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  • Java: GatheringByteChannel advantages?

    - by Jason S
    I'm wondering when the GatheringByteChannel's write methods (taking in an array of ByteBuffers) have advantages over the "regular" WritableByteChannel write methods. I tried a test where I could use the regular vs. the gathering write method on a FileChannel, with approx 400KB/sec total in ByteBuffers of between 23-27 bytes in length in both cases. Gathering writes used an array of 64. The regular method used up approx 12% of my CPU, and the gathering method used up approx 16% of my CPU (worse than the regular method!) This tells me it's NOT useful to use gathering writes on a FileChannel around this range of operating parameters. Why would this be the case, and when would you ever use GatheringByteChannel? (on network I/O?) Relevant differences here: public void log(Queue<Packet> packets) throws IOException { if (this.gather) { int Nbuf = 64; ByteBuffer[] bbufs = new ByteBuffer[Nbuf]; int i = 0; Packet p; while ((p = packets.poll()) != null) { bbufs[i++] = p.getBuffer(); if (i == Nbuf) { this.fc.write(bbufs); i = 0; } } if (i > 0) { this.fc.write(bbufs, 0, i); } } else { Packet p; while ((p = packets.poll()) != null) { this.fc.write(p.getBuffer()); } } }

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  • Tracking finger move in order to rotate a triangle : tracking is not perfect

    - by Laurent BERNABE
    I've written a custom view, with the OpenGL_1 technology, in order to let user rotate a red triangle just by dragging it along x axis. (Will give a rotation around Y axis). It works, but there is a bit of latency when dragging from one direction to the other (without releasing the mouse/finger). So it seems that my code is not yet "goal perfect". (I am convinced that no code is perfect in itself). I thought of using a quaternion, but maybe it won't be so usefull : must I really use a Quaternion (or a kind of Matrix) ? I've designed application for Android 4.0.3, but it could fit into Android api 3 (Android 1.5) as well (at least, I think it could). So here is my main layout : activity_main.xml <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="match_parent" android:layout_height="match_parent" android:orientation="vertical" > <com.laurent_bernabe.android.triangletournant3d.MyOpenGLView android:layout_width="match_parent" android:layout_height="match_parent" /> </LinearLayout> Here is my main activity : MainActivity.java package com.laurent_bernabe.android.triangletournant3d; import android.app.Activity; import android.os.Bundle; import android.support.v4.app.NavUtils; import android.view.Menu; import android.view.MenuItem; public class MainActivity extends Activity { @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); } @Override public boolean onCreateOptionsMenu(Menu menu) { getMenuInflater().inflate(R.menu.activity_main, menu); return true; } @Override public boolean onOptionsItemSelected(MenuItem item) { switch (item.getItemId()) { case android.R.id.home: NavUtils.navigateUpFromSameTask(this); return true; } return super.onOptionsItemSelected(item); } } And finally, my OpenGL view MyOpenGLView.java package com.laurent_bernabe.android.triangletournant3d; import java.nio.ByteBuffer; import java.nio.ByteOrder; import java.nio.FloatBuffer; import javax.microedition.khronos.egl.EGLConfig; import javax.microedition.khronos.opengles.GL10; import android.content.Context; import android.graphics.Point; import android.opengl.GLSurfaceView; import android.opengl.GLSurfaceView.Renderer; import android.opengl.GLU; import android.util.AttributeSet; import android.view.MotionEvent; public class MyOpenGLView extends GLSurfaceView implements Renderer { public MyOpenGLView(Context context, AttributeSet attrs) { super(context, attrs); setRenderer(this); } public MyOpenGLView(Context context) { this(context, null); } @Override public boolean onTouchEvent(MotionEvent event) { int actionMasked = event.getActionMasked(); switch(actionMasked){ case MotionEvent.ACTION_DOWN: savedClickLocation = new Point((int) event.getX(), (int) event.getY()); break; case MotionEvent.ACTION_UP: savedClickLocation = null; break; case MotionEvent.ACTION_MOVE: Point newClickLocation = new Point((int) event.getX(), (int) event.getY()); int dx = newClickLocation.x - savedClickLocation.x; angle += Math.toRadians(dx); break; } return true; } @Override public void onDrawFrame(GL10 gl) { gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); gl.glLoadIdentity(); GLU.gluLookAt(gl, 0f, 0f, 5f, 0f, 0f, 0f, 0f, 1f, 0f ); gl.glRotatef(angle, 0f, 1f, 0f); gl.glColor4f(1f, 0f, 0f, 0f); gl.glVertexPointer(2, GL10.GL_FLOAT, 0, triangleCoordsBuff); gl.glDrawArrays(GL10.GL_TRIANGLES, 0, 3); } @Override public void onSurfaceChanged(GL10 gl, int width, int height) { gl.glViewport(0, 0, width, height); gl.glMatrixMode(GL10.GL_PROJECTION); gl.glLoadIdentity(); GLU.gluPerspective(gl, 60f, (float) width / height, 0.1f, 10f); gl.glMatrixMode(GL10.GL_MODELVIEW); } @Override public void onSurfaceCreated(GL10 gl, EGLConfig config) { gl.glEnable(GL10.GL_DEPTH_TEST); gl.glClearDepthf(1.0f); gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); buildTriangleCoordsBuffer(); } private void buildTriangleCoordsBuffer() { ByteBuffer buffer = ByteBuffer.allocateDirect(4*triangleCoords.length); buffer.order(ByteOrder.nativeOrder()); triangleCoordsBuff = buffer.asFloatBuffer(); triangleCoordsBuff.put(triangleCoords); triangleCoordsBuff.rewind(); } private float [] triangleCoords = {-1f, -1f, +1f, -1f, +1f, +1f}; private FloatBuffer triangleCoordsBuff; private float angle = 0f; private Point savedClickLocation; } I don't think I really have to give you my manifest file. But I can if you think it is necessary. I've just tested on Emulator, not on real device. So, how can improve the reactivity ? Thanks in advance.

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  • Handling file upload in a non-blocking manner

    - by Kaliyug Antagonist
    The background thread is here Just to make objective clear - the user will upload a large file and must be redirected immediately to another page for proceeding different operations. But the file being large, will take time to be read from the controller's InputStream. So I unwillingly decided to fork a new Thread to handle this I/O. The code is as follows : The controller servlet /** * @see HttpServlet#doPost(HttpServletRequest request, HttpServletResponse * response) */ protected void doPost(HttpServletRequest request, HttpServletResponse response) throws ServletException, IOException { // TODO Auto-generated method stub System.out.println("In Controller.doPost(...)"); TempModel tempModel = new TempModel(); tempModel.uploadSegYFile(request, response); System.out.println("Forwarding to Accepted.jsp"); /*try { Thread.sleep(1000 * 60); } catch (InterruptedException e) { // TODO Auto-generated catch block e.printStackTrace(); }*/ request.getRequestDispatcher("/jsp/Accepted.jsp").forward(request, response); } The model class package com.model; import java.io.IOException; import java.util.concurrent.ExecutionException; import java.util.concurrent.Future; import javax.servlet.http.HttpServletRequest; import javax.servlet.http.HttpServletResponse; import com.utils.ProcessUtils; public class TempModel { public void uploadSegYFile(HttpServletRequest request, HttpServletResponse response) { // TODO Auto-generated method stub System.out.println("In TempModel.uploadSegYFile(...)"); /* * Trigger the upload/processing code in a thread, return immediately * and notify when the thread completes */ try { FileUploaderRunnable fileUploadRunnable = new FileUploaderRunnable( request.getInputStream()); /* * Future<FileUploaderRunnable> future = ProcessUtils.submitTask( * fileUploadRunnable, fileUploadRunnable); * * FileUploaderRunnable processed = future.get(); * * System.out.println("Is file uploaded : " + * processed.isFileUploaded()); */ Thread uploadThread = new Thread(fileUploadRunnable); uploadThread.start(); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } /* * catch (InterruptedException e) { // TODO Auto-generated catch block * e.printStackTrace(); } catch (ExecutionException e) { // TODO * Auto-generated catch block e.printStackTrace(); } */ System.out.println("Returning from TempModel.uploadSegYFile(...)"); } } The Runnable package com.model; import java.io.File; import java.io.FileInputStream; import java.io.FileNotFoundException; import java.io.FileOutputStream; import java.io.IOException; import java.io.InputStream; import java.nio.ByteBuffer; import java.nio.channels.Channels; import java.nio.channels.ReadableByteChannel; public class FileUploaderRunnable implements Runnable { private boolean isFileUploaded = false; private InputStream inputStream = null; public FileUploaderRunnable(InputStream inputStream) { // TODO Auto-generated constructor stub this.inputStream = inputStream; } public void run() { // TODO Auto-generated method stub /* Read from InputStream. If success, set isFileUploaded = true */ System.out.println("Starting upload in a thread"); File outputFile = new File("D:/06c01_output.seg");/* * This will be changed * later */ FileOutputStream fos; ReadableByteChannel readable = Channels.newChannel(inputStream); ByteBuffer buffer = ByteBuffer.allocate(1000000); try { fos = new FileOutputStream(outputFile); while (readable.read(buffer) != -1) { fos.write(buffer.array()); buffer.clear(); } fos.flush(); fos.close(); readable.close(); } catch (FileNotFoundException e) { // TODO Auto-generated catch block e.printStackTrace(); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } System.out.println("File upload thread completed"); } public boolean isFileUploaded() { return isFileUploaded; } } My queries/doubts : Spawning threads manually from the Servlet makes sense to me logically but scares me coding wise - the container isn't aware of these threads after all(I think so!) The current code is giving an Exception which is quite obvious - the stream is inaccessible as the doPost(...) method returns before the run() method completes : In Controller.doPost(...) In TempModel.uploadSegYFile(...) Returning from TempModel.uploadSegYFile(...) Forwarding to Accepted.jsp Starting upload in a thread Exception in thread "Thread-4" java.lang.NullPointerException at org.apache.coyote.http11.InternalInputBuffer.fill(InternalInputBuffer.java:512) at org.apache.coyote.http11.InternalInputBuffer.fill(InternalInputBuffer.java:497) at org.apache.coyote.http11.InternalInputBuffer$InputStreamInputBuffer.doRead(InternalInputBuffer.java:559) at org.apache.coyote.http11.AbstractInputBuffer.doRead(AbstractInputBuffer.java:324) at org.apache.coyote.Request.doRead(Request.java:422) at org.apache.catalina.connector.InputBuffer.realReadBytes(InputBuffer.java:287) at org.apache.tomcat.util.buf.ByteChunk.substract(ByteChunk.java:407) at org.apache.catalina.connector.InputBuffer.read(InputBuffer.java:310) at org.apache.catalina.connector.CoyoteInputStream.read(CoyoteInputStream.java:202) at java.nio.channels.Channels$ReadableByteChannelImpl.read(Unknown Source) at com.model.FileUploaderRunnable.run(FileUploaderRunnable.java:39) at java.lang.Thread.run(Unknown Source) Keeping in mind the point 1., does the use of Executor framework help me in anyway ? package com.utils; import java.util.concurrent.Future; import java.util.concurrent.ScheduledThreadPoolExecutor; public final class ProcessUtils { /* Ensure that no more than 2 uploads,processing req. are allowed */ private static final ScheduledThreadPoolExecutor threadPoolExec = new ScheduledThreadPoolExecutor( 2); public static <T> Future<T> submitTask(Runnable task, T result) { return threadPoolExec.submit(task, result); } } So how should I ensure that the user doesn't block and the stream remains accessible so that the (uploaded)file can be read from it?

