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  • Asset Lifecycle Management – Why Upgrade to Release 12.1?

    With Oracle's latest product release, asset intensive companies can benefit from the recent enhancements introduced in this latest version. Firms both large and small who want to better control their operating assets, from plant and equipment to manufacturing and utility assets, have the chance to realize faster time-to-benefit by utilizing the latest capabilities. Where efficiency, effectiveness, safety and compliance are critical, companies can benefit from an enterprise view of their equipment. This webcast will highlight some of the new features and the benefits possible.

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  • FocusOPEN Digital Asset Manager

    - by csharp-source.net
    FocusOPEN is a free and open source ASP.NET Digital Asset Management system written in C# and SQL Server (T-SQL). It includes a number of enterprise class features such as a dedicated media processing server, multi-brand support, flexible configurable metadata, faceted and filtered search interfaces (as well as full text indexing) and sophisticated security and user access roles. FocusOPEN is available with an AGPL and Commercial licence.

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  • Your Domain Name is Your Best Asset - Choose it Wisely

    Do you want to know what your most important asset is as an online marketer? Your domain name. It doesn';t matter whether you have a blog or a sales page for your product your domain name can make or ... [Author: Clare Swindlehurst - Web Design and Development - April 28, 2010]

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  • IT Inventory Tracking

    - by DrStalker
    What is a good tool to keep track of IT inventory? Systems that are installed and running, parts being ordered, that sort of thing. I'd love a central, web based system (preferably something we can customize) but my searching so far has resulted in a lot of dead open source projects that havn't been updated in a few years and poorly created commercial websites that don't do a very good job describing their product. The software doesn't have to be free or open source - a good commercial alternative is fine. It doesn't even need to be a web-based tool, that's just what I thought would be simplist to find and easiest to deploy. The number of assets that it will be tracking will be in the dozens, so it doesn't have to be a super high-end enterprise solution but it does need to do a better job than an excel sheet in a shared folder (which is our current "solution")

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  • Documenting Client Infrastructure

    - by Richard B
    Working on a new project, and need some documentation advice. I need to be able to document ~ 400 client sites to track assets, setup, hardware layout, network layout, etc. We want to have photos, maps, etc. wherever possible. We need this for a call center environment. Has anyone found any off the shelf software that performs this functionality, or are we on our own to develop the tools that we require?

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  • Implementing algorithms via compute shaders vs. pipeline shaders

    - by TravisG
    With the availability of compute shaders for both DirectX and OpenGL it's now possible to implement many algorithms without going through the rasterization pipeline and instead use general purpose computing on the GPU to solve the problem. For some algorithms this seems to become the intuitive canonical solution because they're inherently not rasterization based, and rasterization-based shaders seemed to be a workaround to harness GPU power (simple example: creating a noise texture. No quad needs to be rasterized here). Given an algorithm that can be implemented both ways, are there general (potential) performance benefits over using compute shaders vs. going the normal route? Are there drawbacks that we should watch out for (for example, is there some kind of unusual overhead to switching from/to compute shaders at runtime)? Are there perhaps other benefits or drawbacks to consider when choosing between the two?

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  • Digital Asset Management System

    - by Prashant
    I am looking for an opensource web-based digital asset management system. My requirements are to create a web based system where users can upload and download .zip, .jpg, .png, .pdf, .doc, .xls etc. media files. Also user management should be there, so that we can create multiple users and accordingly give them permissions. I have found one http://www.resourcespace.org/ but it looks a bit big and complicated. It is fitting to my need but I am looking and researching a bit more to get some good and more easy to use system. If anyone knows such web based system or tool, please share.

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  • Loading sound in XNA without the Content Pipeline

    - by David Gouveia
    I'm working on a "Game Maker"-type of application for Windows where the user imports his own assets to be used in the game. I need to be able to load this content at runtime on the engine side. However I don't want the user to have to install anything more than the XNA runtime, so calling the content pipeline at runtime is out. For images I'm doing fine using Texture2D.FromStream. I've also noticed that XNA 4.0 added a FromStream method to the SoundEffect class but it only accepts PCM wave files. I'd like to support more than wave files though, at least MP3. Any recommendations? Perhaps some C# library that would do the decoding to PCM wave format.

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  • Neuberger Berman Defines CRM Strategy In Asset Management

    - by michael.seback
    Neuberger Berman Defines Front Office Strategy for the New Firm Neuberger Berman is a majority employee-owned independent asset management firm with a heritage dating back to 1939. It provides a range of investment options, wealth planning services, and advice to meet individual needs. It also offers a broad range of financial capabilities and specializes in developing innovative and customized investment solutions for institutions. ... "The Insight team's analysis was critical to helping us assess the strengths and weaknesses of our Siebel implementation. It helped us to come up with our strategic plan for using customer relationship management and business intelligence capabilities." - Roxana Feldmann, Senior Vice President Technology ...Read more.

