Search Results

Search found 31421 results on 1257 pages for 'software performance'.

Page 298/1257 | < Previous Page | 294 295 296 297 298 299 300 301 302 303 304 305  | Next Page >

  • IIS 6.0 Server Too Busy HTTP 503 Connection_Dropped DefaultAppPool

    - by Shiraz Bhaiji
    We have a site which is running on a windows 2003 cluster with 2 64bit machines. The site needs to be able to cope with over 20,000 concurrent users One of the things that the site does is to allow the download of a 2MB file (which is cached in memory). We have low CPU and memory usage. We also have surplus bandwidth. It appears that we are running out of connections due the time it takes the user to download the file (some users have slow internet connections). In the IIS log we get HTTP 503 errors. In the HTTPErr log we get mainly Connection_Dropped DefaultAppPool with some Timer_EntityBody DefaultAppPool. Question is: How can we configure IIS to allow more connections? Or is there something that I am missing here? Thanks Shiraz

    Read the article

  • Why does calling setScaleX during pinch zoom gesture cause flicker?

    - by numan
    I am trying to create a zoomable container and I am targeting API 14+ In my onScale (i am using the ScaleGestureDetector to detect pinch-zoom) I am doing something like this: public boolean onScale (ScaleGestureDetector detector) { float scaleFactor = detector.getScaleFactor(); setScaleX(getScaleX() * scaleFactor); setScaleY(getScaleY() * scaleFactor); return true; }; It works but the zoom is not smooth. In fact it noticeably flickers. I also tried it with hardware layer thinking that the scaling would happen on the GPU once the texture was uploaded and thus would be super fast. But it made no difference - the zoom is not smooth and flickers weirdly sometimes. What am I doing wrong?

    Read the article

  • Very large database, very small portion most being retrieved in real time

    - by ming yeow
    Hi folks, I have an interesting database problem. I have a DB that is 150GB in size. My memory buffer is 8GB. Most of my data is rarely being retrieved, or mainly being retrieved by backend processes. I would very much prefer to keep them around because some features require them. Some of it (namely some tables, and some identifiable parts of certain tables) are used very often in a user facing manner How can I make sure that the latter is always being kept in memory? (there is more than enough space for these) More info: We are on Ruby on rails. The database is MYSQL, our tables are stored using INNODB. We are sharding the data across 2 partitions. Because we are sharding it, we store most of our data using JSON blobs, while indexing only the primary keys

    Read the article

  • Making the Android emulator run faster

    - by hgpc
    The Android emulator is a bit sluggish. For some devices, like the Motorola Droid and the Nexus One, the app runs faster in the actual device than the emulator. This is a problem when testing games and visual effects. How do you make the emulator run as fast as possible? I've been toying with its parameters but haven't found a configuration that shows a noticeable improvement yet.

    Read the article

  • PerformanceCounter.NextValue hangs on some machines.

    - by Poma
    I don't know why, but many computers hangs on following operation: void Init() { net1 = new List<PerformanceCounter>(); net2 = new List<PerformanceCounter>(); foreach (string instance in new PerformanceCounterCategory("Network Interface").GetInstanceNames()) { net1.Add(new PerformanceCounter("Network Interface", "Bytes Received/sec", instance)); net2.Add(new PerformanceCounter("Network Interface", "Bytes Sent/sec", instance)); } } //Once in 1 second void UpdateStats() { Status.Text = ""; for (int i = 0; i < net1.Count; i++) Status.Text += string.Format("{0}/{1} Kb/sec; ", net1[i].NextValue() / 1024, net2[i].NextValue() / 1024); } On some computes program hangs completely on first call of UpdateStats(), others experiencing 100% CPU load but program works (slowly). Other counters like new PerformanceCounter("Processor", "% Processor Time", "_Total") seems to work fine. Any suggwstions why is that?

