Search Results

Search found 10283 results on 412 pages for 'video playback'.

Page 295/412 | < Previous Page | 291 292 293 294 295 296 297 298 299 300 301 302  | Next Page >

  • How to create named pipe acsessible Only on your machin? (VS08 C++)

    - by Ole Jak
    Hello, I have created a program that write video stream to a named pipe on windows, using Visual Studio C++ 2008 . how to be sequre that no one exept programms on this computer can acsess this pipe? npipe = CreateNamedPipe("\\\\.\\pipe\\TestChannel", PIPE_ACCESS_DUPLEX, PIPE_TYPE_MESSAGE | PIPE_WAIT, PIPE_UNLIMITED_INSTANCES , 1024, 1024,5000,NULL);

    Read the article

  • Is there a way to use rsync and exclude files greater than a certain size?

    - by milesmeow
    I've checked out the man pages and did some searching but can't find info on ways to have rsync skip files greater than a certain size. We're doing rsync to an offline location and when someone puts a hug video file, the rsync jobs run into work hours. I've looked at the 'exclude' syntax and didn't see anything for excluding based on file size. Can I do it with rsync or should I look for other offline synching alternatives?

    Read the article

  • problem in listbox value and mysql database in vb.net

    - by testkhan
    i have a problem in inserting the listbox value into mysql database in vb 2008 i.e if i select a video file i.e D:\videos\video1.mpg and add a msgbox() event before inserting into data base it shows the exact path i.e D:\videos\video1.mpg but when i check my database it shows me as D:videosvideo1.mpg how can i solve that

    Read the article

  • Need a TV/Movie API with associated trailers

    - by Paul
    Looking for a movie/TV API that offers previews (trailers), via widgets or links, as well. I know IMDB has an API, but it only has metadata. Internet Video Archive also has an API, but, well, lets just say they seem a bit incompetent. I could use YouTube, but I'd get a lot of cruft and unofficial results. Anyone else have any ideas?

    Read the article

  • Updating Textures on Runtime in OpenSceneGraph

    - by Abhishek Bansal
    I am working on a project in which i am required to capture frames from external device video and render them on openSceneGraph Node. I am also using GLSL shaders. But i dont know how to update textures on runtime. For other uniforms we need to make callbacks but do we also need to make callbacks for samplers in glsl and openSceneGraph ? My code looks like this. All i am getting right now is a black window. osg::ref_ptr<osg::Geometry> pictureQuad = osg::createTexturedQuadGeometry(osg::Vec3(0.0f,0.0f,0.0f), osg::Vec3(_deviceNameToImageFrameMap[deviceName].frame->s(),0.0f,0.0f), osg::Vec3(0.0f,0.0f,_deviceNameToImageFrameMap[deviceName].frame->t()), 0.0f, 1.0f,_deviceNameToImageFrameMap[deviceName].frame->s(), _deviceNameToImageFrameMap[deviceName].frame->t()); //creating texture and setting up parameters for video frame osg::ref_ptr<osg::TextureRectangle> myTex= new osg::TextureRectangle(_deviceNameToImageFrameMap[deviceName].frame.get()); myTex->setFilter(osg::Texture::MIN_FILTER,osg::Texture::LINEAR); myTex->setFilter(osg::Texture::MAG_FILTER,osg::Texture::LINEAR); myTex->setWrap(osg::Texture::WRAP_S, osg::Texture::CLAMP_TO_EDGE); myTex->setWrap(osg::Texture::WRAP_T, osg::Texture::CLAMP_TO_EDGE); _videoSourceNameToNodeMap[sourceName].geode = new osg::Geode(); _videoSourceNameToNodeMap[sourceName].geode->setDataVariance(osg::Object::DYNAMIC); _videoSourceNameToNodeMap[sourceName].geode->addDrawable(pictureQuad.get()); //apply texture to node _videoSourceNameToNodeMap[sourceName].geode->getOrCreateStateSet()->setTextureAttributeAndModes(0, myTex.get(), osg::StateAttribute::ON); _videoSourceNameToNodeMap[sourceName].geode->getOrCreateStateSet()->setMode(GL_DEPTH_TEST, osg::StateAttribute::OFF); _videoSourceNameToNodeMap[sourceName].geode->setDataVariance(osg::Object::DYNAMIC); //Set uniform sampler osg::Uniform* srcFrame = new osg::Uniform( osg::Uniform::SAMPLER_2D, "srcFrame" ); srcFrame->set(0); //Set Uniform Alpha osg::Uniform* alpha = new osg::Uniform( osg::Uniform::FLOAT, "alpha" ); alpha->set(.5f); alpha->setUpdateCallback(new ExampleCallback()); //Enable blending _videoSourceNameToNodeMap[sourceName].geode->getOrCreateStateSet()->setMode( GL_BLEND, osg::StateAttribute::ON); //Adding blend function to node osg::BlendFunc *bf = new osg::BlendFunc(); bf->setFunction(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); _videoSourceNameToNodeMap[sourceName].geode->getOrCreateStateSet()->setAttributeAndModes(bf); //apply shader to quad _videoSourceNameToNodeMap[sourceName].geode->getOrCreateStateSet()->setAttributeAndModes(program, osg::StateAttribute::ON); //add Uniform to shader _videoSourceNameToNodeMap[sourceName].geode->getOrCreateStateSet()->addUniform( srcFrame ); _videoSourceNameToNodeMap[sourceName].geode->getOrCreateStateSet()->addUniform( alpha );