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  • Connectify Dispatch: Link All Your Network Connections into a Super Pipeline

    - by Jason Fitzpatrick
    Connectify Dispatch is a network management tool that takes all the connections around you–Ethernet, Wi-Fi nodes, even 3G/4G cellular connections–and combines them into one giant data pipeline. At its most simple, Connectify Dispatch takes all the network inputs available to your computer (be those connections hard-line Ethernet, Wi-Fi nodes, or cellular connections) and merges the separate data connections seamlessly into one master connection. If any of the connections should falter (like your 3G reception goes out), Connectify automatically shifts the data to other available networks without any interruption. In addition you can specify which network Connectify should favor with connection prioritization; perfect for using your cellular connection without breaking through your data cap for the month right away. Hit up the link below to read more about Connectify Dispatch and the companion app Connectify Hotspot. Connectify Dispatch Secure Yourself by Using Two-Step Verification on These 16 Web Services How to Fix a Stuck Pixel on an LCD Monitor How to Factory Reset Your Android Phone or Tablet When It Won’t Boot

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  • SAB BizTalk Archiving Pipeline Component v0.2

    - by Stuart Brierley
    Just released to Codeplex is an updated version of my archiving pipeline component for BizTalk. The changes in this release are: Addition of FTP adapter macros to the base macros and File adapter macros. Fix for the issue of garbage collection of data streams within pipelines as discussed in this previous blog entry. Now looks for OutboundTransportType in addition to InboundTransportType to pick up send port transport type; Therefore changed %InboundTransportType% macro to %TransportType%. An initial outline of the project can be read here.

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  • Help Convert Your Pipeline Opportunities Into Wins

    - by swalker
    Are you looking for an extra advantage to help convert your pipeline opportunities into wins?  The Buy Now, Pay Less for Oracle Hardware & Software  and the Oracle Database Appliance (ODA) Low Entry Payment offer simplified payment plans, with low promotional rates which represent the most affordable way for your accounts to acquire the systems they need now. With payments you grow your deals by selling into future years' budgets; and you mitigate your credit and collections risk - Oracle pays you on behalf of your customer, while your customer makes payments over time. Payments deliver the following benefits: Uncover hidden obstacles and shorten sales-cycles Access the financial decision maker Offer an alternate line of credit Differentiate or match your competition Offer an alternate line of credit to preserve scarce capital Don't wait for a request for financing from your account. Quote your business with these promotions proactively, before any requests. For more information on Oracle Financing for partners visit us at OPN or email [email protected]

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  • BigQuery: Simple example of a data collection and analysis pipeline + Your questions

    BigQuery: Simple example of a data collection and analysis pipeline + Your questions Join Michael Manoochehri and Ryan Boyd live to talk about Google BigQuery. We'll give an overview of how we're using our cars, phones, App Engine and BigQuery to collect and analyze data. We'll be discussing our trusted tester feature which allows analyzing data from the App Engine datastore. We'll also review some of the more interesting questions from Stack Overflow and take questions via Google Moderator. From: GoogleDevelopers Views: 250 16 ratings Time: 26:53 More in Science & Technology

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  • Bone creation in XNA Content Pipeline

    - by cod3monk3y
    I'm trying to manually create a ModelContent instance that includes custom Bone data in a custom ContentProcessor in the XNA Content Pipeline. I can't seem to create or assign manually created bone data due to either private constructors or read-only collections (at every turn). The code I have right now that creates a single triangle ModelContent that I'd like to create a bone for is: MeshContent mc = new MeshContent(); mc.Positions.Add(new Vector3(-10, 0, 0)); mc.Positions.Add(new Vector3(0, 10, 0)); mc.Positions.Add(new Vector3(10, 0, 0)); GeometryContent gc = new GeometryContent(); gc.Indices.AddRange(new int[] { 0, 1, 2 }); gc.Vertices.AddRange(new int[] { 0, 1, 2 }); mc.Geometry.Add(gc); // Create normals MeshHelper.CalculateNormals(mc, true); // finally, convert it to a model ModelContent model = context.Convert<MeshContent, ModelContent>(mc, "ModelProcessor"); The documentation on XNA is amazingly sparse. I've been referencing the class diagrams created by DigitalRune and Sean Hargreaves blog, but I haven't found anything on creating bone content. Once the ModelContent is created, it's not possible to add bones because the Bones collection is read-only. And it seems the only way to create the ModelContent instance is to call the standard ModelProcessor via ContentProcessorContext.Convert. So it's a bit of a catch-22. The BoneContent class has a constructor but no methods except those inherited from NodeContent... though now (true to form) maybe I've realized the solution by asking the question. Should I create a root NodeContent with two children: one MeshContent and one BoneContent as the root of my skeleton; then pass the root NodeContent to ContentProcessorContext.Convert? Off to try that now...