    Read the article

  • OpenCV Video capture and fps problem

    - by Andrea Girardi
    Hi to all, I'm capturing video from my webcam using OpenCV on MacOSX. It works fine but when I try to play on QuickTime my captured video it plays too fast. i.e. I capture from camera for 10 seconds but when I play on QuickTime the video is 2 seconds. I've tried to change fps from 25 to 10 and It's works quite fine, but I'm sure it's not the correct process: CvVideoWriter *writer = 0; int isColor = 1; int fps = 25; int frameW = 640; // 744 for firewire cameras int frameH = 480; // 480 for firewire cameras The problem is that for now I've to capture with WebCam but the real pourpose of program is to capture image from any external source connected to my Mac. I'm using this code to capture: for (;;) { cvGrabFrame(capture) image = cvRetrieveFrame(capture); cvWriteFrame( writer, image ); } Any hint? I'm also showing webcam output on cvNamedWindow, how can I improve quality in this windows? thanks a lot to all! Andrea!

    Read the article

  • Explain difference in SQLIO numbers for RAID 0 versus RAID 5 over 6 disks

    - by markn
    When using the SQLIO benchmark tool on a 4-core Dell server with 6 15k 450GB (fast) drives, RAID 0, we found the max throughput was 2MB per second. But when configured as RAID 5, we get 30 MB per second. It seems that the RAID controller, Dell Perc 5i integrated controller, is maxing out the throughput per disk. With RAID 5, I expect to get a bump due to stripping, but not a 15x difference. Like good programmers, we suspect the hardware , but we could be missing something. This is predominately write traffic.

    Read the article

  • Locking Cache Key without Locking the entire Cache

    - by Gandalf
    I have servlets that caches user information rather then retrieving it from the user store on every request (shared Ehcache). The issue I have is that if a client is multi-threaded and they make more then one simultaneous request, before they have been authenticated, then I get this in my log: Retrieving User [Bob] Retrieving User [Bob] Retrieving User [Bob] Returned [Bob] ...caching Returned [Bob] ...caching Returned [Bob] ...caching What I would want is that the first request would call the user service, while the other two requests get blocked - and when the first request returns, and then caches the object, the other two requests go through: Retrieving User [Bob] blocking... blocking... Returned [Bob] ...caching [Bob] found in cache [Bob] found in cache I've thought about locking on the String "Bob" (because due to interning it's always the same object right?). Would that work? And if so how do I keep track of the keys that actually exist in the cache and build a locking mechanism around them that would then return the valid object once it's retrieved. Thanks.

    Read the article

  • Wcf IInstanceProvider Behaviour never calling Realease() ?

    - by Jon
    Hi, I'm implementing my own IInstanceProvider class to override the creation and realease of new service instances but the Release() method never gets called on my implemented class? It's implemented using an IServiceBehavior to attach to the exposed endpoint. No matter how hard we hammer the service the Relaease() method nevers gets called. We have the service running a per call instanceContext mode with 50 instance max. The deconstruct of the service instance gets called but not on all created instance and this looks like the gargageCollection rather than wcf realeasing and disposing. Any ideas why the Release() method never gets called? Thanks in Advance, Jon

    Read the article

  • Fiscal year handling strategies in database design

    - by Sapphire
    By fiscal year I mean all the data in the database (in all tables) that occurred in the particular year. Lets say that we are building an application that allows user to choose from different years. What way of implementing this would you prefer, and why: Separate fiscal year data based on multiple separate database instances (for example, on every fiscal year start you could create a new instance with no data) Have everything in one database, but with logic that automatically separates records from different years. Personally, I have "seen" both methods, and I would choose the second. The only argument I can think of for the first method is to have less records in case that these are really big databases - but still, you could "archive" old records by joining them in summaries or by some other way. What do you think?

    Read the article

  • How to speedup perforce auto resolve?

    - by Sorin Sbarnea
    I would like to know how to speedup the perforce auto resolve when doing integration (merge yours and theirs if no conflicts exists). Currently is taking hours for ~5000 files when running it using a proxy server even if the proxy server has the files pre-cached. Also p4v interface doesn't give you any hint regarding the progress of the task, you do not know if it will finish in a second or next year.

    Read the article

  • Google Datastore w/ JDO: Access Times?

