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  • Wireless doesn't work after installing 11.10

    - by Ingram
    I just did a fresh install of 11.10 32 bit and I can't get my wireless to work. I installed the drivers the Broadcom STA wireless drivers through additional drivers and rebooted, but it still doesn't see any wireless networks Did something change in 11.10 that makes the wireless card not work anymore? I was using 10.10 before, and it worked fine. Do I need to go back to 10.10? sudo lshw -C network [sudo] password for user1: *-network description: Ethernet interface product: NetLink BCM5784M Gigabit Ethernet PCIe vendor: Broadcom Corporation physical id: 0 bus info: pci@0000:03:00.0 logical name: eth0 version: 10 serial: 00:1f:16:be:55:ff size: 100Mbit/s capacity: 1Gbit/s width: 64 bits clock: 33MHz capabilities: pm vpd msi pciexpress bus_master cap_list ethernet physical tp 10bt 10bt-fd 100bt 100bt-fd 1000bt 1000bt-fd autonegotiation configuration: autonegotiation=on broadcast=yes driver=tg3 driverversion=3.119 duplex=full firmware=sb v2.19 ip=192.168.0.70 latency=0 link=yes multicast=yes port=twisted pair speed=100Mbit/s resources: irq:43 memory:f0300000-f030ffff *-network UNCLAIMED description: Network controller product: BCM4311 802.11b/g WLAN vendor: Broadcom Corporation physical id: 0 bus info: pci@0000:09:00.0 version: 01 width: 32 bits clock: 33MHz capabilities: pm msi pciexpress bus_master cap_list configuration: latency=0 resources: memory:f0400000-f0403fff

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  • Drawing a sprite or text causes the OpenGl rendering to 'disappear' in SFML

    - by Ken
    I'm using some SFML built in functions to draw sprites and text as an overlay on top of some OpenGL rending in an SFML RenderWindow. The opengl rendering appears fine until I add the code to draw the sprites or text. The sprite or text drawing causes the OpenGL stuff to disappear. The follow code show what I'm trying to do sf::RenderWindow window(sf::VideoMode(viewport.width,viewport.height,32), "SFML Window"); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(0,viewport.width,0,viewport.height,0,1); while (window.pollEvent(Event)) { //event handling... //begin drawing glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glBegin(GL_TRIANGLES); glColor3f(col.x,col.y,col.z); for(int i=0;i<3;i++) glVertex2f(pos.x+verts[i].x,pos.y+verts[i].y); glEnd(); // adding this line causes all the previous opengl triangles not to appear window.draw("Sometext"); window.display(); }

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  • How to handle Real Time Data from a database perspective?

    - by balexandre
    I have an idea in mind, but it still confuses me the database area. Imagine that I want to show real time data, and using one of the latest browser technologies (web sockets - even using older browsers) it is very easy to show to all observables (user browser) what everyone is doing. Remy Sharp has an example about the simplicity about this. But I still don't get the database part, how would I feed, let's imagine (using Remy game Tron) that I want to save the path for each connected user in a database and if a client wants to see what is going on with a 5 sec delay, he will see that, not only the 5 sec until that moment but the continuation in time ... how can I query a DB like that? SELECT x, y FROM run WHERE time >= DATEADD(second, -5, rundate); is not the recommended path right? and pulling this x in x time ... this is not real data feed correct? If can someone help me understand the Database point of view, I would greatly appreciate.

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  • Internet Explorer 9 is coming Monday to a web near you

    - by brian_ritchie
    Internet Explorer 9 is finally here...well almost.  Microsoft is releasing their new browser on March 14, 2011. IE9 has a number of improvements, including: Faster, Faster, Faster.  Did I mention it is faster?   With the new browsers coming out from Mozilla, Google, and Microsoft, there have been a flood of speed test coverage.  Chrome has long held the javascript speed crown.  But according to Steven J. Vaughan-Nichols over at ZDNET..."for the moment at least IE9 is actually the fastest browser I’ve tested to date."  He came to this revelation after figuring out that the 32-bit version of IE9 has the new Chakra JIT (the 64-bit version doesn't).  It also has a DirectX-based rendering engine so it can do cool tricks once reserved for desktop applications. Windows 7 Desktop Integration.  Read my post for more details.  Unfortantely, they didn't integrate my ideas...at least not yet :) Hot new UI.  Ok, they "borrowed" some ideas from Chrome...but that is the best form of flattery. Standards Compliance.  A real focus on HTML5 and CSS3.  Definite goodness for developers. So, go get yourself some IE9 on Monday and enjoy! 