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  • BizTalk HL7 Receive Pipeline Exception

    - by Paul Petrov
    If you experience sequence of errors below with BizTalk HL7 MLLP receive ports you may need to request a hotfix from Microsoft. Knowledge base article number is 2454887 but it’s still not available on the KB site. The hotfix is recently released and you may need to open support ticket to get to it. It requires three other hotfixes installed: ·         970492 (DASM 3.7.502.2) ·         973909 (additional ACK codes) ·         981442 (Microsoft.solutions.btahl7.mllp.dll 3.7.509.2) If the exceptions below repeatedly appear in the event log you most likely would be helped by the hotfix: Fatal error encountered in 2XDasm. Exception information is Cannot access a disposed object. Object name: 'CEventingReadStream'. There was a failure executing the receive pipeline: "BTAHL72XPipelines.BTAHL72XReceivePipeline, BTAHL72XPipelines, Version=1.3.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35" Source: "BTAHL7 2.X Disassembler" Receive Port: "ReceivePortName" URI: "IPAddress:portNumber" Reason: Cannot access a disposed object. Object name: 'CEventingReadStream'. The Messaging Engine received an error from transport adapter "MLLP" when notifying the adapter with the BatchComplete event. Reason "Object reference not set to an instance of an object." We’ve been through a lot of troubleshooting with Microsoft Product Support and they did a great job finding an issue and releasing a fix.

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  • How would I UPDATE these table entries with SQL and PHP?

    - by CT
    I am working on an Asset Database problem. I enter assets into a database. Every object is an asset and has variables within the asset table. An object is also a type of asset. In this example the type is server. Here is the Query to retrieve all necessary data: SELECT asset.id ,asset.company ,asset.location ,asset.purchaseDate ,asset.purchaseOrder ,asset.value ,asset.type ,asset.notes ,server.manufacturer ,server.model ,server.serialNumber ,server.esc ,server.warranty ,server.user ,server.prevUser ,server.cpu ,server.memory ,server.hardDrive FROM asset LEFT JOIN server ON server.id = asset.id WHERE asset.id = '$id' I then assign all results into single php variables. How would I write a query/script to update an asset?

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  • How would I UPDATE these table entries with SQL?

    - by CT
    I am working on an Asset Database problem. I enter assets into a database. Every object is an asset and has variables within the asset table. An object is also a type of asset. In this example the type is server. Here is the Query to retrieve all necessary data: SELECT asset.id ,asset.company ,asset.location ,asset.purchaseDate ,asset.purchaseOrder ,asset.value ,asset.type ,asset.notes ,server.manufacturer ,server.model ,server.serialNumber ,server.esc ,server.warranty ,server.user ,server.prevUser ,server.cpu ,server.memory ,server.hardDrive FROM asset LEFT JOIN server ON server.id = asset.id WHERE asset.id = '$id' How would I write a query to update an asset?

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  • XNA extending an existing Content type

    - by Maarten
    We are doing a game in XNA that reacts to music. We need to do some offline processing of the music data and therefore we need a custom type containing the Song and some additional data: // Project AudioGameLibrary namespace AudioGameLibrary { public class GameTrack { public Song Song; public string Extra; } } We've added a Content Pipeline extension: // Project GameTrackProcessor namespace GameTrackProcessor { [ContentSerializerRuntimeType("AudioGameLibrary.GameTrack, AudioGameLibrary")] public class GameTrackContent { public SongContent SongContent; public string Extra; } [ContentProcessor(DisplayName = "GameTrack Processor")] public class GameTrackProcessor : ContentProcessor<AudioContent, GameTrackContent> { public GameTrackProcessor(){} public override GameTrackContent Process(AudioContent input, ContentProcessorContext context) { return new GameTrackContent() { SongContent = new SongProcessor().Process(input, context), Extra = "Some extra data" // Here we can do our processing on 'input' }; } } } Both the Library and the Pipeline extension are added to the Game Solution and references are also added. When trying to use this extension to load "gametrack.mp3" we run into problems however: // Project AudioGame protected override void LoadContent() { AudioGameLibrary.GameTrack gameTrack = Content.Load<AudioGameLibrary.GameTrack>("gametrack"); MediaPlayer.Play(gameTrack.Song); } The error message: Error loading "gametrack". File contains Microsoft.Xna.Framework.Media.Song but trying to load as AudioGameLibrary.GameTrack. AudioGame contains references to both AudioGameLibrary and GameTrackProcessor. Are we maybe missing other references? EDIT Selecting the correct content processor helped, it loads the audio file correctly. However, when I try to process some data, e.g: public override GameTrackContent Process(AudioContent input, ContentProcessorContext context) { int count = input.Data.Count; // With this commented out it works fine return new GameTrackContent() { SongContent = new SongProcessor().Process(input, context) }; } It crashes with the following error: Managed Debugging Assistant 'PInvokeStackImbalance' has detected a problem in 'C:\Users\Maarten\Documents\Visual Studio 2010\Projects\AudioGame\DebugPipeline\bin\Debug\DebugPipeline.exe'. Additional Information: A call to PInvoke function 'Microsoft.Xna.Framework.Content.Pipeline!Microsoft.Xna.Framework.Content.Pipeline.UnsafeNativeMethods+AudioHelper::OpenAudioFile' has unbalanced the stack. This is likely because the managed PInvoke signature does not match the unmanaged target signature. Check that the calling convention and parameters of the PInvoke signature match the target unmanaged signature. Information from logger right before crash: Using "BuildContent" task from assembly "Microsoft.Xna.Framework.Content.Pipel ine, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553". Task "BuildContent" Building gametrack.mp3 -> bin\x86\Debug\Content\gametrack.xnb Rebuilding because asset is new Importing gametrack.mp3 with Microsoft.Xna.Framework.Content.Pipeline.Mp3Imp orter Im experiencing exactly this: http://forums.create.msdn.com/forums/t/75996.aspx

