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  • How to make android app's background image repeat.

    - by virsir
    I have set a background image in my app, but the background image is small and I want it to be repeated and filled in the whole screen. What should I do <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent" android:background="@drawable/bg" android:tileMode="repeat">

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  • Software that can identify and remove foreground objects from image

    - by Antonio2011a
    I am interested in removing extraneous objects from an image. More specifically the situation is that there is a series of images of a particular background. In each image there are objects in the foreground, however these objects differ across the series of images in terms of their location. Note that some objects always exists in the foreground. The background is static. An example might be a busy tourist spot and you want to remove the people or tourist buses from the image. I'd like the software to take the series of images and as much as possible reconstruct the background. Is there software available that has this capability? If so what are the steps necessary to use that functionality? Similarly if anyone knows a lot about image processing, are there any image processing algorithms that could handle this? Thanks.

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  • How to make background image black-and-white?

    - by Dmitri
    Are there any filters that would make background image to be displayed as black-and-white? What I mean, is this: i have a background image set via css using background: url(/image.png); But now I need to apply a filter so that an image is shown as black-white only. Ideally, I would like to also apply opacity to it. The effect I really trying to achieve is to have background image black/white and on hover over that span element the filter would be removed, revealing the color version. And of cause it has to work in FF, Chrome, IE Can someone help me?

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  • SFML: Generate a background image

    - by BlackMamba
    I want to generate a background, which is used in the game, on every instance of the game based on certain conditions. To do so, I'm using a sf::RenderTexture and a sf::Texture like this: sf::RenderTexture image; std::vector<sf::Texture> textures; sf::Texture texture; // instantiating the vector of textures and the image not shown here for (int i = 0; i < certainSize; ++i) { if(certainContition) { texture.setTexture("file"); texture.setPosition(pos1, pos2); } else { ... } image.draw(texture); } The point here is that I draw single textures on a sf::RenderTexture, but because textures always are on the graphic cards memory, I can't exceed a certain map size which I have to. I also considered using an sf::Image, but I can't find a way to draw an image (i.e. a texture) to it. The third way I found was using an sf::VertexArray, but this seems to be a bit too low-level for my rather simple purposes. So is there a common way to dynamically generate a background image based on other existing images?

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  • problem with background subtraction

    - by riyana
    I'm doing background subtraction using opencv. The problem is the foreground object is not always detected correctly. To deal with this I would like to use four or five images, and take their average as the background image. How can I do that?

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  • Background image flickering when mouseover - IE.

    - by snowalker
    Hello everyone, I have a contact form and I added an image as a background. The background image is flickering when I move the mouse over the fields in IE(6,7,8). If I remove the contact form (made with divs) everything is fine. I tried to build the form with table and I have the same problem. Any solution? Every idea is welcomed! Thanks!

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  • background image shows up on right-click show image, but not on webpage

    - by William
    okay, so I'm trying to set up a webpage with a div wrapping two other divs, and the wrapper div has a background, and the other two are transparent. How come this isn't working? here is the CSS: .posttext{ float: left; width: 70%; text-align: left; padding: 5px; background-color: transparent !important; } .postavi{ float: left; width: 100px; height: 100%; text-align: left; background-color: transparent !important; padding: 5px; } .postwrapper{ background-image:url('images/post_bg.png'); background-position:left top; background-repeat:repeat-y; } and here is the HTML: <div class="postwrapper"> <div class="postavi"><img src="http://prime.programming-designs.com/test_forum/images/avatars/hacker.png" alt="hacker"/></div><div class="posttext"><p style="color: #ff0066">You will have bad luck today.</p>lol</div> </div> Edit: at request, here is a link to the site: http://prime.programming-designs.com/test_forum/viewthread.php?thread=33 Edit: edited css to be correct, still suffering same problem

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  • Extract part of a image from a big image

    - by rajat
    I have a 6 images , and each image has a certain section that i want to save as a separate image , the problem is that it has to be accurate because i am doing some animation using the sub-image so they should exactly . so I want to accurately extract a that part from each of the 6 images , i can't do it using a image editor in which i have to make the bounding box myself because it will not be accurate , is there any program that lets me do this by like defining a box using numerical values. PS: I don't want to write matlab or opencv program for this .