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  • ArchBeat Link-o-Rama for 2012-09-25

    - by Bob Rhubart
    Oracle 11gR2 RAC on Software Defined Network (SDN) | Gilbert Stan "The SDN [software defined network] idea is to separate the control plane and the data plane in networking and to virtualize networking the same way we have virtualized servers," explains Gil Standen. "This is an idea whose time has come because VMs and vmotion have created all kinds of problems with how to tell networking equipment that a VM has moved and to preserve connectivity to VPN end points, preserve IP, etc." H/T to Oracle ACE Director Tim Hall for the recommendation. ServerSent-Events on WebLogic Server | Steve Buttons "The HTML5 ServerSent-Event model provides a mechanism to allow browser clients to establish a uni-directional communication path to a server, where the server is then able to push messages to the browser at any point in time," explains Steve "Buttso" Buttons. Focus on Architects and Architecture This handy guide for sessions and other activities at Oracle OpenWorld 2012 focuses on IT architecture in all its many facets and permutations. Operating System Set-up for WebLogic Server | Rene van Wijk Oracle ACE Rene van Wijk shows you how to set-up an operating system for WebLogic Server. "We will use VMware as our virtualization platform and use CentOS as the operating system," says van Wijk. "We end the post by showing how the operating system can be tuned when running a Java process such as WebLogic Server." Free eBook: Oracle SOA Suite - In the Customer's Words If you find yourself in the position of having to sell the idea of Service-oriented Architecture to business stakeholders this free e-book may come in very handy. Check out "Oracle SOA Suite: In the Customer's Words. (Registration / Oracle.com login required.) Thought for the Day "The first rule of any technology used in a business is that automation applied to an efficient operation will magnify the efficiency. The second is that automation applied to an inefficient operation will magnify the inefficiency." — Bill Gates Source: BrainyQuote.com

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  • Dell inspiron not finding Vodafone router

    - by Jeggy
    I have a "Dell inspiron 1564" and ubuntu doesn't find my friends router it works great at home, he has a vodafone router jeggy@jeggy-XPS:~$ sudo lshw -C network *-network description: Wireless interface product: BCM4312 802.11b/g LP-PHY vendor: Broadcom Corporation physical id: 0 bus info: pci@0000:04:00.0 logical name: eth1 version: 01 serial: 78:e4:00:2a:d1:eb width: 64 bits clock: 33MHz capabilities: pm msi pciexpress bus_master cap_list ethernet physical wireless configuration: broadcast=yes driver=wl0 driverversion=5.100.82.38 latency=0 multicast=yes wireless=IEEE 802.11bg resources: irq:17 memory:f0200000-f0203fff *-network description: Ethernet interface product: RTL8101E/RTL8102E PCI Express Fast Ethernet controller vendor: Realtek Semiconductor Co., Ltd. physical id: 0 bus info: pci@0000:05:00.0 logical name: eth0 version: 02 serial: b8:ac:6f:67:32:52 size: 10Mbit/s capacity: 100Mbit/s width: 64 bits clock: 33MHz capabilities: pm msi pciexpress msix vpd bus_master cap_list rom ethernet physical tp mii 10bt 10bt-fd 100bt 100bt-fd autonegotiation configuration: autonegotiation=on broadcast=yes driver=r8169 driverversion=2.3LK-NAPI duplex=half firmware=N/A latency=0 link=no multicast=yes port=MII speed=10Mbit/s resources: irq:42 ioport:3000(size=256) memory:f0410000-f0410fff memory:f0400000-f040ffff memory:f0420000-f043ffff *-network description: Ethernet interface physical id: 4 logical name: ham0 serial: 7a:79:05:ff:3e:ec size: 10Mbit/s capabilities: ethernet physical configuration: autonegotiation=off broadcast=yes driver=tun driverversion=1.6 duplex=full firmware=N/A ip=5.255.62.236 link=yes multicast=yes port=twisted pair speed=10Mbit/s

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  • What advantages does developing applications for smartphones have over developing the same application as a web application?

