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  • Bubble shooter search alghoritm

    - by Fofole
    So I have a Matrix of NxM. At a given position (for ex. [2][5]) I have a value which represents a color. If there is nothing at that point the value is -1. What I need to do is after I add a new point, to check all his neighbours with the same color value and if there are more than 2, set them all to -1. If what I said doesn't make sense what I'm trying to do is an alghoritm which I use to destroy all the same color bubbles from my screen, where the bubbles are memorized in a matrix where -1 means no bubble and {0,1,2,...} represent that there is a bubble with a specific color. This is what I tried and failed: public class Testing { static private int[][] gameMatrix= {{3, 3, 4, 1, 1, 2, 2, 2, 0, 0}, {1, 4, 1, 4, 2, 2, 1, 3, 0, 0}, {2, 2, 4, 4, 3, 1, 2, 4, 0, 0}, {0, 1, 2, 3, 4, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, }; static int Rows=6; static int Cols=10; static int count; static boolean[][] visited=new boolean[15][15]; static int NOCOLOR = -1; static int color = 1; public static void dfs(int r, int c, int color, boolean set) { for(int dr = -1; dr <= 1; dr++) for(int dc = -1; dc <= 1; dc++) if(!(dr == 0 && dc == 0) && ok(r+dr, c+dc)) { int nr = r+dr; int nc = c+dc; // if it is the same color and we haven't visited this location before if(gameMatrix[nr][nc] == color && !visited[nr][nc]) { visited[nr][nc] = true; count++; dfs(nr, nc, color, set); if(set) { gameMatrix[nr][nc] = NOCOLOR; } } } } static boolean ok(int r, int c) { return r >= 0 && r < Rows && c >= 0 && c < Cols; } static void showMatrix(){ for(int i = 0; i < gameMatrix.length; i++) { System.out.print("["); for(int j = 0; j < gameMatrix[0].length; j++) { System.out.print(" " + gameMatrix[i][j]); } System.out.println(" ]"); } System.out.println(); } static void putValue(int value,int row,int col){ gameMatrix[row][col]=value; } public static void main(String[] args){ System.out.println("Initial Matrix:"); putValue(1, 4, 1); putValue(1, 5, 1); showMatrix(); for(int n = 0; n < 15; n++) for(int m = 0; m < 15; m++) visited[n][m] = false; //reset count count = 0; //dfs(bubbles.get(i).getRow(), bubbles.get(i).getCol(), color, false); // get the contiguous count dfs(5,1,color,false); //if there are more than 2 set the color to NOCOLOR for(int n = 0; n < 15; n++) for(int m = 0; m < 15; m++) visited[n][m] = false; if(count > 2) { //dfs(bubbles.get(i).getRow(), bubbles.get(i).getCol(), color, true); dfs(5,1,color,true); } System.out.println("Matrix after dfs:"); showMatrix(); } }

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  • Speakers, Please Check Your Time

    - by AjarnMark
    Woodrow Wilson was once asked how long it would take him to prepare for a 10 minute speech. He replied "Two weeks". He was then asked how long it would take for a 1 hour speech. "One week", he replied. 2 hour speech? "I'm ready right now," he replied.  Whether that is a true story or an urban legend, I don’t really know, but either way, it is a poignant reminder for all speakers, and particularly apropos this week leading up to the PASS Community Summit. (Cross-posted to the PASS Professional Development Virtual Chapter blog #PASSProfDev.) What’s the point of that story?  Simply this…if you have plenty of time to do your presentation, you don’t need to prepare much because it is easy to throw in more and more material to stretch out to your allotted time.  But if you are on a tight time constraint, then it will take significant preparation to distill your talk down to only the essential points. I have attended seven of the last eight North American Summit events, and every one of them has been fantastic.  The speakers are great, the material is timely and relevant, and the networking opportunities are awesome.  And every year, there is one little thing that just bugs me…speakers going over their allotted time.  Why does it bother me so?  Well, if you look at a typical schedule for a Summit, you’ll see that there are six or more sessions going on at the same time, and only 15 minutes to move from one to another.  If you’re trying to maximize your training dollar by attending something during every session time slot, and you don’t want to be the last guy trying to squeeze into the middle of the row, then those 15 minutes can be critical.  All the more so if you need to stop and use the bathroom or if you have to hike to the opposite end of the convention center.  It is really a bad position to find yourself having to choose between learning the last key points of Speaker A who is going over time, and getting over to Speaker B on time so you don’t miss her key opening remarks. And frankly, I think it is just rude.  Yes, the speakers are the function, after all they are bringing the content that the rest of us are paying to learn.  But it is also an honor to be given the opportunity to speak at a conference like this, and no one speaker is so important that the conference would be a disaster without him.  Speakers know when they submit their abstract, long before the conference, how much time they will have.  It has been the same pattern at the Summit for at least the last eight years.  Program Sessions are 75 minutes long.  Some speakers who have a good track record, and meet other qualifying criteria, are extended an invitation to present a Spotlight Session which is 90 minutes (a 20% increase).  So there really is no excuse.  It’s not like you were promised a 2-hour segment and then discovered when you got here that it was only 75 minutes.  In fact, it’s not like PASS advertised 90-minute sessions for everyone and then a select few were cut back to only 75.  As a speaker, you know well before you get here which type of session you are doing and how long it is, so as a professional, you should plan accordingly. Now you might think that this only happens to rookies, but I’ll tell you that some of the worst offenders are big-name veterans who draw huge attendance numbers for their sessions.  Some attendees blow this off as, “Hey, it’s so-and-so, and I’d stay here for hours and listen to him/her talk.”  To which I would reply, “Then they should have submitted for a pre- or post-conference day-long seminar instead, but don’t try to squeeze your day-long talk into a 90-minute session.”  Now I don’t really believe that these speakers are being malicious or just selfishly trying to extend their time in the spotlight.  I think that most of them are merely being undisciplined and did not trim their presentation sufficiently, or allowed themselves to get off-track (often in a generous attempt to help someone in the audience with a question or problem that really should have been noted for further discussion after the session). So here is my recommendation…my plea, even.  TRIM THE FAT!  Now.  Before it’s too late.  Before you even get on the airplane, take a long, hard look at your presentation and eliminate some of the points that you originally thought you had to make, but in reality are not truly crucial to your main topic.  Delete a few slides.  Test your demos and have them already scripted rather than typing them during your talk.  It is better to cut out too much and end up with plenty of time at the end for Questions & Answers.  And you can always keep some notes on the stuff that you cut out so that you could fill it back in at the end as bonus material if you really do end up with a whole bunch of time on your hands.  But I don’t think you will.  And if you do, that will look even better to the audience as it will look like you’re giving them something extra that not every audience gets.  And they will thank you for that.

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  • 2D isometric picking

    - by Bikonja
    I'm trying to implement picking in my isometric 2D game, however, I am failing. First of all, I've searched for a solution and came to several, different equations and even a solution using matrices. I tried implementing every single one, but none of them seem to work for me. The idea is that I have an array of tiles, with each tile having it's x and y coordinates specified (in this simplified example it's by it's position in the array). I'm thinking that the tile (0, 0) should be on the left, (max, 0) on top, (0, max) on the bottom and (max, max) on the right. I came up with this loop for drawing, which googling seems to have verified as the correct solution, as has the rendered scene (ofcourse, it could still be wrong, also, forgive the messy names and stuff, it's just a WIP proof of concept code) // Draw code int col = 0; int row = 0; for (int i = 0; i < nrOfTiles; ++i) { // XOffset and YOffset are currently hardcoded values, but will represent camera offset combined with HUD offset Point tile = IsoToScreen(col, row, TileWidth / 2, TileHeight / 2, XOffset, YOffset); int x = tile.X; int y = tile.Y; spriteBatch.Draw(_tiles[i], new Rectangle(tile.X, tile.Y, TileWidth, TileHeight), Color.White); col++; if (col >= Columns) // Columns is the number of tiles in a single row { col = 0; row++; } } // Get selection overlay location (removed check if selection exists for simplicity sake) Point tile = IsoToScreen(_selectedTile.X, _selectedTile.Y, TileWidth / 2, TileHeight / 2, XOffset, YOffset); spriteBatch.Draw(_selectionTexture, new Rectangle(tile.X, tile.Y, TileWidth, TileHeight), Color.White); // End of draw code public Point IsoToScreen(int isoX, int isoY, int widthHalf, int heightHalf, int xOffset, int yOffset) { Point newPoint = new Point(); newPoint.X = widthHalf * (isoX + isoY) + xOffset; newPoint.Y = heightHalf * (-isoX + isoY) + yOffset; return newPoint; } This code draws the tiles correctly. Now I wanted to do picking to select the tiles. For this, I tried coming up with equations of my own (including reversing the drawing equation) and I tried multiple solutions I found on the internet and none of these solutions worked. Trying out lots of solutions, I came upon one that didn't work, but it seemed like an axis was just inverted. I fiddled around with the equations and somehow managed to get it to actually work (but have no idea why it works), but while it's close, it still doesn't work. I'm not really sure how to describe the behaviour, but it changes the selection at wrong places, while being fairly close (sometimes spot on, sometimes a tile off, I believe never more off than the adjacent tile). This is the code I have for getting which tile coordinates are selected: public Point? ScreenToIso(int screenX, int screenY, int tileHeight, int offsetX, int offsetY) { Point? newPoint = null; int nX = -1; int nY = -1; int tX = screenX - offsetX; int tY = screenY - offsetY; nX = -(tY - tX / 2) / tileHeight; nY = (tY + tX / 2) / tileHeight; newPoint = new Point(nX, nY); return newPoint; } I have no idea why this code is so close, especially considering it doesn't even use the tile width and all my attempts to write an equation myself or use a solution I googled failed. Also, I don't think this code accounts for the area outside the "tile" (the transparent part of the tile image), for which I intend to add a color map, but even if that's true, it's not the problem as the selection sometimes switches on approx 25% or 75% of width or height. I'm thinking I've stumbled upon a wrong path and need to backtrack, but at this point, I'm not sure what to do so I hope someone can shed some light on my error or point me to the right path. It may be worth mentioning that my goal is to not only pick the tile. Each main tile will be divided into 5x5 smaller tiles which won't be drawn seperately from the whole main tile, but they will need to be picked out. I think a color map of a main tile with different colors for different coordinates within the main tile should take care of that though, which would fall within using a color map for the main tile (for the transparent parts of the tile, meaning parts that possibly belong to other tiles).

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  • "Guiding" a Domain Expert to Retire from Programming

    - by James Kolpack
    I've got a friend who does IT at a local non-profit where they're using a custom web application which is no longer supported by the company who built it. (out of business, support was too expensive, I'm not sure...) Development on this app started around 10+ years ago so the technologies being harnessed are pretty out of date now - classic asp using vbscript and SQL Server 2000. The application domain is in the realm of government bookkeeping - so even though the development team is long gone, there are often new requirements of this software. Enter the... The domain expert. This is an middle aged accounting whiz without much (or any?) prior development experience. He studied the pages, code and queries and learned how to ape the style of the original team which, believe me, is mediocre at best. He's very clever and very tenacious but has no experience in software beyond what he's picked up from this app. Otherwise, he's a pleasant guy to talk to and definitely knows his domain. My friend in IT, and probably his superiors in the company, want him out of the code. They view him as wasting his expertise on coding tasks he shouldn't be doing. My friend got me involved with a few small contracts which I handled without much problem - other than somewhat of a communication barrier with the domain expert. He explained the requirements very quickly, assuming prior knowledge of the domain which I do not have. This is partially his normal style, and I think maybe a bit of resentment from my involvement. So, I think he feels like the owner of the code and has entrenched himself in a development position. So... his coding technique. One of his latest endeavors was to make a page that only he could reach (theoretically - the security model for the system is wretched) where he can enter a raw SQL query, run it, and save the query to run again later. A report that I worked on had been originally implemented by him using 6 distinct queries, 3 or 4 temp tables to coordinate the data between the queries, and the final result obtained by importing the data from the final query into Access and doing a pivot and some formatting. It worked - well, some of the results were incorrect - but at what a cost! (I implemented the report in a single query with at least 1/10th the amount of code.) He edits code in notepad. He doesn't seem to know about online reference material for the languages. I recently read an article on Dr. Dobbs titled "What Makes Bad Programmers Different" - and instantly thought of our domain expert. From the article: Their code is large, messy, and bug laden. They have very superficial knowledge of their problem domain and their tools. Their code has a lot of copy/paste and they have very little interest in techniques that reduce it. The fail to account for edge cases, while inefficiently dealing with the general case. They never have time to comment their code or break it into smaller pieces. Empirical evidence plays no little role in their decisions. 5.5 out of 6. My friend is wanting me to argue the case to their management - specifically, I got this email from their manager to respond to: ...Also, I need to talk to you about what effect there is from Domain Expert continuing to make edits to the live environment. If that is a problem for you I need to know so I can have his access blocked. Some examples would help. In my opinion, from a technical standpoint, it's dangerous to have him making changes without any oversight. On the other hand, I'm just doing one-off contracts at this point and don't have much desire to get involved deeply enough that I'm essentially arguing as one of the Bobs from Office Space. I'd like to help my friend out - but I feel like I'm getting in the middle of a political battle. More importantly - if I do get involved and suggest that his editing privileges be removed, it needs to be handled carefully so that doesn't feel belittled. He is beyond a doubt the foremost expert on this system. I'm hoping this is familiar territory for some other stackechangers, because I'm feeling a little bewildered. How should I respond? Should I argue that he shouldn't be allowed to touch the code? Should I phrase it as "no single developer, no matter how experienced, should be working on production code unchecked"? Should I argue to keep him involved with the code, but with a review process? Should I say "glad I could help, but uh, I'm busy now!" Other options? Thanks a bunch!

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  • Draw Bug 2D player Camera

    - by RedShft
    I have just implemented a 2D player camera for my game, everything works properly except the player on the screen jitters when it moves between tiles. What I mean by jitter, is that if the player is moving the camera updates the tileset to be drawn and if the player steps to the right, the camera snaps that way. The movement is not smooth. I'm guessing this is occurring because of how I implemented the function to calculate the current viewable area or how my draw function works. I'm not entirely sure how to fix this. This camera system was entirely of my own creation and a first attempt at that, so it's very possible this is not a great way of doing things. My camera class, pulls information from the current tileset and calculates the viewable area. Right now I am targettng a resolution of 800 by 600. So I try to fit the appropriate amount of tiles for that resolution. My camera class, after calculating the current viewable tileset relative to the players location, returns a slice of the original tileset to be drawn. This tileset slice is updated every frame according to the players position. This slice is then passed to the map class, which draws the tile on screen. //Map Draw Function //This draw function currently matches the GID of the tile to it's location on the //PNG file of the tileset and then draws this portion on the screen void Draw(SDL_Surface* background, int[] _tileSet) { enforce( tilesetImage != null, "Tileset is null!"); enforce( background != null, "BackGround is null!"); int i = 0; int j = 0; SDL_Rect DestR, SrcR; SrcR.x = 0; SrcR.y = 0; SrcR.h = 32; SrcR.w = 32; foreach(tile; _tileSet) { //This code is matching the current tiles ID to the tileset image SrcR.x = cast(short)(tileWidth * (tile >= 11 ? (tile - ((tile / 10) * 10) - 1) : tile - 1)); SrcR.y = cast(short)(tileHeight * (tile > 10 ? (tile / 10) : 0)); //Applying the tile to the surface SDL_BlitSurface( tilesetImage, &SrcR, background, &DestR ); //this keeps track of what column/row we are on i++; if ( i == mapWidth ) { i = 0; j++; } DestR.x = cast(short)(i * tileWidth); DestR.y = cast(short)(j * tileHeight); } } //Camera Class class Camera { private: //A rectangle representing the view area SDL_Rect viewArea; //In number of tiles int viewAreaWidth; int viewAreaHeight; //This is the x and y coordinate of the camera in MAP SPACE IN PIXELS vect2 cameraCoordinates; //The player location in map space IN PIXELS vect2 playerLocation; //This is the players location in screen space; vect2 playerScreenLoc; int playerTileCol; int playerTileRow; int cameraTileCol; int cameraTileRow; //The map is stored in a single array with the tile ids //this corresponds to the index of the starting and ending tile int cameraStartTile, cameraEndTile; //This is a slice of the current tile set int[] tileSetCopy; int mapWidth; int mapHeight; int tileWidth; int tileHeight; public: this() { this.viewAreaWidth = 25; this.viewAreaHeight = 19; this.cameraCoordinates = vect2(0, 0); this.playerLocation = vect2(0, 0); this.viewArea = SDL_Rect (0, 0, 0, 0); this.tileWidth = 32; this.tileHeight = 32; } void Init(vect2 playerPosition, ref int[] tileSet, int mapWidth, int mapHeight ) { playerLocation = playerPosition; this.mapWidth = mapWidth; this.mapHeight = mapHeight; CalculateCurrentCameraPosition( tileSet, playerPosition ); //writeln( "Tile Set Copy: ", tileSetCopy ); //writeln( "Orginal Tile Set: ", tileSet ); } void CalculateCurrentCameraPosition( ref int[] tileSet, vect2 playerPosition ) { playerLocation = playerPosition; playerTileCol = cast(int)((playerLocation.x / tileWidth) + 1); playerTileRow = cast(int)((playerLocation.y / tileHeight) + 1); //writeln( "Player Tile (Column, Row): ","(", playerTileCol, ", ", playerTileRow, ")"); cameraTileCol = playerTileCol - (viewAreaWidth / 2); cameraTileRow = playerTileRow - (viewAreaHeight / 2); CameraMapBoundsCheck(); //writeln( "Camera Tile Start (Column, Row): ","(", cameraTileCol, ", ", cameraTileRow, ")"); cameraStartTile = ( (cameraTileRow - 1) * mapWidth ) + cameraTileCol - 1; //writeln( "Camera Start Tile: ", cameraStartTile ); cameraEndTile = cameraStartTile + ( viewAreaWidth * viewAreaHeight ) * 2; //writeln( "Camera End Tile: ", cameraEndTile ); tileSetCopy = tileSet[cameraStartTile..cameraEndTile]; } vect2 CalculatePlayerScreenLocation() { cameraCoordinates.x = cast(float)(cameraTileCol * tileWidth); cameraCoordinates.y = cast(float)(cameraTileRow * tileHeight); playerScreenLoc = playerLocation - cameraCoordinates + vect2(32, 32);; //writeln( "Camera Coordinates: ", cameraCoordinates ); //writeln( "Player Location (Map Space): ", playerLocation ); //writeln( "Player Location (Screen Space): ", playerScreenLoc ); return playerScreenLoc; } void CameraMapBoundsCheck() { if( cameraTileCol < 1 ) cameraTileCol = 1; if( cameraTileRow < 1 ) cameraTileRow = 1; if( cameraTileCol + 24 > mapWidth ) cameraTileCol = mapWidth - 24; if( cameraTileRow + 19 > mapHeight ) cameraTileRow = mapHeight - 19; } ref int[] GetTileSet() { return tileSetCopy; } int GetViewWidth() { return viewAreaWidth; } }

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  • Joining on NULLs

    - by Dave Ballantyne
    A problem I see on a fairly regular basis is that of dealing with NULL values.  Specifically here, where we are joining two tables on two columns, one of which is ‘optional’ ie is nullable.  So something like this: i.e. Lookup where all the columns are equal, even when NULL.   NULL’s are a tricky thing to initially wrap your mind around.  Statements like “NULL is not equal to NULL and neither is it not not equal to NULL, it’s NULL” can cause a serious brain freeze and leave you a gibbering wreck and needing your mummy. Before we plod on, time to setup some data to demo against. Create table #SourceTable ( Id integer not null, SubId integer null, AnotherCol char(255) not null ) go create unique clustered index idxSourceTable on #SourceTable(id,subID) go with cteNums as ( select top(1000) number from master..spt_values where type ='P' ) insert into #SourceTable select Num1.number,nullif(Num2.number,0),'SomeJunk' from cteNums num1 cross join cteNums num2 go Create table #LookupTable ( Id integer not null, SubID integer null ) go insert into #LookupTable Select top(100) id,subid from #SourceTable where subid is not null order by newid() go insert into #LookupTable Select top(3) id,subid from #SourceTable where subid is null order by newid() If that has run correctly, you will have 1 million rows in #SourceTable and 103 rows in #LookupTable.  We now want to join one to the other. First attempt – Lets just join select * from #SourceTable join #LookupTable on #LookupTable.id = #SourceTable.id and #LookupTable.SubID = #SourceTable.SubID OK, that’s a fail.  We had 100 rows back,  we didn’t correctly account for the 3 rows that have null values.  Remember NULL <> NULL and the join clause specifies SUBID=SUBID, which for those rows is not true. Second attempt – Lets deal with those pesky NULLS select * from #SourceTable join #LookupTable on #LookupTable.id = #SourceTable.id and isnull(#LookupTable.SubID,0) = isnull(#SourceTable.SubID,0) OK, that’s the right result, well done and 99.9% of the time that is where its left. It is a relatively trivial CPU overhead to wrap ISNULL around both columns and compare that result, so no problems.  But, although that’s true, this a relational database we are using here, not a procedural language.  SQL is a declarative language, we are making a request to the engine to get the results we want.  How we ask for them can make a ton of difference. Lets look at the plan for our second attempt, specifically the clustered index seek on the #SourceTable   There are 2 predicates. The ‘seek predicate’ and ‘predicate’.  The ‘seek predicate’ describes how SQLServer has been able to use an Index.  Here, it has been able to navigate the index to resolve where ID=ID.  So far so good, but what about the ‘predicate’ (aka residual probe) ? This is a row-by-row operation.  For each row found in the index matching the Seek Predicate, the leaf level nodes have been scanned and tested using this logical condition.  In this example [Expr1007] is the result of the IsNull operation on #LookupTable and that is tested for equality with the IsNull operation on #SourceTable.  This residual probe is quite a high overhead, if we can express our statement slightly differently to take full advantage of the index and make the test part of the ‘Seek Predicate’. Third attempt – X is null and Y is null So, lets state the query in a slightly manner: select * from #SourceTable join #LookupTable on #LookupTable.id = #SourceTable.id and ( #LookupTable.SubID = #SourceTable.SubID or (#LookupTable.SubID is null and #SourceTable.SubId is null) ) So its slightly wordier and may not be as clear in its intent to the human reader, that is what comments are for, but the key point is that it is now clearer to the query optimizer what our intention is. Let look at the plan for that query, again specifically the index seek operation on #SourceTable No ‘predicate’, just a ‘Seek Predicate’ against the index to resolve both ID and SubID.  A subtle difference that can be easily overlooked.  But has it made a difference to the performance ? Well, yes , a perhaps surprisingly high one. Clever query optimizer well done. If you are using a scalar function on a column, you a pretty much guaranteeing that a residual probe will be used.  By re-wording the query you may well be able to avoid this and use the index completely to resolve lookups. In-terms of performance and scalability your system will be in a much better position if you can.

