Search Results

Search found 15961 results on 639 pages for 'iphone plist'.

Page 298/639 | < Previous Page | 294 295 296 297 298 299 300 301 302 303 304 305  | Next Page >

  • My map callouts don't display the image when clicked

    - by Neelam Khan
    I am developing an iPhone application for a university project and I'm new to iPhone development. I have looked through Apple's MapCallouts code but it doesn't seem feasible to implement it. So far my code displays a map, drops annotations, displays the title and it displays the right call out button. But this is where I encounter problems. When I press on the callout button, it displays a blank view controller but it should display a different image for every callout that's tapped and this isn't happening so far. I have added my code below: - (void)mapView:(MKMapView *)mapView annotationView:(MKAnnotationView *)view calloutAccessoryControlTapped:(UIControl *)control { //NSUInteger tag = ((UIButton *)control).tag; if (self.detailController==nil) { DetailViewController* detailViewController = [[DetailViewController alloc] init]; [self.navigationController pushViewController:detailViewController animated:YES]; } // self.detailController.tag =1; //to identify image required // self.detailController.tag = tag; [self.navigationController pushViewController:detailController animated:YES]; }

    Read the article

  • Streaming audio to mobile phones, what technology to use ?

    - by Alx
    I'm planning on building an application where audio media is going to be streamed to the mobile phone for the user to listen. The targets are smartphones: iPhone/Blackberry/Android/(J2ME ?). I see that streaming on iPhone has to be done with HTTP Live streaming, but I don't see it supported by other platforms. Should I broadcast the streams via rstp ? http ? Is there any way to use a unified solution for all the different mobile platform ? If anyone already had to go through this, help would be gratly appreciated.

    Read the article

  • Designing a service for consumption on multiple mobile platforms

    - by Nate Bross
    I am building and designing a (mostly) read-only interface to some data. I'll be uing ASP.NET MVC to build a psudo-restful API. I'm wondering if anyone can provide some resources for building full-client applications for various mobile platforms, iPhone, Android, Blackberry, Windows Mobile, etc. I'm thinking that serving up XML data is going to be the most simple and universal, but parsing XML in objective-C for example doesn't sound like fun to me, but maybe there are some good libaries out there to help ease this task? In other words, what formt will be the quickest to implement on the client side? Are there any JSON parsrs for iPhone or Android? I know there are .NET JSON parsers, but not sure about other platforms -- is ther another format that might better? Or should I stick with pure XML and deal with it on each platform differently?

    Read the article

  • Multiple developers on a Titanium project

    - by Cybear
    I'm making an iPhone app with Appcelerator Titanium and I want to share the source code with a few more programmers. I will use a SCM repository which at some point might be open to the general public. Now my question is, are there any files which I should not commit to the repository? In project root I can tell that tiapp.xml and mainfest are telling the app GUID, is there any reason for me to keep that private? (this value is also shown many places in the build/ folder) I've added everything in the Resources/ folder. If I skip the build/iphone/build/ folder, will developers still be able to build the project? Side question - When another programmer downloads this code, it seems to me that (s)he has to have the same directory structure as I do? Any workarounds for this?

    Read the article

  • Using ModalAlert from cookbook - app does not load

    - by user127091
    I'm using iphone cookbook code to prompt a user for text in a UIAlertView. The cookbook code is available at http://github.com/erica/iphone-3.0-cookbook-/tree/master/C10-Alerts/03-Soliciting%20Text/ In my AppDelegate, applicationDidFinishLaunching(), I invoke as below NSString *str = [ModalAlert ask:@"what is your name?" withTextPrompt:@"ATTUID"]; But my app does not finish loading at all. I get a black screen indefinitely. There are no messages in the console. I tried creating just a UIAlertView with UITextField in the above function and it displays properly. (commenting out her code) Commenting out "CFRunLoopRun()" also loads the app. I'm probably doing something stupid but can't seem to figure it out.

    Read the article

  • NSUserDefaults and default language used for I18N

    - by fedmest
    I have searched around a lot for this and found some answers that sounded quite like what I wanted but never worked. I simply need to have my iPhone app load NIBs and Localizable.strings that I decide (through user selection) rather than the ones that are established through the global iPhone/iPad settings. General consensus seems to be that this line [[NSUserDefaults standardUserDefaults] setObject:[NSArray arrayWithObject:@"ro"] forKey:@"AppleLanguages"]; would do the trick (in this specific case, load the NIBs and Localizable.strings in ro.lproj) but I have not had such luck. It keeps on looking for the files in en.lproj or whatever language I chose in the Settings app. I have then tried adding this line [[NSUserDefaults standardUserDefaults] setObject:[NSArray arrayWithObject:@"ro_RO"] forKey:@"AppleLocale"]; and to my great surprise, it worked! ...only once :-( then back to the same issue. Has anyone got any idea how to solve this issue? The aforementioned code was added at the very start of applicationDidFinishLaunching, which is before any NIBs or strings files should be loaded.

