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  • Linq The specified type 'string' is not a valid provider type.

    - by Joe Pitz
    Using Linq to call a stored procedure that passes a single string, The stored procedure returns a data set row that contains a string and an int. Code: PESQLDataContext pe = new PESQLDataContext(strConnStr); pe.ObjectTrackingEnabled = false; gvUnitsPassed.DataSource = pe.PassedInspection(Line); gvUnitsPassed.DataBind(); pe.dispose(); When the code runs an exception gets called below: The exception is thrown at the IExecuteResult result = statement: Enclosed is my result class in the designer.cs file. [Function(Name = "dbo.PassedInspection")] public ISingleResult<PassedInspectionResult> PassedInspection([Parameter(Name = "Model", DbType = "VarChar(4)")] string model) { IExecuteResult result = this.ExecuteMethodCall(this, ((MethodInfo)(MethodInfo.GetCurrentMethod())), model); return ((ISingleResult<PassedInspectionResult>)(result.ReturnValue)); } public partial class PassedInspectionResult { private string _Date; private int _Passed; public PassedInspectionResult() { } [Column(Storage = "_Date", DbType = "string NULL")] public string Date { get { return this._Date; } set { if ((this._Date != value)) { this._Date = value; } } } [Column(Storage = "_Passed", DbType = "Int NULL")] public int Passed { get { return this._Passed; } set { if ((this._Passed != value)) { this._Passed = value; } } } } } I have other stored procedures with similar arguments that run just fine. Thanks

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  • MVC: Nested Views, and Controllers (for a website)

    - by incrediman
    I'm doing a PHP website using the MVC pattern. I am not using a framework as the site is fairly simple and I feel that this will give me a good opportunity to learn about the pattern directly. I have a couple questions. Question 1: How should I organize my views? I'm thinking of having a Page view which will have the header and footer, and which will allow for a Content view to be nested between them. Question 2: If I have 5 Content pages, should I make 5 different views that can be used as the content that is nested within the Page view? Or, should I make them all extend an abstract view called AbstractContent? Question 3: What about controllers? I think there should be one main controller at least. But then where does the request go from there? To another controller? Or should I just call the Page view and leave it at that? I thought that controllers were supposed to handle input, possibly modify a model, and select a view. But what if one of the views nested within the view that a controller calls requires additional input to be parsed? Question 4: Are controllers allowed to pass parameters into the view? Or should the controller simply modify the model, which will then affect the view? Or is the model only for DB access and other such things?

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  • MVC - Cocoa interface - Cocoa Design pattern book

    - by Idan
    So I started reading this book: http://www.amazon.com/Cocoa-Design-Patterns-Erik-Buck/dp/0321535022 On chapter 2 it explains about the MVC design pattern and gives and example which I need some clarification to. The simple example shows a view with the following fields: hourlyRate, WorkHours, Standarthours , salary. The example is devided into 3 parts : View - contains some text fiels and a table (the table contains a list of employees' data). Controller - comprised of NSArrayController class (contains an array of MyEmployee) Model - MyEmployee class which describes an employee. MyEmployee class has one method which return the salary according to the calculation logic, and attributes in accordance with the view UI controls. MyEmployee inherits from NSManagedObject. Few things i'm not sure of : 1. Inside the MyEmplpyee class implemenation file, the calculation method gets the class attributes using sentence like " [[self valueForKey:@"hourlyRate"] floatValue];" Howevern, inside the header there is no data member named hourlyRate or any of the view fields. I'm not quite sure how does it work, and how it gets the value from the right view field. (does it have to be the same name as the field name in the view). maybe the conncetion is made somehow using the Interface builder and was not shown in the book ? and more important: 2. how does it seperate the view from the model ? let's say ,as the book implies might happen, I decide one day to remove one of the fields in the view. as far as I understand, that means changing the way the salary method works in MyEmplpyee (cause we have one field less) , and removing one attribute from the same calss. So how is that separate the View from the Model if changing one reflect on the other ? I guess I get something wrong... Any comments ? Thanks

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  • Sqlite catalog and schema settings (for MyBatis generator)

    - by user1769754
    I have been trying to use the MyBatis generator on a Sqlite database but can't seem to find what settings to use for the XML attributes catalog and schema. The generator errors with "Generation Warnings Occured: Table configuration with catalog main, schema sqlite_master, and table testTable did not resolve to any tables" I can't find much from the sqlite website other than this which gives something like catalog = main, schema = sqlite or sqlite_master My generator XML file is <?xml version="1.0" encoding="UTF-8" ?> <!DOCTYPE generatorConfiguration PUBLIC "-//mybatis.org//DTD MyBatis Generator Configuration 1.0//EN" "http://mybatis.org/dtd/mybatis-generator-config_1_0.dtd" > <generatorConfiguration > <context id="context"> <jdbcConnection driverClass="org.sqlite.JDBC" connectionURL="jdbc:sqlite:testDB.sqlite" userId="" password="" ></jdbcConnection> <javaModelGenerator targetPackage="model" targetProject="test/src" ></javaModelGenerator> <sqlMapGenerator targetPackage="model" targetProject="test/src" ></sqlMapGenerator> <javaClientGenerator targetPackage="model" targetProject="test" type="XMLMAPPER" ></javaClientGenerator> <table catalog="main" schema="sqlite_master" tableName="testTable" > <property name="useActualColumnNames" value="true"/> </table> </context> </generatorConfiguration> I have also tried other combinations like <table catalog="main" schema="sqlite" tableName="testTable" > <table schema="sqlite" tableName="testTable" > <table schema="sqlite_master" tableName="testTable" > <table schema="main.testTable" tableName="testTable" > Anyone here know the right settings?

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  • JavaMail: Could not connect to SMPT server.

    - by javacode
    Hi The following code causes an error. Please help me understand what's wrong. import javax.mail.*; import javax.mail.internet.*; import java.util.*; public class SendMail { public static void main(String [] args)throws MessagingException { SendMail sm=new SendMail(); sm.postMail(new String[]{"[email protected]"},"hi","hello","[email protected]"); } public void postMail( String recipients[ ], String subject, String message , String from) throws MessagingException { boolean debug = false; //Set the host smtp address Properties props = new Properties(); props.put("mail.smtp.host", "webmail.emailmyname.com"); // create some properties and get the default Session Session session = Session.getDefaultInstance(props, null); session.setDebug(debug); // create a message Message msg = new MimeMessage(session); // set the from and to address InternetAddress addressFrom = new InternetAddress(from); msg.setFrom(addressFrom); InternetAddress[] addressTo = new InternetAddress[recipients.length]; for (int i = 0; i < recipients.length; i++) { addressTo[i] = new InternetAddress(recipients[i]); } msg.setRecipients(Message.RecipientType.TO, addressTo); // Optional : You can also set your custom headers in the Email if you Want msg.addHeader("MyHeaderName", "myHeaderValue"); // Setting the Subject and Content Type msg.setSubject(subject); msg.setContent(message, "text/plain"); Transport.send(msg); } } Exception: Exception in thread "main" javax.mail.MessagingException: Could not connect to SMTP host: webmail.emailmyname.com, port: 25, response: 421 at com.sun.mail.smtp.SMTPTransport.openServer(SMTPTransport.java:1694) at com.sun.mail.smtp.SMTPTransport.protocolConnect(SMTPTransport.java:525) at javax.mail.Service.connect(Service.java:291) at javax.mail.Service.connect(Service.java:172) at javax.mail.Service.connect(Service.java:121) at javax.mail.Transport.send0(Transport.java:190) at javax.mail.Transport.send(Transport.java:120) at SendMail.postMail(SendMail.java:45) at SendMail.main(SendMail.java:9)

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  • ASP.NET MVC2 : How to use radiobuttons in a grid ?