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  • How do I stop XNA/Visual Studio from rebuilding my content project every time I build?

    - by Phil Quinn
    My group and I are working on a game in XNA 4.0 with Visual Studio 2010/2012. The main solution has 6 projects: 2 XNA game projects (1 executable/ 1 class library), 1 WPF executable for the level editor, 2 standard class libraries, and a content project. Originally, the editor and engine XNA game projects had a content reference to separate content projects. Recently, I consolidated the content projects into one to simplify asset additions. Since pushing these changes to our git repo, certain members of my group have been experiencing weird build issues. Every time they run the project, they have to re-build all of the assets. This happens regardless of whether any changes were made, even if they just run the project directly after building. I've taken a few steps to figure out why this is happening. Below is the MSBuild output set on Normal verbosity. The seemingly important part is at 4, with the line 4> Rebuilding all content because build settings have changed 1>------ Build started: Project: Engine.Core, Configuration: Debug x86 ------ 1>Build started 11/29/2012 3:24:24 AM. 1>ResolveAssemblyReferences: 1> A TargetFramework profile exclusion list will be generated. 1>EmbedXnaFrameworkRuntimeProfile: 1>Skipping target "EmbedXnaFrameworkRuntimeProfile" because all output files are up-to-date with respect to the input files. 1>GenerateTargetFrameworkMonikerAttribute: 1>Skipping target "GenerateTargetFrameworkMonikerAttribute" because all output files are up-to-date with respect to the input files. 1>CoreCompile: 1>Skipping target "CoreCompile" because all output files are up-to-date with respect to the input files. 1>XnaWriteCacheFile: 1>Skipping target "XnaWriteCacheFile" because all output files are up-to-date with respect to the input files. 1>_CopyOutOfDateSourceItemsToOutputDirectoryAlways: 1> Copying file from "<solution-dir>\src\Engine.Core\DialoguePrototypeTestDB.s3db" to "bin\x86\Debug\DialoguePrototypeTestDB.s3db". 1>_CopyAppConfigFile: 1>Skipping target "_CopyAppConfigFile" because all output files are up-to-date with respect to the input files. 1>CopyFilesToOutputDirectory: 1> Engine.Core -> <solution-dir>\src\Engine.Core\bin\x86\Debug\TimeSink.Engine.Core.dll 1> 1>Build succeeded. 1> 1>Time Elapsed 00:00:00.13 2>------ Build started: Project: TimeSink.Entities, Configuration: Debug x86 ------ 2>Build started 11/29/2012 3:24:25 AM. 2>ResolveAssemblyReferences: 2> A TargetFramework profile exclusion list will be generated. 2>EmbedXnaFrameworkRuntimeProfile: 2>Skipping target "EmbedXnaFrameworkRuntimeProfile" because all output files are up-to-date with respect to the input files. 2>GenerateTargetFrameworkMonikerAttribute: 2>Skipping target "GenerateTargetFrameworkMonikerAttribute" because all output files are up-to-date with respect to the input files. 2>CoreCompile: 2>Skipping target "CoreCompile" because all output files are up-to-date with respect to the input files. 2>XnaWriteCacheFile: 2>Skipping target "XnaWriteCacheFile" because all output files are up-to-date with respect to the input files. 2>_CopyOutOfDateSourceItemsToOutputDirectoryAlways: 2> Copying file from "<solution-dir>\src\Engine.Core\DialoguePrototypeTestDB.s3db" to "bin\x86\Debug\DialoguePrototypeTestDB.s3db". 2>CopyFilesToOutputDirectory: 2> TimeSink.Entities -> <solution-dir>\src\TimeSink.Entities\bin\x86\Debug\TimeSink.Entities.dll 2> 2>Build succeeded. 2> 2>Time Elapsed 00:00:00.11 3>------ Build started: Project: Editor (Editor\Editor), Configuration: Debug x86 ------ 4>------ Build started: Project: Engine.Game, Configuration: Debug x86 ------ 3>Build started 11/29/2012 3:24:25 AM. 3>CoreCompile: 3> All content is already up to date 3>ResolveAssemblyReferences: 3> A TargetFramework profile exclusion list will be generated. 3>EmbedXnaFrameworkRuntimeProfile: 3>Skipping target "EmbedXnaFrameworkRuntimeProfile" because all output files are up-to-date with respect to the input files. 3>GenerateTargetFrameworkMonikerAttribute: 3>Skipping target "GenerateTargetFrameworkMonikerAttribute" because all output files are up-to-date with respect to the input files. 3>CoreCompile: 3>Skipping target "CoreCompile" because all output files are up-to-date with respect to the input files. 3>XnaWriteCacheFile: 3>Skipping target "XnaWriteCacheFile" because all output files are up-to-date with respect to the input files. 