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  • System.Drawing.Image as source for asp.net image container

    - by trnTash
    I created image from byte array System.Drawing.Image newImage; using (MemoryStream ms = new MemoryStream(imageBytes, 0, imageBytes.Length)) { ms.Write(imageBytes, 0, imageBytes.Length); newImage = System.Drawing.Image.FromStream(ms, true); } and now I need to have this image as a source for asp:Image (System.Web.UI.WebControls.Image). Is this possible as I know that conversion is impossible?

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  • Background image in java

    - by Mona
    hi, i'm trying to put an image as a background of my interface in java , i tried to write a class that does that and using it , but is there a simpler way to do that . thanks

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  • set installer background / not able to run early_command in custom preseed file (precise)

    - by user73093
    I have a custom preseed file for a Precise Live CD (which is well loaded on boot, I checked syslog for that). My initial problem is that when booting in install mode (default behavior for a Live CD), ubiquity runs X with a default wallpaper which is hardcoded to /usr/share/backgrounds/warty-final-ubuntu.png in Ubiquity code. So my idea was to run early_command (https://help.ubuntu.com/12.04/installation-guide/i386/preseed-advanced.html) to copy my custom wallpaper over /usr/share/backgrounds/warty-final-ubuntu.png. Assuming my custom wallpaper allready resides on the rootfs in /usr/share/backgrounds. But... It seems the early_command never runs (and I'm sure the preseed file is taken into account) Here is what I have added to my preseed file: d-i preseed/early_command string cp /usr/share/backgrounds/mywallpaper-defaults.jpg /usr/share/backgrounds/warty-final-ubuntu.png Even this one is never run: d-i preseed/early_command string /usr/bin/touch /tmp/testearly Thanks for helping !!

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  • How to set background image in Java?

    - by Dew
    I am developing a simple platform game using Java using BlueJ as the IDE. Right now I have player/enemy sprites, platforms and other items in the game drawn using polygons and simple shapes. Eventually I hope to replace them with actual images. For now I would like to know what is the simplest solution to setting an image (either URL or from local source) as the 'background' of my game window/canvas? I would appreciate it if it isn't something long or complex as my programming skills aren't very good and I want to keep my program as simple as possible. Kindly provide example codes with comments to elaborate on their function, and also if it's in its own class, how to call on relevant methods used by it on other classes. Thank you very much.

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  • Is there any automatic tool to remove edges from an image that has been anti-aliased onto a white ba

    - by Macha
    I have a few images that have been anti-aliased onto a white background that I want to put on a transparent background. Just selecting it with the -wand tool/fuzzy select tool/select your terminology of choice- and deleting the background tends to leave a ring of off-white pixels around the image, or eat into the image depending on the tolerance setting. Is there some better way to do this, preferably an automatic tool? (I'm on Linux)

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  • Slick2D - Cannot instantiate the type Image

    - by speakon
    I am getting this strange error and I cannot for the life of me figure out why: Cannot instantiate the type Image CODE: import java.awt.Image; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Graphics; import org.newdawn.slick.SlickException; import org.newdawn.slick.state.BasicGameState; import org.newdawn.slick.state.StateBasedGame; public class MainMenuState extends BasicGameState { int stateID = -1; Image background = null; Image startGameOption = null; Image exitOption = null; float startGameScale = 1; float exitScale = 1; MainMenuState( int stateID ) { this.stateID = stateID; } public int getID() { return stateID; } public void init(GameContainer gc, StateBasedGame sbg) throws SlickException { try { background = new Image("data/menu.jpg"); Image menuOptions = new Image("data/menuoptions.png"); startGameOption = menuOptions.getSubImage(0, 0, 377, 71); exitOption = menuOptions.getSubImage(0, 71, 377, 71); }catch (SlickException e) { System.err.print(e); } } public void render(GameContainer gc, StateBasedGame sbg, Graphics g) throws SlickException { } public void update(GameContainer gc, StateBasedGame sbg, int delta) throws SlickException { } } Why do I get this error? I've googled endlessly and nobody else has it, this worked fine in my other game. Any ideas?