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  • rotate player based off of joystick

    - by pengume
    Hey everyone I have this game that i am making in android and I have a touch screen joystick that moves the player around based on the joysticks position. I cant figure out how to also get the player to rotate at the same angle of the joystick. so when the joystick is to the left the players bitmap is rotated to the left as well. Maybe someone here has some sample code I could look at here is the joysticks class that I am using. `public class GameControls implements OnTouchListener { public float initx = DroidzActivity.screenWidth - 45; //255; // 320 og 425 public float inity = DroidzActivity.screenHeight - 45;//425; // 480 og 267 public Point _touchingPoint = new Point( DroidzActivity.screenWidth - 45, DroidzActivity.screenHeight - 45); public Point _pointerPosition = new Point(DroidzActivity.screenWidth - 100, DroidzActivity.screenHeight - 100); // ogx 220 ogy 150 private Boolean _dragging = false; private boolean attackMode = false; @Override public boolean onTouch(View v, MotionEvent event) { update(event); return true; } private MotionEvent lastEvent; public boolean ControlDragged; private static double angle; public void update(MotionEvent event) { if (event == null && lastEvent == null) { return; } else if (event == null && lastEvent != null) { event = lastEvent; } else { lastEvent = event; } // drag drop if (event.getAction() == MotionEvent.ACTION_DOWN) { if ((int) event.getX() > 0 && (int) event.getX() < 50 && (int) event.getY() > DroidzActivity.screenHeight - 160 && (int) event.getY() < DroidzActivity.screenHeight - 0) { setAttackMode(true); } else { _dragging = true; } } else if (event.getAction() == MotionEvent.ACTION_UP) { if(isAttackMode()){ setAttackMode(false); } _dragging = false; } if (_dragging) { ControlDragged = true; // get the pos _touchingPoint.x = (int) event.getX(); _touchingPoint.y = (int) event.getY(); // Log.d("GameControls", "x = " + _touchingPoint.x + " y = " //+ _touchingPoint.y); // bound to a box if (_touchingPoint.x < DroidzActivity.screenWidth - 75) { // og 400 _touchingPoint.x = DroidzActivity.screenWidth - 75; } if (_touchingPoint.x > DroidzActivity.screenWidth - 15) {// og 450 _touchingPoint.x = DroidzActivity.screenWidth - 15; } if (_touchingPoint.y < DroidzActivity.screenHeight - 75) {// og 240 _touchingPoint.y = DroidzActivity.screenHeight - 75; } if (_touchingPoint.y > DroidzActivity.screenHeight - 15) {// og 290 _touchingPoint.y = DroidzActivity.screenHeight - 15; } // get the angle setAngle(Math.atan2(_touchingPoint.y - inity, _touchingPoint.x - initx) / (Math.PI / 180)); // Move the ninja in proportion to how far // the joystick is dragged from its center _pointerPosition.y += Math.sin(getAngle() * (Math.PI / 180)) * (_touchingPoint.x / 70); // og 180 70 _pointerPosition.x += Math.cos(getAngle() * (Math.PI / 180)) * (_touchingPoint.x / 70); // make the pointer go thru if (_pointerPosition.x > DroidzActivity.screenWidth) { _pointerPosition.x = 0; } if (_pointerPosition.x < 0) { _pointerPosition.x = DroidzActivity.screenWidth; } if (_pointerPosition.y > DroidzActivity.screenHeight) { _pointerPosition.y = 0; } if (_pointerPosition.y < 0) { _pointerPosition.y = DroidzActivity.screenHeight; } } else if (!_dragging) { ControlDragged = false; // Snap back to center when the joystick is released _touchingPoint.x = (int) initx; _touchingPoint.y = (int) inity; // shaft.alpha = 0; } } public void setAttackMode(boolean attackMode) { this.attackMode = attackMode; } public boolean isAttackMode() { return attackMode; } public void setAngle(double angle) { this.angle = angle; } public static double getAngle() { return angle; } }` I should also note that the player has animations based on when he is moving or attacking. EDIT: I got the angle and am rotating the sprite around in the correct angle however it rotates on the wrong spot. My sprite is one giant bitmap that gets cut into four pieces and only one shown at a time to animate walking. here is the code I am using to rotate him right now. ` public void draw(Canvas canvas,int pointerX, int pointerY) { Matrix m; if (setRotation){ // canvas.save(); m = new Matrix(); m.reset(); // spriteWidth and spriteHeight are for just the current frame showed //m.setTranslate(spriteWidth / 2, spriteHeight / 2); //get and set rotation for ninja based off of joystick m.preRotate((float) GameControls.getRotation()); //create the rotated bitmap flipedSprite = Bitmap.createBitmap(bitmap , 0, 0,bitmap.getWidth(),bitmap.getHeight() , m, true); //set new bitmap to rotated ninja setBitmap(flipedSprite); setRotation = false; // canvas.restore(); Log.d("Ninja View", "angle of rotation= " +(float) GameControls.getRotation()); } ` And then the draw method // create the destination rectangle for the ninjas current animation frame // pointerX and pointerY are from the joystick moving the ninja around destRect = new Rect(pointerX, pointerY, pointerX + spriteWidth, pointerY + spriteHeight); canvas.drawBitmap(bitmap, getSourceRect(), destRect, null);

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  • Indexed Drawing in OpenGL not working

    - by user2050846
    I am trying to render 2 types of primitives- - points ( a Point Cloud ) - triangles ( a Mesh ) I am rendering points simply without any index arrays and they are getting rendered fine. To render the meshes I am using indexed drawing with the face list array having the indices of the vertices to be rendered as Triangles. Vertices and their corresponding vertex colors are stored in their corresponding buffers. But the indexed drawing command do not draw anything. The code is as follows- Main Display Function: void display() { simple->enable(); simple->bindUniform("MV",modelview); simple->bindUniform("P", projection); // rendering Point Cloud glBindVertexArray(vao); // Vertex buffer Point Cloud glBindBuffer(GL_ARRAY_BUFFER,vertexbuffer); glEnableVertexAttribArray(0); glVertexAttribPointer(0,3,GL_FLOAT,GL_FALSE,0,0); // Color Buffer point Cloud glBindBuffer(GL_ARRAY_BUFFER,colorbuffer); glEnableVertexAttribArray(1); glVertexAttribPointer(1,3,GL_FLOAT,GL_FALSE,0,0); // Render Colored Point Cloud //glDrawArrays(GL_POINTS,0,model->vertexCount); glDisableVertexAttribArray(0); glDisableVertexAttribArray(1); // ---------------- END---------------------// //// Floor Rendering glBindBuffer(GL_ARRAY_BUFFER,fl); glEnableVertexAttribArray(0); glEnableVertexAttribArray(1); glVertexAttribPointer(0,3,GL_FLOAT,GL_FALSE,0,0); glVertexAttribPointer(1,4,GL_FLOAT,GL_FALSE,0,(void *)48); glDrawArrays(GL_QUADS,0,4); glDisableVertexAttribArray(0); glDisableVertexAttribArray(1); // -----------------END---------------------// //Rendering the Meshes //////////// PART OF CODE THAT IS NOT DRAWING ANYTHING //////////////////// glBindVertexArray(vid); for(int i=0;i<NUM_MESHES;i++) { glBindBuffer(GL_ARRAY_BUFFER,mVertex[i]); glEnableVertexAttribArray(0); glEnableVertexAttribArray(1); glVertexAttribPointer(0,3,GL_FLOAT,GL_FALSE,0,0); glVertexAttribPointer(1,3,GL_FLOAT,GL_FALSE,0,(void *)(meshes[i]->vertexCount*sizeof(glm::vec3))); //glDrawArrays(GL_TRIANGLES,0,meshes[i]->vertexCount); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,mFace[i]); //cout<<gluErrorString(glGetError()); glDrawElements(GL_TRIANGLES,meshes[i]->faceCount*3,GL_FLOAT,(void *)0); glDisableVertexAttribArray(0); glDisableVertexAttribArray(1); } glUseProgram(0); glutSwapBuffers(); glutPostRedisplay(); } Point Cloud Buffer Allocation Initialization: void initGLPointCloud() { glGenBuffers(1,&vertexbuffer); glGenBuffers(1,&colorbuffer); glGenBuffers(1,&fl); //Populates the position buffer glBindBuffer(GL_ARRAY_BUFFER,vertexbuffer); glBufferData(GL_ARRAY_BUFFER, model->vertexCount * sizeof (glm::vec3), &model->positions[0], GL_STATIC_DRAW); //Populates the color buffer glBindBuffer(GL_ARRAY_BUFFER, colorbuffer); glBufferData(GL_ARRAY_BUFFER, model->vertexCount * sizeof (glm::vec3), &model->colors[0], GL_STATIC_DRAW); model->FreeMemory(); // To free the not needed memory, as the data has been already // copied on graphic card, and wont be used again. glBindBuffer(GL_ARRAY_BUFFER,0); } Meshes Buffer Initialization: void initGLMeshes(int i) { glBindBuffer(GL_ARRAY_BUFFER,mVertex[i]); glBufferData(GL_ARRAY_BUFFER,meshes[i]->vertexCount*sizeof(glm::vec3)*2,NULL,GL_STATIC_DRAW); glBufferSubData(GL_ARRAY_BUFFER,0,meshes[i]->vertexCount*sizeof(glm::vec3),&meshes[i]->positions[0]); glBufferSubData(GL_ARRAY_BUFFER,meshes[i]->vertexCount*sizeof(glm::vec3),meshes[i]->vertexCount*sizeof(glm::vec3),&meshes[i]->colors[0]); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,mFace[i]); glBufferData(GL_ELEMENT_ARRAY_BUFFER,meshes[i]->faceCount*sizeof(glm::vec3), &meshes[i]->faces[0],GL_STATIC_DRAW); meshes[i]->FreeMemory(); //glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,0); } Initialize the Rendering, load and create shader and calls the mesh and PCD initializers. void initRender() { simple= new GLSLShader("shaders/simple.vert","shaders/simple.frag"); //Point Cloud //Sets up VAO glGenVertexArrays(1, &vao); glBindVertexArray(vao); initGLPointCloud(); //floorData glBindBuffer(GL_ARRAY_BUFFER, fl); glBufferData(GL_ARRAY_BUFFER, sizeof(floorData), &floorData[0], GL_STATIC_DRAW); glBindBuffer(GL_ARRAY_BUFFER,0); glBindVertexArray(0); //Meshes for(int i=0;i<NUM_MESHES;i++) { if(i==0) // SET up the new vertex array state for indexed Drawing { glGenVertexArrays(1, &vid); glBindVertexArray(vid); glGenBuffers(NUM_MESHES,mVertex); glGenBuffers(NUM_MESHES,mColor); glGenBuffers(NUM_MESHES,mFace); } initGLMeshes(i); } glEnable(GL_DEPTH_TEST); } Any help would be much appreciated, I have been breaking my head on this problem since 3 days, and still it is unsolved.

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  • What are the industry metrics for average spend on dev hardware and software? [on hold]

    - by RationalGeek
    I'm trying to budget for my dev shop and compare our budget items to industry expectations. I'm hoping to find some information on what percentage of a dev's salary is generally spent on tooling, both hardware and software. Where can I find such information? If instead there is a source that looks at raw dollars that is useful, too. I can extrapolate what I need from that. NOTE: Your anecdotal evidence from your own job will not be very helpful. I'm looking for industry average statistics from a credible source. EDIT: I'm reluctant to even keep this question going based on the passionate negative responses of commenters, but I do think this is valuable information (assuming anyone will care to answer) so let me make one attempt to clarify why I'm looking for this information, and then leave it at that. I'm not sure why understanding and validating my motives is a necessary step to providing the information, but apparently that is the case, so I will do my best. Firstly, let me respond to the idea that us "management types" shouldn't use these types of metrics to evaluate budgets. I agree in part. Ideally, you should spend whatever is necessary on developers in order to keep them fully happy and productive. And this is true of all employees. However, companies operate in a world of limited resources, and every dollar spent in one area means a dollar not spent in another. So it is not enough to simply say "I need to spend $10,000 per developer next year" without having some way to justify that position. One way to help justify it is to compare yourself against the industry. If it is the case that on average a software shops spends 5% (making up that number) of their total development budget (salaries being the large portion of the other 95%, for arguments sake), and I'm only spending 3%, it helps in the justification process. So, it is not my intent to use this information to limit what I spend on developers, but rather to arm myself with the necessary justification to spend what I need to spend on developers to give them the best tools I can. I have been a developer for many years and I understand the need for proper tooling. Next, let's examine the idea that even considering the relationship between a spend on developer salaries and developer tooling is ludicrous and should be banned from budgetary thinking. As Jimmy Hoffa put it in their comment, it's like saying "I'm going to spend no more than 10% of median employee salary on light bulbs and coffee from now on.". Well, yes, it is like saying that, and from a budgeting perspective, this is a useful way to look at things. If you know that, on average, an employee consumes X dollars of coffee a year, then you can project a coffee budget based on that. And you can compare it to an industry metric to understand where you fall: do you spend more on coffee than other companies or less? Why might this be? If you are a coffee supply manager, that seems like a useful thought process. The same seems to hold true for developers. Now, on to the idea that I need to compare "apples to apples" and only look at other shops that are in the same place geographically, the same business, the same application architecture, and the same development frameworks. I guess if I could find such a statistic that said "a shop that is exactly identical to yours spends X on developer tooling" it would be wonderful. But there is plenty of value in an average statistic. Here's an analogy: let's say you are working on a household budget and need to decide how much to spend on groceries. Is it enough to know that the average consumer spends 15% on groceries and therefore decide that you will budget exactly 15%? No. You have to tweak your budget based on your individual needs and situation. But the generalized statistic does help in this evaluation. You can know if your budget is grossly off from what others are doing, and this can help you figure out why this is. So, I will concede the point that it would be better to find statistics that align to my shop, though I think any statistics I could find would be useful for what I'm doing. In that light, let's say that my shop is mostly focused on ASP.NET web applications. That doesn't map perfectly to reality because large enterprises have very heterogenous IT environments. But if I was going to pick one technology that is our focus that would be it. But, if you were to point me at some statistics that are related to a Linux shop doing embedded Java applications, I would still find it useful as a point of comparison. SUMMARY: Let me try to rephrase my question. I'm trying to find industry metrics on how much dev shops spend on developer tooling, both hardware and software. I don't so much care whether it is expressed as a percentage of total budget or as X dollars per dev or as Y percentage of salary. Any metric would be useful. If there are metrics that are specific to ASP.NET dev shops in the Northeast US, all the better, but I would be happy to find anything.

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  • CSS hover behavior inconsistent on desktop/mobile devices [migrated]

    - by tbart
    I have a strange problem: This page looks good on desktop browsers, but the hovering effect does not seem to work correctly on at least my CM7 Android 2.3.7 device. I know hovering is not supposed to work on touch displays as it does with a mouse, but I'd like to have touch feedback, i.e. the highlight color should show once the user has tapped a menu item. This does work when the link is just a href="#" but it does not when it is a real link. I tried all sorts of stuff as you can see, to no avail. If you go back in the browser history after having tapped a real link, the item is highlighted, so the browser understands the CSS I am throwing at it. However, the javascript alert makes it clear that it only seems to interpret the link opening action and does not care about the color changing stuff. Weird that is. Workarounds welcome, preferable without javascript, but if it has to be JS, then go ahead! either go here: http://orpheus.co.at/hoverprob and Use the source, Luke! or see it here in all its glory: <html> <head> <meta name="viewport" content="width=320"> <style> #nav, #nav ul { width: 100%; float: left; list-style: none; line-height: 1; background: #fff; font-weight: bold; padding: 0; margin: 0 0 5px 0; } #nav a { display: block; color: #001834; text-decoration: none; padding: 5px 7px; } #nav li { float: left; padding: 0; width: 33%; } #nav li ul { position: absolute; left: -9999px; height: auto; margin: 0; opacity: .95; width: 100%; } #nav li a { text-align: center; height: 20px; line-height: 20px; } #nav li ul li a { text-align: left; } #nav li ul li { float: none; /* width: 316px; */ width: 100%; } #nav li:hover ul ul, #nav li:hover ul ul ul, #nav li.sfhover ul ul, #nav li.sfhover ul ul ul { left: -9999px; } #nav li:hover ul, #nav li li:hover ul, #nav li li li:hover ul, #nav li.sfhover ul, #nav li li.sfhover ul, #nav li li li.sfhover ul { left: 0; } #nav li.educate { background: #FFF0B8; /* background: #FF0000; */ /* border-radius: 5px; */ border: 5px; } #nav li.educate:hover { background: #FFCE00; /* border-radius: 5px; */ } </style> </head> <body> <div id="mobMenu"> <ul id="nav" class="nav"> <li class="educate"><a href="#">menu</a> <ul class="educate"> <li class="educate"><a href="#">href=&quot#&quot;, works</a></li> <!--(+emtpy onmouseover for iPose devices)--> <li class="educate"><a onmouseover="" href="index.html">does not work, real link</a></li> <li class="educate" id="bla"><a onmousedown="document.getElementById('bla').style.backgroundColor='Blue'; alert('Done');document.location='index.html';" href="#">JS, not interpreted in corr order</a></li> </ul> </li> </div> </body>

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  • In 3D camera math, calculate what Z depth is pixel unity for a given FOV

    - by badweasel
    I am working in iOS and OpenGL ES 2.0. Through trial and error I've figured out a frustum to where at a specific z depth pixels drawn are 1 to 1 with my source textures. So 1 pixel in my texture is 1 pixel on the screen. For 2d games this is good. Of course it means that I also factor in things like the size of the quad and the size of the texture. For example if my sprite is a quad 32x32 pixels. The quad size is 3.2 units wide and tall. And the texcoords are 32 / the size of the texture wide and tall. Then the frustum is: matrixFrustum(-(float)backingWidth/frustumScale,(float)backingWidth/frustumScale, -(float)backingHeight/frustumScale, (float)backingHeight/frustumScale, 40, 1000, mProjection); Where frustumScale is 800 for a retina screen. Then at a distance of 800 from camera the sprite is pixel for pixel the same as photoshop. For 3d games sometimes I still want to be able to do this. But depending on the scene I sometimes need the FOV to be different things. I'm looking for a way to figure out what Z depth will achieve this same pixel unity for a given FOV. For this my mProjection is set using: matrixPerspective(cameraFOV, near, far, (float)backingWidth / (float)backingHeight, mProjection); With testing I found that at an FOV of 45.0 a Z of 38.5 is very close to pixel unity. And at an FOV of 30.0 a Z of 59.5 is about right. But how can I calculate a value that is spot on? Here's my matrixPerspecitve code: void matrixPerspective(float angle, float near, float far, float aspect, mat4 m) { //float size = near * tanf(angle / 360.0 * M_PI); float size = near * tanf(degreesToRadians(angle) / 2.0); float left = -size, right = size, bottom = -size / aspect, top = size / aspect; // Unused values in perspective formula. m[1] = m[2] = m[3] = m[4] = 0; m[6] = m[7] = m[12] = m[13] = m[15] = 0; // Perspective formula. m[0] = 2 * near / (right - left); m[5] = 2 * near / (top - bottom); m[8] = (right + left) / (right - left); m[9] = (top + bottom) / (top - bottom); m[10] = -(far + near) / (far - near); m[11] = -1; m[14] = -(2 * far * near) / (far - near); } And my mView is set using: lookAtMatrix(cameraPos, camLookAt, camUpVector, mView); * UPDATE * I'm going to leave this here in case anyone has a different solution, can explain how they do it, or why this works. This is what I figured out. In my system I use a 10th scale unit to pixels on non-retina displays and a 20th scale on retina displays. The iPhone is 640 pixels wide on retina and 320 pixels wide on non-retina (obsolete). So if I want something to be the full screen width I divide by 20 to get the OpenGL unit width. Then divide that by 2 to get the left and right unit position. Something 32 units wide centered on the screen goes from -16 to +16. Believe it or not I have an excel spreadsheet do all this math for me and output all the vertex data for my sprite sheet. It's an arbitrary thing I made up to do .1 units = 1 non-retina pixel or 2 retina pixels. I could have made it .01 units = 2 pixels and someday I might switch to that. But for now it's the other. So the width of the screen in units is 32.0, and that means the left most pixel is at -16.0 and the right most is at 16.0. After messing a bit I figured out that if I take the [0] value of an identity modelViewProjection matrix and multiply it by 16 I get the depth required to get 1:1 pixels. I don't know why. I don't know if the 16 is related to the screen size or just a lucky guess. But I did a test where I placed a sprite at that calculated depth and varied the FOV through all the valid values and the object stays steady on screen with 1:1 pixels. So now I'm just calculating the unityDepth that way. If someone gives me a better answer I'll checkmark it.