    - by Bosh
    I'm hitting what appears (to me) strange behavior when I pull data from the google datastore over JDO. In particular, the query executes quickly (say 100 ms), but finding the size of the resulting List< takes about one second! Indeed, whatever operation I try to perform on the resulting list takes about a second. Has anybody seen this behavior? Is it expected? Unusual? Any way around it? PersistenceManager pm = PMF.getPersistenceManager(); Query q = pm.newQuery("select from " + Person.class.getName() +" order by key limit 1000 "); System.out.println("getting all at " + System.currentTimeMillis()); mcs = (List<Med>) q.execute(); System.out.println("got all at " + System.currentTimeMillis()); int size = mcs.size(); System.out.println("size was " + size + " at " + System.currentTimeMillis()); getting all at 1271549139441 got all at 1271549139578 size was 850 at 1271549141071 -B

    Read the article

  • Really slow obtaining font metrics.

    - by Artur
    So the problem I have is that I start my application by displaying a simple menu. To size and align the text correctly I need to obtain font metrics and I cannot find a way to do it quickly. I tested my program and it looks like whatever method I use to obtain font metrics the first call takes over 500 milliseconds!? Because of it the time it takes to start-up my application is much longer than necessary. I don't know if it is platform specific or not, but just in case, I'm using Mac OS 10.6.2 on MacBook Pro (hardware isn't an issue here). If you know a way of obtaining font metrics quicker please help. I tried these 3 methods for obtaining the font metrics and the first call is always very slow, no matter which method I choose. import java.awt.Font; import java.awt.FontMetrics; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.font.FontRenderContext; import java.awt.font.LineMetrics; import javax.swing.JFrame; public class FontMetricsTest extends JFrame { public FontMetricsTest() { setVisible(true); setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); } @Override public void paint(Graphics g) { Graphics2D g2 = (Graphics2D) g; Font font = new Font("Dialog", Font.BOLD, 10); long start = System.currentTimeMillis(); FontMetrics fontMetrics = g2.getFontMetrics(font); // LineMetrics fontMetrics1 = // font.getLineMetrics("X", new FontRenderContext(null, false, false)); // FontMetrics fontMetrics2 = g.getFontMetrics(); long end = System.currentTimeMillis(); System.out.println(end - start); g2.setFont(font); } public static void main(String[] args) { new FontMetricsTest(); } }

    Read the article

  • WPF Memory Leak

    - by Oskar Kjellin
    I have an WPF form that I myself did not create, so I am not very good at WPF. It is leaking badly though, up to 400 MB and closing the form does not help. The problem lies in my application loading all the pictures at once. I would like to only load the ones visible at the moment. It is about 300 pictures and they are a bit large so my WPF-form suffers from loading them all. I have a DataTemplate with my own type that has a property Thumbnail. The code in the template is like this: <Image Source="{Binding Path=Thumbnail}" Stretch="Fill"/> And then I have a grid with a control that has the above template as source. The code for this control is the below. Please provide me with hints on how to optimize the code and perhaps get the only ones that are visible and only have that many controls loaded at the same time? <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="Controls:ElementFlow"> <Grid Background="{TemplateBinding Background}"> <Canvas x:Name="PART_HiddenPanel" IsItemsHost="True" Visibility="Hidden" /> <Viewport3D x:Name="PART_Viewport"> <!-- Camera --> <Viewport3D.Camera> <PerspectiveCamera FieldOfView="60" Position="0,1,4" LookDirection="0,-1,-4" UpDirection="0,1,0" /> </Viewport3D.Camera> <ContainerUIElement3D x:Name="PART_ModelContainer" /> <ModelVisual3D> <ModelVisual3D.Content> <AmbientLight Color="White" /> </ModelVisual3D.Content> </ModelVisual3D> <Viewport2DVisual3D RenderOptions.CachingHint="Cache" RenderOptions.CacheInvalidationThresholdMaximum="2" RenderOptions.CacheInvalidationThresholdMinimum="0.5"/> </Viewport3D> </Grid> </ControlTemplate> </Setter.Value> </Setter> </Style>

    Read the article

  • MSSQL EXPRESS 2008 Stored Procedure execution time spikes periodically

    - by user156241
    I have a big stored procedure on a MSSQL 2008 Express SP2 database that gets run about every 200 ms. Normal execution time is about 50ms. What I am seeing is large inconsistencies in this run time. It will execute for while, say 50-100 times at 40-60ms which is expected, then seemingly at random the same stored procedure will take way longer, say 900ms or 1.5 seconds to run. Sometimes more than one call of the same procedure in a row will take longer too. It appears that something is causing sql server to slow down dramatically every minute or so, but I can't figure out what. There is no timing pattern between the occurences. I have the same setup on two different computers, one of which is a clean XP Pro load with no virus checking and nothing installed except SQL server. Also, The recovery options for all the databases are set to "Simple".