    - by Alfredo O
    Let's take the Facebook application as an example. Why did they develop an application when the users could just access to their page and do the same? For me that represents more maintenance and more cost because for each feature added to the web application that feature will have to be added to the smartphone application as well. So why would I want to develop more than once (for each patform iOS, Android, etc) when I could just have one web application? What benefits do I get? The only one that comes to my mind is GPS feature. EDIT: My question is more oriented towards business applications that are going to be used only by some members of the company, it's not about selling the application (private use). So contrary to what some answers say about that by developing as a smartphone application it will benefit from more sells because of the "smartphone stores" for me this point is not important because the application is for private use. By developing the application as a web application it means that it can be accessed through smartphone browser and also in a PC (any capable browser), but developing as a native application would limit this to only some kind of smartphone so we would be limiting the use. On the other hand developing it as a web application means that in order to access the application an Internet connection must be available. So keeping this in mind how would you convince your boss to write the application for a given smartphone platform (iOS/Android) vs developing it as a web application?

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  • Logarithmic spacing of FFT subbands

    - by Mykel Stone
    I'm trying to do the examples within the GameDev.net Beat Detection article ( http://archive.gamedev.net/archive/reference/programming/features/beatdetection/index.html ) I have no issue with performing a FFT and getting the frequency data and doing most of the article. I'm running into trouble though in the section 2.B, Enhancements and beat decision factors. in this section the author gives 3 equations numbered R10-R12 to be used to determine how many bins go into each subband: R10 - Linear increase of the width of the subband with its index R11 - We can choose for example the width of the first subband R12 - The sum of all the widths must not exceed 1024 He says the following in the article: "Once you have equations (R11) and (R12) it is fairly easy to extract 'a' and 'b', and thus to find the law of the 'wi'. This calculus of 'a' and 'b' must be made manually and 'a' and 'b' defined as constants in the source; indeed they do not vary during the song." However, I cannot seem to understand how these values are calculated...I'm probably missing something simple, but learning fourier analysis in a couple of weeks has left me Decimated-in-Mind and I cannot seem to see it.

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  • ArchBeat Link-o-Rama for December 7, 2012

    - by Bob Rhubart
    From XaaS to Java EE – Which damn cloud is right for me in 2012? | Markus Eisele Oracle ACE Director Markus Eisele wrestles with a timely technical issue and shares his observations on several of the alternatives. WebLogic Servier Domain Browser App (Android) My colleague Jeff Davies, a frequent speaker at OTN Architect Day events and a genuinely nice guy, emailed me last night with this message: "I just came across this app on Google Play. It allows WebLogic administrators to browse WLS 12c domain information. I installed it on my phone and tried it out. Works very fast." I'm an iPhone guy, but I'm perfectly comfortable taking Jeff at his word.The app is called WLS Domain Browser. Follow the link for more info from the Google Play site. Exalogic 2.0.1 Tea Break Snippets - Creating a ModifyJeOS VirtualBox | The Old Toxophilist "One of the main advantages of this is that Templates can be created away from the Exalogic Environment," explains The Old Toxophilist. BTW: I had to look it up: a toxophilist is one who collects bows and arrows. Thought for the Day "All models are wrong; some models are useful." — George Box Source: SoftwareQuotes.com

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  • What is causing these visual artifacts on my OpenGL sprites?

    - by Amplify91
    What could be the cause of the defects in my characters sprite? I am using OpenGL ES 2.0. I draw my sprites in a sprite batch that uses UV coordinates from one large texture atlas. If you look around the character' edges, you'll see two noticeable problems: The invisible alpha background is not invisible, but shows a strange static-like background. There are unwanted streaks where the character nears the edge of the frame (but only in some frames of the animation, this happened to be one of them). Any idea what could be causing these? I will provide related code if asked for, but I'll try to avoid just dumping the entire project and expecting someone to look through it all. EDIT: Here's a bit of code: This is how I generate my UV coordinates: private float[] createFrameUV(int frameWidth, int frameHeight, int x, int y){ float[] uv = new float[4]; if(numberOfFrames>1){ float width = (float)frameWidth / (float)mBitmap.getWidth(); float height = (float)frameHeight / (float)mBitmap.getHeight(); float u = (float)x / (float)mBitmap.getWidth(); float v = (float)y / (float)mBitmap.getHeight(); uv[0] = u; uv[1] = v; uv[2] = u + width; uv[3] = v + height; }else{ uv[0] = 0f; uv[1] = 0f; uv[2] = 1f; uv[3] = 1f; } return uv; } These are some OpenGL settings: GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_LINEAR); GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR); GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_CLAMP_TO_EDGE); GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_CLAMP_TO_EDGE);

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  • What are the hard and fast rules for Cache Control?

