Pin { ImageSource = new BitmapImage(new Uri("pin.png", UriKind.Relative)), MapInstance = map }, new Location(-33.86643, 151.2062), PositionMethod.Center); becomes something like layer.AddChild(new Pin { ImageSource = new BitmapImage(new Uri("pin.png", UriKind.Relative)), MapInstance = map }, new Location(-33.92485, 18.43883), PositionOrigin.BottomCenter); I am assuming it has something to do with a different way in which bing maps anchors its UIelements. Details on that are also very userful. Thank you!

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  • Replace all "&gt;"(>) which are inside <code> tags

    - by Micke
    How can i replace all &gt; with > and &lt; with < inside a <code> tag with ruby? For example: <code>&lt;script&gt;alert('I steal cookies');&lt;/script&gt;</code> With: <code><script>alert('I steal cookies);<script><code> The reason for this is because the h() method escapes all the < and > Thanks, Micke

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  • Recompile a x86 code with LLVM to some faster one x86

    - by osgx
    Hello Is it possible to run LLVM compiler with input of x86 32bit code? There is a huge algorithm which I have no source code and I want to make it run faster on the same hardware. Can I translate it from x86 back to x86 with optimizations. This Code runs a long time, so I want to do static recompilation of it. Also, I can do a runtime profile of it and give to LLVM hints, which branches are more probable. The original Code is written for x86, and uses no SSE/MMX/SSE2. After recompilation It has a chances to use x86_64 and/or SSE3. Also, The code will be regenerated in more optimal way to hardware decoder. Thanks.

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  • Mercurial hg clone error - "abort: error: Name or service not known"

    - by Bojan Milankovic
    I have installed the latest hg package available for Fedora Linux. However, hg clone reports an error. hg clone http://localmachine001:8000/ repository reports: "abort: error: Name or service not known" localmachine001 is a computer within the local network. I can ping it from my Linux box without any problems. I can also use the same http address and browse the existing code. However, hg clone does not work. If I execute the same command from my Macintosh machine, I can easily clone the repository. Some Internet resources recommend editing .hgrc file, and adding proxy to it: [http_proxy] host=proxy:8080 I have tried that without any success. Also, I assume that proxy is not needed in this case, since the hg server machine is in my local network. Can anyone recommend me what should I do, or how could I track the problem? Thank you in advance.

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  • Need explaination of a php code snippet

    - by aqif hamid
    Hello, I have code that transloads files to your server. I tried reading this code but was unable to understand. Can any PHP Guru spend some time to understand this code and comment it. Please I need to understand this code to modify this. Modification required is: at the moment it transloads files from direct links that ends up with file extension. like. www.mysite.com?file.zip but it wont work for download links like www.mysite.com?download.php?fileid=3 I want it to work for all direct links. Code is downloadable from box.net from following url as well, http://www.box.net/shared/no21luo2m2 This url is itself eample of url for which I want this script to work. regards, aqif

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  • Is Code Completion speed improved in Delphi 2010?

    - by Holgerwa
    I am working with Delphi 2009 Pro and just tried to find out why code completion is so slow in my setup. Whenever code completion is invoked, the IDE locks up for up to 30s, which really interrupts any workflow. When working with BDS 2006, code completion was incredibly fast compared to Delphi 2009. After reading this post it seems to be normal for Delphi 2009, but just turning off the automatic code completion is not anything I want to do. My question is: If I switch to Delphi 2010, will I have the same slow speed for code completion or was it improved to a point to be usable?

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  • What are Windows code pages?

    - by Mike D
    I'm trying to gain a basic understanding of what is meant by a Windows code page. I kind of get the feeling it's a translation between a given 8 bit value and some 'abstraction' for a given character graphic. I made the following experiment. I created a "" character literal with two versions of the letter u with an umlaut. One created using the ALT 129 (uses code page 437) value and one using the ALT 0252 (uses code page 1252) value. When I examined the literal both characters had the value 252. Is 252 the universal 8 bit abstraction for u with an umlaut? Is it the Unicode value? Aside from keyboard input are there any library routines or system calls that use code pages? For example is there a function to translate a string using a given code table (as above for the ALT 129 value)?