    Read the article

  • Optimizations employed by ORM's

    - by Kartoch
    I'm teaching JEE, especially JPA, Spring and Spring MVC. As I have not so much experience in large projects, it is difficult to know what to present to students about optimisation of ORM. At the present time, I present some classic optimisation tricks: prepared statements (most of ORM implicitely uses it by default) first and second-level caches "write first, optimize later" it is possible to switch off ORM and send SQL commands directly to the database for very frequent, specialized and costly requests Is there any other point the community see about other way to optimize ORM ? I'm especially interested by DAO patterns...

    Read the article

  • Java: micro-optimizing array manipulation

    - by Martin Wiboe
    Hello all, I am trying to make a Java port of a simple feed-forward neural network. This obviously involves lots of numeric calculations, so I am trying to optimize my central loop as much as possible. The results should be correct within the limits of the float data type. My current code looks as follows (error handling & initialization removed): /** * Simple implementation of a feedforward neural network. The network supports * including a bias neuron with a constant output of 1.0 and weighted synapses * to hidden and output layers. * * @author Martin Wiboe */ public class FeedForwardNetwork { private final int outputNeurons; // No of neurons in output layer private final int inputNeurons; // No of neurons in input layer private int largestLayerNeurons; // No of neurons in largest layer private final int numberLayers; // No of layers private final int[] neuronCounts; // Neuron count in each layer, 0 is input // layer. private final float[][][] fWeights; // Weights between neurons. // fWeight[fromLayer][fromNeuron][toNeuron] // is the weight from fromNeuron in // fromLayer to toNeuron in layer // fromLayer+1. private float[][] neuronOutput; // Temporary storage of output from previous layer public float[] compute(float[] input) { // Copy input values to input layer output for (int i = 0; i < inputNeurons; i++) { neuronOutput[0][i] = input[i]; } // Loop through layers for (int layer = 1; layer < numberLayers; layer++) { // Loop over neurons in the layer and determine weighted input sum for (int neuron = 0; neuron < neuronCounts[layer]; neuron++) { // Bias neuron is the last neuron in the previous layer int biasNeuron = neuronCounts[layer - 1]; // Get weighted input from bias neuron - output is always 1.0 float activation = 1.0F * fWeights[layer - 1][biasNeuron][neuron]; // Get weighted inputs from rest of neurons in previous layer for (int inputNeuron = 0; inputNeuron < biasNeuron; inputNeuron++) { activation += neuronOutput[layer-1][inputNeuron] * fWeights[layer - 1][inputNeuron][neuron]; } // Store neuron output for next round of computation neuronOutput[layer][neuron] = sigmoid(activation); } } // Return output from network = output from last layer float[] result = new float[outputNeurons]; for (int i = 0; i < outputNeurons; i++) result[i] = neuronOutput[numberLayers - 1][i]; return result; } private final static float sigmoid(final float input) { return (float) (1.0F / (1.0F + Math.exp(-1.0F * input))); } } I am running the JVM with the -server option, and as of now my code is between 25% and 50% slower than similar C code. What can I do to improve this situation? Thank you, Martin Wiboe

    Read the article

  • Why aren't we programming on the GPU???

    - by Chris
    So I finally took the time to learn CUDA and get it installed and configured on my computer and I have to say, I'm quite impressed! Here's how it does rendering the Mandelbrot set at 1280 x 678 pixels on my home PC with a Q6600 and a GeForce 8800GTS (max of 1000 iterations): Maxing out all 4 CPU cores with OpenMP: 2.23 fps Running the same algorithm on my GPU: 104.7 fps And here's how fast I got it to render the whole set at 8192 x 8192 with a max of 1000 iterations: Serial implemetation on my home PC: 81.2 seconds All 4 CPU cores on my home PC (OpenMP): 24.5 seconds 32 processors on my school's super computer (MPI with master-worker): 1.92 seconds My home GPU (CUDA): 0.310 seconds 4 GPUs on my school's super computer (CUDA with static domain decomposition): 0.0547 seconds So here's my question - if we can get such huge speedups by programming the GPU instead of the CPU, why is nobody doing it??? I can think of so many things we could speed up like this, and yet I don't know of many commercial apps that are actually doing it. Also, what kinds of other speedups have you seen by offloading your computations to the GPU?