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  • Optimizing a thread safe Java NIO / Serialization / FIFO Queue [migrated]

    - by trialcodr
    I've written a thread safe, persistent FIFO for Serializable items. The reason for reinventing the wheel is that we simply can't afford any third party dependencies in this project and want to keep this really simple. The problem is it isn't fast enough. Most of it is undoubtedly due to reading and writing directly to disk but I think we should be able to squeeze a bit more out of it anyway. Any ideas on how to improve the performance of the 'take'- and 'add'-methods? /** * <code>DiskQueue</code> Persistent, thread safe FIFO queue for * <code>Serializable</code> items. */ public class DiskQueue<ItemT extends Serializable> { public static final int EMPTY_OFFS = -1; public static final int LONG_SIZE = 8; public static final int HEADER_SIZE = LONG_SIZE * 2; private InputStream inputStream; private OutputStream outputStream; private RandomAccessFile file; private FileChannel channel; private long offs = EMPTY_OFFS; private long size = 0; public DiskQueue(String filename) { try { boolean fileExists = new File(filename).exists(); file = new RandomAccessFile(filename, "rwd"); if (fileExists) { size = file.readLong(); offs = file.readLong(); } else { file.writeLong(size); file.writeLong(offs); } } catch (FileNotFoundException e) { throw new RuntimeException(e); } catch (IOException e) { throw new RuntimeException(e); } channel = file.getChannel(); inputStream = Channels.newInputStream(channel); outputStream = Channels.newOutputStream(channel); } /** * Add item to end of queue. */ public void add(ItemT item) { try { synchronized (this) { channel.position(channel.size()); ObjectOutputStream s = new ObjectOutputStream(outputStream); s.writeObject(item); s.flush(); size++; file.seek(0); file.writeLong(size); if (offs == EMPTY_OFFS) { offs = HEADER_SIZE; file.writeLong(offs); } notify(); } } catch (IOException e) { throw new RuntimeException(e); } } /** * Clears overhead by moving the remaining items up and shortening the file. */ public synchronized void defrag() { if (offs > HEADER_SIZE && size > 0) { try { long totalBytes = channel.size() - offs; ByteBuffer buffer = ByteBuffer.allocateDirect((int) totalBytes); channel.position(offs); for (int bytes = 0; bytes < totalBytes;) { int res = channel.read(buffer); if (res == -1) { throw new IOException("Failed to read data into buffer"); } bytes += res; } channel.position(HEADER_SIZE); buffer.flip(); for (int bytes = 0; bytes < totalBytes;) { int res = channel.write(buffer); if (res == -1) { throw new IOException("Failed to write buffer to file"); } bytes += res; } offs = HEADER_SIZE; file.seek(LONG_SIZE); file.writeLong(offs); file.setLength(HEADER_SIZE + totalBytes); } catch (IOException e) { throw new RuntimeException(e); } } } /** * Returns the queue overhead in bytes. */ public synchronized long overhead() { return (offs == EMPTY_OFFS) ? 0 : offs - HEADER_SIZE; } /** * Returns the first item in the queue, blocks if queue is empty. */ public ItemT peek() throws InterruptedException { block(); synchronized (this) { if (offs != EMPTY_OFFS) { return readItem(); } } return peek(); } /** * Returns the number of remaining items in queue. */ public synchronized long size() { return size; } /** * Removes and returns the first item in the queue, blocks if queue is empty. */ public ItemT take() throws InterruptedException { block(); try { synchronized (this) { if (offs != EMPTY_OFFS) { ItemT result = readItem(); size--; offs = channel.position(); file.seek(0); if (offs == channel.size()) { truncate(); } file.writeLong(size); file.writeLong(offs); return result; } } return take(); } catch (IOException e) { throw new RuntimeException(e); } } /** * Throw away all items and reset the file. */ public synchronized void truncate() { try { offs = EMPTY_OFFS; file.setLength(HEADER_SIZE); size = 0; } catch (IOException e) { throw new RuntimeException(e); } } /** * Block until an item is available. */ protected void block() throws InterruptedException { while (offs == EMPTY_OFFS) { try { synchronized (this) { wait(); file.seek(LONG_SIZE); offs = file.readLong(); } } catch (IOException e) { throw new RuntimeException(e); } } } /** * Read and return item. */ @SuppressWarnings("unchecked") protected ItemT readItem() { try { channel.position(offs); return (ItemT) new ObjectInputStream(inputStream).readObject(); } catch (ClassNotFoundException e) { throw new RuntimeException(e); } catch (IOException e) { throw new RuntimeException(e); } } }

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  • How do I put different textures on different walls? LWJGL

    - by lehermj
    So far I have it so you are running around in a box, but all of the walls are the same texture! I've loaded up other textures for the walls (I want the walls a different texture than the floor) but it seems as if its being ignored... Here's my code: int floorTexture = glGenTextures(); { InputStream in = null; try { in = new FileInputStream("floor.png"); PNGDecoder decoder = new PNGDecoder(in); ByteBuffer buffer = BufferUtils.createByteBuffer(4 * decoder.getWidth() * decoder.getHeight()); decoder.decode(buffer, decoder.getWidth() * 4, Format.RGBA); buffer.flip(); glBindTexture(GL_TEXTURE_2D, floorTexture); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, decoder.getWidth(), decoder.getHeight(), 0, GL_RGBA, GL_UNSIGNED_BYTE, buffer); glBindTexture(GL_TEXTURE_2D, floorTexture); } catch (FileNotFoundException ex) { System.err.println("Failed to find the texture files."); ex.printStackTrace(); Display.destroy(); System.exit(1); } catch (IOException ex) { System.err.println("Failed to load the texture files."); ex.printStackTrace(); Display.destroy(); System.exit(1); } finally { if (in != null) { try { in.close(); } catch (IOException e) { e.printStackTrace(); } } } } int wallTexture = glGenTextures(); { InputStream in = null; try { in = new FileInputStream("walls.png"); PNGDecoder decoder = new PNGDecoder(in); ByteBuffer buffer = BufferUtils.createByteBuffer(4 * decoder.getWidth() * decoder.getHeight()); decoder.decode(buffer, decoder.getWidth() * 4, Format.RGBA); buffer.flip(); glBindTexture(GL_TEXTURE_2D, wallTexture); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, decoder.getWidth(), decoder.getHeight(), 0, GL_RGBA, GL_UNSIGNED_BYTE, buffer); glBindTexture(GL_TEXTURE_2D, wallTexture); } catch (FileNotFoundException ex) { System.err.println("Failed to find the texture files."); ex.printStackTrace(); Display.destroy(); System.exit(1); } catch (IOException ex) { System.err.println("Failed to load the texture files."); ex.printStackTrace(); Display.destroy(); System.exit(1); } finally { if (in != null) { try { in.close(); } catch (IOException e) { e.printStackTrace(); } } } } int ceilingDisplayList = glGenLists(1); glNewList(ceilingDisplayList, GL_COMPILE); glBegin(GL_QUADS); glTexCoord2f(0, 0); glVertex3f(-gridSize, ceilingHeight, -gridSize); glTexCoord2f(gridSize * 10 * tileSize, 0); glVertex3f(gridSize, ceilingHeight, -gridSize); glTexCoord2f(gridSize * 10 * tileSize, gridSize * 10 * tileSize); glVertex3f(gridSize, ceilingHeight, gridSize); glTexCoord2f(0, gridSize * 10 * tileSize); glVertex3f(-gridSize, ceilingHeight, gridSize); glEnd(); glEndList(); int wallDisplayList = glGenLists(1); glNewList(wallDisplayList, GL_COMPILE); glBegin(GL_QUADS); // North wall glTexCoord2f(0, 0); glVertex3f(-gridSize, floorHeight, -gridSize); glTexCoord2f(0, gridSize * 10 * tileSize); glVertex3f(gridSize, floorHeight, -gridSize); glTexCoord2f(gridSize * 10 * tileSize, gridSize * 10 * tileSize); glVertex3f(gridSize, ceilingHeight, -gridSize); glTexCoord2f(gridSize * 10 * tileSize, 0); glVertex3f(-gridSize, ceilingHeight, -gridSize); // West wall glTexCoord2f(0, 0); glVertex3f(-gridSize, floorHeight, -gridSize); glTexCoord2f(gridSize * 10 * tileSize, 0); glVertex3f(-gridSize, ceilingHeight, -gridSize); glTexCoord2f(gridSize * 10 * tileSize, gridSize * 10 * tileSize); glVertex3f(-gridSize, ceilingHeight, +gridSize); glTexCoord2f(0, gridSize * 10 * tileSize); glVertex3f(-gridSize, floorHeight, +gridSize); // East wall glTexCoord2f(0, 0); glVertex3f(+gridSize, floorHeight, -gridSize); glTexCoord2f(gridSize * 10 * tileSize, 0); glVertex3f(+gridSize, floorHeight, +gridSize); glTexCoord2f(gridSize * 10 * tileSize, gridSize * 10 * tileSize); glVertex3f(+gridSize, ceilingHeight, +gridSize); glTexCoord2f(0, gridSize * 10 * tileSize); glVertex3f(+gridSize, ceilingHeight, -gridSize); // South wall glTexCoord2f(0, 0); glVertex3f(-gridSize, floorHeight, +gridSize); glTexCoord2f(gridSize * 10 * tileSize, 0); glVertex3f(-gridSize, ceilingHeight, +gridSize); glTexCoord2f(gridSize * 10 * tileSize, gridSize * 10 * tileSize); glVertex3f(+gridSize, ceilingHeight, +gridSize); glTexCoord2f(0, gridSize * 10 * tileSize); glVertex3f(+gridSize, floorHeight, +gridSize); glEnd(); glEndList(); int floorDisplayList = glGenLists(1); glNewList(floorDisplayList, GL_COMPILE); glBegin(GL_QUADS); glTexCoord2f(0, 0); glVertex3f(-gridSize, floorHeight, -gridSize); glTexCoord2f(0, gridSize * 10 * tileSize); glVertex3f(-gridSize, floorHeight, gridSize); glTexCoord2f(gridSize * 10 * tileSize, gridSize * 10 * tileSize); glVertex3f(gridSize, floorHeight, gridSize); glTexCoord2f(gridSize * 10 * tileSize, 0); glVertex3f(gridSize, floorHeight, -gridSize); glEnd(); glEndList();

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  • Trying to convert simple midlet application to Android application but running into problems.