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  • Sharepoint Error: [COMException (0x80004005): Cannot complete this action.

    - by ifunky
    Hi, I've created a site basic definition that uses different master and default pages. Everything works quite well except for whenever I create a new site based on the definition I receive the following error when browsing to the new site: [COMException (0x80004005): Cannot complete this action. Please try again.] Please try again.] Microsoft.SharePoint.Library.SPRequestInternalClass.GetFileAndMetaInfo(String bstrUrl, Byte bPageView, Byte bPageMode, Byte bGetBuildDependencySet, String bstrCurrentFolderUrl, Boolean& pbCanCustomizePages, Boolean& pbCanPersonalizeWebParts, Boolean& pbCanAddDeleteWebParts, Boolean& pbGhostedDocument, Boolean& pbDefaultToPersonal, String& pbstrSiteRoot, Guid& pgSiteId, UInt32& pdwVersion, String& pbstrTimeLastModified, String& pbstrContent, Byte& pVerGhostedSetupPath, UInt32& pdwPartCount, Object& pvarMetaData, Object& pvarMultipleMeetingDoclibRootFolders, String& pbstrRedirectUrl, Boolean& pbObjectIsList, Guid& pgListId, UInt32& pdwItemId, Int64& pllListFlags, Boolean& pbAccessDenied, Guid& pgDocId, Byte& piLevel, UInt64& ppermMask, Object& pvarBuildDependencySet, UInt32& pdwNumBuildDependencies, Object& pvarBuildDependencies, String& pbstrFolderUrl, String& pbstrContentTypeOrder) +0 Microsoft.SharePoint.Library.SPRequest.GetFileAndMetaInfo(String bstrUrl, Byte bPageView, Byte bPageMode, Byte bGetBuildDependencySet, String bstrCurrentFolderUrl, Boolean& pbCanCustomizePages, Boolean& pbCanPersonalizeWebParts, Boolean& pbCanAddDeleteWebParts, Boolean& pbGhostedDocument, Boolean& pbDefaultToPersonal, String& pbstrSiteRoot, Guid& pgSiteId, UInt32& pdwVersion, String& pbstrTimeLastModified, String& pbstrContent, Byte& pVerGhostedSetupPath, UInt32& pdwPartCount, Object& pvarMetaData, Object& pvarMultipleMeetingDoclibRootFolders, String& pbstrRedirectUrl, Boolean& pbObjectIsList, Guid& pgListId, UInt32& pdwItemId, Int64& pllListFlags, Boolean& pbAccessDenied, Guid& pgDocId, Byte& piLevel, UInt64& ppermMask, Object& pvarBuildDependencySet, UInt32& pdwNumBuildDependencies, Object& pvarBuildDependencies, String& pbstrFolderUrl, String& pbstrContentTypeOrder) +219 [SPException: Cannot complete this action. Please try again.] I'm able to work around this by checking out the new master page and checking it back in again and after doing so there are no further issues at all. Any ideas to what could cause this? Thanks Dan ONET.XML module section: <Modules> <Module Name="CustomMasterPage" List="116" Url="_catalogs/masterpage" RootWebOnly="FALSE"> <File Url="Shoes.master" Type="GhostableInLibrary" IgnoreIfAlreadyExists="TRUE" /> </Module> <Module Name="Default" List="116" Url=""> <File Url="default.aspx" Name="default.aspx" NavBarHome="True" IgnoreIfAlreadyExists="FALSE"> <AllUsersWebPart WebPartZoneID="Left" WebPartOrder="1"> &lt;webParts&gt;&lt;webPart xmlns="http://schemas.microsoft.com/WebPart/v3"&gt;&lt;metaData&gt;&lt;type name="BCM.SharePoint.Shoes.ShoesComponents.FooterLinks, BCM.SharePoint.Shoes.ShoesComponents, Version=1.0.0.0, Culture=neutral, PublicKeyToken=2881713f39360b71" /&gt;&lt;importErrorMessage&gt;Cannot import this Web Part.&lt;/importErrorMessage&gt;&lt;/metaData&gt;&lt;data&gt;&lt;properties&gt;&lt;property name="AllowClose" type="bool"&gt;True&lt;/property&gt;&lt;property name="Width" type="string" /&gt;&lt;property name="MyProperty" type="string"&gt;Hello SharePoint&lt;/property&gt;&lt;property name="AllowMinimize" type="bool"&gt;True&lt;/property&gt;&lt;property name="AllowConnect" type="bool"&gt;True&lt;/property&gt;&lt;property name="ChromeType" type="chrometype"&gt;None&lt;/property&gt;&lt;property name="TitleIconImageUrl" type="string"&gt;/_layouts/images/BCM_SharePoint_Shoes/wp_FooterLinks.gif&lt;/property&gt;&lt;property name="Description" type="string"&gt;FooterLinks Description&lt;/property&gt;&lt;property name="Hidden" type="bool"&gt;False&lt;/property&gt;&lt;property name="TitleUrl" type="string" /&gt;&lt;property name="AllowEdit" type="bool"&gt;True&lt;/property&gt;&lt;property name="Height" type="string" /&gt;&lt;property name="MissingAssembly" type="string"&gt;Cannot import this Web Part.&lt;/property&gt;&lt;property name="HelpUrl" type="string" /&gt;&lt;property name="Title" type="string" /&gt;&lt;property name="CatalogIconImageUrl" type="string"&gt;/_layouts/images/BCM_SharePoint_Shoes/wp_FooterLinks.gif&lt;/property&gt;&lt;property name="Direction" type="direction"&gt;NotSet&lt;/property&gt;&lt;property name="ChromeState" type="chromestate"&gt;Normal&lt;/property&gt;&lt;property name="AllowZoneChange" type="bool"&gt;True&lt;/property&gt;&lt;property name="AllowHide" type="bool"&gt;True&lt;/property&gt;&lt;property name="HelpMode" type="helpmode"&gt;Modeless&lt;/property&gt;&lt;property name="ExportMode" type="exportmode"&gt;All&lt;/property&gt;&lt;/properties&gt;&lt;/data&gt;&lt;/webPart&gt;&lt;/webParts&gt; </AllUsersWebPart> <AllUsersWebPart WebPartZoneID="Left" WebPartOrder="0"> &lt;webParts&gt;&lt;webPart xmlns="http://schemas.microsoft.com/WebPart/v3"&gt;&lt;metaData&gt;&lt;type name="BCM.SharePoint.Shoes.ShoesComponents.SubFooterLinks, BCM.SharePoint.Shoes.ShoesComponents, Version=1.0.0.0, Culture=neutral, PublicKeyToken=2881713f39360b71" /&gt;&lt;importErrorMessage&gt;Cannot import this Web Part.&lt;/importErrorMessage&gt;&lt;/metaData&gt;&lt;data&gt;&lt;properties&gt;&lt;property name="AllowClose" type="bool"&gt;True&lt;/property&gt;&lt;property name="Width" type="string" /&gt;&lt;property name="MyProperty" type="string"&gt;Hello SharePoint&lt;/property&gt;&lt;property name="AllowMinimize" type="bool"&gt;True&lt;/property&gt;&lt;property name="AllowConnect" type="bool"&gt;True&lt;/property&gt;&lt;property name="ChromeType" type="chrometype"&gt;None&lt;/property&gt;&lt;property name="TitleIconImageUrl" type="string"&gt;/_layouts/images/BCM_SharePoint_Shoes/wp_SubFooterLinks.gif&lt;/property&gt;&lt;property name="Description" type="string"&gt;Shoes home page links (under the hero image)&lt;/property&gt;&lt;property name="Hidden" type="bool"&gt;False&lt;/property&gt;&lt;property name="TitleUrl" type="string" /&gt;&lt;property name="AllowEdit" type="bool"&gt;True&lt;/property&gt;&lt;property name="Height" type="string" /&gt;&lt;property name="MissingAssembly" type="string"&gt;Cannot import this Web Part.&lt;/property&gt;&lt;property name="HelpUrl" type="string" /&gt;&lt;property name="Title" type="string" /&gt;&lt;property name="CatalogIconImageUrl" type="string"&gt;/_layouts/images/BCM_SharePoint_Shoes/wp_SubFooterLinks.gif&lt;/property&gt;&lt;property name="Direction" type="direction"&gt;NotSet&lt;/property&gt;&lt;property name="ChromeState" type="chromestate"&gt;Normal&lt;/property&gt;&lt;property name="AllowZoneChange" type="bool"&gt;True&lt;/property&gt;&lt;property name="AllowHide" type="bool"&gt;True&lt;/property&gt;&lt;property name="HelpMode" type="helpmode"&gt;Modeless&lt;/property&gt;&lt;property name="ExportMode" type="exportmode"&gt;All&lt;/property&gt;&lt;/properties&gt;&lt;/data&gt;&lt;/webPart&gt;&lt;/webParts&gt; </AllUsersWebPart> <NavBarPage Name="$Resources:core,nav_Home;" ID="1002" Position="Start" /> <NavBarPage Name="$Resources:core,nav_Home;" ID="0" Position="Start" /> </File> </Module> </Modules> LOG OUTPUT: 05/21/2010 12:22:55.11 w3wp.exe (0x1E40) 0x18A4 Windows SharePoint Services General 72nz Medium Videntityinfo::isFreshToken reported failure. 05/21/2010 12:22:55.19 w3wp.exe (0x1E40) 0x18A4 Windows SharePoint Services Fields 88yv Medium Creating default lists 05/21/2010 12:22:55.19 w3wp.exe (0x1E40) 0x18A4 Windows SharePoint Services General 72lp Medium Creating directory Lists 05/21/2010 12:22:55.26 w3wp.exe (0x1E40) 0x18A4 Windows SharePoint Services Fields 88yf Medium Creating list "Master Page Gallery" in web "http://mmm-dev-ll/sites/Shoes/test" at URL "_catalogs/masterpage", (setuppath: "C:\Program Files\Common Files\Microsoft Shared\Web Server Extensions\12\Template\global\lists\mplib") 05/21/2010 12:22:55.28 w3wp.exe (0x1E40) 0x18A4 Windows SharePoint Services Fields 88y1 Medium No document templates uploaded for list "Master Page Gallery" -- none found for list template "100". 05/21/2010 12:22:55.28 w3wp.exe (0x1E40) 0x18A4 Windows SharePoint Services General 72kc Medium Failed to find generic XML file at "C:\Program Files\Common Files\Microsoft Shared\Web Server Extensions\12\Template\xml\onet.xml", falling back to global site definition. 05/21/2010 12:22:56.22 w3wp.exe (0x1E40) 0x18A4 Windows SharePoint Services Fields 88yz Medium Creating default modules at URL "http://mmm-dev-ll/sites/Shoes/test" 05/21/2010 12:22:56.22 w3wp.exe (0x1E40) 0x18A4 Windows SharePoint Services General 8e27 Medium Ensuring module folder _catalogs/masterpage 05/21/2010 12:22:56.89 w3wp.exe (0x1E40) 0x18A4 Windows SharePoint Services General 72h7 Medium Applying template "SubSite#1" to web at URL "http://mmm-dev-ll/sites/Shoes/test". 05/21/2010 12:22:57.09 w3wp.exe (0x1E40) 0x18A4 Windows SharePoint Services Fields 88yy Medium Activating web-scoped features for template "SubSite#1" at URL "http://mmm-dev-ll/sites/Shoes/test" 05/21/2010 12:22:57.12 w3wp.exe (0x1E40) 0x18A4 Windows SharePoint Services General 8l1c Medium Preparing 20 features for activation 05/21/2010 12:22:57.14 w3wp.exe (0x1E40) 0x18A4 Windows SharePoint Services General 8l1d Medium Feature Activation: Batch Activating Features at URL http://mmm-dev-ll/sites/Shoes/test 'AnnouncementsList' (ID: '00bfea71-d1ce-42de-9c63-a44004ce0104'), 'ContactsList' (ID: '00bfea71-7e6d-4186-9ba8-c047ac750105'), 'CustomList' (ID: '00bfea71-de22-43b2-a848-c05709900100'), 'DataSourceLibrary' (ID: '00bfea71-f381-423d-b9d1-da7a54c50110'), 'DiscussionsList' (ID: '00bfea71-6a49-43fa-b535-d15c05500108'), 'DocumentLibrary' (ID: '00bfea71-e717-4e80-aa17-d0c71b360101'), 'EventsList' (ID: '00bfea71-ec85-4903-972d-ebe475780106'), 'GanttTasksList' (ID: '00bfea71-513d-4ca0-96c2-6a47775c0119'), 'GridList' (ID: '00bfea71-3a1d-41d3-a0ee-651d11570120'), 'IssuesList' (ID: '00bfea71-5932-4f9c-ad71-1557e5751100'), 'LinksList' (ID: '00bfea71-2062-426c-90bf-714c59600103'), 'NoCodeWorkflowLibrary' (ID: '00bfe... 05/21/2010 12:22:57.14* w3wp.exe (0x1E40) 0x18A4 Windows SharePoint Services General 8l1d Medium ...a71-f600-43f6-a895-40c0de7b0117'), 'PictureLibrary' (ID: '00bfea71-52d4-45b3-b544-b1c71b620109'), 'SurveysList' (ID: '00bfea71-eb8a-40b1-80c7-506be7590102'), 'TasksList' (ID: '00bfea71-a83e-497e-9ba0-7a5c597d0107'), 'WebPageLibrary' (ID: '00bfea71-c796-4402-9f2f-0eb9a6e71b18'), 'workflowProcessList' (ID: '00bfea71-2d77-4a75-9fca-76516689e21a'), 'WorkflowHistoryList' (ID: '00bfea71-4ea5-48d4-a4ad-305cf7030140'), 'XmlFormLibrary' (ID: '00bfea71-1e1d-4562-b56a-f05371bb0115'), 'TeamCollab' (ID: '00bfea71-4ea5-48d4-a4ad-7ea5c011abe5'), . 05/21/2010 12:22:57.15 w3wp.exe (0x1E40) 0x18A4 Windows SharePoint Services General 8l1f Medium Feature Activation: Batch Activated Features at URL http://mmm-dev-ll/sites/Shoes/test 'AnnouncementsList' (ID: '00bfea71-d1ce-42de-9c63-a44004ce0104'), 'ContactsList' (ID: '00bfea71-7e6d-4186-9ba8-c047ac750105'), 'CustomList' (ID: '00bfea71-de22-43b2-a848-c05709900100'), 'DataSourceLibrary' (ID: '00bfea71-f381-423d-b9d1-da7a54c50110'), 'DiscussionsList' (ID: '00bfea71-6a49-43fa-b535-d15c05500108'), 'DocumentLibrary' (ID: '00bfea71-e717-4e80-aa17-d0c71b360101'), 'EventsList' (ID: '00bfea71-ec85-4903-972d-ebe475780106'), 'GanttTasksList' (ID: '00bfea71-513d-4ca0-96c2-6a47775c0119'), 'GridList' (ID: '00bfea71-3a1d-41d3-a0ee-651d11570120'), 'IssuesList' (ID: '00bfea71-5932-4f9c-ad71-1557e5751100'), 'LinksList' (ID: '00bfea71-2062-426c-90bf-714c59600103'), 'NoCodeWorkflowLibrary' (ID: '00bfea... 05/21/2010 12:22:57.15* w3wp.exe (0x1E40) 0x18A4 Windows SharePoint Services General 8l1f Medium ...71-f600-43f6-a895-40c0de7b0117'), 'PictureLibrary' (ID: '00bfea71-52d4-45b3-b544-b1c71b620109'), 'SurveysList' (ID: '00bfea71-eb8a-40b1-80c7-506be7590102'), 'TasksList' (ID: '00bfea71-a83e-497e-9ba0-7a5c597d0107'), 'WebPageLibrary' (ID: '00bfea71-c796-4402-9f2f-0eb9a6e71b18'), 'workflowProcessList' (ID: '00bfea71-2d77-4a75-9fca-76516689e21a'), 'WorkflowHistoryList' (ID: '00bfea71-4ea5-48d4-a4ad-305cf7030140'), 'XmlFormLibrary' (ID: '00bfea71-1e1d-4562-b56a-f05371bb0115'), 'TeamCollab' (ID: '00bfea71-4ea5-48d4-a4ad-7ea5c011abe5'), . 05/21/2010 12:22:57.15 w3wp.exe (0x1E40) 0x18A4 Windows SharePoint Services General 88jb Medium Feature Activation: Activating Feature 'RadEditorFeatureRichText' (ID: '747755cd-d060-4663-961c-9b0cc43724e9') at URL http://mmm-dev-ll/sites/Shoes/test. 05/21/2010 12:22:57.15 w3wp.exe (0x1E40) 0x18A4 Windows SharePoint Services General 75fb Medium Calling 'FeatureActivated' method of SPFeatureReceiver for Feature 'RadEditorFeatureRichText' (ID: '747755cd-d060-4663-961c-9b0cc43724e9'). 05/21/2010 12:22:57.20 w3wp.exe (0x1E40) 0x18A4 Windows SharePoint Services General 75f8 Medium Feature Activation: Feature 'RadEditorFeatureRichText' (ID: '747755cd-d060-4663-961c-9b0cc43724e9') was activated at URL http://mmm-dev-ll/sites/Shoes/test. 05/21/2010 12:22:57.51 w3wp.exe (0x1E40) 0x18A4 Windows SharePoint Services Fields 88yv Medium Creating default lists 05/21/2010 12:22:57.51 w3wp.exe (0x1E40) 0x18A4 Windows SharePoint Services General 72lp Medium Creating directory Lists 05/21/2010 12:22:57.51 w3wp.exe (0x1E40) 0x18A4 Windows SharePoint Services Fields 88yz Medium Creating default modules at URL "http://mmm-dev-ll/sites/Shoes/test" 05/21/2010 12:22:57.51 w3wp.exe (0x1E40) 0x18A4 Windows SharePoint Services General 8e27 Medium Ensuring module folder _catalogs/masterpage 05/21/2010 12:22:57.56 w3wp.exe (0x1E40) 0x18A4 Windows SharePoint Services General 72ix Medium Not enough information to determine a list for module "Default". Assuming no list for this module. 05/21/2010 12:22:57.87 w3wp.exe (0x1E40) 0x18A4 Windows SharePoint Services General 72h8 Medium Successfully applied template "SubSite#1" to web at URL "http://mmm-dev-ll/sites/Shoes/test". 05/21/2010 12:22:59.48 w3wp.exe (0x1E40) 0x0980 Windows SharePoint Services General 8e2s Medium Unknown SPRequest error occurred. More information: 0x80070057 05/21/2010 12:23:07.06 OWSTIMER.EXE (0x0884) 0x106C Office Server Setup and Upgrade 8u3j High Registry key value {SearchThrottled} was not found under registry hive {Software\Microsoft\Office Server\12.0}. Assuming search sku is not throttled. 05/21/2010 12:23:07.08 OWSTIMER.EXE (0x0884) 0x106C Search Server Common MS Search Administration 90gf Medium SQL: dbo.proc_MSS_PropagationGetQueryServers 05/21/2010 12:23:07.09 OWSTIMER.EXE (0x0884) 0x106C Search Server Common MS Search Administration 8wni High Resuming default catalog with reason 'GPR_PROPAGATION' for application 'SharedServices1'... 05/21/2010 12:23:07.11 OWSTIMER.EXE (0x0884) 0x106C Search Server Common MS Search Administration 8wnj High Resuming anchor text catalog with reason GPR_PROPAGATION' for application 'SharedServices1'... 05/21/2010 12:23:07.14 OWSTIMER.EXE (0x0884) 0x106C Search Server Common MS Search Administration 8dvl Medium Search application '3c6751cc-37b0-470a-bfa2-bfd0b5635fe1': Provision start addresses in default content source. 05/21/2010 12:23:07.15 OWSTIMER.EXE (0x0884) 0x106C Search Server Common MS Search Administration 7hmh High exception in SearchUpgradeProvisioner Keyword Config System.InvalidOperationException: jobServerSearchServiceInstance is null at Microsoft.Office.Server.Search.Administration.SearchUpgradeProvisioner..ctor(SearchServiceInstance searchServiceInstance) at Microsoft.Office.Server.Search.Administration.OSSPrimaryGathererProject.ProvisionContentSources() 05/21/2010 12:23:29.19 OWSTIMER.EXE (0x0884) 0x0FFC SharePoint Portal Server Business Data 79bv High Initiating BDC Cache Invalidation Check in AppDomain 'DefaultDomain' 05/21/2010 12:23:29.19 OWSTIMER.EXE (0x0884) 0x0FFC SharePoint Portal Server Business Data 79bx High Completed BDC Cache Invalidation Check in AppDomain 'DefaultDomain' 05/21/2010 12:23:45.84 OWSTIMER.EXE (0x0884) 0x08A8 SharePoint Portal Server SSO 8inc Medium In SSOService::Synch(), sso database conn string: 05/21/2010 12:23:50.80 OWSTIMER.EXE (0x0884) 0x0F14 Excel Services Excel Services Administration 8tqi Medium ExcelServerSharedWebApplication.Synchronize: Starting synchronize for instance of Excel Services in SSP 'SharedServices1'. 05/21/2010 12:23:50.80 OWSTIMER.EXE (0x0884) 0x0F14 Excel Services Excel Services Administration 8tqj Medium ExcelServerSharedWebApplication.Synchronize: Successfully synchronized instance of Excel Services in SSP 'SharedServices1'. 05/21/2010 12:23:52.31 w3wp.exe (0x1E40) 0x0980 SharePoint Portal Server Runtime 8gp7 Medium Topology cache updated. (AppDomain: /LM/W3SVC/1963195510/Root-1-129188762904047141)