    Read the article

  • Slow query with unexpected index scan

    - by zerkms
    Hello I have this query: SELECT * FROM sample INNER JOIN test ON sample.sample_number = test.sample_number INNER JOIN result ON test.test_number = result.test_number WHERE sampled_date BETWEEN '2010-03-17 09:00' AND '2010-03-17 12:00' the biggest table here is RESULT, contains 11.1M records. The left 2 tables about 1M. this query works slowly (more than 10 minutes) and returns about 800 records. executing plan shows clustered index scan (over it's PRIMARY KEY (result.result_number, which actually doesn't take part in query)) over all 11M records. RESULT.TEST_NUMBER is a clustered primary key. if I change 2010-03-17 09:00 to 2010-03-17 10:00 - i get about 40 records. it executes for 300ms. and plan shows index seek (over result.test_number index) if i replace * in SELECT clause to result.test_number (covered with index) - then all become fast in first case too. this points to hdd IO issues, but doesn't clarifies changing plan. so, any ideas? UPDATE: sampled_date is in table sample and covered by index. other fields from this query: test.sample_number is covered by index and result.test_number too. UPDATE 2: obviously than sql server in any reasons don't want to use index. i did a small experiment: i remove INNER JOIN with result, select all test.test_number and after that do SELECT * FROM RESULT WHERE TEST_NUMBER IN (...) this, of course, works fast. but i cannot get what is the difference and why query optimizer choose such inappropriate way to select data in 1st case.

    Read the article

  • Was Joel right about XML being slow?

    - by Will
    A long time ago Joel explained how various every-day coding things were slow, and this led to XML as a data store being slow: http://www.joelonsoftware.com/articles/fog0000000319.html Are those every-day coding things - strcat and malloc - still slow in a std::string and dlmalloc world? What else has changed in modern processors and mainstream frameworks? And is XML still slow? You can't find an RDBMS that doesn't claim some kind of native XML support these days; haven't they got it faster - a single pass to index it for example - yet?

    Read the article

  • How to speed up WPF programs?

    - by Sam
    I love programming with and for Windows Presentation Framework. Mostly I write browser-like apps using WPF and XAML. But what really annoys me is the slowness of WPF. A simple page with only a few controls loads fast enough, but as soon as a page is a teeny weeny bit more complex, like containing a lot of data entry fields, one or two tab controls, and stuff, it gets painful. Loading of such a page can take more than one second. Seconds, indeed, especially on not so fast computers (read: the customers computers) it can take ages. Same with changing values on the page. Everything about the WPF UI is somehow sluggy. This is so mean! They give me this beautiful framework, but make it so excruciatingly slow so I'll have to apologize to our customers all the time! My Question: How do you speed up WPF? How do you profile bottlenecks? How do you deal with the slowness? Since this seems to be an universal problem with WPF, I'm looking for general advice, useful for many situations and problems. Some other related questions: What tools do you use for WPF development Tools to develop WPF or Silverlight applications

    Read the article

  • Need help with software licensing? Read on&hellip;