    - by chobo2
    Hi I am trying to do some threading in Android so I took an old threading assignment I had done fora midlet and took out the midlet code and replaced it with android code(such as textview). package com.assignment1; import android.app.Activity; import android.os.Bundle; import android.widget.TextView; public class Threading extends Activity { private TextView tortose; private TextView hare; private Thread hareThread; private Thread torotoseThread; private int num = 0; private int num2 = 0; public Threading() { } /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); tortose = (TextView) findViewById(R.id.TextView01); hare = (TextView) findViewById(R.id.TextView02); Hare newHare = new Hare(); hareThread = new Thread(newHare); hareThread.start(); Torotose newTortose = new Torotose(); torotoseThread = new Thread(newTortose); torotoseThread.start(); //updateDisplay(); } private synchronized void check(int value1, int value2) { if((value1-value2) >= 10) { try { wait(); } catch(Exception ex) { System.out.println(ex); } } } private synchronized void getGoing(int value1, int value2) { if((value1-value2) == 0) { try { notify(); } catch(Exception ex) { System.out.println(ex); } } } private class Hare extends Thread { public void run() { while(true) { num++; hare.setText(Integer.toString(num)); check(num, num2); try { // are threads different in andriod apps? Thread.sleep(100); // hareThread.sleep(100); } catch(Exception ex) { System.out.println(ex); } } } } private class Torotose extends Thread { public void run() { while(true) { num2++; tortose.setText(Integer.toString(num2)); getGoing(num,num2); try { Thread.sleep(200); //torotoseThread.sleep(200); } catch(Exception ex) { System.out.println(ex); } } } } } First it wanted me to change my threads to like static threads.So is this just how Android does it? Next when I run this code it just crashes with some unexpected error. I am not sure what the error is but when I try to debug it and goes to like to create a new "hare" object it shows me this. // Compiled from ClassLoader.java (version 1.5 : 49.0, super bit) public abstract class java.lang.ClassLoader { // Method descriptor #8 ()V // Stack: 3, Locals: 1 protected ClassLoader(); 0 aload_0 [this] 1 invokespecial java.lang.Object() [1] 4 new java.lang.RuntimeException [2] 7 dup 8 ldc <String "Stub!"> [3] 10 invokespecial java.lang.RuntimeException(java.lang.String) [4] 13 athrow Line numbers: [pc: 0, line: 4] Local variable table: [pc: 0, pc: 14] local: this index: 0 type: java.lang.ClassLoader // Method descriptor #14 (Ljava/lang/ClassLoader;)V // Stack: 3, Locals: 2 protected ClassLoader(java.lang.ClassLoader parentLoader); 0 aload_0 [this] 1 invokespecial java.lang.Object() [1] 4 new java.lang.RuntimeException [2] 7 dup 8 ldc <String "Stub!"> [3] 10 invokespecial java.lang.RuntimeException(java.lang.String) [4] 13 athrow Line numbers: [pc: 0, line: 5] Local variable table: [pc: 0, pc: 14] local: this index: 0 type: java.lang.ClassLoader [pc: 0, pc: 14] local: parentLoader index: 1 type: java.lang.ClassLoader // Method descriptor #17 ()Ljava/lang/ClassLoader; // Stack: 3, Locals: 0 public static java.lang.ClassLoader getSystemClassLoader(); 0 new java.lang.RuntimeException [2] 3 dup 4 ldc <String "Stub!"> [3] 6 invokespecial java.lang.RuntimeException(java.lang.String) [4] 9 athrow Line numbers: [pc: 0, line: 6] // Method descriptor #19 (Ljava/lang/String;)Ljava/net/URL; // Stack: 3, Locals: 1 public static java.net.URL getSystemResource(java.lang.String resName); 0 new java.lang.RuntimeException [2] 3 dup 4 ldc <String "Stub!"> [3] 6 invokespecial java.lang.RuntimeException(java.lang.String) [4] 9 athrow Line numbers: [pc: 0, line: 7] Local variable table: [pc: 0, pc: 10] local: resName index: 0 type: java.lang.String // Method descriptor #23 (Ljava/lang/String;)Ljava/util/Enumeration; // Signature: (Ljava/lang/String;)Ljava/util/Enumeration<Ljava/net/URL;>; // Stack: 3, Locals: 1 public static java.util.Enumeration getSystemResources(java.lang.String resName) throws java.io.IOException; 0 new java.lang.RuntimeException [2] 3 dup 4 ldc <String "Stub!"> [3] 6 invokespecial java.lang.RuntimeException(java.lang.String) [4] 9 athrow Line numbers: [pc: 0, line: 8] Local variable table: [pc: 0, pc: 10] local: resName index: 0 type: java.lang.String // Method descriptor #29 (Ljava/lang/String;)Ljava/io/InputStream; // Stack: 3, Locals: 1 public static java.io.InputStream getSystemResourceAsStream(java.lang.String resName); 0 new java.lang.RuntimeException [2] 3 dup 4 ldc <String "Stub!"> [3] 6 invokespecial java.lang.RuntimeException(java.lang.String) [4] 9 athrow Line numbers: [pc: 0, line: 9] Local variable table: [pc: 0, pc: 10] local: resName index: 0 type: java.lang.String // Method descriptor #31 ([BII)Ljava/lang/Class; // Signature: ([BII)Ljava/lang/Class<*>; // Stack: 3, Locals: 4 protected final java.lang.Class defineClass(byte[] classRep, int offset, int length) throws java.lang.ClassFormatError; 0 new java.lang.RuntimeException [2] 3 dup 4 ldc <String "Stub!"> [3] 6 invokespecial java.lang.RuntimeException(java.lang.String) [4] 9 athrow Line numbers: [pc: 0, line: 10] Local variable table: [pc: 0, pc: 10] local: this index: 0 type: java.lang.ClassLoader [pc: 0, pc: 10] local: classRep index: 1 type: byte[] [pc: 0, pc: 10] local: offset index: 2 type: int [pc: 0, pc: 10] local: length index: 3 type: int // Method descriptor #39 (Ljava/lang/String;[BII)Ljava/lang/Class; // Signature: (Ljava/lang/String;[BII)Ljava/lang/Class<*>; // Stack: 3, Locals: 5 protected final java.lang.Class defineClass(java.lang.String className, byte[] classRep, int offset, int length) throws java.lang.ClassFormatError; 0 new java.lang.RuntimeException [2] 3 dup 4 ldc <String "Stub!"> [3] 6 invokespecial java.lang.RuntimeException(java.lang.String) [4] 9 athrow Line numbers: [pc: 0, line: 11] Local variable table: [pc: 0, pc: 10] local: this index: 0 type: java.lang.ClassLoader [pc: 0, pc: 10] local: className index: 1 type: java.lang.String [pc: 0, pc: 10] local: classRep index: 2 type: byte[] [pc: 0, pc: 10] local: offset index: 3 type: int [pc: 0, pc: 10] local: length index: 4 type: int // Method descriptor #42 (Ljava/lang/String;[BIILjava/security/ProtectionDomain;)Ljava/lang/Class; // Signature: (Ljava/lang/String;[BIILjava/security/ProtectionDomain;)Ljava/lang/Class<*>; // Stack: 3, Locals: 6 protected final java.lang.Class defineClass(java.lang.String className, byte[] classRep, int offset, int length, java.security.ProtectionDomain protectionDomain) throws java.lang.ClassFormatError; 0 new java.lang.RuntimeException [2] 3 dup 4 ldc <String "Stub!"> [3] 6 invokespecial java.lang.RuntimeException(java.lang.String) [4] 9 athrow Line numbers: [pc: 0, line: 12] Local variable table: [pc: 0, pc: 10] local: this index: 0 type: java.lang.ClassLoader [pc: 0, pc: 10] local: className index: 1 type: java.lang.String [pc: 0, pc: 10] local: classRep index: 2 type: byte[] [pc: 0, pc: 10] local: offset index: 3 type: int [pc: 0, pc: 10] local: length index: 4 type: int [pc: 0, pc: 10] local: protectionDomain index: 5 type: java.security.ProtectionDomain // Method descriptor #46 (Ljava/lang/String;Ljava/nio/ByteBuffer;Ljava/security/ProtectionDomain;)Ljava/lang/Class; // Signature: (Ljava/lang/String;Ljava/nio/ByteBuffer;Ljava/security/ProtectionDomain;)Ljava/lang/Class<*>; // Stack: 3, Locals: 4 protected final java.lang.Class defineClass(java.lang.String name, java.nio.ByteBuffer b, java.security.ProtectionDomain protectionDomain) throws java.lang.ClassFormatError; 0 new java.lang.RuntimeException [2] 3 dup 4 ldc <String "Stub!"> [3] 6 invokespecial java.lang.RuntimeException(java.lang.String) [4] 9 athrow Line numbers: [pc: 0, line: 13] Local variable table: [pc: 0, pc: 10] local: this index: 0 type: java.lang.ClassLoader [pc: 0, pc: 10] local: name index: 1 type: java.lang.String [pc: 0, pc: 10] local: b index: 2 type: java.nio.ByteBuffer [pc: 0, pc: 10] local: protectionDomain index: 3 type: java.security.ProtectionDomain // Method descriptor #52 (Ljava/lang/String;)Ljava/lang/Class; // Signature: (Ljava/lang/String;)Ljava/lang/Class<*>; // Stack: 3, Locals: 2 protected java.lang.Class findClass(java.lang.String className) throws java.lang.ClassNotFoundException; 0 new java.lang.RuntimeException [2] 3 dup 4 ldc <String "Stub!"> [3] 6 invokespecial java.lang.RuntimeException(java.lang.String) [4] 9 athrow Line numbers: [pc: 0, line: 14] Local variable table: [pc: 0, pc: 10] local: this index: 0 type: java.lang.ClassLoader [pc: 0, pc: 10] local: className index: 1 type: java.lang.String // Method descriptor #52 (Ljava/lang/String;)Ljava/lang/Class; // Signature: (Ljava/lang/String;)Ljava/lang/Class<*>; // Stack: 3, Locals: 2 protected final java.lang.Class findLoadedClass(java.lang.String className); 0 new java.lang.RuntimeException [2] 3 dup 4 ldc <String "Stub!"> [3] 6 invokespecial java.lang.RuntimeException(java.lang.String) [4] 9 athrow Line numbers: [pc: 0, line: 15] Local variable table: [pc: 0, pc: 10] local: this index: 0 type: java.lang.ClassLoader [pc: 0, pc: 10] local: className index: 1 type: java.lang.String // Method descriptor #52 (Ljava/lang/String;)Ljava/lang/Class; // Signature: (Ljava/lang/String;)Ljava/lang/Class<*>; // Stack: 3, Locals: 2 protected final java.lang.Class findSystemClass(java.lang.String className) throws java.lang.ClassNotFoundException; 0 new java.lang.RuntimeException [2] 3 dup 4 ldc <String "Stub!"> [3] 6 invokespecial java.lang.RuntimeException(java.lang.String) [4] 9 athrow Line numbers: [pc: 0, line: 16] Local variable table: [pc: 0, pc: 10] local: this index: 0 type: java.lang.ClassLoader [pc: 0, pc: 10] local: className index: 1 type: java.lang.String // Method descriptor #17 ()Ljava/lang/ClassLoader; // Stack: 3, Locals: 1 public final java.lang.ClassLoader getParent(); 0 new java.lang.RuntimeException [2] 3 dup 4 ldc <String "Stub!"> [3] 6 invokespecial java.lang.RuntimeException(java.lang.String) [4] 9 athrow Line numbers: [pc: 0, line: 17] Local variable table: [pc: 0, pc: 10] local: this index: 0 type: java.lang.ClassLoader // Method descriptor #19 (Ljava/lang/String;)Ljava/net/URL; // Stack: 3, Locals: 2 public java.net.URL getResource(java.lang.String resName); 0 new java.lang.RuntimeException [2] 3 dup 4 ldc <String "Stub!"> [3] 6 invokespecial java.lang.RuntimeException(java.lang.String) [4] 9 athrow Line numbers: [pc: 0, line: 18] Local variable table: [pc: 0, pc: 10] local: this index: 0 type: java.lang.ClassLoader [pc: 0, pc: 10] local: resName index: 1 type: java.lang.String // Method descriptor #23 (Ljava/lang/String;)Ljava/util/Enumeration; // Signature: (Ljava/lang/String;)Ljava/util/Enumeration<Ljava/net/URL;>; // Stack: 3, Locals: 2 public java.util.Enumeration getResources(java.lang.String resName) throws java.io.IOException; 0 new java.lang.RuntimeException [2] 3 dup 4 ldc <String "Stub!"> [3] 6 invokespecial java.lang.RuntimeException(java.lang.String) [4] 9 athrow Line numbers: [pc: 0, line: 19] Local variable table: [pc: 0, pc: 10] local: this index: 0 type: java.lang.ClassLoader [pc: 0, pc: 10] local: resName index: 1 type: java.lang.String // Method descriptor #29 (Ljava/lang/String;)Ljava/io/InputStream; // Stack: 3, Locals: 2 public java.io.InputStream getResourceAsStream(java.lang.String resName); 0 new java.lang.RuntimeException [2] 3 dup 4 ldc <String "Stub!"> [3] 6 invokespecial java.lang.RuntimeException(java.lang.String) [4] 9 athrow Line numbers: [pc: 0, line: 20] Local variable table: [pc: 0, pc: 10] local: this index: 0 type: java.lang.ClassLoader [pc: 0, pc: 10] local: resName index: 1 type: java.lang.String // Method descriptor #52 (Ljava/lang/String;)Ljava/lang/Class; // Signature: (Ljava/lang/String;)Ljava/lang/Class<*>; // Stack: 3, Locals: 2 public java.lang.Class loadClass(java.lang.String className) throws java.lang.ClassNotFoundException; 0 new java.lang.RuntimeException [2] 3 dup 4 ldc <String "Stub!"> [3] 6 invokespecial java.lang.RuntimeException(java.lang.String) [4] 9 athrow Line numbers: [pc: 0, line: 21] Local variable table: [pc: 0, pc: 10] local: this index: 0 type: java.lang.ClassLoader [pc: 0, pc: 10] local: className index: 1 type: java.lang.String // Method descriptor #62 (Ljava/lang/String;Z)Ljava/lang/Class; // Signature: (Ljava/lang/String;Z)Ljava/lang/Class<*>; // Stack: 3, Locals: 3 protected java.lang.Class loadClass(java.lang.String className, boolean resolve) throws java.lang.ClassNotFoundException; 0 new java.lang.RuntimeException [2] 3 dup 4 ldc <String "Stub!"> [3] 6 invokespecial java.lang.RuntimeException(java.lang.String) [4] 9 athrow Line numbers: [pc: 0, line: 22] Local variable table: [pc: 0, pc: 10] local: this index: 0 type: java.lang.ClassLoader [pc: 0, pc: 10] local: className index: 1 type: java.lang.String [pc: 0, pc: 10] local: resolve index: 2 type: boolean // Method descriptor #67 (Ljava/lang/Class;)V // Signature: (Ljava/lang/Class<*>;)V // Stack: 3, Locals: 2 protected final void resolveClass(java.lang.Class clazz); 0 new java.lang.RuntimeException [2] 3 dup 4 ldc <String "Stub!"> [3] 6 invokespecial java.lang.RuntimeException(java.lang.String) [4] 9 athrow Line numbers: [pc: 0, line: 23] Local variable table: [pc: 0, pc: 10] local: this index: 0 type: java.lang.ClassLoader [pc: 0, pc: 10] local: clazz index: 1 type: java.lang.Class Local variable type table: [pc: 0, pc: 10] local: clazz index: 1 type: java.lang.Class<?> // Method descriptor #19 (Ljava/lang/String;)Ljava/net/URL; // Stack: 3, Locals: 2 protected java.net.URL findResource(java.lang.String resName); 0 new java.lang.RuntimeException [2] 3 dup 4 ldc <String "Stub!"> [3] 6 invokespecial java.lang.RuntimeException(java.lang.String) [4] 9 athrow Line numbers: [pc: 0, line: 24] Local variable table: [pc: 0, pc: 10] local: this index: 0 type: java.lang.ClassLoader [pc: 0, pc: 10] local: resName index: 1 type: java.lang.String // Method descriptor #23 (Ljava/lang/String;)Ljava/util/Enumeration; // Signature: (Ljava/lang/String;)Ljava/util/Enumeration<Ljava/net/URL;>; // Stack: 3, Locals: 2 protected java.util.Enumeration findResources(java.lang.String resName) throws java.io.IOException; 0 new java.lang.RuntimeException [2] 3 dup 4 ldc <String "Stub!"> [3] 6 invokespecial java.lang.RuntimeException(java.lang.String) [4] 9 athrow Line numbers: [pc: 0, line: 25] Local variable table: [pc: 0, pc: 10] local: this index: 0 type: java.lang.ClassLoader [pc: 0, pc: 10] local: resName index: 1 type: java.lang.String // Method descriptor #76 (Ljava/lang/String;)Ljava/lang/String; // Stack: 3, Locals: 2 protected java.lang.String findLibrary(java.lang.String libName); 0 new java.lang.RuntimeException [2] 3 dup 4 ldc <String "Stub!"> [3] 6 invokespecial java.lang.RuntimeException(java.lang.String) [4] 9 athrow Line numbers: [pc: 0, line: 26] Local variable table: [pc: 0, pc: 10] local: this index: 0 type: java.lang.ClassLoader [pc: 0, pc: 10] local: libName index: 1 type: java.lang.String // Method descriptor #79 (Ljava/lang/String;)Ljava/lang/Package; // Stack: 3, Locals: 2 protected java.lang.Package getPackage(java.lang.String name); 0 new java.lang.RuntimeException [2] 3 dup 4 ldc <String "Stub!"> [3] 6 invokespecial java.lang.RuntimeException(java.lang.String) [4] 9 athrow Line numbers: [pc: 0, line: 27] Local variable table: [pc: 0, pc: 10] local: this index: 0 type: java.lang.ClassLoader [pc: 0, pc: 10] local: name index: 1 type: java.lang.String // Method descriptor #81 ()[Ljava/lang/Package; // Stack: 3, Locals: 1 protected java.lang.Package[] getPackages(); 0 new java.lang.RuntimeException [2] 3 dup 4 ldc <String "Stub!"> [3] 6 invokespecial java.lang.RuntimeException(java.lang.String) [4] 9 athrow Line numbers: [pc: 0, line: 28] Local variable table: [pc: 0, pc: 10] local: this index: 0 type: java.lang.ClassLoader // Method descriptor #83 (Ljava/lang/String;Ljava/lang/String;Ljava/lang/String;Ljava/lang/String;Ljava/lang/String;Ljava/lang/String;Ljava/lang/String;Ljava/net/URL;)Ljava/lang/Package; // Stack: 3, Locals: 9 protected java.lang.Package definePackage(java.lang.String name, java.lang.String specTitle, java.lang.String specVersion, java.lang.String specVendor, java.lang.String implTitle, java.lang.String implVersion, java.lang.String implVendor, java.net.URL sealBase) throws java.lang.IllegalArgumentException; 0 new java.lang.RuntimeException [2] 3 dup 4 ldc <String "Stub!"> [3] 6 invokespecial java.lang.RuntimeException(java.lang.String) [4] 9 athrow Line numbers: [pc: 0, line: 29] Local variable table: [pc: 0, pc: 10] local: this index: 0 type: java.lang.ClassLoader [pc: 0, pc: 10] local: name index: 1 type: java.lang.String [pc: 0, pc: 10] local: specTitle index: 2 type: java.lang.String [pc: 0, pc: 10] local: specVersion index: 3 type: java.lang.String [pc: 0, pc: 10] local: specVendor index: 4 type: java.lang.String [pc: 0, pc: 10] local: implTitle index: 5 type: java.lang.String [pc: 0, pc: 10] local: implVersion index: 6 type: java.lang.String [pc: 0, pc: 10] local: implVendor index: 7 type: java.lang.String [pc: 0, pc: 10] local: sealBase index: 8 type: java.net.URL // Method descriptor #94 (Ljava/lang/Class;[Ljava/lang/Object;)V // Signature: (Ljava/lang/Class<*>;[Ljava/lang/Object;)V // Stack: 3, Locals: 3 protected final void setSigners(java.lang.Class c, java.lang.Object[] signers); 0 new java.lang.RuntimeException [2] 3 dup 4 ldc <String "Stub!"> [3] 6 invokespecial java.lang.RuntimeException(java.lang.String) [4] 9 athrow Line numbers: [pc: 0, line: 30] Local variable table: [pc: 0, pc: 10] local: this index: 0 type: java.lang.ClassLoader [pc: 0, pc: 10] local: c index: 1 type: java.lang.Class [pc: 0, pc: 10] local: signers index: 2 type: java.lang.Object[] Local variable type table: [pc: 0, pc: 10] local: c index: 1 type: java.lang.Class<?> // Method descriptor #100 (Ljava/lang/String;Z)V // Stack: 3, Locals: 3 public void setClassAssertionStatus(java.lang.String cname, boolean enable); 0 new java.lang.RuntimeException [2] 3 dup 4 ldc <String "Stub!"> [3] 6 invokespecial java.lang.RuntimeException(java.lang.String) [4] 9 athrow Line numbers: [pc: 0, line: 31] Local variable table: [pc: 0, pc: 10] local: this index: 0 type: java.lang.ClassLoader [pc: 0, pc: 10] local: cname index: 1 type: java.lang.String [pc: 0, pc: 10] local: enable index: 2 type: boolean // Method descriptor #100 (Ljava/lang/String;Z)V // Stack: 3, Locals: 3 public void setPackageAssertionStatus(java.lang.String pname, boolean enable); 0 new java.lang.RuntimeException [2] 3 dup 4 ldc <String "Stub!"> [3] 6 invokespecial java.lang.RuntimeException(java.lang.String) [4] 9 athrow Line numbers: [pc: 0, line: 32] Local variable table: [pc: 0, pc: 10] local: this index: 0 type: java.lang.ClassLoader [pc: 0, pc: 10] local: pname index: 1 type: java.lang.String [pc: 0, pc: 10] local: enable index: 2 type: boolean // Method descriptor #106 (Z)V // Stack: 3, Locals: 2 public void setDefaultAssertionStatus(boolean enable); 0 new java.lang.RuntimeException [2] 3 dup 4 ldc <String "Stub!"> [3] 6 invokespecial java.lang.RuntimeException(java.lang.String) [4] 9 athrow Line numbers: [pc: 0, line: 33] Local variable table: [pc: 0, pc: 10] local: this index: 0 type: java.lang.ClassLoader [pc: 0, pc: 10] local: enable index: 1 type: boolean // Method descriptor #8 ()V // Stack: 3, Locals: 1 public void clearAssertionStatus(); 0 new java.lang.RuntimeException [2] 3 dup 4 ldc <String "Stub!"> [3] 6 invokespecial java.lang.RuntimeException(java.lang.String) [4] 9 athrow Line numbers: [pc: 0, line: 34] Local variable table: [pc: 0, pc: 10] local: this index: 0 type: java.lang.ClassLoader } So I am not sure where I went wrong. Thanks