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  • Start Codeblocks project from external code

    - by Dnaiel
    I have C++ code that depends on boost and other libraries, and therefore this code has a makefile that invokes boost. I am now trying to start developing this code in codeblocks in linux, so in order to do that I have two basic questions: (1) How can I import the code into codeblocks as a codeblocks new project? (2) How do I invoke the makefile with codeblocks instead of codeblocks trying to compile the code (which it would fail since codeblocks does not know that it needs to invoke boost). Sorry if it's too basic but I am quite new to C++ and codeblocks. Thanks!

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  • iPhone: Sharing protocol/delegate code

    - by pion
    I have the following code protocol snippets: @protocol FooDelegate; @interface Foo : UIViewController { id delegate; } ... @protocol FooDelegate ... // method 1 ... // method 2 ... @end Also, the following code which implements FooDelegate: @interface Bar1 : UIViewController { ... } @interface Bar2 : UITableViewController { ... } It turns out the implementation of FooDelegate is the same on both Bar1 and Bar2 classes. I currently just copy FooDelegate implementation code from Bar1 to Bar2. How do I structure/implement in such a way that Bar1 and Bar2 share the same code in a single code base (not as currently with 2 copies) since they are the same? Thanks in advance for your help.

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  • Frustrated with Objective-c code...

    - by Moshe
    Well, I've started with iPod/iPhone programming using Head First iPhone Development (O'reilly) and I'm typing code out of the book. There are two problems, one is programming related and the other is not. I don't understand the format of objective-c methods. I'm getting an few errors now, based on source code from the book. Which leads me to my next issue. Some of the code is buggy. I think so because I couldn't get the code to run without modifying it. The book has some typos in the text since it's a first edition and whatnot, but could my "fixing" the code have to do with it? So... Where can I learn more about objective-c methods and how they work in terms of structure and where the return type and arguments go? For those with the book, I'm in the middle of the InstaTweet app towards the beginning. Thanks.

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  • find the colour name from a hexadecimal colour code

    - by sree01
    Hi , i want to find the name of a colour from the hexadecimal colour code. When i get a hex colour code i want to find the most matching colour name. for example for the code #c06040 , how to find out if it is a shade of brown, blue or yellow ?. so that i can find the colour of an object in the image without human intervention. Is there any relation between the hexadecimal code of the shades of a colour? please give some sample code if there is any.

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  • Thoughts on Static Code Analysis Warning CA1806 for TryParse calls

    - by Tim
    I was wondering what people's thoughts were on the CA1806 (DoNotIgnoreMethodResults) Static Code Analysis warning when using FxCop. I have several cases where I use Int32.TryParse to pull in internal configuration information that was saved in a file. I end up with a lot of code that looks like: Int32.TryParse(someString, NumberStyles.Integer, CultureInfo.InvariantCulture, out intResult); MSDN says the default result of intResult is zero if something fails, which is exactly what I want. Unfortunately, this code will trigger CA1806 when performing static code analysis. It seems like a lot of redundant/useless code to fix the errors with something like the following: bool success = Int32.TryParse(someString, NumberStyles.Integer, CultureInfo.InvariantCulture, out intResult); if (!success) { intResult= 0; } Should I suppress this message or bite the bullet and add all this redundant error checking? Or maybe someone has a better idea for handling a case like this? Thanks!

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  • Best way to show code snippets in word?

    - by Larry
    Does anyone know a good way to display code in Microsoft Word documents? I have tried to include code as regular text which looks awful and gets in the way when editing regular text. I have also tried inserting objects, a WordPad document and Text Box, into the document then putting the code inside those objects. The code looks much better and is easier to avoid while editing the rest of the text. However, these objects can only span one page which makes editing a nightmare when several pages of code need to be added. Lastly, I know that there are much better editors/formats that have no problem handling this but I am stuck working with MS word.

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  • Windows code pages, what are they?

    - by Mike D
    I'm trying to gain a basic understanding of what is meant by a Windows code page. I kind of get the feeling it's a translation between a given 8 bit value and some 'abstraction' for a given character graphic. I made the following experiment. I created a "" character literal with two versions of the letter u with an umlaut. One created using the ALT 129 (uses code page 437) value and one using the ALT 0252 (uses code page 1252) value. When I examined the literal both characters had the value 252. Is 252 the universal 8 bit abstraction for u with an umlaut? Is it the Unicode value? Aside from keyboard input are there any library routines or system calls that use code pages? For example is there a function to translate a string using a given code table (as above for the ALT 129 value)?