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  • PHP Scale image and then create image of specific size

    - by Ronny vdb
    The result I am trying to achieve is that the user can upload an image of any size, and the server side script will convert it to an image that has the dimension 1024x512. To save the aspect ratio of the image I first scale the image down by either the width or height to match the wanted dimensions. to do this I am using imagecopyresampled(): imagecopyresampled( $new_img, $src_img, $dst_x, $dst_y, 0, 0, $new_width, $new_height, $img_width, $img_height ) && $write_image($new_img, $new_file_path, $image_quality); If we take an image that is 1920x1200 as an example, the outputted image will be 819x512. However I still need a final result of 1024x512 so I want to add white borders to the image to will the width to 1024. How can I correct my imagecopyresampled function to acheive this?

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  • How to deal with background image orientation in UIView

    - by docchang
    I'm using setting the background image using methodology below. When I rotate my device the background repeats, which make sense because it is not an image. How do I deal with orientation change if this is the way I'm setting my background image? - (void)viewDidLoad { [super viewDidLoad]; UIColor *background = [[UIColor alloc] initWithPatternImage:[UIImage imageNamed:@"background.png"]]; self.view.backgroundColor = background; [background release]; }

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  • How do I repeat part of an image using background-position and CSS sprites?

    - by thor
    I would like to create some buttons with dynamic width using CSS sprites and background-position but I'm not sure if what I want is possible.. I would like the button to have a left-side, middle, and right-side, with the middle repeating as required. Ideally I would like this to be made up of one image of 11px wide so the left and right sides are both 5px wide and the middle is 1px repeated. Is there some way I can define in CSS to use the one centre pixel of the image and repeat if for the required (unknown) width? Normally I've used two images to achieve similar results - one for the sides and a second image of 1px width for the middle, but if there's some way of combining them into one image I would prefer to use that.

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  • Error loading PCX image in FreeImage library

    - by khanhhh89
    I'm using FreeImage in C++ for loading texuture from the PCX image. My FreeImage code is as following: FREE_IMAGE_FORMAT fif = FIF_UNKNOWN; //pointer to the image data BYTE* bits(0); fif = FreeImage_GetFileType(m_fileName.c_str(), 0); if (FreeImage_FIFSupportsReading(fif)) dib = FreeImage_Load(fif, m_fileName.c_str()); //retrieve the image data bits = FreeImage_GetBits(dib); //get the image width and height width = FreeImage_GetWidth(dib); height = FreeImage_GetHeight(dib); My problem is the width and height variable are both 512, while the bits array is an empty string, which make the following OPENGL call corrupt: glTexImage2D(m_textureTarget, 0, GL_RGB, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, bits); While debugging, I notice that the "fif" variable (which contains the format of the image) is JPEG, while the Image is actually PCX. I wonder whether or not the FreeImage recognize the wrong format (from PCX to JPEG), so tha the bits array is an empty string. I hope to see your explanation about this problem. Thanks so much

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  • Image in Image Algorithm

    - by Paul
    I need an algorithm written in any language to find an image inside of an image, including at different scales. Does anyone know a starting point to solving a problem like this? For example: I have an image of 800x600 and in that image is a yellow ball measuring 180 pixels in circumference. I need to be able to find this image with a search pattern of a yellow ball having a circumference of 15 pixels. Thanks

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  • Inline image and caption in article - conform caption's width to image's width

    - by Micah
    Here's my code: <div class="image"> <img src="image.jpg" alt="Image description" /> <p class="caption">This is the image caption</p> </div> Here's my CSS: .image { position: relative; float: right; margin: 8px 0 10px 10px; } .caption { font-weight: bold; color: #444666; } As is above, the caption will conform to the width of div.image. My problem is often the img varies in size, from 100px width to 250px width. I'd like to make the caption width conform to the corresponding width of the image, no matter the size. While I'd love for this to be more semantic as well, I'm not sure how easy it would be to switch p.caption with img. Of course, I'd prefer that method but am taking this a step at a time. Is there some jquery code that I can use to detect the width of the image and add that width as an inline style to the caption tag? Is there a better way to do this? I'm open to suggestions.

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  • Row image changes in listview in android?