    Read the article

  • Image overlay on external window

    - by user295848
    I'm writing a C# WPF application that creates a video capture of the active window. What I want to do is overlay a transparent .png file in the corner of the active window while a capture is in progress so that all the videos created by my application are watermarked. If I have the IntPntr handle of the window I am capturing and an image file - what is the best way to go about this? Thanks

    Read the article

  • How to get a stable, snappy UI using threads?

    - by Thomas Ahle
    I recently watching this video on Google Chrome with great interest. It explains that Google Chrome uses one thread for IO, one for opening files and one for intermodule communication. I think I may be able to use something similar for my own - currently quite messy - application. I wondered if there were any good articles on best-practices or patterns for such threaded divisions of tasks?

    Read the article

  • .htaccess: RewriteRule problem

    - by Syom
    i need to much the sentense, if it doesn't contain some words i wrote it like this RewriteRule ^([^news|home|rules|contacts|month_films|archive|ratings])$ index.php?video=$1 [L] but it doesn't work. could you tell me why? thanks

    Read the article

  • Determining if an Activity exists on the current device?

    - by stormin986
    Is there a way to check and see if an Activity exists on your device? If I have a youtube video link I want to specify it open in the YouTube PlayerActivity. However, I don't want to crash if for some reason they don't have it. Is there a way to check and see if the activity exists? I don't think I can catch the runtime exception since startActivity() doesn't throw it.

    Read the article

  • What are the implications of multi-tasking in iOS 4.0 for developers?

    - by MrDatabase
    I just watched this video from Apple that shows multi-tasking on the new iPhone (running iOS 4.0). What are the implications of multi-tasking to developers? Include both positives and negatives. For example what happens if the user decides to launch two resource-intensives apps at the same time, one of the apps crashes and progress in a game (for example) is lost. Should developers be considering this when writing apps for the new OS and phone?

    Read the article

  • Undefined namespace prefix in Nokogiri and XPath

    - by ???? ???????
    I am trying to parse Youtube Gdata to see if video with given id exists. But there isn't normal tag but with namespace. On the link http://gdata.youtube.com/feeds/api/videos?q=KgfdlZuVz7I there is tag: <openSearch:totalResults>1</openSearch:totalResults> There is namespace openSearch: xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' but I dont know how to deal with it in Nokogiri and Ruby. Here is part of code: xmlfeed = Nokogiri::HTML(open("http://gdata.youtube.com/feeds/api/videos?q=#{video_id}")) xmlfeed.at_xpath("openSearch:totalResults") It gives error: Undefined namespace prefix: openSearch:totalResults

    Read the article

  • drag drop no longer working once application gets installed.

    - by Sdry
    I have an application that has drag and drop functionality to import images and video's. While developing, and testing through Visual Studio this has never given any problems. After installing through a set up project, everything in the application works fine, except the drag and drop, which seems to be doing nothing. Are there any security settings that need to be set through an installer, or something of that nature that could be preventing drag and drop after installation ?