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  • Python Mersenne Twister implementation

    - by B Rivera
    I have Python 3.1.2 and I'm using Windows XP. Where can I see Python's implementation of the Mersenne Twister? In the Python docs it is stated that the Mersenne Twister was written in C and the Python History and License ( http://docs.python.org/py3k/license.html?highlight=mersenne%20twister ) states that "The _random module includes code based on a download from http://www.math.keio.ac.jp/matumoto/MT2002/emt19937ar.html." random.py imports _random which apparently has the Mersenne Twister implementation in it. I can't seem to locate _random. Any thoughts?

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  • How to return a code value into a variable

    - by Georges Sabbagh
    I have the below case in my report: Receivable: RunningValue(Fields!Receivable.Value,SUM,Nothing) Production: code.SumLookup(LookupSet(Fields!Currency_Type.Value, Fields!Currency_Type1.Value,Fields!Gross_Premium_Amount.Value, "DataSet2")) Rec/Prod: Receivable / Production. Public Function SumLookup(ByVal items As Object()) As Decimal If items Is Nothing Then Return Nothing End If Dim suma As Decimal = New Decimal() Dim ct as Integer = New Integer() suma = 0 ct = 0 For Each item As Object In items suma += Convert.ToDecimal(item) ct += 1 Next If (ct = 0) Then return 0 else return suma End Function The problem is for Rec/Prod, if prod = 0 i receive error. Ive tried to put the below condition: IIF(code.SumLookup(LookupSet(Fields!Currency_Type.Value, Fields!Currency_Type1.Value,Fields!Gross_Premium_Amount.Value, "DataSet2"))=0,0,RunningValue(Fields!Receivable.Value,SUM,Nothing)/(code.SumLookup(LookupSet(Fields!Currency_Type.Value, Fields!Currency_Type1.Value,Fields!Gross_Premium_Amount.Value, "DataSet2")))) but since in the false condition i am recalling code.SumLookup in order to get the value in regetting 0 for production and consiquently i get error for Rec/Prod. how can i call code.sumlookup on time only and save its value into a variable so i dont need to call it everytime i need to check the value. or if there any other solution please advise.

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  • Set binding for DataTemplate components in code

    - by Chouppy
    Hi; sorry if I'm not clear, it's not really clear in my head too (especially after trying to find my way in other posts :p) What I'm willing to do is creating DataGrids in code, with zero to numerous columns containing a button, which will call one same function but with a "parameter" (different for each column). Here is what I got so far : DataGrid created in code DataTemplate defined in the xaml resources (with a button) DataGridTemplateColumn which uses the above DataTemplate Is it possible to bind the button's properties (in the DataTemplate), to the DataGridTemplateColumn properties (in my case, the column header would be ok), and how? Is there a way to get an access to the DataTemplate components (the button for example) in code, and modify their properties? Is it possible (and not hazardous) to create a DataTemplate in code? I declared mine in xaml because I found a post advising to do so instead of code. Thanks for your help.

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  • Does anyone know a better alternative to MS Excel's Solver?

    - by tundal45
    My company has to crunch a lot of data and part of the process involves running the solver and plotting a graph through resulting data points. Obviously there is a lot of copy and paste involved and the whole process is shaky, error prone and all round cluster-fudge. I was wondering if there was an alternative to the solver that can be used so that even if we have to use excel to plot the final graph, there will be a lot less data that needs to be copied and pasted back and forth. It would be great especially if the tool could be easily integrated into a .NET application but I am open to suggestions that may require a little bit of code-fu to get this to work. Thanks!