3>_CopyOutOfDateSourceItemsToOutputDirectoryAlways: 3> Copying file from "<solution-dir>\src\Engine.Core\DialoguePrototypeTestDB.s3db" to "bin\x86\Debug\DialoguePrototypeTestDB.s3db". 3>_CopyOutOfDateNestedContentItemsToOutputDirectory: 3>Skipping target "_CopyOutOfDateNestedContentItemsToOutputDirectory" because all output files are up-to-date with respect to the input files. 3>CopyFilesToOutputDirectory: 3> Editor -> <solution-dir>\src\Editor\Editor\bin\x86\Debug\Editor.dll 3> 3>Build succeeded. 3> 3>Time Elapsed 00:00:00.39 4>Build started 11/29/2012 3:24:25 AM. 4>CoreCompile: 4> Rebuilding all content because build settings have changed 4> Building Textures\circle.png -> <solution-dir>\src\Engine.Game\Engine.Game\bin\x86\Debug\Content\Textures\circle.xnb 4> Importing Textures\circle.png with Microsoft.Xna.Framework.Content.Pipeline.TextureImporter 4> Processing Textures\circle.png with Microsoft.Xna.Framework.Content.Pipeline.Processors.TextureProcessor 4> Compiling <solution-dir>\src\Engine.Game\Engine.Game\bin\x86\Debug\Content\Textures\circle.xnb 4> Building Textures\giroux.png -> <solution-dir>\src\Engine.Game\Engine.Game\bin\x86\Debug\Content\Textures\giroux.xnb 4> Importing Textures\giroux.png with Microsoft.Xna.Framework.Content.Pipeline.TextureImporter 4> Processing Textures\giroux.png with Microsoft.Xna.Framework.Content.Pipeline.Processors.TextureProcessor 4> Compiling <solution-dir>\src\Engine.Game\Engine.Game\bin\x86\Debug\Content\Textures\giroux.xnb 4> Building Textures\Body_Neutral.png -> <solution-dir>\src\Engine.Game\Engine.Game\bin\x86\Debug\Content\Textures\Body_Neutral.xnb 4> Importing Textures\Body_Neutral.png with Microsoft.Xna.Framework.Content.Pipeline.TextureImporter 4> Processing Textures\Body_Neutral.png with Microsoft.Xna.Framework.Content.Pipeline.Processors.TextureProcessor 4> Compiling <solution-dir>\src\Engine.Game\Engine.Game\bin\x86\Debug\Content\Textures\Body_Neutral.xnb 4> Building font.spritefont -> <solution-dir>\src\Engine.Game\Engine.Game\bin\x86\Debug\Content\font.xnb 4> Importing font.spritefont with Microsoft.Xna.Framework.Content.Pipeline.FontDescriptionImporter 4> Processing font.spritefont with Microsoft.Xna.Framework.Content.Pipeline.Processors.FontDescriptionProcessor 4> Compiling <solution-dir>\src\Engine.Game\Engine.Game\bin\x86\Debug\Content\font.xnb 4>ResolveAssemblyReferences: 4> A TargetFramework profile exclusion list will be generated. 4>EmbedXnaFrameworkRuntimeProfile: 4>Skipping target "EmbedXnaFrameworkRuntimeProfile" because all output files are up-to-date with respect to the input files. 4>GenerateTargetFrameworkMonikerAttribute: 4>Skipping target "GenerateTargetFrameworkMonikerAttribute" because all output files are up-to-date with respect to the input files. 4>CoreCompile: 4>Skipping target "CoreCompile" because all output files are up-to-date with respect to the input files. 4>_CopyOutOfDateSourceItemsToOutputDirectoryAlways: 4> Copying file from "<solution-dir>\src\Engine.Core\DialoguePrototypeTestDB.s3db" to "bin\x86\Debug\DialoguePrototypeTestDB.s3db". 4>_CopyOutOfDateNestedContentItemsToOutputDirectory: 4>Skipping target "_CopyOutOfDateNestedContentItemsToOutputDirectory" because all output files are up-to-date with respect to the input files. 4>_CopyAppConfigFile: 4>Skipping target "_CopyAppConfigFile" because all output files are up-to-date with respect to the input files. 4>CopyFilesToOutputDirectory: 4> Engine.Game -> <solution-dir>\src\Engine.Game\Engine.Game\bin\x86\Debug\Engine.Game.exe 4>IncrementalClean: 4> Deleting file "<solution-dir>\src\Engine.Game\Engine.Game\bin\x86\Debug\circle.xnb". 4> Deleting file "<solution-dir>\src\Engine.Game\Engine.Game\bin\x86\Debug\giroux.xnb". 4> Deleting file "<solution-dir>\src\Engine.Game\Engine.Game\bin\x86\Debug\Body_Neutral.xnb". 4> Deleting file "<solution-dir>\src\Engine.Game\Engine.Game\bin\x86\Debug\font.xnb". 4> 4>Build succeeded. 4> 4>Time Elapsed 00:00:01.72 ========== Build: 4 succeeded, 0 failed, 1 up-to-date, 0 skipped ========== I can't think of how build settings could change between consecutive executions. Like I said, this only happens for half our group. One member is on a 32-bit Windows 7 Prof bootcamp partition on a Mac. Everyone else, including those who don't have the issue, are running straight 64-bit Windows 7 Prof. Both have tried using VS 2010 and VS 2012. Any insight would be greatly appreciated. Also, I can post more details upon request if this isn't thorough enough.