    - by sunil
    Hi, I am developing an android application where I need to manipulate the background image of the rows in listview on certain conditions. Initially when the listview is loaded all works properly. But when I scroll down to the listview and come up again the background image changes. Can someone tell me the reason why its happening so? Hope to get the reply soon. Regards Sunil

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  • Calculating length of objects in binary image - algorithm

    - by Jacek
    I need to calculate length of the object in a binary image (maximum distance between the pixels inside the object). As it is a binary image, so we might consider it a 2D array with values 0 (white) and 1 (black). The thing I need is a clever (and preferably simple) algorithm to perform this operation. Keep in mind there are many objects in the image. The image to clarify: Sample input image:

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  • Displaying Image On SmallBASIC

    - by Nathan Campos
    I want to display a image using SmallBASIC. For this I've started by searching on the references, then I found a reference for IMAGE, that is like this: IMAGE #handle, index, x, y [,sx,sy [,w,h]] Then I found another to open files(OPEN): OPEN file [FOR {INPUT|OUTPUT|APPEND}] AS #fileN But I want to know some things: What image types this function can display? There is any real example to use IMAGE?

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  • How do i resize image file to optional sizes

    - by shuxer
    Hi I have image upload form, user attaches aimage file, and selects image size to resize the uploaded image file(200kb, 500kb, 1mb, 5mb, Original). Then my script needs to resize image file size based on user's optional size, but im not sure how to implement this feature, For example, user uploads image with one 1mb size, and if user selects 200KB to resize, then my script should save it with 200kb size. Does anyone know or have an experience on similar task ? Thanks for you reply in advance.

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  • How to set background in OpenGL captured image from OpenCV

    - by user325487
    Hey All, i'm relatively new to Artoolkitplus and openGL i'm having a tough time getting the image i capture through openCV to be set as the background image in OpenGL ... I also cannot convert the image i take through the camera using opencv to be scaled to 320x280 from 640x480 .. i also have to save my image and load if for things to work... here's my code //////////// int findMarker() { IplImage* image = cvQueryFrame( capture ); if( !capture ) { fprintf( stderr, "ERROR: capture is NULL \n" ); getchar(); return -1; } if( !image ) { fprintf( stderr, "ERROR: frame is null...\n" ); getchar(); } //cvShowImage( "Capture", frame ); //image = cvCloneImage( frame ); try{ if(!cvSaveImage("immagineTmp.jpg",image)) printf("Could not save\n"); } catch(void*) {} image = cvLoadImage("immagineTmp.jpg", 1); cvShowImage( "Image", image ); glLoadIdentity(); ////////////// glDisable(GL_DEPTH_TEST); glOrtho(0,640,0,480,-1,1); glGenTextures(1, &bgid); glBindTexture(GL_TEXTURE_2D, bgid); // Create Linear Filtered Texture glBindTexture(GL_TEXTURE_2D, bgid); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR); glTexImage2D(GL_TEXTURE_2D, 0, 3, image-width, image-height, 0, GL_RGB, GL_UNSIGNED_BYTE, image-imageData); glBindTexture(GL_TEXTURE_2D, bgid); glBegin(GL_QUADS); glTexCoord2f(0.0f, 0.0f); glVertex3f(-1.2f, -1.0f, -2.0f); glTexCoord2f(1.0f, 0.0f); glVertex3f( 1.2f, -1.0f, -2.0f); glTexCoord2f(1.0f, 1.0f); glVertex3f( 1.2f, 1.0f, -2.0f); glTexCoord2f(0.0f, 1.0f); glVertex3f(-1.2f, 1.0f, -2.0f); glEnd(); glEnable(GL_DEPTH_TEST); glLoadIdentity(); //////////// // do the OpenGL camera setup glMatrixMode(GL_PROJECTION); glLoadMatrixf(tracker-getProjectionMatrix()); int markerId = tracker-calc((unsigned char *)(image-imageData)); float conf = tracker-getConfidence(); // use the result of calc() to setup the OpenGL transformation glMatrixMode(GL_MODELVIEW); glLoadMatrixf(tracker-getModelViewMatrix()); if(markerId!=-1) { printf("\n\nFound marker %d (confidence %d%%)\n\nPose-Matrix:\n ", markerId, (int(conf*100.0f))); for(int i=0; i<16; i++) printf("%.2f %s", tracker-getModelViewMatrix()[i], (i%4==3)?"\n " : ""); } cvReleaseImage(&image); return 0; }

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  • Image Classification - Detecting an image is cartoon-like

    - by kingb
    I have a large amount of jpeg thumbnail images ranging in size from 120x90 to 320x240 and I would like to classify them as either Real Life-like or Cartoon-like. Are there any applications that will have cartoon classification capabilities? This application should work on Linux, and should take an image path on the command-line and return either 0 or 1 (echo $?).