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  • Android - OPENGL cube is NOT in the display

    - by Marc Ortiz
    I'm trying to display a square on my display and i can't. Whats my problem? How can I display it on the screen (center of the screen)? I let my code below! Here's my render class: public class GLRenderEx implements Renderer { private GLCube cube; Context c; GLCube quad; // ( NEW ) // Constructor public GLRenderEx(Context context) { // Set up the data-array buffers for these shapes ( NEW ) quad = new GLCube(); // ( NEW ) } // Call back when the surface is first created or re-created. @Override public void onSurfaceCreated(GL10 gl, EGLConfig config) { // NO CHANGE - SKIP } // Call back after onSurfaceCreated() or whenever the window's size changes. @Override public void onSurfaceChanged(GL10 gl, int width, int height) { // NO CHANGE - SKIP } // Call back to draw the current frame. @Override public void onDrawFrame(GL10 gl) { // Clear color and depth buffers using clear-values set earlier gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); gl.glLoadIdentity(); // Reset model-view matrix ( NEW ) gl.glTranslatef(-1.5f, 0.0f, -6.0f); // Translate left and into the // screen ( NEW ) // Translate right, relative to the previous translation ( NEW ) gl.glTranslatef(3.0f, 0.0f, 0.0f); quad.draw(gl); // Draw quad ( NEW ) } } And here is my square class: public class GLCube { private FloatBuffer vertexBuffer; // Buffer for vertex-array private float[] vertices = { // Vertices for the square -1.0f, -1.0f, 0.0f, // 0. left-bottom 1.0f, -1.0f, 0.0f, // 1. right-bottom -1.0f, 1.0f, 0.0f, // 2. left-top 1.0f, 1.0f, 0.0f // 3. right-top }; // Constructor - Setup the vertex buffer public GLCube() { // Setup vertex array buffer. Vertices in float. A float has 4 bytes ByteBuffer vbb = ByteBuffer.allocateDirect(vertices.length * 4); vbb.order(ByteOrder.nativeOrder()); // Use native byte order vertexBuffer = vbb.asFloatBuffer(); // Convert from byte to float vertexBuffer.put(vertices); // Copy data into buffer vertexBuffer.position(0); // Rewind } // Render the shape public void draw(GL10 gl) { // Enable vertex-array and define its buffer gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, vertexBuffer); // Draw the primitives from the vertex-array directly gl.glDrawArrays(GL10.GL_TRIANGLE_STRIP, 0, vertices.length / 3); gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); } } Thanks!!

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  • OpenGL, how to set a monochrome texture to a colored shape?

    - by Santiago
    I'm developing on Android with OpenGL ES, I draw some cubes and I change its colors with glColor4f. Now, what I want is to give a more realistic effect on the cubes, so I create a monochromatic 8bit depth, 64x64 pixel size PNG file. I loaded on a texture, and here is my problem, witch is the way to combine the color and the texture to get a colorized and textured cubes onto the screen? I'm not an expert on OpenGL, I tried this: On create: public void asignBitmap(GL10 gl, Bitmap bitmap) { int[] textures = new int[1]; gl.glGenTextures(1, textures, 0); mTexture = textures[0]; gl.glBindTexture(GL10.GL_TEXTURE_2D, mTexture); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_NEAREST); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, GL10.GL_CLAMP_TO_EDGE); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, GL10.GL_CLAMP_TO_EDGE); gl.glTexEnvf(GL10.GL_TEXTURE_ENV, GL10.GL_TEXTURE_ENV_MODE, GL10.GL_REPLACE); GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, GL10.GL_ALPHA, bitmap, 0); ByteBuffer tbb = ByteBuffer.allocateDirect(texCoords.length * 4); tbb.order(ByteOrder.nativeOrder()); mTexBuffer = tbb.asFloatBuffer(); for (int i = 0; i < 48; i++) mTexBuffer.put(texCoords[i]); mTexBuffer.position(0); } And OnDraw: public void draw(GL10 gl, int alphawires) { gl.glColor4f(1.0f, 0.0f, 0.0f, 0.5f); //RED gl.glBindTexture(GL10.GL_TEXTURE_2D, mTexture); gl.glBlendFunc(GL10.GL_SRC_ALPHA, GL10.GL_ONE_MINUS_SRC_ALPHA); gl.glEnable(GL10.GL_TEXTURE_2D); gl.glEnable(GL10.GL_BLEND); gl.glEnableClientState(GL10.GL_TEXTURE_COORD_ARRAY); gl.glTexCoordPointer(2, GL10.GL_FLOAT, 0, mTexBuffer); //Set the face rotation gl.glFrontFace(GL10.GL_CW); //Point to our buffers gl.glVertexPointer(3, GL10.GL_FLOAT, 0, vertexBuffer); //Enable the vertex and color state gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); //Draw the vertices as triangles, based on the Index Buffer information gl.glDrawElements(GL10.GL_TRIANGLES, 36, GL10.GL_UNSIGNED_BYTE, indexBuffer); //Disable the client state before leaving gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); gl.glDisableClientState(GL10.GL_TEXTURE_COORD_ARRAY); gl.glDisable(GL10.GL_BLEND); gl.glDisable(GL10.GL_TEXTURE_2D); } I'm even not sure if I have to use a blend option, because I don't need transparency, but is a plus :)

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  • OpenGL, how to set a monocrome texture to a colored shape?

    - by Santiago
    I'm developing on Android with OpenGL ES, I draw some cubes and I change its colors with glColor4f. Now, what I want is to give a more realistic effect on the cubes, so I create a monochromatic 8bit depth, 64x64 pixel size PNG file. I loaded on a texture, and here is my problem, witch is the way to combine the color and the texture to get a colorized and textured cubes onto the screen? I'm not an expert on OpenGL, I tried this: On create: public void asignBitmap(GL10 gl, Bitmap bitmap) { int[] textures = new int[1]; gl.glGenTextures(1, textures, 0); mTexture = textures[0]; gl.glBindTexture(GL10.GL_TEXTURE_2D, mTexture); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_NEAREST); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, GL10.GL_CLAMP_TO_EDGE); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, GL10.GL_CLAMP_TO_EDGE); gl.glTexEnvf(GL10.GL_TEXTURE_ENV, GL10.GL_TEXTURE_ENV_MODE, GL10.GL_REPLACE); GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, GL10.GL_ALPHA, bitmap, 0); ByteBuffer tbb = ByteBuffer.allocateDirect(texCoords.length * 4); tbb.order(ByteOrder.nativeOrder()); mTexBuffer = tbb.asFloatBuffer(); for (int i = 0; i < 48; i++) mTexBuffer.put(texCoords[i]); mTexBuffer.position(0); } And OnDraw: public void draw(GL10 gl, int alphawires) { gl.glColor4f(1.0f, 0.0f, 0.0f, 0.5f); //RED gl.glBindTexture(GL10.GL_TEXTURE_2D, mTexture); gl.glBlendFunc(GL10.GL_SRC_ALPHA, GL10.GL_ONE_MINUS_SRC_ALPHA); gl.glEnable(GL10.GL_TEXTURE_2D); gl.glEnable(GL10.GL_BLEND); gl.glEnableClientState(GL10.GL_TEXTURE_COORD_ARRAY); gl.glTexCoordPointer(2, GL10.GL_FLOAT, 0, mTexBuffer); //Set the face rotation gl.glFrontFace(GL10.GL_CW); //Point to our buffers gl.glVertexPointer(3, GL10.GL_FLOAT, 0, vertexBuffer); //Enable the vertex and color state gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); //Draw the vertices as triangles, based on the Index Buffer information gl.glDrawElements(GL10.GL_TRIANGLES, 36, GL10.GL_UNSIGNED_BYTE, indexBuffer); //Disable the client state before leaving gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); gl.glDisableClientState(GL10.GL_TEXTURE_COORD_ARRAY); gl.glDisable(GL10.GL_BLEND); gl.glDisable(GL10.GL_TEXTURE_2D); } I'm even not sure if I have to use a blend option, because I don't need transparency, but is a plus :) Thank's

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  • Converting a C++ Checksum function to Java

    - by user1897599
    I'm trying to convert this C++ checksum to Java but for the time being I've failed. What am I doing wrong? What is it supposed to do? It is supposed to return a positive checksum for a buffer in OpenGL Here's the C part. DWORD QuickChecksum(DWORD *data, int size){ if(!data) { return 0x0; } DWORD sum; DWORD tmp; sum = *data; for(int i = 1; i < (size/4); i++) { tmp = data[i]; tmp = (DWORD)(sum >> 29) + tmp; tmp = (DWORD)(sum >> 17) + tmp; sum = (DWORD)(sum << 3) ^ tmp; } return sum; } And here is what I have tried in Java. As far As I know DWORD is 32bit so I use int in a long to get a unsigned int which should be done in java with ? I've been looking at this problem so much now that I've grown blind to it. public static long getChecksum(byte[] data, int size) { long sum, tmp; sum = getInt(new byte[]{data[0], data[1], data[2], data[3]},true) & 0xFF; for(int I = 4; I < data.length; I += 4) { tmp = getInt(new byte[]{data[I],data[I+1],data[I+2],data[I+3]},true) & 0xFF; tmp = (sum >>> 29) + tmp; tmp = (sum >>> 17) + tmp; sum = (sum << 3) ^ tmp; } return sum & 0xFF; } private static int getInt(byte[] bytes, boolean big) { ByteBuffer bb = ByteBuffer.wrap(bytes); return bb.getInt(); } Thank you all for your help!