    - by juanlarios
    Figuring out which software licensing options best suit your needs while being cost-effective can be confusing. Some businesses end up making their purchases through retail stores which means they miss out on volume licensing opportunities and others may unknowingly be using unlicensed software which means their business may be at risk. So let me help you make the best decision for your situation. You may want to review this blog post that lays out licensing basics for any organization that needs to license software for more than 5 or less than 250 devices or users. It details the different ways you can buy a license and what choices are available for volume licensing, which can give you pricing advantages and provide flexible options for your business. As technology evolves and more organizations move to online services such as Microsoft Office 365, Microsoft Dynamics CRM Online, Windows Azure Platform, Windows Intune and others, it’s important to understand how to purchase, activate and use online service subscriptions to get the most out of your investment. Once purchased through a volume licensing agreement or the Microsoft Online Subscription Program, these services can be managed through web portals: · Online Services Customer Portal (Microsoft Office 365, Microsoft Intune) · Dynamics CRM Online Customer Portal (Microsoft Dynamics CRM Online) · Windows Azure Customer Portal (Windows Azure Platform) · Volume Licensing Service Center (other services) Learn more >> Licensing Resources: The SMB How to Buy Portal – receive clear purchasing and licensing information that is easy to understand in order to help facilitate quick decision making. Microsoft License Advisor (MLA) – Use MLA to research Microsoft Volume Licensing products, programs and pricing. Volume Licensing Service Center (VLSC) – Already have a volume License? Use the VLSC to get you easy access to all your licensing information in one location. Online Services – licensing information for off-premise options. Windows 7 Comparison: – Compare versions of Windows and find out which one is right for you. Office 2010 Comparison: – Find out which Office suite is right for you. Licensing FAQs – Frequently Asked Questions About Product Licensing. Additional Resources You May Find Useful: · TechNet Evaluation Center Try some of our latest Microsoft products For free, Like System Center 2012 Pre-Release Products, and evaluate them before you buy. · Springboard Series Your destination for technical resources, free tools and expert guidance to ease the deployment and management of your Windows-based client infrastructure.   · AlignIT Manager Tech Talk Series A monthly streamed video series with a range of topics for both infrastructure and development managers.  Ask questions and participate real-time or watch the on-demand recording.

    Read the article

  • Problem with room/screen/menu controller in python game: old rooms are not removed from memory