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  • Help with Collapse and Expand Accordion at same time using JQuery (demo)

    - by Evan
    I'm stuck on an Expand/Collapse accordion using JQuery. After the initial headline is clicked and it expands, if you click to another headline it will collapse the former headline completely FIRST then it will expand the headline you clicked. This collapse first then expand second technique is very distracting and what should happen is as the headline is expanding it should collapse the initial headline. What am I missing? You can experience a demo here: http://media.apus.edu/it/evan-testing/accordion.htm Below is all my work Javascript <script src="http://www.apus.edu/bin/l/y/jquery-1.3.2.min.js" type="text/javascript"></script> <script type="text/javascript"> //<!-- $(document).ready(function() { $(".accordian>li.expanded").removeClass("expanded"); $(".accordian>li h2").addClass("jse").click(function() { var doOpen = !$(this).parent().hasClass('expanded'); var openContainers = $(".accordian>li.expanded").length>0; var targetNode = this; if(openContainers) { $(".accordian>li.expanded h2") .parent() .removeClass('expanded') .end() .nextAll() .slideUp(100,function(){ if($(".accordian>li.expanded").length==0) performOpen(doOpen,targetNode); }); } else { performOpen(doOpen,targetNode); } // if containers are open, proceed on callback // else proceed immediately }).nextAll().slideUp(100); }); function performOpen(doOpen,whichNode) { if(doOpen) { $('html,body').animate({scrollTop: $(whichNode).offset().top}, 1000); //target code $(whichNode).nextAll().slideDown(100).parent().addClass('expanded'); } } //--> </script> CSS <style> .accordian { list-style : none; padding : 0px; margin : 0px; font-size : 12px; } .accordian li { list-style : none; padding : 0px; margin : 0px; } .accordian li a:hover { text-decoration : underline; } .accordian li h2 { cursor : auto; text-decoration : none; padding : 0px 0px 4px 22px; } .accordian li h2.jse { background-image : url(http://www.apus.edu/bin/m/p/toggle_arrow.gif); background-position : 4px -35px; background-repeat : no-repeat; } .accordian li h2:hover { cursor : pointer; text-decoration : underline; } .accordian li li { margin-bottom : 5px; margin-left : 0px; margin-top : 0px; padding : 0px; } .accordian li p { display : block; padding-top : 0px; padding-bottom : 15px; padding-left : 10px; margin-left : 30px; margin-top : 0px; } .accordian li ul { margin-bottom : 30px; margin-top : 0px; padding-top : 0px; padding-left : 0px; margin-left : 0px; } .accordian li.expanded h2.jse { background-position : 4px -5px; } .accordianContainer { margin-top : 0px; padding-top : 0px; } .accordianContainer h2 { padding : 3px; } .accordian_nolist { list-style : none; } </style> HTML <table height="120"><tr><td>&nbsp;</td></tr></table> <div class="accordianContainer"> <ul class="accordian"> <li><h2>Title 1 Goes here - Example</h2> <ul><li> this is where content goes<BR>this is where content goes<BR>this is where content goes<BR> this is where content goes<BR>this is where content goes<BR>this is where content goes<BR> this is where content goes<BR>this is where content goes<BR>this is where content goes<BR> this is where content goes<BR>this is where content goes<BR>this is where content goes<BR> this is where content goes<BR>this is where content goes<BR>this is where content goes<BR> this is where content goes<BR>this is where content goes<BR>this is where content goes<BR> this is where content goes<BR>this is where content goes<BR>this is where content goes<BR> this is where content goes<BR>this is where content goes<BR>this is where content goes<BR> this is where content goes<BR>this is where content goes<BR>this is where content goes<BR> this is where content goes<BR>this is where content goes<BR>this is where content goes<BR> </li></ul> </li> </ul> </div> <div class="accordianContainer"> <ul class="accordian"> <li><h2>Title 2 Goes here - Example</h2> <ul><li> this is where content goes<BR>this is where content goes<BR>this is where content goes<BR> this is where content goes<BR>this is where content goes<BR>this is where content goes<BR> this is where content goes<BR>this is where content goes<BR>this is where content goes<BR> this is where content goes<BR>this is where content goes<BR>this is where content goes<BR> this is where content goes<BR>this is where content goes<BR>this is where content goes<BR> this is where content goes<BR>this is where content goes<BR>this is where content goes<BR> this is where content goes<BR>this is where content goes<BR>this is where content goes<BR> this is where content goes<BR>this is where content goes<BR>this is where content goes<BR> this is where content goes<BR>this is where content goes<BR>this is where content goes<BR> this is where content goes<BR>this is where content goes<BR>this is where content goes<BR> </li></ul> </li> </ul> </div> <div class="accordianContainer"> <ul class="accordian"> <li><h2>Title 3 Goes here - Example</h2> <ul><li> this is where content goes<BR>this is where content goes<BR>this is where content goes<BR> this is where content goes<BR>this is where content goes<BR>this is where content goes<BR> this is where content goes<BR>this is where content goes<BR>this is where content goes<BR> this is where content goes<BR>this is where content goes<BR>this is where content goes<BR> this is where content goes<BR>this is where content goes<BR>this is where content goes<BR> this is where content goes<BR>this is where content goes<BR>this is where content goes<BR> this is where content goes<BR>this is where content goes<BR>this is where content goes<BR> this is where content goes<BR>this is where content goes<BR>this is where content goes<BR> this is where content goes<BR>this is where content goes<BR>this is where content goes<BR> this is where content goes<BR>this is where content goes<BR>this is where content goes<BR> </li></ul> </li> </ul> </div> <div class="accordianContainer"> <ul class="accordian"> <li><h2>Title 4 Goes here - Example</h2> <ul><li> this is where content goes<BR>this is where content goes<BR>this is where content goes<BR> this is where content goes<BR>this is where content goes<BR>this is where content goes<BR> this is where content goes<BR>this is where content goes<BR>this is where content goes<BR> this is where content goes<BR>this is where content goes<BR>this is where content goes<BR> this is where content goes<BR>this is where content goes<BR>this is where content goes<BR> this is where content goes<BR>this is where content goes<BR>this is where content goes<BR> this is where content goes<BR>this is where content goes<BR>this is where content goes<BR> this is where content goes<BR>this is where content goes<BR>this is where content goes<BR> this is where content goes<BR>this is where content goes<BR>this is where content goes<BR> this is where content goes<BR>this is where content goes<BR>this is where content goes<BR> </li></ul> </li> </ul> </div> <div class="accordianContainer"> <ul class="accordian"> <li><h2>Title 5 Goes here - Example</h2> <ul><li> this is where content goes<BR>this is where content goes<BR>this is where content goes<BR> this is where content goes<BR>this is where content goes<BR>this is where content goes<BR> this is where content goes<BR>this is where content goes<BR>this is where content goes<BR> this is where content goes<BR>this is where content goes<BR>this is where content goes<BR> this is where content goes<BR>this is where content goes<BR>this is where content goes<BR> this is where content goes<BR>this is where content goes<BR>this is where content goes<BR> this is where content goes<BR>this is where content goes<BR>this is where content goes<BR> this is where content goes<BR>this is where content goes<BR>this is where content goes<BR> this is where content goes<BR>this is where content goes<BR>this is where content goes<BR> this is where content goes<BR>this is where content goes<BR>this is where content goes<BR> </li></ul> </li> </ul> </div>

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  • How to manually patch Blogger template to use Disqus

    - by user317944
    I'm trying to add disqus to my blog and I tried following this guide to do so: http://disqus.com/docs/patch-blogger/ However their instructions are completely off with what I have on my custom template. Here is the template: <b:skin><![CDATA[/*----------------------------------------------- Blogger Template Style Name: Picture Window Designer: Josh Peterson URL: www.noaesthetic.com ----------------------------------------------- */ /* Variable definitions ==================== */ /* Content ----------------------------------------------- */ body { font: $(body.font); color: $(body.text.color); } html body .region-inner { min-width: 0; max-width: 100%; width: auto; } .content-outer { font-size: 90%; } a:link { text-decoration:none; color: $(link.color); } a:visited { text-decoration:none; color: $(link.visited.color); } a:hover { text-decoration:underline; color: $(link.hover.color); } .body-fauxcolumn-outer { background: $(body.background); } .content-outer { background: $(content.background); -moz-border-radius: $(content.border.radius); -webkit-border-radius: $(content.border.radius); -goog-ms-border-radius: $(content.border.radius); border-radius: $(content.border.radius); -moz-box-shadow: 0 0 $(content.shadow.spread) rgba(0, 0, 0, .15); -webkit-box-shadow: 0 0 $(content.shadow.spread) rgba(0, 0, 0, .15); -goog-ms-box-shadow: 0 0 $(content.shadow.spread) rgba(0, 0, 0, .15); box-shadow: 0 0 $(content.shadow.spread) rgba(0, 0, 0, .15); margin: $(content.margin) auto; } .content-inner { padding: $(content.padding); } /* Header ----------------------------------------------- */ .header-outer { background: $(header.background.color) $(header.background.gradient) repeat-x scroll top left; _background-image: none; color: $(header.text.color); -moz-border-radius: $(header.border.radius); -webkit-border-radius: $(header.border.radius); -goog-ms-border-radius: $(header.border.radius); border-radius: $(header.border.radius); } .Header img, .Header #header-inner { -moz-border-radius: $(header.border.radius); -webkit-border-radius: $(header.border.radius); -goog-ms-border-radius: $(header.border.radius); border-radius: $(header.border.radius); } .header-inner .Header .titlewrapper, .header-inner .Header .descriptionwrapper { padding-left: $(header.padding); padding-right: $(header.padding); } .Header h1 { font: $(header.font); text-shadow: 1px 1px 3px rgba(0, 0, 0, 0.3); } .Header h1 a { color: $(header.text.color); } .Header .description { font-size: 130%; } /* Tabs ----------------------------------------------- */ .tabs-inner { margin: .5em $(tabs.margin.sides) $(tabs.margin.bottom); padding: 0; } .tabs-inner .section { margin: 0; } .tabs-inner .widget ul { padding: 0; background: $(tabs.background.color) $(tabs.background.gradient) repeat scroll bottom; -moz-border-radius: $(tabs.border.radius); -webkit-border-radius: $(tabs.border.radius); -goog-ms-border-radius: $(tabs.border.radius); border-radius: $(tabs.border.radius); } .tabs-inner .widget li { border: none; } .tabs-inner .widget li a { display: block; padding: .5em 1em; margin-$endSide: $(tabs.spacing); color: $(tabs.text.color); font: $(tabs.font); -moz-border-radius: $(tab.border.radius) $(tab.border.radius) 0 0; -webkit-border-top-left-radius: $(tab.border.radius); -webkit-border-top-right-radius: $(tab.border.radius); -goog-ms-border-radius: $(tab.border.radius) $(tab.border.radius) 0 0; border-radius: $(tab.border.radius) $(tab.border.radius) 0 0; background: $(tab.background); border-$endSide: 1px solid $(tabs.separator.color); } .tabs-inner .widget li:first-child a { padding-$startSide: 1.25em; -moz-border-radius-top$startSide: $(tab.first.border.radius); -moz-border-radius-bottom$startSide: $(tabs.border.radius); -webkit-border-top-$startSide-radius: $(tab.first.border.radius); -webkit-border-bottom-$startSide-radius: $(tabs.border.radius); -goog-ms-border-top-$startSide-radius: $(tab.first.border.radius); -goog-ms-border-bottom-$startSide-radius: $(tabs.border.radius); border-top-$startSide-radius: $(tab.first.border.radius); border-bottom-$startSide-radius: $(tabs.border.radius); } .tabs-inner .widget li.selected a, .tabs-inner .widget li a:hover { position: relative; z-index: 1; background: $(tabs.selected.background.color) $(tab.selected.background.gradient) repeat scroll bottom; color: $(tabs.selected.text.color); -moz-box-shadow: 0 0 $(region.shadow.spread) rgba(0, 0, 0, .15); -webkit-box-shadow: 0 0 $(region.shadow.spread) rgba(0, 0, 0, .15); -goog-ms-box-shadow: 0 0 $(region.shadow.spread) rgba(0, 0, 0, .15); box-shadow: 0 0 $(region.shadow.spread) rgba(0, 0, 0, .15); } /* Headings ----------------------------------------------- */ h2 { font: $(widget.title.font); text-transform: $(widget.title.text.transform); color: $(widget.title.text.color); margin: .5em 0; } /* Main ----------------------------------------------- */ .main-outer { background: $(main.background); -moz-border-radius: $(main.border.radius.top) $(main.border.radius.top) 0 0; -webkit-border-top-left-radius: $(main.border.radius.top); -webkit-border-top-right-radius: $(main.border.radius.top); -webkit-border-bottom-left-radius: 0; -webkit-border-bottom-right-radius: 0; -goog-ms-border-radius: $(main.border.radius.top) $(main.border.radius.top) 0 0; border-radius: $(main.border.radius.top) $(main.border.radius.top) 0 0; -moz-box-shadow: 0 $(region.shadow.offset) $(region.shadow.spread) rgba(0, 0, 0, .15); -webkit-box-shadow: 0 $(region.shadow.offset) $(region.shadow.spread) rgba(0, 0, 0, .15); -goog-ms-box-shadow: 0 $(region.shadow.offset) $(region.shadow.spread) rgba(0, 0, 0, .15); box-shadow: 0 $(region.shadow.offset) $(region.shadow.spread) rgba(0, 0, 0, .15); } .main-inner { padding: 15px $(main.padding.sides) 20px; } .main-inner .column-center-inner { padding: 0 0; } .main-inner .column-left-inner { padding-left: 0; } .main-inner .column-right-inner { padding-right: 0; } /* Posts ----------------------------------------------- */ h3.post-title { margin: 0; font: $(post.title.font); } .comments h4 { margin: 1em 0 0; font: $(post.title.font); } .post-outer { background-color: $(post.background.color); border: solid 1px $(post.border.color); -moz-border-radius: $(post.border.radius); -webkit-border-radius: $(post.border.radius); border-radius: $(post.border.radius); -goog-ms-border-radius: $(post.border.radius); padding: 15px 20px; margin: 0 $(post.margin.sides) 20px; } .post-body { line-height: 1.4; font-size: 110%; } .post-header { margin: 0 0 1.5em; color: $(post.footer.text.color); line-height: 1.6; } .post-footer { margin: .5em 0 0; color: $(post.footer.text.color); line-height: 1.6; } blog-pager { font-size: 140% } comments .comment-author { padding-top: 1.5em; border-top: dashed 1px #ccc; border-top: dashed 1px rgba(128, 128, 128, .5); background-position: 0 1.5em; } comments .comment-author:first-child { padding-top: 0; border-top: none; } .avatar-image-container { margin: .2em 0 0; } /* Widgets ----------------------------------------------- */ .widget ul, .widget #ArchiveList ul.flat { padding: 0; list-style: none; } .widget ul li, .widget #ArchiveList ul.flat li { border-top: dashed 1px #ccc; border-top: dashed 1px rgba(128, 128, 128, .5); } .widget ul li:first-child, .widget #ArchiveList ul.flat li:first-child { border-top: none; } .widget .post-body ul { list-style: disc; } .widget .post-body ul li { border: none; } /* Footer ----------------------------------------------- */ .footer-outer { color:$(footer.text.color); background: $(footer.background); -moz-border-radius: $(footer.border.radius.top) $(footer.border.radius.top) $(footer.border.radius.bottom) $(footer.border.radius.bottom); -webkit-border-top-left-radius: $(footer.border.radius.top); -webkit-border-top-right-radius: $(footer.border.radius.top); -webkit-border-bottom-left-radius: $(footer.border.radius.bottom); -webkit-border-bottom-right-radius: $(footer.border.radius.bottom); -goog-ms-border-radius: $(footer.border.radius.top) $(footer.border.radius.top) $(footer.border.radius.bottom) $(footer.border.radius.bottom); border-radius: $(footer.border.radius.top) $(footer.border.radius.top) $(footer.border.radius.bottom) $(footer.border.radius.bottom); -moz-box-shadow: 0 $(region.shadow.offset) $(region.shadow.spread) rgba(0, 0, 0, .15); -webkit-box-shadow: 0 $(region.shadow.offset) $(region.shadow.spread) rgba(0, 0, 0, .15); -goog-ms-box-shadow: 0 $(region.shadow.offset) $(region.shadow.spread) rgba(0, 0, 0, .15); box-shadow: 0 $(region.shadow.offset) $(region.shadow.spread) rgba(0, 0, 0, .15); } .footer-inner { padding: 10px $(main.padding.sides) 20px; } .footer-outer a { color: $(footer.link.color); } .footer-outer a:visited { color: $(footer.link.visited.color); } .footer-outer a:hover { color: $(footer.link.hover.color); } .footer-outer .widget h2 { color: $(footer.widget.title.text.color); } ]] <b:template-skin> <b:variable default='930px' name='content.width' type='length' value='930px'/> <b:variable default='0' name='main.column.left.width' type='length' value='180px'/> <b:variable default='360px' name='main.column.right.width' type='length' value='180px'/> <![CDATA[ body { min-width: $(content.width); } .content-outer, .region-inner { min-width: $(content.width); max-width: $(content.width); _width: $(content.width); } .main-inner .columns { padding-left: $(main.column.left.width); padding-right: $(main.column.right.width); } .main-inner .fauxcolumn-center-outer { left: $(main.column.left.width); right: $(main.column.right.width); /* IE6 does not respect left and right together */ _width: expression(this.parentNode.offsetWidth - parseInt("$(main.column.left.width)") - parseInt("$(main.column.right.width)") + 'px'); } .main-inner .fauxcolumn-left-outer { width: $(main.column.left.width); } .main-inner .fauxcolumn-right-outer { width: $(main.column.right.width); } .main-inner .column-left-outer { width: $(main.column.left.width); right: $(main.column.left.width); margin-right: -$(main.column.left.width); } .main-inner .column-right-outer { width: $(main.column.right.width); margin-right: -$(main.column.right.width); } #layout { min-width: 0; } #layout .content-outer { min-width: 0; width: 800px; } #layout .region-inner { min-width: 0; width: auto; } ]]> </b:template-skin> <div class='main-cap-bottom cap-bottom'> <div class='cap-left'/> <div class='cap-right'/> </div> </div> <footer> <div class='footer-outer'> <div class='footer-cap-top cap-top'> <div class='cap-left'/> <div class='cap-right'/> </div> <div class='fauxborder-left footer-fauxborder-left'> <div class='fauxborder-right footer-fauxborder-right'/> <div class='region-inner footer-inner'> <macro:include id='footer-sections' name='sections'> <macro:param default='2' name='num' value='3'/> <macro:param default='footer' name='idPrefix'/> <macro:param default='foot' name='class'/> <macro:param default='false' name='includeBottom'/> </macro:include> <!-- outside of the include in order to lock Attribution widget --> <b:section class='foot' id='footer-3' showaddelement='no'> document.body.className = document.body.className.replace('loading', ''); <macro:if cond='data:col.num &gt;= 2'> <table border='0' cellpadding='0' cellspacing='0' mexpr:class='&quot;section-columns columns-&quot; + data:col.num'> <tbody> <tr> <td class='first columns-cell'> <b:section mexpr:class='data:col.class' mexpr:id='data:col.idPrefix + &quot;-2-1&quot;'/> </td> <td class='columns-cell'> <b:section mexpr:class='data:col.class' mexpr:id='data:col.idPrefix + &quot;-2-2&quot;'/> </td> <macro:if cond='data:col.num &gt;= 3'> <td class='columns-cell'> <b:section mexpr:class='data:col.class' mexpr:id='data:col.idPrefix + &quot;-2-3&quot;'/> </td> </macro:if> <macro:if cond='data:col.num &gt;= 4'> <td class='columns-cell'> <b:section mexpr:class='data:col.class' mexpr:id='data:col.idPrefix + &quot;-2-4&quot;'/> </td> </macro:if> </tr> </tbody> </table> <macro:if cond='data:col.includeBottom'> <b:section mexpr:class='data:col.class' mexpr:id='data:col.idPrefix + &quot;-3&quot;' showaddelement='no'/> </macro:if> </macro

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  • Streamed mp3 only plays for 1 second