    - by Metalshark
    Confession: sites I maintain have different rules for Cache Control mostly based on the default configuration of the server followed up with recommendations from the Page Speed & Y-Slow Firefox plug-ins and the Network Resources view in Google's Speed Tracer. Cache-Control is set to private/public depending on what they say to do, ETag's/Last-Modified headers are only tinkered with if Y-Slow suggests there is something wrong and Vary-Accept-Encoding seems necessary when manually gziping files for Amazon CloudFront. When reading through the material on the different options and what they do there seems to be conflicting information, rules for broken proxies and cargo cult configurations. Any of the official information provided by the analysis tools mentioned above is quite inaccessible as it deals with each topic individually instead of as a unified strategy (so there is no cross-referencing of techniques). For example, it seems to make no sense that the speed analysis tools rate a site with ETag's the same as a site without them if they are meant to help with caching. What are the hard and fast rules for a platform agnostic Cache Control strategy? EDIT: A link through Jeff Atwood's article explains Caching in superb depth. For the record though here are the hard and fast rules: If the file is Compressed using GZIP, etc - use "cache-control: private" as a proxy may return the compressed version to a client that does not support it (the browser cache will hold files marked this way though). Also remember to include a "Vary: Accept-Encoding" to say that it is compressible. Use Last-Modified in conjunction with ETag - belt and braces usage provides both validators, whilst ETag is based on file contents instead of modification time alone, using both covers all bases. NOTE: AOL's PageTest has a carte blanche approach against ETags for some reason. If you are using Apache on more than one server to host the same content then remove the implicitly declared inode from ETags by excluding it from the FileETag directive (i.e. "FileETag MTime Size") unless you are genuinely using the same live filesystem. Use "cache-control: public" wherever you can - this means that proxy servers (and the browser cache) will return your content even if the rest of the page needs HTTP authentication, etc.

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  • Can't detect collision properly using Rectangle.Intersects()

    - by Daniel Ribeiro
    I'm using a single sprite sheet image as the main texture for my breakout game. The image is this: My code is a little confusing, since I'm creating two elements from the same Texture using a Point, to represent the element size and its position on the sheet, a Vector, to represent its position on the viewport and a Rectangle that represents the element itself. Texture2D sheet; Point paddleSize = new Point(112, 24); Point paddleSheetPosition = new Point(0, 240); Vector2 paddleViewportPosition; Rectangle paddleRectangle; Point ballSize = new Point(24, 24); Point ballSheetPosition = new Point(160, 240); Vector2 ballViewportPosition; Rectangle ballRectangle; Vector2 ballVelocity; My initialization is a little confusing as well, but it works as expected: paddleViewportPosition = new Vector2((GraphicsDevice.Viewport.Bounds.Width - paddleSize.X) / 2, GraphicsDevice.Viewport.Bounds.Height - (paddleSize.Y * 2)); paddleRectangle = new Rectangle(paddleSheetPosition.X, paddleSheetPosition.Y, paddleSize.X, paddleSize.Y); Random random = new Random(); ballViewportPosition = new Vector2(random.Next(GraphicsDevice.Viewport.Bounds.Width), random.Next(GraphicsDevice.Viewport.Bounds.Top, GraphicsDevice.Viewport.Bounds.Height / 2)); ballRectangle = new Rectangle(ballSheetPosition.X, ballSheetPosition.Y, ballSize.X, ballSize.Y); ballVelocity = new Vector2(3f, 3f); The problem is I can't detect the collision properly, using this code: if(ballRectangle.Intersects(paddleRectangle)) { ballVelocity.Y = -ballVelocity.Y; } What am I doing wrong?