    - by Stef
    Again a question about RadioButtons/ RadionButtonList I've the following Model: public class **SkillLevelModel** { public long? Id { get; set; } public int? SelectedLevel { get; set;} } I've the following Controller: public class SkillController : BaseController { public ActionResult Index() { var skills = new List<SkillLevelModel>(); for (int i = 0; i < 10; i++) skills.Add(new SkillLevelModel() { Id = i, SelectedLevel = new Random().Next(0,5) }); return View(skills); } I've the following code in the View: <% foreach (var item in Model) { %> <tr> <td style="width: 30px" align="center"> <%= Html.Encode(item.Id) %> </td> <td> <% Html.RenderPartial("UCSkillLevel", item); %> </td> </tr> <% } %> I've the following code in the PartialView: <% for (int i = 0; i <= 5; i++) { %> <td align="center"> <%= Html.RadioButton("SelectedLevel", i, new { id = Model.Id + "_" + i })%> </td> <% } %> The problem is that no radiobutton is checked, althought they have a level. What's wrong here?

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  • ValueProvider.GetValue Extension Method

    - by griegs
    I have a model like this; public class QuickQuote { [Required] public Enumerations.AUSTRALIA_STATES state { get; set; } [Required] public Enumerations.FAMILY_TYPE familyType { get; set; } As you can see the two proerties are enumerations. Now I want to employ my own model binder for reasons that I won't bother getting into at the moment. So I have; public class QuickQuoteBinder : DefaultModelBinder { public object BindModel(ControllerContext controllerContext, ModelBindingContext bindingContext) { quickQuote = new QuickQuote(); try { quickQuote.state = (Enumerations.AUSTRALIA_STATES) Enum.Parse(typeof(Enumerations.AUSTRALIA_STATES), bindingContext.ValueProvider.GetValue(bindingContext.ModelName + ".state").AttemptedValue); } catch { ModelState modelState = new ModelState(); ModelError err = new ModelError("Required"); modelState.Errors.Add(err); bindingContext.ModelState.Add(bindingContext.ModelName + ".state", modelState); } The problem is that for each property, and there are heaps, I need to do the whole try catch block. What I thought I might do is create an extension method which would do the whole block for me and all i'd need to pass in is the model property and the enumeration. So I could do something like; quickQuote.state = bindingContext.ValueProvider.GetModelValue("state", ...) etc. Is this possible?

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  • Spring MVC jQuery remote validation

    - by raulsan
    Hi, I am using Spring MVC on the server side, but in one of the pages I decided to create an AJAX validation with jQuery rather than the default Spring validation. Everything works great, except when I have to do a remote validation to check if a "title" already exists. For the javascript I have the following: var validator = $("form").validate({ rules: { title: { minlength: 6, required: true, remote: { url: location.href.substring(0,location.href.lastIndexOf('/'))+"/checkLocalArticleTitle.do", type: "GET" } }, html: { minlength: 50, required: true } }, messages: { title: { required: "A title is required.", remote: "This title already exists." } } }); Then, I use Spring-Json to make this validation and give a response: @RequestMapping("/checkLocalArticleTitle.do") public ModelAndView checkLocalArticleTitle(HttpServletRequest request, HttpServletResponse response) throws ServletException, IOException { Map model = new HashMap(); String result = "FALSE"; try{ String title = request.getParameter("title"); if(!EJBRequester.articleExists(title)){ result = "TRUE"; } }catch(Exception e){ System.err.println("Exception: " + e.getMessage()); } model.put("result",result); return new ModelAndView("jsonView", model); } However, this does not work and the field "title" is never validated. I think the reason for this is that I am returning an answer in the manner: {result:"TRUE"} when in fact, the answer should be: {"TRUE"} I don't know how to return a single response like this one using a ModelAndView answer. Another thing that is not working is the customized message for the "remote" validation: messages: { title: { required: "A title is required.", remote: "This title already exists." } }, The required message works, but not the remote message. I looked around, but I didn't see many people using Spring and jQuery at the same time. I would appreciate some help here.

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  • Using ViewModel in ASP.NET MVC with FluentValidation

    - by Brian McCord
    I am using ASP.NET MVC with Entity Framework POCO classes and the FluentValidation framework. It is working well, and the validation is happening as it should (as if I were using DataAnnotations). I have even gotten client-side validation working. And I'm pretty pleased with it. Since this is a test application I am writing just to see if I can get new technologies working together (and learn them along the way), I am now ready to experiment with using ViewModels instead of just passing the actual Model to the view. I'm planning on using something like AutoMapper in my service to do the mapping back and forth from Model to ViewModel but I have a question first. How is this going to affect my validation? Should my validation classes (written using FluentValidation) be written against the ViewModel instead of the Model? Or does it need to happen in both places? One of the big deals about DataAnnotations (and FluentValidation) was that you could have validation in one place that would work "everywhere". And it fulfills that promise (mostly), but if I start using ViewModels, don't I lose that ability and have to go back to putting validation in two places? Or am I just thinking about it wrong?

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  • NHibernate.MappingException (no persister for) weirdness

    - by Berryl
    The weird part being that I have other tests that validate the mapping and even the method being called (Nhib session.SaveOrUpdate) that run just fine. The entire exception is below. Here is some debug output from a test that does work: Item type: Domain.Model.Projects.Project item: 007-00-056 ATM Machine Replacement Is transient: True Id: 0 NHibernate: INSERT INTO Projects (Code, Description) VALUES (@p0, @p1); select insert_rowid();@p0 = '007-00-056', @p1 = 'ATM Machine Replacement' Here is the same debug output before the exception: Item type: Smack.ConstructionAdmin.Domain.Model.Projects.Project item: 006-00-023 Refinish Casino Chairs Is transient: True Id: 0 The two tests are different in that the one that works is just testing the repository, and saving in memory test data. The failing one is saving data that has been converted from a legacy db (which has it's own session). The repository is also a replacement design for a different IProjectRepsitory that worked fine doing this, so the new repository is also a likely suspect here. Does anyone see what I'm missing or have some questions to narrow it down? Cheers, Berryl === the Exception trace ===== failed: NHibernate.MappingException : No persister for: Domain.Model.Projects.Project at NHibernate.Impl.SessionFactoryImpl.GetEntityPersister(String entityName) at NHibernate.Impl.SessionImpl.GetEntityPersister(String entityName, Object obj) at NHibernate.Event.Default.AbstractSaveEventListener.SaveWithGeneratedId(Object entity, String entityName, Object anything, IEventSource source, Boolean requiresImmediateIdAccess) at NHibernate.Event.Default.DefaultSaveOrUpdateEventListener.SaveWithGeneratedOrRequestedId(SaveOrUpdateEvent event) at NHibernate.Event.Default.DefaultSaveEventListener.SaveWithGeneratedOrRequestedId(SaveOrUpdateEvent event) at NHibernate.Event.Default.DefaultSaveOrUpdateEventListener.EntityIsTransient(SaveOrUpdateEvent event) at NHibernate.Event.Default.DefaultSaveEventListener.PerformSaveOrUpdate(SaveOrUpdateEvent event) at NHibernate.Event.Default.DefaultSaveOrUpdateEventListener.OnSaveOrUpdate(SaveOrUpdateEvent event) at NHibernate.Impl.SessionImpl.FireSave(SaveOrUpdateEvent event) at NHibernate.Impl.SessionImpl.Save(Object obj) NHibernate\Repository\NHibRepository.cs(40,0): at Core.Data.NHibernate.Repository.NHibRepository`1.Add(T item) Repositories\ProjectRepository.cs(30,0): at Data.Repositories.ProjectRepository.SaveAll(IEnumerable`1 projects) LegacyConversion\LegacyBatchUpdater.cs(20,0): at Data.LegacyConversion.LegacyBatchUpdater.ConvertOpenLegacyProjects(ILegacyProjectDao legacyProjectDao, IProjectRepository greenProjectRepository) Data\Brownfield\ProjectBatchUpdate_SQLiteTests.cs(31,0): at .Tests.Data.Brownfield.ProjectBatchUpdate_SQLiteTests.Test()

