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  • What is the PastryKit Framework?

    - by Kerrick
    I'm trying to find any information I can on the PastryKit Javascript Framework. It appears to be in use on the iPhone User Guide that is displayed on the iPhone itself in Mobile Safari, but I cannot find any documentation or API. If you want to see it in action, open Safari 4, set your user agent to iPhone 3 (In the Develop menu) and check out the guide. Overall, it seems to be a way to write an HTML/CSS/Javascript application that acts like a native iPhone app. When it comes to Javascript, I used the JS Beautifier on (what I assume to be) the framework file and it was over 3,400 lines! Beautified, (again what I assume to be) their implementation of it was over 1,200 lines. On the CSS side, I used Clean CSS on (again what I assume to be) the framework CSS, and it came out to over 700 lines. Their implementation was shy of 500. Does anybody have, or know where to find, any information, documentation, or APIs on PastryKit? Or, can anybody figure out how to implement it?

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  • Differences in accessing resources between Simulator and Device?

    - by Tony
    Is there some difference between the way that bundle resources can be accessed on the iPhone simulator versus a device (in my case, an iPad)? I am able to access a file on the former, but not the latter. NSString *filePath = [NSString stringWithFormat:@"%@%@",[[NSBundle mainBundle] bundlePath], @"/AppResources/html/pages/quickHelp.html"]; BOOL fileExists = [[NSFileManager defaultManager] fileExistsAtPath:filePath]; // fileExists == YES in the debugger on both the simulator and the device NSString *path = [NSString stringWithFormat:@"AppResources/html/pages/%@", contentsFileName]; NSString *pathForURL = [[NSBundle mainBundle] pathForResource:path ofType:@"html"]; NSURL *url = [NSURL fileURLWithPath:pathForURL isDirectory:NO]; The code above works fine in the simulator, but on the device pathForResource:path returns nil, so the last line throws a 'nil string parameter' exception. Am I missing something obvious? edit: Of course, in the above @"quickHelp" is being passed in the contentsFileName var. edit2: if it makes any difference, in my build settings "Base SDK" is set to "iPhone Device 4.0", and "iPhone OS Deployment Target" is set to "iPhone OS 3.1.3". Any other settings that might have an influence?

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  • [iPhone]Objective C, objects which do not conform to NSCoding. How to write them to a file.

    - by Noah
    Hi, I am using an Objective c class, a subclass of NSObject. This class cannot be modified. I have an instance of this class that I wish to write to a file which can be retrieved and later reinstate. The object does not conform to NSCoding. To sum up, I need to save an instance of a class to a file which can be retrieved later, without using any of the NSCoding methods such as NSKeyedArchiving encodeWithCoder ... Using them returns this... NSInvalidArgumentException ...encodeWithCoder:] unrecognised selector sent to instance... Is there any other way I can store this object for later use Thank you

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  • What are some funny loading statements to keep users amused?

    - by Oli
    Nobody likes waiting but unfortunately in the Ajax application I'm working on at the moment, there is one fair-sized pause (1-2 seconds a go) that users have to undergo each and every time they want to load up a chunk of data. I've tried to make the load as interactive as possible. There's an animated GIF alongside a very plain, very dull "Loading..." message. So I thought it might be quite fun to come up with a batch of 50-or-so funny-looking messages and pick from them randomly so the user never knows what they're going to see. The time they would have spent growing impatient is fruitfully used. Here's what I've come up with so far, just to give you an idea. var randomLoadingMessage = function() { var lines = new Array( "Locating the required gigapixels to render...", "Spinning up the hamster...", "Shovelling coal into the server...", "Programming the flux capacitor" ); return lines[Math.round(Math.random()*(lines.length-1))]; } (Yes -- I know some of those are pretty lame -- That's why I'm here :) The funniest I see today will get the prestigious "Accepted Answer" award. Others get votes for participation. Enjoy!!