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  • Bundling in visual studio 2012 for web optimization

    - by Jalpesh P. Vadgama
    I have been writing a series of posts about Visual Studio 2012 features. This series describes what are the new features in the Visual Studio 2012. This post will also be part of Visual Studio 2012 feature series. As we know now days web applications or site are providing more and more features and due to that we have include lots of JavaScript and CSS files in our web application.So once we load site then we will have all the JavaScript  js files and CSS files loaded in the browsers and If you have lots of JavaScript files then its consumes lots of time when browser request them. Following images show the same situation over there.   Here you can see total 25 files loaded into the system and it's almost more than 1MB of total size. As we need to have our web application of site very responsive and need to have high performance application/site, this will be a performance bottleneck to our site. In situation like this, the bundling feature of Visual Studio 2012 and ASP.NET 4.5 comes very handy. With the help of this feature we do optimization there and we can increase performance of our application. To enable this feature in Visual Studio 2012 we just made debug=”false” in web.config of our application like following. Now once you enable this feature and run this application in the browser to see your traffic it will have less items like following. As you can see in the above image there are only 8 items. So after enabling bundling it will automatically convert all js and css files into the one request. Isn’t that cool feature? This feature will surely going to have great impact on performance. Hope you like it. Stay tuned for more.. Till then happy programming!!

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  • Extension GLX missing...on a desktop PC

    - by Bart van Heukelom
    I just installed Ubuntu 12.10 on a new PC with an Nvidia GTX 560 graphics card, but after installing the Nvidia proprietary drivers (either -current or -current-updates), Unity won't start. When trying to start it manually I get the message "extension GLX missing". I've searched around and found results like this question which point out it's a problem with Nvidia Optimus laptops. However, I don't have this problem on a laptop, but on a desktop PC. lshw output for the graphics card: *-display description: VGA compatible controller product: GF114 [GeForce GTX 560 SE] vendor: NVIDIA Corporation physical id: 0 bus info: pci@0000:01:00.0 version: a1 width: 64 bits clock: 33MHz capabilities: pm msi pciexpress vga_controller bus_master cap_list rom configuration: driver=nouveau latency=0 resources: irq:16 memory:f4000000-f5ffffff memory:e0000000-e7ffffff memory:e8000000-ebffffff ioport:e000(size=128) memory:f6000000-f607ffff and CPU: *-cpu description: CPU product: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz vendor: Intel Corp. physical id: 40 bus info: cpu@0 version: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz slot: SOCKET 0 size: 1600MHz capacity: 3800MHz width: 64 bits clock: 100MHz capabilities: x86-64 fpu fpu_exception wp vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca cmov pat pse36 clflush dts acpi mmx fxsr sse sse2 ss ht tm pbe syscall nx rdtscp constant_tsc arch_perfmon pebs bts rep_good nopl xtopology nonstop_tsc aperfmperf pni pclmulqdq dtes64 monitor ds_cpl vmx est tm2 ssse3 cx16 xtpr pdcm pcid sse4_1 sse4_2 popcnt tsc_deadline_timer aes xsave avx f16c rdrand lahf_lm ida arat epb xsaveopt pln pts dtherm tpr_shadow vnmi flexpriority ept vpid fsgsbase smep erms cpufreq configuration: cores=4 enabledcores=4 threads=4

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  • Why does my player stop when stepping onto a new tile?

    - by user220631
    Me and my friend are creating a game from scratch. He is in charge of art design and I am in charge of coding. I have done well so far with the code, but I have a collision detection problem when the character moves right: Once the player moves right, whenever a new block is encountered, the player stops. I don't know if this is a problem with collision or the player but I can't work around it. Here is the collision code: this.IsColliding = function(obj) { if(this.X > obj.X + obj.Width) return false; else if(this.X + this.Width < obj.X) return false; else if(this.Y > obj.Y + obj.Height) return false; else if(this.Y + this.Height < obj.Y) return false; else return true; } I also wanted to see if there as a way to make the player collide with the bottom of the block and the right side of the block instead of running through it.