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  • How to use JasperDesignViewer to preview a JasperReport?

    - by Jonas
    I'm trying to use JasperReports for the first time, and have written a "Hello World"-document. But I don't know how I can preview my document with JasperDesignViewer. My .jrxml-file compiles fine to a .jasper-file. How do I call JasperDesignViewer? I'm not using Ant. My Java code: import net.sf.jasperreports.engine.JRException; import net.sf.jasperreports.engine.JasperCompileManager; import net.sf.jasperreports.view.JasperDesignViewer; public class ReportTest { public static void main(String[] args) { try { JasperCompileManager.compileReportToFile("reports/ReportFile.jrxml"); //new JasperDesignViewer(); } catch (JRException e) { e.printStackTrace(); } } } My JRXML-file: <?xml version="1.0"?> <!DOCTYPE jasperReport PUBLIC "-//JasperReports//DTD Report Design//EN" "http://jasperreports.sourceforge.net/dtds/jasperreport.dtd"> <jasperReport name="FirstReport"> <detail> <band height="20"> <staticText> <reportElement x="180" y="0" width="200" height="20"/> <text><![CDATA[Hello World!]]></text> </staticText> </band> </detail> </jasperReport>

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  • Jqgrid + CodeIgniter

    - by Ivan
    I tried to make jqgrid work with codeigniter, but I could not do it, I only want to show the data from the table in json format... but nothing happens.. but i dont know what i am doing wrong, i cant see the table with the content i am calling. my controller class Grid extends Controller { public function f() { $this->load->model('dbgrid'); $var['grid'] = $this->dbgrid->getcontentfromtable(); foreach($var['grid'] as $row) { $responce->rows[$i]['id']=$row->id; $responce->rows[$i]['cell']=array($row->id,$row->id_catalogo); } $json = json_encode($responce); $this->load->view('vgrid',$json); } function load_view_grid() { $this->load->view('vgrid'); } } my model class Dbgrid extends Model{ function getcontentfromtable() { $sql = 'SELECT * FROM anuncios'; $query = $this->db->query($sql); $result = $query->result(); return $result; } } my view(script) $(document).ready(function() { jQuery("#list27").jqGrid({ url:'http://localhost/sitio/index.php/grid/f', datatype: "json", mtype: "post", height: 255, width: 600, colNames:['ID','ID_CATALOGO'], colModel:[ {name:'id',index:'id', width:65, sorttype:'int'}, {name:'id_catalogo',index:'id_catalogo', sorttype:'int'} ], rowNum:50, rowTotal: 2000, rowList : [20,30,50], loadonce:true, rownumbers: true, rownumWidth: 40, gridview: true, pager: '#pager27', sortname: 'item_id', viewrecords: true, sortorder: "asc", caption: "Loading data from server at once" }); }); hope someone help me

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  • UIImagePickerController weirdness ...

    - by John Michael Zorko
    Hello, all ... UIImagePickerController is easy to use, but i'm all of a sudden finding it exasperating when I didn't find it so before. What's happening is that sometimes the imagePickerController:didFinishPickingImage:editingInfo delegate method does not seem to work -- the image will not show in the UIImageView even after the assignment was made. Sometimes it will, sometimes not, and furthermore, every single bit of example code i've tried (from the web, from the "Beginning iPhone 3 Development" book, etc.) exhibits the same problem. I'm at a loss as to why, and the problem happens on both my iPhone 3G as well as my 3GS, so I doubt that it's a hardware issue. These devices are running OS 3.1.2. The view controller is loaded from a xib file that contains one button and the UIImageView. I'd really like someone to tell me what stupid thing i'm obviously doing wrong :-) Here is the code -- i've tried to make the smallest app I could that exhibits the problem: #import <UIKit/UIKit.h> #import <Foundation/Foundation.h> @interface imagepickerViewController : UIViewController <UINavigationControllerDelegate, UIImagePickerControllerDelegate> { IBOutlet UIButton *button; IBOutlet UIImageView *imageView; } @property (nonatomic, retain) UIImageView *imageView; - (IBAction)takepic; - (void)usePic:(UIImage *)pic; @end #import "imagepickerViewController.h" @implementation imagepickerViewController @synthesize imageView; - (IBAction)takepic { if ([UIImagePickerController isSourceTypeAvailable:UIImagePickerControllerSourceTypeCamera]) { UIImagePickerController *picker = [[UIImagePickerController alloc] init]; picker.sourceType = UIImagePickerControllerSourceTypeCamera; picker.delegate = self; [self presentModalViewController:picker animated:YES]; [picker release]; } } - (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingImage:(UIImage *)image editingInfo:(NSDictionary *)info { [self usePic:image]; [picker dismissModalViewControllerAnimated:YES]; // after this method returns, the UIImageView should show the image -- yet very often it does not ... } - (void)imagePickerControllerDidCancel:(UIImagePickerController *)picker { [picker dismissModalViewControllerAnimated:YES]; } - (void)usePic:(UIImage *)picture { imageView.image = picture; } @end

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  • Need help with fixing Genetic Algorithm that's not evolving correctly