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  • OBJ model loaded in LWJGL has a black area with no texture

    - by gambiting
    I have a problem with loading an .obj file in LWJGL and its textures. The object is a tree(it's a paid model from TurboSquid, so I can't post it here,but here's the link if you want to see how it should look like): http://www.turbosquid.com/FullPreview/Index.cfm/ID/701294 I wrote a custom OBJ loader using the LWJGL tutorial from their wiki. It looks like this: public class OBJLoader { public static Model loadModel(File f) throws FileNotFoundException, IOException { BufferedReader reader = new BufferedReader(new FileReader(f)); Model m = new Model(); String line; Texture currentTexture = null; while((line=reader.readLine()) != null) { if(line.startsWith("v ")) { float x = Float.valueOf(line.split(" ")[1]); float y = Float.valueOf(line.split(" ")[2]); float z = Float.valueOf(line.split(" ")[3]); m.verticies.add(new Vector3f(x,y,z)); }else if(line.startsWith("vn ")) { float x = Float.valueOf(line.split(" ")[1]); float y = Float.valueOf(line.split(" ")[2]); float z = Float.valueOf(line.split(" ")[3]); m.normals.add(new Vector3f(x,y,z)); }else if(line.startsWith("vt ")) { float x = Float.valueOf(line.split(" ")[1]); float y = Float.valueOf(line.split(" ")[2]); m.texVerticies.add(new Vector2f(x,y)); }else if(line.startsWith("f ")) { Vector3f vertexIndicies = new Vector3f(Float.valueOf(line.split(" ")[1].split("/")[0]), Float.valueOf(line.split(" ")[2].split("/")[0]), Float.valueOf(line.split(" ")[3].split("/")[0])); Vector3f textureIndicies = new Vector3f(Float.valueOf(line.split(" ")[1].split("/")[1]), Float.valueOf(line.split(" ")[2].split("/")[1]), Float.valueOf(line.split(" ")[3].split("/")[1])); Vector3f normalIndicies = new Vector3f(Float.valueOf(line.split(" ")[1].split("/")[2]), Float.valueOf(line.split(" ")[2].split("/")[2]), Float.valueOf(line.split(" ")[3].split("/")[2])); m.faces.add(new Face(vertexIndicies,textureIndicies,normalIndicies,currentTexture.getTextureID())); }else if(line.startsWith("g ")) { if(line.length()>2) { String name = line.split(" ")[1]; currentTexture = TextureLoader.getTexture("PNG", ResourceLoader.getResourceAsStream("res/" + name + ".png")); System.out.println(currentTexture.getTextureID()); } } } reader.close(); System.out.println(m.verticies.size() + " verticies"); System.out.println(m.normals.size() + " normals"); System.out.println(m.texVerticies.size() + " texture coordinates"); System.out.println(m.faces.size() + " faces"); return m; } } Then I create a display list for my model using this code: objectDisplayList = GL11.glGenLists(1); GL11.glNewList(objectDisplayList, GL11.GL_COMPILE); Model m = null; try { m = OBJLoader.loadModel(new File("res/untitled4.obj")); } catch (Exception e1) { e1.printStackTrace(); } int currentTexture=0; for(Face face: m.faces) { if(face.texture!=currentTexture) { currentTexture = face.texture; GL11.glBindTexture(GL11.GL_TEXTURE_2D, currentTexture); } GL11.glColor3f(1f, 1f, 1f); GL11.glBegin(GL11.GL_TRIANGLES); Vector3f n1 = m.normals.get((int) face.normal.x - 1); GL11.glNormal3f(n1.x, n1.y, n1.z); Vector2f t1 = m.texVerticies.get((int) face.textures.x -1); GL11.glTexCoord2f(t1.x, t1.y); Vector3f v1 = m.verticies.get((int) face.vertex.x - 1); GL11.glVertex3f(v1.x, v1.y, v1.z); Vector3f n2 = m.normals.get((int) face.normal.y - 1); GL11.glNormal3f(n2.x, n2.y, n2.z); Vector2f t2 = m.texVerticies.get((int) face.textures.y -1); GL11.glTexCoord2f(t2.x, t2.y); Vector3f v2 = m.verticies.get((int) face.vertex.y - 1); GL11.glVertex3f(v2.x, v2.y, v2.z); Vector3f n3 = m.normals.get((int) face.normal.z - 1); GL11.glNormal3f(n3.x, n3.y, n3.z); Vector2f t3 = m.texVerticies.get((int) face.textures.z -1); GL11.glTexCoord2f(t3.x, t3.y); Vector3f v3 = m.verticies.get((int) face.vertex.z - 1); GL11.glVertex3f(v3.x, v3.y, v3.z); GL11.glEnd(); } GL11.glEndList(); The currentTexture is an int - it contains the ID of the currently used texture. So my model looks absolutely fine without textures: (sorry I cannot post hyperlinks since I am a new user) i.imgur.com/VtoK0.png But look what happens if I enable GL_TEXTURE_2D: i.imgur.com/z8Kli.png i.imgur.com/5e9nn.png i.imgur.com/FAHM9.png As you can see an entire side of the tree appears to be missing - and it's not transparent, since it's not in the colour of the background - it's rendered black. It's not a problem with the model - if I load it using Kanji's OBJ loader it works fine(but the thing is,that I need to write my own OBJ loader) i.imgur.com/YDATo.png this is my OpenGL init section: //init display try { Display.setDisplayMode(new DisplayMode(Support.SCREEN_WIDTH, Support.SCREEN_HEIGHT)); Display.create(); Display.setVSyncEnabled(true); } catch (LWJGLException e) { e.printStackTrace(); System.exit(0); } GL11.glLoadIdentity(); GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glClearColor(1.0f, 0.0f, 0.0f, 1.0f); GL11.glShadeModel(GL11.GL_SMOOTH); GL11.glEnable(GL11.GL_DEPTH_TEST); GL11.glDepthFunc(GL11.GL_LESS); GL11.glDepthMask(true); GL11.glEnable(GL11.GL_NORMALIZE); GL11.glMatrixMode(GL11.GL_PROJECTION); GLU.gluPerspective (90.0f,800f/600f, 1f, 500.0f); GL11.glMatrixMode(GL11.GL_MODELVIEW); GL11.glEnable(GL11.GL_CULL_FACE); GL11.glCullFace(GL11.GL_BACK); //enable lighting GL11.glEnable(GL11.GL_LIGHTING); ByteBuffer temp = ByteBuffer.allocateDirect(16); temp.order(ByteOrder.nativeOrder()); GL11.glMaterial(GL11.GL_FRONT, GL11.GL_DIFFUSE, (FloatBuffer)temp.asFloatBuffer().put(lightDiffuse).flip()); GL11.glMaterialf(GL11.GL_FRONT, GL11.GL_SHININESS,(int)material_shinyness); GL11.glLight(GL11.GL_LIGHT2, GL11.GL_DIFFUSE, (FloatBuffer)temp.asFloatBuffer().put(lightDiffuse2).flip()); // Setup The Diffuse Light GL11.glLight(GL11.GL_LIGHT2, GL11.GL_POSITION,(FloatBuffer)temp.asFloatBuffer().put(lightPosition2).flip()); GL11.glLight(GL11.GL_LIGHT2, GL11.GL_AMBIENT,(FloatBuffer)temp.asFloatBuffer().put(lightAmbient).flip()); GL11.glLight(GL11.GL_LIGHT2, GL11.GL_SPECULAR,(FloatBuffer)temp.asFloatBuffer().put(lightDiffuse2).flip()); GL11.glLightf(GL11.GL_LIGHT2, GL11.GL_CONSTANT_ATTENUATION, 0.1f); GL11.glLightf(GL11.GL_LIGHT2, GL11.GL_LINEAR_ATTENUATION, 0.0f); GL11.glLightf(GL11.GL_LIGHT2, GL11.GL_QUADRATIC_ATTENUATION, 0.0f); GL11.glEnable(GL11.GL_LIGHT2); Could somebody please help me?

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  • Exception in thread "main" java.lang.NoSuchMethodError: sun/misc/Unsafe.allocateDBBMemory

    - by user2524935
    Has anyone been able to compile JRuby on a s390x Linux system? I am trying to use LogStash, which apparently requires JRuby, however SLES 11 has no JRuby repo included. jar ant produces the following. compile-annotation-binder: [javac] Compiling 18 source files to /home/user7/jruby-1.7.4/build/classes/jruby [javac] warning: [options] bootstrap class path not set in conjunction with -source 1.6 [javac] Note: /home/user7/jruby-1.7.4/src/org/jruby/util/CodegenUtils.java uses unchecked or unsafe operations. [javac] Note: Recompile with -Xlint:unchecked for details. [javac] 1 warning compile-jruby: [javac] Compiling 1395 source files to /home/user7/jruby-1.7.4/build/classes/jruby [javac] Exception in thread "main" java.lang.NoSuchMethodError: sun/misc/Unsafe.allocateDBBMemory(J)J [javac] at java.nio.DirectByteBuffer.(DirectByteBuffer.java:127) [javac] at java.nio.ByteBuffer.allocateDirect(ByteBuffer.java:306) [javac] at sun.misc.Perf.createLong(Native Method) [javac] at sun.misc.PerfCounter.(PerfCounter.java:77) [javac] at sun.misc.PerfCounter.newPerfCounter(PerfCounter.java:83) [javac] at sun.misc.PerfCounter$CoreCounters.(PerfCounter.java:140) [javac] at java.lang.J9VMInternals.initializeImpl(Native Method) [javac] at java.lang.J9VMInternals.initialize(J9VMInternals.java:236) [javac] at sun.misc.PerfCounter.getZipFileOpenTime(PerfCounter.java:194) [javac] at java.util.zip.ZipFile.(ZipFile.java:230) [javac] at java.util.zip.ZipFile.(ZipFile.java:159) [javac] at java.util.jar.JarFile.(JarFile.java:167) [javac] at java.util.jar.JarFile.(JarFile.java:104) [javac] at sun.misc.URLClassPath$JarLoader.getJarFile(URLClassPath.java:958) [javac] at sun.misc.URLClassPath$JarLoader.access$700(URLClassPath.java:826) [javac] at sun.misc.URLClassPath$JarLoader$1.run(URLClassPath.java:909) [javac] at sun.misc.URLClassPath$JarLoader$1.run(URLClassPath.java:899) [javac] at java.security.AccessController.doPrivileged(AccessController.java:280) [javac] at sun.misc.URLClassPath$JarLoader.ensureOpen(URLClassPath.java:898) [javac] at sun.misc.URLClassPath$JarLoader.(URLClassPath.java:871) [javac] at sun.misc.URLClassPath$3.rtJarLoader(URLClassPath.java:596) [javac] at sun.misc.URLClassPath$3.run(URLClassPath.java:546) [javac] at sun.misc.URLClassPath$3.run(URLClassPath.java:536) [javac] at java.security.AccessController.doPrivileged(AccessController.java:280) [javac] at sun.misc.URLClassPath.getLoader(URLClassPath.java:535) [javac] at sun.misc.URLClassPath.getLoader(URLClassPath.java:498) [javac] at sun.misc.URLClassPath.getResource(URLClassPath.java:324) [javac] at java.net.URLClassLoader$ClassFinder.run(URLClassLoader.java:1157) [javac] at java.security.AccessController.doPrivileged(AccessController.java:314) [javac] at java.net.URLClassLoader.findClass(URLClassLoader.java:594) [javac] at java.lang.ClassLoader.loadClassHelper(ClassLoader.java:743) [javac] at java.lang.ClassLoader.loadClass(ClassLoader.java:711) [javac] at java.lang.ClassLoader.loadClassHelper(ClassLoader.java:735) [javac] at java.lang.ClassLoader.loadClass(ClassLoader.java:711) [javac] at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:325) [javac] at java.lang.ClassLoader.loadClass(ClassLoader.java:690) [javac] at sun.launcher.LauncherHelper.checkAndLoadMain(LauncherHelper.java:494) BUILD FAILED /home/user7/jruby-1.7.4/build.xml:636: The following error occurred while executing this line: /home/user7/jruby-1.7.4/build.xml:289: Compile failed; see the compiler error output for details. Total time: 1 minute 37 seconds Line 636 of build.xml <target name="jar" depends="init" description="Create the jruby.jar file. Used during dev."> -> <antcall target="jar-jruby" inheritall="true"/> </target> Line 289 of build.xml <javac destdir="${jruby.classes.dir}" fork="true" debug="true" source="${javac.version}" target="${javac.version}" -> deprecation="true" encoding="UTF-8" includeantruntime="true" memorymaximumsize="${jruby.compile.memory}"> <classpath refid="jruby.execute.classpath"/> <src path="${src.dir}"/> <exclude name="org/jruby/runtime/Constants.java"/> java -version java version "1.7.0" Java(TM) SE Runtime Environment (build pxz6470sr4fp1-20130325_01(SR4 FP1)) IBM J9 VM (build 2.6, JRE 1.7.0 Linux s390x-64 Compressed References 20130306_140761 (JIT enabled, AOT enabled) J9VM - R26_Java726_SR4_FP1_20130306_1011_B140761 JIT - r11.b03_20130131_32403ifx1 GC - R26_Java726_SR4_FP1_20130306_1011_B140761_CMPRSS J9CL - 20130306_140761) JCL - 20130315_01 based on Oracle 7u13-b08 ant -version Apache Ant version 1.7.1