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  • Fast determination of whether objects are onscreen in 2D

    - by Ben Ezard
    So currently, I have this in each object's renderer's update method: float a = transform.position.x * Main.scale; float b = transform.position.y * Main.scale; float c = Camera.main.transform.position.x * Main.scale; float d = Camera.main.transform.position.y * Main.scale; onscreen = a + width - c > 0 && a - c < GameView.width && b + height - d > 0 && b - d < GameView.height; transform.position is a 2D vector containing the game engine's definition of where the object is - this is then multiplied by Main.scale to translate that coordinate into actual screen space Similarly, Camera.main.transform.position is the in-engine representation of where the main camera is, and this is also multiplied by Main.scale The problem is, as my game is tile-based, thousands of these updates get called every frame, just to determine whether or not each object should be drawn - how can I improve this please?

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  • wireless card not detected

    - by user281219
    i have a old HP Compaq NX6125 with a new lunbuntu 14.04 32 bits install , but the wireless card is not working I have already done this steps and the wireless leds on the laptop are on but can't see any where the wireless interface , cloud`t do the last two steps . sudo apt-get remove bcmwl-kernel-source sudo apt-get install firmware-b43-installer b43-fwcutter Then Reboot And you need to activate the card from settings/network/wireless make it ON After this search for wireless icon at the task bar and look for your wifi. lshw -class network: *-network:0 description: Ethernet interface product: NetXtreme BCM5788 Gigabit Ethernet vendor: Broadcom Corporation physical id: 1 bus info: pci@0000:02:01.0 logical name: eth0 version: 03 serial: 00:0f:b0:f7:d1:0f size: 100Mbit/s capacity: 1Gbit/s width: 32 bits clock: 66MHz capabilities: pm vpd msi bus_master cap_list ethernet physical tp 10bt 10bt-fd 100bt 100bt-fd 1000bt 1000bt-fd autonegotiation configuration: autonegotiation=on broadcast=yes driver=tg3 driverversion=3.134 duplex=full firmware=5788-v3.26 ip=192.168.1.120 latency=64 link=yes mingnt=64 multicast=yes port=twisted pair speed=100Mbit/s resources: irq:23 memory:d0000000-d000ffff *-network:1 description: Network controller product: BCM4318 [AirForce One 54g] 802.11g Wireless LAN Controller vendor: Broadcom Corporation physical id: 2 bus info: pci@0000:02:02.0 version: 02 width: 32 bits clock: 33MHz capabilities: bus_master configuration: driver=b43-pci-bridge latency=64 resources: irq:22 memory:d0010000-d0011fff *-network description: Wireless interface physical id: 1 logical name: wlan2 serial: 00:14:a5:77:9e:10 capabilities: ethernet physical wireless configuration: broadcast=yes driver=b43 driverversion=3.13.0-29-generic firmware=666.2 link=no multicast=yes wireless=IEEE 802.11bg

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  • Can't see like plugin iframe on (at least) some browsers [migrated]

    - by MEM
    Not sure why. I grabbed the code from: http://developers.facebook.com/docs/reference/plugins/like/ And as stated there, we can read: "href - the URL to like. The XFBML version defaults to the current page. Note: After July 2013 migration, href should be an absolute URL" So I did. <body> <div> <iframe src="//www.facebook.com/plugins/like.php?href=https%3A%2F%2Fwww.facebook.com%2Fprojectokairos&amp;width=100&amp;height=21&amp;colorscheme=light&amp;layout=button_count&amp;action=like&amp;show_faces=false&amp;send=false" scrolling="no" frameborder="0" style="border:none; overflow:hidden; width:100px; height:21px;" allowTransparency="true"></iframe> </div> </body> Could this be related with the fact that the page is unpublished? I hope not because I do need to place the button here and there on several pages before the FB page goes live.

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  • Which architecture should I choose for this project?

    - by Jichao
    I have a project. The server which based on a phone PCI-board is responsible for received phone calls from the customer and then redirect the phone calls to the operators. I have decided to code the server using c++ programming language and qt framework because the PCI-board SDK's interface is c/c++ originated and for the sake of portability. The server need to send the information of the the customer to the operator while ringing the operator and the ui interface of the operator client should be browser-based. Now the key problem is how could the server notify the operator that there is a phone call for he/she. One architecture I have considered is like this, The operator browser client use ajax pooling the web server to check whether there is call to the client; the web server pooling the database server to check whether there is call; the desktop server(c++) wait for the phone calls and set the information in the database. The other operations such as hang up the phone call from the client, retransfer the phone call to the other operator also use this architecture. Then, is there any way other than pooling the server(js code setInterval('getDail', 1000)) to decide whether there is a call to the operator? Is this architecture feasible or should I use some terrific techniques that I do know such as web services,xml-rpc, soap???