    - by EnderMB
    I am working on a maze solving application that uses a Genetic Algorithm to evolve a set of genes (within Individuals) to evolve a Population of Individuals that power an Agent through a maze. The majority of the code used appears to be working fine but when the code runs it's not selecting the best Individual's to be in the new Population correctly. When I run the application it outputs the following: Total Fitness: 380.0 - Best Fitness: 11.0 Total Fitness: 406.0 - Best Fitness: 15.0 Total Fitness: 344.0 - Best Fitness: 12.0 Total Fitness: 373.0 - Best Fitness: 11.0 Total Fitness: 415.0 - Best Fitness: 12.0 Total Fitness: 359.0 - Best Fitness: 11.0 Total Fitness: 436.0 - Best Fitness: 13.0 Total Fitness: 390.0 - Best Fitness: 12.0 Total Fitness: 379.0 - Best Fitness: 15.0 Total Fitness: 370.0 - Best Fitness: 11.0 Total Fitness: 361.0 - Best Fitness: 11.0 Total Fitness: 413.0 - Best Fitness: 16.0 As you can clearly see the fitnesses are not improving and neither are the best fitnesses. The main code responsible for this problem is here, and I believe the problem to be within the main method, most likely where the selection methods are called: package GeneticAlgorithm; import GeneticAlgorithm.Individual.Action; import Robot.Robot.Direction; import Maze.Maze; import Robot.Robot; import java.util.ArrayList; import java.util.Random; public class RunGA { protected static ArrayList tmp1, tmp2 = new ArrayList(); // Implementation of Elitism protected static int ELITISM_K = 5; // Population size protected static int POPULATION_SIZE = 50 + ELITISM_K; // Max number of Iterations protected static int MAX_ITERATIONS = 200; // Probability of Mutation protected static double MUTATION_PROB = 0.05; // Probability of Crossover protected static double CROSSOVER_PROB = 0.7; // Instantiate Random object private static Random rand = new Random(); // Instantiate Population of Individuals private Individual[] startPopulation; // Total Fitness of Population private double totalFitness; Robot robot = new Robot(); Maze maze; public void setElitism(int result) { ELITISM_K = result; } public void setPopSize(int result) { POPULATION_SIZE = result + ELITISM_K; } public void setMaxIt(int result) { MAX_ITERATIONS = result; } public void setMutProb(double result) { MUTATION_PROB = result; } public void setCrossoverProb(double result) { CROSSOVER_PROB = result; } /** * Constructor for Population */ public RunGA(Maze maze) { // Create a population of population plus elitism startPopulation = new Individual[POPULATION_SIZE]; // For every individual in population fill with x genes from 0 to 1 for (int i = 0; i < POPULATION_SIZE; i++) { startPopulation[i] = new Individual(); startPopulation[i].randGenes(); } // Evaluate the current population's fitness this.evaluate(maze, startPopulation); } /** * Set Population * @param newPop */ public void setPopulation(Individual[] newPop) { System.arraycopy(newPop, 0, this.startPopulation, 0, POPULATION_SIZE); } /** * Get Population * @return */ public Individual[] getPopulation() { return this.startPopulation; } /** * Evaluate fitness * @return */ public double evaluate(Maze maze, Individual[] newPop) { this.totalFitness = 0.0; ArrayList<Double> fitnesses = new ArrayList<Double>(); for (int i = 0; i < POPULATION_SIZE; i++) { maze = new Maze(8, 8); maze.fillMaze(); fitnesses.add(startPopulation[i].evaluate(maze, newPop)); //this.totalFitness += startPopulation[i].evaluate(maze, newPop); } //totalFitness = (Math.round(totalFitness / POPULATION_SIZE)); StringBuilder sb = new StringBuilder(); for(Double tmp : fitnesses) { sb.append(tmp + ", "); totalFitness += tmp; } // Progress of each Individual //System.out.println(sb.toString()); return this.totalFitness; } /** * Roulette Wheel Selection * @return */ public Individual rouletteWheelSelection() { // Calculate sum of all chromosome fitnesses in population - sum S. double randNum = rand.nextDouble() * this.totalFitness; int i; for (i = 0; i < POPULATION_SIZE && randNum > 0; ++i) { randNum -= startPopulation[i].getFitnessValue(); } return startPopulation[i-1]; } /** * Tournament Selection * @return */ public Individual tournamentSelection() { double randNum = rand.nextDouble() * this.totalFitness; // Get random number of population (add 1 to stop nullpointerexception) int k = rand.nextInt(POPULATION_SIZE) + 1; int i; for (i = 1; i < POPULATION_SIZE && i < k && randNum > 0; ++i) { randNum -= startPopulation[i].getFitnessValue(); } return startPopulation[i-1]; } /** * Finds the best individual * @return */ public Individual findBestIndividual() { int idxMax = 0; double currentMax = 0.0; double currentMin = 1.0; double currentVal; for (int idx = 0; idx < POPULATION_SIZE; ++idx) { currentVal = startPopulation[idx].getFitnessValue(); if (currentMax < currentMin) { currentMax = currentMin = currentVal; idxMax = idx; } if (currentVal > currentMax) { currentMax = currentVal; idxMax = idx; } } // Double check to see if this has the right one //System.out.println(startPopulation[idxMax].getFitnessValue()); // Maximisation return startPopulation[idxMax]; } /** * One Point Crossover * @param firstPerson * @param secondPerson * @return */ public static Individual[] onePointCrossover(Individual firstPerson, Individual secondPerson) { Individual[] newPerson = new Individual[2]; newPerson[0] = new Individual(); newPerson[1] = new Individual(); int size = Individual.SIZE; int randPoint = rand.nextInt(size); int i; for (i = 0; i < randPoint; ++i) { newPerson[0].setGene(i, firstPerson.getGene(i)); newPerson[1].setGene(i, secondPerson.getGene(i)); } for (; i < Individual.SIZE; ++i) { newPerson[0].setGene(i, secondPerson.getGene(i)); newPerson[1].setGene(i, firstPerson.getGene(i)); } return newPerson; } /** * Uniform Crossover * @param firstPerson * @param secondPerson * @return */ public static Individual[] uniformCrossover(Individual firstPerson, Individual secondPerson) { Individual[] newPerson = new Individual[2]; newPerson[0] = new Individual(); newPerson[1] = new Individual(); for(int i = 0; i < Individual.SIZE; ++i) { double r = rand.nextDouble(); if (r > 0.5) { newPerson[0].setGene(i, firstPerson.getGene(i)); newPerson[1].setGene(i, secondPerson.getGene(i)); } else { newPerson[0].setGene(i, secondPerson.getGene(i)); newPerson[1].setGene(i, firstPerson.getGene(i)); } } return newPerson; } public double getTotalFitness() { return totalFitness; } public static void main(String[] args) { // Initialise Environment Maze maze = new Maze(8, 8); maze.fillMaze(); // Instantiate Population //Population pop = new Population(); RunGA pop = new RunGA(maze); // Instantiate Individuals for Population Individual[] newPop = new Individual[POPULATION_SIZE]; // Instantiate two individuals to use for selection Individual[] people = new Individual[2]; Action action = null; Direction direction = null; String result = ""; /*result += "Total Fitness: " + pop.getTotalFitness() + " - Best Fitness: " + pop.findBestIndividual().getFitnessValue();*/ // Print Current Population System.out.println("Total Fitness: " + pop.getTotalFitness() + " - Best Fitness: " + pop.findBestIndividual().getFitnessValue()); // Instantiate counter for selection int count; for (int i = 0; i < MAX_ITERATIONS; i++) { count = 0; // Elitism for (int j = 0; j < ELITISM_K; ++j) { // This one has the best fitness newPop[count] = pop.findBestIndividual(); count++; } // Build New Population (Population size = Steps (28)) while (count < POPULATION_SIZE) { // Roulette Wheel Selection people[0] = pop.rouletteWheelSelection(); people[1] = pop.rouletteWheelSelection(); // Tournament Selection //people[0] = pop.tournamentSelection(); //people[1] = pop.tournamentSelection(); // Crossover if (rand.nextDouble() < CROSSOVER_PROB) { // One Point Crossover //people = onePointCrossover(people[0], people[1]); // Uniform Crossover people = uniformCrossover(people[0], people[1]); } // Mutation if (rand.nextDouble() < MUTATION_PROB) { people[0].mutate(); } if (rand.nextDouble() < MUTATION_PROB) { people[1].mutate(); } // Add to New Population newPop[count] = people[0]; newPop[count+1] = people[1]; count += 2; } // Make new population the current population pop.setPopulation(newPop); // Re-evaluate the current population //pop.evaluate(); pop.evaluate(maze, newPop); // Print results to screen System.out.println("Total Fitness: " + pop.totalFitness + " - Best Fitness: " + pop.findBestIndividual().getFitnessValue()); //result += "\nTotal Fitness: " + pop.totalFitness + " - Best Fitness: " + pop.findBestIndividual().getFitnessValue(); } // Best Individual Individual bestIndiv = pop.findBestIndividual(); //return result; } } I have uploaded the full project to RapidShare if you require the extra files, although if needed I can add the code to them here. This problem has been depressing me for days now and if you guys can help me I will forever be in your debt.