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  • Neo4j OutOfMemory problem

    - by Edward83
    Hi! This is my source code of Main.java. It was grabbed from neo4j-apoc-1.0 examples. The goal of modification to store 1M records of 2 nodes and 1 relation: package javaapplication2; import org.neo4j.graphdb.GraphDatabaseService; import org.neo4j.graphdb.Node; import org.neo4j.graphdb.RelationshipType; import org.neo4j.graphdb.Transaction; import org.neo4j.kernel.EmbeddedGraphDatabase; public class Main { private static final String DB_PATH = "neo4j-store-1M"; private static final String NAME_KEY = "name"; private static enum ExampleRelationshipTypes implements RelationshipType { EXAMPLE } public static void main(String[] args) { GraphDatabaseService graphDb = null; try { System.out.println( "Init database..." ); graphDb = new EmbeddedGraphDatabase( DB_PATH ); registerShutdownHook( graphDb ); System.out.println( "Start of creating database..." ); int valIndex = 0; for(int i=0; i<1000; ++i) { for(int j=0; j<1000; ++j) { Transaction tx = graphDb.beginTx(); try { Node firstNode = graphDb.createNode(); firstNode.setProperty( NAME_KEY, "Hello" + valIndex ); Node secondNode = graphDb.createNode(); secondNode.setProperty( NAME_KEY, "World" + valIndex ); firstNode.createRelationshipTo( secondNode, ExampleRelationshipTypes.EXAMPLE ); tx.success(); ++valIndex; } finally { tx.finish(); } } } System.out.println("Ok, client processing finished!"); } finally { System.out.println( "Shutting down database ..." ); graphDb.shutdown(); } } private static void registerShutdownHook( final GraphDatabaseService graphDb ) { // Registers a shutdown hook for the Neo4j instance so that it // shuts down nicely when the VM exits (even if you "Ctrl-C" the // running example before it's completed) Runtime.getRuntime().addShutdownHook( new Thread() { @Override public void run() { graphDb.shutdown(); } } ); } } After a few iterations (around 150K) I got error message: "java.lang.OutOfMemoryError: Java heap space at java.nio.HeapByteBuffer.(HeapByteBuffer.java:39) at java.nio.ByteBuffer.allocate(ByteBuffer.java:312) at org.neo4j.kernel.impl.nioneo.store.PlainPersistenceWindow.(PlainPersistenceWindow.java:30) at org.neo4j.kernel.impl.nioneo.store.PersistenceWindowPool.allocateNewWindow(PersistenceWindowPool.java:534) at org.neo4j.kernel.impl.nioneo.store.PersistenceWindowPool.refreshBricks(PersistenceWindowPool.java:430) at org.neo4j.kernel.impl.nioneo.store.PersistenceWindowPool.acquire(PersistenceWindowPool.java:122) at org.neo4j.kernel.impl.nioneo.store.CommonAbstractStore.acquireWindow(CommonAbstractStore.java:459) at org.neo4j.kernel.impl.nioneo.store.AbstractDynamicStore.updateRecord(AbstractDynamicStore.java:240) at org.neo4j.kernel.impl.nioneo.store.PropertyStore.updateRecord(PropertyStore.java:209) at org.neo4j.kernel.impl.nioneo.xa.Command$PropertyCommand.execute(Command.java:513) at org.neo4j.kernel.impl.nioneo.xa.NeoTransaction.doCommit(NeoTransaction.java:443) at org.neo4j.kernel.impl.transaction.xaframework.XaTransaction.commit(XaTransaction.java:316) at org.neo4j.kernel.impl.transaction.xaframework.XaResourceManager.commit(XaResourceManager.java:399) at org.neo4j.kernel.impl.transaction.xaframework.XaResourceHelpImpl.commit(XaResourceHelpImpl.java:64) at org.neo4j.kernel.impl.transaction.TransactionImpl.doCommit(TransactionImpl.java:514) at org.neo4j.kernel.impl.transaction.TxManager.commit(TxManager.java:571) at org.neo4j.kernel.impl.transaction.TxManager.commit(TxManager.java:543) at org.neo4j.kernel.impl.transaction.TransactionImpl.commit(TransactionImpl.java:102) at org.neo4j.kernel.EmbeddedGraphDbImpl$TransactionImpl.finish(EmbeddedGraphDbImpl.java:329) at javaapplication2.Main.main(Main.java:62) 28.05.2010 9:52:14 org.neo4j.kernel.impl.nioneo.store.PersistenceWindowPool logWarn WARNING: [neo4j-store-1M\neostore.propertystore.db.strings] Unable to allocate direct buffer" Guys! Help me plzzz, what I did wrong, how can I repair it? Tested on platform Windows XP 32bit SP3. Maybe solution within creation custom configuration? thnx 4 every advice!

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  • IOException during blocking network NIO in JDK 1.7

    - by Bass
    I'm just learning NIO, and here's the short example I've written to test how a blocking NIO can be interrupted: class TestBlockingNio { private static final boolean INTERRUPT_VIA_THREAD_INTERRUPT = true; /** * Prevent the socket from being GC'ed */ static Socket socket; private static SocketChannel connect(final int port) { while (true) { try { final SocketChannel channel = SocketChannel.open(new InetSocketAddress(port)); channel.configureBlocking(true); return channel; } catch (final IOException ioe) { try { Thread.sleep(1000); } catch (final InterruptedException ie) { } continue; } } } private static byte[] newBuffer(final int length) { final byte buffer[] = new byte[length]; for (int i = 0; i < length; i++) { buffer[i] = (byte) 'A'; } return buffer; } public static void main(final String args[]) throws IOException, InterruptedException { final int portNumber = 10000; new Thread("Reader") { public void run() { try { final ServerSocket serverSocket = new ServerSocket(portNumber); socket = serverSocket.accept(); /* * Fully ignore any input from the socket */ } catch (final IOException ioe) { ioe.printStackTrace(); } } }.start(); final SocketChannel channel = connect(portNumber); final Thread main = Thread.currentThread(); final Thread interruptor = new Thread("Inerruptor") { public void run() { System.out.println("Press Enter to interrupt I/O "); while (true) { try { System.in.read(); } catch (final IOException ioe) { ioe.printStackTrace(); } System.out.println("Interrupting..."); if (INTERRUPT_VIA_THREAD_INTERRUPT) { main.interrupt(); } else { try { channel.close(); } catch (final IOException ioe) { System.out.println(ioe.getMessage()); } } } } }; interruptor.setDaemon(true); interruptor.start(); final ByteBuffer buffer = ByteBuffer.allocate(32768); int i = 0; try { while (true) { buffer.clear(); buffer.put(newBuffer(buffer.capacity())); buffer.flip(); channel.write(buffer); System.out.print('X'); if (++i % 80 == 0) { System.out.println(); Thread.sleep(100); } } } catch (final ClosedByInterruptException cbie) { System.out.println("Closed via Thread.interrupt()"); } catch (final AsynchronousCloseException ace) { System.out.println("Closed via Channel.close()"); } } } In the above example, I'm writing to a SocketChannel, but noone is reading from the other side, so eventually the write operation hangs. This example works great when run by JDK-1.6, with the following output: Press Enter to interrupt I/O XXXX Interrupting... Closed via Thread.interrupt() — meaning that only 128k of data was written to the TCP socket's buffer. When run by JDK-1.7 (1.7.0_25-b15 and 1.7.0-u40-b37), however, the very same code bails out with an IOException: Press Enter to interrupt I/O XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXX Exception in thread "main" java.io.IOException: Broken pipe at sun.nio.ch.FileDispatcherImpl.write0(Native Method) at sun.nio.ch.SocketDispatcher.write(SocketDispatcher.java:47) at sun.nio.ch.IOUtil.writeFromNativeBuffer(IOUtil.java:93) at sun.nio.ch.IOUtil.write(IOUtil.java:65) at sun.nio.ch.SocketChannelImpl.write(SocketChannelImpl.java:487) at com.example.TestBlockingNio.main(TestBlockingNio.java:109) Can anyone explain this different behaviour?

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  • Trying to packetize TCP with non-blocking IO is hard! Am I doing something wrong?

    - by Ricket
    Oh how I wish TCP was packet-based like UDP is! But alas, that's not the case, so I'm trying to implement my own packet layer. Here's the chain of events so far (ignoring writing packets) Oh, and my Packets are very simply structured: two unsigned bytes for length, and then byte[length] data. (I can't imagine if they were any more complex, I'd be up to my ears in if statements!) Server is in an infinite loop, accepting connections and adding them to a list of Connections. PacketGatherer (another thread) uses a Selector to figure out which Connection.SocketChannels are ready for reading. It loops over the results and tells each Connection to read(). Each Connection has a partial IncomingPacket and a list of Packets which have been fully read and are waiting to be processed. On read(): Tell the partial IncomingPacket to read more data. (IncomingPacket.readData below) If it's done reading (IncomingPacket.complete()), make a Packet from it and stick the Packet into the list waiting to be processed and then replace it with a new IncomingPacket. There are a couple problems with this. First, only one packet is being read at a time. If the IncomingPacket needs only one more byte, then only one byte is read this pass. This can of course be fixed with a loop but it starts to get sorta complicated and I wonder if there is a better overall way. Second, the logic in IncomingPacket is a little bit crazy, to be able to read the two bytes for the length and then read the actual data. Here is the code, boiled down for quick & easy reading: int readBytes; // number of total bytes read so far byte length1, length2; // each byte in an unsigned short int (see getLength()) public int getLength() { // will be inaccurate if readBytes < 2 return (int)(length1 << 8 | length2); } public void readData(SocketChannel c) { if (readBytes < 2) { // we don't yet know the length of the actual data ByteBuffer lengthBuffer = ByteBuffer.allocate(2 - readBytes); numBytesRead = c.read(lengthBuffer); if(readBytes == 0) { if(numBytesRead >= 1) length1 = lengthBuffer.get(); if(numBytesRead == 2) length2 = lengthBuffer.get(); } else if(readBytes == 1) { if(numBytesRead == 1) length2 = lengthBuffer.get(); } readBytes += numBytesRead; } if(readBytes >= 2) { // then we know we have the entire length variable // lazily-instantiate data buffers based on getLength() // read into data buffers, increment readBytes // (does not read more than the amount of this packet, so it does not // need to handle overflow into the next packet's data) } } public boolean complete() { return (readBytes > 2 && readBytes == getLength()+2); } Basically I need feedback on my code. Please suggest any improvements. Even overhauling my entire system would be okay, if you have suggestions for how better to implement the whole thing. Book recommendations are welcome too; I love books. I just get the feeling that something isn't quite right.

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  • Tyrus 1.3

    - by Pavel Bucek
    I’m pleased to announce that new version of Tyrus was released today. It contains some interesting features, like asynchronous handling of connectToServer method call, optimised broadcast support and lots of stability and performance improvements. As previously – I will follow with more blog posts about selected features later. Some of them are already described in updated User guide. Complete list of bugfixes and new featuresTYRUS-262: @OnOpen fails for programmatically deployed annotated endpoint.TYRUS-261: Text decoder disables Binary decoder if both are configured for the same server endpoint; endpoint cannot receive binary messages anymore.TYRUS-248: Consolidate Extension representationTYRUS-258: Tyrus always creates HTTP sessionTYRUS-251: DecodeException is not passed to @OnError methodTYRUS-252: encoder for primitive types cannot be overridden.TYRUS-250: Sec-WebSocket-Protocol header cannot be present when there is no negotiated subprotocolTYRUS-249: WebSocketContainer MaxSessionIdleTimeout is not propagated to Session (server side)TYRUS-257: Async timeout value set on WebSocketContainer is not propagated to RemoteEndpoints (Session#getAsyncRemote())TYRUS-253: DecodeException is not passed to @OnError method from session.getAsyncRemote().sendObjectTYRUS-243: WebSocketContainer.connectToServer can block for secondsTYRUS-227: Build failure : AsyncBinaryTestTYRUS-226: Tyrus build error : OnCloseTestTYRUS-247: Make all samples use TestContainer for testsTYRUS-238: Refactor WebSocketEngine (SPI and Impl)TYRUS-157: Submitting tasks to an injected ManagedExecutorService in a ServerEndpoint does not workTYRUS-137: Improve subprotocols/extensions headers parsingTYRUS-133: Some Broadcast(er) API is needed in order to opmtimize chat-like usecasesTYRUS-245: ServerEndpointConfig#getConfiigurator returns Configurator not used when getNegotiatedExtensions has been called.TYRUS-240: clean up duplicated static fields (strings)TYRUS-230: When Session is invalidated, the close reason is not 1006TYRUS-190: Remove TyrusServetServerContainer (merge with TyrusServerContainer)TYRUS-65: Implement common utilities for testingTYRUS-242: Tyrus does not run on JDK8 compact2 profileTYRUS-237: RemoteEndpoint.Async#sendBinary does not throw IllegalArgumentException when data is nullTYRUS-239: Improve WebSocketEngine ByteBuffer handlingTYRUS-232: Refactor grizzly/servlet container – Tyrus-SPITYRUS-235: Fix findbugs errors in tests/servletTYRUS-234: Remove support for older protocol versionTYRUS-229: Session#setMaxIdleTimeout() will kill the session whether or not the session actually timed outTYRUS-225: Invalidation of (Servlet) HttpSession does not invalidate WebSocket SessionTYRUS-153: Static map in TyrusRemotEndpointTYRUS-201: Wrong ServletInputStream#isReady() usage in TyrusHttpUpgradeHandlerTYRUS-224: Refactor Connection#write and ConnectionImpl to use CompletionHandler only (no Future)TYRUS-221: wss:// doesn’t appear to function correctly via a http proxy.TYRUS-146: Support request from client to secured services (“wss”)TYRUS-223: Message can be writen multiple times when running on Servlet container TYRUS-71: ErroCollector not properly used in AnnotatedEndpoint class. Tyrus 1.3 will be integrated in Glassfish trunk soon – you can download nightly build or upgrade to newer Tyrus manually (replace all Tyrus jars).