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  • ERP/CRM Systems. Desktop Based ? Web based? [closed]

    - by Parhs
    I have seen 2-3 ERPs in action. I am wondering what is better. Desktop based application or webbased displayed on a browser. My first experience was with a web based ERP when i was 14 years old.. It was web based and terribly slow... For most simple task you had to do lots of clicks... no keyboard support ..... Pages took ages to load. Last year I worked for migrating to a newer computer some old terminal based cobol application. The computer that worked till today and still has no problem was from 1993. The user interface ofcourse was textbased.. The speed that guys placed orders was amazing! just typing the name of the customer , then 5-10 keys to add a product to order.... Comparing to this ERP the page for placing orders Link (click sales orders) seems terribly slow to add a product... No keyboard shortcut works to save what you added and generally I believe you need 4 times more time to place an order compared to the text interface... Having to use both mouse and keyboard for this task is BAD and sadistic... So how can the heck these people ever use a system like that ??? So in the long run desktop application seems the only way... Of course browsers support shortcuts but the way to overide the defaults that browsers uses isn't cross compatible... That is a huge problem. Finnaly, if we MUST/forced use cloud in near future what about keyboard shortcuts?? I feel confused... I have seen converters of desktop applications to browser applications but are SLOW as hell... The question is what about user friendliness? What kind of application would you use?

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  • this.BoundingBox.Intersects(Wall[0].BoundingBox) not working properly

    - by Pieter
    I seem to be having this problem a lot, I'm still learning XNA / C# and well, trying to make a classic paddle and ball game. The problem I run into (and after debugging have no answer) is that everytime I run my game and press either of the movement keys, the Paddle won't move. Debugging shows that it never gets to the movement part, but I can't understand why not? Here's my code: // This is the If statement for checking Left movement. if (keyboardState.IsKeyDown(Keys.Left) || keyboardState.IsKeyDown(Keys.A)) { if (!CheckCollision(walls[0])) { Location.X -= Velocity; } } //This is the CheckCollision(Wall wall) boolean public bool CheckCollision(Wall wall) { if (this.BoundingBox.Intersects(wall.BoundingBox)) { return true; } return false; } As far as I can tell there should be absolutely no problem with this, I initialize the bounding box in the constructor whenever a new instance of Walls and Paddle is created. this.BoundingBox = new Rectangle(0, 0, Sprite.Width, Sprite.Height); Any idea as to why this isn't working? I have previously succeeded with using the whole Location.X < Wall.Location.X + Wall.Texture.Width code... But to me that seems like too much coding if a simple boolean check could be done.

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  • Source code not matching uploaded HTML file

    - by benhowdle89
    I'm not sure if this is the right place to ask but i'm having a hugely frustrating problem with Coda and my website (i'm not sure which one is causing the issue) I'm using Coda to make changes to my website, Coda uses built in FTP to save changes to your web page. So when you hit Save, it uploads the new file. I've been using Coda for months and never had a problem until now. I am making changes in the html of my index.php and hitting save, it's successfully uploading the file but no changes are reflected in the source code in ANY browser. I even logged into cPanel on my website, ie. www.example.com:2082 and looked at the file - the changes have been made successfully. But the actual webpage in browser's source code, no changes?? I have tried adding which made no difference. Interestingly i make changes to style.css and the changes are instant. I have emptied the cache on all of my browsers but i'm still having an issue. Does this sound like a Coda problem or has anyone heard of such a thing?