    - by angel6
    Hi, I'm using the plaympeg.c (modified) code of smpeg as a media player. I've got ffserver running as a streaming server. I'm a streaming an mp3 file over http. But when I run plaympeg.c, it plays the streamed file only for a second. When I run plaympeg again, it starts off from where it left and plays for 1 second. Does anyone know why this happens an how to fix it? I've tested it out on WMP and it plays the entire file in one go. So, i guess it's not a problem with the streaming or ffserver.conf include include include include /* #ifdef unix */ include include include include include include include define NET_SUPPORT /* General network support */ define HTTP_SUPPORT /* HTTP support */ ifdef NET_SUPPORT include include include include endif include "smpeg.h" ifdef NET_SUPPORT int tcp_open(char * address, int port) { struct sockaddr_in stAddr; struct hostent * host; int sock; struct linger l; memset(&stAddr,0,sizeof(stAddr)); stAddr.sin_family = AF_INET ; stAddr.sin_port = htons(port); if((host = gethostbyname(address)) == NULL) return(0); stAddr.sin_addr = *((struct in_addr *) host-h_addr_list[0]) ; if((sock = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP)) < 0) return(0); l.l_onoff = 1; l.l_linger = 5; if(setsockopt(sock, SOL_SOCKET, SO_LINGER, (char*) &l, sizeof(l)) < 0) return(0); if(connect(sock, (struct sockaddr *) &stAddr, sizeof(stAddr)) < 0) return(0); return(sock); } ifdef HTTP_SUPPORT int http_open(char * arg) { char * host; int port; char * request; int tcp_sock; char http_request[1024]; char c; printf("\nin http_open passed parameter = %s\n",arg); /* Check for URL syntax */ if(strncmp(arg, "http://", strlen("http://"))) return(0); /* Parse URL */ port = 80; host = arg + strlen("http://"); if((request = strchr(host, '/')) == NULL) return(0); request++ = 0; if(strchr(host, ':') != NULL) / port is specified */ { port = atoi(strchr(host, ':') + 1); *strchr(host, ':') = 0; } /* Open a TCP socket */ if(!(tcp_sock = tcp_open(host, port))) { perror("http_open"); return(0); } /* Send HTTP GET request */ sprintf(http_request, "GET /%s HTTP/1.0\r\n" "User-Agent: Mozilla/2.0 (Win95; I)\r\n" "Pragma: no-cache\r\n" "Host: %s\r\n" "Accept: /\r\n" "\r\n", request, host); send(tcp_sock, http_request, strlen(http_request), 0); /* Parse server reply */ do read(tcp_sock, &c, sizeof(char)); while(c != ' '); read(tcp_sock, http_request, 4*sizeof(char)); http_request[4] = 0; if(strcmp(http_request, "200 ")) { fprintf(stderr, "http_open: "); do { read(tcp_sock, &c, sizeof(char)); fprintf(stderr, "%c", c); } while(c != '\r'); fprintf(stderr, "\n"); return(0); } return(tcp_sock); } endif endif void update(SDL_Surface *screen, Sint32 x, Sint32 y, Uint32 w, Uint32 h) { if ( screen-flags & SDL_DOUBLEBUF ) { SDL_Flip(screen); } } /* Flag telling the UI that the movie or song should be skipped */ int done; void next_movie(int sig) { done = 1; } int main(int argc, char *argv[]) { int use_audio, use_video; int fullscreen; int scalesize; int scale_width, scale_height; int loop_play; int i, pause; int volume; Uint32 seek; float skip; int bilinear_filtering; SDL_Surface *screen; SMPEG *mpeg; SMPEG_Info info; char *basefile; SDL_version sdlver; SMPEG_version smpegver; int fd; char buf[32]; int status; printf("\nchecking command line options "); /* Get the command line options */ use_audio = 1; use_video = 1; fullscreen = 0; scalesize = 1; scale_width = 0; scale_height = 0; loop_play = 0; volume = 100; seek = 0; skip = 0; bilinear_filtering = 0; fd = 0; for ( i=1; argv[i] && (argv[i][0] == '-') && (argv[i][1] != 0); ++i ) { if ( strcmp(argv[i], "--fullscreen") == 0 ) { fullscreen = 1; } else if ((strcmp(argv[i], "--seek") == 0)||(strcmp(argv[i], "-S") == 0)) { ++i; if ( argv[i] ) { seek = atol(argv[i]); } } else if ((strcmp(argv[i], "--volume") == 0)||(strcmp(argv[i], "-v") == 0)) { ++i; if (i >= argc) { fprintf(stderr, "Please specify volume when using --volume or -v\n"); return(1); } if ( argv[i] ) { volume = atoi(argv[i]); } if ( ( volume < 0 ) || ( volume 100 ) ) { fprintf(stderr, "Volume must be between 0 and 100\n"); volume = 100; } } else { fprintf(stderr, "Warning: Unknown option: %s\n", argv[i]); } } printf("\nuse video = %d, use audio = %d\n",use_video, use_audio); printf("\ngoing to check input parameters\n"); if defined(linux) || defined(FreeBSD) /* Plaympeg doesn't need a mouse */ putenv("SDL_NOMOUSE=1"); endif /* Play the mpeg files! */ status = 0; for ( ; argv[i]; ++i ) { /* Initialize SDL */ if ( use_video ) { if ((SDL_Init(SDL_INIT_VIDEO) < 0) || !SDL_VideoDriverName(buf, 1)) { fprintf(stderr, "Warning: Couldn't init SDL video: %s\n", SDL_GetError()); fprintf(stderr, "Will ignore video stream\n"); use_video = 0; } printf("\ninitialised video\n"); } if ( use_audio ) { if ((SDL_Init(SDL_INIT_AUDIO) < 0) || !SDL_AudioDriverName(buf, 1)) { fprintf(stderr, "Warning: Couldn't init SDL audio: %s\n", SDL_GetError()); fprintf(stderr, "Will ignore audio stream\n"); use_audio = 0; } } /* Allow Ctrl-C when there's no video output */ signal(SIGINT, next_movie); printf("\nchecking defined supports\n"); /* Create the MPEG stream */ ifdef NET_SUPPORT printf("\ndefined NET_SUPPORT\n"); ifdef HTTP_SUPPORT printf("\ndefined HTTP_SUPPORT\n"); /* Check if source is an http URL */ printf("\nabout to call http_open\n"); printf("\nhere we go\n"); if((fd = http_open(argv[i])) != 0) mpeg = SMPEG_new_descr(fd, &info, use_audio); else endif endif { if(strcmp(argv[i], "-") == 0) /* Use stdin for input */ mpeg = SMPEG_new_descr(0, &info, use_audio); else mpeg = SMPEG_new(argv[i], &info, use_audio); } if ( SMPEG_error(mpeg) ) { fprintf(stderr, "%s: %s\n", argv[i], SMPEG_error(mpeg)); SMPEG_delete(mpeg); status = -1; continue; } SMPEG_enableaudio(mpeg, use_audio); SMPEG_enablevideo(mpeg, use_video); SMPEG_setvolume(mpeg, volume); /* Print information about the video */ basefile = strrchr(argv[i], '/'); if ( basefile ) { ++basefile; } else { basefile = argv[i]; } if ( info.has_audio && info.has_video ) { printf("%s: MPEG system stream (audio/video)\n", basefile); } else if ( info.has_audio ) { printf("%s: MPEG audio stream\n", basefile); } else if ( info.has_video ) { printf("%s: MPEG video stream\n", basefile); } if ( info.has_video ) { printf("\tVideo %dx%d resolution\n", info.width, info.height); } if ( info.has_audio ) { printf("\tAudio %s\n", info.audio_string); } if ( info.total_size ) { printf("\tSize: %d\n", info.total_size); } if ( info.total_time ) { printf("\tTotal time: %f\n", info.total_time); } /* Set up video display if needed */ if ( info.has_video && use_video ) { const SDL_VideoInfo *video_info; Uint32 video_flags; int video_bpp; int width, height; /* Get the "native" video mode */ video_info = SDL_GetVideoInfo(); switch (video_info->vfmt->BitsPerPixel) { case 16: case 24: case 32: video_bpp = video_info->vfmt->BitsPerPixel; break; default: video_bpp = 16; break; } if ( scale_width ) { width = scale_width; } else { width = info.width; } width *= scalesize; if ( scale_height ) { height = scale_height; } else { height = info.height; } height *= scalesize; video_flags = SDL_SWSURFACE; if ( fullscreen ) { video_flags = SDL_FULLSCREEN|SDL_DOUBLEBUF|SDL_HWSURFACE; } video_flags |= SDL_ASYNCBLIT; video_flags |= SDL_RESIZABLE; screen = SDL_SetVideoMode(width, height, video_bpp, video_flags); if ( screen == NULL ) { fprintf(stderr, "Unable to set %dx%d video mode: %s\n", width, height, SDL_GetError()); continue; } SDL_WM_SetCaption(argv[i], "plaympeg"); if ( screen->flags & SDL_FULLSCREEN ) { SDL_ShowCursor(0); } SMPEG_setdisplay(mpeg, screen, NULL, update); SMPEG_scaleXY(mpeg, screen->w, screen->h); } else { SDL_QuitSubSystem(SDL_INIT_VIDEO); } /* Set any special playback parameters */ if ( loop_play ) { SMPEG_loop(mpeg, 1); } /* Seek starting position */ if(seek) SMPEG_seek(mpeg, seek); /* Skip seconds to starting position */ if(skip) SMPEG_skip(mpeg, skip); /* Play it, and wait for playback to complete */ SMPEG_play(mpeg); done = 0; pause = 0; while ( ! done && ( pause || (SMPEG_status(mpeg) == SMPEG_PLAYING) ) ) { SDL_Event event; while ( use_video && SDL_PollEvent(&event) ) { switch (event.type) { case SDL_VIDEORESIZE: { SDL_Surface *old_screen = screen; SMPEG_pause(mpeg); screen = SDL_SetVideoMode(event.resize.w, event.resize.h, screen->format->BitsPerPixel, screen->flags); if ( old_screen != screen ) { SMPEG_setdisplay(mpeg, screen, NULL, update); } SMPEG_scaleXY(mpeg, screen-w, screen-h); SMPEG_pause(mpeg); } break; case SDL_KEYDOWN: if ( (event.key.keysym.sym == SDLK_ESCAPE) || (event.key.keysym.sym == SDLK_q) ) { // Quit done = 1; } else if ( event.key.keysym.sym == SDLK_RETURN ) { // toggle fullscreen if ( event.key.keysym.mod & KMOD_ALT ) { SDL_WM_ToggleFullScreen(screen); fullscreen = (screen-flags & SDL_FULLSCREEN); SDL_ShowCursor(!fullscreen); } } else if ( event.key.keysym.sym == SDLK_UP ) { // Volume up if ( volume < 100 ) { if ( event.key.keysym.mod & KMOD_SHIFT ) { // 10+ volume += 10; } else if ( event.key.keysym.mod & KMOD_CTRL ) { // 100+ volume = 100; } else { // 1+ volume++; } if ( volume 100 ) volume = 100; SMPEG_setvolume(mpeg, volume); } } else if ( event.key.keysym.sym == SDLK_DOWN ) { // Volume down if ( volume 0 ) { if ( event.key.keysym.mod & KMOD_SHIFT ) { volume -= 10; } else if ( event.key.keysym.mod & KMOD_CTRL ) { volume = 0; } else { volume--; } if ( volume < 0 ) volume = 0; SMPEG_setvolume(mpeg, volume); } } else if ( event.key.keysym.sym == SDLK_PAGEUP ) { // Full volume volume = 100; SMPEG_setvolume(mpeg, volume); } else if ( event.key.keysym.sym == SDLK_PAGEDOWN ) { // Volume off volume = 0; SMPEG_setvolume(mpeg, volume); } else if ( event.key.keysym.sym == SDLK_SPACE ) { // Toggle play / pause if ( SMPEG_status(mpeg) == SMPEG_PLAYING ) { SMPEG_pause(mpeg); pause = 1; } else { SMPEG_play(mpeg); pause = 0; } } else if ( event.key.keysym.sym == SDLK_RIGHT ) { // Forward if ( event.key.keysym.mod & KMOD_SHIFT ) { SMPEG_skip(mpeg, 100); } else if ( event.key.keysym.mod & KMOD_CTRL ) { SMPEG_skip(mpeg, 50); } else { SMPEG_skip(mpeg, 5); } } else if ( event.key.keysym.sym == SDLK_LEFT ) { // Reverse if ( event.key.keysym.mod & KMOD_SHIFT ) { } else if ( event.key.keysym.mod & KMOD_CTRL ) { } else { } } else if ( event.key.keysym.sym == SDLK_KP_MINUS ) { // Scale minus if ( scalesize > 1 ) { scalesize--; } } else if ( event.key.keysym.sym == SDLK_KP_PLUS ) { // Scale plus scalesize++; } else if ( event.key.keysym.sym == SDLK_f ) { // Toggle filtering on/off if ( bilinear_filtering ) { SMPEG_Filter *filter = SMPEGfilter_null(); filter = SMPEG_filter( mpeg, filter ); filter-destroy(filter); bilinear_filtering = 0; } else { SMPEG_Filter *filter = SMPEGfilter_bilinear(); filter = SMPEG_filter( mpeg, filter ); filter-destroy(filter); bilinear_filtering = 1; } } break; case SDL_QUIT: done = 1; break; default: break; } } SDL_Delay(1000/2); } SMPEG_delete(mpeg); } SDL_Quit(); if defined(HTTP_SUPPORT) if(fd) close(fd); endif return(status); }

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  • Very different I/O performance in C++ on Windows

    - by Mr.Gate
    Hi all, I'm a new user and my english is not so good so I hope to be clear. We're facing a performance problem using large files (1GB or more) expecially (as it seems) when you try to grow them in size. Anyway... to verify our sensations we tryed the following (on Win 7 64Bit, 4core, 8GB Ram, 32 bit code compiled with VC2008) a) Open an unexisting file. Write it from the beginning up to 1Gb in 1Mb slots. Now you have a 1Gb file. Now randomize 10000 positions within that file, seek to that position and write 50 bytes in each position, no matter what you write. Close the file and look at the results. Time to create the file is quite fast (about 0.3"), time to write 10000 times is fast all the same (about 0.03"). Very good, this is the beginnig. Now try something else... b) Open an unexisting file, seek to 1Gb-1byte and write just 1 byte. Now you have another 1Gb file. Follow the next steps exactly same way of case 'a', close the file and look at the results. Time to create the file is the faster you can imagine (about 0.00009") but write time is something you can't believe.... about 90"!!!!! b.1) Open an unexisting file, don't write any byte. Act as before, ramdomizing, seeking and writing, close the file and look at the result. Time to write is long all the same: about 90"!!!!! Ok... this is quite amazing. But there's more! c) Open again the file you crated in case 'a', don't truncate it... randomize again 10000 positions and act as before. You're fast as before, about 0,03" to write 10000 times. This sounds Ok... try another step. d) Now open the file you created in case 'b', don't truncate it... randomize again 10000 positions and act as before. You're slow again and again, but the time is reduced to... 45"!! Maybe, trying again, the time will reduce. I actually wonder why... Any Idea? The following is part of the code I used to test what I told in previuos cases (you'll have to change someting in order to have a clean compilation, I just cut & paste from some source code, sorry). The sample can read and write, in random, ordered or reverse ordered mode, but write only in random order is the clearest test. We tryed using std::fstream but also using directly CreateFile(), WriteFile() and so on the results are the same (even if std::fstream is actually a little slower). Parameters for case 'a' = -f_tempdir_\casea.dat -n10000 -t -p -w Parameters for case 'b' = -f_tempdir_\caseb.dat -n10000 -t -v -w Parameters for case 'b.1' = -f_tempdir_\caseb.dat -n10000 -t -w Parameters for case 'c' = -f_tempdir_\casea.dat -n10000 -w Parameters for case 'd' = -f_tempdir_\caseb.dat -n10000 -w Run the test (and even others) and see... // iotest.cpp : Defines the entry point for the console application. // #include <windows.h> #include <iostream> #include <set> #include <vector> #include "stdafx.h" double RealTime_Microsecs() { LARGE_INTEGER fr = {0, 0}; LARGE_INTEGER ti = {0, 0}; double time = 0.0; QueryPerformanceCounter(&ti); QueryPerformanceFrequency(&fr); time = (double) ti.QuadPart / (double) fr.QuadPart; return time; } int main(int argc, char* argv[]) { std::string sFileName ; size_t stSize, stTimes, stBytes ; int retval = 0 ; char *p = NULL ; char *pPattern = NULL ; char *pReadBuf = NULL ; try { // Default stSize = 1<<30 ; // 1Gb stTimes = 1000 ; stBytes = 50 ; bool bTruncate = false ; bool bPre = false ; bool bPreFast = false ; bool bOrdered = false ; bool bReverse = false ; bool bWriteOnly = false ; // Comsumo i parametri for(int index=1; index < argc; ++index) { if ( '-' != argv[index][0] ) throw ; switch(argv[index][1]) { case 'f': sFileName = argv[index]+2 ; break ; case 's': stSize = xw::str::strtol(argv[index]+2) ; break ; case 'n': stTimes = xw::str::strtol(argv[index]+2) ; break ; case 'b':stBytes = xw::str::strtol(argv[index]+2) ; break ; case 't': bTruncate = true ; break ; case 'p' : bPre = true, bPreFast = false ; break ; case 'v' : bPreFast = true, bPre = false ; break ; case 'o' : bOrdered = true, bReverse = false ; break ; case 'r' : bReverse = true, bOrdered = false ; break ; case 'w' : bWriteOnly = true ; break ; default: throw ; break ; } } if ( sFileName.empty() ) { std::cout << "Usage: -f<File Name> -s<File Size> -n<Number of Reads and Writes> -b<Bytes per Read and Write> -t -p -v -o -r -w" << std::endl ; std::cout << "-t truncates the file, -p pre load the file, -v pre load 'veloce', -o writes in order mode, -r write in reverse order mode, -w Write Only" << std::endl ; std::cout << "Default: 1Gb, 1000 times, 50 bytes" << std::endl ; throw ; } if ( !stSize || !stTimes || !stBytes ) { std::cout << "Invalid Parameters" << std::endl ; return -1 ; } size_t stBestSize = 0x00100000 ; std::fstream fFile ; fFile.open(sFileName.c_str(), std::ios_base::binary|std::ios_base::out|std::ios_base::in|(bTruncate?std::ios_base::trunc:0)) ; p = new char[stBestSize] ; pPattern = new char[stBytes] ; pReadBuf = new char[stBytes] ; memset(p, 0, stBestSize) ; memset(pPattern, (int)(stBytes&0x000000ff), stBytes) ; double dTime = RealTime_Microsecs() ; size_t stCopySize, stSizeToCopy = stSize ; if ( bPre ) { do { stCopySize = std::min(stSizeToCopy, stBestSize) ; fFile.write(p, stCopySize) ; stSizeToCopy -= stCopySize ; } while (stSizeToCopy) ; std::cout << "Creating time is: " << xw::str::itoa(RealTime_Microsecs()-dTime, 5, 'f') << std::endl ; } else if ( bPreFast ) { fFile.seekp(stSize-1) ; fFile.write(p, 1) ; std::cout << "Creating Fast time is: " << xw::str::itoa(RealTime_Microsecs()-dTime, 5, 'f') << std::endl ; } size_t stPos ; ::srand((unsigned int)dTime) ; double dReadTime, dWriteTime ; stCopySize = stTimes ; std::vector<size_t> inVect ; std::vector<size_t> outVect ; std::set<size_t> outSet ; std::set<size_t> inSet ; // Prepare vector and set do { stPos = (size_t)(::rand()<<16) % stSize ; outVect.push_back(stPos) ; outSet.insert(stPos) ; stPos = (size_t)(::rand()<<16) % stSize ; inVect.push_back(stPos) ; inSet.insert(stPos) ; } while (--stCopySize) ; // Write & read using vectors if ( !bReverse && !bOrdered ) { std::vector<size_t>::iterator outI, inI ; outI = outVect.begin() ; inI = inVect.begin() ; stCopySize = stTimes ; dReadTime = 0.0 ; dWriteTime = 0.0 ; do { dTime = RealTime_Microsecs() ; fFile.seekp(*outI) ; fFile.write(pPattern, stBytes) ; dWriteTime += RealTime_Microsecs() - dTime ; ++outI ; if ( !bWriteOnly ) { dTime = RealTime_Microsecs() ; fFile.seekg(*inI) ; fFile.read(pReadBuf, stBytes) ; dReadTime += RealTime_Microsecs() - dTime ; ++inI ; } } while (--stCopySize) ; std::cout << "Write time is " << xw::str::itoa(dWriteTime, 5, 'f') << " (Ave: " << xw::str::itoa(dWriteTime/stTimes, 10, 'f') << ")" << std::endl ; if ( !bWriteOnly ) { std::cout << "Read time is " << xw::str::itoa(dReadTime, 5, 'f') << " (Ave: " << xw::str::itoa(dReadTime/stTimes, 10, 'f') << ")" << std::endl ; } } // End // Write in order if ( bOrdered ) { std::set<size_t>::iterator i = outSet.begin() ; dWriteTime = 0.0 ; stCopySize = 0 ; for(; i != outSet.end(); ++i) { stPos = *i ; dTime = RealTime_Microsecs() ; fFile.seekp(stPos) ; fFile.write(pPattern, stBytes) ; dWriteTime += RealTime_Microsecs() - dTime ; ++stCopySize ; } std::cout << "Ordered Write time is " << xw::str::itoa(dWriteTime, 5, 'f') << " in " << xw::str::itoa(stCopySize) << " (Ave: " << xw::str::itoa(dWriteTime/stCopySize, 10, 'f') << ")" << std::endl ; if ( !bWriteOnly ) { i = inSet.begin() ; dReadTime = 0.0 ; stCopySize = 0 ; for(; i != inSet.end(); ++i) { stPos = *i ; dTime = RealTime_Microsecs() ; fFile.seekg(stPos) ; fFile.read(pReadBuf, stBytes) ; dReadTime += RealTime_Microsecs() - dTime ; ++stCopySize ; } std::cout << "Ordered Read time is " << xw::str::itoa(dReadTime, 5, 'f') << " in " << xw::str::itoa(stCopySize) << " (Ave: " << xw::str::itoa(dReadTime/stCopySize, 10, 'f') << ")" << std::endl ; } }// End // Write in reverse order if ( bReverse ) { std::set<size_t>::reverse_iterator i = outSet.rbegin() ; dWriteTime = 0.0 ; stCopySize = 0 ; for(; i != outSet.rend(); ++i) { stPos = *i ; dTime = RealTime_Microsecs() ; fFile.seekp(stPos) ; fFile.write(pPattern, stBytes) ; dWriteTime += RealTime_Microsecs() - dTime ; ++stCopySize ; } std::cout << "Reverse ordered Write time is " << xw::str::itoa(dWriteTime, 5, 'f') << " in " << xw::str::itoa(stCopySize) << " (Ave: " << xw::str::itoa(dWriteTime/stCopySize, 10, 'f') << ")" << std::endl ; if ( !bWriteOnly ) { i = inSet.rbegin() ; dReadTime = 0.0 ; stCopySize = 0 ; for(; i != inSet.rend(); ++i) { stPos = *i ; dTime = RealTime_Microsecs() ; fFile.seekg(stPos) ; fFile.read(pReadBuf, stBytes) ; dReadTime += RealTime_Microsecs() - dTime ; ++stCopySize ; } std::cout << "Reverse ordered Read time is " << xw::str::itoa(dReadTime, 5, 'f') << " in " << xw::str::itoa(stCopySize) << " (Ave: " << xw::str::itoa(dReadTime/stCopySize, 10, 'f') << ")" << std::endl ; } }// End dTime = RealTime_Microsecs() ; fFile.close() ; std::cout << "Flush/Close Time is " << xw::str::itoa(RealTime_Microsecs()-dTime, 5, 'f') << std::endl ; std::cout << "Program Terminated" << std::endl ; } catch(...) { std::cout << "Something wrong or wrong parameters" << std::endl ; retval = -1 ; } if ( p ) delete []p ; if ( pPattern ) delete []pPattern ; if ( pReadBuf ) delete []pReadBuf ; return retval ; }