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  • XNA - Saving Game Data without TypeWriter?

    - by Zabby
    In the past, I've had some trouble with reading and writing content for XNA. I think I'm firmly set on this tutorial which sets up a four project structure (Game, Content, Library, Pipeline Extension) for the solution that other websites suggest, too. The options it offers for content reading seem great. But problem! This tutorial (and all others I've found) have stated that the Content Pipeline Extension Project is not distributed with the game, which is fine in itself, but this is combined with the fact that any content writing objects are placed in this non-distributable library. The ability to actually write content of an already existing type (save game files, namely) is pretty critical to the project I'm trying to make. I've already learned the hard way you simply can't place the Content Pipeline reference in another project besides the extension for easier access to the intermediate deserializer. Is there another object I can access for writing save game data? Am I actually, despite the warnings of this tutorial, able to use the TypeWriter outside of the Content Pipeline Extension Project? Or is there a third option I am missing here?

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  • Why does this PHP script interfere with my CSS layout?

    - by CT
    This page uses $_GET to grab an asset id and query a mysql database and return some information. If 'id' does not match anything, no results are displayed but the page looks fine. If 'id' is null an error would occur at $id = $_GET["id"] or die(mysql_error()); When this occurs, they page layout is not displayed correctly. How do I fix this? Bonus question: How would I get a message like "No matching results found" or something when the id does not match any id in the database or is null. Thank you. <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <link rel="stylesheet" type="text/css" href="style.css" /> <title>Wagman IT Asset</title> </head> <body> <div id="page"> <div id="header"> <img src="images/logo.png" /> </div> </div> <div id="content"> <div id="container"> <div id="main"> <div id="menu"> <ul> <table width="100%" border="0"> <tr> <td><li><a href="index.php">Search Assets</a></li></td> <td><li><a href="browse.php">Browse Assets</a></li></td> <td><li><a href="add_asset.php">Add Asset</a></li></td> <td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</td> </tr> </table> </ul> </div> <div id="text"> <ul> <li> <h1>View Asset</h1> </li> </ul> <table width="100%" border="0" cellpadding="2"> <?php //make database connect mysql_connect("localhost", "asset_db", "asset_db") or die(mysql_error()); mysql_select_db("asset_db") or die(mysql_error()); //get asset $id = $_GET["id"] or die(mysql_error()); //get type of asset $sql = "SELECT asset.type From asset WHERE asset.id = $id"; $result = mysql_query($sql) or die(mysql_error()); $row = mysql_fetch_assoc($result); $type = $row['type']; switch ($type){ case "Server": $sql = " SELECT asset.id ,asset.company ,asset.location ,asset.purchase_date ,asset.purchase_order ,asset.value ,asset.type ,asset.notes ,server.manufacturer ,server.model ,server.serial_number ,server.esc ,server.user ,server.prev_user ,server.warranty FROM asset LEFT JOIN server ON server.id = asset.id WHERE asset.id = $id "; $result = mysql_query($sql); while($row = mysql_fetch_assoc($result)) { echo "<tr><td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</td><td>Asset ID:</td><td>"; $id = $row['id']; setcookie('id', $id); echo "$id</td></tr>"; echo "<tr<td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</td><td>Company:</td><td>"; $company = $row['company']; setcookie('company', $company); echo "$company</td></tr>"; echo "<tr><td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</td><td>Location:</td><td>"; $location = $row['location']; setcookie('location', $location); echo "$location</td></tr>"; echo "<tr><td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</td><td>Purchase Date:</td><td>"; $purchase_date = $row['purchase_date']; setcookie('purchase_date', $purchase_date); echo "$purchase_date</td></tr>"; echo "<tr><td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</td><td>Purchase Order:</td><td>"; $purchase_order = $row['purchase_order']; setcookie('purchase_order', $purchase_order); echo "$purchase_order</td></tr>"; echo "<tr><td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</td><td>Value:</td><td>"; $value = $row['value']; setcookie('value', $value); echo "$value</td></tr>"; echo "<tr><td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</td><td>Type:</td><td>"; $type = $row['type']; setcookie('type', $type); echo "$type</td></tr>"; echo "<tr><td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</td><td>Notes:</td><td>"; $notes = $row['notes']; setcookie('notes', $notes); echo "$notes</td></tr>"; echo "<tr><td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</td><td>Manufacturer:</td><td>"; $manufacturer = $row['manufacturer']; setcookie('manufacturer', $manufacturer); echo "$manufacturer</td></tr>"; echo "<tr><td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</td><td>Model / Description:</td><td>"; $model = $row['model']; setcookie('model', $model); echo "$model</td></tr>"; echo "<tr><td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</td><td>Serial Number / Service Tag:</td><td>"; $serial_number = $row['serial_number']; setcookie('serial_number', $serial_number); echo "$serial_number</td></tr>"; echo "<tr><td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</td><td>Express Service Code:</td><td>"; $esc = $row['esc']; setcookie('esc', $esc); echo "$esc</td></tr>"; echo "<tr><td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</td><td>User:</td><td>"; $user = $row['user']; setcookie('user', $user); echo "$user</td></tr>"; echo "<tr><td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</td><td>Previous User:</td><td>"; $prev_user = $row['prev_user']; setcookie('prev_user', $prev_user); echo "$prev_user</td></tr>"; echo "<tr><td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</td><td>Warranty:</td><td>"; $warranty = $row['warranty']; setcookie('warranty', $warranty); echo "$warranty</td></tr>"; } break; case "Laptop": $sql = " SELECT asset.id ,asset.company ,asset.location ,asset.purchase_date ,asset.purchase_order ,asset.value ,asset.type ,asset.notes ,laptop.manufacturer ,laptop.model ,laptop.serial_number ,laptop.esc ,laptop.user ,laptop.prev_user ,laptop.warranty FROM asset LEFT JOIN laptop ON laptop.id = asset.id WHERE asset.id = $id "; $result = mysql_query($sql); while($row = mysql_fetch_assoc($result)) { echo "<tr><td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</td><td>Asset ID:</td><td>"; $id = $row['id']; setcookie('id', $id); echo "$id</td></tr>"; echo "<tr<td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</td><td>Company:</td><td>"; $company = $row['company']; setcookie('company', $company); echo "$company</td></tr>"; echo "<tr><td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</td><td>Location:</td><td>"; $location = $row['location']; setcookie('location', $location); echo "$location</td></tr>"; echo "<tr><td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</td><td>Purchase Date:</td><td>"; $purchase_date = $row['purchase_date']; setcookie('purchase_date', $purchase_date); echo "$purchase_date</td></tr>"; echo "<tr><td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</td><td>Purchase Order:</td><td>"; $purchase_order = $row['purchase_order']; setcookie('purchase_order', $purchase_order); echo "$purchase_order</td></tr>"; echo "<tr><td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</td><td>Value:</td><td>"; $value = $row['value']; setcookie('value', $value); echo "$value</td></tr>"; echo "<tr><td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</td><td>Type:</td><td>"; $type = $row['type']; setcookie('type', $type); echo "$type</td></tr>"; echo "<tr><td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</td><td>Notes:</td><td>"; $notes = $row['notes']; setcookie('notes', $notes); echo "$notes</td></tr>"; echo "<tr><td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</td><td>Manufacturer:</td><td>"; $manufacturer = $row['manufacturer']; setcookie('manufacturer', $manufacturer); echo "$manufacturer</td></tr>"; echo "<tr><td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</td><td>Model / Description:</td><td>"; $model = $row['model']; setcookie('model', $model); echo "$model</td></tr>"; echo "<tr><td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</td><td>Serial Number / Service Tag:</td><td>"; $serial_number = $row['serial_number']; setcookie('serial_number', $serial_number); echo "$serial_number</td></tr>"; echo "<tr><td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</td><td>Express