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  • CSS - Inheriting layered background images

    - by NNN
    CSS3 supports multiple background images, for example: foo { background-image: url(/i/image1.jpg), url(/i/image2.jpg); } I'd like to be able to add a secondary image to an element with a class though. So for example, say you have a nav menu. And each item has a background image. When a nav item is selected you want to layer on another background image. I do not see a way to 'add' a background image instead of redeclaring the whole background property. This is a pain because in order to do this with multi-backgrounds, you would have to write the base bg image over and over for each item if the items have unique images. Ideally I'd be able to do something like this: li { background: url(baseImage.jpg); } li.selected { background: url(selectedIndicator.jpg); } And have li.selected's end result appear the same if I did: li.selected { background: url(baseImage.jpg), url(selectedIndicator.jpg); } Update: I also tried the following with no luck (I believe backgrounds are not inherited..) li { background: url(baseImage.jpg), none; } li.selected { background: inherit, url(selectedIndicator.jpg); }

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  • Which library should I use for server-side image manipulation on Node.JS?

    - by Andrew
    I found a quite large list of available libraries on Node.JS wiki but I'm not sure which of those are more mature and provide better performance. Basically I want to do the following: load some images to a server from external sources put them onto one big canvas crop and mask them a bit apply a filter or two Resize the final image and give a link to it Big plus if the node package works on both Linux and Windows.

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  • Multiple ToggleButton image with different highlight image in WPF

    - by Ryan
    I am very new to WPF and needed some pointers as to why this is not working correctly. I am trying to make a maximize button that will change to a restore button when clicked. I thought a toggle button with 2 different styles that would be changed in the code behind could work. I am first trying to get the maximize button working and have ran into a problem. I get the error 'System.Windows.Controls.Image' is not a valid value for the 'System.Windows.Controls.Image.Source' property on a Setter. in my xaml. I seem to be not understanding something completely. Any help would be most helpful :) Ryan <Style x:Key="Maximize" TargetType="{x:Type ToggleButton}"> <Style.Resources> <Image x:Key="MaxButtonImg" Source="/Project;component/Images/maxbutton.png" /> <Image x:Key="MaxButtonHighlight" Source="/Project;component/Images/maxbutton-highlight.png" /> </Style.Resources> <Setter Property="ContentTemplate"> <Setter.Value> <Image> <Image.Style> <Style TargetType="{x:Type Image}"> <Setter Property="Source" Value="{DynamicResource MaxButtonImg}"/> <Style.Triggers> <Trigger Property="IsMouseOver" Value="True"> <Setter Property="Source" Value="{DynamicResource MaxButtonHighlight}"/> </Trigger> </Style.Triggers> </Style> </Image.Style> </Image> </Setter.Value> </Setter> </Style> <ToggleButton Name="MaxButton" Width="31" Height="31" BorderThickness="0" Click="MaxButton_Click" Margin="0,0,10,0" Tag="Max" Style="{DynamicResource Maximize}" /> My code behind would do something simple like this: private void MaxButton_Click(object sender, RoutedEventArgs e) { ToggleButton tg = (ToggleButton)sender; if ( tg.IsChecked == true) { tg.Style = (Style)FindResource("Restore"); this.WindowState = WindowState.Maximized; } else { tg.Style = (Style)FindResource("Maximize"); this.WindowState = WindowState.Normal; } }

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  • possible to have a background color transition from color A to color B without repeating a pixel sti

    - by Andrew Heath
    For things like menubars and headers, a background color is nice. But a background color that gracefully transitions from say Blue to White is even nicer. I know this can be done by making a 1-pixel wide, X-pixel tall image file containing the desired fade and repeating it across the div, but does CSS have native support to just define colors and be done with it? Can any other language handle this?

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  • J2ME Reduce Image color-depth/ Compress Image size

    - by updateraj
    Hi, I need to transmit the image from the mobile phone to the server. I am able to reduce the image screen size but not the memory size. I understand i have to deal with the color depth. J2ME does not seem to offer any scaling method which is available in J2SE: image rescaled = image.getScaledInstance(thumbWidth, thumbHeight, Image.SCALE_AREA_AVERAGING); BufferedImage biRescaled = toBufferedImage(rescaled, thumbWidth, thumbHeight, BufferedImage.TYPE_INT_RGB); How i would i tackle this ? I would like to reduce the image memory size before i transmit to the server. Thank you

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