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  • dynamically created controls and responding to control events

    - by Dirk
    I'm working on an ASP.NET project in which the vast majority of the forms are generated dynamically at run time (form definitions are stored in a DB for customizability). Therefore, I have to dynamically create and add my controls to the Page every time OnLoad fires, regardless of IsPostBack. This has been working just fine and .NET takes care of managing ViewState for these controls. protected override void OnLoad(EventArgs e) { base.OnLoad(e); RenderDynamicControls() } private void RenderDynamicControls(){ //1. call service layer to retrieve form definition //2. create and add controls to page container } I have a new requirement in which if a user clicks on a given button (this button is created at design time) the page should be re-rendered in a slightly different way. So in addition to the code that executes in OnLoad (i.e. RenderDynamicControls()), I have this code: protected void MyButton_Click(object sender, EventArgs e) { RenderDynamicControlsALittleDifferently() } private void RenderDynamicControlsALittleDifferently() (){ //1. clear all controls from the page container added in RenderDynamicControls() //2. call service layer to retrieve form definition //3. create and add controls to page container } My question is, is this really the only way to accomplish what I'm after? It seems beyond hacky to effectively render the form twice simply to respond to a button click. I gather from my research that this is simply how the page-lifecycle works in ASP.NET: Namely, that OnLoad must fire on every Postback before child events are invoked. Still, it's worthwhile to check with the SO community before having to drink the kool-aid. On a related note, once I get this feature completed, I'm planning on throwing an UpdatePanel on the page to perform the page updates via Ajax. Any code/advice that make that transition easier would be much appreciated. Thanks

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  • Register javascript array from code behind in facebook

    - by Ahmy
    I need to set a javascript array from code behind using C# in Asp.Net2008 the problem now is that when i register the array using the following C# code: string ArrVal = ""; string Sep = ""; for (int i = 0; i < 17; i++) { ArrVal += Sep + FilesCount[i].ToString(); Sep = ","; } Page.ClientScript.RegisterArrayDeclaration("FilesArr", ArrVal); And the Client code is : var FileName = FilesArr[0]; in any web application it is working well but at my application that is released in the facebook platform the javascript code doesn't see the array but in ordinary web application the javscript code see the registered array can any one tell me why this problem occurrs ? Thanks in advance for any reply and trial.

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  • Raising event in custom control.

    - by SeSSiZ
    Hi all, I'm writing a custom textblock control thats populate hyperlinks and raises event when clicked to hyperlink. I wrote this code but I got stucked. My code is : Imports System.Text.RegularExpressions Public Class CustomTextBlock Inherits TextBlock Public Event Klik As EventHandler(Of EventArgs) Public ReadOnly InlineCollectionProperty As DependencyProperty = DependencyProperty.Register("InlineCollection", GetType(String), GetType(CustomTextBlock), New PropertyMetadata(New PropertyChangedCallback(AddressOf CustomTextBlock.InlineChanged))) Private Shared Sub InlineChanged(ByVal sender As DependencyObject, ByVal e As DependencyPropertyChangedEventArgs) DirectCast(sender, CustomTextBlock).Inlines.Clear() Dim kelimeler = Split(e.NewValue, " ") For i = 0 To kelimeler.Length - 1 If Regex.Match(kelimeler(i), "(http|ftp|https):\/\/[\w\-_]+(\.[\w\-_]+)+([\w\-\.,@?^=%&amp;:/~\+#]*[\w\-\@?^=%&amp;/~\+#])?").Success Then Dim x = New Hyperlink(New Run(kelimeler(i))) x.AddHandler(Hyperlink.ClickEvent, New RoutedEventHandler(AddressOf t_Click)) x.ToolTip = kelimeler(i) x.Tag = kelimeler(i) DirectCast(sender, CustomTextBlock).Inlines.Add(x) If Not i = kelimeler.Length Then DirectCast(sender, CustomTextBlock).Inlines.Add(" ") Else DirectCast(sender, CustomTextBlock).Inlines.Add(kelimeler(i)) If Not i = kelimeler.Length Then DirectCast(sender, CustomTextBlock).Inlines.Add(" ") End If ''//Console.WriteLine(kelime(i).ToString.StartsWith("@")) Next kelimeler = Nothing End Sub Public Property InlineCollection As String Get Return DirectCast(GetValue(InlineCollectionProperty), String) End Get Set(ByVal value As String) SetValue(InlineCollectionProperty, value) End Set End Property Private Shared Sub t_Click(ByVal sender As Hyperlink, ByVal e As System.Windows.RoutedEventArgs) e.Handled = True RaiseEvent Klik(sender, EventArgs.Empty) End Sub End Class This code gives error at RaiseEvent Klik(sender, EventArgs.Empty) Error is : Cannot refer to an instance member of a class from within a shared method or shared member initializer without an expliticit instance of the class. Thanks for your answers, Alper

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