    Read the article

  • iPad doesn't trigger resize event going from vertical to horizontal?

    - by dclowd9901
    Has anyone noticed this behavior? I'm trying to write a script that will trigger upon a resize. It works fine on normal browsers, works fine on iPhone, but on iPad, will only trigger going from horizontal to vertical viewport, not vice versa. Here's the code: $(window).resize( function() { var agent=navigator.userAgent.toLowerCase(); var is_iphone = ((agent.indexOf('iphone') != -1)); var is_ipad = ((agent.indexOf('ipad') != -1)); if(is_iphone || is_ipad){ location.reload(true); } else { /* Do stuff. */ }; });

    Read the article

  • how do I take the URL and page title from a UITableView?

    - by nzsystem
    Hi I have an iPhone app that shows the user a UIWebView in the first view, what I am trying to do is allow the user to save what is essentially favorites to be saved and then displayed in a table view in the second view. To do this all i need is the page URL and also the Page Title to be saved to then populate the table view. Now here is the problem I am just starting to learn how to make iPhone apps and I have no clue what would be the best way to save it and how to get this information from the web view?

    Read the article

  • How to write my own download manager using Objective C for iOS devices

    - by Saurabh
    I am writing a download manager for iPhone using objective C. I am using ASIHTTP framework and its working great. But my problem is I am not able to download from file sharing sites like filesonic, rapidshare, hotfile etc. I want to know how can I get download (actual download) url from these sites, or at least how these sites are hiding this info (and where), so I can get that somehow... Is there any open source library or framework to help me with this? How firefox or other desktop browser get this link? Any help will be much appreciated! Update 1 : I don't want to bypass their advertising and revenue streams. Almost all file sharing companies also provide free downloads with low bandwidth, I only want to use that service. there are many download managers available now for iPhone like - "Downloads Lite". I just want to build a similar functionality.

    Read the article

  • Zero KB SQLite File created by Core Data on application start up

    - by Tots
    I'm developing an iPhone application using Core Data. I had everything working and had to make an adjustment to the database schema and change the relationships through the xcdatamodel file. I deleted the my project's sqlite file in Library/Application Support/iPhone Simulator/3.1.3//Documents. Build and run the application, it creates the sqlite file, but its empty with a file size of 0 KB. At a minimum the table information should be in there. There are no errors/warning in the console. Anyone have an idea what is wrong?

    Read the article

  • .Net programming on a Apple computer

    - by VoodooChild
    Hello, I really would like to write an app or apps for iPhone / iPad. I've never done this so far because most of my work has been in windows environment. I recently got an i7 with windows 7 and love it, and this is what I am using to do development on currently. I would love to try out writing a simple App on a mac for either an iPhone or iPad. The question I had was are there any developers using a macbook to do windows based programming as well as writing apps? And what is their setups like? (example: using bootcamp) Most importantly, is it recommended based on the experience they had doing so? any problems / performance issue? These are the concerns I have to address before justifying spending time and money on this. Thanks, Voodoo

    Read the article

  • Learning Objective-C 2.0 and ASP.NET 4.0 simultaneously?

    - by Sahat
    (HOBBY) I own a Macbook Pro and iPod Touch so developing iPhone/iPod/iPad apps seems like a logical thing to do in order to get some experience in the programming field. Besides I want to write a new application similar to the Capsuleer (Character skills monitor app for EVE Online MMO) but with more features. It's something I'd love to have on my own iPod Touch and I am sure other people will welcome a new EVE Online app for their iPhone or iPod Touch. (CAREER) I want to learn ASP.NET (and possibly Silverlight later on) for my potential future job. I plan to work in the .NET field, so it's a good idea for me to start learning C# and ASP.NET ASAP. Is it a good idea to learn completely unrelated technologies at the same time? Or would it be better to learn one thing at a time? Objective-C first, and ASP.NET second. Or vice versa. Thanks, Sahat

    Read the article

  • [Seamless Handover of WiFi] Can we program to automatically join the WiFi with the most strongest si

    - by Dobby
    Hi all, I am making a iphone program, I wish that: it can sense and display the current signals of wifi, with strength, - as I checked, this cannot be done by official SDK, but there were some private library that can handle. 2. i wish it can always automatically join the best wifi with the most highest strength ( assume that all wifi APs have no password, and all are not remembered into the used-list inside iphone), which is something like "seamless handover"... I just guess that, there should be some APIs to let the system join one designated wifi signal from the list, and wish someone could help me. I would like to appreciate a lot : ) Thanks a lot!