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  • Transform OpenGL coordinates to lower UIView coordinates

    - by John Qualis
    Hi, I am new to OpenGL over iPhone. I am developing an iPhone app similar to a barcode reader but with an extra OpenGL layer. The bottommost layer is UIImagePickerController, then I use UIView on top and draw a rectangle at certain co-ordinates on the iphone screen. So far everything is OK. Then I am trying to draw an OpenGL 3-D model in that rectangle. I am able to load a 3-D model in the iPhone based on this code here - http://iphonedevelopment.blogspot.com/2008/12/start-of-wavefront-obj-file-loader.html I am not able to transform the co-ordinates of the rectangle into OpenGL co-ordinates. Appreciate any help. Do I need to use a matrix to translate the currentPosition of the 3-D model so it is drawn within myRect? The code is given below.. Appreciate any help/pointers in this regards. John (void)drawView:(GLView*)view { static GLfloat rotation = 0.0; glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glLoadIdentity(); glColor4f(0.0, 0.5, 1.0, 1.0); // The coordinates of the rectangle are myRect.x, // myRect.y, myRect.width, myRect.height // Do I need a transform matrix here? //glOrthof(-160.0f, 160.0f, -240.0f, 240.0f, -1.0f, 1.0f); [plane drawSelf]; .... } -(void)setupView:(GLView*)view { const GLfloat zNear = 0.01, zFar = 1000.0, fieldOfView = 45.0; GLfloat size; glEnable(GL_DEPTH_TEST); glMatrixMode(GL_PROJECTION); //glMatrixMode(GL_MODELVIEW); size = zNear * tanf(DEGREES_TO_RADIANS(fieldOfView) / 2.0); CGRect rect = view.bounds; glFrustumf(-size, size, -size / (rect.size.width / rect.size.height), size / (rect.size.width / rect.size.height), zNear, zFar); glViewport(0, 0, rect.size.width, rect.size.height); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glClearColor(0.0f, 0.0f, 0.0f, 0.0f); }

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  • Mapping and metadata information could not be found for EntityType Exception

    - by dcompiled
    I am trying out ASP.NET MVC Framework 2 with the Microsoft Entity Framework and when I try and save new records I get this error: Mapping and metadata information could not be found for EntityType 'WebUI.Controllers.PersonViewModel' My Entity Framework container stores records of type Person and my view is strongly typed with class PersonViewModel which derives from Person. Records would save properly until I tried to use the derived view model class. Can anyone explain why the metadata class doesnt work when I derive my view model? I want to be able to use a strongly typed model and also use data annotations (metadata) without resorting to mixing my storage logic (EF classes) and presentation logic (views). // Rest of the Person class is autogenerated by the EF [MetadataType(typeof(Person.Metadata))] public partial class Person { public sealed class Metadata { [DisplayName("First Name")] [Required(ErrorMessage = "Field [First Name] is required")] public object FirstName { get; set; } [DisplayName("Middle Name")] public object MiddleName { get; set; } [DisplayName("Last Name")] [Required(ErrorMessage = "Field [Last Name] is required")] public object LastName { get; set; } } } // From the View (PersonCreate.aspx) <%@ Page Language="C#" MasterPageFile="~/Views/Shared/Site.Master" Inherits="System.Web.Mvc.ViewPage<WebUI.Controllers.PersonViewModel>" %> // From PersonController.cs public class PersonViewModel : Person { public List<SelectListItem> TitleList { get; set; } } // end class PersonViewModel

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  • Foreign keys in django admin list display

    - by Olivier
    If a django model contains a foreign key field, and if that field is shown in list mode, then it shows up as text, instead of displaying a link to the foreign object. Is it possible to automatically display all foreign keys as links instead of flat text? (of course it is possible to do that on a field by field basis, but is there a general method?) Example: class Author(models.Model): ... class Post(models.Model): author = models.ForeignKey(Author) Now I choose a ModelAdmin such that the author shows up in list mode: class PostAdmin(admin.ModelAdmin): list_display = [..., 'author',...] Now in list mode, the author field will just use the __unicode__ method of the Author class to display the author. On the top of that I would like a link pointing to the url of the corresponding author in the admin site. Is that possible? Manual method: For the sake of completeness, I add the manual method. It would be to add a method author_link in the PostAdmin class: def author_link(self, item): return '<a href="../some/path/%d">%s</a>' % (item.id, unicode(item)) author_link.allow_tags = True That will work for that particular field but that is not what I want. I want a general method to achieve the same effect. (One of the problems is how to figure out automatically the path to an object in the django admin site.)

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  • Coding a parser for a domain specific language in Java

    - by Bruno Rothgiesser
    We want to design a simple domain specific language for writing test scripts to automatically test a XML-based interface of one of our applications. A sample test would be: Get an input XML file from network shared folder or subversion repository Import the XML file using the interface Check if the import result message was successfull Export the XML corresponding to the object that was just imported using the interface and check if it correct. If the domain specific language can be declarative and its statements look as close as my sentences in the sample above as possible, it will be awesome because people won't necessarily have to be programmers to understand/write/maintain the tests. Something like: newObject = GET FILE "http://svn/repos/template1.xml" reponseMessage = IMPORT newObject newObjectID = GET PROPERTY '/object/id/' FROM responseMessage (..) But then I'm not sure how to implement a simple parser for that languange in Java. Back in school, 10 years ago, I coded a language parser using Lex and Yacc for the C language. Maybe an approach would be to use some equivalent for Java? Or, I could give up the idea of having a declarative language and choose an XML-based language instead, which would possibly be easier to create a parser for? What approach would you recommend?