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  • Mixing JavaFX, HTML 5, and Bananas with the NetBeans Platform

    - by Geertjan
    The banana in the image below can be dragged. Whenever the banana is dropped, the current date is added to the viewer: What's interesting is that the banana, and the viewer that contains it, is defined in HTML 5, with the help of a JavaScript and CSS file. The HTML 5 file is embedded within the JavaFX browser, while the JavaFX browser is embedded within a NetBeans TopComponent class. The only really interesting thing is how drop events of the banana, which is defined within JavaScript, are communicated back into the Java class. Here's how, i.e., in the Java class, parse the HTML's DOM tree to locate the node of interest and then set a listener on it. (In this particular case, the event listener adds the current date to the InstanceContent which is in the Lookup.) Here's the crucial bit of code: WebView view = new WebView(); view.setMinSize(widthDouble, heightDouble); view.setPrefSize(widthDouble, heightDouble); final WebEngine webengine = view.getEngine(); URL url = getClass().getResource("home.html"); webengine.load(url.toExternalForm()); webengine.getLoadWorker().stateProperty().addListener( new ChangeListener() { @Override public void changed(ObservableValue ov, State oldState, State newState) { if (newState == State.SUCCEEDED) { Document document = (Document) webengine.executeScript("document"); EventTarget banana = (EventTarget) document.getElementById("banana"); banana.addEventListener("click", new MyEventListener(), true); } } }); It seems very weird to me that I need to specify "click" as a string. I actually wanted the drop event, but couldn't figure out what the arbitrary string was for that. Which is exactly why strings suck in this context. Many thanks to Martin Kavuma from the Technical University of Eindhoven, who I met today and who inspired me to go down this interesting trail.

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  • How do I know if I'm getting the most out of my video card?

    - by b.long
    My computer at home is a bit lacking, so I want to make sure I'm getting the most out of it while I can. Generally speaking, here are the specs: 4GB Memory AMD Athlon(tm) 64 X2 Dual Core Processor 5200+ × 2 64-bit Ubuntu The terminal shows me the following: me@home:~$ uname -a Linux home 3.0.0-17-generic #30-Ubuntu SMP Thu Mar 8 20:45:39 UTC 2012 x86_64 x86_64 x86_64 GNU/Linux me@home:~$ lspci | grep VGA 01:00.0 VGA compatible controller: ATI Technologies Inc RV380 [Radeon X600 (PCIE)] me@home:~$ sudo lshw -C video *-display:0 description: VGA compatible controller product: RV380 [Radeon X600 (PCIE)] vendor: ATI Technologies Inc physical id: 0 bus info: pci@0000:01:00.0 version: 00 width: 32 bits clock: 33MHz capabilities: pm pciexpress msi vga_controller bus_master cap_list rom configuration: driver=radeon latency=0 resources: irq:44 memory:e0000000-efffffff ioport:ac00(size=256) memory:fdef0000-fdefffff memory:fdec0000-fdedffff *-display:1 UNCLAIMED description: Display controller product: RV380 [Radeon X600] vendor: ATI Technologies Inc physical id: 0.1 bus info: pci@0000:01:00.1 version: 00 width: 32 bits clock: 33MHz capabilities: pm pciexpress bus_master cap_list configuration: latency=0 resources: memory:fdee0000-fdeeffff me@home:~$ lspci -nn | grep VGA 01:00.0 VGA compatible controller [0300]: ATI Technologies Inc RV380 [Radeon X600 (PCIE)] [1002:5b62] The additional drivers menu in System Settings shows me nothing useful and my attempt at installing ATI's Catalyst Control center (drivers that came with the video card) failed. I believe the latest version of Ubuntu at the time was 9.x. What should I do? Install an old version of Ubuntu 9? Use some alternative driver? UPDATE: I might try my hand at a bit from this answer next: "Installing Catalyst Manually (from AMD/ATI's site)" . From a terminal, fgl_glxgears returns *"fgl_glxgears: command not found"*. Any thoughts?

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  • 3D space game development

    - by user1693061
    I want to develop a 3D game (sci-fi type with spaceships) which can be played on multiplayer mode and by multiplayer i mean around 10 players for start as it will be a personal testing project and mostly educational. I have been searching for some days about the available languages and engines but i am kinda confused. Since i have been learning Java for my 1st year in I.T university and i have pretty good understanding i thought i would go with the Java language and develop that game on an applet so it could be played on a browser. After going through an applet game tutorial i understood how graphics work on an applet. So.. 1st question: Could an applet carry the burden of a 3D game especially on multiplayer? My thinking: It's a space game so the graphics should not be such a big problem since it wont be that crowded with entities apart from ships, planets and some effects. If the java applet is not the way for my project i would't mind "developing it on desktop"(i mean not making it a browser game). 2nd question: Should i use Unity engine for my purpose(space game)? If not name other language/engine combo.

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