Service Code:</td><td>"; $esc = $row['esc']; setcookie('esc', $esc); echo "$esc</td></tr>"; echo "<tr><td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</td><td>User:</td><td>"; $user = $row['user']; setcookie('user', $user); echo "$user</td></tr>"; echo "<tr><td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</td><td>Previous User:</td><td>"; $prev_user = $row['prev_user']; setcookie('prev_user', $prev_user); echo "$prev_user</td></tr>"; echo "<tr><td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</td><td>Warranty:</td><td>"; $warranty = $row['warranty']; setcookie('warranty', $warranty); echo "$warranty</td></tr>"; } break; case "Desktop": $sql = " SELECT asset.id ,asset.company ,asset.location ,asset.purchase_date ,asset.purchase_order ,asset.value ,asset.type ,asset.notes ,desktop.manufacturer ,desktop.model ,desktop.serial_number ,desktop.esc ,desktop.user ,desktop.prev_user ,desktop.warranty FROM asset LEFT JOIN desktop ON desktop.id = asset.id WHERE asset.id = $id "; $result = mysql_query($sql); while($row = mysql_fetch_assoc($result)) { echo "<tr><td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</td><td>Asset ID:</td><td>"; $id = $row['id']; setcookie('id', $id); echo "$id</td></tr>"; echo "<tr<td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</td><td>Company:</td><td>"; $company = $row['company']; setcookie('company', $company); echo "$company</td></tr>"; echo "<tr><td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</td><td>Location:</td><td>"; $location = $row['location']; setcookie('location', $location); echo "$location</td></tr>"; echo "<tr><td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</td><td>Purchase Date:</td><td>"; $purchase_date = $row['purchase_date']; setcookie('purchase_date', $purchase_date); echo "$purchase_date</td></tr>"; echo "<tr><td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</td><td>Purchase Order:</td><td>"; $purchase_order = $row['purchase_order']; setcookie('purchase_order', $purchase_order); echo "$purchase_order</td></tr>"; echo "<tr><td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</td><td>Value:</td><td>"; $value = $row['value']; setcookie('value', $value); echo "$value</td></tr>"; echo "<tr><td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</td><td>Type:</td><td>"; $type = $row['type']; setcookie('type', $type); echo "$type</td></tr>"; echo "<tr><td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</td><td>Notes:</td><td>"; $notes = $row['notes']; setcookie('notes', $notes); echo "$notes</td></tr>"; echo "<tr><td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</td><td>Manufacturer:</td><td>"; $manufacturer = $row['manufacturer']; setcookie('manufacturer', $manufacturer); echo "$manufacturer</td></tr>"; echo "<tr><td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</td><td>Model / Description:</td><td>"; $model = $row['model']; setcookie('model', $model); echo "$model</td></tr>"; echo "<tr><td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</td><td>Serial Number / Service Tag:</td><td>"; $serial_number = $row['serial_number']; setcookie('serial_number', $serial_number); echo "$serial_number</td></tr>"; echo "<tr><td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</td><td>Express Service Code:</td><td>"; $esc = $row['esc']; setcookie('esc', $esc); echo "$esc</td></tr>"; echo "<tr><td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</td><td>User:</td><td>"; $user = $row['user']; setcookie('user', $user); echo "$user</td></tr>"; echo "<tr><td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</td><td>Previous User:</td><td>"; $prev_user = $row['prev_user']; setcookie('prev_user', $prev_user); echo "$prev_user</td></tr>"; echo "<tr><td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</td><td>Warranty:</td><td>"; $warranty = $row['warranty']; setcookie('warranty', $warranty); echo "$warranty</td></tr>"; } break; } ?> </table> <br /> <br /> <table width="100%" border="0"> <tr> <td>&nbsp;</td> <td>&nbsp;</td> <td>&nbsp;</td> <td><a href="#">Add Software</a></td> <td><a href="#">Edit Asset</a></td> <td><a href="#">Delete Asset</a></td> </tr> </table> </div> </div> </div> <div class="clear"></div> <div id="footer" align="center"> <p>&nbsp;</p> </div> </div> <div id="tagline"> Wagman Construction - Bridging Generations since 1902 </div> </body> </html>

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