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  • How to update a QPixmap in a QGraphicsView with PyQt

    - by pops
    I am trying to paint on a QPixmap inside a QGraphicsView. The painting works fine, but the QGraphicsView doesn't update it. Here is some working code: #!/usr/bin/env python from PyQt4 import QtCore from PyQt4 import QtGui class Canvas(QtGui.QPixmap): """ Canvas for drawing""" def __init__(self, parent=None): QtGui.QPixmap.__init__(self, 64, 64) self.parent = parent self.imH = 64 self.imW = 64 self.fill(QtGui.QColor(0, 255, 255)) self.color = QtGui.QColor(0, 0, 0) def paintEvent(self, point=False): if point: p = QtGui.QPainter(self) p.setPen(QtGui.QPen(self.color, 1, QtCore.Qt.SolidLine)) p.drawPoints(point) def clic(self, mouseX, mouseY): self.paintEvent(QtCore.QPoint(mouseX, mouseY)) class GraphWidget(QtGui.QGraphicsView): """ Display, zoom, pan...""" def __init__(self): QtGui.QGraphicsView.__init__(self) self.im = Canvas(self) self.imH = self.im.height() self.imW = self.im.width() self.zoomN = 1 self.scene = QtGui.QGraphicsScene(self) self.scene.setItemIndexMethod(QtGui.QGraphicsScene.NoIndex) self.scene.setSceneRect(0, 0, self.imW, self.imH) self.scene.addPixmap(self.im) self.setScene(self.scene) self.setTransformationAnchor(QtGui.QGraphicsView.AnchorUnderMouse) self.setResizeAnchor(QtGui.QGraphicsView.AnchorViewCenter) self.setMinimumSize(400, 400) self.setWindowTitle("pix") def mousePressEvent(self, event): if event.buttons() == QtCore.Qt.LeftButton: pos = self.mapToScene(event.pos()) self.im.clic(pos.x(), pos.y()) #~ self.scene.update(0,0,64,64) #~ self.updateScene([QtCore.QRectF(0,0,64,64)]) self.scene.addPixmap(self.im) print('items') print(self.scene.items()) else: return QtGui.QGraphicsView.mousePressEvent(self, event) def wheelEvent(self, event): if event.delta() > 0: self.scaleView(2) elif event.delta() < 0: self.scaleView(0.5) def scaleView(self, factor): n = self.zoomN * factor if n < 1 or n > 16: return self.zoomN = n self.scale(factor, factor) if __name__ == '__main__': import sys app = QtGui.QApplication(sys.argv) widget = GraphWidget() widget.show() sys.exit(app.exec_()) The mousePressEvent does some painting on the QPixmap. But the only solution I have found to update the display is to make a new instance (which is not a good solution). How do I just update it?

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  • Error in simple Java application

    - by mrblah
    Just playing around with java trying to learn it etc. Here is my code so far, using HtmlUnit. package hsspider; import com.gargoylesoftware.htmlunit.WebClient; /** * @author */ public class Main { /** * @param args the command line arguments */ public static void main(String[] args) { System.out.println("starting "); Spider spider = new Spider(); spider.Test(); } } package hsspider; import com.gargoylesoftware.htmlunit.WebClient; import com.gargoylesoftware.htmlunit.html.HtmlPage; /** * @author */ public class Spider { public void Test() throws Exception { final WebClient webClient = new WebClient(); final HtmlPage page = webClient.getPage("http://www.google.com"); System.out.println(page.getTitleText()); } } I am using Netbeans. I can't seem to figure out what the problem is, why doesn't it compile? The error: C:\Users\mrblah\.netbeans\6.8\var\cache\executor-snippets\run.xml:45: Cancelled by user. BUILD FAILED (total time: 0 seconds) The row in the xml is: <translate-classpath classpath="${classpath}" targetProperty="classpath-translated" />

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  • actionscript 3 addchild within child and fade

    - by steve
    Here is my current code: import flash.display.*; import fl.transitions.*; import flash.events.MouseEvent; stop(); var container:MovieClip = new MovieClip(); container.width = 450; container.height = 450; container.x = 450; container.y = 0; var closeBtn:close_btn = new close_btn(); closeBtn.x = 850; closeBtn.y = 15; var bagLink:MovieClip = new bag_link_mc(); bagLink.x = 900; bagLink.y = 0; menu_bag_button.addEventListener(MouseEvent.CLICK, bagClick); function bagClick(event:MouseEvent):void{ if(MovieClip(root).currentFrame == 850) { } else { MovieClip(root).addChild (bagLink); MovieClip(root).addChild (closeBtn); MovieClip(root).gotoAndPlay(806); } } closeBtn.addEventListener(MouseEvent.CLICK, closeBag); function closeBag (event:MouseEvent):void{ MovieClip(root).removeChild(bagLink); MovieClip(root).removeChild(closeBtn); MovieClip(root).gotoAndPlay(850); } I need the first mouse function (bagClick) to create the bagLink within the container movieclip variable. I tried change it to this, but it didn't work: else { MovieClip(root).addchild (container); MovieClip(root).container.addChild (bagLink); MovieClip(root).addChild (closeBtn); MovieClip(root).gotoAndPlay(806); } I'm also trying to make "container" or "bagLink" fade in when it loads but that doesn't work either. Any help is appreciated.

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  • actionscript 3 addchild within child and fade

    - by steve
    Here is my current code: import flash.display.*; import fl.transitions.*; import flash.events.MouseEvent; stop(); var container:MovieClip = new MovieClip(); container.width = 450; container.height = 450; container.x = 450; container.y = 0; var closeBtn:close_btn = new close_btn(); closeBtn.x = 850; closeBtn.y = 15; var bagLink:MovieClip = new bag_link_mc(); bagLink.x = 900; bagLink.y = 0; menu_bag_button.addEventListener(MouseEvent.CLICK, bagClick); function bagClick(event:MouseEvent):void{ if(MovieClip(root).currentFrame == 850) { } else { MovieClip(root).addChild (bagLink); MovieClip(root).addChild (closeBtn); MovieClip(root).gotoAndPlay(806); } } closeBtn.addEventListener(MouseEvent.CLICK, closeBag); function closeBag (event:MouseEvent):void{ MovieClip(root).removeChild(bagLink); MovieClip(root).removeChild(closeBtn); MovieClip(root).gotoAndPlay(850); } I need the first mouse function (bagClick) to create the bagLink within the container movieclip variable. I tried change it to this, but it didn't work: else { MovieClip(root).addchild (container); MovieClip(root).container.addChild (bagLink); MovieClip(root).addChild (closeBtn); MovieClip(root).gotoAndPlay(806); } I'm also trying to make "container" or "bagLink" fade in when it loads but that doesn't work either. Any help is appreciated.

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  • I am getting this error on using matplotlib

    - by Arun Abraham
    I get this error on typing this in python command prompt: import matplotlib.pyplot as plt Traceback (most recent call last): File "<pyshell#1>", line 1, in <module> import matplotlib.pyplot as plt File "/Library/Python/2.7/site-packages/matplotlib-1.3.x-py2.7-macosx-10.8-intel.egg/matplotlib/pyplot.py", line 97, in <module> _backend_mod, new_figure_manager, draw_if_interactive, _show = pylab_setup() File "/Library/Python/2.7/site-packages/matplotlib-1.3.x-py2.7-macosx-10.8-intel.egg/matplotlib/backends/__init__.py", line 25, in pylab_setup globals(),locals(),[backend_name]) File "/Library/Python/2.7/site-packages/matplotlib-1.3.x-py2.7-macosx-10.8-intel.egg/matplotlib/backends/backend_macosx.py", line 21, in <module> from matplotlib.backends import _macosx ImportError: dlopen(/Library/Python/2.7/site-packages/matplotlib-1.3.x-py2.7-macosx-10.8-intel.egg/matplotlib/backends/_macosx.so, 2): Library not loaded: /System/Library/Frameworks/CoreText.framework/Versions/A/CoreText Referenced from: /Library/Python/2.7/site-packages/matplotlib-1.3.x-py2.7-macosx-10.8-intel.egg/matplotlib/backends/_macosx.so Reason: image not found Can someone suggest me, how i can fix this ? I had installed all the packages with this shell script https://github.com/fonnesbeck/ScipySuperpack Is there anything that i am missing ? Any additional configuration ?