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  • Disturbing or politically incorrect classes

    - by Jonas B
    Please don't take this seriously! - Community wikied Satire is always fun. Try to come up with the most shocking, disturbing or politically incorrect class you can think of. (But please no racism or anything seriously offensive or anything that can't be interpeted as satire). I'll go first with my example: public class Person { public bool Female; public Person(bool female) { Female = female; } public static bool operator <(Person j1, Person j2) { if (j1.Female && !j2.Female) return true; else return false; } public static bool operator >(Person j1, Person j2) { if (!j1.Female && j2.Female) return true; else return false; } public static bool operator <=(Person j1, Person j2) { if ((j1.Female == j2.Female) || (j1.Female && !j2.Female)) return true; else return false; } public static bool operator >=(Person j1, Person j2) { if ((j1.Female == j2.Female) || (!j1.Female && j2.Female)) return true; else return false; } }

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  • How do I code and compile an Amiga application?

    - by nbolton
    I would like to program an application for the Amiga, just for fun! Please could someone post a step by step howto based on the following? Exactly what programming tools I should use, are there any already installed? Am I limited to plain text editors, or are there IDEs and debugging tools available? If no tools are already installed, how can this done? Are there free ones? I'd like to learn a traditional Amiga language, could you reccomend one? What should I use to compile the language you suggest? Please could you suggest tools I may use to debug the suggested language? Are there any libraries I should be aware of, such as GUI libraries? Some things to note... I'm running Workbench 3.1 from within the WinUAE emulator. From Workbench, I can access files from my Windows hard drive. I'd like to code and compile it from Workbench if possible. I'm running WinUAE in A1200 mode, not sure if that matters. There's an application already installed called MEmacs. I know C++ and C# very well, maybe there's a similar Amiga language. I'm aware that you can code with C and C++, but I want to learn a new language. Update: I have answered my own question, but please do contribute more answers as I intend on extending my answer. Thanks to all that have contributed so far, you've been very helpful!

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  • Changing the default UITabBarController background color.

    - by Scott
    Hello, So I have an iPhone application running that is controlled at the highest level by a UITabBarController. It is the default black Tab Bar at the bottom that you see in many iPhone apps. I am kind of new to iPhone SDK programming, and I know I have seen other apps that have their own background color for the Tab Bar at the bottom. I am not sure if they are using this tab bar as I am, as the main controller for their app, but the question applies to this: How do I change the background color of the main UITabBarController in my application? I wanted to change it to a dark shade of green similar to the colors of the navigation bars and labels I have placed in my app. I find it weird how Apple makes it really easy to change the color of Navigation Bars (not controllers), and other things, but when it comes to controllers (in this case a Tab Bar Controller), I cannot find a single way to implement this cleanly and efficiently. Thanks! -Scott

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  • Select row After UIPickerView is loaded

    - by Steve Gibson
    I have an iphone database app that loads a UIPickerView with data from a table. I want to set the selected row to a particular row from the data in another table. for example: Lets say I have a UIPickerView that is loaded with X number of names of the iPhone users friends (the number of names is variable, could be 1 or 1000 and all are entered into the DB by the user). The iPhone user has a preference set that their current best friend is TED. I want the UIPickerView to be position to TED when displayed. Where do I call selectRow? I tried in viewDidAppear but it was never called, in titleForRow which caused all kinds of strange behavior. viewDidLoad and viewWillAppear are out of the question because I don't know what's in the datasource to the picker yet. Thanks in advance.

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  • Objective-C and Android

    - by Tom R
    I've just finished a relatively large project for the Android, and it's left a bitter taste in my mouth with the knowledge that it will never run on one of the most ubiquitous handsets this side of the solar system (the one by that fruity little club). So, for my next project, I want to write it in a way that makes most of the components easily transportable between the iPhone and Android platforms. The way I'm thinking of doing this is by coding most of it in Objective-C, and then adding the platform-specific parts in more Objective-C and Java respectively. On the Android side, this will require using the the NDK. My knowledge of C is good, but my knowledge of Objective-C is close to zero, and I have no desire to learn C++. How sane is the approach above, and is there a better one? Is there any way I can code in Java and still reach the un-hacked iPhone market? And how likely is it that the people I know (iPhone users) will have an Android phone by next year?

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  • Unit tests only run automatically when active SDK is "simulator"?