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  • Wrapper background image gets cut off at the top

    - by dq7133
    My site has a wrapper with three background images. A static top and bottom image and a third image that repeats along the y axis. For some reason the top background image is getting cut off and I can't figure out way. Here is a link to the live site: http://storrepictures.weebly.com/projects.html I have offset the top and bottom images so you can see what they look like. You can see that the top one is cut off. I've tried messing around with some of the div padding settings but can't seem to get it to work. One interesting note: The background images used to be JPEGs (I switched to PNG files because I needed transparency). When I was using JPEGs this was not a problem - the three images lined up perfectly. Let me know if it would help to have the actual code posted. From what I've been reading on this forum, people seem to like looking at the live site and I didn't want to make the post too long. Thanks a lot for all your help.

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  • MDT Image Hierarchy

    - by Antix
    Just a quick question, I couldn't find this out by looking around and have not had the time to run a test myself: Is it possible to create image hierarchies in MDT? Take this example where we have three images. - Image 1: Base OS - Image 2: Company Wide Applications (built off Image 1) - Image 3: Specific Role Applications (built off Image 2) Now just say we change the version of an application in Image 2. The next time we build Image 3, will this take the new version of the application since it's basing its image off Image 2? Also, If we add a program to Image 1, leave Image 2 unchanged and re-build Image 3, would this include the new program? I'm trying to plan out a way of creating images such that if a change is required for an image that is on basically every machine (think, Image 1) then we only have to change it in one location. Has anyone actually done something like this and has any tips?

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  • 3 divs as background

    - by woody993
    I've been working on this for a couple of hours and can't seem to wrap my head around it. I have three images, below, and I would like the text content to sit on top of these, but how do I do it? The middle image is the image that would need to repeat as the container div expands. Top: Middle repeating: Bottom:

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  • Setting background color in gvim

    - by petersohn
    I use a terminal with white text on black background (I just like it better), so I wrote the following line in my .vimrc file: set background=dark However, gvim has black on white text. How do I do either of the following: Set the background of gvim to black Check in .vimrc if I'm using gvim I tried this: I started up gvim, and typed echo &term. The answer was "builtin_gui". So I wrote the following into .vimrc: if &term == "builtin_gui" set background=light else set background=dark endif Somehow, it didn't work.

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  • Setting background image for QPushButton

    - by Surjya Narayana Padhi
    Hi Geeks, I am struggling to set an background image for an QPushButton. No Success till now. Following is my code. appsWidget::appsWidget(QWidget *parent) :QWidget(parent) { QPushButton *button1 = new QPushButton("SETTINGS",this); QPushButton *button2 = new QPushButton("TEST",this); QPushButton *button3 = new QPushButton("IE",this); button1->setStyleSheet("background-image:url(config.png)"); -> No success qDebug("appWidget initialized."); QHBoxLayout *layout = new QHBoxLayout; layout->addWidget(button1); layout->addWidget(button2); layout->addWidget(button3); this->setLayout(layout); connect(button1,SIGNAL(clicked()),this,SLOT(setClickIndex1())); connect(button2,SIGNAL(clicked()),this,SLOT(setClickIndex2())); connect(button3,SIGNAL(clicked()),this,SLOT(setClickIndex3())); } The image I am using in the stylesheet is located in the same project folder. Do anybody has any solution?

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  • what is the idea behind scaling an image using lanczos?

    - by banister
    Hi, I'm interested in image scaling algorithms and have implemented the bilinear and bicubic methods. However, I have heard of the lanczos and other more sophisticated methods for even higher quality image scaling and I am very curious how they work. Could someone here explain the basic idea behind scaling an image using lanczos (both upscaling and downscaling) and why it results in higher quality? I do have a background in fourier analysis and have done some signal processing stuff in the past, but not with relation to image processing, so don't be afraid to use terms like "frequency response" and such in your answer :) EDIT: I guess what i really want to know is the concept and theory behind using a convolution filter for interpolation. (Note: i have already read the wikipedia article on lanczos resampling but it didn't have nearly enough detail for me) thanks alot!

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  • How do I do high quality scaling of a image?