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  • How to get skin tone color pixel in iPhone?

    - by aman-gupta
    Hi In my application I m using following way to get red pixel in a image // // PixelsAccessAppDelegate.h // PixelsAccess // // Created by Fortune1 on 14/04/10. // Copyright MyCompanyName 2010. All rights reserved. // import @class clsPixelAccess; NSUInteger numberOfRedPixels; NSUInteger numberOfRedPixels1; NSUInteger numberOfRedPixels2; NSUInteger numberOfRedPixels3; NSUInteger numberOfRedPixels4; NSUInteger numberOfRedPixels5; NSUInteger numberOfRedPixels6; NSUInteger numberOfRedPixels7; NSUInteger numberOfRedPixels8; NSUInteger numberOfRedPixels9; NSUInteger numberOfRedPixels10; NSUInteger numberOfRedPixels11; NSUInteger numberOfRedPixels12; NSUInteger numberOfRedPixels13; NSUInteger numberOfRedPixels14; NSUInteger numberOfRedPixels15; NSUInteger numberOfRedPixels16; NSUInteger numberOfRedPixels17; NSUInteger numberOfRedPixels18; NSUInteger numberOfRedPixels19; NSUInteger numberOfRedPixels20; NSUInteger numberOfRedPixels21; NSUInteger numberOfRedPixels22; NSUInteger numberOfRedPixels23; NSUInteger numberOfRedPixels24; NSUInteger numberOfRedPixels25; NSUInteger numberOfRedPixels26; NSUInteger numberOfRedPixels27; NSUInteger numberOfRedPixels28; NSUInteger numberOfRedPixels29; NSUInteger numberOfRedPixels30; NSUInteger numberOfRedPixels31; @interface PixelsAccessAppDelegate : NSObject { UIWindow *window; clsPixelAccess *obj; } @property (nonatomic, retain) IBOutlet UIWindow *window; -(IBAction)processImage:(id)sender; @end //////////////////// // // PixelsAccessAppDelegate.m // PixelsAccess // // Created by Fortune1 on 14/04/10. // Copyright MyCompanyName 2010. All rights reserved. // import "PixelsAccessAppDelegate.h" import "clsPixelAccess.h" @implementation PixelsAccessAppDelegate @synthesize window; (IBAction)processImage:(id)sender { NSUInteger retVal; obj = [[clsPixelAccess alloc] init]; NSInteger imageSend =[obj processImage1:[UIImage imageNamed:@"s.jpg"]]; NSInteger iamgeCall =[obj getPixelData:retVal]; NSUInteger *numberOfRedPixels = retVal; //lblPixelCount.text = [NSString stringWithFormat: @"There are %d red pixels in the image", numberOfRedPixels]; } (void)applicationDidFinishLaunching:(UIApplication *)application { // Override point for customization after application launch [window makeKeyAndVisible]; } (void)dealloc { [window release]; [super dealloc]; } @end /////////////// // // clsPixelsAccess.h // PixelsAccess // // Created by Fortune1 on 14/04/10. // Copyright 2010 MyCompanyName. All rights reserved. // import @interface clsPixelAccess : NSObject { } -(NSInteger) processImage1: (UIImage*) image; -(NSInteger)getPixelData:(NSUInteger *)pixelCount; @end ///////// // // clsPixelsAccess.m // PixelsAccess // // Created by Fortune1 on 14/04/10. // Copyright 2010 MyCompanyName. All rights reserved. // import "clsPixelAccess.h" import "PixelsAccessAppDelegate.h" @implementation clsPixelAccess struct pixel { //unsigned char r, g, b,a; Byte r, g, b, a; int count; }; -(NSInteger)getPixelData:(NSUInteger *)pixelCount { *pixelCount =numberOfRedPixels; return 1; } // Process the image and return the number of pure red pixels in it. (NSInteger) processImage1: (UIImage*) image { // Allocate a buffer big enough to hold all the pixels struct pixel* pixels = (struct pixel*) calloc(1, image.size.width * image.size.height * sizeof(struct pixel)); if (pixels != nil) { // Create a new bitmap CGContextRef context = CGBitmapContextCreate( (void*) pixels, image.size.width, image.size.height, 8, image.size.width * 4, CGImageGetColorSpace(image.CGImage), kCGImageAlphaPremultipliedLast ); //NSLog(@"1=%d, 2=%d, 3=%d", CGImageGetBitsPerComponent(image), CGImageGetBitsPerPixel(image),CGImageGetBytesPerRow(image)); if (context != NULL) { // Draw the image in the bitmap CGContextDrawImage(context, CGRectMake(0.0f, 0.0f, image.size.width, image.size.height), image.CGImage); NSUInteger numberOfPixels = image.size.width * image.size.height; NSMutableArray *numberOfPixelsArray = [[[NSMutableArray alloc] initWithCapacity:numberOfPixelsArray] autorelease]; NSLog( @"Pixel data %d", numberOfPixelsArray); /* NSMatrix *newMatrix = [[NSMatrix alloc] initWithFrame:NSMakeRect(138.0f, 85.0f, 0.0f, 0.0f) mode:NSRadioModeMatrix prototype:prototypeButtonCell numberOfRows: numberOfColumns:]; */ while (numberOfPixels &gt; 0) { if (pixels-&gt;r &gt; 0 &amp;&amp; pixels-&gt;r &lt;= 7) { numberOfRedPixels++; } NSLog( @"Red pixel data %d",numberOfRedPixels); if (pixels-&gt;r &gt;= 8 &amp;&amp; pixels-&gt;r &lt;= 15) { numberOfRedPixels1++; } NSLog( @"Red pixel data1 %d",numberOfRedPixels1); if (pixels-&gt;r &gt;= 16 &amp;&amp; pixels-&gt;r &lt;=23 ) { numberOfRedPixels2++; } NSLog( @"Red pixel data2 %d",numberOfRedPixels2); if (pixels-&gt;r &gt;= 24 &amp;&amp; pixels-&gt;r &lt;=31 ) { numberOfRedPixels3++; } NSLog( @"Red pixel data3 %d",numberOfRedPixels3); if (pixels-&gt;r &gt;= 32 &amp;&amp; pixels-&gt;r &lt;= 39) { numberOfRedPixels4++; } NSLog( @"Red pixel data4 %d",numberOfRedPixels4); if (pixels-&gt;r &gt;= 40 &amp;&amp; pixels-&gt;r &lt;= 47) { numberOfRedPixels5++; } NSLog( @"Red pixel data5 %d",numberOfRedPixels5); if (pixels-&gt;r &gt;= 48 &amp;&amp; pixels-&gt;r &lt;= 55) { numberOfRedPixels6++; } NSLog( @"Red pixel data6 %d",numberOfRedPixels6); if(pixels-&gt;r &gt;= 56 &amp;&amp; pixels-&gt;r &lt;= 63) { numberOfRedPixels7++; } NSLog( @"Red pixel data7 %d",numberOfRedPixels7); if (pixels-&gt;r &gt;= 64 &amp;&amp; pixels-&gt;r &lt;= 71) { numberOfRedPixels8++; } NSLog( @"Red pixel data8 %d",numberOfRedPixels8); if (pixels-&gt;r &gt;= 72 &amp;&amp; pixels-&gt;r &lt;= 79) { numberOfRedPixels9++; } NSLog( @"Red pixel data9 %d",numberOfRedPixels9); if (pixels-&gt;r &gt;= 80 &amp;&amp; pixels-&gt;r &lt;= 87) { numberOfRedPixels10++; } NSLog( @"Red pixel data10 %d",numberOfRedPixels10); if (pixels-&gt;r &gt;= 88 &amp;&amp; pixels-&gt;r &lt;= 95) { numberOfRedPixels11++; } NSLog( @"Red pixel data11 %d",numberOfRedPixels11); if (pixels-&gt;r &gt;= 96 &amp;&amp; pixels-&gt;r &lt;= 103) { numberOfRedPixels12++; } NSLog( @"Red pixel data12 %d",numberOfRedPixels12); if (pixels-&gt;r &gt;= 104 &amp;&amp; pixels-&gt;r &lt;= 111) { numberOfRedPixels13++; } NSLog( @"Red pixel data13 %d",numberOfRedPixels13); if (pixels-&gt;r &gt;= 112 &amp;&amp; pixels-&gt;r &lt;= 119) { numberOfRedPixels14++; } NSLog( @"Red pixel data14 %d",numberOfRedPixels14); if (pixels-&gt;r &gt;= 120 &amp;&amp; pixels-&gt;r &lt;= 127) { numberOfRedPixels15++; } NSLog( @"Red pixel data15 %d",numberOfRedPixels15); if (pixels-&gt;r &gt; 128 &amp;&amp; pixels-&gt;r &lt;= 135) { numberOfRedPixels16++; } NSLog( @"Red pixel data16 %d",numberOfRedPixels16); if (pixels-&gt;r &gt;= 136 &amp;&amp; pixels-&gt;r &lt;= 143) { numberOfRedPixels17++; } NSLog( @"Red pixel data17 %d",numberOfRedPixels17); if (pixels-&gt;r &gt;= 144 &amp;&amp; pixels-&gt;r &lt;=151) { numberOfRedPixels18++; } NSLog( @"Red pixel data18 %d",numberOfRedPixels18); if (pixels-&gt;r &gt;= 152 &amp;&amp; pixels-&gt;r &lt;=159 ) { numberOfRedPixels19++; } NSLog( @"Red pixel data19 %d",numberOfRedPixels19); if (pixels-&gt;r &gt;= 160 &amp;&amp; pixels-&gt;r &lt;= 167) { numberOfRedPixels20++; } NSLog( @"Red pixel data20 %d",numberOfRedPixels20); if (pixels-&gt;r &gt;= 168 &amp;&amp; pixels-&gt;r &lt;= 175) { numberOfRedPixels21++; } NSLog( @"Red pixel data21 %d",numberOfRedPixels21); if (pixels-&gt;r &gt;= 176 &amp;&amp; pixels-&gt;r &lt;= 199) { numberOfRedPixels22++; } NSLog( @"Red pixel data22 %d",numberOfRedPixels22); if(pixels-&gt;r &gt;= 184 &amp;&amp; pixels-&gt;r &lt;= 191) { numberOfRedPixels23++; } NSLog( @"Red pixel data23 %d",numberOfRedPixels23); if (pixels-&gt;r &gt;= 192 &amp;&amp; pixels-&gt;r &lt;= 199) { numberOfRedPixels24++; } NSLog( @"Red pixel data24 %d",numberOfRedPixels24); if (pixels-&gt;r &gt;= 200 &amp;&amp; pixels-&gt;r &lt;= 207) { numberOfRedPixels25++; } NSLog( @"Red pixel data25 %d",numberOfRedPixels25); if (pixels-&gt;r &gt;= 208 &amp;&amp; pixels-&gt;r &lt;= 215) { numberOfRedPixels26++; } NSLog( @"Red pixel data26 %d",numberOfRedPixels26); if (pixels-&gt;r &gt;= 216 &amp;&amp; pixels-&gt;r &lt;= 223) { numberOfRedPixels27++; } NSLog( @"Red pixel data27 %d",numberOfRedPixels27); if (pixels-&gt;r &gt;= 224 &amp;&amp; pixels-&gt;r &lt;= 231) { numberOfRedPixels28++; } NSLog( @"Red pixel data28 %d",numberOfRedPixels28); if (pixels-&gt;r &gt;= 232 &amp;&amp; pixels-&gt;r &lt;= 239) { numberOfRedPixels29++; } NSLog( @"Red pixel data29 %d",numberOfRedPixels29); if (pixels-&gt;r &gt;= 240 &amp;&amp; pixels-&gt;r &lt;= 247) { numberOfRedPixels30++; } NSLog( @"Red pixel data30 %d",numberOfRedPixels30); if (pixels-&gt;r &gt;= 248) { numberOfRedPixels31++; } NSLog( @"Red pixel data31 %d",numberOfRedPixels31); pixels++; numberOfPixels--; } CGContextRelease(context); } free(pixels); } return 1; } @end My problem is I want skin Tone Pixel how it could be possible Please help me out. Thanks in Advance