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  • Convert Java program to C

    - by imicrothinking
    I need a bit of guidance with writing a C program...a bit of quick background as to my level, I've programmed in Java previously, but this is my first time programming in C, and we've been tasked to translate a word count program from Java to C that consists of the following: Read a file from memory Count the words in the file For each occurrence of a unique word, keep a word counter variable Print out the top ten most frequent words and their corresponding occurrences Here's the source program in Java: package lab0; import java.io.File; import java.io.FileReader; import java.util.ArrayList; import java.util.Calendar; import java.util.Collections; public class WordCount { private ArrayList<WordCountNode> outputlist = null; public WordCount(){ this.outputlist = new ArrayList<WordCountNode>(); } /** * Read the file into memory. * * @param filename name of the file. * @return content of the file. * @throws Exception if the file is too large or other file related exception. */ public char[] readFile(String filename) throws Exception{ char [] result = null; File file = new File(filename); long size = file.length(); if (size > Integer.MAX_VALUE){ throw new Exception("File is too large"); } result = new char[(int)size]; FileReader reader = new FileReader(file); int len, offset = 0, size2read = (int)size; while(size2read > 0){ len = reader.read(result, offset, size2read); if(len == -1) break; size2read -= len; offset += len; } return result; } /** * Make article word by word. * * @param article the content of file to be counted. * @return string contains only letters and "'". */ private enum SPLIT_STATE {IN_WORD, NOT_IN_WORD}; /** * Go through article, find all the words and add to output list * with their count. * * @param article the content of the file to be counted. * @return words in the file and their counts. */ public ArrayList<WordCountNode> countWords(char[] article){ SPLIT_STATE state = SPLIT_STATE.NOT_IN_WORD; if(null == article) return null; char curr_ltr; int curr_start = 0; for(int i = 0; i < article.length; i++){ curr_ltr = Character.toUpperCase( article[i]); if(state == SPLIT_STATE.IN_WORD){ article[i] = curr_ltr; if ((curr_ltr < 'A' || curr_ltr > 'Z') && curr_ltr != '\'') { article[i] = ' '; //printf("\nthe word is %s\n\n",curr_start); if(i - curr_start < 0){ System.out.println("i = " + i + " curr_start = " + curr_start); } addWord(new String(article, curr_start, i-curr_start)); state = SPLIT_STATE.NOT_IN_WORD; } }else{ if (curr_ltr >= 'A' && curr_ltr <= 'Z') { curr_start = i; article[i] = curr_ltr; state = SPLIT_STATE.IN_WORD; } } } return outputlist; } /** * Add the word to output list. */ public void addWord(String word){ int pos = dobsearch(word); if(pos >= outputlist.size()){ outputlist.add(new WordCountNode(1L, word)); }else{ WordCountNode tmp = outputlist.get(pos); if(tmp.getWord().compareTo(word) == 0){ tmp.setCount(tmp.getCount() + 1); }else{ outputlist.add(pos, new WordCountNode(1L, word)); } } } /** * Search the output list and return the position to put word. * @param word is the word to be put into output list. * @return position in the output list to insert the word. */ public int dobsearch(String word){ int cmp, high = outputlist.size(), low = -1, next; // Binary search the array to find the key while (high - low > 1) { next = (high + low) / 2; // all in upper case cmp = word.compareTo((outputlist.get(next)).getWord()); if (cmp == 0) return next; else if (cmp < 0) high = next; else low = next; } return high; } public static void main(String args[]){ // handle input if (args.length == 0){ System.out.println("USAGE: WordCount <filename> [Top # of results to display]\n"); System.exit(1); } String filename = args[0]; int dispnum; try{ dispnum = Integer.parseInt(args[1]); }catch(Exception e){ dispnum = 10; } long start_time = Calendar.getInstance().getTimeInMillis(); WordCount wordcount = new WordCount(); System.out.println("Wordcount: Running..."); // read file char[] input = null; try { input = wordcount.readFile(filename); } catch (Exception e) { // TODO Auto-generated catch block e.printStackTrace(); System.exit(1); } // count all word ArrayList<WordCountNode> result = wordcount.countWords(input); long end_time = Calendar.getInstance().getTimeInMillis(); System.out.println("wordcount: completed " + (end_time - start_time)/1000000 + "." + (end_time - start_time)%1000000 + "(s)"); System.out.println("wordsort: running ..."); start_time = Calendar.getInstance().getTimeInMillis(); Collections.sort(result); end_time = Calendar.getInstance().getTimeInMillis(); System.out.println("wordsort: completed " + (end_time - start_time)/1000000 + "." + (end_time - start_time)%1000000 + "(s)"); Collections.reverse(result); System.out.println("\nresults (TOP "+ dispnum +" from "+ result.size() +"):\n" ); // print out result String str ; for (int i = 0; i < result.size() && i < dispnum; i++){ if(result.get(i).getWord().length() > 15) str = result.get(i).getWord().substring(0, 14); else str = result.get(i).getWord(); System.out.println(str + " - " + result.get(i).getCount()); } } public class WordCountNode implements Comparable{ private String word; private long count; public WordCountNode(long count, String word){ this.count = count; this.word = word; } public String getWord() { return word; } public void setWord(String word) { this.word = word; } public long getCount() { return count; } public void setCount(long count) { this.count = count; } public int compareTo(Object arg0) { // TODO Auto-generated method stub WordCountNode obj = (WordCountNode)arg0; if( count - obj.getCount() < 0) return -1; else if( count - obj.getCount() == 0) return 0; else return 1; } } } Here's my attempt (so far) in C: #include <stdio.h> #include <stdlib.h> #include <stdbool.h> #include <string.h> // Read in a file FILE *readFile (char filename[]) { FILE *inputFile; inputFile = fopen (filename, "r"); if (inputFile == NULL) { printf ("File could not be opened.\n"); exit (EXIT_FAILURE); } return inputFile; } // Return number of words in an array int wordCount (FILE *filePointer, char filename[]) {//, char *words[]) { // count words int count = 0; char temp; while ((temp = getc(filePointer)) != EOF) { //printf ("%c", temp); if ((temp == ' ' || temp == '\n') && (temp != '\'')) count++; } count += 1; // counting method uses space AFTER last character in word - the last space // of the last character isn't counted - off by one error // close file fclose (filePointer); return count; } // Print out the frequencies of the 10 most frequent words in the console int main (int argc, char *argv[]) { /* Step 1: Read in file and check for errors */ FILE *filePointer; filePointer = readFile (argv[1]); /* Step 2: Do a word count to prep for array size */ int count = wordCount (filePointer, argv[1]); printf ("Number of words is: %i\n", count); /* Step 3: Create a 2D array to store words in the file */ // open file to reset marker to beginning of file filePointer = fopen (argv[1], "r"); // store words in character array (each element in array = consecutive word) char allWords[count][100]; // 100 is an arbitrary size - max length of word int i,j; char temp; for (i = 0; i < count; i++) { for (j = 0; j < 100; j++) { // labels are used with goto statements, not loops in C temp = getc(filePointer); if ((temp == ' ' || temp == '\n' || temp == EOF) && (temp != '\'') ) { allWords[i][j] = '\0'; break; } else { allWords[i][j] = temp; } printf ("%c", allWords[i][j]); } printf ("\n"); } // close file fclose (filePointer); /* Step 4: Use a simple selection sort algorithm to sort 2D char array */ // PStep 1: Compare two char arrays, and if // (a) c1 > c2, return 2 // (b) c1 == c2, return 1 // (c) c1 < c2, return 0 qsort(allWords, count, sizeof(char[][]), pstrcmp); /* int k = 0, l = 0, m = 0; char currentMax, comparedElement; int max; // the largest element in the current 2D array int elementToSort = 0; // elementToSort determines the element to swap with starting from the left // Outer a iterates through number of swaps needed for (k = 0; k < count - 1; k++) { // times of swaps max = k; // max element set to k // Inner b iterates through successive elements to fish out the largest element for (m = k + 1; m < count - k; m++) { currentMax = allWords[k][l]; comparedElement = allWords[m][l]; // Inner c iterates through successive chars to set the max vars to the largest for (l = 0; (currentMax != '\0' || comparedElement != '\0'); l++) { if (currentMax > comparedElement) break; else if (currentMax < comparedElement) { max = m; currentMax = allWords[m][l]; break; } else if (currentMax == comparedElement) continue; } } // After max (count and string) is determined, perform swap with temp variable char swapTemp[1][20]; int y = 0; do { swapTemp[0][y] = allWords[elementToSort][y]; allWords[elementToSort][y] = allWords[max][y]; allWords[max][y] = swapTemp[0][y]; } while (swapTemp[0][y++] != '\0'); elementToSort++; } */ int a, b; for (a = 0; a < count; a++) { for (b = 0; (temp = allWords[a][b]) != '\0'; b++) { printf ("%c", temp); } printf ("\n"); } // Copy rows to different array and print results /* char arrayCopy [count][20]; int ac, ad; char tempa; for (ac = 0; ac < count; ac++) { for (ad = 0; (tempa = allWords[ac][ad]) != '\0'; ad++) { arrayCopy[ac][ad] = tempa; printf("%c", arrayCopy[ac][ad]); } printf("\n"); } */ /* Step 5: Create two additional arrays: (a) One in which each element contains unique words from char array (b) One which holds the count for the corresponding word in the other array */ /* Step 6: Sort the count array in decreasing order, and print the corresponding array element as well as word count in the console */ return 0; } // Perform housekeeping tasks like freeing up memory and closing file I'm really stuck on the selection sort algorithm. I'm currently using 2D arrays to represent strings, and that worked out fine, but when it came to sorting, using three level nested loops didn't seem to work, I tried to use qsort instead, but I don't fully understand that function as well. Constructive feedback and criticism greatly welcome (...and needed)!

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  • Very different IO performance in C/C++

    - by Roberto Tirabassi
    Hi all, I'm a new user and my english is not so good so I hope to be clear. We're facing a performance problem using large files (1GB or more) expecially (as it seems) when you try to grow them in size. Anyway... to verify our sensations we tryed the following (on Win 7 64Bit, 4core, 8GB Ram, 32 bit code compiled with VC2008) a) Open an unexisting file. Write it from the beginning up to 1Gb in 1Mb slots. Now you have a 1Gb file. Now randomize 10000 positions within that file, seek to that position and write 50 bytes in each position, no matter what you write. Close the file and look at the results. Time to create the file is quite fast (about 0.3"), time to write 10000 times is fast all the same (about 0.03"). Very good, this is the beginnig. Now try something else... b) Open an unexisting file, seek to 1Gb-1byte and write just 1 byte. Now you have another 1Gb file. Follow the next steps exactly same way of case 'a', close the file and look at the results. Time to create the file is the faster you can imagine (about 0.00009") but write time is something you can't believe.... about 90"!!!!! b.1) Open an unexisting file, don't write any byte. Act as before, ramdomizing, seeking and writing, close the file and look at the result. Time to write is long all the same: about 90"!!!!! Ok... this is quite amazing. But there's more! c) Open again the file you crated in case 'a', don't truncate it... randomize again 10000 positions and act as before. You're fast as before, about 0,03" to write 10000 times. This sounds Ok... try another step. d) Now open the file you created in case 'b', don't truncate it... randomize again 10000 positions and act as before. You're slow again and again, but the time is reduced to... 45"!! Maybe, trying again, the time will reduce. I actually wonder why... Any Idea? The following is part of the code I used to test what I told in previuos cases (you'll have to change someting in order to have a clean compilation, I just cut & paste from some source code, sorry). The sample can read and write, in random, ordered or reverse ordered mode, but write only in random order is the clearest test. We tryed using std::fstream but also using directly CreateFile(), WriteFile() and so on the results are the same (even if std::fstream is actually a little slower). Parameters for case 'a' = -f_tempdir_\casea.dat -n10000 -t -p -w Parameters for case 'b' = -f_tempdir_\caseb.dat -n10000 -t -v -w Parameters for case 'b.1' = -f_tempdir_\caseb.dat -n10000 -t -w Parameters for case 'c' = -f_tempdir_\casea.dat -n10000 -w Parameters for case 'd' = -f_tempdir_\caseb.dat -n10000 -w Run the test (and even others) and see... // iotest.cpp : Defines the entry point for the console application. // #include <windows.h> #include <iostream> #include <set> #include <vector> #include "stdafx.h" double RealTime_Microsecs() { LARGE_INTEGER fr = {0, 0}; LARGE_INTEGER ti = {0, 0}; double time = 0.0; QueryPerformanceCounter(&ti); QueryPerformanceFrequency(&fr); time = (double) ti.QuadPart / (double) fr.QuadPart; return time; } int main(int argc, char* argv[]) { std::string sFileName ; size_t stSize, stTimes, stBytes ; int retval = 0 ; char *p = NULL ; char *pPattern = NULL ; char *pReadBuf = NULL ; try { // Default stSize = 1<<30 ; // 1Gb stTimes = 1000 ; stBytes = 50 ; bool bTruncate = false ; bool bPre = false ; bool bPreFast = false ; bool bOrdered = false ; bool bReverse = false ; bool bWriteOnly = false ; // Comsumo i parametri for(int index=1; index < argc; ++index) { if ( '-' != argv[index][0] ) throw ; switch(argv[index][1]) { case 'f': sFileName = argv[index]+2 ; break ; case 's': stSize = xw::str::strtol(argv[index]+2) ; break ; case 'n': stTimes = xw::str::strtol(argv[index]+2) ; break ; case 'b':stBytes = xw::str::strtol(argv[index]+2) ; break ; case 't': bTruncate = true ; break ; case 'p' : bPre = true, bPreFast = false ; break ; case 'v' : bPreFast = true, bPre = false ; break ; case 'o' : bOrdered = true, bReverse = false ; break ; case 'r' : bReverse = true, bOrdered = false ; break ; case 'w' : bWriteOnly = true ; break ; default: throw ; break ; } } if ( sFileName.empty() ) { std::cout << "Usage: -f<File Name> -s<File Size> -n<Number of Reads and Writes> -b<Bytes per Read and Write> -t -p -v -o -r -w" << std::endl ; std::cout << "-t truncates the file, -p pre load the file, -v pre load 'veloce', -o writes in order mode, -r write in reverse order mode, -w Write Only" << std::endl ; std::cout << "Default: 1Gb, 1000 times, 50 bytes" << std::endl ; throw ; } if ( !stSize || !stTimes || !stBytes ) { std::cout << "Invalid Parameters" << std::endl ; return -1 ; } size_t stBestSize = 0x00100000 ; std::fstream fFile ; fFile.open(sFileName.c_str(), std::ios_base::binary|std::ios_base::out|std::ios_base::in|(bTruncate?std::ios_base::trunc:0)) ; p = new char[stBestSize] ; pPattern = new char[stBytes] ; pReadBuf = new char[stBytes] ; memset(p, 0, stBestSize) ; memset(pPattern, (int)(stBytes&0x000000ff), stBytes) ; double dTime = RealTime_Microsecs() ; size_t stCopySize, stSizeToCopy = stSize ; if ( bPre ) { do { stCopySize = std::min(stSizeToCopy, stBestSize) ; fFile.write(p, stCopySize) ; stSizeToCopy -= stCopySize ; } while (stSizeToCopy) ; std::cout << "Creating time is: " << xw::str::itoa(RealTime_Microsecs()-dTime, 5, 'f') << std::endl ; } else if ( bPreFast ) { fFile.seekp(stSize-1) ; fFile.write(p, 1) ; std::cout << "Creating Fast time is: " << xw::str::itoa(RealTime_Microsecs()-dTime, 5, 'f') << std::endl ; } size_t stPos ; ::srand((unsigned int)dTime) ; double dReadTime, dWriteTime ; stCopySize = stTimes ; std::vector<size_t> inVect ; std::vector<size_t> outVect ; std::set<size_t> outSet ; std::set<size_t> inSet ; // Prepare vector and set do { stPos = (size_t)(::rand()<<16) % stSize ; outVect.push_back(stPos) ; outSet.insert(stPos) ; stPos = (size_t)(::rand()<<16) % stSize ; inVect.push_back(stPos) ; inSet.insert(stPos) ; } while (--stCopySize) ; // Write & read using vectors if ( !bReverse && !bOrdered ) { std::vector<size_t>::iterator outI, inI ; outI = outVect.begin() ; inI = inVect.begin() ; stCopySize = stTimes ; dReadTime = 0.0 ; dWriteTime = 0.0 ; do { dTime = RealTime_Microsecs() ; fFile.seekp(*outI) ; fFile.write(pPattern, stBytes) ; dWriteTime += RealTime_Microsecs() - dTime ; ++outI ; if ( !bWriteOnly ) { dTime = RealTime_Microsecs() ; fFile.seekg(*inI) ; fFile.read(pReadBuf, stBytes) ; dReadTime += RealTime_Microsecs() - dTime ; ++inI ; } } while (--stCopySize) ; std::cout << "Write time is " << xw::str::itoa(dWriteTime, 5, 'f') << " (Ave: " << xw::str::itoa(dWriteTime/stTimes, 10, 'f') << ")" << std::endl ; if ( !bWriteOnly ) { std::cout << "Read time is " << xw::str::itoa(dReadTime, 5, 'f') << " (Ave: " << xw::str::itoa(dReadTime/stTimes, 10, 'f') << ")" << std::endl ; } } // End // Write in order if ( bOrdered ) { std::set<size_t>::iterator i = outSet.begin() ; dWriteTime = 0.0 ; stCopySize = 0 ; for(; i != outSet.end(); ++i) { stPos = *i ; dTime = RealTime_Microsecs() ; fFile.seekp(stPos) ; fFile.write(pPattern, stBytes) ; dWriteTime += RealTime_Microsecs() - dTime ; ++stCopySize ; } std::cout << "Ordered Write time is " << xw::str::itoa(dWriteTime, 5, 'f') << " in " << xw::str::itoa(stCopySize) << " (Ave: " << xw::str::itoa(dWriteTime/stCopySize, 10, 'f') << ")" << std::endl ; if ( !bWriteOnly ) { i = inSet.begin() ; dReadTime = 0.0 ; stCopySize = 0 ; for(; i != inSet.end(); ++i) { stPos = *i ; dTime = RealTime_Microsecs() ; fFile.seekg(stPos) ; fFile.read(pReadBuf, stBytes) ; dReadTime += RealTime_Microsecs() - dTime ; ++stCopySize ; } std::cout << "Ordered Read time is " << xw::str::itoa(dReadTime, 5, 'f') << " in " << xw::str::itoa(stCopySize) << " (Ave: " << xw::str::itoa(dReadTime/stCopySize, 10, 'f') << ")" << std::endl ; } }// End // Write in reverse order if ( bReverse ) { std::set<size_t>::reverse_iterator i = outSet.rbegin() ; dWriteTime = 0.0 ; stCopySize = 0 ; for(; i != outSet.rend(); ++i) { stPos = *i ; dTime = RealTime_Microsecs() ; fFile.seekp(stPos) ; fFile.write(pPattern, stBytes) ; dWriteTime += RealTime_Microsecs() - dTime ; ++stCopySize ; } std::cout << "Reverse ordered Write time is " << xw::str::itoa(dWriteTime, 5, 'f') << " in " << xw::str::itoa(stCopySize) << " (Ave: " << xw::str::itoa(dWriteTime/stCopySize, 10, 'f') << ")" << std::endl ; if ( !bWriteOnly ) { i = inSet.rbegin() ; dReadTime = 0.0 ; stCopySize = 0 ; for(; i != inSet.rend(); ++i) { stPos = *i ; dTime = RealTime_Microsecs() ; fFile.seekg(stPos) ; fFile.read(pReadBuf, stBytes) ; dReadTime += RealTime_Microsecs() - dTime ; ++stCopySize ; } std::cout << "Reverse ordered Read time is " << xw::str::itoa(dReadTime, 5, 'f') << " in " << xw::str::itoa(stCopySize) << " (Ave: " << xw::str::itoa(dReadTime/stCopySize, 10, 'f') << ")" << std::endl ; } }// End dTime = RealTime_Microsecs() ; fFile.close() ; std::cout << "Flush/Close Time is " << xw::str::itoa(RealTime_Microsecs()-dTime, 5, 'f') << std::endl ; std::cout << "Program Terminated" << std::endl ; } catch(...) { std::cout << "Something wrong or wrong parameters" << std::endl ; retval = -1 ; } if ( p ) delete []p ; if ( pPattern ) delete []pPattern ; if ( pReadBuf ) delete []pReadBuf ; return retval ; }