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  • Empty interface to combine multiple interfaces

    - by user1109519
    Suppose you have two interfaces: interface Readable { public void read(); } interface Writable { public void write(); } In some cases the implementing objects can only support one of these but in a lot of cases the implementations will support both interfaces. The people who use the interfaces will have to do something like: // can't write to it without explicit casting Readable myObject = new MyObject(); // can't read from it without explicit casting Writable myObject = new MyObject(); // tight coupling to actual implementation MyObject myObject = new MyObject(); None of these options is terribly convenient, even more so when considering that you want this as a method parameter. One solution would be to declare a wrapping interface: interface TheWholeShabam extends Readable, Writable {} But this has one specific problem: all implementations that support both Readable and Writable have to implement TheWholeShabam if they want to be compatible with people using the interface. Even though it offers nothing apart from the guaranteed presence of both interfaces. Is there a clean solution to this problem or should I go for the wrapper interface? UPDATE It is in fact often necessary to have an object that is both readable and writable so simply seperating the concerns in the arguments is not always a clean solution. UPDATE2 (extracted as answer so it's easier to comment on) UPDATE3 Please beware that the primary usecase for this is not streams (although they too must be supported). Streams make a very specific distinction between input and output and there is a clear separation of responsibilities. Rather, think of something like a bytebuffer where you need one object you can write to and read from, one object that has a very specific state attached to it. These objects exist because they are very useful for some things like asynchronous I/O, encodings,...

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  • Matrix loading problems with jbullet and lwjgl

    - by Quintin
    The following code does not load the matrix correctly from jbullet. //box is a RigidBody Transform trans = new Transform(); trans = box.getMotionState().getWorldTransform(trans); float[] matrix = new float[16]; trans.getOpenGLMatrix(matrix); // pass that matrix to OpenGL and render the cube FloatBuffer buffer = ByteBuffer.allocateDirect(4*16).asFloatBuffer().put(matrix); buffer.rewind(); glPushMatrix(); glMultMatrix(buffer); glBegin(GL_POINTS); glVertex3f(0,0,0); glEnd(); glPopMatrix(); the jbullet is configured as so: CollisionConfiguration = new DefaultCollisionConfiguration(); dispatcher = new CollisionDispatcher(collisionConfiguration); Vector3f worldAabbMin = new Vector3f(-10000,-10000,-10000); Vector3f worldAabbMax = new Vector3f(10000,10000,10000); AxisSweep3 overlappingPairCache = new AxisSweep3(worldAabbMin, worldAabbMax); SequentialImpulseConstraintSolver solver = new SequentialImpulseConstraintSolver(); dynamicWorld = new DiscreteDynamicsWorld(dispatcher, overlappingPairCache, solver, collisionConfiguration); dynamicWorld.setGravity(new Vector3f(0,-10,0)); dynamicWorld.getDispatchInfo().allowedCcdPenetration = 0f; CollisionShape groundShape = new BoxShape(new Vector3f(1000.f, 50.f, 1000.f)); Transform groundTransform = new Transform(); groundTransform.setIdentity(); groundTransform.origin.set(new Vector3f(0.f, -60.f, 0.f)); float mass = 0f; Vector3f localInertia = new Vector3f(0, 0, 0); DefaultMotionState myMotionState = new DefaultMotionState(groundTransform); RigidBodyConstructionInfo rbInfo = new RigidBodyConstructionInfo(mass, myMotionState, groundShape, localInertia); RigidBody body = new RigidBody(rbInfo); dynamicWorld.addRigidBody(body); dynamicWorld.clearForces(); Nothing is rendered on the screen. What am I doing wrong?

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  • Decoding AAC using MediaCodec API on Android

    - by Benjamin Reed
    I'm trying to used the MediaCodec API on Android to decode an AAC stream. (It's raw AAC.) I tried using the MediaFormat.createAudioFormat() to create the format object to pass to MediaCodec.configure(), but I kept getting errors when using AAC (audio/mp4a-latm). (It works with MP3 (audio/mpeg) though...) Finally I created a MediaExtractor for an AAC file and looked at the format object it was producing. I saw that it included the key "csd-0" for a ByteBuffer composed of two bytes both with the value 0x12. If I include that key and value in the format object that I used to configure the AAC codec, everything works. Does anyone have an idea what is going on? The documentation states that I shouldn't configure that key. Does anyone have a pointer to MediaCodec examples to decode AAC files without using MediaExtractor to generate the format object?

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  • Java NIO SocketChannel writing problem

    - by Nilesh
    I am using Java NIO's SocketChannel to write : int n = socketChannel.write(byteBuffer); Most of the times the data is sent in one or two parts; i.e. if the data could not be sent in one attemmpt, remaining data is retried. The issue here is, sometimes, the data is not being sent completely in one attempt, rest of the data when tried to send multiple times, it occurs that even after trying several times, not a single character is being written to channel, finally after some time the remaning data is sent. What could be the cause of such behaviour? Could external factors such as RAM, etc cause the hindarance? Please help me solve this issue. If any other information is required please let me know. Thanks

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  • scala 2.8.0.RC2 compiler problem on pattern matching statement?

    - by gruenewa
    Why does the following module not compile on Scala 2.8.RC[1,2]? object Test { import util.matching.Regex._ val pVoid = """\s*void\s*""".r val pVoidPtr = """\s*(const\s+)?void\s*\*\s*""".r val pCharPtr = """\s*(const\s+)GLchar\s*\*\s*""".r val pIntPtr = """\s*(const\s+)?GLint\s*\*\s*""".r val pUintPtr = """\s*(const\s+)?GLuint\s*\*\s*""".r val pFloatPtr = """\s*(const\s+)?GLfloat\s*\*\s*""".r val pDoublePtr = """\s*(const\s+)?GLdouble\s*\*\s*""".r val pShortPtr = """\s*(const\s+)?GLshort\s*\*\s*""".r val pUshortPtr = """\s*(const\s+)?GLushort\s*\*\s*""".r val pInt64Ptr = """\s*(const\s+)?GLint64\s*\*\s*""".r val pUint64Ptr = """\s*(const\s+)?GLuint64\s*\*\s*""".r def mapType(t: String): String = t.trim match { case pVoid() => "Unit" case pVoidPtr() => "ByteBuffer" case pCharPtr() => "CharBuffer" case pIntPtr() | pUintPtr() => "IntBuffer" case pFloatPtr() => "FloatBuffer" case pShortPtr() | pUshortPtr() => "ShortBuffer" case pDoublePtr() => "DoubleBuffer" case pInt64Ptr() | pUint64Ptr() => "LongBuffer" case x => x } }

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  • How are OpenGL ES 1 framebuffers and textures sized?

    - by jens
    I am trying to draw to a texture using a framebuffer using OpenGL ES 1.1 on Android, Java. Afterwords I want to overlay this texture full-screen over my game. In theory, this works like a charm, but somehow the coordinates are off. For testing I drew something at (0,0) with width and height 200, and it partly is off-screen. This is how I create the framebuffer: fb = new int[1]; depthRb = new int[1]; renderTex = new int[1]; gl11ep.glGenFramebuffersOES(1, fb, 0); gl11ep.glGenRenderbuffersOES(1, depthRb, 0); // the depth buffer gl.glGenTextures(1, renderTex, 0);// generate texture gl.glBindTexture(GL10.GL_TEXTURE_2D, renderTex[0]); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_LINEAR); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, GL10.GL_REPEAT); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, GL10.GL_REPEAT); texBuffer = ByteBuffer.allocateDirect(buf.length*4).order(ByteOrder.nativeOrder()).asIntBuffer(); gl.glTexImage2D(GL10.GL_TEXTURE_2D, 0, GL10.GL_LUMINANCE, texW, texH, 0, GL10.GL_LUMINANCE, GL10.GL_UNSIGNED_BYTE, texBuffer); gl11ep.glBindRenderbufferOES(GL11ExtensionPack.GL_RENDERBUFFER_OES, depthRb[0]); gl11ep.glRenderbufferStorageOES(GL11ExtensionPack.GL_RENDERBUFFER_OES, GL11ExtensionPack.GL_DEPTH_COMPONENT16, texW, texH); Before I draw, I do this: gl11ep.glBindFramebufferOES(GL11ExtensionPack.GL_FRAMEBUFFER_OES, fb[0]); gl.glClearColor(0f, 0f, 0f, 0f); // specify texture as color attachment gl11ep.glFramebufferTexture2DOES(GL11ExtensionPack.GL_FRAMEBUFFER_OES, GL11ExtensionPack.GL_COLOR_ATTACHMENT0_OES, GL10.GL_TEXTURE_2D, renderTex[0], 0); // attach render buffer as depth buffer gl11ep.glFramebufferRenderbufferOES(GL11ExtensionPack.GL_FRAMEBUFFER_OES, GL11ExtensionPack.GL_DEPTH_ATTACHMENT_OES, GL11ExtensionPack.GL_RENDERBUFFER_OES, depthRb[0]); I set texW = 1024 and texH = 512. When rendering this texture fullscreen, with a lightmask (size 200x200) placed at (0, 0) and (texW/2, texH/2). You can see that it seems like the coordinate system doesnt start at (0,0) as that light overlaps the screen and the images are not drawn as squares (my lightcone-texture is a circle, not an ellipse). So, how is the coordinate system of this offscreen-drawn texture defined? Thanks

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  • (Android) How are OpenGL ES 1 framebuffers and textures sized?

    - by jens
    I am trying to draw to a texture using a framebuffer using OpenGL ES 1.1 on Android, Java. Afterwords I want to overlay this texture full-screen over my game. In theory, this works like a charm, but somehow the coordinates are off. For testing I drew something at (0,0) with width and height 200, and it partly is off-screen. This is how I create the framebuffer: fb = new int[1]; depthRb = new int[1]; renderTex = new int[1]; gl11ep.glGenFramebuffersOES(1, fb, 0); gl11ep.glGenRenderbuffersOES(1, depthRb, 0); // the depth buffer gl.glGenTextures(1, renderTex, 0);// generate texture gl.glBindTexture(GL10.GL_TEXTURE_2D, renderTex[0]); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_LINEAR); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, GL10.GL_REPEAT); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, GL10.GL_REPEAT); texBuffer = ByteBuffer.allocateDirect(buf.length*4).order(ByteOrder.nativeOrder()).asIntBuffer(); gl.glTexImage2D(GL10.GL_TEXTURE_2D, 0, GL10.GL_LUMINANCE, texW, texH, 0, GL10.GL_LUMINANCE, GL10.GL_UNSIGNED_BYTE, texBuffer); gl11ep.glBindRenderbufferOES(GL11ExtensionPack.GL_RENDERBUFFER_OES, depthRb[0]); gl11ep.glRenderbufferStorageOES(GL11ExtensionPack.GL_RENDERBUFFER_OES, GL11ExtensionPack.GL_DEPTH_COMPONENT16, texW, texH); Before I draw, I do this: gl11ep.glBindFramebufferOES(GL11ExtensionPack.GL_FRAMEBUFFER_OES, fb[0]); gl.glClearColor(0f, 0f, 0f, 0f); // specify texture as color attachment gl11ep.glFramebufferTexture2DOES(GL11ExtensionPack.GL_FRAMEBUFFER_OES, GL11ExtensionPack.GL_COLOR_ATTACHMENT0_OES, GL10.GL_TEXTURE_2D, renderTex[0], 0); // attach render buffer as depth buffer gl11ep.glFramebufferRenderbufferOES(GL11ExtensionPack.GL_FRAMEBUFFER_OES, GL11ExtensionPack.GL_DEPTH_ATTACHMENT_OES, GL11ExtensionPack.GL_RENDERBUFFER_OES, depthRb[0]); I set texW = 1024 and texH = 512. When rendering this texture fullscreen, with a lightmask (size 200x200) placed at (0, 0) and (texW/2, texH/2). You can see that it seems like the coordinate system doesnt start at (0,0) as that light overlaps the screen and the images are not drawn as squares (my lightcone-texture is a circle, not an ellipse). So, how is the coordinate system of this offscreen-drawn texture defined? Thanks

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  • OBJ model loaded in LWJGL has a black area with no texture