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  • Getting an Error Trying to Create an Object in Python

    - by Nick Rogers
    I am trying to create an object from a class in python but I am getting an Error, "e_tank = EnemyTank() TypeError: 'Group' object is not callable" I am not sure what this means, I have tried Google but I couldn't get a clear answer on what is causing this error. Does anyone understand why I am unable to create an object from my EnemyTank Class? Here is my code: #Image Variables bg = 'bg.jpg' bunk = 'bunker.png' enemytank = 'enemy-tank.png' #Import Pygame Modules import pygame, sys from pygame.locals import * #Initializing the Screen pygame.init() screen = pygame.display.set_mode((640,360), 0, 32) background = pygame.image.load(bg).convert() bunker_x, bunker_y = (160,0) class EnemyTank(pygame.sprite.Sprite): e_tank = pygame.image.load(enemytank).convert_alpha() def __init__(self, startpos): pygame.sprite.Sprite.__init__(self, self.groups) self.pos = startpos self.image = EnemyTank.image self.rect = self.image.get_rect() def update(self): self.rect.center = self.pos class Bunker(pygame.sprite.Sprite): bunker = pygame.image.load(bunk).convert_alpha() def __init__(self, startpos): pygame.spriter.Sprite.__init__(self, self.groups) self.pos = startpos self.image = Bunker.image self.rect = self.image.get_rect() def getCollisionObjects(self, EnemyTank): if (EnemyTank not in self._allgroup, False): return False self._allgroup.remove(EnemyTank) result = pygame.sprite.spritecollide(EnemyTank, self._allgroup, False) self._allgroup.add(EnemyTank) def update(self): self.rect.center = self.pos #Setting Up The Animation x = 0 clock = pygame.time.Clock() speed = 250 allgroup = pygame.sprite.Group() EnemyTank = allgroup Bunker = allgroup e_tank = EnemyTank() bunker = Bunker()5 #Main Loop while True: for event in pygame.event.get(): if event.type == QUIT: pygame.quit() sys.exit() screen.blit(background, (0,0)) screen.blit(bunker, (bunker_x, bunker_y)) screen.blit(e_tank, (x, 0)) pygame.display.flip() #Animation milli = clock.tick() seconds = milli/1000. dm = seconds*speed x += dm if x>640: x=0 #Update the Screen pygame.display.update()

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