    - by Jordan Magnuson
    I'm literally banging my head against a wall here (as in, yes, physically, at my current location, I am damaging my cranium). Basically, I've got a Python/Pygame game with some typical game "rooms", or "screens." EG title screen, high scores screen, and the actual game room. Something bad is happening when I switch between rooms: the old room (and its various items) are not removed from memory, or from my event listener. Not only that, but every time I go back to a certain room, my number of event listeners increases, as well as the RAM being consumed! (So if I go back and forth between the title screen and the "game room", for instance, the number of event listeners and the memory usage just keep going up and up. The main issue is that all the event listeners start to add up and really drain the CPU. I'm new to Python, and don't know if I'm doing something obviously wrong here, or what. I will love you so much if you can help me with this! Below is the relevant source code. Complete source code at http://www.necessarygames.com/my_games/betraveled/betraveled_src0328.zip MAIN.PY class RoomController(object): """Controls which room is currently active (eg Title Screen)""" def __init__(self, screen, ev_manager): self.room = None self.screen = screen self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.room = self.set_room(config.room) def set_room(self, room_const): #Unregister old room from ev_manager if self.room: self.room.ev_manager.unregister_listener(self.room) self.room = None #Set new room based on const if room_const == config.TITLE_SCREEN: return rooms.TitleScreen(self.screen, self.ev_manager) elif room_const == config.GAME_MODE_ROOM: return rooms.GameModeRoom(self.screen, self.ev_manager) elif room_const == config.GAME_ROOM: return rooms.GameRoom(self.screen, self.ev_manager) elif room_const == config.HIGH_SCORES_ROOM: return rooms.HighScoresRoom(self.screen, self.ev_manager) def notify(self, event): if isinstance(event, ChangeRoomRequest): if event.game_mode: config.game_mode = event.game_mode self.room = self.set_room(event.new_room) #Run game def main(): pygame.init() screen = pygame.display.set_mode(config.screen_size) ev_manager = EventManager() spinner = CPUSpinnerController(ev_manager) room_controller = RoomController(screen, ev_manager) pygame_event_controller = PyGameEventController(ev_manager) spinner.run() EVENT_MANAGER.PY class EventManager: #This object is responsible for coordinating most communication #between the Model, View, and Controller. def __init__(self): from weakref import WeakKeyDictionary self.last_listeners = {} self.listeners = WeakKeyDictionary() self.eventQueue= [] self.gui_app = None #---------------------------------------------------------------------- def register_listener(self, listener): self.listeners[listener] = 1 #---------------------------------------------------------------------- def unregister_listener(self, listener): if listener in self.listeners: del self.listeners[listener] #---------------------------------------------------------------------- def clear(self): del self.listeners[:] #---------------------------------------------------------------------- def post(self, event): # if isinstance(event, MouseButtonLeftEvent): # debug(event.name) #NOTE: copying the list like this before iterating over it, EVERY tick, is highly inefficient, #but currently has to be done because of how new listeners are added to the queue while it is running #(eg when popping cards from a deck). Should be changed. See: http://dr0id.homepage.bluewin.ch/pygame_tutorial08.html #and search for "Watch the iteration" print 'Number of listeners: ' + str(len(self.listeners)) for listener in list(self.listeners): #NOTE: If the weakref has died, it will be #automatically removed, so we don't have #to worry about it. listener.notify(event) def notify(self, event): pass #------------------------------------------------------------------------------ class PyGameEventController: """...""" def __init__(self, ev_manager): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.input_freeze = False #---------------------------------------------------------------------- def notify(self, incoming_event): if isinstance(incoming_event, UserInputFreeze): self.input_freeze = True elif isinstance(incoming_event, UserInputUnFreeze): self.input_freeze = False elif isinstance(incoming_event, TickEvent) or isinstance(incoming_event, BoardCreationTick): #Share some time with other processes, so we don't hog the cpu pygame.time.wait(5) #Handle Pygame Events for event in pygame.event.get(): #If this event manager has an associated PGU GUI app, notify it of the event if self.ev_manager.gui_app: self.ev_manager.gui_app.event(event) #Standard event handling for everything else ev = None if event.type == QUIT: ev = QuitEvent() elif event.type == pygame.MOUSEBUTTONDOWN and not self.input_freeze: if event.button == 1: #Button 1 pos = pygame.mouse.get_pos() ev = MouseButtonLeftEvent(pos) elif event.type == pygame.MOUSEBUTTONDOWN and not self.input_freeze: if event.button == 2: #Button 2 pos = pygame.mouse.get_pos() ev = MouseButtonRightEvent(pos) elif event.type == pygame.MOUSEBUTTONUP and not self.input_freeze: if event.button == 2: #Button 2 Release pos = pygame.mouse.get_pos() ev = MouseButtonRightReleaseEvent(pos) elif event.type == pygame.MOUSEMOTION: pos = pygame.mouse.get_pos() ev = MouseMoveEvent(pos) #Post event to event manager if ev: self.ev_manager.post(ev) # elif isinstance(event, BoardCreationTick): # #Share some time with other processes, so we don't hog the cpu # pygame.time.wait(5) # # #If this event manager has an associated PGU GUI app, notify it of the event # if self.ev_manager.gui_app: # self.ev_manager.gui_app.event(event) #------------------------------------------------------------------------------ class CPUSpinnerController: def __init__(self, ev_manager): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.clock = pygame.time.Clock() self.cumu_time = 0 self.keep_going = True #---------------------------------------------------------------------- def run(self): if not self.keep_going: raise Exception('dead spinner') while self.keep_going: time_passed = self.clock.tick() fps = self.clock.get_fps() self.cumu_time += time_passed self.ev_manager.post(TickEvent(time_passed, fps)) if self.cumu_time >= 1000: self.cumu_time = 0 self.ev_manager.post(SecondEvent(fps=fps)) pygame.quit() #---------------------------------------------------------------------- def notify(self, event): if isinstance(event, QuitEvent): #this will stop the while loop from running self.keep_going = False EXAMPLE CLASS USING EVENT MANAGER class Timer(object): def __init__(self, ev_manager, time_left): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.time_left = time_left self.paused = False def __repr__(self): return str(self.time_left) def pause(self): self.paused = True def unpause(self): self.paused = False def notify(self, event): #Pause Event if isinstance(event, Pause): self.pause() #Unpause Event elif isinstance(event, Unpause): self.unpause() #Second Event elif isinstance(event, SecondEvent): if not self.paused: self.time_left -= 1

    Read the article

< Previous Page | 294 295 296 297 298 299 300 301 302 303 304 305  | Next Page >