    Read the article

  • Drawing rubber band line during user drag

    - by Pete W
    In my iPhone app, I would like the user to be able to "connect" two of my views by: 1) starting a drag in View A 2) as they drag towards View B, a straight line with one end in View A and the other end under at the current drag point, animates in a rubber-band fashion 3) when/if they release in View B, the line is then shown between the two views I've seen examples of dragging and dropping views, and other examples of animations, but I haven't seen one that is a simple example of this kind of user-directed animation. Any pointers towards examples or the specific docs I should be looking at would be appreciated. If this turns out to be trivial - my apologies. Although I've done quite a bit of development, I'm just getting started in the iPhone SDK and Core Graphics.

    Read the article

  • Detect numbers and process them ?

    - by Madhup
    Hi, I am trying to detect the numbers written on a grid and then process them using the iPhone camera. What i have found till yet are some good examples like: http://blog.damiles.com/?p=93 http://cmgresearch.blogspot.com/2010/01/augmented-reality-on-iphone-how-to_01.html Although I am able to draw the numbers on the overlay view to a good extent but still not able to detect what these numbers are. What I don't wanna do is to go through the whole AI process: training the system, providing the system whole set of values and then process them, because this is so much troublesome for me as well for the performance of my application. So guys having any idea or work arround for this please help. Thanks, Madhup

    Read the article

  • iOS iPad Master Detail template can't interact with detail view

    - by CraigularB
    I have an iPad app generated from the Master-Detail template in XCode. The iPad Storyboard has under the Detail View Controller a View that holds a ScrollView which holds an ImageView. In the DetailViewController.m file I added the following code to allow the ScrollView to move and zoom the image: -(UIView *)viewForZoomingInScrollView:(UIScrollView *)scrollView { return self.comicImage; } This works great on the iPhone (it's a universal app) but not the iPad; I can scroll and zoom the image on the iPhone no problem, but on the iPad it's like the ScrollView isn't responding to the touches, and I can't figure out how to pass the touches on to the ScrollView. I've already deactivated the popover controller from appearing with a right swipe like this: self.splitViewController.presentsWithGesture = NO; How do I make it so the user can interact with the ScrollView in the DetailViewController?

    Read the article

  • If my application doesn't use a lot of memory, can I ignore viewDidUnload:?

    - by iPhoneToucher
    My iPhone app generally uses under 5MB of living memory and even in the most extreme conditions stays under 8MB. The iPhone 2G has 128MB of RAM and from what I've read an app should only expect to have 20-30MB to use. Given that I never expect to get anywhere near the memory limit, do I need to care about memory warnings and setting objects to nil in viewDidUnload:? The only way I see my app getting memory warnings is if something else on the phone is screwing with the memory, in which case the entire phone would be acting silly. I built my app without ever using viewDidUnload:, so there's more than a hundred classes that I'd need to inspect and add code to if I did need to implement it.

    Read the article

  • From xcode not able to execute DISTINCT keyword for sqlite

    - by mac
    -(void) readProductsFromDatabase { // Setup the database object sqlite3 *database; // Init the animals Array products = [[NSMutableArray alloc] init]; // Open the database from the users filessytem if(sqlite3_open([databasePath UTF8String], &database) == SQLITE_OK) { NSLog(@"db opened"); // Setup the SQL Statement and compile it for faster access const char *sqlStatement = "SELECT DISTINCT productname FROM iphone "; sqlite3_stmt *compiledStatement; if(sqlite3_prepare_v2(database, sqlStatement, -1, &compiledStatement, NULL) == SQLITE_OK) { // Loop through the results and add them to the feeds array while(sqlite3_step(compiledStatement) == SQLITE_ROW) { NSLog(@"inside sqlite3 prepare"); // Read the data from the result row NSString *aName = [NSString stringWithUTF8String:(char *)sqlite3_column_text(compiledStatement, 2)]; } } // Release the compiled statement from memory sqlite3_finalize(compiledStatement); } sqlite3_close(database); } My problem is const char *sqlStatement = "SELECT DISTINCT productname FROM iphone "; This line not executing ,i am using sqlite3, thanks in advance,

    Read the article

< Previous Page | 294 295 296 297 298 299 300 301 302 303 304 305  | Next Page >