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  • Android ListView delete row button - focus issue

    - by Max Gontar
    Hi! I have an activity with ListView and buttons below: <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="fill_parent" android:orientation="vertical"> <ListView android:id="@+id/lvLamps" android:layout_width="fill_parent" android:layout_height="fill_parent" android:listSelector="@null" android:choiceMode="none" android:scrollbarStyle="insideInset" android:layout_weight="1.0" /> <RelativeLayout android:layout_width="fill_parent" android:layout_height="wrap_content" android:orientation="horizontal" android:layout_weight="0.0"> <Button android:id="@+id/btnAdd" android:background="@null" android:drawableLeft="@drawable/btn_upgrade" android:layout_width="wrap_content" android:layout_height="wrap_content" android:drawableRight="@drawable/lbl_upgrade" android:textSize="0pt" android:text="" android:layout_alignParentLeft="true" android:padding="20px" /> <Button android:id="@+id/btnNext" android:background="@null" android:drawableRight="@drawable/next_btn" android:layout_width="wrap_content" android:layout_height="wrap_content" android:drawableLeft="@drawable/lbl_next" android:textSize="0pt" android:text="" android:layout_alignParentRight="true" android:padding="20px" android:visibility="gone" /> <ImageButton android:id="@+id/btnListExit" android:background="@null" android:src="@drawable/btn_x" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_alignParentRight="true" android:padding="20px" /> </RelativeLayout> </LinearLayout> ListView row contains delete button: <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="wrap_content" android:layout_height="wrap_content" android:orientation="horizontal" android:focusable="true"> <RelativeLayout android:layout_width="wrap_content" android:layout_height="wrap_content" android:orientation="horizontal" android:focusable="true"> <ImageButton android:id="@+id/btnRowDelete" android:src="@drawable/btn_x" android:background="@null" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_alignParentLeft="true" android:padding="4px" android:focusable="true" android:focusableInTouchMode="true"/> <TextView android:id="@+id/txtLampRowFrom" android:text="123" android:layout_width="wrap_content" android:layout_height="wrap_content" android:textSize="6pt" android:layout_toRightOf="@id/btnRowDelete" android:focusable="false" android:textColor="@color/textColor"/> <TextView android:id="@+id/txtLampRowTo" android:text="123" android:layout_width="wrap_content" android:layout_height="wrap_content" android:textSize="6pt" android:layout_toRightOf="@id/btnRowDelete" android:layout_alignParentBottom="true" android:focusable="false" android:textColor="@color/textColor"/> <ImageView android:layout_width="wrap_content" android:layout_height="wrap_content" android:src="@drawable/arrow_upgrade_to" android:layout_alignParentRight="true" android:layout_centerVertical="true" android:focusable="false"/> </RelativeLayout> </LinearLayout> In Adapter, Button onClickListener is set, also there are dummies to make list non-selectable: // disabling list items select public boolean areAllItemsEnabled() { return false; } public boolean isEnabled(int position) { return false; } What I want is: always show buttons in the bottom of screen after list (no matter how long it is, there should be scroll if it's too long) ListView should not be selectable, I don't want row selection row delete button should be selectable (focusable) with touch and with trackball And everything works except I can't focus row delete button with trackball (although it's working with touch). Can you help me? Thanks!

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  • Android RelativeLayout fill_parent unexpected behavior in a ListView with varying row heights

    - by Jameel Al-Aziz
    I'm currently working on a small update to a project and I'm having an issue with Relative_Layout and fill_parent in a list view. I'm trying to insert a divider between two sections in each row, much like the divider in the call log of the default dialer. I checked out the Android source code to see how they did it, but I encountered a problem when replicating their solution. To start, here is my row item layout: <?xml version="1.0" encoding="utf-8"?> <RelativeLayout android:id="@+id/RelativeLayout01" android:layout_width="fill_parent" xmlns:android="http://schemas.android.com/apk/res/android" android:padding="10dip" android:layout_height="fill_parent" android:maxHeight="64dip" android:minHeight="?android:attr/listPreferredItemHeight"> <ImageView android:id="@+id/infoimage" android:layout_width="wrap_content" android:layout_height="wrap_content" android:clickable="true" android:src="@drawable/info_icon_big" android:layout_alignParentRight="true" android:layout_centerVertical="true"/> <View android:id="@+id/divider" android:background="@drawable/divider_vertical_dark" android:layout_marginLeft="11dip" android:layout_toLeftOf="@+id/infoimage" android:layout_width="1px" android:layout_height="fill_parent" android:layout_marginTop="5dip" android:layout_marginBottom="5dip" android:layout_marginRight="4dip"/> <TextView android:id="@+id/TextView01" android:textAppearance="?android:attr/textAppearanceLarge" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_centerVertical="true" android:layout_toRightOf="@+id/ImageView01" android:layout_toLeftOf="@+id/divider" android:gravity="left|center_vertical" android:layout_marginLeft="4dip" android:layout_marginRight="4dip"/> <ImageView android:id="@+id/ImageView01" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_alignParentLeft="true" android:background="@drawable/bborder" android:layout_centerVertical="true"/> </RelativeLayout> The issue I'm facing is that each row has a thumbnail of varying height (ImageView01). If I set the RelativeLayout's layout_height property to fill_parent, the divider does not scale vertically to fill the row (it just remains a 1px dot). If I set layout_height to "?android:attr/listPreferredItemHeight", the divider fills the row, but the thumbnails shrink. I've done some debugging in the getView() method of the adapter, and it seems that the divider's height is not being set properly once the row has it's proper height. Here is a portion of the getView() method: public View getView(int position, View view, ViewGroup parent) { if (view == null) { view = inflater.inflate(R.layout.tag_list_item, parent, false); } The rest of the method simply sets the appropriate text and images for the row. Also, I create the inflater object in the adapter's constructor with: inflater = LayoutInflater.from(context); Am I missing something essential? Or does fill_parent just not work with dynamic heights?

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  • AddHandler not working?

    - by EdenMachine
    I can't figure out why my addhandler is not firing? In the Sub "CreateTagStyle" thd AddHandler is to firing when the LinkButton is clicked Is there some reason that addhandlers can't be adding at certain points of the page lifecycle? <%@ Page Title="" Language="VB" MasterPageFile="~/_Common/Admin.master" %> <script runat="server"> Protected Sub Page_Load(ByVal sender As Object, ByVal e As System.EventArgs) End Sub Protected Sub RadGrid1_NeedDataSource(ByVal source As Object, ByVal e As Telerik.Web.UI.GridNeedDataSourceEventArgs) If Not e.IsFromDetailTable Then Dim forms As New MB.RequestFormPacket() RadGrid1.DataSource = forms.GetPackets() End If End Sub Protected Sub RadGrid1_DetailTableDataBind(ByVal source As Object, ByVal e As Telerik.Web.UI.GridDetailTableDataBindEventArgs) Select Case e.DetailTableView.Name Case "gtvForms" Dim PacketID As Guid = e.DetailTableView.ParentItem.GetDataKeyValue("ID") e.DetailTableView.DataSource = MB.RequestForm.GetRequestForms(PacketID) End Select End Sub Protected Sub RadGrid1_InsertCommand(ByVal source As Object, ByVal e As Telerik.Web.UI.GridCommandEventArgs) If IsValid Then Select Case TryCast(e.Item.NamingContainer.NamingContainer, GridTableView).Name Case "gtvPackets" Dim rtbName As RadTextBox = TryCast(e.Item.FindControl("rtbName"), RadTextBox) Dim IsActive As Boolean = TryCast(e.Item.FindControl("cbxIsActive"), CheckBox).Checked Dim packet As New MB.RequestFormPacket() packet.Name = rtbName.Text packet.IsActive = IsActive packet.Insert() e.Canceled = True e.Item.OwnerTableView.IsItemInserted = False RadGrid1.Rebind() System.Web.UI.ScriptManager.RegisterStartupScript(Me.Page, Me.GetType(), "ClientMessage", "SuccessMessage('Request Form Packet has been added successfully.');", True) Case "gtvForms" Dim parentItem As GridDataItem = e.Item.OwnerTableView.ParentItem Dim rcbForms As RadComboBox = TryCast(e.Item.FindControl("rcbForms"), RadComboBox) Dim rf As New MB.RequestForm() rf.RequestFormPacketID = CType(parentItem.OwnerTableView.DataKeyValues(parentItem.ItemIndex)("ID"), Guid) rf.FormID = rcbForms.SelectedValue If MB.RequestFormPacket.HasItems(rf.RequestFormPacketID) Then rf.SortOrder = rf.MaxSortOrder + 1 Else rf.SortOrder = 0 End If rf.Insert() e.Canceled = True e.Item.OwnerTableView.IsItemInserted = False TryCast(e.Item.NamingContainer.NamingContainer, GridTableView).Rebind() End Select End If End Sub Protected Sub RadGrid1_UpdateCommand(ByVal source As Object, ByVal e As Telerik.Web.UI.GridCommandEventArgs) If IsValid Then Select Case TryCast(e.Item.NamingContainer, GridTableView).Name Case "gtvPackets" Dim PacketID As Guid = CType(CType(e.CommandSource, Button).NamingContainer, GridEditFormItem).GetDataKeyValue("ID") Dim Name As String = TryCast(e.Item.FindControl("rtbName"), RadTextBox).Text Dim Tags As String = TryCast(e.Item.FindControl("hdnTags"), HiddenField).Value Dim IsActive As Boolean = TryCast(e.Item.FindControl("cbxIsActive"), CheckBox).Checked Dim rfp As New MB.RequestFormPacket() rfp.Update(PacketID, Name, IsActive) Call MB.RequestFormPacketTag.Insert(PacketID, Tags) e.Item.Edit = False TryCast(e.Item.NamingContainer, GridTableView).Rebind() System.Web.UI.ScriptManager.RegisterStartupScript(Me.Page, Me.GetType(), "ClientMessage", "SuccessMessage('Request Form Packet has been updated successfully.');", True) Case "gtvForms" Dim RequestFormID As Guid = CType(CType(e.CommandSource, Button).NamingContainer, GridEditFormItem).GetDataKeyValue("ID") Dim rcbForms As RadComboBox = TryCast(e.Item.FindControl("rcbForms"), RadComboBox) Dim rf As New MB.RequestForm() rf.Update(RequestFormID, rcbForms.SelectedValue) e.Item.Edit = False TryCast(e.Item.NamingContainer, GridTableView).Rebind() End Select End If End Sub Protected Sub RadGrid1_DeleteCommand(ByVal source As Object, ByVal e As Telerik.Web.UI.GridCommandEventArgs) Dim editedItem As GridEditableItem = TryCast(e.Item, GridEditableItem) Select Case CType(editedItem.Parent.Parent, GridTableView).Name Case "gtvPackets" Dim ID As Guid = CType(CType(e.CommandSource, ImageButton).NamingContainer, GridDataItem).GetDataKeyValue("ID") MB.RequestFormPacket.Delete(ID) System.Web.UI.ScriptManager.RegisterStartupScript(Me.Page, Me.GetType(), "ClientMessage", "NotifyMessage('Request Form Packet has been deleted.');", True) Case "gtvForms" Dim ID As Guid = CType(CType(e.CommandSource, ImageButton).NamingContainer, GridDataItem).GetDataKeyValue("ID") MB.RequestForm.Delete(ID) System.Web.UI.ScriptManager.RegisterStartupScript(Me.Page, Me.GetType(), "ClientMessage", "NotifyMessage('Request Form has been removed.');", True) End Select End Sub Protected Sub ibnItemUpArrow_Command(ByVal sender As Object, ByVal e As System.Web.UI.WebControls.CommandEventArgs) Dim gtv As GridTableView = CType(CType(sender, ImageButton).NamingContainer.NamingContainer, GridTableView) Dim ID As Guid = New Guid(e.CommandArgument.ToString()) Call MB.RequestForm.MoveUp(ID) gtv.Rebind() End Sub Protected Sub ibnItemDownArrow_Command(ByVal sender As Object, ByVal e As System.Web.UI.WebControls.CommandEventArgs) Dim gtv As GridTableView = CType(CType(sender, ImageButton).NamingContainer.NamingContainer, GridTableView) Dim ID As Guid = New Guid(e.CommandArgument.ToString()) Call MB.RequestForm.MoveDown(ID) gtv.Rebind() End Sub Protected Sub RadGrid1_RowDrop(ByVal sender As Object, ByVal e As Telerik.Web.UI.GridDragDropEventArgs) If String.IsNullOrEmpty(e.HtmlElement) Then If e.DraggedItems(0).OwnerGridID = RadGrid1.ClientID Then If e.DestDataItem IsNot Nothing Then Dim gtv As GridTableView = CType(e.DestDataItem.NamingContainer, GridTableView) For Each gdi As GridDataItem In e.DraggedItems Select Case gtv.Name Case "gtvForms" MB.RequestForm.DragAndDropReorder(gdi.GetDataKeyValue("ID"), e.DestDataItem.GetDataKeyValue("ID"), IIf(e.DropPosition = GridItemDropPosition.Above, True, False)) gtv.Rebind() End Select Next End If End If End If End Sub Protected Sub cbxAllowDragAndDrop_CheckedChanged(ByVal sender As Object, ByVal e As System.EventArgs) Dim cbx As CheckBox = CType(sender, CheckBox) If cbx.Checked Then RadGrid1.ClientSettings.AllowRowsDragDrop = True RadGrid1.ClientSettings.Selecting.AllowRowSelect = True RadGrid1.ClientSettings.Selecting.EnableDragToSelectRows = True Else RadGrid1.ClientSettings.AllowRowsDragDrop = False RadGrid1.ClientSettings.Selecting.AllowRowSelect = False RadGrid1.ClientSettings.Selecting.EnableDragToSelectRows = False End If End Sub Protected Sub ibnDisableToggleProcess_Click(ByVal sender As Object, ByVal e As System.Web.UI.ImageClickEventArgs) Dim ibn As ImageButton = CType(sender, ImageButton) Dim hdn As HiddenField = CType(ibn.NamingContainer.FindControl("hdnDisableProcessID"), HiddenField) Dim status As Boolean = MB.RequestFormPacket.ActivateToggle(New Guid(hdn.Value)) Dim gtv As GridTableView = CType(ibn.NamingContainer.NamingContainer, GridTableView) gtv.Rebind() System.Web.UI.ScriptManager.RegisterStartupScript(Me.Page, Me.GetType(), "ClientMessage", "SuccessMessage('Process has been " & IIf(status, "Activated", "Deactivated") & ".');", True) End Sub Protected Function DisplayTagList(ByVal tags As IEnumerable(Of MB.RequestFormPacketTag)) As String Dim list As String = "" For Each t As MB.RequestFormPacketTag In tags list += "<span class=""tags"">" & t.Tag.Name & "</span>" Next Return list End Function Protected Sub RadGrid1_ItemDataBound(ByVal sender As Object, ByVal e As Telerik.Web.UI.GridItemEventArgs) Select Case e.Item.GetType.Name Case "GridEditFormInsertItem" 'do nothing Case "GridEditFormItem" Dim plh As PlaceHolder = CType(e.Item.FindControl("plhTags"), PlaceHolder) Dim hdn As HiddenField = CType(e.Item.FindControl("hdnTags"), HiddenField) If hdn IsNot Nothing Then Dim gefi As GridEditFormItem = e.Item Dim packet As MB.RequestFormPacket = gefi.DataItem For Each pt As MB.RequestFormPacketTag In packet.RequestFormPacketTags Call CreateTagStyle(plh, hdn, pt.Tag.Name) If hdn.Value = "" Then hdn.Value = "|" End If hdn.Value += pt.Tag.Name & "|" Next End If End Select End Sub Protected Sub btnAddTag_Click(ByVal sender As Object, ByVal e As System.EventArgs) Dim btnAddTag As Button = sender Dim rtbTags As RadTextBox = btnAddTag.NamingContainer.FindControl("rtbTags") Dim plhTags As PlaceHolder = btnAddTag.NamingContainer.FindControl("plhTags") Dim hdnTags As HiddenField = btnAddTag.NamingContainer.FindControl("hdnTags") Dim TagExists As Boolean = False rtbTags.Text = rtbTags.Text.ToUpper().Trim() Dim currentTags() As String = Split(hdnTags.Value, "|") For i As Integer = 1 To currentTags.Count - 2 Call CreateTagStyle(plhTags, hdnTags, currentTags(i)) Next If TagExists = False And String.IsNullOrEmpty(rtbTags.Text) = False Then Call CreateTagStyle(plhTags, hdnTags, rtbTags.Text) If String.IsNullOrEmpty(hdnTags.Value) Then hdnTags.Value = "|" End If hdnTags.Value += rtbTags.Text & "|" 'System.Web.UI.ScriptManager.RegisterStartupScript(Me.Page, Me.GetType(), "ClientMessage", "highlightTag('" & lbn.ClientID & "');", True) End If rtbTags.Text = "" rtbTags.Focus() End Sub Public Sub RemoveTag(ByVal sender As Object, ByVal e As EventArgs) Response.End() Dim lbnSender As LinkButton = sender Dim plhTags As PlaceHolder = lbnSender.NamingContainer.FindControl("plhTags") Dim hdnTags As HiddenField = lbnSender.NamingContainer.FindControl("hdnTags") Response.Write(hdnTags.Value) Response.End() Dim TagExists As Boolean = False Dim currentTags() As String = Split(hdnTags.Value, "|") For i As Integer = 1 To currentTags.Count - 2 Call CreateTagStyle(plhTags, hdnTags, currentTags(i)) Next End Sub Protected Sub CreateTagStyle(ByVal plh As PlaceHolder, ByVal hdn As HiddenField, ByVal tagName As String) Dim lbn As New LinkButton() lbn.ID = "lbn_" & hdn.ClientID & "_" & tagName lbn.CssClass = "deleteCreateTag" lbn.Text = "X" AddHandler lbn.Click, AddressOf RemoveTag plh.Controls.Add(New LiteralControl("<div><span class=showTag>" & tagName & "</span>")) plh.Controls.Add(lbn) plh.Controls.Add(New LiteralControl("</div>")) End Sub </script> <asp:Content ID="Content1" ContentPlaceHolderID="head" Runat="Server"> <style type="text/css"> .tags { border:solid 1px #93AFE5; background-color:#F3F7F8; margin: 0px 2px 0px 2px; padding: 0px 4px 0px 4px; font-family:Verdana; font-size:10px; text-transform:uppercase; } </style> <script type="text/javascript"> function highlightTag(id) { $("#" + id).highlightFade({ color: '#FFFF99', speed: 2000, iterator: 'sinusoidal' }); } </script> </asp:Content> <asp:Content ID="Content2" ContentPlaceHolderID="ContentPlaceHolder1" Runat="Server"> <telerik:RadAjaxManager ID="RadAjaxManager1" runat="server" DefaultLoadingPanelID="RadAjaxLoadingPanel1" EnableAJAX="false"> <AjaxSettings> <telerik:AjaxSetting AjaxControlID="RadGrid1"> <UpdatedControls> <telerik:AjaxUpdatedControl ControlID="RadGrid1" /> </UpdatedControls> </telerik:AjaxSetting> </AjaxSettings> </telerik:RadAjaxManager> <telerik:RadAjaxLoadingPanel ID="RadAjaxLoadingPanel1" runat="server" /> <telerik:RadTabStrip ID="RadTabStrip1" runat="server" Skin="WebBlue" style="position:relative;top:1px;" ValidationGroup="vgTabs"> <Tabs> <telerik:RadTab Text="Request Form Packets" Selected="true" ImageUrl="~/Admin/Images/Packet2.png" /> <telerik:RadTab Text="Request Forms" NavigateUrl="Forms.aspx" ImageUrl="~/Admin/Images/Forms.png" /> </Tabs> </telerik:RadTabStrip> <asp:ObjectDataSource ID="odsForms" runat="server" TypeName="MB.Form" SelectMethod="GetForms" /> <asp:Panel ID="pnlContent" runat="server" CssClass="ContentPanel"> <telerik:RadGrid ID="RadGrid1" runat="server" AllowPaging="True" AllowSorting="True" GridLines="None" OnNeedDataSource="RadGrid1_NeedDataSource" AllowAutomaticUpdates="true" AllowAutomaticDeletes="true" AllowAutomaticInserts="true" OnInsertCommand="RadGrid1_InsertCommand" OnUpdateCommand="RadGrid1_UpdateCommand" OnDeleteCommand="RadGrid1_DeleteCommand" OnRowDrop="RadGrid1_RowDrop" OnDetailTableDataBind="RadGrid1_DetailTableDataBind" OnItemDataBound="RadGrid1_ItemDataBound"> <%-----------------------------------------------------------%> <%------------------------- PACKETS -------------------------%> <%-----------------------------------------------------------%> <MasterTableView AutoGenerateColumns="False" DataKeyNames="ID" ClientDataKeyNames="ID" ShowHeadersWhenNoRecords="true" Name="gtvPackets" NoMasterRecordsText="There are currently no Request Form Packets" GroupLoadMode="Client" RetrieveNullAsDBNull="true" CommandItemDisplay="Top" AllowAutomaticUpdates="true" AllowAutomaticDeletes="true" AllowAutomaticInserts="true"> <RowIndicatorColumn> <HeaderStyle Width="20px"></HeaderStyle> </RowIndicatorColumn> <ExpandCollapseColumn> <HeaderStyle Width="20px"></HeaderStyle> </ExpandCollapseColumn> <CommandItemTemplate> <table width="100%"> <tr> <td class="AdminGridHeader">&nbsp;<img src="../Admin/Images/Packet2.png" align="absmiddle" width="16" height="16" />&nbsp;&nbsp;Request Form Packets</td> <td width="1%"><asp:CheckBox ID="cbxAllowDragAndDrop" runat="server" AutoPostBack="true" OnCheckedChanged="cbxAllowDragAndDrop_CheckedChanged" /></td> <td width="1%" nowrap="nowrap"><asp:Label AssociatedControlID="cbxAllowDragAndDrop" ID="Label1" runat="server" Text="Enable Drag and Drop Reordering" ToolTip="Drag and Drop Reordering applies only to Forms." /></td> <td align="right" width="1%"><asp:Button ID="btnAddPacket" Text="Create New Packet" runat="server" CommandName="InitInsert" /></td> </tr> </table> </CommandItemTemplate> <EditFormSettings> <EditColumn ButtonType="PushButton" HeaderStyle-Font-Bold="true" UniqueName="EditCommandColumn" /> </EditFormSettings> <EditItemStyle Font-Bold="true" BackColor="#FFFFCC" /> <Columns> <telerik:GridTemplateColumn HeaderText="Packet Name" UniqueName="PacketName" SortExpression="Name"> <ItemTemplate> <img src="../Admin/Images/Packet2.png" align="absmiddle" width="16" height="16" />&nbsp;&nbsp;<%#Eval("Name")%> </ItemTemplate> <EditItemTemplate> <telerik:RadTextBox runat="server" ID="rtbName" Width="300" Text='<%# Bind("Name") %>' /> <asp:RequiredFieldValidator ID="rfvName" runat="server" ErrorMessage="Required" ControlToValidate="rtbName" /> </EditItemTemplate> </telerik:GridTemplateColumn> <telerik:GridTemplateColumn HeaderText="Tags" UniqueName="Tags"> <ItemTemplate> <%#DisplayTagList(Eval("RequestFormPacketTags"))%> </ItemTemplate> <EditItemTemplate> <asp:Panel ID="pnlAddTags" runat="server" DefaultButton="btnAddTag"> <table cellpadding="0" cellspacing="0"> <tr> <td> <telerik:RadTextBox ID="rtbTags" runat="server" Width="200" style="text-transform:uppercase;" /> <asp:RegularExpressionValidator ID="revTags" runat="server" ErrorMessage="Invalid Entry" ControlToValidate="rtbTags" Display="Dynamic" ValidationExpression="^[^<>`~!/@\#}$%:;)(_^{&*=|+]+$" ValidationGroup="vgTags" /> </td> <td> <asp:Button ID="btnAddTag" runat="server" ValidationGroup="vgTags" Text="Add" OnClick="btnAddTag_Click" /> </td> </tr> </table> </asp:Panel> <div id="divTags"> <asp:PlaceHolder id="plhTags" runat="server" /> <asp:HiddenField ID="hdnTags" runat="server" /> </div> </EditItemTemplate> </telerik:GridTemplateColumn> <telerik:GridTemplateColumn HeaderTooltip="Disable" ItemStyle-Width="1%" ItemStyle-HorizontalAlign="Center" SortExpression="IsActive" UniqueName="IsActive" ReadOnly="true"> <ItemTemplate> <asp:ImageButton ID="ibnDisabledProcess" runat="server" ImageUrl="../Images/Icons/Stop.png" Width="16" OnClientClick="return window.confirm('Activate this Process?');" ToolTip="Click to activate this Request for Account use." Visible='<%#IIF(Eval("IsActive"),false,true) %>' OnClick="ibnDisableToggleProcess_Click" /> <asp:ImageButton ID="ibnEnabledProcess" runat="server" ImageUrl="../Images/Icons/Stop_disabled.png" Width="16" OnClientClick="return window.confirm('Deactivate this Process?');" ToolTip="Click to deactivate this Request for Account use." Visible='<%#IIF(Eval("IsActive"),true,false) %>' OnClick="ibnDisableToggleProcess_Click" /> <asp:HiddenField ID="hdnDisableProcessID" runat="server" Value='<%#Eval("ID") %>' /> </ItemTemplate> </telerik:GridTemplateColumn> <telerik:GridTemplateColumn HeaderText="Is Active" UniqueName="IsActiveCheckbox" Display="false"> <EditItemTemplate> <asp:CheckBox ID="cbxIsActive" runat="server" Checked='<%# IIF(Eval("IsActive") Is DbNull.Value OrElse Eval("IsActive") = False,False,True) %>' /> </EditItemTemplate> </telerik:GridTemplateColumn> <telerik:GridEditCommandColumn ButtonType="ImageButton" EditText="Edit Admin" ItemStyle-Width="16" EditImageUrl="~/Images/edit-small.png" /> <telerik:GridButtonColumn ConfirmText="Do you really want to delete this Admin? WARNING: THIS CANNOT BE UNDONE!!" ConfirmDialogType="RadWindow" ConfirmTitle="Delete" ButtonType="ImageButton" CommandName="Delete" Text="Delete Admin" ImageUrl="~/Images/Delete.png" UniqueName="DeleteColumn"> <ItemStyle HorizontalAlign="Center" Width="16" /> </telerik:GridButtonColumn> </Columns> <DetailTables> <%-----------------------------------------------------------%> <%-------------------------- FORMS --------------------------%> <%-----------------------------------------------------------%> <telerik:GridTableView Name="gtvForms" AllowPaging="true" PagerStyle-Position="TopAndBottom" PageSize="20" AutoGenerateColumns="false" DataKeyNames="RequestFormPacketID,ID" runat="server" CommandItemDisplay="Top" Width="100%"> <ParentTableRelation> <telerik:GridRelationFields DetailKeyField="RequestFormPacketID" MasterKeyField="ID" /> </ParentTableRelation> <CommandItemTemplate> <table width="100%" class="AdminGridHeaders"> <tr> <td class="AdminGridHeaders"> &nbsp;<img src="../Admin/Images/Forms.png" align="absmiddle" width="16" height="16" />&nbsp;&nbsp;Forms </td> <td align="right"> <asp:Button ID="ibnAdd" runat="server" Text="Add Form" CommandName="InitInsert" /> </td> </tr> </table> </CommandItemTemplate> <EditFormSettings> <EditColumn ButtonType="PushButton" InsertText="Save" UpdateText="Update" CancelText="Cancel" /> </EditFormSettings> <EditItemStyle Font-Bold="true" BackColor="#FFFFCC" /> <Columns> <telerik:GridTemplateColumn HeaderText="Form Name" UniqueName="FormName"> <ItemTemplate> <img src="../Admin/Images/Forms.png" align="absmiddle" width="16" height="16" style="margin-right:4px;" /> <%#Eval("Form.Name")%> </ItemTemplate> <EditItemTemplate> <telerik:RadComboBox ID="rcbForms" runat="server" DataSourceID="odsForms" AppendDataBoundItems="true" DataTextField="Name" DataValueField="ID" SelectedValue='<%#Bind("FormID")%>'> <Items> <telerik:RadComboBoxItem Text="-- Select a Form --" Value="" /> </Items> </telerik:RadComboBox> <asp:RequiredFieldValidator ID="rfvForms" runat="server" ErrorMessage="Required" ControlToValidate="rcbForms" InitialValue="-- Select a Form --" Display="Dynamic" /> </EditItemTemplate> </telerik:GridTemplateColumn> <telerik:GridTemplateColumn HeaderText="Test" ReadOnly="true" UniqueName="TestForm" HeaderStyle-Width="1%" ItemStyle-HorizontalAlign="Center"> <ItemTemplate> <asp:HyperLink ID="hypTestForm" runat="server" NavigateUrl='<%# "FormsPreview.aspx?fid=" & Eval("FormID").ToString() & "&test=true" %>' Target="_blank"><asp:Image ID="imgTestProcess" runat="server" ImageUrl="~/Admin/Images/Test.png" ImageAlign="AbsMiddle" ToolTip="Test Form" /></asp:HyperLink> </ItemTemplate> </telerik:GridTemplateColumn> <telerik:GridTemplateColumn HeaderText="Header" SortExpression="Header" UniqueName="Header"> <ItemTemplate> <%#Eval("Form.Header")%>&nbsp; </ItemTemplate> </telerik:GridTemplateColumn> <telerik:GridTemplateColumn ReadOnly="true" ItemStyle-HorizontalAlign="Center" HeaderStyle-Width="1%" HeaderStyle-Wrap="false" ItemStyle-Wrap="false" UniqueName="SortOrder"> <ItemTemplate> <asp:ImageButton ID="ibnItemUpArrow" runat="server" Width="16" height="16" ImageUrl="~/Admin/Images/ArrowUp.png" ImageAlign="AbsMiddle" Visible='<%#IIF(Eval("SortOrder") = 0,false,true) %>' CommandArgument='<%#Eval("ID") %>' OnCommand=