    Read the article

  • preg_match() Unknown modifier '[' help

    - by Jonathan
    Hi, I have this regex for getting the YouTube video ID: (?<=v=)[a-zA-Z0-9-]+(?=&)|(?<=[0-9]/)[^&\n]+|(?<=v=)[^&\n]+ I get it from there: http://stackoverflow.com/questions/2597080/regex-to-parse-youtube-yid The problem is I get preg_match() Unknown modifier '[' warning. I know I have to enclose the regex delimiters but I have no idea how to do this. Any help?

    Read the article

  • Should I use Java for a custom Swing component designed for a clojure app?

    - by nansen
    I want a simple timeline component (like in video editing software) for a clojure/seesaw app and I am wondering if it is a good approach to implement this directly with clojure and seesaw or if I should write it in java and make my clojure wrapper around it. Or more generally: is a functional programming language optimal for writing UI widgets? I cannot imagine doing that without a lot of state involved. And wasn't OO invented for UI-development in the first place?

    Read the article

  • Windows MAchine Debugging

    - by PrettyFlower
    I've been learning how to program for Windows for some time now and am getting pretty comfy with COM. I had thought to go over to Linux and do some C++ programming there and I wished to run Rosetta Commons so I installed Fedora. I had tried installing Ubuntu a few months ago and things got messy. I had a glitch, maybe caused by one of the live cd creators, my video card or something I don't know. Who Crashed suggested it was my video card and I had regular messages about ntfs.sys and page file issues. At any rate I just installed Fedora and the same thing is happening again. I would like to think with the twenty five years of doing this that I might finally make some headway into debugging my system. I think I may have overlooked a lot of what could be done in favor of simply uninstalling, reinstalling and formatting and starting from scratch. I have opened up the folder windows debugging tools, quite accidentally and just before I was going to clean sweep again, and I found KD and WinDbg. I had never seen these before and I felt that maybe I should look into this. I am quite familiar with the modern machine that is known as the computer, I know what a Kernel is and am now pretty familiar with at the very least Windows Operating System Services. I wish to begin tracking my own machines errors. I understand that most kernel debugging is done on a second machine but I don't have one. And also I understand the goal of the debugger seems to be less about run of the mill errors and more about development time strategies but I'm sure there is more to this. This is my first go at this and I thought maybe I could get some suggestions on where to go from here. I would really like to learn ways to fix my machine and also maybe pick up some tricks on the dev side as well. I hope this isn't too broad a question or too generalized. I'm really just looking for the keywords and an overview of the more routine strategies used. thx

    Read the article

  • How to re-enable the idle timer in ios once it has been disabled (to allow the display to sleep again)?

    - by lindon fox
    I have figured out how to stop an iOS device from going to sleep (see below), but I am having troubles undoing that setting. According to the Apple Documentation, it should just be changing the value of the idleTimerDisabled property. But when I test this, it does not work. This is how I am initially stopping the device from going to sleep: //need to switch off and on for it to work initially [UIApplication sharedApplication].idleTimerDisabled = NO; [UIApplication sharedApplication].idleTimerDisabled = YES; I would have thought that the following would do the trick: [UIApplication sharedApplication].idleTimerDisabled = NO; From the Apple Documentation: The default value of this property is NO. When most applications have no touches as user input for a short period, the system puts the device into a "sleep” state where the screen dims. This is done for the purposes of conserving power. However, applications that don't have user input except for the accelerometer—games, for instance—can, by setting this property to YES, disable the “idle timer” to avert system sleep. Important: You should set this property only if necessary and should be sure to reset it to NO when the need no longer exists. Most applications should let the system turn off the screen when the idle timer elapses. This includes audio applications. With appropriate use of Audio Session Services, playback and recording proceed uninterrupted when the screen turns off. The only applications that should disable the idle timer are mapping applications, games, or similar programs with sporadic user interaction. Has anyone come across this problem? I am testing on iOS6 and iOS5. Thanks in advance.

    Read the article

< Previous Page | 291 292 293 294 295 296 297 298 299 300 301 302  | Next Page >