    - by Steve Madsen
    I have followed the instructions Apple publishes for unit testing applications on iPhone and things work great when I set the active SDK to "iPhone Simulator". I have it configured to always build and run my tests as part of building the application itself. Apple implies (by omission) that this should work all of the time, but the tests are skipped when I set the active SDK to "iPhone Device". I am also linking with OCMock, and instead of a failing test, this warning is in the build log: ld: warning: in .../build/Debug-iphoneos/OCMock.framework/OCMock, missing required architecture arm in file It's very nice to make the unit test bundle a dependency of the main application, so these tests run at every build, but its utility is greatly diminished if it doesn't work during device builds. Is this a known, but undocumented, limitation?

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  • Convert db data encoding to UTF-8

    - by lnetanel
    Hi, I use Sql Server 2000 and I inserted some data in hebrew to a table. I need to access this data through an iPhone app using an ASP page that query the table. The problem is that in the iPhone app the Hebrew is shown as strange signs. I think my problem is that the data that is generated from my db isn't in UTF-8 but in USC-2 Any suggestions how to convert the data from my db to utf so it will be readable on the iPhone? 10x.

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  • Authenticating stackoveflow programatically - OpenID

    - by Ben Reeves
    I would like to add up and down voting to my iPhone appilcation - MyStacks, for this I need the to be able to authenticate the user with SO. I'm look at adapting the Twitter-OAuth-iPhone library. However The problem I have is obtaining the consumer and secret key. to use OAuth, do I need to obtain a different key for each provider? In order to obtain a consumer key from google the application needs to have a domain name, but this being an iPhone app of course i don't have one, does this mean that I can't use OAuth? Is there any other way to programatically authenticate SO? Thanks, Ben

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  • arm-apple-darwin9-g++ Bus error problem

    - by overboming
    I want to create a mobilesubstrate plugin for iPhone OS 3.2 or I tried to setup toolchain on the iPad device. I have installed the iphone-gcc_4.2-20090304-1-9_iphoneos-arm package and all the relevant packages from Cydia, but when it comes to compiling the simplest source file shows the following error: arm-apple-darwin9-g++ -I /var/toolchain/sys/ -c -dynamiclib ExampleHookLibrary.mm -o ExampleHookLibrary.o arm-apple-darwin9-g++: Internal error: Bus error (program cc1objplus) Please submit a full bug report. See <URL:http://developer.apple.com/bugreporter> for instructions. make: *** [ExampleHookLibrary.o] Error 1 Is it because the iphone-gcc doesn't yet support this device or am I missing anything here? Thanks.

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  • entitlements are not valid

    - by Sathiya
    Recently, i have upgraded my iPhone SDK OS from version 2.2.1 to 3.0 version. After that while building my application i get an error the the provisioning profile has expired. So i created a new provisioning profile. Then i made the distribution of my application with the provisioning profile. But i get an error in iTunes while syncing my application into iPhone device. The error message is "The application"iGVA " was not installed on the iPhone because the entitlements are not valid." I checked the code signing Entitlements that contains the correct entitlement plist file. Please suggest me to solve it out. Any help would be appreciated ! Sathiya

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  • FBConnect - uploading images to Wall

    - by SteveU
    Hi All, i've configured FBConnect and it uploads to the wall, but what i want to do is take a screenshot and then upload the screenshot to FB. In the below code there is an image but as a url. Can i intersect this and put in my screenshot image? FBStreamDialog *dialog = [[[FBStreamDialog alloc] init]autorelease]; dialog.userMessagePrompt = @"Tell your friends about Fridgit!!:"; dialog.attachment = [NSString stringWithFormat:@"{\"name\":\"Facebook Connect for iPhone\",\"href\":\"http://developers.facebook.com/connect.phptab=iphone\",\"caption\":\"Caption\",\"description\":\"Description\",\"media\":[{\"type\":\"image\",\"src\":\"screenShot\",\"href\":\"http://developers.facebook.com/connect.php?tab=iphone/\"}],\"properties\":{\"another link\":{\"text\":\"Facebook home page\",\"href\":\"http://www.facebook.com\"}}}", self.screenShot]; [dialog show]; } i know all the code is default i haven't edited it yet incase i can't do what i want to do. Cheers

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  • UIImageView "Sprite Movement" How?