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  • GWT Javascript Exception in Hosted Mode: Result of expression 'doc.getBoxObjectFor' [undefined] is

    - by holmes
    Anyone ever seen this exception? I'm running in hosted mode on GWT 1.6.4 on a mac. I'm using the AutoSuggest and it's throwing this exception trying to show the popup. It works fine in compiled mode, but obviously hosted mode is rather important. [ERROR] Uncaught exception escaped com.google.gwt.core.client.JavaScriptException: (TypeError): Result of expression 'doc.getBoxObjectFor' [undefined] is not a function. line: 71 sourceId: 1152617088 sourceURL: jar:file:/Users/holmes/.m2/repository/com/google/gwt/gwt-user/1.6.4/gwt-user-1.6.4.jar!/com/google/gwt/dom/client/DOMImplMozillaOld.java expressionBeginOffset: 288 expressionCaretOffset: 307 expressionEndOffset: 313 at com.google.gwt.dom.client.DOMImplMozillaOld.getAbsoluteLeftImpl(Native Method) at com.google.gwt.dom.client.DOMImplMozillaOld.getAbsoluteLeft(DOMImplMozillaOld.java:29) at com.google.gwt.dom.client.Element$.getAbsoluteLeft$(Element.java:86) at com.google.gwt.user.client.DOM.getAbsoluteLeft(DOM.java:646) at com.google.gwt.user.client.ui.UIObject.getAbsoluteLeft(UIObject.java:487) at com.google.gwt.user.client.ui.PopupPanel.position(PopupPanel.java:1015) at com.google.gwt.user.client.ui.PopupPanel.access$5(PopupPanel.java:958) at com.google.gwt.user.client.ui.PopupPanel$1.setPosition(PopupPanel.java:811) at com.google.gwt.user.client.ui.PopupPanel.setPopupPositionAndShow(PopupPanel.java:700) at com.google.gwt.user.client.ui.PopupPanel.showRelativeTo(PopupPanel.java:809) at com.google.gwt.user.client.ui.SuggestBox.showSuggestions(SuggestBox.java:768) at com.google.gwt.user.client.ui.SuggestBox.access$3(SuggestBox.java:738) at com.google.gwt.user.client.ui.SuggestBox$1.onSuggestionsReady(SuggestBox.java:281) at com.google.gwt.user.client.ui.MultiWordSuggestOracle.requestSuggestions(MultiWordSuggestOracle.java:225) at com.google.gwt.user.client.ui.SuggestBox.showSuggestions(SuggestBox.java:640) at com.google.gwt.user.client.ui.SuggestBox.refreshSuggestions(SuggestBox.java:713) at com.google.gwt.user.client.ui.SuggestBox.access$6(SuggestBox.java:705) at com.google.gwt.user.client.ui.SuggestBox$1TextBoxEvents.onKeyUp(SuggestBox.java:678) at com.google.gwt.event.dom.client.KeyUpEvent.dispatch(KeyUpEvent.java:54) at com.google.gwt.event.dom.client.KeyUpEvent.dispatch(KeyUpEvent.java:1) at com.google.gwt.event.shared.HandlerManager$HandlerRegistry.fireEvent(HandlerManager.java:65) at com.google.gwt.event.shared.HandlerManager$HandlerRegistry.access$1(HandlerManager.java:53) at com.google.gwt.event.shared.HandlerManager.fireEvent(HandlerManager.java:178) at com.google.gwt.user.client.ui.Widget.fireEvent(Widget.java:52) at com.google.gwt.event.dom.client.DomEvent.fireNativeEvent(DomEvent.java:116) at com.google.gwt.user.client.ui.Widget.onBrowserEvent(Widget.java:90) at com.google.gwt.user.client.ui.TextBoxBase.onBrowserEvent(TextBoxBase.java:193) at com.google.gwt.user.client.ui.Composite.onBrowserEvent(Composite.java:54) at com.google.gwt.user.client.DOM.dispatchEventImpl(DOM.java:1320) at com.google.gwt.user.client.DOM.dispatchEventAndCatch(DOM.java:1299) at com.google.gwt.user.client.DOM.dispatchEvent(DOM.java:1262)

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  • Making a ViewFlipper like the Home Screen using MotionEvent.ACTION_MOVE

    - by DJTripleThreat
    Ok I have a ViewFlipper with three LinearLayouts nested inside it. It defaults to showing the first one. This code: // Assumptions in my Activity class: // oldTouchValue is a float // vf is my view flipper @Override public boolean onTouchEvent(MotionEvent touchEvent) { switch (touchEvent.getAction()) { case MotionEvent.ACTION_DOWN: { oldTouchValue = touchEvent.getX(); break; } case MotionEvent.ACTION_UP: { float currentX = touchEvent.getX(); if (oldTouchValue < currentX) { vf.setInAnimation(AnimationHelper.inFromLeftAnimation()); vf.setOutAnimation(AnimationHelper.outToRightAnimation()); vf.showNext(); } if (oldTouchValue > currentX) { vf.setInAnimation(AnimationHelper.inFromRightAnimation()); vf.setOutAnimation(AnimationHelper.outToLeftAnimation()); vf.showPrevious(); } break; } case MotionEvent.ACTION_MOVE: { // TODO: Some code to make the ViewFlipper // act like the home screen. break; } } return false; } public static class AnimationHelper { public static Animation inFromRightAnimation() { Animation inFromRight = new TranslateAnimation( Animation.RELATIVE_TO_PARENT, +1.0f, Animation.RELATIVE_TO_PARENT, 0.0f, Animation.RELATIVE_TO_PARENT, 0.0f, Animation.RELATIVE_TO_PARENT, 0.0f); inFromRight.setDuration(350); inFromRight.setInterpolator(new AccelerateInterpolator()); return inFromRight; } public static Animation outToLeftAnimation() { Animation outtoLeft = new TranslateAnimation( Animation.RELATIVE_TO_PARENT, 0.0f, Animation.RELATIVE_TO_PARENT, -1.0f, Animation.RELATIVE_TO_PARENT, 0.0f, Animation.RELATIVE_TO_PARENT, 0.0f); outtoLeft.setDuration(350); outtoLeft.setInterpolator(new AccelerateInterpolator()); return outtoLeft; } // for the next movement public static Animation inFromLeftAnimation() { Animation inFromLeft = new TranslateAnimation( Animation.RELATIVE_TO_PARENT, -1.0f, Animation.RELATIVE_TO_PARENT, 0.0f, Animation.RELATIVE_TO_PARENT, 0.0f, Animation.RELATIVE_TO_PARENT, 0.0f); inFromLeft.setDuration(350); inFromLeft.setInterpolator(new AccelerateInterpolator()); return inFromLeft; } public static Animation outToRightAnimation() { Animation outtoRight = new TranslateAnimation( Animation.RELATIVE_TO_PARENT, 0.0f, Animation.RELATIVE_TO_PARENT, +1.0f, Animation.RELATIVE_TO_PARENT, 0.0f, Animation.RELATIVE_TO_PARENT, 0.0f); outtoRight.setDuration(350); outtoRight.setInterpolator(new AccelerateInterpolator()); return outtoRight; } } ... handles the view flipping but the animations are very "on/off". I'm wondering if someone can help me out with the last part. Assuming that I can access the LinearLayouts, is there a way where I can set the position of the layouts based on deltaX and deltaY? Someone gave me this link: https://android.git.kernel.org/?p=platform/frameworks/base.git;a=blob;f=core/java/android/view/animation/TranslateAnimation.java;h=d2ff754ac327dda0fe35e610752abb78904fbb66;hb=HEAD and said I should refer to the applyTransformation method for hints on how to do this but I don't know how to repeat this same behavior.

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  • Combining mousedown and mousemove events together with Javascript (JQUERY?)

    - by webzide
    Dear experts, I would like to combine a the mousedown and mousemove and mouseup events together. Basically the application of this would be making a UI for selecting elements. Like selecting icons in windows when the mouse is clicked down and as you move it, a dotted border dynamically moves with it. I know this is possible with the predefined UI of Jquery. But I am building a web application that requires the integration of this and would like to know the technique. I spend hours on this and it just doesn't work. here's is the code i have so far and the logic behind it: $(document).bind('mousedown', function (evt) { evt = (evt) ? evt : event; startX = evt.clientX; startY = evt.clientY; div = document.createElement("div"); div.style.position = "absolute"; div.style.left = startX + "px"; div.style.top = startY + "px"; div.style.border = "1px dotted #DDDDDD"; $(document).bind('mousemove', function(evt){ evt=(evt) ? evt: event; alert("TESTING OF THIS WORKS"); }); }); $(document).bind('mouseup',function(evt) { var evt = (evt) ? evt : event; var endX = evt.clientX; var endY = evt.clientY; difX = (endX - startX); difY = (endY - startY) if ((difX || difY) > 0) { div.style.width = difX + "px"; div.style.height = difY + "px"; document.body.appendChild(div); } $(this).unbind('mousemove'); }); As you can see I have placed an event binding of mousemove into the event function of mousedown so that it can only be invoked when the mouse is down. but the problem is, once that event is binded, it does not come off. The borders does not move dynamically as expected. Maybe my logic is entirely messed up. If anyone could point me the the right direction that would be great. THanks in advance.

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  • Truncate text to fit table cell without wrapping using css or jquery

    - by Tauren
    I want the text in one of the columns of a table to not wrap, but to just truncate so that it fits within the current size of the table cell. I don't want the table cell to change size, as I need the table to be exactly 100% the width of the container. This is because the table with 100% width is inside of a positioned div with overflow: auto (it's actually inside of a jquery UI.Layout panel). I tried both overflow: hidden and the text still wrapped. I tried white-space: nowrap, but it stretched the table wider than 100% and added a horizontal scroll bar. div.container { position: absolute; overflow: auto; /* user can slide resize bars to change the width & height */ width: 600px; height: 300px; } table { width: 100% } td.nowrap { overflow: hidden; white-space: nowrap; } <div class="container"> <table> <tr> <td>From</td> <td>Subject</td> <td>Date</td> </tr> <tr> <td>Bob Smith</td> <td class="nowrap"> <strong>Message subject</strong> <span>This is a preview of the message body and could be long.</span> </td> <td>2010-03-30 02:18AM</td> </tr> </table> </div> Is there a way using css to solve this? If I had a fixed table cell size, then overflow:hidden would truncate anything that flows over, but I can't used a fixed size as I want the table to stretch with the UI.Layout panel size. If not, then how would I solve this with jquery? My use case is similar to the gmail interface, where an email subject is bolded and the beginning of the message body is shown, but then truncated to fit.

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