    - by pbhogan
    I'm writing some code to scale a 32 bit RGBA image in C/C++. I have written a few attempts that have been somewhat successful, but they're slow and most importantly the quality of the sized image is not acceptable. I compared the same image scaled by OpenGL (i.e. my video card) and my routine and it's miles apart in quality. I've Google Code Searched, scoured source trees of anything I thought would shed some light (SDL, Allegro, wxWidgets, CxImage, GD, ImageMagick, etc.) but usually their code is either convoluted and scattered all over the place or riddled with assembler and little or no comments. I've also read multiple articles on Wikipedia and elsewhere, and I'm just not finding a clear explanation of what I need. I understand the basic concepts of interpolation and sampling, but I'm struggling to get the algorithm right. I do NOT want to rely on an external library for one routine and have to convert to their image format and back. Besides, I'd like to know how to do it myself anyway. :) I have seen a similar question asked on stack overflow before, but it wasn't really answered in this way, but I'm hoping there's someone out there who can help nudge me in the right direction. Maybe point me to some articles or pseudo code... anything to help me learn and do. Here's what I'm looking for: 1. No assembler (I'm writing very portable code for multiple processor types). 2. No dependencies on external libraries. 3. I am primarily concerned with scaling DOWN, but will also need to write a scale up routine later. 4. Quality of the result and clarity of the algorithm is most important (I can optimize it later). My routine essentially takes the following form: DrawScaled( uint32 *src, uint32 *dst, src_x, src_y, src_w, src_h, dst_x, dst_y, dst_w, dst_h ); Thanks! UPDATE: To clarify, I need something more advanced than a box resample for downscaling which blurs the image too much. I suspect what I want is some kind of bicubic (or other) filter that is somewhat the reverse to a bicubic upscaling algorithm (i.e. each destination pixel is computed from all contributing source pixels combined with a weighting algorithm that keeps things sharp. EXAMPLE: Here's an example of what I'm getting from the wxWidgets BoxResample algorithm vs. what I want on a 256x256 bitmap scaled to 55x55. And finally: the original 256x256 image

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  • Preloading CSS Background Images

    - by Peanuts
    Hello guys, I have a hidden contact form which is deployed clicking on a button. Its fields are set as CSS background images, and they always appears a bit later than the div that have been toggled. I was using this snippet in the <head> section, but with no luck (after I cleared the cache) : <script type="text/javascript"> $(document).ready(function() { pic = new Image(); pic2 = new Image(); pic3 = new Image(); pic.src="<?php bloginfo('template_directory'); ?>/images/inputs/input1.png"; pic2.src="<?php bloginfo('template_directory'); ?>/images/inputs/input2.png"; pic3.src="<?php bloginfo('template_directory'); ?>/images/inputs/input3.png"; }); </script> I'm using jQuery as my library, and it would be cool if I could use it as well for arranging this issue. Thanks for your thoughs.

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  • jQuery - Moving background arrow in menu

    - by B M
    I would expect something like this to be pretty popular in demand but I had much trouble finding a suiting script. I've got a basic menu build like this: <div id="menu"> <ul> <li><a href="#"><img src="images/btn1.png"></a></li> <li><a href="#"><img src="images/btn2.png"></a></li> <li><a href="#"><img src="images/btn3.png"></a></li> </ul> </div> The div #menu has a background image of a small arrow. I want the arrow to move vertically in front of the corresponding menu image when you mouseover/mousemove the whole #menu div. Also when one of the menu images has been clicked the arrow should stay in it's position in front of the corresponding menu image. I started something but I notice it's going downwards, since it's only working when you're at the top of the page. What I have is this: $('#menu').css({backgroundPosition: '5px 10px'}); //Starting position $('#menu').mousemove(function(e){ $('#menu').stop().animate( {backgroundPosition: '5px ' + (e.pageY-60) + ' px'}, {duration:100} ) }).mouseout(function(){ $('#menu').stop().animate( {backgroundPosition: '5px 10px'}, {duration:100} ) }); Please help! ps. I'm using this plugin to move background images smoothly.

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  • showing loading image still shows "browser loading image" icon

    - by ooo
    i have this code running to load my images all asynch and show a ajax loading image until the real image is downloaded. $('img.loadable-image').css('background', 'transparent url(/images/ajax-loader1.gif) no-repeat center center') $('img.loadable-image').load(function() { $(this).css('background', ''); }); this works in that it shows my ajax loading icon until the images is downloaded but it also shows the background as well here is a screenshot of what i get: as you can see on the left, you see the little ajax loader but also see the missing image square around it. any suggestions?

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  • Table and background img problem.

    - by giogram
    I have a problem with my site.I cant make the table appears on the img. It appears down of the image or up of the image. I need some help with the codes. Actually i dont want the img to reapet and to fit in users window everytime. The code to insert the img is this <body oncontextmenu="return false;" background="bg_body.jpg"> And the code that a actually helped me but didnt solved the problem 100% because table didnt appears with img is this <style> <!-- body { margin: 0px; } --> </style> <img src='whatever' style='width: 100%; height: 100%;' />

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