    - by Tate Allen
    Hi all, I am trying to make a game for the iPhone/iPod Touch. I am somewhat new to iPhone programming and extremely new to iPhone game programming so try to bear with me if this is a stupid question. How to I make my character, a UIImageView, move to the right or left, along the x axis. Just a simple translation across the screen. This is very frustrating so if you could link me to a tutorial or something like that, it would be much appreciated. Thanks in advance, Tate

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  • Upgrade live Universal App to iPad only

    - by Alpár
    Hi. We have a live universal app in the AppStore. Our client changed his mind and doesn't want the app to be universal anymore, he wants it to be iPad only. Since the app was submitted some time ago, there are users who use the iPhone version. What happens if we submit an upgrade that is iPad only? Will the review team reject it? And if it goes live, will the iPhone users receive a notification about the update? If yes in what form? Or will the iPhone users just be unable to reinstall the app? Thank you!

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  • How to make a secure login using UDID or device token?

    - by Erik B
    So I'm making an app where I want the users to be able add, edit and rate content, but I do not want to force them to register. Instead I was planning on just using their device id or device token to identify them. I'm planning on making both an iPhone and Android version, so I'm looking for a general solution, but the iPhone version has higher priority, so an iPhone specific solution would also be welcome. The problem is that I don't want just anyone to be able to use my web service by sending a phony device id or someone else's device id. How would the client prove to the server that it is providing the correct device id?

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  • zoomScale for OS 2.0

    - by sasayins
    Hi, Is there any alternative or work around so that I can use zoomScale in Iphone OS 2.0. It seems the property is only available in Iphone OS 3.0 or later? I have two subviews in my UIScrollView and if the first subview reach a specified scale then it will change to the other subview and save the current scale to zoomScale so that the new subview will apply to the previous scale. Like for example in, scrollViewDidEndZooming, scrollView.zoomScale = scale; When I run my app in Iphone OS 2.0, it gives me error saying invalid zoomScale invalid selector. How can I work around this? Thanks.

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  • Can Google App Engine be used for "check for updated" and download binary file web service?

    - by Tofrizer
    Hi, I'm a Google App Engine newbie and would be grateful for any help. I have an iPhone app which sources data from an sqlite db stored localling on the device. I'd like to set up a Google App Engine web service which my iPhone client will talk to and check if there is a newer version of the sqlite database it needs to download. So iPhone client hits the web service with some kind of version number/timestamp and if there is a newer file, the App Engine will notify the client and the client will then request the new database to download which the App Engine will serve. Is it possible to set up a web service in Google App Engine to do this? Could anyone point me to any sample code / tutorials please? Many Thanks

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  • UITableView with Shake and play.

    - by avural79
    hi all i am trying to make a musical app for iphone. the app is simple. there is a couple of musical note sample (caf) files. when user taps the predefined positions on uiview(like strings). app plays note sample and add a string value to a nsmutablearray about note. played note lists displays in a table. now i want to add a shake and play mode to app. when user shake iphone, recorded notes start to play from first record to last record and loop again. also if user shake iphone harder notes will plays faster. how can i do that. any idea? thanks

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  • Documents/Images display fine in Simulator, but not on my device

    - by Phamer
    Hello. My application is running fine on the simulator, but not on the device. Basically, any documents from the web (PDF, Word, M4P videos) are working great on the simulator (and can be accessed from Safari on the iPhone). However, running on the iPhone, they don't display anything. Here's some sample code: // Set up the URL documentViewController.documentUrl = [NSURL URLWithString:[NSString stringWithFormat:mobileContentUrl]]; // mobileContentUrl is something like: http://www.myserver.com/pathitem/Video.mp4" and can be accessed from Safari [self.navigationController pushViewController:documentViewController animated:YES]; Within documentViewController I have: - (void)viewDidLoad { [super viewDidLoad]; [webView loadRequest:[NSURLRequest requestWithURL:documentUrl]]; } As I said, works like a charm in the Simulator...What could possibly causing this NOT to work on iPhone? How do I debug the issue???

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  • AudioOutputUnitStart takes time

    - by tokentoken
    Hello, I'm making an iPhone game application using Core Audio, Extended Audio File Services. It works OK, but when I first call AudioOutputUnitStart, it takes about 1-2 seconds. After the second call, no problem. For a game application, 1-2 seconds is very noticeable. (I tested this on iPhone simulator, and iPhone 3GS) Also, if I leave the game for about 10 seconds, first call of AudioOutputUnitStart also takes time. Maybe I have to call AudioOutputUnitStart beginning of the application to prevent the start-up time?

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