    - by gambiting
    I have a problem with loading an .obj file in LWJGL and its textures. The object is a tree(it's a paid model from TurboSquid, so I can't post it here,but here's the link if you want to see how it should look like): http://www.turbosquid.com/FullPreview/Index.cfm/ID/701294 I wrote a custom OBJ loader using the LWJGL tutorial from their wiki. It looks like this: public class OBJLoader { public static Model loadModel(File f) throws FileNotFoundException, IOException { BufferedReader reader = new BufferedReader(new FileReader(f)); Model m = new Model(); String line; Texture currentTexture = null; while((line=reader.readLine()) != null) { if(line.startsWith("v ")) { float x = Float.valueOf(line.split(" ")[1]); float y = Float.valueOf(line.split(" ")[2]); float z = Float.valueOf(line.split(" ")[3]); m.verticies.add(new Vector3f(x,y,z)); }else if(line.startsWith("vn ")) { float x = Float.valueOf(line.split(" ")[1]); float y = Float.valueOf(line.split(" ")[2]); float z = Float.valueOf(line.split(" ")[3]); m.normals.add(new Vector3f(x,y,z)); }else if(line.startsWith("vt ")) { float x = Float.valueOf(line.split(" ")[1]); float y = Float.valueOf(line.split(" ")[2]); m.texVerticies.add(new Vector2f(x,y)); }else if(line.startsWith("f ")) { Vector3f vertexIndicies = new Vector3f(Float.valueOf(line.split(" ")[1].split("/")[0]), Float.valueOf(line.split(" ")[2].split("/")[0]), Float.valueOf(line.split(" ")[3].split("/")[0])); Vector3f textureIndicies = new Vector3f(Float.valueOf(line.split(" ")[1].split("/")[1]), Float.valueOf(line.split(" ")[2].split("/")[1]), Float.valueOf(line.split(" ")[3].split("/")[1])); Vector3f normalIndicies = new Vector3f(Float.valueOf(line.split(" ")[1].split("/")[2]), Float.valueOf(line.split(" ")[2].split("/")[2]), Float.valueOf(line.split(" ")[3].split("/")[2])); m.faces.add(new Face(vertexIndicies,textureIndicies,normalIndicies,currentTexture.getTextureID())); }else if(line.startsWith("g ")) { if(line.length()>2) { String name = line.split(" ")[1]; currentTexture = TextureLoader.getTexture("PNG", ResourceLoader.getResourceAsStream("res/" + name + ".png")); System.out.println(currentTexture.getTextureID()); } } } reader.close(); System.out.println(m.verticies.size() + " verticies"); System.out.println(m.normals.size() + " normals"); System.out.println(m.texVerticies.size() + " texture coordinates"); System.out.println(m.faces.size() + " faces"); return m; } } Then I create a display list for my model using this code: objectDisplayList = GL11.glGenLists(1); GL11.glNewList(objectDisplayList, GL11.GL_COMPILE); Model m = null; try { m = OBJLoader.loadModel(new File("res/untitled4.obj")); } catch (Exception e1) { e1.printStackTrace(); } int currentTexture=0; for(Face face: m.faces) { if(face.texture!=currentTexture) { currentTexture = face.texture; GL11.glBindTexture(GL11.GL_TEXTURE_2D, currentTexture); } GL11.glColor3f(1f, 1f, 1f); GL11.glBegin(GL11.GL_TRIANGLES); Vector3f n1 = m.normals.get((int) face.normal.x - 1); GL11.glNormal3f(n1.x, n1.y, n1.z); Vector2f t1 = m.texVerticies.get((int) face.textures.x -1); GL11.glTexCoord2f(t1.x, t1.y); Vector3f v1 = m.verticies.get((int) face.vertex.x - 1); GL11.glVertex3f(v1.x, v1.y, v1.z); Vector3f n2 = m.normals.get((int) face.normal.y - 1); GL11.glNormal3f(n2.x, n2.y, n2.z); Vector2f t2 = m.texVerticies.get((int) face.textures.y -1); GL11.glTexCoord2f(t2.x, t2.y); Vector3f v2 = m.verticies.get((int) face.vertex.y - 1); GL11.glVertex3f(v2.x, v2.y, v2.z); Vector3f n3 = m.normals.get((int) face.normal.z - 1); GL11.glNormal3f(n3.x, n3.y, n3.z); Vector2f t3 = m.texVerticies.get((int) face.textures.z -1); GL11.glTexCoord2f(t3.x, t3.y); Vector3f v3 = m.verticies.get((int) face.vertex.z - 1); GL11.glVertex3f(v3.x, v3.y, v3.z); GL11.glEnd(); } GL11.glEndList(); The currentTexture is an int - it contains the ID of the currently used texture. So my model looks absolutely fine without textures: (sorry I cannot post hyperlinks since I am a new user) i.imgur.com/VtoK0.png But look what happens if I enable GL_TEXTURE_2D: i.imgur.com/z8Kli.png i.imgur.com/5e9nn.png i.imgur.com/FAHM9.png As you can see an entire side of the tree appears to be missing - and it's not transparent, since it's not in the colour of the background - it's rendered black. It's not a problem with the model - if I load it using Kanji's OBJ loader it works fine(but the thing is,that I need to write my own OBJ loader) i.imgur.com/YDATo.png this is my OpenGL init section: //init display try { Display.setDisplayMode(new DisplayMode(Support.SCREEN_WIDTH, Support.SCREEN_HEIGHT)); Display.create(); Display.setVSyncEnabled(true); } catch (LWJGLException e) { e.printStackTrace(); System.exit(0); } GL11.glLoadIdentity(); GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glClearColor(1.0f, 0.0f, 0.0f, 1.0f); GL11.glShadeModel(GL11.GL_SMOOTH); GL11.glEnable(GL11.GL_DEPTH_TEST); GL11.glDepthFunc(GL11.GL_LESS); GL11.glDepthMask(true); GL11.glEnable(GL11.GL_NORMALIZE); GL11.glMatrixMode(GL11.GL_PROJECTION); GLU.gluPerspective (90.0f,800f/600f, 1f, 500.0f); GL11.glMatrixMode(GL11.GL_MODELVIEW); GL11.glEnable(GL11.GL_CULL_FACE); GL11.glCullFace(GL11.GL_BACK); //enable lighting GL11.glEnable(GL11.GL_LIGHTING); ByteBuffer temp = ByteBuffer.allocateDirect(16); temp.order(ByteOrder.nativeOrder()); GL11.glMaterial(GL11.GL_FRONT, GL11.GL_DIFFUSE, (FloatBuffer)temp.asFloatBuffer().put(lightDiffuse).flip()); GL11.glMaterialf(GL11.GL_FRONT, GL11.GL_SHININESS,(int)material_shinyness); GL11.glLight(GL11.GL_LIGHT2, GL11.GL_DIFFUSE, (FloatBuffer)temp.asFloatBuffer().put(lightDiffuse2).flip()); // Setup The Diffuse Light GL11.glLight(GL11.GL_LIGHT2, GL11.GL_POSITION,(FloatBuffer)temp.asFloatBuffer().put(lightPosition2).flip()); GL11.glLight(GL11.GL_LIGHT2, GL11.GL_AMBIENT,(FloatBuffer)temp.asFloatBuffer().put(lightAmbient).flip()); GL11.glLight(GL11.GL_LIGHT2, GL11.GL_SPECULAR,(FloatBuffer)temp.asFloatBuffer().put(lightDiffuse2).flip()); GL11.glLightf(GL11.GL_LIGHT2, GL11.GL_CONSTANT_ATTENUATION, 0.1f); GL11.glLightf(GL11.GL_LIGHT2, GL11.GL_LINEAR_ATTENUATION, 0.0f); GL11.glLightf(GL11.GL_LIGHT2, GL11.GL_QUADRATIC_ATTENUATION, 0.0f); GL11.glEnable(GL11.GL_LIGHT2); Could somebody please help me?

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  • Traditional IO vs memory-mapped

    - by Senne
    I'm trying to illustrate the difference in performance between traditional IO and memory mapped files in java to students. I found an example somewhere on internet but not everything is clear to me, I don't even think all steps are nececery. I read a lot about it here and there but I'm not convinced about a correct implementation of neither of them. The code I try to understand is: public class FileCopy{ public static void main(String args[]){ if (args.length < 1){ System.out.println(" Wrong usage!"); System.out.println(" Correct usage is : java FileCopy <large file with full path>"); System.exit(0); } String inFileName = args[0]; File inFile = new File(inFileName); if (inFile.exists() != true){ System.out.println(inFileName + " does not exist!"); System.exit(0); } try{ new FileCopy().memoryMappedCopy(inFileName, inFileName+".new" ); new FileCopy().customBufferedCopy(inFileName, inFileName+".new1"); }catch(FileNotFoundException fne){ fne.printStackTrace(); }catch(IOException ioe){ ioe.printStackTrace(); }catch (Exception e){ e.printStackTrace(); } } public void memoryMappedCopy(String fromFile, String toFile ) throws Exception{ long timeIn = new Date().getTime(); // read input file RandomAccessFile rafIn = new RandomAccessFile(fromFile, "rw"); FileChannel fcIn = rafIn.getChannel(); ByteBuffer byteBuffIn = fcIn.map(FileChannel.MapMode.READ_WRITE, 0,(int) fcIn.size()); fcIn.read(byteBuffIn); byteBuffIn.flip(); RandomAccessFile rafOut = new RandomAccessFile(toFile, "rw"); FileChannel fcOut = rafOut.getChannel(); ByteBuffer writeMap = fcOut.map(FileChannel.MapMode.READ_WRITE,0,(int) fcIn.size()); writeMap.put(byteBuffIn); long timeOut = new Date().getTime(); System.out.println("Memory mapped copy Time for a file of size :" + (int) fcIn.size() +" is "+(timeOut-timeIn)); fcOut.close(); fcIn.close(); } static final int CHUNK_SIZE = 100000; static final char[] inChars = new char[CHUNK_SIZE]; public static void customBufferedCopy(String fromFile, String toFile) throws IOException{ long timeIn = new Date().getTime(); Reader in = new FileReader(fromFile); Writer out = new FileWriter(toFile); while (true) { synchronized (inChars) { int amountRead = in.read(inChars); if (amountRead == -1) { break; } out.write(inChars, 0, amountRead); } } long timeOut = new Date().getTime(); System.out.println("Custom buffered copy Time for a file of size :" + (int) new File(fromFile).length() +" is "+(timeOut-timeIn)); in.close(); out.close(); } } When exactly is it nececary to use RandomAccessFile? Here it is used to read and write in the memoryMappedCopy, is it actually nececary just to copy a file at all? Or is it a part of memorry mapping? In customBufferedCopy, why is synchronized used here? I also found a different example that -should- test the performance between the 2: public class MappedIO { private static int numOfInts = 4000000; private static int numOfUbuffInts = 200000; private abstract static class Tester { private String name; public Tester(String name) { this.name = name; } public long runTest() { System.out.print(name + ": "); try { long startTime = System.currentTimeMillis(); test(); long endTime = System.currentTimeMillis(); return (endTime - startTime); } catch (IOException e) { throw new RuntimeException(e); } } public abstract void test() throws IOException; } private static Tester[] tests = { new Tester("Stream Write") { public void test() throws IOException { DataOutputStream dos = new DataOutputStream( new BufferedOutputStream( new FileOutputStream(new File("temp.tmp")))); for(int i = 0; i < numOfInts; i++) dos.writeInt(i); dos.close(); } }, new Tester("Mapped Write") { public void test() throws IOException { FileChannel fc = new RandomAccessFile("temp.tmp", "rw") .getChannel(); IntBuffer ib = fc.map( FileChannel.MapMode.READ_WRITE, 0, fc.size()) .asIntBuffer(); for(int i = 0; i < numOfInts; i++) ib.put(i); fc.close(); } }, new Tester("Stream Read") { public void test() throws IOException { DataInputStream dis = new DataInputStream( new BufferedInputStream( new FileInputStream("temp.tmp"))); for(int i = 0; i < numOfInts; i++) dis.readInt(); dis.close(); } }, new Tester("Mapped Read") { public void test() throws IOException { FileChannel fc = new FileInputStream( new File("temp.tmp")).getChannel(); IntBuffer ib = fc.map( FileChannel.MapMode.READ_ONLY, 0, fc.size()) .asIntBuffer(); while(ib.hasRemaining()) ib.get(); fc.close(); } }, new Tester("Stream Read/Write") { public void test() throws IOException { RandomAccessFile raf = new RandomAccessFile( new File("temp.tmp"), "rw"); raf.writeInt(1); for(int i = 0; i < numOfUbuffInts; i++) { raf.seek(raf.length() - 4); raf.writeInt(raf.readInt()); } raf.close(); } }, new Tester("Mapped Read/Write") { public void test() throws IOException { FileChannel fc = new RandomAccessFile( new File("temp.tmp"), "rw").getChannel(); IntBuffer ib = fc.map( FileChannel.MapMode.READ_WRITE, 0, fc.size()) .asIntBuffer(); ib.put(0); for(int i = 1; i < numOfUbuffInts; i++) ib.put(ib.get(i - 1)); fc.close(); } } }; public static void main(String[] args) { for(int i = 0; i < tests.length; i++) System.out.println(tests[i].runTest()); } } I more or less see whats going on, my output looks like this: Stream Write: 653 Mapped Write: 51 Stream Read: 651 Mapped Read: 40 Stream Read/Write: 14481 Mapped Read/Write: 6 What is makeing the Stream Read/Write so unbelievably long? And as a read/write test, to me it looks a bit pointless to read the same integer over and over (if I understand well what's going on in the Stream Read/Write) Wouldn't it be better to read int's from the previously written file and just read and write ints on the same place? Is there a better way to illustrate it? I've been breaking my head about a lot of these things for a while and I just can't get the whole picture..

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